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Motaka
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Posted - 2004.01.26 01:11:00 -
[1]
Today, now, FE forces with m0o is battling EVO and FA forces. The total in local approach 155 pplz. "OMG we are gonna crash the node" as some of my fellow corp mates scream as enemy forces jump into the system and appear at random, if at all at the Z3 gate in YZ-LQL in the Fountain region. What a day for EVE as they have the most pplz log online 6000+ and the largest battle ever. With large numbers come large problems. With a present grid next to the gate which doesnt help much in battles. The massive lag premits the enemy forces to beable to regroup at a local station. Where is the extra juice for the extra pplz . "I can't even activate my modules !!" some say as the forces appear and we try to get a lock onto their ships? Good luck m0o and the rest of FE as they fight for control of Fountain!
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Reddari
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Posted - 2004.01.26 01:18:00 -
[2]
We did a warp to the Z30 gate which was camped by m0o alliance.
My ship managed to move a few km, then everything froze, 2 minutes later I see that I have sustained heavy damage to my frigate.
5 minutes later I still see all the same ships and NOTHING moving. I've tried warping out several times but nothing happening.
I log out and back in......... ....... ........ ....... ...... stuck on ACTIVATING CHARACTER
3rd time I try I get past that... only 2 minutes until I see my pod floating at another stargate.
The lag was not funny, no one was getting target locks and parts of gang landed behind a grid.
We need this fixed 
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Mongo Peck
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Posted - 2004.01.26 01:22:00 -
[3]
Edited by: Mongo Peck on 26/01/2004 01:23:21 Agreed .... we pay to play and we simple can't do anything apart from mine and small fleet battles .....
This lag will kill this game as more and more people come on-line ...
Its simply unfair to "all" sides to lose months of work because the game cannot handles anything apart the simplest tasks ...
CCP sort it ..... FFS Mongo speaks !!
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Panzer
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Posted - 2004.01.26 01:35:00 -
[4]
This is terrible. CCp needs to fix this crap. I jumped in along with a few others and never even loaded , was forced to log... In other situations inside the systems i hear people cant even do crap while their ship is getting torn apart. WTF is this.
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Sequin
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Posted - 2004.01.26 01:38:00 -
[5]
I jumped into a non guarded gate in yz...took 6 minutes to load...total bull****, fix the game or i'm cancelling my sub, not paying for 10 v 10 fights.
Beta was better.
^A Raem Civre Original EVE-Trade, for your buying and selling needs. A Voogru original. [i]Redon > evol and mass have a GM helping them with everything Redon > notice how they always get ships replaced and none of us cant <--- Hurray for teamwork! b] We are evil exploiters! |

Mongo Peck
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Posted - 2004.01.26 01:39:00 -
[6]
Edited by: Mongo Peck on 26/01/2004 01:42:47 You couldn't move, target, fire, warp .....
14 minutes to activate 1 module !!!!
I feel sorry for "all" people who have lost a ship tonight because off CCP lack of foresight ..
Mongo speaks !!
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Cao Cao
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Posted - 2004.01.26 01:41:00 -
[7]
Sounds like it is time for them to upgrade their servers... Now that the membership count is up they should be able to afford it 
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Deathwing
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Posted - 2004.01.26 01:42:00 -
[8]
Im still loading space 
<Stavros> A MAN DRESSED AS SPIDERMAN KICKED MY ASS |

Maiwenn LeBesco
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Posted - 2004.01.26 01:43:00 -
[9]
There is nothing more frustrating than sitting in space, completely helpless & unable to move with 60 or so opponents trying to kill you.
I wish something could be done about this.
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Jacob Molari
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Posted - 2004.01.26 01:48:00 -
[10]
Agreed. 
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John Prescott
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Posted - 2004.01.26 01:49:00 -
[11]
Well, i was in that small group of (lol) 30 odd FA ships out of a possible 55 in the gang that managed to land on the right side of the grid facing FE/m0o.
there must have been maybe 80 ships at that gate total..lag didnt seem "too" bad initially, then it all went to ratsh1t and no modules worked, locking wouldnt work, i eventually had to try warping...you guessed it..wouldnt work. I had to log at the gate with my shields at 75%, i dont know if i survived no point in logging back in. So my apologies to the FE/m0o folk who may or may not have killed me.
CCP...you have known for some time now that YZ is the focus for alot of players lately, why isnt this being taken into account???
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ProphetGuru
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Posted - 2004.01.26 01:55:00 -
[12]
We lost 4-5 I think. Do not quote me on that, not positive yet. Was a super lag fest for sure tho. I apparantly fired some shells and missiles, but never saw my modules turn on. Took 4-5min to warp out.
Seen in IRC afterwards, and a sentiment I support and agree with fully, was this..
¨@Stavros ¨ its the only real endgame of eve ¨Quar ¨ and u cant do it :( Evolution..... Just when you thought you were winning.
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Discorporation
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Posted - 2004.01.26 01:56:00 -
[13]
Unfunny +2
[Heterocephalus glaber]
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Nex
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Posted - 2004.01.26 01:59:00 -
[14]
I was a part of the evol fleet, with my little cute apoc, after seeing the enemy fleet jumping i activated my laser, and you wont believe it...ONE realy started to fire!! well, the other 5 didnt, the hardeners didnt, the boosters didnt, my warpdrive didnt want to fly my ass away, at about half shield i only saw hits by missiles ive seen not then there was nothing, so i locked...and had to ask in irc whether i survived, there some guys told me then im destroyed and aprox podded
is this the way eve is meant to be played? start a battle and ask in irc whether you survived or not?..im not gonne to pay for this 
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Sequin
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Posted - 2004.01.26 02:02:00 -
[15]
It was fun initially, I was in the system over with a bud in a Caracal and a another bud in a Merlin. We heard the fight was going down, and decided to run in rather than hide in the system. We got in, took well over 6 minutes to load, I finnaly got in long enough to know it was smarter to run back to the other system, which even took longer as my controls refused to respond. Thank god for my afterburner. The bud in the Caracal (Deathwing) has no idea what happened to him, and the guy in the merlin luckily never jumped in.
Would of been a GG:|
^A Raem Civre Original EVE-Trade, for your buying and selling needs. A Voogru original. [i]Redon > evol and mass have a GM helping them with everything Redon > notice how they always get ships replaced and none of us cant <--- Hurray for teamwork! b] We are evil exploiters! |

Vacuole
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Posted - 2004.01.26 02:08:00 -
[16]
Here's an example of the problem:
With a large engagement (about 30 on each side), I started a lock.
My ship locked.. about a minute later, the enemy's icon appeared.
I activated my weapons, and heard the familiar "clink" for each turret.
About a full minute later or so, my weapons actually came online and started firing.
I clicked to warp somewhere, and it took a full minute or so for the warp to actually start.
Then, I warped back to the battlefield for a closer range to enemies, and ... the battlefield never "loaded" after about 2-3 minutes of waiting. It just looked like I was there all by myself.
So there's obviously a huge issue here that HAS to be addressed. HUGE fleet battles are starting to become more and more commonplace and they are completely unfair for all involved. People will start avoiding them altogether because of the technical limitations, and that sucks BIG TIME.
There were people that were shot down in their battleships that were talking in local and they didn't even know it. THAT is terrible.
Anyway, I enjoyed the buildup of forces and Evolution corp provided me with a few hours of some grat fun. Too bad a lot of it was spoiled by the CCP hardware breakdown.
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Jebidus Skari
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Posted - 2004.01.26 02:11:00 -
[17]
Edited by: Jebidus Skari on 26/01/2004 02:12:40 Could have been amazing. It was ****e. I don't expect there to be no lag but FFS nearly 2mins passed and STILL my ******* modules didn't activate. At one point I was target jamming a ******* ship that had warped out 30 seconds previous. What's the point, we gave PLENTY warning to the GM's that this was gonna happen and NOTHING was done to help get a grip CCP 
I don't take any pride in the losses inflicted by us tonight, war or no war.
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Mongo Peck
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Posted - 2004.01.26 02:13:00 -
[18]
CCP will pod us all ......
Mongo speaks !!
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Viceroy
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Posted - 2004.01.26 02:24:00 -
[19]
yes i agree it was horribly horrible lag. and we got gagged on the Help channel when we demanded more nodes  -
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Dirge
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Posted - 2004.01.26 02:25:00 -
[20]
Edited by: Dirge on 26/01/2004 02:28:05 That was a complete joke. Noone in our gang save maybe two people could even fire on the attacking forces. My ship started literally spinning in circles as I took damage and was unable to do anything at all. After about ten minutes of watching my shields slowly go down, I relogged to find myself in a pod at the point I had selected to warp to about six minutes previous. Very sad, very sad indeed.
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Omniwar
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Posted - 2004.01.26 02:25:00 -
[21]
I take my hat off for FA to attack us while Evolution was jumping in.
I admire Evolution to actually jump in knowing that we were waiting for them on the other side.
But I hope we will have "good" fights later on  Spawn of the Devil
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Motaka
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Posted - 2004.01.26 02:27:00 -
[22]
Large fleet battles will continue to happen more frequently. IF this is gonna happen every time we want to mass a fleet of 30+ ships and eve is going to continue to produce massive lag, where are we to turn?
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StoreSlem
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Posted - 2004.01.26 02:51:00 -
[23]
These battles were just sad, really sad.
Load for half a minute upon warping in, lock a guy for a minute, activate gun takes another two minutes. Suddenly 12 people targets you so you think its time to warp off, but not entirely sure whats faster, logging off or warping out.
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Zenst
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Posted - 2004.01.26 03:05:00 -
[24]
10 mins to load screen, same as before and you can bet the GM will say "lag sorry our server's cannot confirm this, blah blah blah" well sorry GM's this is an utter .......... joke. you have had 3 weeks notic of this issue and yet you for all intencive perppourses sit out there doing nothing apart from say - " O please people , lets be nice to each other and civil", duh yeah but having to spend weeks to build a ship so you can watch it vanish, O sorry not actualy see it vanish and to get fobbed of with same old story and no effort or even acknowledging the issue enough to warn people ie frankly neglagent, incompetante and a waste of all our time. WHY did you think you got alot of peeps on today, look at the stars - HA, no a major big battle. And alllll those people are now going. Well what an anticlimax, guess that kills only thing left looking forward to now. nice one CCP, once again great peace of procrastination.
I and many many others feel deeply let down CCP, you have had no excuse and the fingers in the ear approach funnily enough isn;t working on the customers anymore. We know it can be fixed, we know you can do it, then why O why are you being such idjots and seem intemt on loosing ALOT of customers having quashed there last best chance of fun down to 10 mins loading screens and bullettime rip off's with insti jumps to clone station as something shot something in something with something as such and such time, coz we cant confirm this as our logs dont show this to be the case. Errr yeah ln -s /ccp/log /dev/null was it or along those line to save disc space, Sorry have to ask as thats all alot of upset peeps seem to get as response and frankly ...............................................
/*turns of rant mode and goes to bed*/
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Stavros
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Posted - 2004.01.26 03:12:00 -
[25]
Exactly the same as what happened a couple weeks ago, looks like nothing has changed.
sad stav :( --
"Keep On Flaming Lamers, Like Your Ships Did When We Ended You" |

Maiwenn LeBesco
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Posted - 2004.01.26 03:18:00 -
[26]
Edited by: Maiwenn LeBesco on 26/01/2004 03:20:05
Well in fairness to the GMs, they warned us that if we would probably crash the server if we jumped in. At least it didnt crash, i suppose, but we weren't going to have travelled so far without at least trying to get a fight first.
The problem with this whole dillema, is that it would appear that numbers will not mean anything when you get to a certain level. It wouldnt have mattered if all of FE, CA, SA, m0o and FA had all rallied together to fight our fleet today - at this present time, fighting 50 evol pilots just means "unplayable.. dont bother".
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Panzer
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Posted - 2004.01.26 03:24:00 -
[27]
But still, we came 50 jumps up there and wasted a whole day to just not jump into YZ- because ccp said not to because ccp didn't do anything about the nodes earlier. Does that sound fair to you? 
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nails
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Posted - 2004.01.26 03:29:00 -
[28]
I find it hard to believe that CCP is not doing anything at all to correct this. The devs have asked before for prior knowledge of giant fleet battles so they can monitor the servers. This one today was reported in the help channel well before the battle began. This game MUST support massive fleet battles, I don't care if the game can't handle it. CCP HAS to make it work, and there are no excuses for lack of functionality just because CCP doesn't want to spend our money on better servers and additional nodes.
CCP you created this game, you had to of known that there would be large fleet battles. We set a record today for on online users, that can only mean that fleet battles are going to get bigger and bigger. Don't blame this on client side lag, because everyone knows that's totaly not true. The lock up lag is being caused by the servers not being able to handle 60+ users on the same screen, only 60+ users! Maybe you guys were hoping that everyone would just have little carebear fights till you guys got a good 200k users signed up. The fact is there are factions and alliances, and they can put giant fleets together now, and by all consideration, fleet battles are what EVERYONE wants to be a part of.
Anyway, this needs to be fixed, people will not put up with it forever. I hope CCP says something about making progress towards fixing this everyday problem. ------------------
http://ota-corps.otaku.jp -- Anime l33t level
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Omniwar
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Posted - 2004.01.26 03:29:00 -
[29]
Well, you all can be pleased by that CCP is currently redoing alot of coding that will allow us to have huge battles with very little or no lag, but as with everything and specially coding of this magnitude it takes time.
SO we have to cope with what we have atm  Spawn of the Devil
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Presidio
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Posted - 2004.01.26 03:30:00 -
[30]
Edited by: Presidio on 26/01/2004 03:36:10
Quote: But still, we came 50 jumps up there and wasted a whole day to just not jump into YZ- because ccp said not to because ccp didn't do anything about the nodes earlier. Does that sound fair to you? 
so you suggest this? :
player> hello ccp we have a HUGE battle today, we're on our way, can you please rewrite your game code and apply the patch by the time we get there, beef up the node, we have 30 jumps left btw?
GM> sure np.
---
yeah right 
-
"Passivity is fatal to us. Our goal is to make the enemy passive." Mao Tse-tung
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