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SiJira
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Posted - 2007.07.24 15:36:00 -
[61]
Originally by: Tortun Nahme we, the cloakers, need to start petitioning these threads as harassment
every "fix" for afk cloaking that has been presented would nerf us legit users too
ADAPT OR DIE afk cloakers cant hurt you so stop whining
listen slave stop reading my notes  ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |

Ryum852
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Posted - 2007.07.24 15:39:00 -
[62]
Just to recap, you are using a chat feature as an intel device... with that device that as far as I can tell was never meant to be an intel device people are terrorizing you by just being in local?
If it bothers you so much why not just close local?
Lastly, is there an afk icon I am not seeing in the chat window? cause I can't tell if someone is afk just by looking at their name. I guess I need to train up my use chat/local skills.
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Trak Cranker
Serenity Inc
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Posted - 2007.07.24 15:39:00 -
[63]
Originally by: Stitcher AFK cloakers:
They can't kill anyone.
They can't go anywhere.
They can't do anything.
They kill isk by imposing a threat on a system, forcing modus operandi on the opponent that is not optimized towards making isk. And thats almost as good as killing ships.
And thats acceptable. Just shouldn't be able keep doing so when leaving the computer for hours.
(I still think cloaks are bad for the game for other unrelated reasons, but thats irrelevant here.)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.24 15:42:00 -
[64]
AFK cloakers are not a problem.
Cloakers showing up in local is a MAJOR problem.
Here is it again for even more clarity...
AFK cloakers are not a problem.
Cloakers showing up in local is a MAJOR problem.
Still don't get it ?
AFK cloakers are not a problem, because THEY ARE AFK. It's only YOU who's a chicken and fear the sky is falling every time you do se an "unknown" in local.
Cloakers showing up in local is a MAJOR problem. LOCAL was NEVER SUPPOSED TO BE AN INTELLIGENCE TOOL. Sadly, it is an insanely powerful intel tool against cloakers. YOU SHOULD NOT EVEN KNOW WHETHER THEY'RE THERE AT ALL OR NOT.
If you wouldn't see that "AFK cloaker" in local... whoops, suddendly you don't have a problem ? Or, I don't know, would you suddendly be unable to do anything anywhere because there MIGHT be an AKF cloaker in the system ? Get a freaking clue.
AFK cloakers are not a problem. Cloakers showing up in local is a MAJOR problem.
There you go. And this just because repeating the same thing over and over again and making it bold or adding nice colours after making countless thread about it makes it right. ... I was talking about "AFK cloakers are a big problem". What, did you think I was talking about this post here ? Heh.
Whine Chars Fiting |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.07.24 15:43:00 -
[65]
Originally by: Darius Shakor First of all, how would being afk in a system prevent people from using it?
And second I alreayd thought cloaks could now be scanned out. So afking in a hostile system is more hazardhous to the guy going afk. (Could be wrong about this, have not heard different since Rev 2 deployment)
If someone had a macro that logged off the moment someone else entered the system and logged in every, say 5 minutes, than afking in a system would prevent ppl from using said system. ___ P.S. Post with your main. Mind control and tin hats |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.07.24 15:45:00 -
[66]
Originally by: Akita T
...
How about, Add ppl logged off in a system into local. That would make the information about the real numbers in system a bit more iffy, and prevent loggofski and logonski. ___ P.S. Post with your main. Mind control and tin hats |

Trak Cranker
Serenity Inc
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Posted - 2007.07.24 15:46:00 -
[67]
Originally by: Akita T
It's only YOU who's a chicken and fear the sky is falling every time you do se an "unknown" in local.
It does not necessarily have anything to do with being chicken. You can very well be fully willing to take the necessary precautions in the event of a cloaker in systems. And do so.
That costs isk though, compared to the situation of him not being there.
And that cost should not be imposable while leaving the computer for hours on end.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.07.24 15:49:00 -
[68]
Originally by: Trak Cranker That costs isk though, compared to the situation of him not being there. And that cost should not be imposable while leaving the computer for hours on end.
Ok, now exlain to me HOW an invisible AFK cloaker affects you. That is, how does NOT showing cloakers in local affect you.
Whine Chars Fiting |

Trak Cranker
Serenity Inc
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Posted - 2007.07.24 15:51:00 -
[69]
Originally by: Akita T
If you wouldn't see that "AFK cloaker" in local... whoops, suddendly you don't have a problem ?
You would have a perpetual problem. Or a at least a major change in gameplay. Because everything in 0.0 would now demand that you always prepare for the possible presence of a cloaker squad.
That might be a change that would be welcome. But we should at least make sure we realise _all_ the changes it will make to 0.0 life in terms of economy, combat and ease of living.
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Lady Natacha
Minmatar Water and Power
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Posted - 2007.07.24 15:52:00 -
[70]
AFK Cloaker = Scarecrow
Smart Crows learn to ignore them.
Cats do play EVE. Where did you think player names like asdfghjj came from? 
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Trak Cranker
Serenity Inc
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Posted - 2007.07.24 15:52:00 -
[71]
Edited by: Trak Cranker on 24/07/2007 15:53:23 Edited by: Trak Cranker on 24/07/2007 15:52:54
Originally by: Akita T
Originally by: Trak Cranker That costs isk though, compared to the situation of him not being there. And that cost should not be imposable while leaving the computer for hours on end.
Ok, now exlain to me HOW an invisible AFK cloaker affects you. That is, how does NOT showing cloakers in local affect you.
I was not commenting on your suggestion of removing them from local. I was commenting on you calling people chicken for complaining about the present situation. Which was quite clear from the bit I had cut out and kept in my post.
The other bit I commented on above.
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Shozo
Pay Now inc
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Posted - 2007.07.24 16:07:00 -
[72]
Here is a revised answer that CCP just didn't want to flat out say when they removed probing cloaked ships out...
NO.
Cloaking works as intended.
--
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MrJordanIOI
Minmatar The Lantern Mining Corporation
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Posted - 2007.07.24 16:12:00 -
[73]
Only terrorists do afk cloaking.
But - in EVE being a terrorist is OK.
Also, stop posting incorrect information please.
Thank you, IOI
![]() |

Marisal
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Posted - 2007.07.24 16:42:00 -
[74]
Originally by: Shozo Here is a revised answer that CCP just didn't want to flat out say when they removed probing cloaked ships out...
NO.
Cloaking works as intended.
They never removed it, it just didn't make the patch like alot of things didn't make it in round one they appear in later patches, seeing as we've never had anything direct from a gm or dev say anything that cloaking probe ships was dropped from the table entirely
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Gone'Postal
Minmatar Vengeance 8 Interceptors
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Posted - 2007.07.24 16:48:00 -
[75]
can't be bothered to read another forum epic on how 1 guy in a invis ship can stop other players from using it.
Originally by: Oveur The client handles no logic, it is simply a dumb terminal. Our problems are server-side.
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SiJira
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Posted - 2007.07.24 17:06:00 -
[76]
Originally by: Marisal
Originally by: Shozo Here is a revised answer that CCP just didn't want to flat out say when they removed probing cloaked ships out...
NO.
Cloaking works as intended.
They never removed it, it just didn't make the patch like alot of things didn't make it in round one they appear in later patches, seeing as we've never had anything direct from a gm or dev say anything that cloaking probe ships was dropped from the table entirely
actually they did and the link to the dev post is within the last few pages of this thread if you had bothered to read it - ie specialized cloaks will not be messed with - afk cloaking and non specialized cloaks will be adjusted - and 5 minutes dont count on such a short time for anything implemented except maybe scanning if they fix it by showing the position of the ship at the start of the scan not at the end of it ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! |

Empyre
Domestic Reform
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Posted - 2007.07.24 17:14:00 -
[77]
i'll verse the point about afk cloaking i still hold as justification for my stance against it. it is putting very little (or no) effort in for an effect that hurts or gimps many many people.
i don't mind cloakers but i think it's contradictory to the intentions of a game like this to have situations where someone can ultimately affect the game for many many people at once while they are afk at work or out getting drunk.
the difficult job for ccp, provided they agree with this logic, is determining whether someone is afk or not. without being able to scan cloaked ships or have an afk person become visible after a period of time, it's up to ccp to either condone this behavior or police the use of it themselves.
Please stop messing with my signature!!! |

Countess Mirielle
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Posted - 2007.07.24 17:14:00 -
[78]
Edited by: Countess Mirielle on 24/07/2007 17:14:40 Any form of playstyle that cannot be countered in some way is lame.
Cloaking, might be ok but there need to be away to find cloakers. Haveing a cloak renders you practically invulnerable and the cloaker is at no risk.
The cloaker can provide invaluable information at no risk at all and that is wrong.
I am all for cloaks, but they should not be able to go invisible without any form of practical countermeasures.
Same as all pvp games, invisibility is lame.
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Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.07.24 17:21:00 -
[79]
Mods should change the title of this thread as it's misinformation.
------------------------------------- Hold my calls and sack my cook ------------------------------------- |

Stanya
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Posted - 2007.07.24 17:24:00 -
[80]
Hah.. but while you are cloaked you cant actually DO anything... thats the problem havig a cloak brings.
akf cloaking is perfectly fine.
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Gutsani
D00M. Triumvirate.
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Posted - 2007.07.24 17:30:00 -
[81]
djeezes
first: 1) a afk cloaker does not do dmg 2) even a not afk cloaker hardly does dmg 3) YES RLY
second: 1) a recon ship has the same tank as a T1 frigate 2) it is not difficult to take em out
ooh examples yes RLYRLY arazu: sucks close range, interceptor vs arazu = dead arazu pilgrim: sucks you dry, caldari ship vs curse = dead curse falcon: see arazu rapier: webs you, decent ranged ship vs rapier = dead rapier
third: 1) this is not a single player game 2) you can get friends to help you kill the cloaker 3) if you dont have friends, you shouldnt be in 0.0 and you deserve to die 4) YEAH RLY
fourth: 1) why should cloakers be scanable? it takes me a gazillion attempts to scan out those mission runners in lowsec or those exploration biatches in 0.0, and then i have to have an afterburner and use a gate and be spotted from a gazillion miles away 2) now your argument is "but they arnt afk", well i dont care .. they being safer then a recon ship == dumb plan 3) RLY TRUE INDEED
so, short .. cloaks will not be nerfed. feel free to continue your whine but all has been said.
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Empyre
Domestic Reform
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Posted - 2007.07.24 17:31:00 -
[82]
Originally by: Stanya Hah.. but while you are cloaked you cant actually DO anything... thats the problem havig a cloak brings.
akf cloaking is perfectly fine.
that's not the point. a cloaker can take out miners, haulers or whatever they please that are by themselves. as soon as the defense call goes up, they safe spot and cloak, warping around randomly until the chaos dies down. if the system stays on high alert, they just cloak and go out and do something, all the while the system inhabitants are wasting their time searching and trying to trap someone who is not even at the keyboard.
hours pass and the cloaker returns to their keyboards to find another calm system that has semi-cautiously gone about their business since there hasn't been activity from said cloaker for hours. the cloaker pops a couple weak and defenseless targets then the cycle repeats.
little or no risk and the person isn't even at the keyboard for most of that time. it's complete and total BS to say a person is useless while cloaked.
Please stop messing with my signature!!! |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.24 17:38:00 -
[83]
Originally by: Marisal tbh its true if you think about it afk cloaking in a system to prevent its use is exactly the same as following a user around and killing them repeatedly both impede a users enjoyment of the game which im my opinion would be classed as harassment or a user or group of users.
I thought the whole point of the game was to make things as difficult as possible for your enemies. ------------------
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Mirirar
Solstice Systems Development Concourse
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Posted - 2007.07.24 17:41:00 -
[84]
Originally by: Marisal Thought that would grab your attention but... tbh its true if you think about it afk cloaking in a system to prevent its use is exactly the same as following a user around and killing them repeatedly both impede a users enjoyment of the game which im my opinion would be classed as harassment or a user or group of users.
I wish that people could be banned in game for complete tripe being posted on the forums - starting with you.
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.07.24 17:42:00 -
[85]
Edited by: ToxicFire on 24/07/2007 17:41:42
Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Trak Cranker
Serenity Inc
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Posted - 2007.07.24 17:59:00 -
[86]
Originally by: Gutsani djeezes
first: 1) a afk cloaker does not do dmg 2) even a not afk cloaker hardly does dmg 3) YES RLY
That is simply wrong. And has been pointed out repeatedly why it is. It is pure logic. I fail to see how that part can be up for debate at all: Any enemy presence in a ressource generating system for a larger group, affects the ressource generation negatively as they have to adjust their methods of operating away from isk generation to defense.
Whether you think cloaks are as they should be or not, you simply cannot seriously argue against that.
Oh, and you whole "third" part could just as well be used when debating why the cloaker can do what he does.
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FT Cold
Rise Of The Fallen
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Posted - 2007.07.24 17:59:00 -
[87]
Edited by: FT Cold on 24/07/2007 18:04:29
Originally by: Empyre
Originally by: Stanya Hah.. but while you are cloaked you cant actually DO anything... thats the problem havig a cloak brings.
akf cloaking is perfectly fine.
that's not the point. a cloaker can take out miners, haulers or whatever they please that are by themselves. as soon as the defense call goes up, they safe spot and cloak, warping around randomly until the chaos dies down. if the system stays on high alert, they just cloak and go out and do something, all the while the system inhabitants are wasting their time searching and trying to trap someone who is not even at the keyboard.
hours pass and the cloaker returns to their keyboards to find another calm system that has semi-cautiously gone about their business since there hasn't been activity from said cloaker for hours. the cloaker pops a couple weak and defenseless targets then the cycle repeats.
little or no risk and the person isn't even at the keyboard for most of that time. it's complete and total BS to say a person is useless while cloaked.
Heaven forbid there be a rhyme or reason to do anything that would even be remotely close to a strategy. Yes, disrupting supply lines and doing recon is part of a bigger strategy.
If they are AFK, why are you worried? If you have any reasonable doubt that they aren't AFK - then bring a few friends. Basically, you have no clue if they are AFK or not. If all it takes is someone in local to scare you out of doing everything you ever wanted to do and more then just uninstall the game now and give me your stuff.
I had a whole big post written but decided to nix it because 30% of the people would understand it, 45% wouldn't understand it and flame anyway, and 25% would browse past it and not even read it because of it's rediculous length.
EDIT: to what Trak Cranker said above me:
Originally by: Trak Cranker
That is simply wrong. And has been pointed out repeatedly why it is. It is pure logic. I fail to see how that part can be up for debate at all: Any enemy presence in a ressource generating system for a larger group, affects the ressource generation negatively as they have to adjust their methods of operating away from isk generation to defense.
No one is arguing that. But the arguement that you present saying it goes away from isk making means that wars should never happen. If they did happen and people came into a system to kill everyone they'd have to go away from isk making and turn to defense...
This would hardly be playing to the inent of the game. If you CAN'T prove without a doubt that the person is AFK then take correct precautions. If you CAN prove that they are AFK then stop complaining and go about your business. There is no gray area - you are either there or you aren't.
Originally by: CCP Wrangler And always practice safe sex!
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Anaalys Fluuterby
Caldari
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Posted - 2007.07.24 18:04:00 -
[88]
Originally by: Tellenta maybe have a obscenely long timer before you can cloak again <of course all the ships that cloaking is critical are not affected> if there is a way to tweak it so that logging off and waiting out the timer and logging back in isn't possible. Thats the 2 thoughts that come to mind, im bored so i figure I'll post in a flavor of the month whine thread
And what ship would you consider "critical" as far as cloaking goes?
Personally I consider the ability to effectively cloak my logistics ship to be critical; without the ability to stay cloaked for hours I can't do lowsec or 0.0 exploration without getting ganked because someone sees me in local.
AFK is the issue, nerf that. Cloaks aren't a danger to anyone. <-----------> Factional Warfare:
The LowSec wars which never happened. |

FT Cold
Rise Of The Fallen
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Posted - 2007.07.24 18:06:00 -
[89]
Originally by: Anaalys Fluuterby
Originally by: Tellenta maybe have a obscenely long timer before you can cloak again <of course all the ships that cloaking is critical are not affected> if there is a way to tweak it so that logging off and waiting out the timer and logging back in isn't possible. Thats the 2 thoughts that come to mind, im bored so i figure I'll post in a flavor of the month whine thread
And what ship would you consider "critical" as far as cloaking goes?
Personally I consider the ability to effectively cloak my logistics ship to be critical; without the ability to stay cloaked for hours I can't do lowsec or 0.0 exploration without getting ganked because someone sees me in local.
AFK is the issue, nerf that. Cloaks aren't a danger to anyone.
Agreed! Finally someone who can see clearly!
Originally by: CCP Wrangler And always practice safe sex!
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Gorefacer
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Posted - 2007.07.24 18:10:00 -
[90]
There seems to be a lack of communication or understanding. The fact that cloakers can AFK safely isn't a question of balance/unbalance, but of preference in gameplay.
I don't think that cloakers pose much threat (especially since I very rarely mine/haul), even so, it personally bothers me that they can go AFK and be untouchable. I think it would be nice, given unlimited time and resources, to be able to locate anyone logged into the game, or at least force them to interact with the keyboard if not in a station.
This isn't a whine or call for a "nerf" it's a matter of personal taste. If cloakers are left in game it won't hinder me in any way. I will just be mildly irritated that there are no mechanisms available to find them AND that they can stay there AFK. It isn't scary, it's annoying to try and find a ship for 5-10min just to realize it AFK cloaked in a SS.
I think that if cloakers could be found, it would be fun to find and chase them off/destroy them, rather than just endure them. Even if it was difficult/time consuming to do so. There have been plenty of times that corp mates and I were bored and would have enjoyed some cat and mouse with a hostile in our system. Unfortuneately current game mechanics rob us of this potential activity.
Nerfing local would totally change the game mechanics and could potentially solve the issue for me.
Previous poster was correct that AFK cloakers do cost some people ISK OR force them to risk being exposed while hostiles are in system. I share his opinion that it shouldn't be possible for a cloaker to affect someone elses gameplay in this way while going to the bar for drinks. Obviously many people feel that that should be a perfectly viable option. Whether or not this should be acceptable is a matter of opinion, not an issue of who is right.
Personally I would be OK testing out the removal of local, or the game auto logging people off after 15min (or whatever length of time is deemed best) or other cloak adjustments that deter AFK cloaking but not normal use of it.
It's immature to call differing opinions on how mechanics of the game should be designed, a "whine" (especially when this opinion is voiced in a discussion forum designed to debate these very things). Not that that will stop anyone from brainlessly repeating it along with the other overplayed terms and words commonly droned.
Lashing out at people in digital space takes no honor and no balls. When 5-year olds **** me off I don't threaten to beat their face in, threats/insults on the internet amount to about the same, everyone can sound tough while hiding behind the screen, they don't need to be strong, courageous, honorable, or even correct.
It amazes me that people get so emotional about abstract concepts in relation to an imaginary world.
Akita T - Chocolate is better than Vanilla - Chocolate is better than Vanilla - Chocolate is better than Vanilla
Look, I repeated it 3 times in different formats... wait, it's still just my subjective view.
Differing opinions that are neither "right" nor "wrong" often lead to the longest most and most fruitless debates. Looks like this one hasn't exhausted itself yet.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |
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