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Butter Dog
The Littlest Hobos Betrayal Under Mayhem
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Posted - 2007.07.18 10:38:00 -
[91]
Malochen, good post, apart from one point... well a few
1) They can jump in Capitals using their own Jump Portal Array. 15 carriers remote repping the Cyno Array whilst the BS fleet is slaughtered by the POS guns, anyone?
2) What you describe still requires insane blobs, which I thought CCP wanted to move away from.
---------- signature removed - please do not discuss moderation in your signature graphic - Jacques([email protected])
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Odda
Gallente Destructive Influence Band of Brothers
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Posted - 2007.07.18 10:52:00 -
[92]
Cyno jammer blocks ALL Cynos, even the friendly ones.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.07.18 10:59:00 -
[93]
Originally by: Butter Dog Malochen, good post, apart from one point... well a few
1) They can jump in Capitals using their own Jump Portal Array. 15 carriers remote repping the Cyno Array whilst the BS fleet is slaughtered by the POS guns, anyone?
2) What you describe still requires insane blobs, which I thought CCP wanted to move away from.
Has it been confirmed that jump portals will still work under jammers?
And insane blobs, yes. If the defender is well-entrenched it will take a big fleet for a long time to budge them. But that is IMO less a consequence of the system and more an effect of the increased number of subscribers in Eve.
------------------------------------------------ Murphy's Golden Rule: Whoever has the gold, makes the rules.
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Kcel Chim
Caldari Arcane Technologies The Five
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Posted - 2007.07.18 11:18:00 -
[94]
Malachon has a good point in his posts. The system changed more to a "siege" in the old sense. A siege which might actually take a few days or weeks and not allow an alliance to be overrun in an eyeblink.
The problem with reducing hitpoints is simple as other ppl have already mentioned. If you reduce them too drastical the keyword "timezone" will play a big role again.
Without doing a dig here, we already have that issue at certain times when one alliance is able to bring 90 capitals or 500 members at a certain peaktime. If everything was quickly killable or easy to disable in one go a timezone weakspot would mean an alliance is out of the race.
You simply cant muster a regular defence against 100-200 organized ppl at 3-4am european time on a weekday in a "smaller" alliance. Hence everything needs to net a certain time for the defender to rally forces.
As for butterdogs "small group combat", taking out exspensive and important structures with ease was never one of the goals for fleetcombat. A 10 horseman raiding party usually doesnt storm castles to grab malachons analogy. Uve siegetowers, catapults and an army for that.
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hUssmann
Caldari Veto. Veto Corp
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Posted - 2007.07.18 11:27:00 -
[95]
Originally by: CCP Oveur I believe you are confusing the destruction of them with the disabling of them. The structure gets a 90% resist bonus from the control tower, which you need to take out to destroy it. To disable it's effect, you simply need to go through the shield and armor, see patch notes.
Just another day at CCP. 
Ginger Magician > You are merely an effective ganker of haulers who runs at the first sign of combat. |

Butter Dog
The Littlest Hobos Betrayal Under Mayhem
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Posted - 2007.07.18 20:33:00 -
[96]
Originally by: Odda Cyno jammer blocks ALL Cynos, even the friendly ones.
TWINNED JUMP PORTAL ARRAY.
You'd be stupid not to have one. ---------- signature removed - please do not discuss moderation in your signature graphic - Jacques([email protected])
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Verite Rendition
Caldari AUS Corporation CORE.
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Posted - 2007.07.19 06:07:00 -
[97]
Originally by: Butter Dog
Originally by: Odda Cyno jammer blocks ALL Cynos, even the friendly ones.
TWINNED JUMP PORTAL ARRAY.
You'd be stupid not to have one.
Or in this case two(the limit). You can never have too many back doors in to your capital. ---- AUS Corp Lead Megalomanic |

Barthezz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.19 15:05:00 -
[98]
I dont get it, first of all a 40-man sniper fleet can take down that cyno jammer within 30 minutes. I hardly call that an extraordinary amount or time. A close-range / tanked support gang can easily do it in a LOT less time.
Second of all, when was the last major pos-take down that you saw vs a large alliance that had less then 40 snipers / support?
So now before you take your 50 dreads in to kill a large pos in 1 siege cycle, you actually have to lock down the system and take down a cyno jammer.
If the cyno jammer could be taken out by 2-5 battleships within 5 minutes, what the hell is the bloody point? I mean, your not going to jump in several dreads with only 2-5 support, are you?
Some of the changes in rev. 2 where meant to decrease blobbing and allow smaller gangs to have an impact.
However some of the changes where made to make it harder for alliances to take over systems and outposts. Instead of just run over all the pos's with 50 dreads in 1 siege cycle.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
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Posted - 2007.07.19 18:11:00 -
[99]
Edited by: Rhaegor Stormborn on 19/07/2007 18:14:33
Originally by: Barthezz I dont get it, first of all a 40-man sniper fleet can take down that cyno jammer within 30 minutes. I hardly call that an extraordinary amount or time. A close-range / tanked support gang can easily do it in a LOT less time.
Second of all, when was the last major pos-take down that you saw vs a large alliance that had less then 40 snipers / support?
So now before you take your 50 dreads in to kill a large pos in 1 siege cycle, you actually have to lock down the system and take down a cyno jammer.
If the cyno jammer could be taken out by 2-5 battleships within 5 minutes, what the hell is the bloody point? I mean, your not going to jump in several dreads with only 2-5 support, are you?
Some of the changes in rev. 2 where meant to decrease blobbing and allow smaller gangs to have an impact.
However some of the changes where made to make it harder for alliances to take over systems and outposts. Instead of just run over all the pos's with 50 dreads in 1 siege cycle.
If you can't muster a fleet of your own BSes & Carriers to defend your home systems then you shouldn't be in space anyway. The above poster understands how these changes affect POS sieges, and really I like these changes. I just hate the insane 81 million hit points on some of the station services. RISE Recruitment Thread
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