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Tassi
Infinitus Odium
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Posted - 2007.07.19 13:59:00 -
[1]
Just had a look at my zealot sitting in my hangar and wondered what role this ship could have in small gang 0.0 combat.
Well, I can only think of medium range instant-damage ship.
Going for maximum heavy pulses and 3x heat sinks. Adding those optimal range bonus rigs + Scorch you can get like 40km range which is NOT BAD for a cruiser!
Well than I thought ... a drake can do the same and have a nice tank or dampeners ...
What should I do with my zealot? Reprocess?
Originally by: fire 59 i don't know of any bobs that have cheated
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.07.19 14:01:00 -
[2]
Heavy
Beams
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Tassi
Infinitus Odium
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Posted - 2007.07.19 14:03:00 -
[3]
I don't need a cruiser to snipe, thats what the abaddon is for.
40km is quite good for a cruiser, short - medium range is what a cruiser should be doing.
Originally by: fire 59 i don't know of any bobs that have cheated
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jilahed
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Posted - 2007.07.19 14:05:00 -
[4]
This post made me very sad.  However i will always fly Zealot for the looks alone.
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Riho
Gallente Magnificent Beavers Exquisite Malevolence
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Posted - 2007.07.19 14:08:00 -
[5]
pulse + 3hs = sex :) zealot is quite nice tbh :) --------------------------------------- Sig killed by MODs.... reworking it Great being Gallente... aint it ? ----------------- YARRRR, sig hijack! -HornFrog ----------------- |

Chronus26
Gallente Team Laser Explosion Molotov Coalition
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Posted - 2007.07.19 14:08:00 -
[6]
Originally by: Tassi I don't need a cruiser to snipe, thats what the abaddon is for.
40km is quite good for a cruiser, short - medium range is what a cruiser should be doing.
I just fit mine with heavy Pulses, 3 HS II and use it to provide the hurt in gangs, and run away fast when it needs to. Its quite a nippy little ship actualy. Leave the tackling to sombody else and just go for max killing, that what I say. -----
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Abye
Sniggerdly Pandemic Legion
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Posted - 2007.07.19 14:13:00 -
[7]
Originally by: Tassi I don't need a cruiser to snipe, thats what the abaddon is for.
Depends heavily on the way your gangs get assembled. A Battleship is much slower than a HAC. ___
Inappropriate signature. Please do not use this signature. Email us for more information -Eldo ([email protected]) |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.07.19 14:14:00 -
[8]
Look a sabre... oh wait it's pod.
That's what zealot is for. Beams are poo on it. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.19 14:20:00 -
[9]
Zealot makes a good fast moving damage support craft in small gangs imo. It can also go at decent speeds and as you say hit out to decent ranges with scorch.
It makes a nice solo ship depending on the targets but especially for targetting those npc'ing ravens that you tend to find in every other system in 0.0 because of the em damage.
With an extra mid it would pwn but the only reason i tend not to use it a lot is because u either fly with no web, or u can run into cap problems like most hacs. I have seen some impressive things done in one tho.
DE
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Destr0math
Tritanium Workers Union
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Posted - 2007.07.19 14:30:00 -
[10]
Originally by: Deschenus Maximus Heavy
Beams
quoted for truth. harby+'geddon for close -> medium range, zealot for medium -> long ---- Today is CATURDAY |

mmm cheese
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Posted - 2007.07.19 14:31:00 -
[11]
I don't fly one, but always seemed to me to be an ideal recon support ship, a fast picket ship if you will.
Supported by damps/jam/nos recon ships, the zealot can get in and do a lot of DPS and get out again fairly effectively.
Small gangs seem to suit it well, from what I have seen
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Lore Isander
Caldari Paisti
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Posted - 2007.07.19 14:41:00 -
[12]
Fast, hard hitting Hac.
Nano it with 3 Heat Sinks. I can permarun mwd with guns, repper and point. Goes roughly 3.5km/s.
--- How do I shot web? |

TresheR
Fire Mandrill
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Posted - 2007.07.19 14:46:00 -
[13]
Originally by: Tassi
What should I do with my zealot? Reprocess?
Give it to me  ------------------- |

Pantaver
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Posted - 2007.07.19 15:09:00 -
[14]
i fly it for pve/pvp with :
4 Heavy Pulse II with MF crystals x5 web, mwd, 20k disruptor 2*EANM II, 1 True Sansha thermic membrane, 3 HSII, 1 MAR II, 2 CCC rigs
mostly used for pve sansha rats no problems at all..i already kill brokara 13m BS+3 sansha tyrants 1,7m each with no problems...love it :)
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Terianna Eri
Amarr STK Scientific M. PIRE
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Posted - 2007.07.19 22:43:00 -
[15]
Originally by: Lore Isander Fast, hard hitting Hac.
Nano it with 3 Heat Sinks. I can permarun mwd with guns, repper and point. Goes roughly 3.5km/s.
post setup? also how are your skills/implants? =) __________________________________
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king jks
Exanimo Inc Triumvirate.
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Posted - 2007.07.19 22:51:00 -
[16]
Zealobond ftw.
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Malcore Trisus
Sniggerdly Pandemic Legion
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Posted - 2007.07.19 23:20:00 -
[17]
Heavy Beams.
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Eiskalt
Solstice Systems Development Concourse
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Posted - 2007.07.20 00:02:00 -
[18]
I still donŠt get the "hard hitting" part. A lot of people tend to think, that a Zealot is a hard hitting HAC. In fact the damage is not very impressive. You donŠt believe me? Calculate it... the damage is not crappy, but IŠd expect more of a HAC with 3 HS t2. Raw dps numbers are actually lower than on a Vagabond. :/ AND it has cap problems. You have to dictate range, but try doing that + fireing guns + repping against drones + killing drones... 
No amount of balancing can fix playing like a moron! |

Ruciza
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Posted - 2007.07.20 01:30:00 -
[19]
Originally by: Eiskalt AND it has cap problems. You have to dictate range, but try doing that + fireing guns + repping against drones + killing drones... 
In a gang you don't need to do all of this at the same time. GANG, not SOLO. NOT SOLO!
NOT ******* SOLO!
Why is everyone trying to fly Amarr like the Solo-Thorax? That's what I don't get.
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Lance Fighter
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Posted - 2007.07.20 01:44:00 -
[20]
level 4 anti-frig support.
Being a Fleet Commander and a Arbitrator pilot are the same thing - The only difference being that the Fleet Commander commands other people, and the people actually listen to him. |

king jks
Exanimo Inc Triumvirate.
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Posted - 2007.07.20 03:16:00 -
[21]
Originally by: Ruciza
Originally by: Eiskalt AND it has cap problems. You have to dictate range, but try doing that + fireing guns + repping against drones + killing drones... 
In a gang you don't need to do all of this at the same time. GANG, not SOLO. NOT SOLO!
NOT ******* SOLO!
Why is everyone trying to fly Amarr like the Solo-Thorax? That's what I don't get.
QFT. Zealot is simply not meant to be a solopwnmobile. Like most amarrian ships it really REALLY shines in gangs.
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Leo Balthur
Koshaku Interstellar Starbase Syndicate
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Posted - 2007.07.20 03:32:00 -
[22]
so its not like my sp in energy turrets are a waste ? ;] good to hear ;] praise the lord !
Originally by: VJ Maverick
Originally by: Red Harvest
Originally by: VJ Maverick Best Fleet Commander? Hmm. it's a 3-way tie between Admiral Thrawn, Mon Mothma, and Admiral Akbar.
Not even close! Admiral Thrawn i
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Polysynchronicity
Amarr
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Posted - 2007.07.20 06:12:00 -
[23]
4x Heavy Beam II w/Aurora 2x tracking comp, 1x sensor booster 1x MAR, 2x thermal hardeners, 1x kinetic hardener, 2x HS, 1x tracking enhancer
2x CCC I
Hits out to 80km and does impressive damage. I've also hit an orbiting Vagabond with it ( ) by dumping the Aurora for Multifrequency. It's definitely not built for sustained tanking and it needs a tackler for support, but it's very good for pure damage/tracking. ----- That glorious ship is a Templar-class fighter, the sword of light and purity which our carriers shall drive into the hearts of the Minmatar heretics! |

Krysta Gemme
Church of Salvation
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Posted - 2007.07.20 07:37:00 -
[24]
The ship to me looks like a very versatile damage dealer. ^^ It has the mids to tackle, and outside of it's role can tank if needed be, though it'd be robbing itself of it's strengths. Still, it's very much a gang ship.
I could see a gang of 3-5 of these pretty much eating a lot of people alive. o_o ------
"Born Amarr. Raised Matari. Separated by hatred. Together by fate." |

TheEndofTheWorld
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Posted - 2007.07.20 07:42:00 -
[25]
All those nice posts... but now compare it to a vagabond... huginn or a curse.
Why Zealot when you already have cruiser 5 and a curse isn't too far away?
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Lance Fighter
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Posted - 2007.07.20 07:57:00 -
[26]
Because the zealot can run missions better, thats why.
Being a Fleet Commander and a Arbitrator pilot are the same thing - The only difference being that the Fleet Commander commands other people, and the people actually listen to him. |

murder one
Gallente Death of Virtue FreeFall Securities
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Posted - 2007.07.20 07:59:00 -
[27]
Originally by: Deschenus Maximus Heavy
Beams
QFT. Hits great at range, especially for smaller ships.
Originally by: Goumindong it is at the point where it is impossible to determine whether or not you are trolling or if you area really out of your freaking mind.
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Chavu
Ganja Labs Hydra Alliance
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Posted - 2007.07.20 08:15:00 -
[28]
Originally by: Eiskalt I still donŠt get the "hard hitting" part. A lot of people tend to think, that a Zealot is a hard hitting HAC. In fact the damage is not very impressive. You donŠt believe me? Calculate it... the damage is not crappy, but IŠd expect more of a HAC with 3 HS t2. Raw dps numbers are actually lower than on a Vagabond. :/ AND it has cap problems. You have to dictate range, but try doing that + fireing guns + repping against drones + killing drones... 
Is this a joke? The vagabond is no king of damage. Also compare the OPTIMAL RANGE of autocannons and amarr guns. Anyone fly a Vagabond within optimal range? Good lord.
You don't believe me? Okay, via Quickfits DPS calcualtions (which is 100% correct, most people just don't read it right)
Vaga + 2 Gyro IIs near-max skills with barrage M: 322 dps Zealot with Heavy Beam IIs and 2x Heat sink IIs near-max skills with Gleam M: 335 dps Zealot with Heavy Beam IIs and 2x Heat sink IIs near-max skills with Amarr Navy Multifreq M: 330 dps Zealot with Heavy Pulse IIs and 2x Heat sink IIs near-max skills with conflag M: 383 dps *Near max as I don't have Rapid Firing V or Surgical Strike V, but everything was used with same skill levels.
Add in Falloff and the Vagabond does a LOT less damage. I started flying a Vagabond when the drake was introduced and dear lord I couldn't even touch a Drakes tank. Maybe I could throw in faction EMP ammo and fly within web range, but flying a vagabond within web/nos range is not that great an idea 3x Heat Sink IIs and tha damage becomes pretty crazy. And this is with 4 turrets on the zealot to 5 turrets on the vaga.
I gotta find my MS office so I can use Naughty Boys spreadsheet or else I'd have a nice and pretty graph. Someone else can do that if they wish.
I'd fly a Zealobond over a Vaga when raiding if your region has tons of Drakes in it. Doing EM damage vs a drake not hardened for EM is pretty nasty.
The omg damage ship = Deimos with t2 medium Neutrons + 3x MFS II
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Eiskalt
Solstice Systems Development Concourse
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Posted - 2007.07.20 18:08:00 -
[29]
Edited by: Eiskalt on 20/07/2007 18:07:58
Originally by: Chavu
Originally by: Eiskalt I still donŠt get the "hard hitting" part. A lot of people tend to think, that a Zealot is a hard hitting HAC. In fact the damage is not very impressive. You donŠt believe me? Calculate it... the damage is not crappy, but IŠd expect more of a HAC with 3 HS t2. Raw dps numbers are actually lower than on a Vagabond. :/ AND it has cap problems. You have to dictate range, but try doing that + fireing guns + repping against drones + killing drones... 
Is this a joke? The vagabond is no king of damage. Also compare the OPTIMAL RANGE of autocannons and amarr guns. Anyone fly a Vagabond within optimal range? Good lord.
You don't believe me? Okay, via Quickfits DPS calcualtions (which is 100% correct, most people just don't read it right)
Vaga + 2 Gyro IIs near-max skills with barrage M: 322 dps Zealot with Heavy Beam IIs and 2x Heat sink IIs near-max skills with Gleam M: 335 dps Zealot with Heavy Beam IIs and 2x Heat sink IIs near-max skills with Amarr Navy Multifreq M: 330 dps Zealot with Heavy Pulse IIs and 2x Heat sink IIs near-max skills with conflag M: 383 dps *Near max as I don't have Rapid Firing V or Surgical Strike V, but everything was used with same skill levels.
Add in Falloff and the Vagabond does a LOT less damage. I started flying a Vagabond when the drake was introduced and dear lord I couldn't even touch a Drakes tank. Maybe I could throw in faction EMP ammo and fly within web range, but flying a vagabond within web/nos range is not that great an idea 3x Heat Sink IIs and tha damage becomes pretty crazy. And this is with 4 turrets on the zealot to 5 turrets on the vaga.
I gotta find my MS office so I can use Naughty Boys spreadsheet or else I'd have a nice and pretty graph. Someone else can do that if they wish.
I'd fly a Zealobond over a Vaga when raiding if your region has tons of Drakes in it. Doing EM damage vs a drake not hardened for EM is pretty nasty.
The omg damage ship = Deimos with t2 medium Neutrons + 3x MFS II
I did not say the Vaga is king of damage? I just said EVEN a Vaga does more RAW dps, which is true. Why does EVERYONE forget about drones? Every time they just watch the turrets and say "look! look!"  So just fyi: Vaga with 5* 220mm + 2 Gyro + Barrage + 5 Hobgobs = 412 dps with my skills. So without using the launcher slot and without using the biggest guns and without using close range ammo. With Hail its 499 dps. 549 with 3 Gyros. 572 with 425mm (ok you generally donŠt use that)... I donŠt count in a missile launcher as my skills suck and I am too lazy to edit everything. Zealot with 3 HP II + 3 HS + Scorch is 298 dps. 379 with conflag. With 3 HS itŠs 335 with scorch and 426 with conflag. So with 3 HS and Conflag you do roughly the same RAW dps as a Vaga with 2 Gyro and Barrage, with drones of course! Of course a Vaga loses damage because of falloff (though a Zealot loses some because of tracking as well). DidnŠt say anything against that.
Oh and for those "NOT solo!!!!!"-yellers. I did not mean solo alone. You get targeted while in a gang as well you know? Or do we talk about those 10 vs 1 gangs? Hell you can fly a Merlin there as well then, doesnŠt matter. 
Beams might be funny on a Zealot against small targets. Though the damage is still not really impressive (enough for small non tanked ships of course). Hell even a passive tanked drake does that kind of damage... or more. And you could just use a vaga to catch small ships as well. And so on...
I do not say the Zealot sucks. But it is NEITHER a "high-damage dealer" NOR a very good nano ship compared to the other ones.
No amount of balancing can fix playing like a moron! |

JoeT
Amarr Short Attention Span Nex Eternus
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Posted - 2007.07.20 18:21:00 -
[30]
Originally by: TheEndofTheWorld All those nice posts... but now compare it to a vagabond... huginn or a curse.
Why Zealot when you already have cruiser 5 and a curse isn't too far away?
Because its still fun to fly.
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