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LordHelmchen
Art of War Cult of War
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Posted - 2007.07.29 21:11:00 -
[151]
thx btw to our hostiles to bringing it again to sad im not able to fight u 
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zykerx
Pegasus Mining and Securities R0ADKILL
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Posted - 2007.07.29 21:51:00 -
[152]
offcourse i only loaded when battle had ended, but after the gate battles stuff were a littlebit better forme
although my repper stayed on all night while i pressed off and most targets died before my guns activated
and again truncated on carrier km, grr but oohwel aslong its death  .
"MY COMMENTS IN NO WAY REFLECT MY CORP OR ALLIANCE"
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Freaky Bare
Blueprint Haus Hydra Alliance
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Posted - 2007.07.29 21:57:00 -
[153]
Today I joined a gang that made the journey to meet CoW on the fields of lag. I fully expected a 5 minute or better jump-in. I expected to appear in my pod. That's the game today, right?
Unfortunately I never got there. See, our scout had a 5 minute load time getting into the neighboring system. Then it was '20+ hostiles in system - none seem to be on gate.' Gang warped in. (Except for the NOOB who forgot to stop his ship after aligning. ) Of course, there WERE hostiles on the gate and some of the gang was popped. Of course they knew this quite a bit later. So we gave up and went home.
The point of this is to ask a question. With 300+ in a system could they not have at least put it on its own node? Did they not notice that big orange dot on the map?
I am of the opinion everyone should stop harping on people complaining about this and get on the same side. The game is unplayable, everyone knows it, CCP won't comment on it. I would have much preferred losing a ship in a good fight than returning home from this farce.
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Cygnus Zhada
Amarr UK Corp FATAL Alliance
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Posted - 2007.07.29 22:46:00 -
[154]
Edited by: Cygnus Zhada on 29/07/2007 22:50:37 Had a lot of fun rushing past and staying ahead of the hostile gang as they moved from S-E to 2-3, even went back a few times jumping into their system in their camp to see if they were actually following me :)
Then I made the monumental mistake of NOT jumping into v7- in front of them but rather AFTER... yeah. System didn't load for 10 minutes or so, I relogged (which took about 15 minutes) and when I actually came back into the game I saw my shield dropping, then my armor and then all 3 were red, didn't see a ship, bubble, hostiles or whatever tho.
Oh well.
Oh and tell Doom3r not to smack so much, when I probed his pod I uncloaked and kept him scrambled for a LONG time just for the fun of it before asking for 1 small ship to take him out. When people heard WHO I was holding there were quite a few more people coming over heh.
Yes, I use lasers, please stop laughing in the back. |

Freaky Bare
Blueprint Haus Hydra Alliance
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Posted - 2007.07.29 23:25:00 -
[155]
Not the gang I was in. I must say that sounds like the perfect solution to a smacking pod!
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Lydia Brightlance
Gallente M. Corp M. PIRE
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Posted - 2007.07.30 01:11:00 -
[156]
Well, it seems that it is high time that a hard coded limit is implemented as to how many people can enter a system (probably per corp/alliance or standings based). You have 50 people in there, sorry, you can't enter. Period.
Of course, we then would have to find a way to make sure that people won't try to get around that by making a thousand alt alliances.
In any case, even though I hate the concept, a hard limit to the amount of people in a system seems the only solution right now. There simply isn't any hardware available to cope with this, even if the software was more efficient.
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Black Opal
hirr Morsus Mihi
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Posted - 2007.07.30 01:18:00 -
[157]
Warped in in my dictor, gate seemed clear, only me on it yet targets were being called, roughly 5 minutes later 1 lonely hostile phantasm appear on screen/overview lol.
However around 10 minutes into the fight I almost completely de-lagged and could fly around with only 5 second delay and a full load of hostiles \o/
Guess I was a lucky one
GF anyway, Friday was nowhere near as bad as today and yesterday for some reason =S
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darkfuntime
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.07.30 06:06:00 -
[158]
Well tomorrow should be a blast then [/url] |

Coltaine ShadowStrider
Minmatar Mythos Corp RAZOR Alliance
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Posted - 2007.07.30 06:37:00 -
[159]
Same thing as yesterday for me only worse. Waiting 30 mins in empty space closed the client waited another 15 for the charactert to enter the game and by then it was over. got to shoot 2 people in the aftermath. How can anyone think this is ok and the game isnt broken is beyond me.
Endure. In enduring, grow strong.
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Neena Valdi
Art of War Cult of War
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Posted - 2007.07.30 06:59:00 -
[160]
Yesterday was little better for me. Probably because it was like 100 vs 150 and not 200 vs 200. Few minutes to load the grid, 3-4 minutes to get the lock and another 3-4 minutes to activate the gun. I even managed to warp out with structure damage (it was a big surprise as I know I was tackled...).
Anyways, good fight Razor and friends.
Make war - not love! 
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Neena Valdi
Art of War Cult of War
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Posted - 2007.07.30 07:02:00 -
[161]
I have a great idea! Lets say Alliance A want to take a system from Alliance B. We organize a chess duel! The one who wins get a system without fighting.
Solved. 
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Cygnus Zhada
Amarr UK Corp FATAL Alliance
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Posted - 2007.07.30 07:07:00 -
[162]
Originally by: Neena Valdi I have a great idea! Lets say Alliance A want to take a system from Alliance B. We organize a chess duel! The one who wins get a system without fighting.
Solved. 
You think the server can handle the number of peons on each side? What if all of a sudden you capture 2 enemy pieces in 2 moves, will that break the chessboard?
Yes, I use lasers, please stop laughing in the back. |

bloody johnroberts
Shiva Morsus Mihi
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Posted - 2007.07.30 07:12:00 -
[163]
Well lag is horrible my solution to the problem is simple we should just roshambo for the system for the peeps who dont know what that is the leaders go to station then kick each other in the balls last man standing gets the system obviously razor will go first:P
see you all on the battle field or not
the b.j
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Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.07.30 07:31:00 -
[164]
Originally by: Baddias Mongo Why aren't M.Pire posting their losses? 
I'm proud to say that my corp members are told NOT to post losses on enemy keyboard!
PERVS are teh fluffy! <('-')>
You can't have slaughter without laughter 
"to be honest it makes me wonder about the mental state of a person who would join a corp called Space Perverts and Forum warriors"
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DeTox MinRohim
Madhatters Inc. M. PIRE
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Posted - 2007.07.30 07:40:00 -
[165]
Edited by: DeTox MinRohim on 30/07/2007 07:43:22
Originally by: Baddias Mongo
Originally by: Fabienne Sovicou Why aren't Razor posting their losses?
We try to keep an accurate killboard but there will always be a few in a large alliance that dont post losses. Other alliances killboards are checked reguarly by senior rzr (myself included) and if any losses from us are not on our boards then they are cross-posted and the person who didnt post told off for not posting it.
Doing a quick Comparison between M.Pire boards and ours I notice there are at least 15 M.Pire losses to us for the past 3 days alone not posted on your own boards.
Why aren't M.Pire posting their losses? 
Just for clarification on that - M.PIRE is usually extremely accurate but during the weekend, it was down due to bandwith reasons so the MadHatters killboard was setup as alliance wide until the admin can set it back online. It will be synced ASAP. (As soon as the mpire admin and me can finally be online at the same time for other related stuff).
---------
As for the rest... lagfest ftl and... I find funny people saying that getting the drones out when the enemy is near to jump is always to create lag. As if the FC would always say:
"They are coming - Be ready to lag them off".
It is usually much simpler than that.
"They are coming - Be ready to kill them all". And at that point, being ready for 99% of the involved is... to get their drones out to send them on the first target called.
Stop using this reason, it's crap.
See you on the field - it's fun... except for the lagfests of course. 
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Amon Raa
STK Scientific M. PIRE
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Posted - 2007.07.30 07:59:00 -
[166]
Can you people once call targest in reverse order from X to A please And yes lag was horible but at least I loaded.... But then my name is my curse so back for new Pest
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Zero Effect
UK Corp FATAL Alliance
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Posted - 2007.07.30 08:25:00 -
[167]
Ok the lag was bad sometimes terrible but when the game was playable it was great fun. Lets just have more Pew Pew.
Zero Effect
Boom Boom Boom let me see your pod!!! My views are my own and it is as simple as that. |

Ford Chicago
Omega Enterprises Mostly Harmless
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Posted - 2007.07.30 09:24:00 -
[168]
Edited by: Ford Chicago on 30/07/2007 09:25:46 [ 2007.07.29 20:02:00 ] (None) Jumping to Stargate (M-UC0S) in V7-MID solarsystem [ 2007.07.29 20:12:29 ] (notify) Warping to V7-MID III
Those two entries are right next to each other in my log. During those ten minutes I was sitting at a gate with over a hundred hostiles and at least as many friendlies, at least those who weren't similarly lagged out, shooting each other.
I jumped in, e-warp out after a few minutes, warp back to the gate and nothing loads. Even warping out to that planet did nothing for my lag. It wasn't just the grid, it was the whole system and surrounding systems. I tried jumping back to M-U and crashed/hung mid-jump. Had to petition as stuck just so I could login again.
Lag sucks. It's CCPs fault. It's CCPs responsibility to fix it. There is NOTHING more important to the overall game than resolving this problem. Fsck heat and walking in stations and ANYTHING ELSE. FIX THE LAG, at any cost.
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HeadHunta II
Gallente Art of War Cult of War
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Posted - 2007.07.30 11:05:00 -
[169]
We canŠt blame CCP for the servers, they are good. The problem is the gameplay, POS warfare, Capital Ship fights etc. are way to much to handle for the serverŠs atm, especially if there are 400 ppl in system, 50 dreads powning a POS and other 100 ppl camping a gate with bubbles and drones at the same time.
So what can we do? We can report the problems, we can throw away our keyboard and yell "**** CCP, **** game, i am ****ed off!!" but we cant change the situation atm. Deal with it and lets hope that CCP can fix that soon, but i think without changing many things in gameplay, no server on the world can handle those much data packages.
My opinion is not your opinion. Live with it.
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Foxy CEO
Altcenaries
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Posted - 2007.07.30 11:15:00 -
[170]
Originally by: Aramendel If they camp a gate they already all have loaded the grid.
Or are you seriously asking them to be nice and make the grid loading for the (bigger) enemy fleet as easy as possible and only then launch fighters/drones so they and their enemy has equal lag issues from them?
Well, loaded the hostiles/etc/whatever.
The camping party here apparently had rep drones and fighters out. Rep drones would be useless if the enemy didn't get lagged out on jump-in because of the scale of the battle, so their only constructive purpose was to lag out the opposition. This was either poor sportsmanship or a EULA violation (or both).
As for assigning fighters, it should be relatively well known at this point that many of the defending force will not see some or all hostiles, but some will. Because 5 fighters are better than 5 drones, it makes more sense for the carrier pilots to assign fighters once they know who can actually see enemies.
Simply, in such a situation the only logical reason to have drones out is to lag out your opposition. If you have to lag out your opposition/crash nodes/ruin gameplay for thousands of uninvolved players to defend your space, you don't deserve to hold the space.
Lagbombing your own node (or worse, all of TQ in some of the cascading failures we've seen recently) to avoid combat is lame. I can't believe you're endorsing it. What's next? Bomb threats to CCP's hosting facility?
NBALT Recruitment |
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0lawy
Enterprise Estonia Cult of War
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Posted - 2007.07.30 11:16:00 -
[171]
Quote: Lag sucks. It's CCPs fault. It's CCPs responsibility to fix it. There is NOTHING more important to the overall game than resolving this problem. Fsck heat and walking in stations and ANYTHING ELSE. FIX THE LAG, at any cost.
Really? Complaining about lag when initiating a blob warfare in the current state of Eve is akin to spoiled toddler whining about getting wet when trying to sunbathe in thunderstorm. Just dont bring blob.Simple.There are other methods and strategies to fight with, not only the time honored "i got bigga blob-I WIN!" strategy.
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Neena Valdi
Art of War Cult of War
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Posted - 2007.07.30 11:16:00 -
[172]
Originally by: Amon Raa Can you people once call targest in reverse order from X to A please And yes lag was horible but at least I loaded.... But then my name is my curse so back for new Pest
Use maybe heavily tanked abaddon with like 4-5 plates? 
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Neena Valdi
Art of War Cult of War
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Posted - 2007.07.30 11:19:00 -
[173]
Originally by: 0lawy
Really? Complaining about lag when initiating a blob warfare in the current state of Eve is akin to spoiled toddler whining about getting wet when trying to sunbathe in thunderstorm. Just dont bring blob.Simple.There are other methods and strategies to fight with, not only the time honored "i got bigga blob-I WIN!" strategy.
It won't happen. Due to people nature. Razor won't tell their allies to go home neither we will do it. Im just impressed how Razor managed to gather up alliances from half of 0.0: Tenal, Tribute, Geminate, Vale of the Silent, Drone regions, what else? Good job on that part I guess.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.30 11:22:00 -
[174]
Originally by: Neena Valdi
Originally by: Amon Raa Can you people once call targest in reverse order from X to A please And yes lag was horible but at least I loaded.... But then my name is my curse so back for new Pest
Use maybe heavily tanked abaddon with like 4-5 plates? 
all decent fleet should have 4 characters named like abonada acaluta adonis aegis. And fit 4 plate 3 trimmark armaggeddons to them. Its the best way to neutralize enemy fire :P
If brute force doesn't solve your problem... you are not using enough |

Neena Valdi
Art of War Cult of War
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Posted - 2007.07.30 11:23:00 -
[175]
Originally by: Kagura Nikon
Originally by: Neena Valdi
Originally by: Amon Raa Can you people once call targest in reverse order from X to A please And yes lag was horible but at least I loaded.... But then my name is my curse so back for new Pest
Use maybe heavily tanked abaddon with like 4-5 plates? 
all decent fleet should have 4 characters named like abonada acaluta adonis aegis. And fit 4 plate 3 trimmark armaggeddons to them. Its the best way to neutralize enemy fire :P
An Zzzark, Zzrum, Zyger too then :)
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Vel Jong
Amarr German Attack Squad
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Posted - 2007.07.30 11:25:00 -
[176]
wait 4 hours to start until the Fleet is build. Need 30 minutes for some Jumps to target area. JUMP. wait 30minutes, no grid, see your wallet blinking, now one can wait again 30 minutes or directly relog. wait 30 minutes in order to come into the play. sitting in the Pod gets oneself the next ship. and on a new....
I have had fleetbattles with the half of the people here involved it was fun but this is..... i'm frustrated.
CCP....
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Tasuric Orka
Antares Fleet Yards SMASH Alliance
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Posted - 2007.07.30 11:28:00 -
[177]
I was having a load of fun yesterday, traveling the +20 jumps i could deal with.. the massive lag on jump in was not so cool, my ship not responding for 30 minutes prompting me to go make a sandwhich, only to come back to a pod. 
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.07.30 11:29:00 -
[178]
Originally by: Neena Valdi
Originally by: 0lawy
Really? Complaining about lag when initiating a blob warfare in the current state of Eve is akin to spoiled toddler whining about getting wet when trying to sunbathe in thunderstorm. Just dont bring blob.Simple.There are other methods and strategies to fight with, not only the time honored "i got bigga blob-I WIN!" strategy.
It won't happen. Due to people nature. Razor won't tell their allies to go home neither we will do it. Im just impressed how Razor managed to gather up alliances from half of 0.0: Tenal, Tribute, Geminate, Vale of the Silent, Drone regions, what else?
Why are you so impressed? I'm new to RZR, but RZR goes some decent time ago with MM and Pure., which is 2 regions alone. Rule are friends and so are Vae Victis, No Quarter, CO2 who live amongst us and are glad to lend a hand.
I must have forgotten Hydra, but where's Pure. there's Hydra, lol.
Why did RK/SMASH respond? I guess you know that answer 
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Freaky Bare
Blueprint Haus Hydra Alliance
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Posted - 2007.07.30 11:30:00 -
[179]
Originally by: HeadHunta II We canŠt blame CCP for the servers, they are good. The problem is the gameplay, POS warfare, Capital Ship fights etc. are way to much to handle for the serverŠs atm, especially if there are 400 ppl in system, 50 dreads powning a POS and other 100 ppl camping a gate with bubbles and drones at the same time.
Who do you suggest we blame for the servers? Who created POS warfare? Capital ships? The slideshows are in 100+ engagements but it is sometimes poor with just a few dozen in a system. Companies regularly make decisions based on their equipment. CCP can too. Please do not blame the player-base.
I have only been in 0.0 for 8 months. I cannot prove it, but I think blobs occurred before that also. Was it this bad? We have people in this thread happy with a 5 minute load time. Minutes to see and target an enemy. Minutes to shoot that enemy. You want US to adjust?
Perhaps the solution is to declare a cease-fire for the galaxy. No one may add any POS. No capships may be deployed. If your fleet enters a system and finds 50+ it must immediately leave. No further Outposts may be built. At fanfest the leaders of all Major Alliances will hold an EVE card game battle royale. First place gets first pick of regions.
Or CCP could fix their F'ed up game. At some point will a DevBlog go up discussing the issues? I am kinda tired of the Need For Speed initiative (a disaster all around) and hardware upgrades that seemingly do nothing. That's not true - they seem to make things progressively worse.
CCP needs to admit the severity of the problem. Apologize. State they will spare no expense to fix it. Put every possible employee on the task. I cannot believe you are content paying for this joke. (GTC's FTW)
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Foxy CEO
Altcenaries
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Posted - 2007.07.30 11:35:00 -
[180]
Originally by: Freaky Bare
Originally by: HeadHunta II We canŠt blame CCP for the servers, they are good. The problem is the gameplay, POS warfare, Capital Ship fights etc. are way to much to handle for the serverŠs atm, especially if there are 400 ppl in system, 50 dreads powning a POS and other 100 ppl camping a gate with bubbles and drones at the same time.
Who do you suggest we blame for the servers? Who created POS warfare? Capital ships? The slideshows are in 100+ engagements but it is sometimes poor with just a few dozen in a system. Companies regularly make decisions based on their equipment. CCP can too. Please do not blame the player-base.
They've got to have some huge holes in their code somewhere. They're getting faster and faster hardware but the effective cap on fleet warfare is getting smaller and smaller. They really need to hire some sort of outside auditor to look at their codebase with fresh eyes.
NBALT Recruitment |
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