| Pages: 1 2 3 [4] 5 6 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tarminic
Black Flame Industries
|
Posted - 2007.07.29 16:57:00 -
[91]
Originally by: Sniper Kalahari I guess we both dont know, but I believe its fairly unlikely that the network (the one which connects the servers together) is the bottleneck. Doubtful. I would also think that the traffic between servers could be minimised. What exactly would they have to talk about? chat channels? big deal.
Fair enough. 
The biggest question I would have is whether it's feasible from a software and hardware perspective to dedicate a single node to a specific grid in space by finding a way to share a single system between two nodes. To do this, I believe CCP would have to (re)design their servers so that market transactions, chat channels, and any system-wide actions are handled by one type of server, and all in-space interactions are handled by a second type. By segmenting the system-wide requirements and grid-wide requirements it might be possible to devote one node to a specific grid. Unfortunately, that node will still crap out when that single grid contains 700 people - it's only a partial solution. The next question is how can CCP develop a good algorithm and network architecture that would allow them to dynamically allocate these grid-specific servers, which is potentially an even more difficult undertaking. To facilitate this they may have to make sure every grid-specific and system-wide server was interconnected, which would massively increase both the physical size and cost of the network and the volume of traffic being handled. Unfortunately, that's the most I can conjecture without knowing things that only CCP network/DB admins are privy to.  ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |

Jewel Strain
|
Posted - 2007.07.29 17:23:00 -
[92]
oh how amazing, its sonday, the server is loaded with over 30k peole and it lags eventhough you and your friends decided to blob together and fight another huge blob??
tis cant't be, call the president, contact you layer, hell call tom cruise!!!
honestly, this problem can't be nwe to you or anyother lag whiner who hab been playing eve on a weekend before. whats the point to all this ranting, its kinda hard to imagine that huge fleet battles will be lagfree anytime soon just because of the hardware resources reqired to acomplish that.
but still here we are at page 4 of a "its sunday and hy fleet ballte lags" thread, i guess people won't ever get it =(
|

RuleoftheBone
Minmatar Veto. Veto Corp
|
Posted - 2007.07.29 18:38:00 -
[93]
Edited by: RuleoftheBone on 29/07/2007 18:40:28 Edited by: RuleoftheBone on 29/07/2007 18:39:40 Edited by: RuleoftheBone on 29/07/2007 18:38:43
Originally by: General Apocalypse
Originally by: RuleoftheBone -Eliminate super-caps from game. Period. -Eliminate POS-based sov rules and the associated sov-based cake and cookie structures. -Introduce a new BB-class ship that features the jump portal generator with a max of 25-50 ships pass-thru per portal generated. -Eliminate Empire-0.0 chokepoints by opening up the map and/or using exploration-based "hidden" star gates . -Eliminate static bubbles. -And so on to open up the game 
Sounds like fun to me. It won't happen due to too many pilots/alliances having too much invested in pixels...errr....I meant alliance infrastructure...but oh the possibilities .
New to EVE huh ? Got 3 words for you QTF
Sorry...no idea what QTF means. And I would have expected a less silly response from a THEMM representative. How's Omist btw...oh wait..lose a bit of virtual pixel "property" did you ?
And QTF=3 letters...not words 
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
|

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.07.29 18:58:00 -
[94]
Edited by: Tortun Nahme on 29/07/2007 18:58:24
posting in an epic fail!
Real turtles tank armor. Real men fly Pink.
Nerfageddon |

KenDoll
|
Posted - 2007.07.29 19:43:00 -
[95]
i wonder if with more programmers and some wizkid server guys ccp could come up with some sort of active monitoring program that would track large clusters of players moving through the solar system to shift server resource's on the fly to cope, tracking large groups of players as they move through gates to there eventual destination whilst stealing resources from empty area's.
im no programmer so dont lnych me if this is rediculous. 
|

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
|
Posted - 2007.07.29 19:54:00 -
[96]
Whatever the problems with current fleet battles may be (and I have flown in 100 man fleets and I don't agree that they are that bad if you have a half-way decent computer and a good connection), I simply can't think of something that turns the game into a game I would never play as a solution. A "solution" makes things better, it doesn't completely ruin them. A "disaster" would be a better description. ------------------
|

Cregi
Intergalactic Technologies
|
Posted - 2007.07.29 19:56:00 -
[97]
So what would fleet fights be over? would each instance be owned by someone? Say your fleet is going after a sov system would said system be taken out of regular eve and moved to the instance? How would SOV war work with your instance idea?
|

Llerrad Gabemid
Minmatar
|
Posted - 2007.07.29 20:16:00 -
[98]
instancing didn't make blobs better or worse in wow.
if you've played, consider open pvp town battles and such with the 40v40 bg. at 40v40, if evryones in the same area, it's about the same.
Ranch on my tossed salad please. |

Sniper Kalahari
Caldari Caldari Provisions
|
Posted - 2007.07.29 20:38:00 -
[99]
Edited by: Sniper Kalahari on 29/07/2007 20:39:49
Originally by: Cregi So what would fleet fights be over? would each instance be owned by someone? Say your fleet is going after a sov system would said system be taken out of regular eve and moved to the instance? How would SOV war work with your instance idea?
Its just an idea, but if you were a regular player.. it would look something like this.
* Your just going about your normal eve business, maybe your in a fleet fight and your heading for the POS which is under siege. * You enter system as normal (in tech speak this would you be moving to a crappy server probably running 2-3 systems) * You find the system fairly non-laggie, but theres 300 ppl in system. All good. * You then warp to your gang mates all already fighting at the POS having a great old time * As you reach the end of your warp-in, you get a eve black screen (basically a loading screen, the same as you get when moving system to system). You wait for maybe 20 seconds, but ultimately it depends on just how many peeps are at the POS (actually the grid) * As your screen comes back you arrive and everyone is there fightin and anything that grid functions as normal. Maybe this fight was at a gate or station, whatever. * You nearly die! you warp out to the nearest moon. As soon as warp starts and you move from the grid you get the black screen. Once it comes back (and it would be quick this time) you arrive at the moon no probs.
So the idea, is that grid in space becomes the instance for that particular timeframe, and its entirely public. You warp there and you enter the instance seamlessly (well as seamlessly as moving from system to system). The benefit is that the grid is being powered by a big server doing nothing else.
|

Sniper Kalahari
Caldari Caldari Provisions
|
Posted - 2007.07.29 20:42:00 -
[100]
Originally by: KenDoll i wonder if with more programmers and some wizkid server guys ccp could come up with some sort of active monitoring program that would track large clusters of players moving through the solar system to shift server resource's on the fly to cope, tracking large groups of players as they move through gates to there eventual destination whilst stealing resources from empty area's.
im no programmer so dont lnych me if this is rediculous. 
Not quite a slam dunk, but theres a system called VMWare ESX Server which does something very similar. It allows you to virtualise a windows box and have more than 1 working on the same physical server. Better is that you can on the fly change how many processors or how much memory each one of these virtual windows boxes have just by clicking the mouse etc. The problem is that you've got the overhead of each windows box taking up valuable memory/cpu.
|

Mr Friendly
That it Should Come to This
|
Posted - 2007.07.29 22:14:00 -
[101]
Originally by: Verone
lots of 'wait and be patient.. CCP is trying.'
Umm, I came across a thread in game features while browsing. I was going to respond until I looked at the date. It was late 2004. He had a a pretty nice system for the time and was complaining about the lag and related issues. 3 years ago. 3 ... years ... ago. I bet he gave up waiting for CCP to fix the lag.
Why should we have to wait? Seriously, this is a pay-to-play game. I wouldn't still be here if I wasn't quite fond of Eve, but how long should we have to wait? Another 6 months? 1 year? That's assuming Eve properly offloads a lot of the client to the gpu and they really do something with the server. Since our clients are apparently 'dumb', major server optimizations have to be done to see a big reduction in the lag issues. I'm not so sanguine about CCP's ability to achieve that. They have great plans that somehow, sadly, fail in execution. No one is more sad about that than I.
I showed Eve to a friend the other day, and his main comment was... "nice graphics on that ship ... oh wait, so you usually zoom out like that? So, its red flashy-bits on the screen? Hmm..."... he was clearly nonplussed at how much time and effort I had invested in flashy red squares. Made me think ... I have a 2500$ system that plays WoW/FEAR/AO/SWG/Oblivion flawlessly with super high details and 1680 resolution yet I often need to have basically NO details on the screen in Eve so I can shoot at the aforementioned red flashies... Something is terribly wrong
Quote:
Remove killmails? That'd stop a big load of lag in fleet battles with so many mail deliveries...
a very good idea. maybe have a seperate server for mail/kmail etc?
Quote:
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
So lag only happens in major fleet ops? Get a grip. If CCP wants Eve to be one shard, I expect almost everywhere to run like butter (excepting Jita and the like, I guess). It doesn't; it bogs like a ***** for *seemingly* no reason in empty systems and sometimes runs great with 200 people in local. I don't know why, and I don't care... nor should I. I pay for a game, I expect it to work... that is all.
Quote:
Oh no wait... just come to the Eve-Online forums instead, which incidentally are hosted on the SAME SERVER CLUSTER, and contribute even more to the lag and instability by whining how much CCP apparently suck, while failing to remember that without them, you wouldn't even know what the hell a Sensor Booster II was.
It's not the end-user's fault Eve's forums are on the same servers as the game, m8. I shouldn't have to refrain from posting topics and responding to people because I might 'hurt the server'. It's not my job to keep the servers running smoothly. It's CCP's. That's why we pay for access.
I don't know why Eve lags like it does, and I don't care. I do know that lag has been part of Eve from the get-go. If it's still here after the graphics upgrade, I suggest we vote with our dollars. 4 years *should* have been enough time to fix problems other games don't so obviously suffer from.
cheers __________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |

Khorian
Gallente Excidium.
|
Posted - 2007.07.29 23:38:00 -
[102]
Edited by: Khorian on 29/07/2007 23:38:23 It almost sounds like anyone is shocked by this and like it is something new that nodes crumble or crash under 500+ people. Has been like this forever. Adapt and deal with it.
PS: Instances won't happen
|

Talos Darkhart
|
Posted - 2007.07.30 00:24:00 -
[103]
While I don't agree with the op entirely he is right that somthing needs to be done and saying wait for Revelations part45 or some new mythical engine overhall thats going to fix everything does not cut it.
CCP are masters of the carrot on a stick approach to customer service look back over the years and there has allways been somthing just around the corner that was going to fix the lag/node deaths/desynchs/ctd's and fleet combat in general.
There are 2 things that CCP will never do stop advertising massive fleet combat as part of EvE and shard/instance the server because these are 2 of CCP's biggest bragging points in any interviews or marketing and it is what brings a lot of us mugs.....I mean beta testers.....ahemm customers in.
|

Mordarx
VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2007.07.30 01:15:00 -
[104]
*sigh*
ok how many games do you know let 600 people slug it out in the same arena? WOW instances handle what? 60 ppl max maybe? The biggest issue is not whats going on but keeping 600 clients in sync over a laggy Internet. My average latency to TQ is 300ms, so it takes 150ms for a message to my client to get to the server and vice versa. Thats over 1/10th of a second lost already and multiply that over 600 clients with massive variations of latency and you get some real sync issues.
The other issue is that the are using x86 hardware on the server. In the end its one thread per CPU (well a modern cpu may handle more) and some tasks are very hard to split into separate threads without interprocess communication issues. Before that turns into a discussion over 'they should have used blah technology' thats a lot of investment in an unknown platform that has never been used in gaming before, and you try and find developers for blah technology. I am not talking platform here as much as CPU architecture.
Basically, this has never been done before. There is no tried and tested solution. Most of the suggestions I've seen in this thread are either already handled or would make no damn difference. Don't expect a dev response.
|

VinceNoir
Amarr The Rapture
|
Posted - 2007.07.30 01:28:00 -
[105]
Edited by: VinceNoir on 30/07/2007 01:28:37
Originally by: d026 Edited by: d026 on 29/07/2007 14:57:33
Originally by: Krugerrand And how will instancing fleet pvp resolve the issue of taking space?
"Alliance A contests [system name], do you wish to jump to fleet fight system?"
Alliance B - No
System stays in same hand?
well dunno mate, some sort of penalty for not accepting the pewpew? automatic lose? not lose the system but selfdestruct all ships?:)
Are you taking the ****? Do you realise how much this would change (ruin) Eve? This is one of the dumbest things ever posted on GD and that's saying something. How about instead of running to the forums about how **** CCP's game is you either quit and go back to Wow/EQ/pointy hatted beard elf game # 765 instances or accept that everyone suffers from the same lag, CCP are aware of the issue and just wait for the fix.
|

Mr Friendly
That it Should Come to This
|
Posted - 2007.07.30 03:32:00 -
[106]
Originally by: VinceNoir Edited by: VinceNoir on 30/07/2007 01:28:37
Originally by: d026 Edited by: d026 on 29/07/2007 14:57:33
Originally by: Krugerrand And how will instancing fleet pvp resolve the issue of taking space?
"Alliance A contests [system name], do you wish to jump to fleet fight system?"
Alliance B - No
System stays in same hand?
well dunno mate, some sort of penalty for not accepting the pewpew? automatic lose? not lose the system but selfdestruct all ships?:)
Are you taking the ****? Do you realise how much this would change (ruin) Eve? This is one of the dumbest things ever posted on GD and that's saying something. How about instead of running to the forums about how **** CCP's game is you either quit and go back to Wow/EQ/pointy hatted beard elf game # 765 instances or accept that everyone suffers from the same lag, CCP are aware of the issue and just wait for the fix.
the odd bit about Eve is so many of us respond to lag threads by saying, 'OMG, noob..STFU and go back to WoW, you stupid NightElf!!!Elentyone!'.
Stop for a moment and stop defending CCP. They make a great game, but ... seriously... it lags A LOT. At least acknowledge it, and stop calling newbies idiots for coming to Eve and expecting a lag-free game. Sheesh... what did they expect after all? A smooth gaming experience? LOL NOOB 
The fact that other games do it has nothing to do with expectations about Eve accomplishing the same.. oh no... that would be silly.
That we bring the Blob to combat a POS is how CCP has engineered the game. If the server cannot handle the game when it runs according to how the game is engineered, we should not be defending the intent\ of CCP, but demanding they make good on their promises. No one made CCP structure the game so blobs and major fleet battles are the easiest ways ways to accomplish the mechanics CCP has put in place.
Don't blame the players... we just play the game someone else made. And we pay for it every month. __________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 04:09:00 -
[107]
Originally by: VinceNoir Edited by: VinceNoir on 30/07/2007 01:28:37
Originally by: d026 Edited by: d026 on 29/07/2007 14:57:33
Originally by: Krugerrand And how will instancing fleet pvp resolve the issue of taking space?
"Alliance A contests [system name], do you wish to jump to fleet fight system?"
Alliance B - No
System stays in same hand?
well dunno mate, some sort of penalty for not accepting the pewpew? automatic lose? not lose the system but selfdestruct all ships?:)
Are you taking the ****? Do you realise how much this would change (ruin) Eve? This is one of the dumbest things ever posted on GD and that's saying something. How about instead of running to the forums about how **** CCP's game is you either quit and go back to Wow/EQ/pointy hatted beard elf game # 765 instances or accept that everyone suffers from the same lag, CCP are aware of the issue and just wait for the fix.
i rather adapt to a new smooth running enjoyable but different eve than stick with this unplayable laggfest.
|

Mordarx
VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2007.07.30 05:30:00 -
[108]
Originally by: Mr Friendly
the odd bit about Eve is so many of us respond to lag threads by saying, 'OMG, noob..STFU and go back to WoW, you stupid NightElf!!!Elentyone!'.
Stop for a moment and stop defending CCP. They make a great game, but ... seriously... it lags A LOT. At least acknowledge it, and stop calling newbies idiots for coming to Eve and expecting a lag-free game. Sheesh... what did they expect after all? A smooth gaming experience? LOL NOOB 
The fact that other games do it has nothing to do with expectations about Eve accomplishing the same.. oh no... that would be silly.
That we bring the Blob to combat a POS is how CCP has engineered the game. If the server cannot handle the game when it runs according to how the game is engineered, we should not be defending the intent\ of CCP, but demanding they make good on their promises. No one made CCP structure the game so blobs and major fleet battles are the easiest ways ways to accomplish the mechanics CCP has put in place.
Don't blame the players... we just play the game someone else made. And we pay for it every month.
Well, I just thought of a game mechanic that stops blobbing: LAG.
Dear Noobs/Whiners
Eve allows you to create massive fleets but be prepared to fall out of the latency tree and hit every branch on the way down.
|

Kishu
MASS Ministry Of Amarrian Secret Service
|
Posted - 2007.07.30 05:37:00 -
[109]
instances... because fleet battles never expand to another system or move to chase the enemy/get to the next pos/outpost, gotta get more ships..
How would one propose to instance a game where people are constantly moving around during the battle(s)?
|

Terra Rizing
M34t p0p s1ckle Manufacturing
|
Posted - 2007.07.30 05:45:00 -
[110]
Originally by: Verone
Wait until the exchange into Revelations is complete and all the new coding, graphics, physics and optimization is complete before whining?
More new hardware?
More dynamic resource allocation to distribute the server's processing power more adequately to those areas of the game environment that are having issues?
Realisation that CCP know there's an issue at times with performance, and that they're trying their hardest to overcome an ever-growing playerbase?
Remove killmails? That'd stop a big load of lag in fleet battles with so many mail deliveries... Oh no sorry, that'd prevent all the counterstrike migrants from declaring their leetness as they camp gates in their smartbombing capitals, or lead 200 man blobs in to shoot a control tower for five hours and declare how they "pwnt" their opposition.
To be honest, it's irony defined :
Bunch of people who want to win so badly and can't face the horror of loss that they get the most MASSIVE blob of players they can. In response their opponent says "omg moar damage!" and fields 150% their numbers.
Everyone jumps in, shock horror the server has a brainfart! Nodes die, babies cry, raptor jesus curses everyone, mission runners in Jita lose their CNR's to a Gursitas Arrogator because of a Tsunami of lag and node drops.
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
If CCP makes fleets stable, people will just think "OMG NOW WE CAN BLOB WITH MOAR PEOPLEZ! TEH SURVUR CAN HANDLE ANOTHAR 500 ON GRID!11ONE DEPLOY TEH TITAN!11"
Rinse and repeat cycle.
Maybe you could all just stop blobbing? Ever thought of that?
Oh no wait... just come to the Eve-Online forums instead, which incidentally are hosted on the SAME SERVER CLUSTER, and contribute even more to the lag and instability by whining how much CCP apparently suck, while failing to remember that without them, you wouldn't even know what the hell a Sensor Booster II was.
Alliance warfare never ceases to amuse me. It's like watching someone play Lemmings 
Verone, thank you for that post. Couldn't have said it any better. --------------------------------
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 05:54:00 -
[111]
Originally by: Kishu instances... because fleet battles never expand to another system or move to chase the enemy/get to the next pos/outpost, gotta get more ships..
How would one propose to instance a game where people are constantly moving around during the battle(s)?
you then have to make the best with what you've got in your fleet on a specific grid. removes one tactical layer but adds another one. in the end the result is more fighting, less lag, less moving which imho is good anyway..
|

Boma Airaken
Yurai-Tenshin Zaibatsu
|
Posted - 2007.07.30 05:55:00 -
[112]
Verone wins EvE. That is all.
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 05:58:00 -
[113]
Originally by: Boma Airaken Verone wins EvE. That is all.
so the only guy here bashing alliance warfare (the whole point of eve) wins eve?
|

Great Artista
Caldari Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.07.30 06:03:00 -
[114]
Originally by: d026
Originally by: Boma Airaken Verone wins EvE. That is all.
so the only guy here bashing alliance warfare (the whole point of eve) wins eve?
Well I'm sorry, but Verone just wins.
YES I am in v7. I was there 10h straight in that big fight last saturday. Im not whining, lag is same to everyone, either am I not blaming you people for bringing 400 man fleet there, thus causing the 3min delay in... everything.
In the current system, only solution for taking over systems IS making massive fleets. It needs a total change, instances are not it. _______
GA out. |

Baugoti
Amarr Middle Finger Technology Red Moon Federation
|
Posted - 2007.07.30 06:11:00 -
[115]
doing this will get rid of roaming gangs as we know it.
Right now u have fleets that pack up and start roaming all over eve. By making these gangs go to separate servers gets rid of the whole point to roam. They can just go hey Hostile A. We want to fight we have 100.. Hostile A goes.. ok loading 100 into instance.. thank you for fighting.
Meanwhile.. somewhere in between Fleet A and Hostile A Space.. macro ratters and macro miners rejoice cuz no hostiles are going to come in because they just loaded up an instance and dint have to travel through. Mining gangs rejoice because they can mine 24/7 and flood the market with everything and before you know it i would be able to buy an Aeon for 10 isk.
It would also change pos warfare...
Group A usually warps to a pos and begins to fire. Group B comes to defend. With seperate servers or 'instances' would Group A just ask Group B to load a POS onto the server so they can shoot it.
I see your point and where you are coming from, but by doing it you will just kill everything about EvE.
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 06:12:00 -
[116]
Originally by: Great Artista
Originally by: d026 Edited by: d026 on 30/07/2007 06:08:26
Originally by: Great Artista
Originally by: d026
Originally by: Boma Airaken Verone wins EvE. That is all.
so the only guy here bashing alliance warfare (the whole point of eve) wins eve?
Well I'm sorry, but Verone just wins.
YES I am in v7. I was there 10h straight in that big fight last saturday. Im not whining, lag is same to everyone, either am I not blaming you people for bringing 400 man fleet there, thus causing the 3min delay in... everything.
In the current system, only solution for taking over systems IS making massive fleets. It needs a total change, instances are not it.
so whats then change then? also lagg is not an issue as long as you cant even logg in/load completely desync and cant load the system for 70mins...
Well its not instances for sure 
prove it:)
|

Arkios Odymei
D00M. Triumvirate.
|
Posted - 2007.07.30 06:12:00 -
[117]
Originally by: Verone Bunch of people who want to win so badly and can't face the horror of loss that they get the most MASSIVE blob of players they can[...]
Everyone jumps in, shock horror the server has a brainfart! Nodes die, babies cry, raptor jesus curses everyone, mission runners in Jita lose their CNR's to a Gursitas Arrogator because of a Tsunami of lag and node drops.
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
If CCP makes fleets stable, people will just think "OMG NOW WE CAN BLOB WITH MOAR PEOPLEZ! TEH SURVUR CAN HANDLE ANOTHAR 500 ON GRID!11ONE DEPLOY TEH TITAN!11"
That summs it up quite nicely, tbh. ------------------------------------------------------------------
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 06:13:00 -
[118]
Originally by: Baugoti doing this will get rid of roaming gangs as we know it.
Right now u have fleets that pack up and start roaming all over eve. By making these gangs go to separate servers gets rid of the whole point to roam. They can just go hey Hostile A. We want to fight we have 100.. Hostile A goes.. ok loading 100 into instance.. thank you for fighting.
Meanwhile.. somewhere in between Fleet A and Hostile A Space.. macro ratters and macro miners rejoice cuz no hostiles are going to come in because they just loaded up an instance and dint have to travel through. Mining gangs rejoice because they can mine 24/7 and flood the market with everything and before you know it i would be able to buy an Aeon for 10 isk.
It would also change pos warfare...
Group A usually warps to a pos and begins to fire. Group B comes to defend. With seperate servers or 'instances' would Group A just ask Group B to load a POS onto the server so they can shoot it.
I see your point and where you are coming from, but by doing it you will just kill everything about EvE.
No i dont see that this would have any inpact on roaming. You still can go to teh enemy system with 20-30 ships and kll theyre ratters..
.
|

Aridia Parker
|
Posted - 2007.07.30 06:13:00 -
[119]
Maybe a solution would be a functionality reduction along with the number of ships in the same grid.
So with every 20 ships more in the same grid everyone looses a high slot or something...One drone less with every 50 ships...at 100 ship u lose a high, med and low slot...Leading up to 500 where u basically can't use any item.
The scaling of the reduction-curve has to be aligned with the server calculation power of course.
That would reduce the lag by effects when a fight starts and makes the indefinite blobbing size dilemna (the thingy that if ccp comes up with a lag reduction even more ppl would blob so the circle goes on) irrelevant. I mean why would u blob if u can't shoot?
One flaw I found though in the idea. U could use that to defend POS and stations. Maybe they would stop working as well due to too many players. Which would lead in a camping of a system so the enemy can't build stuff....so they would have to distribute their facilities in multiple areas...hmmmm....Details have to be worked out on that one...but that sounds like more complexity which seems to be a common goal of eve with every patch anyway. :D
Of course it would not reduce the "1000 ppl in one system crash the server by just being there"-problem. But then again why would you blob with so many pilots when u can't shot anyway...
U could put that into the mmo perspective. Something like a space anomaly where the ships create too much radiation...that kinda stuff - the more creative storytellers might work out something better.
|

Great Artista
Caldari Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.07.30 06:14:00 -
[120]
Originally by: d026
Originally by: Great Artista
Originally by: d026 Edited by: d026 on 30/07/2007 06:08:26
Originally by: Great Artista
Originally by: d026
Originally by: Boma Airaken Verone wins EvE. That is all.
so the only guy here bashing alliance warfare (the whole point of eve) wins eve?
Well I'm sorry, but Verone just wins.
YES I am in v7. I was there 10h straight in that big fight last saturday. Im not whining, lag is same to everyone, either am I not blaming you people for bringing 400 man fleet there, thus causing the 3min delay in... everything.
In the current system, only solution for taking over systems IS making massive fleets. It needs a total change, instances are not it.
so whats then change then? also lagg is not an issue as long as you cant even logg in/load completely desync and cant load the system for 70mins...
Well its not instances for sure 
prove it:)
Its against the basic structure, which the game was built on; in Eve everything is connected. Massive fleefight keeps people off the belts, make some run for cover ect.
_______
GA out. |
| |
|
| Pages: 1 2 3 [4] 5 6 :: one page |
| First page | Previous page | Next page | Last page |