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Aegiale
Gallente University of Caille
|
Posted - 2007.07.25 17:55:00 -
[1]
Yes, this is an alt. I don't need anyone getting the bright idea that I actually have valuable things to haul and am worth blowing up. For further thoughts, see my signature.
Now, suppose I have very valuable items that need to be hauled to a lag-infested quagmire from the place I spend my time. I might even need to jump through low sec on my way. Although I intend to exercise every reasonable precaution, I am aware that sometimes stuff happens and it's best to be prepared.
Assume that these items are smaller, very valuable, items, such as faction gear, Tech II BPOs and etc. With that said, there could be a decent amount of stuff in the ship on the return trip, so a moderate cargo bay is desirable.
Assume that I can fly any Tech I Gallente, Minmatar or Caldari ship, but cannot fly any Tech II ships.
Assume that I can and will fit any Tech II equipment.
Understand that I will not fit any faction gear on this ship.
I will fit rigs, if useful.
The threat I am facing is either: 1. A gate camp, possibly with smart bombs. 2. A suicide squad of indeterminate size.
When picking a ship, consider that I would prefer something that warps quickly. Also consider the price of the ship. I'm not wealthy.
What would be the best Tech I ship and fittings for hauling such items? When listing the setup, please include how much cargo space the setup allows. ------------ This is my alt. There are many like it, but this one is mine... My alt without me is useless. Without my alt, I am useless. |

Cpt Fina
Insult to Injury
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Posted - 2007.07.25 18:14:00 -
[2]
Get a t1 frigate and fit it with nanos and inertias. Set the route on the starmap and make sure you avaoid low-sec. Undock from Jita 4 4 and press ctrl + q if you don't get control of you ship 30 second after you pressed undock. Log back in and "warp to zero" all the way to you final destination.
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NoNah
Marzipan Monkeys Distant Star Alliance
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Posted - 2007.07.25 18:39:00 -
[3]
Optimal alternative: Create quite a number of characters, all amarr, specialize in mechanic skills and amarr cruiser V. Fit them all out with navy augorors, reaching quite an amount of armor on a cruisersized ship. Fill up all the cargo's with different items, the more cans the better, the more objects similiar to the one youre carrying the better, as long as they are without high value. Gangwarp. Odds of a camp being able to pop all of them, just about zero. Odds of a gatecamp identifying the right ship in time - about zero. Odds of someone randomly popping and manages to pop one - low - if they only want the correct one - astronomicly low.
Cheaper alternative: t1 frigs, the more the merrier, same procedure as above.
Solo: Amarr Navy Augoror.
Gallente/minmatar/caldari: Probably a rifter or similiar ship with high agility and fast warps. All tips of above valid. Speed, numbers and confusive cargos.
Post count: 868277
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Aegiale
Gallente University of Caille
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Posted - 2007.07.25 19:09:00 -
[4]
Edited by: Aegiale on 25/07/2007 19:12:32
Originally by: NoNah Optimal alternative: Create quite a number of characters, all amarr, specialize in mechanic skills and amarr cruiser V. Fit them all out with navy augorors, reaching quite an amount of armor on a cruisersized ship. Fill up all the cargo's with different items, the more cans the better, the more objects similiar to the one youre carrying the better, as long as they are without high value. Gangwarp. Odds of a camp being able to pop all of them, just about zero. Odds of a gatecamp identifying the right ship in time - about zero. Odds of someone randomly popping and manages to pop one - low - if they only want the correct one - astronomicly low.
Cheaper alternative: t1 frigs, the more the merrier, same procedure as above.
Solo: Amarr Navy Augoror.
Gallente/minmatar/caldari: Probably a rifter or similiar ship with high agility and fast warps. All tips of above valid. Speed, numbers and confusive cargos.
Interesting idea. Except for a couple of things.
1. The only ship type I cannot fly is Amarr. Still, nice to know that the Amarr ships are good for something. 
2. I cannot afford one, much less five, faction cruisers. I said above, I am poor. I am taking the valuable things to market to sell them. Sure, I might be rich after I sold the valuable things, but right now I am poor. Nor do I have five accounts I can train up to Cruiser V.
3. I cannot avoid going through low sec. Assume there is a particular gate that I have to go through. Assume I have to go through it now, regardless of who is on the other side. If I jump through the wrong gate and there is a smartbomber waiting for me, I'm dead if I am in a frigate. So, a frigate is not an option. Is there any T1 ship that can fly through a smartbomb trap?
5. A T1 frigate is also likely to die long before concord arrives if I am attacked by any decently sized suicide squad. Preferably, I would like to survive an attack by a few suicide ships.
6. Thank you for the tip about using a similarly equipped gang to create safety in numbers/confusion. I will remember that. Obviously I'll need the help of corp mates anyway for scouting purposes. ------------ This is my alt. There are many like it, but this one is mine... My alt without me is useless. Without my alt, I am useless. |

Guerrica
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Posted - 2007.07.25 19:16:00 -
[5]
I would stay the heck away from t1 frigs. A disco-phoon would ruin your weekend.
So that leaves cruisers really. A bc is too slow to align, and a destroyer would pop if someone looked at it cross-eyed.
Depending on which ships are available in your area I'd pick something like an exqeror or a stabber. You don't want to stand out at all. Another option is to have a couple setups, one for the lo-sec portion of the trip and one for the high-sec side.
Of course the best way is always to scout ahead. If the route is scouted then you can go for a nice tanked up (but slower) ship so you can laugh at suiciders.
Module wise I only give 2 suggestions, cloak + mwd 
In the spirit of the OP Alt Posted too 
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Guerrica
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Posted - 2007.07.25 19:30:00 -
[6]
Ok, just read your last response. Gave me some more ideas. If you've got some corpies why not have em fit for pew pew and bust that camp? In lo-sec breaking a camp isn't too bad, since you've got the 350ish dps of the gate guns on your side. Fit up a cruiser plated + stabbed like mad for the goods. Send in the lemmings to fight the camp and get the enemy's attention. Hop the cruiser through while the furball is going on.
Once things are in high sec its all gravy. If you really want to be safe fly the goods into the pit-of-lag and drop them off at a station other than 4-4. Move things over piece by piece with a ship filled to the brim with junk to camouflage the few good things.
Since most really good stuff is contract anyways, just avoid 4-4 completely and contract from another station... <shrug>
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MrTripps
Gallente
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Posted - 2007.07.25 19:36:00 -
[7]
Imicus or Excuror with warp stabs in the lows. You will need a scout to check for smart bombers.
"Life is nothing but a competition to be the criminal rather than the victim." - Bertrand Russell |

Shiken Kan
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Posted - 2007.07.25 19:46:00 -
[8]
I'd take a moa with
hi 2x med nos 2
mid 4x LSE 2
low 4x wcs
should be able to survive most low sec camps and warp off.
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Annika MonSulu
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Posted - 2007.07.25 19:50:00 -
[9]
Edited by: Annika MonSulu on 25/07/2007 19:51:03 If you read C&P at all, you will learn one valuable lesson when it comes to hauling vital items and avoiding ganks/camps.
Do NOT fly on autopilot. If its 20 jumps...sit there ATK and WTZ (warp to 0) each and every jump. You can have the best tank ship in the game and if you jump to a gate in a .3 system 15KM off the gate and slowboat it in with 15 BS locking you...you are dead.
Take a teir 1 BB. Skip the high slots, cram a bunch of ECM drones in the drone bay, add 4 warp core stabs and a DCU in the lows, fill the rest of the lows with Inertial Stabs then fill the mids with all the large extenders you can into the mids. No AB/MWD is need as you WTZ every jump and just need to align quickly and get out if someone hits you with a couple points of warp destab. Its still not 100% guanteed as you could hit a gate camp in lowsec that can put more than 4 points on your ship...if its that much of a concern, don't travel in lowsec. If you dont go to losw sec, you can swap out the warp core stabs for cargo extIIs or more Inertial stabs or even Nanofibers to get up to warp speed faster.
There...all tech I and under 100Mil. Should be able to pull it off for 75Mil if you shop around even a little. |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.25 20:07:00 -
[10]
A good option is also a very tanked Battleship or even a passive tanked BC. An armageddon with 5 plates 2 EANM II and 1 DC and 3 trimarks take ages to kill, and can MWD back to gate if you need. Small ships are a bet.. you are very likely to escape.. but if they are waiting you they will almost for sure kill ya.
If brute force doesn't solve your problem... you are not using enough |

Aegiale
Gallente University of Caille
|
Posted - 2007.07.25 20:10:00 -
[11]
Edited by: Aegiale on 25/07/2007 20:14:52 Thanks for the constructive responses.
Fighting through a gate camp could be a fun option. I like the recurring theme of using confusion to get the mission completed. Sun Tzu would approve of that.
Still, the cargo ship still has to survive. So, what's the best setup for that?
When thinking about this on my own, the ships I had in mind were cruisers. Specifically:
1. Thorax -
Highs - nothing
Mids -
1x 10 MN MWD 2x Shield Extenders (biggest I can fit)
Lows - 3x Warp Core Stabilizers 1x Inertia Stabilizers II 1x Nanofiber Internal Structure II
2. Stabber -
Highs - nothing
Mids -
1x 10 MN MWD 2x Shield Extenders (biggest I can fit)
Lows - 2x Warp Core Stabilizers 1x Nanofiber Internal Structure II
3. Moa -
Highs - nothing
Mids -
1x 10 MN MWD 3x Shield Extenders (biggest I can fit)
Lows - 2x Warp Core Stabilizers 1x Nanofiber Internal Structure II 1x Inertia Stabilizers II
Any better ships or setups?
I'm assuming I want the MWD to get to speed quickly. Is this not necessary?
I don't want any active hardeners or damage controls, because they require me to turn them on. This is not possible with lag. So, if I fitted any resistance fittings, I'd be looking at passive shield resistance amplifiers and Energized Platings.
I don't think I want any armor plates, because they will make me align/warp more slowly. Is this correct?
Is there anything I want to fit in the high slots? I think if I have to fight with this ship, I've already lost, so there isn't any point.
Do I want iStabs or nanos? Or neither?
I'm most partial to the Moa. To me, with its resistance bonuses and slot layout, it has a pretty decent tank and can fit a decent bit of stuff in the low slots. I'd still like setups for the Gallente and Minmatar, if possible.
Thank you again for all the constructive comments.
Edit - More good responses since I started writing this. I live in C&P - so I know better than to go AFK, especially with lots of nice stuff. I just haven't tested what will survive decent sized gate camps or suicide squards and what won't.
Is it the general opinion that the MWD is not needed? ------------ This is my alt. There are many like it, but this one is mine... My alt without me is useless. Without my alt, I am useless. |

Zkillz kun
Beets and Gravy Syndicate
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Posted - 2007.07.25 20:13:00 -
[12]
probe with T2 i-stabs and agility rigs (not mass rigs) _____
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Aegiale
Gallente University of Caille
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Posted - 2007.07.25 20:34:00 -
[13]
Originally by: Annika MonSulu Edited by: Annika MonSulu on 25/07/2007 19:51:03 If you read C&P at all, you will learn one valuable lesson when it comes to hauling vital items and avoiding ganks/camps.
Do NOT fly on autopilot. If its 20 jumps...sit there ATK and WTZ (warp to 0) each and every jump. You can have the best tank ship in the game and if you jump to a gate in a .3 system 15KM off the gate and slowboat it in with 15 BS locking you...you are dead.
Take a teir 1 BB. Skip the high slots, cram a bunch of ECM drones in the drone bay, add 4 warp core stabs and a DCU in the lows, fill the rest of the lows with Inertial Stabs then fill the mids with all the large extenders you can into the mids. No AB/MWD is need as you WTZ every jump and just need to align quickly and get out if someone hits you with a couple points of warp destab. Its still not 100% guanteed as you could hit a gate camp in lowsec that can put more than 4 points on your ship...if its that much of a concern, don't travel in lowsec. If you dont go to losw sec, you can swap out the warp core stabs for cargo extIIs or more Inertial stabs or even Nanofibers to get up to warp speed faster.
There...all tech I and under 100Mil. Should be able to pull it off for 75Mil if you shop around even a little.
So, you are basically suggesting a shield tanked Domi?
5x LSE IIs
4x WCS 3x iStabs
Can you still jump through a gate if you drop ECM drones and target them on someone? ------------ This is my alt. There are many like it, but this one is mine... My alt without me is useless. Without my alt, I am useless. |

FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.25 21:04:00 -
[14]
I like the looks of that Moa setup. Of the cruiser options, that seems to me like the best bet.
I don't think the Drake is agile enough, but it could also fit 4 WCS in the lows and a tough tank in the mids. ------------
Improvize. Adapt. Overcome. |

tarin adur
Gallente Einherjar Rising
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Posted - 2007.07.25 21:15:00 -
[15]
Since you can't put bubbles in low sec,an itnerceptor sould be your best bet, Smartbombs won't pop you before you get out of optimal/jump out, the only way to get caught would be the standard tackle way,and it's ridiculously hard for any ship to tackle an interceptor before it's already gone.
i believe the Crow has the biggest Cargo bay aswell, But since you said you can't fly t2 ships,a vigil or condor or something along those lines with I-Stabs and Nano's will go right on by.
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Nosenhojh
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Posted - 2007.07.25 21:20:00 -
[16]
Put shield extenders and 2 X Invuln fields on a cruiser like the Thorax, fill the lows with stabs/nano and have a friend in a frig come along with damps and web so people cant target you, and you can run away from ze smartbombers.
Chuck on some cheap blasters to put some hurt on them as you run away.
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Annika MonSulu
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Posted - 2007.07.25 21:23:00 -
[17]
Originally by: Aegiale
Originally by: Annika MonSulu Edited by: Annika MonSulu on 25/07/2007 19:51:03 If you read C&P at all, you will learn one valuable lesson when it comes to hauling vital items and avoiding ganks/camps.
Do NOT fly on autopilot. If its 20 jumps...sit there ATK and WTZ (warp to 0) each and every jump. You can have the best tank ship in the game and if you jump to a gate in a .3 system 15KM off the gate and slowboat it in with 15 BS locking you...you are dead.
Take a teir 1 BB. Skip the high slots, cram a bunch of ECM drones in the drone bay, add 4 warp core stabs and a DCU in the lows, fill the rest of the lows with Inertial Stabs then fill the mids with all the large extenders you can into the mids. No AB/MWD is need as you WTZ every jump and just need to align quickly and get out if someone hits you with a couple points of warp destab. Its still not 100% guanteed as you could hit a gate camp in lowsec that can put more than 4 points on your ship...if its that much of a concern, don't travel in lowsec. If you dont go to losw sec, you can swap out the warp core stabs for cargo extIIs or more Inertial stabs or even Nanofibers to get up to warp speed faster.
There...all tech I and under 100Mil. Should be able to pull it off for 75Mil if you shop around even a little.
So, you are basically suggesting a shield tanked Domi?
5x LSE IIs
4x WCS 3x iStabs
Can you still jump through a gate if you drop ECM drones and target them on someone?
Since you should be warping to a gate at zero, having aggro and using drones shouldnt be an issue when you need to get through. They are for when you are on the other side and find youself in a big camp.
Too far to get to the gate, way off alignment, some guy keeps bumping you and you need to buy some time by messing with targeting of the DPS gate crew to get your speed up and warp when you align again. |

Feirik
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Posted - 2007.07.25 21:31:00 -
[18]
Since you can only fly t1 frigs I would suggest rifter...
highs: Whatever, maybe 1 cloak mids: hmmmm, I thought of extenders, but if you jump into some silly fastlocking ships it might not be wise to have the extra sig radius... for this I dont think mwd is needed. 3 passive hardeners, em, therm, kin would work nicely as atleast a little buffer. Lows: Mix of nanos and inertia stabs, prob 2 inertia 1 nano for max agility.
This should be max 1m.
Tactics: This is the important part, to check if you got badboys hunting you on undocks (in the potential lagsystem), undock with a bpc of say the t2 bpo you got, or a raven bpc or something... if they scan you they will kill you, and you loose 2m max. And you wait for another time to do your hauling.
Undock: wait 20 secs max, if no update, relog... your ship shouldnt been in harm during this, then you start warping, DONT use autopilot, always warp to zero, noone should have time to scan you. Jump at once when you land on gates.
Lowsec: When you jump in, warp to a station or a planet or something if theres a camp and you suspect there might be a smartbombing BS on the next gate you warp to. Nothing should catch you after you jump in.
Smartbombing BS: On jumpin these arent any problem, to avoid them on the gate out of the system you warp to something thats not aligned with the gate most people come from, be it a planet far away in an akward direction or planet next to the gate the bomber would be camping.
Only thing that would possibly pose a threat would be a smartbombing BS in highsec, but then again you could counter that possiblity with fitting an extender or 2.
If you do this right you should never die.
Rifter for max safety. Burst for more cargo capacity, use same setups as far as slots let you.
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eXtas
BURN EDEN
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Posted - 2007.07.25 21:34:00 -
[19]
stabber with istabs/nanos/stabs in lows and extanders in meds, u wont catch it without a buble camp :)
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Miss Miata
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Posted - 2007.07.25 21:47:00 -
[20]
Edited by: Miss Miata on 25/07/2007 21:51:45 there is only 1 ship to use imo, well its the 1 i use anyway.
i use a probe, with 2 x stabs, 1 stab ans 1 nano or 2 nanos in lo`s
meds, extender and mwd
highs, forget it, if u need to use the highs your dead already.
i live iin lo-sec and if i need to take my ill gotten gains to market thats the ship i use, unless ive got less to carry in which case id use a rifter or slasher.
the probe has 400ms with my skills standard and over 600ms with t2 expanders, if i need to carry more id make several trips, never put all my eggs in 1 basket.
i see no reason to use a cruiser, the cargo bays are no bigger afaik (but i could be wrong) unless you want to fight back, but in a gate camp situ ur gonna need more than a cruiser to survive.
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Dimitrios Ypsilanti
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Posted - 2007.07.25 22:13:00 -
[21]
I always haul in a Phoon if it absolutely, positively must get there in one piece.
Highs: - Cloak - Whatever weapons system you've got
Mids: - 100mn MWD - Cap - 2xLSE
Lows: - 5x warp core stabilzers - 1x large repper - 1x 1600mm rolled plates
Dronesbay: - ECM drones?
I always manage to get where I'm going
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Vanye Inovske
Two Brothers Mining Corp. The Sundering
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Posted - 2007.07.25 23:27:00 -
[22]
I like to do this sort of hauling in an interceptor or cov ops frig. Virtually untouchable without bubbles. But apparently T2 ships are out. I'd probably go with the fastest-aligning T1 frig available. I believe that's going to be the Rifter (Slasher is better before fittings, but only has one lowslot). Fit a Local Hull (not T2) inertial stab and 2 T2 or Local Hull nanofibers in the lows. A mwd, small cap battery or some such in the mids, and a proto cloak up top. Mass reduction or agility rigs would improve aligning even further, but are expensive and you're already going to be warping very quickly; I'd judge them not worth the expense.
Now you're only vulnerable to a smartbombing BS, and you can have a corpmate scout ahead for those (a shuttle will do nicely for this).
The other alternative is a stabbed up and tanked battleship. Much more expensive, and much slower, and could still get nailed by a large gatecamp (but your scout did warn you about the 15 blinky reds, right?). The phoon setup just above is nice. You could also put a cap-injected shield tank from hell onto a Scorp and still fill the lows with stabs, but there aren't that many lows to fill.
Cruisers don't warp fast enough to avoid being locked, and don't tank well enough make up for it. I don't like them in this role. You either want maximum align speed, or maximum tank + warp stabs. Cruisers are a bad compromise between the two.
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Koryvarn
Amarr Liberty Rogues Interstellar Alcohol Conglomerate
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Posted - 2007.07.26 00:14:00 -
[23]
Executioner is my blockade runner of choice.
Highs 1 x cloak
Meds 1 x MWD 1 x Cap charger
Lows: 1 x WCS 1 x Nano
Basically, if you know there's a hostile gang with a bubble up, warp 0 anyway. Engage MWD and get max speed. Should be able to get max speed in about a second. Hit the cloak button. The speed (you're gonna be going around 3.5kms) takes you to the gate safely. If you somehow get targetted, your speed should save you anyway. On the other side, only intercepters can catch you, and the stab takes care of one point, enough for you to get out of a hairy sitiuation.
You get 135 m3 of cargo space. The sig radius is SMALLER than that of the noob frigates, and it turns in a flash, especially with Evasive Manourving 4 and spaceship command 4. (all I got atm).
Fititng costs maybe 3 million.
A more expensive choice is a cov op frig, but I cant fly them, so cant say how useful they'd be.
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Rooker
Lysian Enterprises
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Posted - 2007.07.26 02:44:00 -
[24]
An istab + nano Atron with cap recharger and MWD pretty much can't be caught by anything but an interceptor (and maybe not that). But a smartbombing gatecamp will wreck it.
Maybe a Maller. It has an armor resist bonus and is amazingly tough. A lot of people claim they won't shoot at a Maller, because they figure it's bait.
Damage Control II Energized Adaptive Nano Membrane II x 2 Warp Core Stabilizer I x 3
Y-T8 Overcharged Hydrocarbon I Microwarpdrive Medium Electrochemical Capacitor Booster I (or recharger if there's no cargo room for charges) Maybe a cloak
-- Forum Rules: 1) Do Not post while angry 2) Do Not post while drunk 3) Never, ever break rule #1 and #2 at the same time <== Guilty |

Halock
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Posted - 2007.07.26 03:01:00 -
[25]
Why has noone suggested the vigil?
Speed rigged inty is pretty much invincible, though i'v never had ANY trouble going through low sec in a blockade runner, stay out of zero zero in it though......
I woudlnt risk anything super valuable in a tech 1 ship unless my route was scouted a jump in advance.
But for low sec, high sec only traveling, all things considered, cargo room, time to warp, survivability, i'd go with a blockade runner, though i cant stress enough STAY OUT OF ZERO ZERO IN IT!!
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Grendel Marqun
Caldari Ex Coelis
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Posted - 2007.07.26 03:22:00 -
[26]
Halock, because the OP said NO T2 SHIPS.
I'm a fan of Executioners as well. Dirt cheap, low sig, and with the fitting above, it aligns so fast that the cloak effect quite frequently finishes dissipating AFTER you're in warp. Seeing as there's no bubbles to worry about, put a shield extender and a cap battery (longer jump range) in the mids. And training Amarr frig can be done in one sitting.
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Aegiale
Gallente University of Caille
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Posted - 2007.07.26 17:18:00 -
[27]
It seems to me that a lot of people think that a cruiser is a poor compromise between the two best alternatives - a fast-aligning frigate or a stabbed out, hard-to-kill, battleship.
Some good lessons for everyone in this thread about travel fitting a ship. And of course, the most important lesson of all - never go AFK in space unless you have a death wish.
If anyone else has further thoughts, I'm definitely still interested.
Thank you to everyone who responded thus far. ------------ This is my alt. There are many like it, but this one is mine... My alt without me is useless. Without my alt, I am useless. |

Swift Wind
6rasshopper Inc.
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Posted - 2007.07.26 18:50:00 -
[28]
Been using a sigil with 3 inerts 2 nanos and a cloak...
For over a year now, i take it over my transport ships any day.....
bubble camps require timing and patience, but hardly impossible....
I concentrate on them never getting a lock, having a tank is pointless.
If it is small and light, well then its ceptor all the way...
Anywhere, Anytime. |

The GR8One
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Posted - 2007.07.26 19:22:00 -
[29]
Might as well just fly an Ibis...no one really bothers noob ships much because you don't get points on the killboards :D
I tend to fly a Kestrel or other similar T1 frig with a big cargohold if I need to move stuff quickly. Fit it with stabs, nano, inertial and ECM burst.
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Aceoil
Murder-Death-Kill Triumvirate.
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Posted - 2007.07.26 19:31:00 -
[30]
This is what I do.
High Slots: Cloaking device Mid Slots: Large shield extenders Low Slots: 2 WCS & The rest Cargo expanders II's.
Warp to 0 the whole way.
When entering lowsec, drop off the cargo hold in a station, drop the cargo expander II's. And fit full WCS. Then make smaller trips to your final destination. If you are caught in a gatecamp. You will be able to run with your WCS.
Also, get a corpmate in a another ship to web you, so that you can warp away quickly.
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Red Harvest
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Posted - 2007.07.26 20:39:00 -
[31]
You really will have to decide if you want to go for speed or tank. Speed is only vulnerable on stations or at the gate if there is a traffic advisory. Tank can be killed by enough firepower no matter what.
Depending on the size of the cargo i would rather go for a very fast ship with a small sec con to make sure nobody can scan your cargo. Doesnt really matter which one but most t1 frigs are good enough if you fit agility mods + 1-2 wcs. Only vulnerability in low sec are traffic jams at the gates, otherwise you should be fast enough to jump/warp befor anyone can lock you. Most wont even bother shooting t1 frigs if they are not sure its worth the cargo/mods. (0.0 gate camps are something entirely differently)
If you want to go tank, a passiv shield tank with high passiv resists would be the thing to go for.
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Sazkyen
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Posted - 2007.07.26 20:42:00 -
[32]
Let others worry. Put up a hauling contract and set an appropriate collateral. Offera reasonable delivery fee. Sit back.
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Pytria Le'Danness
Placid Reborn The Cyrene Initiative
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Posted - 2007.07.27 08:17:00 -
[33]
I'd go with a shield-tanked Domi and an obscene amount of stabs in the lows. Then add a 1600mm plate and maybe an explo hardener. Nothing in the highs except for a cloaking device. Even if your shield skills are not good you only need the shield to soak damage and do not have a better use for the mid slots anyway.
Set a course by using the autopilot, then use the map to find a route that avoids these systems.
And last but not least: have someone who is halfway competent with the scanner scout for you. If you have that you can basically use any ship you want, but IMO a BS with a little tank is the best option. Also if the route you have to fly is particularly bad camping-wise, fit one or two remote reppers on the scout. That way you can safespot and pump up the armor if you DO get caught.
Corporation RP channel: "PlacidReborn" |

Unegen Ganjin
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Posted - 2007.07.27 08:54:00 -
[34]
Originally by: Pytria Le'Danness
Set a course by using the autopilot, then use the map to find a route that avoids these systems.
Best bit of advice in this whole thread IMO.
Other than that...
Stabber, 3 extenders, 3 wcs, and agility rigs are cheap enough if it helps garantee a valuable cargo. Don't waste lows on inertia stabs at the expense of wcs when a couple of rigs will do the job nicely.
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Bentula
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Posted - 2007.07.27 09:31:00 -
[35]
Ok lets go through this:
1. Dont use any frigate, your completly right that you WILL end up dead if there is a smartbombing whatever waiting at a gate for you.
2. Dont use a cruiser. They warp to slow if tanked, and if untanked are still vulnurable to smartys and 2-3 sniping tempests can also really ruin your day.
3. That leaves us with only one shipclass, and thats the BS class. Dont try to come up with a fitting that lets you bust camps or resists scrambling, a decent sized camp will have plenty points to hold you down no matter how many stabs you fit.
So what should you fit? Obviously a setup that makes you near impossible to kill. Surprisingly that doesnt mean fitting WCS, but fitting speed mods. A speedfitted typhoon with some heavy nos to get rid of tacklers is pretty much unkillable in empire if piloted right. If you warp into a camp, just mwd back to gate. Added advantage is that they will probably mistake you for a combat ship, so fly a full pvp fitting(t1). You will be a very undesirable target to engage, and most camps dont waste their time hunting cheaply fitted nanoships.
If you get your speed up to about 2500 and mix some heavy neuts into your nos there basicly is no ship that will be able to keep up with you while dealing with that capdrain.
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Wideen
Resurrection R i s e
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Posted - 2007.07.27 09:48:00 -
[36]
When I travel/transport, I always use a punisher. Nice resists inherently, and it has 4 lows, where I fit 2 WCS and 2 inertia stabs. It warps off a coin and can withstand those very few that can lock it in time.
In mids I do an 1mn MWD and a cap recharger II. In highs I do a cloak.
Now you're setup to blockade run :P
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Rooker
Lysian Enterprises
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Posted - 2007.07.27 11:14:00 -
[37]
Originally by: Unegen Ganjin
LOL ur portrait dude... That's worse than skyflyer or whatever his name was
-- Forum Rules: 1) Do Not post while angry 2) Do Not post while drunk 3) Never, ever break rule #1 and #2 at the same time <== Guilty |

FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.07.27 13:32:00 -
[38]
Originally by: Red Harvest
Depending on the size of the cargo i would rather go for a very fast ship with a small sec con to make sure nobody can scan your cargo.
I thought ship scanners could still see what was inside of secure containers. Am I wrong about this? ------------
Improvize. Adapt. Overcome. |

ry ry
StateCorp The State
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Posted - 2007.07.27 13:36:00 -
[39]
Edited by: ry ry on 27/07/2007 13:37:07
if it's that valuable, surely a trusted corpmate chain-jumping a carrier would leave less margin for getting splatted on a gate?
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Ecnav
Gallente Military Intel Tactitions
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Posted - 2007.07.27 13:58:00 -
[40]
You could try and use the Exequoror.
It is a cruiser with a good cargo capacity bonus and it's quite nimble.
I think it holds up to 800 m3 without mods on it and Gallente cruiser 5.
I would fit some WCS in the lows and then something that makes your ship hard to instapop in the mids.
I have used this ship to haul before in low sec and it works pretty well __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __ _ __
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Engelsmutter
The Blue Omega Gene
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Posted - 2007.07.27 14:11:00 -
[41]
Originally by: Bentula Ok lets go through this:
1. Dont use any frigate, your completly right that you WILL end up dead if there is a smartbombing whatever waiting at a gate for you.
I don't get that. Said smartbomber sits in the gate so the smartbombs area of effect is within the range you come out when you jump to a gate, right? he sees a ship in the grid. ship drops out of warp and there's a delay of.. one second? till the server reacts on you spamming the jump-button. The smartbomber got that amount of time to fire all his bombs, did I get it right?
Seriously that sounds to hard to time for me, just me? :)
Eh-m000 out |

pandymen
Caldari Red Dwarf Mining Corporation space weaponry and trade
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Posted - 2007.07.27 16:18:00 -
[42]
Engel, ever try jumping into a crowded system? Your ship is there and can technically be smartbombed before your screen refreshes. You may see a black screen, but you are already open game in the system you jumped into.
As such, you really should be able to do this in a battlecruiser. A drake or moa would be best suited for the job as you could fit 4xwarp stabs or 3x warp stabs + 1 istab while still maintaining a huge shield buffer. Fit a cloak in the highs and 4 shield extenders (the best you can fit) in the lows. Pretty straightforward....
---------------------------------------------> Red Dwarf is currently recruiting missioners, miners, and 0.0 ratters. Please contact me in-game for details or join channel Red Dwarf Recruitment. |

Bentula
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Posted - 2007.07.27 17:05:00 -
[43]
Originally by: Engelsmutter
Originally by: Bentula Ok lets go through this:
1. Dont use any frigate, your completly right that you WILL end up dead if there is a smartbombing whatever waiting at a gate for you.
I don't get that. Said smartbomber sits in the gate so the smartbombs area of effect is within the range you come out when you jump to a gate, right? he sees a ship in the grid. ship drops out of warp and there's a delay of.. one second? till the server reacts on you spamming the jump-button. The smartbomber got that amount of time to fire all his bombs, did I get it right?
Seriously that sounds to hard to time for me, just me? :)
Its not that hard actually. You dont arrive at the gate instantly but have to wait till you have completly dropped out of warp. And he only needs to hit you with one cycle of his smartbombs either, so even 1-3 sec would plenty of time. Its quite different from trying to snipe someone as you dont have to wait till he is lockable, you only need to get in range.
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