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AnKahn
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Posted - 2007.07.22 03:54:00 -
[1]
Dictating range seems nearly impossible with the choke point jumpgate warfare in EvE.
Everyone poofs out at 20 km from the gate and web, scram, die. Very exciting.
How did space get so small?
Would it be more fun if you jumped to a system but could dictate how accurate the jump was? You know 0km vs. 1 AU from the jump in point.
Would eliminate gate camping. Make it a little harder to defend territory.
But it would cut down on the nose to nose knife fighting that seems to dominate.
You know, add a little foreplay to the battles?
Or do we really love the three cats in a bag approach to battle?
I know this seems trollish, but its really not.
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Kismo
The Refugees
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Posted - 2007.07.22 04:08:00 -
[2]
Seems like a pretty bad idea. I like the 3 cats in a bag approach to combat.
Kismo
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Caligulus
Caldari Eve University Ivy League
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Posted - 2007.07.22 04:08:00 -
[3]
Unlikely after they just beefed up 0.0 warfare to bolster a defensive stance.
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Zenst
Gallente Reikoku Band of Brothers
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Posted - 2007.07.22 04:13:00 -
[4]
sounds like eve 1.0 :)
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.07.22 04:43:00 -
[5]
Then how are we gonna defend our space against badguys 
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.07.22 04:48:00 -
[6]
Originally by: twit brent Then how are we gonna defend our space against badguys 
I would say by defending the other side of the gate...
I like that idea, because it would give long range combat a bit more sense.
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Gladiator Jonny
Repo Industries
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Posted - 2007.07.22 09:51:00 -
[7]
Edited by: Gladiator Jonny on 22/07/2007 09:50:51
Originally by: AnKahn
Everyone poofs out at 20 km from the gate and web, scram, die. Very exciting.
Tell that to the minmatar gates
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.07.22 10:05:00 -
[8]
Actually, wait 30s, mwd back to gate and jump will save most ships, even bs. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.07.22 10:58:00 -
[9]
Originally by: LUKEC Actually, wait 30s, mwd back to gate and jump will save most ships, even bs.
Expect for all Caldari and Amarr Ships
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.07.22 11:14:00 -
[10]
Originally by: Benn Helmsman
Originally by: LUKEC Actually, wait 30s, mwd back to gate and jump will save most ships, even bs.
Expect for all Caldari and Amarr Ships
Cant have allways hitting + longrange weapons or high dps med range weapons AND be fast @ the same time. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

n0thing
omen.
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Posted - 2007.07.22 11:32:00 -
[11]
Well, such idea would turn camping pilots into roaming pilots, but those you wont be able to catch. He ganks ship, jumps out, and auto-ssed.
Idea can be equal to an Auto-Logoff-Safespot-Anti-aggro button.
If you cant get into 0.0 due to camp, find another way or bring gang that can counter it. Tbh, 50% of time chokepoints can be easily accessed. ---
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welsh wizard
0utbreak
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Posted - 2007.07.22 11:52:00 -
[12]
Originally by: madaluap
Originally by: Benn Helmsman
Originally by: LUKEC Actually, wait 30s, mwd back to gate and jump will save most ships, even bs.
Expect for all Caldari and Amarr Ships
Cant have allways hitting + longrange weapons or high dps med range weapons AND be fast @ the same time.
Except there is no real reason for Caldari missile ships to be slow anymore... Caldari gunboat speed and agility is ok I guess.
OT: You'd see a massive reduction in kills Eve wide if this was to go ahead. Doesn't really correlate with fun.
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Juha85
Beasts of Burden YouWhat
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Posted - 2007.07.22 12:00:00 -
[13]
Maybe having the jump to be within 0-150km would make more sense ---------------------------------------
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.07.22 12:01:00 -
[14]
Edited by: LUKEC on 22/07/2007 12:01:35
Originally by: Benn Helmsman
Originally by: LUKEC Actually, wait 30s, mwd back to gate and jump will save most ships, even bs.
Expect for all Caldari and Amarr Ships
Um what? Oh wait... geddon & raven can't fit mwd... or you actually pvp with shield tank? 
Oh added: I think getting away is actually too easy, not too hard. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.07.22 12:07:00 -
[15]
Originally by: Zenst sounds like eve 1.0 :)
JIP CAMPING AND WARPING OUT AT 40KM FTW!
 ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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AnKahn
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Posted - 2007.07.23 17:01:00 -
[16]
Post have been nice even tho I propose something radical.
Just wanted to point out you would still be able to use dictor bubbles because a ship would have to enter a gate in order to be "shot" to the next system. You would just be able to adjust the gates aim a little.
Yea, warp to zero helped to make travel easier but dictor bubbles counter that in 0.0. I think its sad that after shooting you up on one side of the gate a hostile camp can save a few non aggressed ships to tackle you on the other side.
Would be nice if range mattered more that just for huge fleet battles. Just sort of leaves a few ships out of PvP, don't you think?
Yea, I know, the battles happen at the gates and the snipers warp in at 100 and the tacklers MWD to them, snipers use light drones for defense and zzzzzzzz.
If Eve is a sandbox type PvP game and "the world's largest MMO game", why do we mostly just play in the top left corner of the sand box?
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.23 17:19:00 -
[17]
Sounds like a very decent idea people only need to realise how easy and accurate probing actually is.
sup /b/ |

Liang Nuren
The Refugees
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Posted - 2007.07.23 17:23:00 -
[18]
I know how easy and accurate probing is - but it doesn't seem like that great of an idea to me.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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PathetiQ
Gallente The Rat Pack
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Posted - 2007.07.23 17:29:00 -
[19]
totally bad idea and useless thread ;)
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AnKahn
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Posted - 2007.07.23 17:51:00 -
[20]
I will respect Llang as Llang is a very helpful poster.
Pathetiq, Why useless and why bad Idea. Apparently it was more like this during "EvE 1.0" as above. Combat was apparently changed to force the present close quarters combat situation.
Anyone else see the irony of close quarters combat in a space game?
You could add sensors (sort of like FTL radar) to let you know where the enemy is and and perhaps the ability to FLY our frigging ships in warp instead or use what we have now which is a space "subway" system.
"I'd like to take the A train to the 8-3 belt please, then the local to the station. All Aboard!"
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KD.Fluffy
The Refugees
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Posted - 2007.07.23 17:57:00 -
[21]
Edited by: KD.Fluffy on 23/07/2007 17:58:17
Quote: Caldari gunboat speed and agility is ok I guess.
You do realize that the missle boats have better agility in general except for the ferox/drake.
I think if you jump into a gate it would be nice if you uncloaked anywhere in a 250km radius to give the snipers a chance..... This way you have a chance of uncloaking close to a short range ship or in your optimal. Sounds fair to me. If your really bent on tackling everythign that comes through you'd have to plan it out a little bit harder.
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DarkElf
Veto. Veto Corp
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Posted - 2007.07.23 18:00:00 -
[22]
Forgive me if i misunderstanding your point but wouldn't that mean you could go through the worst parts of 0.0 in perfect safety because u could just jump 1au from the jump in point every time and nobody could catch you?
DE
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smallgreenblur
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.07.23 18:00:00 -
[23]
Awful idea.
Plus, you still have a free get out of jail card in the jump in and logofski trick anyway.
Make fights easier to get, not harder.
sgb
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KD.Fluffy
The Refugees
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Posted - 2007.07.23 18:04:00 -
[24]
Quote: Forgive me if i misunderstanding your point but wouldn't that mean you could go through the worst parts of 0.0 in perfect safety because u could just jump 1au from the jump in point every time and nobody could catch you?
DE
Quote:
Yeah pretty much, you'd have to catch peeps on other side of gate with bubbles.
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JamnOne
Amarr
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Posted - 2007.07.23 18:08:00 -
[25]
I have no problem with gate camps and people protecting their territory. I just hope that people would at least challenge you or ask why you are there before destroying a helpless shuttle and pod.
Ok - there is my whine for the day. Anyways, Yes I jumped through a gate and landed right in a bubble. If I had the ability to jump past that bubble I would, but then again - how would I know exactly the size of that bubble? And lets say you do jump 1AU away from the gate, you might end up in the middle of a battle.
I say put in a Combat Free Zone around the gates. No combat withing 100KM of a Gate. This means you can not sit 100KM away and fire at the gate. You will be warned for firing into a neutral zone.
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Llerrad Gabemid
Minmatar
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Posted - 2007.07.23 18:13:00 -
[26]
Gate camps are a little dumb in the current state imo. If you want to defend a gate or camp it, you should be forced to guard and camp the entrance side, not the exit. signature removed, email us at [email protected] for details - Deckard CCP nerfed my lustful and perhaps morally questionable sig. |

KD.Fluffy
The Refugees
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Posted - 2007.07.23 18:17:00 -
[27]
Quote: And lets say you do jump 1AU away from the gate, you might end up in the middle of a battle.
The chance of landing the same grid as someone else within 1 au is about 1 in a billion probably even less.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.07.23 18:23:00 -
[28]
A sphere of 2AU in diameter has an effective surface of 2.8*10^17 square kilometers. Taking a grid size of 400 km m2, thats about 7.07*10^14 grids.
sup /b/ |

Oedus Caro
Caldari Cross Roads
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Posted - 2007.07.23 18:27:00 -
[29]
Edited by: Oedus Caro on 23/07/2007 18:33:45
Originally by: KD.Fluffy
Quote: And lets say you do jump 1AU away from the gate, you might end up in the middle of a battle.
The chance of landing the same grid as someone else within 1 au is about 1 in a billion probably even less.
Oh, it's a lot, lot less than that... Assuming that a grid unit is a cube 500km to a side, there would be something to the order of 100 million billion grids within a 1AU sphere... I think. 
Edit: Many thanks to CCP for once again breaking the login process... Having to type in your username and password 5 or more times to login, only to have to repeat the process when you're ready to actually post something, after which you get a server error (500) instead of a post - just brilliant.
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AnKahn
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Posted - 2007.07.23 19:28:00 -
[30]
Thanks Socrat for adding actual science to this discussion.
I understand I haven't been around for the years of combat balancing that has brought us to the combat system we have now that we all know and love.
I just have many decades of hard science fiction reading as a background and enjoy science fiction when its believable.
So these jumpgates are at both ends of a wormhole? They create the wormhole? And it takes 2 of them firing at the same exact moment to work. OK.
So then you come out of the other end of the worm hole and then you are teleported 20 KM out (traveling 0 m/s) cloaked. Deposited in a random location 20 Km out.
Why can't I train a skill that allows me to be deposited 100 KM out? It makes as much sense as the above.
I just have been reading so many threads about race/ship balance and the issue seems to always come back to range. And there's a whole lot of range in space.
To my original point, jumpgate warefare is like puting three cats in a bag and to me that makes more sense in an urban combat type game (breaking in a door and throwing in some flash-bangs) than a space game.
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