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Professor Alphane
Alphane Research Co-operative
212
|
Posted - 2012.01.11 13:27:00 -
[1] - Quote
Why do people so often refer to EVE as a submarine sim ?
YOU MUST THINK FIRST.... |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1265
|
Posted - 2012.01.11 13:29:00 -
[2] - Quote
Professor Alphane wrote:Why do people so often refer to EVE as a submarine sim ?
liquid space physics. |

Bienator II
madmen of the skies
500
|
Posted - 2012.01.11 13:29:00 -
[3] - Quote
you didn't undock yet? a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Jovan Geldon
SniggWaffe EVE Corporation 123566322353
282
|
Posted - 2012.01.11 13:30:00 -
[4] - Quote
Try actually flying a spaceship in this game, it's kind of obvious |

Xuko Nuki
Submerged Living
17
|
Posted - 2012.01.11 13:30:00 -
[5] - Quote
Because our spaceships behave like they're underwater not in space.
'Submarine Physics'
I thought this thread was going to be about a new submarine game . |

Professor Alphane
Alphane Research Co-operative
212
|
Posted - 2012.01.11 13:35:00 -
[6] - Quote
Ok lets assume I have undocked and flown a ship. 
What about inflight physics is 'submarine' like ? could someone expand on the concept for me please?
YOU MUST THINK FIRST.... |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1265
|
Posted - 2012.01.11 13:39:00 -
[7] - Quote
Professor Alphane wrote:Ok lets assume I have undocked and flown a ship.  What about inflight physics is 'submarine' like ? could someone expand on the concept for me please?
Well .. how you accelerate and how you de-accelerate .. You switch on the thrusters and move .. you switch them off you slowing down. |

Jace Errata
Caldari Provisions Caldari State
83
|
Posted - 2012.01.11 13:46:00 -
[8] - Quote
Jaroslav Unwanted wrote:Professor Alphane wrote:Ok lets assume I have undocked and flown a ship.  What about inflight physics is 'submarine' like ? could someone expand on the concept for me please? Well .. how you accelerate and how you de-accelerate .. You switch on the thrusters and move .. you switch them off you slowing down. Also, ships return to a level position when they stop, and never end up on their sides or upside-down. Let's...just assume there's some kind of signature here, 'k? ... ... OH WAIT. Jace Errata on Twitter |

Mr Kidd
Center for Advanced Studies Gallente Federation
349
|
Posted - 2012.01.11 13:49:00 -
[9] - Quote
Jaroslav Unwanted wrote:Professor Alphane wrote:Ok lets assume I have undocked and flown a ship.  What about inflight physics is 'submarine' like ? could someone expand on the concept for me please? Well .. how you accelerate and how you de-accelerate .. You switch on the thrusters and move .. you switch them off you slowing down.
Really? I thought it was because of all the cloaky in the game. Cloak on, underwater. Cloak off, surface? We want breast augmentations and sluttier clothing in the NeX! |

MeestaPenni
Mercantile and Stuff
136
|
Posted - 2012.01.11 13:49:00 -
[10] - Quote
Jace Errata wrote: Also, ships return to a level position when they stop, and never end up on their sides or upside-down.
And they "bank" into turns......wtf? |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1265
|
Posted - 2012.01.11 13:50:00 -
[11] - Quote
Mr Kidd wrote:Jaroslav Unwanted wrote:Professor Alphane wrote:Ok lets assume I have undocked and flown a ship.  What about inflight physics is 'submarine' like ? could someone expand on the concept for me please? Well .. how you accelerate and how you de-accelerate .. You switch on the thrusters and move .. you switch them off you slowing down. Really? I thought it was because of all the cloaky in the game. Cloak on, underwater. Cloak off, surface?
 Dont try to derail the thread with "afk cloacky" threat  |

Jenshae Chiroptera
417
|
Posted - 2012.01.11 13:53:00 -
[12] - Quote
Jaroslav Unwanted wrote: Well .. how you accelerate and how you de-accelerate .. You switch on the thrusters and move .. you switch them off you slowing down.
Just expanding on that. There is so little friction in space that the deceleration would not be noticeable. Also turning shouldn't need to take so long, simply just spin the ship then fire thrusters in the opposite direction to stop.
.... or all ships could just be spheres that move in any direction without turning and fire in all directions.  Ideas & Stuff EVE - the game of sand castles, either building them or kicking them down. -áStatus: Going phishing. |

Steve Ronuken
Fuzzwork Enterprises
161
|
Posted - 2012.01.11 13:55:00 -
[13] - Quote
Of course, full Newtonian physics would be a bit of a pain to work with. Let alone if you bring relativity into play. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Arethanerielle Xhiril
Blue Republic RvB - BLUE Republic
3
|
Posted - 2012.01.11 14:12:00 -
[14] - Quote
in the frictionless vauum of real space, there is no upper speed limit an accelerating object would reach (besides obviously the lightspeed-barrier). A ship running it's thrusters or any other propulsion system would simply keep accelerating unitl it's fuel runs out (or until it reaches relativistic speed).
so, imagine, two ships approaching each other with thousands of kilometers per second: any projectile fired on each other would result in an absolute brutal-*******-overkill due to the absurd amounts of kinetic energy released. Thus, we wouldn't have or lovely drawn out slugfests we like so much.
So yeah, underwater naval warfare it is. |

Steve Ronuken
Fuzzwork Enterprises
161
|
Posted - 2012.01.11 14:16:00 -
[15] - Quote
Biggest upper limit on speed?
Dust. Always nice being sand blasted by dust travelling with a relative velocity of 0.5C. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Bienator II
madmen of the skies
500
|
Posted - 2012.01.11 14:22:00 -
[16] - Quote
Steve Ronuken wrote:Of course, full Newtonian physics would be a bit of a pain to work with. Let alone if you bring relativity into play. you are so wrong... a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Rel'k Bloodlor
Mecha Enterprises Fleet
54
|
Posted - 2012.01.11 14:48:00 -
[17] - Quote
YA because acceleration and cornering could be more real..........then all my stuff explodes Because I go left and every thing not bolted to some thing else in my ship stays were it last was. The feel of the game seams right to me, don't want to stress stuff so thrusters all over the ship keep the transition smooth.
Now the fact that ships tend to look like fish............... |

I'thari
35
|
Posted - 2012.01.11 15:27:00 -
[18] - Quote
Rel'k Bloodlor wrote:Now the fact that ships tend to look like fish............... ....brings stuff like this which is not so bad either 
besides, ships generaly looks like either flying turd, ****, pile of scrap... or like Moa =/ |

Winters Chill
Valhalla Legion
44
|
Posted - 2012.01.11 15:28:00 -
[19] - Quote
Bienator II wrote:Steve Ronuken wrote:Of course, full Newtonian physics would be a bit of a pain to work with. Let alone if you bring relativity into play. you are so wrong...
No he's not.
So you think it would be easy, to simulate 7000+ solar systems with orbiting bodies all being tracked by the server, with the simulated gravity of every said object influencing every ship floating in space along with orbits/newtonian mechanics for ships, and player owned installations? So much could go wrong with this, this game would be unplayable and it would be a bugger to budget cpu cycles for as you would add too many new calculations to simulate a newtonian world.
tl;dr: Get out of town. |

Rel'k Bloodlor
Mecha Enterprises Fleet
55
|
Posted - 2012.01.11 15:29:00 -
[20] - Quote
hay now the Moa is clearly a duck with a purse. |

Morganta
Peripheral Madness The Midget Mafia
789
|
Posted - 2012.01.11 15:32:00 -
[21] - Quote
because it is
I remember the first time I undocked in beta, as the screen went black and the loading bar did its thing, my mind conjured up the sounds of sloshing water as my ship was carefully deposited into space
mind you, this is before I even saw or experienced space in eve I still get that sense when I undock, just not as much now
and playing in a cloaky boat totally makes it like subsims
but then again I get that feeling when I play a spy in TF2
ping....ping....ping.....BACKSTAB! The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Misina Arlath
Sinister Elite
2
|
Posted - 2012.01.11 15:52:00 -
[22] - Quote
A plane flies. An animal walks, or runs. Horses gallop! A ship sails. A car drives. You ride a horse, or a bicycle, or another person.
But...
What does a submarine do?
Submerge? But they emerge to? Drive?
:( |

Steve Ronuken
Fuzzwork Enterprises
161
|
Posted - 2012.01.11 15:55:00 -
[23] - Quote
A submarine is underway  FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Roc Wieler
Masuat'aa Matari Ushra'Khan
13
|
Posted - 2012.01.11 15:56:00 -
[24] - Quote
And of course, if we went with an accurate physics model, we wouldn't see lasers, there would be no explosions in space, there would be no sound, not that EVE has sound anyway, but you get the point. |

Morganta
Peripheral Madness The Midget Mafia
789
|
Posted - 2012.01.11 15:58:00 -
[25] - Quote
Misina Arlath wrote:A plane flies. An animal walks, or runs. Horses gallop! A ship sails. A car drives. You ride a horse, or a bicycle, or another person.
But...
What does a submarine do?
Submerge? But they emerge to? Drive?
:(
a submarine sails on the surface and flies while submerged
there is little difference between a submerged sub, and a pusher type of aircraft flying in the air and both are pretty close to a spacecraft aside from the physics of space
so yeah, it should feel sort of like a subsim with a 360 degree view and infinite LOS
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Zleon Leigh
50
|
Posted - 2012.01.11 16:14:00 -
[26] - Quote
You can play the game without ever seeing anything other than the UI. One of the best PvP players I know only has a peep hole in his layout of overview, comms, watchlist, locked targts (etc etc etc) dialogs. All his actions are done in the UI space, not the graphics space. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Rel'k Bloodlor
Mecha Enterprises Fleet
56
|
Posted - 2012.01.11 16:28:00 -
[27] - Quote
They explained the sound thing already, its piped in so we don't go mad. |

Serge Bastana
GWA Corp
0
|
Posted - 2012.01.11 17:16:00 -
[28] - Quote
Rel'k Bloodlor wrote:They explained the sound thing already, its piped in so we don't go mad.
And yet sometimes the sound itself is enough to drive us mad... |

MadMuppet
Kerguelen Station
74
|
Posted - 2012.01.11 17:32:00 -
[29] - Quote
The mechanics of the game itself mirror submarine simulation games (Silent Hunter III or 688i) more than they do space flight simulations (X series, Freelancer, or Elite). Sitting with your nose to the D-scan, local, and overview is a lot more like monitoring a passive sonar system than any kind of interactive radar system from the space flight sims. You don't directly control your ships, you issue it orders. You don't aim your weapons, you issue them orders.
I personally love sub sims, so this is fine with me, but I can see where people would be put off when you refer to it as a submarine sim. Yes, I only have a Vigil, I've had a bad bit of luck Ok? |

DarthNefarius
Minmatar Heavy Industries
3
|
Posted - 2012.01.11 17:37:00 -
[30] - Quote
I thought this thread was going to be about a new submarine game LEFT DISSAPPOINTED |
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