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Thread Statistics | Show CCP posts - 16 post(s) |
Abel Dusten
Gallente Shadows of the Dead Aftermath Alliance
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Posted - 2007.08.27 15:52:00 -
[151]
Edited by: Abel Dusten on 27/08/2007 15:53:01
Originally by: Patch86
Group A: Afermath Alliance and IAC are allies.
Allies? pretty sure we'r not at least i din't get the memo. ----------
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Interghast
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Posted - 2007.08.27 16:57:00 -
[152]
The convoluted reasoning behind allowing any implants while banning rigs is hilarious
Lets look at some of the + and - points
Rigs - Allow uber tanks and potentially create boring matches + cheap to buy / make - Lost with the ship - need to train a rank 2 skill and then rank 3 skills depending on rig type
Implants - Allow uber tanks and potentially create boring matches - expensive to buy - lost when podded (irrelevent in this tournie, I know :P) - Is a rank 3 skill so to use the HG sets takes weeks of training
Jumpclones + Allow you to have multiple clones with different implants + cheap to get (100k isk or so from a friendly station) + Easy to train due to being a rank 1 skill (under 15 mins for level 1) - Need NPC standing if you can't use one of the public outpost services
So
Quote: Here is the main reason for allowing implants:
Majoroty of pilots have implants, while only a portion of those that do have jumpclones. If we were to prohibit implants we would be forcing players to either get a jumpclone or in cases where that is not possible, destroy their implants. We do not want to force players to take actions which will disrupt their normal gameplay or limit their ability to participate in the tourney.
I hope you understand this from our perspective.
I would agree the majority of pilots have implants (up to +3 is bound to be common), however I would strongly disagree that the majority of pilots without jumpclones have expensive pirate implant sets.
I would also disagree that "forcing" a pilot to get a jumpclone is any worse than "forcing" a pilot to remove the rigs from their ship.
Quote: Okay, this seems to have generated some controversy, considering it was the topic of a conversation in Jita Local, of all places, earlier today. There are two statements involved:
1) All pilots have the FUNDAMENTAL ability to change ships at will, and lose nothing by doing so
True, but there is no guarantee that there is more than one ship to change into
Quote: 2) All pilots have the innate ability to change implant sets around (or to forgo implants entirely) by destroying their old implants.
Not all pilots start with cybernetics and so therefore it is not an innate ability
Quote: 2a) Jumpclones (largely) negate this, but pilots do not INHERENTLY possess the capability to create jumpclones. 2aa) Even if they did, or if you argue it's sufficiently cheap to get jumpclones that it shouldn't matter, pilots cannot necessarily have an implant-free jumpclone availale for the tournament without destroying existing implants.
Jumpclones require a rank 1 skill with no pre-reqs to be trained 1 level and then for the pilot to either have standing or go to a public outpost for something which can never be lost!
Cybernetics is a rank 3 skill with a requirement to also have science 3 first and then to spend isk on something that can be taken away.
Quote: CCP is working off of the goal that pilots should not lose anything other than what they choose to undock* in. As soon as you force someone to destroy implants in order to participate in the tournament, you've failed this requirement. And, before someone says it couldn't happen, I know of one tournament participant whose jump clones consist of two +5 sets (one in his active clone), a Slave set, a Snake set, a Crystal set, and a +4 "suicide ops" set (with 5% hardwirings). Yes, I hate him too.
Good for him. If he can't afford to undock in those sets then why does he have them in all his clones?
Why should the rules be set such that the other people participating have to spend silly money on implants or training to use them that "will disrupt their normal gameplay or limit their ability to participate in the tourney" when simply removing the implants from the allowed list would stop that. For the smaller alliances just the ship costs are bad enough
I'm sure most of the views are interested in seeing everybody fighting on a mostly level playing field
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11of7
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Posted - 2007.08.28 08:29:00 -
[153]
what about this rule:
9. Dropping secure or insecure cargo containers is not allowed. Dropping regular jettison containers is allowed.
So is it allowed to keep a cargo container in your cargo bay when you not drop it?
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.28 11:36:00 -
[154]
Edited by: Patch86 on 28/08/2007 11:36:54
Originally by: Abel Dusten Edited by: Abel Dusten on 27/08/2007 15:53:01
Originally by: Patch86
Group A: Afermath Alliance and IAC are allies.
Allies? pretty sure we'r not at least i din't get the memo.
Fine fine, I did say I was doing it in a rush --------
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Pilk
Axiom Empire
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Posted - 2007.08.29 03:46:00 -
[155]
Originally by: 11of7 what about this rule:
9. Dropping secure or insecure cargo containers is not allowed. Dropping regular jettison containers is allowed.
So is it allowed to keep a cargo container in your cargo bay when you not drop it?
Yes, you may have (in/)secure cargo containers in your hold; the only restriction is that you cannot resupply teammates by dropping them. If it's REALLY important to you, however, you may of course field an Exequror with a full set of cargo expanders and allow the enemy team to pop it, though if they see you doing this, they'll likely call the Exeq's wreck primary. If you use secure cans in the Exeq's hold, they'll pop out into space alongside the wreck, rather than inside it. This is the only legal way I can think of to get a secure can on the field.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. |
Potiphar
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Posted - 2007.08.29 19:22:00 -
[156]
When does our team have to be ready? like 10 mins before our match? a half hour? an hour?
Also, do we have to be in the same system when we get picked up by the gm? or can we be spread out?
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Ladel Teravada
Caldari Caldari Independent Navy Reserve Aunni Ti Tsuun Consortium
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Posted - 2007.08.30 06:05:00 -
[157]
Your tourney captain will have received a mail from GM Nova pointing out that the gang should be assembled 30minutes before the match.
Commodore Ladel Teravada Executive Officer, Fleet Operations
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Owi
Es and Whizz Hedonistic Imperative
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Posted - 2007.08.31 08:33:00 -
[158]
Hi everyone..
got question, i heard different answers ..
are faction ammo allowed ?
it says no faction modules but ammo isnt a module for me ;-)
does faction ammo count into t1 ammo ?
regards Owi ..and good hunting
My EvE-Files.com folder !
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Owi
Es and Whizz Hedonistic Imperative
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Posted - 2007.08.31 08:42:00 -
[159]
Quote: GM Nova Game Master Game Masters Posted - 2007.08.07 19:51:00 - [95] - Quote
Here are the answers. 1. Yes, faction ammo is allowed.
never mind ... =)
My EvE-Files.com folder !
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NoNah
Unseen University
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Posted - 2007.09.01 15:41:00 -
[160]
Originally by: GM Nova 1. In each match, teams get points for killing ships, based on their value in the rules. 2. The more ships you kill, the more points you get, with winner of a fight decided by who kills the most points. 3. For winning a fight, an team will receive a 25% bonus to the points they score. 4. If you kill the entire opposing team, it is considered ôT+TALHELLDEATHö. You get 150 points total (a 50% bonus). 5. At the end of the group stage, the top 2 teams in each group by points scored will go through to the finals.
So if I get this right, 3 smartbombing phoons, approaching the other team, popping some frigates and selfdestructing would generate 3* 27 + x*3 points, rendering the opponent no way of scoring a single point?
Ie a flaw in the idea of points per kill and the fact that you may pop yourself. =)
Postcount: 602645
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Tyrrhena Maxus
Igneus Auctorita GoonSwarm
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Posted - 2007.09.01 16:34:00 -
[161]
So if a team accidentally brings in too many points they forfeit? Even when they offer to drop a player? I don't see anything in the rules about that one. Lame move guys
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Shari Vegas
Minmatar Ctrl Alt Elites
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Posted - 2007.09.01 16:37:00 -
[162]
Time to fire up the Threadnaught GS!
Originally by: CCP Wrangler I have no clue.
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Papa Ina
GoonFleet GoonSwarm
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Posted - 2007.09.01 17:08:00 -
[163]
Originally by: Shari Vegas Time to fire up the Threadnaught GS!
Not really, no. Would be nice to get a GM response on it though.
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Lyn Z
Minmatar Ctrl Alt Elites
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Posted - 2007.09.02 15:55:00 -
[164]
Originally by: Papa Ina
Originally by: Shari Vegas Time to fire up the Threadnaught GS!
Not really, no. Would be nice to get a GM response on it though.
If it makes you feel any better GM Xhagen was rootin' for you guys in today's tournament.
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SexxxSlave
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Posted - 2007.09.04 06:41:00 -
[165]
Originally by: Tyrrhena Maxus So if a team accidentally brings in too many points they forfeit? Even when they offer to drop a player? I don't see anything in the rules about that one. Lame move guys
98,99,109
errrr you had a half hour (maybe more) to prep....and you realized at the last minute that you were over? get a grip. Them's the rules, get over it.
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Rudedog
Dragon's Rage Intrepid Crossing
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Posted - 2007.09.06 09:54:00 -
[166]
GM Nova,
Help!!!
I have filed a petition for a pod death during the tournament. However, it appears the the current Gm dealing with my petition is slightly clueless about the tournament and the rules. Can you please look into it for me. Thanks.
----------------------- Once Rude, Always Rude |
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GM Nova
Game Masters
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Posted - 2007.09.07 00:15:00 -
[167]
Originally by: Rudedog GM Nova,
Help!!!
I have filed a petition for a pod death during the tournament. However, it appears the the current Gm dealing with my petition is slightly clueless about the tournament and the rules. Can you please look into it for me. Thanks.
Here I come to save the daaaayyyyyy.
Sorted.
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noitulos
Sniggerdly
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Posted - 2007.09.10 12:25:00 -
[168]
Originally by: GM Nova
Tournament Prizes This subject has been the cause of a lot of debate, but we feel that after much discussion we have a winner. You have called for something special for the pilots, the alliances want something cool for everyone, and the bragging rights are not to be passed up either.
The bragging rights Pilots will be awarded medals û Bronze, Silver and Gold. For now, these medals are unique items that can sit in your hangar. When the medal system is brought into the game, pilots will have the opportunity to exchange these for a badge that will appear on your ôshow infoö page.
For the alliances, a tournament is not complete without a Cup! This tournament will see the first round of a perpetual trophy. Far into the future, every tournament will see the previous champion handing it back û for safekeeping by the next champions and a new name etched on the side for all time.
For the Alliance Each alliance gets the opportunity to champion a faction just as knights of old championed fair maidens. The bravest and most daring knight won favour and so will the winning alliance -
- 1st place a 30% standing bonus for each and every pilot in the alliance.
- 2nd place a 20% standing bonus for each and every pilot in the alliance.
- 3rd place a 10% standing bonus for each and every pilot in the alliance.
For the best of the best, the few, the elite We have saved the best till last for the winning pilots. Just as the faction will give standings to the member pilots, so too will there be a special bonus for the elite winning team.
- First prize. 20 million loyalty points split equally among the members of the winning team.
- Second prize. 12 million loyalty points split equally among the members of the winning team.
- Third prize. 6 million loyalty points split equally among the members of the winning team.
The loyalty points are towards the militant corporation of each faction, and can be used in their LP store.
2 questions:
1) What is the 'Militant Corporation of each faction'? For example, if I wanted my LP reward to go toward an agent/faction I'm running currently, can I use the LP there? 2) When will the LP be given to the pilots? ______________________________________________ "Every battle is won or lost before it is ever fought." -Sun Tsu |
Wardeneo
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Posted - 2007.09.12 00:01:00 -
[169]
where does the tournament take place?
is it on the test server, or real TQ server, and where abouts on the map is it?
wardeneo
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