| Pages: 1 [2] 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Stavros
|
Posted - 2004.01.26 03:30:00 -
[31]
panzer, without smack talking and without trying to start arguement, the EXACT same thing happened a week or two ago to us, we had no gm warning either, I tried to warn people on both sides about what would happen but I know the feeling when u just want to battle onwards no matter what :D
Its experiences like these however that make high level players quit, which is ghey.
the sad thing is that atm, all u need to be able to do is field about 50 ships and nobody can touch u because the system lags up so bad.
sad state of affairs... --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Sequin
|
Posted - 2004.01.26 03:32:00 -
[32]
Quote: Well, you all can be pleased by that CCP is currently redoing alot of coding that will allow us to have huge battles with very little or no lag, but as with everything and specially coding of this magnitude it takes time.
SO we have to cope with what we have atm 
Whered they say that? And why wasn't it done sooner?:|
^A Raem Civre Original EVE-Trade, for your buying and selling needs. A Voogru original. [i]Redon > evol and mass have a GM helping them with everything Redon > notice how they always get ships replaced and none of us cant <--- Hurray for teamwork! b] We are evil exploiters! |

Omniwar
|
Posted - 2004.01.26 03:36:00 -
[33]
Quote:
Quote: Well, you all can be pleased by that CCP is currently redoing alot of coding that will allow us to have huge battles with very little or no lag, but as with everything and specially coding of this magnitude it takes time.
SO we have to cope with what we have atm 
Whered they say that? And why wasn't it done sooner?:|
I have family and friends in the right places 
Spawn of the Devil
|

Kilroy Kilgore
|
Posted - 2004.01.26 03:41:00 -
[34]
ARGGGG!!!! Shiver me timbers, we should make CCP walk de plank!!!!! Send them to davy jones's locker I say or fix the lag da scurvy sea dogs they be . . yaaarrrr. "These snoosh berries taste like snoosh berries!!!" |

Preacha
|
Posted - 2004.01.26 03:58:00 -
[35]
Quote: I take my hat off for FA to attack us while Evolution was jumping in.
I admire Evolution to actually jump in knowing that we were waiting for them on the other side.
But I hope we will have "good" fights later on 
Agreed, it took alot of balls to jump in on us "knowing" what would happen,,(LAGFEST ) Even if i my self at times didnt have much problems i could hear and see that most of my fleetmates where clearly not seing the same things i had on my screen. The "rush" was fun, but all in all shame this lag couldnt have been fixed before hand.
|

Maiwenn LeBesco
|
Posted - 2004.01.26 04:21:00 -
[36]
Ha that bumrush scared the hell out of me - we had just killed a couple of your scouts and i had skipped out there in my punisher scout to check cargo/pick up any corpses etc, then all of a sudden 50 battleships warp in right beside me within 5 seconds.
Needless to say, I about-faced pretty quickly.
|

LLeBRing
|
Posted - 2004.01.26 04:24:00 -
[37]
This is not good... No one is gonna do a large fleet battle now knowing this. Everyone will resort to smaller skirmishes to get the job done and well... me thinks that doesn't get the job done :)
Nuttin but corn bread en chicken for this fella  |

Acks
|
Posted - 2004.01.26 04:26:00 -
[38]
Quote: Sounds like it is time for them to upgrade their servers... Now that the membership count is up they should be able to afford it 
they just did upgrade them remember 
|

ReapZ
|
Posted - 2004.01.26 04:45:00 -
[39]
Edited by: ReapZ on 26/01/2004 04:56:13
It was amazingly slow. When I clicked to jump into YZ it took about 5 minutes before anything happened, then the screen switched to the entering space screen which took several more minutes. Finally YZ space background loads, I note local has about 118, and my apoc appears. I expected to appear in a pod, but not a scratch on me. I look up (about 50km) and there is the m0o/FE fleet, 40plus strong.
m0o fleet
I'm sitting stopped for ages and they couldn't lock me even though I was uncloaked by this point. Finally a couple of minutes later I warp out. Frustrating for all concerned. Would have loved to have the full m0o/FE fleet get into lag-free combat with us :(
--------------------------------- Keep this thread clean.
- Orestes |

Maiwenn LeBesco
|
Posted - 2004.01.26 04:57:00 -
[40]
Edited by: Maiwenn LeBesco on 26/01/2004 04:58:40
oh no.. reaper's controls are melting!
|

ReapZ
|
Posted - 2004.01.26 05:32:00 -
[41]
yes they melted trying to hold the server scramble  --------------------------------- Keep this thread clean.
- Orestes |

Primo x
|
Posted - 2004.01.26 06:13:00 -
[42]
Quote: This is not good... No one is gonna do a large fleet battle now knowing this. Everyone will resort to smaller skirmishes to get the job done and well... me thinks that doesn't get the job done :)
Nahh we just keep on like we have and see if the fix the problems. The lag today was crazy, i mean we are going to have some but that was to much.
"There is only one way out of this system,, to bad you are warp scrambled" |

Eneroth
|
Posted - 2004.01.26 06:17:00 -
[43]
Quote: Edited by: Dirge on 26/01/2004 02:28:05 That was a complete joke. Noone in our gang save maybe two people could even fire on the attacking forces. My ship started literally spinning in circles as I took damage and was unable to do anything at all. After about ten minutes of watching my shields slowly go down, I relogged to find myself in a pod at the point I had selected to warp to about six minutes previous. Very sad, very sad indeed.
Hmm i had you warp disrupted but all was ****** up couldent see my own missiles and it took about 50min to reload my launchers.
-Any fool can pull a trigger.- |

Lomex
|
Posted - 2004.01.26 06:20:00 -
[44]
Quote: Unfunny +2
Maybe its just too early in the morning, but that made me snort my cola. ___________________________________________ Join in the NEW Sci-Fi Quiz |

LLeBRing
|
Posted - 2004.01.26 06:42:00 -
[45]
well technically, you guys didn't even really fight since there was so much lag.
MAN! I Can't wait till the first big EVE fleet battle!
Nuttin but corn bread en chicken for this fella  |

McWatt
|
Posted - 2004.01.26 07:10:00 -
[46]
Quote: Edited by: Presidio on 26/01/2004 03:36:10 so you suggest this? :
player> hello ccp we have a HUGE battle today, we're on our way, can you please rewrite your game code and apply the patch by the time we get there, beef up the node, we have 30 jumps left btw? GM> sure np. --- yeah right 
yes. they knew about the situation early enough.
players are doing their best to reduce lag (no drones...)
it s unclear why ccp wouldn t run certain systems on an extra node on short notice.
|

sutty
|
Posted - 2004.01.26 07:57:00 -
[47]
took me exactly 12 mins to load space. and the auto pilot said 4 times "warping to bla bla"
We actually inquired about giving up more nodes to fountain but was told that the server would need a reboot and come configeration would be needed. why cant they just put in some code for load balancing ?
|

Raven DeBlade
|
Posted - 2004.01.26 08:05:00 -
[48]
Sad to hear about the lag, but its very difficult to "boost" the servers at demand, probably even so on a sunday. But maybe some "auto boost" will come that senses large numbers of ships in systems and diverts power to those nodes.
"To hunt pirates you need time and patience, because even monkeys fall from the trees"
"Any statements made above this line are my persona" |

Sally
|
Posted - 2004.01.26 08:11:00 -
[49]
Quote: Sad to hear about the lag, but its very difficult to "boost" the servers at demand, probably even so on a sunday. But maybe some "auto boost" will come that senses large numbers of ships in systems and diverts power to those nodes.
True, but it's not like YZ-LQL has no traffic or no battleships fighting all the time.
(I have 40 fps wihtout most UI, around 30 fps with it.
68 ships in gang doing nothing bring me down to 20 or something, if people use drones it's getting even worse (like halfed).
My computer is fast enough to handle it all and I hope CCP is going to improve all that latency stuff.) -- Stories: #1 --
|

Reddari
|
Posted - 2004.01.26 08:12:00 -
[50]
Quote: well technically, you guys didn't even really fight since there was so much lag.
MAN! I Can't wait till the first big EVE fleet battle!
Actually about 40-50 FA ships jumped to the stargate to pester 40-50 m0o while 50 EVOL jumped. FA can confirm 2 of their frigates killed and maybe a battleship, John Prescott hasn't tried logging in again so we don't know!
We went up to 148 in local. Then the 40-50 m0o jumped on 50 strong EVOL at Assembly station and the node froze for several minutes.
|

Mordengaard
|
Posted - 2004.01.26 08:20:00 -
[51]
Took a good 10 minutes to exit the station once we got the word that assembly was being moved upon. By then most of Evol had left the area apart from the half dozen of us that were still docked and staring at "Entering Space" for a good while, hoping that everything would sort itself out to a point that we could warp out - which fortunately we could.
All in all a fun day up until YZ, but the lag reminds me of beta days, which is not a good thing a year or more down the track..
|

qrac
|
Posted - 2004.01.26 08:28:00 -
[52]
i warped in. when i came in the lag wasn't bad then i warped to my safespot to spread out and align for it and pressed stop 3 times.
1 minute later i saw myself warping and i was wtf is going on. i tried warping back in but couldn't see anything. -------------------------------------------
Insanes numquam moriuntur! |

StiZum Hilidii
|
Posted - 2004.01.26 08:41:00 -
[53]
when will ccp realise atm yz is more important than yulai.
get it sorted ccp or scrub bs cos without battles whats the point STAN
FACTA NON VERBA |

Deadzone
|
Posted - 2004.01.26 09:05:00 -
[54]
How come CCP has not made any post reguarding this? Why have they not responded and why haven't they told us how and when they intend to fix these game-killing problems.
So much for fleet engagements which they advertised as being the mainstay of their game. Vice-Admiral
Executive Commanding Officer Military Command Hadead Drive Yards |

Ranya
|
Posted - 2004.01.26 09:31:00 -
[55]
Quote: Edited by: Maiwenn LeBesco on 26/01/2004 04:58:40
oh no.. reaper's controls are melting!
Look out for the Uber Server Jammer II !
Get yourself an intelligence implant. |

PropanElgen
|
Posted - 2004.01.26 09:37:00 -
[56]
It was crazy, I tried recording with fraps, but it's no point making a vid out of it, since it's basically empty space with a station, took about 3 minutes to activate my boosters, after 4 minutes I got ships on screen, and I couldn't get any target locks before the targets warped out or was already dead...
Maybe CCP would like to see a vid of how laggy it was 
All the angels and the puny men of god looked away... Frightened to death by the evil that was born on that day!
|

Nicholas Marshal
|
Posted - 2004.01.26 09:40:00 -
[57]
It really is quite urgent that this be 'fixed' very soon. Fleet battles are only going to get bigger and bigger; with more an more players joining the game world.
CCP should either double the entire server capacity, or attempt some other less brutal solution.
|

Alkad Mzu
|
Posted - 2004.01.26 10:09:00 -
[58]
I guess it's safe to say that both sides knew how the node would behave, given that most of us experienced the same thing only a couple of weeks ago. Only this time the numbers were even higher.
This said, it's a sad day for a mmorpg when what is really a moderate number of players are unable to execute a tactical fleet manouver without having to plunge into utter randomness.
Luckily, none of the sides suffered substantial losses. ________________________________________________
Head of Public Relations, Fountain Alliance |

Eldariel
|
Posted - 2004.01.26 10:13:00 -
[59]
I must admit I did laugh when Tank and a bunch of others jumped in the help channel demanding the servers be taken down and more nodes be allocated. Like those 6300 other players on the servers at the time don't matter at all (rofl)
I'm also intrigued how everyone is so sure you can just throw more nodes at this to solve the problem, since it assumes the technical design of the application is infinitely scalable (system can be load balanced across as many nodes needed).
Could just as easily be that the application is only partially scalable - i.e. they can allocate across multiple nodes, but the number is finite. If that's the case there will *always* be a technical limit to size of fleet battles unless there is a *major* rewrite of the server code. Not likely to happen anytime soon ...
In a fleet of 150 ships, with 5-10 spawned items per ship at any moment in time (weapon fire, missiles etc), there are going to be something like 1500 objects in space. To my mind it's hardly surprising that things grind to a halt 
Not saying that CCP shouldn't look into it - but don't expect it to go away anytime soon if it's a design issue ...
|

Ranandor
|
Posted - 2004.01.26 10:15:00 -
[60]
Why would they design it to be this bad though ?
Surely they realised that people would amass fleet this large ? Surely they realised that 5000+ people would be online a a single time ?
I mean, was a battle of this size not tested in Beta ?
|
| |
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |