| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Red Harvest
|
Posted - 2007.07.26 20:39:00 -
[31]
You really will have to decide if you want to go for speed or tank. Speed is only vulnerable on stations or at the gate if there is a traffic advisory. Tank can be killed by enough firepower no matter what.
Depending on the size of the cargo i would rather go for a very fast ship with a small sec con to make sure nobody can scan your cargo. Doesnt really matter which one but most t1 frigs are good enough if you fit agility mods + 1-2 wcs. Only vulnerability in low sec are traffic jams at the gates, otherwise you should be fast enough to jump/warp befor anyone can lock you. Most wont even bother shooting t1 frigs if they are not sure its worth the cargo/mods. (0.0 gate camps are something entirely differently)
If you want to go tank, a passiv shield tank with high passiv resists would be the thing to go for.
|

Sazkyen
|
Posted - 2007.07.26 20:42:00 -
[32]
Let others worry. Put up a hauling contract and set an appropriate collateral. Offera reasonable delivery fee. Sit back.
|

Pytria Le'Danness
Placid Reborn The Cyrene Initiative
|
Posted - 2007.07.27 08:17:00 -
[33]
I'd go with a shield-tanked Domi and an obscene amount of stabs in the lows. Then add a 1600mm plate and maybe an explo hardener. Nothing in the highs except for a cloaking device. Even if your shield skills are not good you only need the shield to soak damage and do not have a better use for the mid slots anyway.
Set a course by using the autopilot, then use the map to find a route that avoids these systems.
And last but not least: have someone who is halfway competent with the scanner scout for you. If you have that you can basically use any ship you want, but IMO a BS with a little tank is the best option. Also if the route you have to fly is particularly bad camping-wise, fit one or two remote reppers on the scout. That way you can safespot and pump up the armor if you DO get caught.
Corporation RP channel: "PlacidReborn" |

Unegen Ganjin
|
Posted - 2007.07.27 08:54:00 -
[34]
Originally by: Pytria Le'Danness
Set a course by using the autopilot, then use the map to find a route that avoids these systems.
Best bit of advice in this whole thread IMO.
Other than that...
Stabber, 3 extenders, 3 wcs, and agility rigs are cheap enough if it helps garantee a valuable cargo. Don't waste lows on inertia stabs at the expense of wcs when a couple of rigs will do the job nicely.
|

Bentula
|
Posted - 2007.07.27 09:31:00 -
[35]
Ok lets go through this:
1. Dont use any frigate, your completly right that you WILL end up dead if there is a smartbombing whatever waiting at a gate for you.
2. Dont use a cruiser. They warp to slow if tanked, and if untanked are still vulnurable to smartys and 2-3 sniping tempests can also really ruin your day.
3. That leaves us with only one shipclass, and thats the BS class. Dont try to come up with a fitting that lets you bust camps or resists scrambling, a decent sized camp will have plenty points to hold you down no matter how many stabs you fit.
So what should you fit? Obviously a setup that makes you near impossible to kill. Surprisingly that doesnt mean fitting WCS, but fitting speed mods. A speedfitted typhoon with some heavy nos to get rid of tacklers is pretty much unkillable in empire if piloted right. If you warp into a camp, just mwd back to gate. Added advantage is that they will probably mistake you for a combat ship, so fly a full pvp fitting(t1). You will be a very undesirable target to engage, and most camps dont waste their time hunting cheaply fitted nanoships.
If you get your speed up to about 2500 and mix some heavy neuts into your nos there basicly is no ship that will be able to keep up with you while dealing with that capdrain.
|

Wideen
Resurrection R i s e
|
Posted - 2007.07.27 09:48:00 -
[36]
When I travel/transport, I always use a punisher. Nice resists inherently, and it has 4 lows, where I fit 2 WCS and 2 inertia stabs. It warps off a coin and can withstand those very few that can lock it in time.
In mids I do an 1mn MWD and a cap recharger II. In highs I do a cloak.
Now you're setup to blockade run :P
|

Rooker
Lysian Enterprises
|
Posted - 2007.07.27 11:14:00 -
[37]
Originally by: Unegen Ganjin
LOL ur portrait dude... That's worse than skyflyer or whatever his name was
-- Forum Rules: 1) Do Not post while angry 2) Do Not post while drunk 3) Never, ever break rule #1 and #2 at the same time <== Guilty |

FT Diomedes
Gallente Ductus Exemplo
|
Posted - 2007.07.27 13:32:00 -
[38]
Originally by: Red Harvest
Depending on the size of the cargo i would rather go for a very fast ship with a small sec con to make sure nobody can scan your cargo.
I thought ship scanners could still see what was inside of secure containers. Am I wrong about this? ------------
Improvize. Adapt. Overcome. |

ry ry
StateCorp The State
|
Posted - 2007.07.27 13:36:00 -
[39]
Edited by: ry ry on 27/07/2007 13:37:07
if it's that valuable, surely a trusted corpmate chain-jumping a carrier would leave less margin for getting splatted on a gate?
|

Ecnav
Gallente Military Intel Tactitions
|
Posted - 2007.07.27 13:58:00 -
[40]
You could try and use the Exequoror.
It is a cruiser with a good cargo capacity bonus and it's quite nimble.
I think it holds up to 800 m3 without mods on it and Gallente cruiser 5.
I would fit some WCS in the lows and then something that makes your ship hard to instapop in the mids.
I have used this ship to haul before in low sec and it works pretty well __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
|

Engelsmutter
The Blue Omega Gene
|
Posted - 2007.07.27 14:11:00 -
[41]
Originally by: Bentula Ok lets go through this:
1. Dont use any frigate, your completly right that you WILL end up dead if there is a smartbombing whatever waiting at a gate for you.
I don't get that. Said smartbomber sits in the gate so the smartbombs area of effect is within the range you come out when you jump to a gate, right? he sees a ship in the grid. ship drops out of warp and there's a delay of.. one second? till the server reacts on you spamming the jump-button. The smartbomber got that amount of time to fire all his bombs, did I get it right?
Seriously that sounds to hard to time for me, just me? :)
Eh-m000 out |

pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
|
Posted - 2007.07.27 16:18:00 -
[42]
Engel, ever try jumping into a crowded system? Your ship is there and can technically be smartbombed before your screen refreshes. You may see a black screen, but you are already open game in the system you jumped into.
As such, you really should be able to do this in a battlecruiser. A drake or moa would be best suited for the job as you could fit 4xwarp stabs or 3x warp stabs + 1 istab while still maintaining a huge shield buffer. Fit a cloak in the highs and 4 shield extenders (the best you can fit) in the lows. Pretty straightforward....
---------------------------------------------> Red Dwarf is currently recruiting missioners, miners, and 0.0 ratters. Please contact me in-game for details or join channel Red Dwarf Recruitment. |

Bentula
|
Posted - 2007.07.27 17:05:00 -
[43]
Originally by: Engelsmutter
Originally by: Bentula Ok lets go through this:
1. Dont use any frigate, your completly right that you WILL end up dead if there is a smartbombing whatever waiting at a gate for you.
I don't get that. Said smartbomber sits in the gate so the smartbombs area of effect is within the range you come out when you jump to a gate, right? he sees a ship in the grid. ship drops out of warp and there's a delay of.. one second? till the server reacts on you spamming the jump-button. The smartbomber got that amount of time to fire all his bombs, did I get it right?
Seriously that sounds to hard to time for me, just me? :)
Its not that hard actually. You dont arrive at the gate instantly but have to wait till you have completly dropped out of warp. And he only needs to hit you with one cycle of his smartbombs either, so even 1-3 sec would plenty of time. Its quite different from trying to snipe someone as you dont have to wait till he is lockable, you only need to get in range.
|
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |