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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 11:32:00 -
[1]
Right now the nodes just CAN'T handle huge fleet engagements and it does not seem that the need for speed initiative did anything but force blobbing. Thus the only solutions are either to fight on dedicated server's who can handle 4-500 people at once (see Jita who can handle 600 people with quite ok performance since the last few patches) or have a limit on how many people can enter a system/node at once.
Having a limit of 200 people/node is reasonable i think but quite tricky to implement and probably just would **** off people who have to get in a specific system to get to they're assets. So for epic fleet engagements it would just be simpler to have a dedicated server where all participants jump to and then fight like in a tournaments (wow style). I know this sucks, no more sniping from behind, jumping out, use ueber tactics (at this point with this lagg/desync fest going on tactics became irrelevant anyway tbh)! BUT at least fighting would be possible! After the last 2-3 fleet engagements with 200-500 participants i just CAN'T see any other solution. Do you?
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Dread Phantom
Caldari Project-Chaos
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Posted - 2007.07.29 11:34:00 -
[2]
Edited by: Dread Phantom on 29/07/2007 11:35:04 How would it being instanced reduce lag, theres still 100s of people fighting, we are up against a problem with very limited hardware/software solutions and social solutions are unrealistic
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R3dSh1ft
Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.07.29 11:37:00 -
[3]
Its not so much the number of people but whats going on at the time.
When 200 battleships start firing on a POS, Jita would die like any other node.
All these calculations are being done server side (trajectory, damage multipliers including skills, gang bonus to shield, resistance calculation, now multiply that by 8 for each turret, and multiply it 200 times again for the number shooting, and then add the fact that each person there has to see whats going on all the time - the amount of computational power thats being utilised is just unreal.
DKOD - an awesome synchronised killing machine |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 11:40:00 -
[4]
Originally by: Dread Phantom Edited by: Dread Phantom on 29/07/2007 11:35:04 How would it being instanced reduce lag, theres still 100s of people fighting, we are up against a problem with very limited hardware/software solutions and social solutions are unrealistic
Im not sure how the nodes calculate whatever. But on a dedicated server there wont be any asteroids/rats/travelers to calculate. So its whole capacity could be dedicated to the actual fight. Also i would like like to point again to the Jita node which can support 700 people without causing to much lagg/desync/trouble:)
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RuleoftheBone
Minmatar Veto. Veto Corp
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Posted - 2007.07.29 11:43:00 -
[5]
-Eliminate super-caps from game. Period. -Eliminate POS-based sov rules and the associated sov-based cake and cookie structures. -Introduce a new BB-class ship that features the jump portal generator with a max of 25-50 ships pass-thru per portal generated. -Eliminate Empire-0.0 chokepoints by opening up the map and/or using exploration-based "hidden" star gates . -Eliminate static bubbles. -And so on to open up the game 
Sounds like fun to me. It won't happen due to too many pilots/alliances having too much invested in pixels...errr....I meant alliance infrastructure...but oh the possibilities .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Z3r0n
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 11:53:00 -
[6]
Maybe this would be a solution. And if the numbers are the problem then CCP could simply build a system so 100 (or 50) people from one alliance can join a fight with 100 (or 50) people from a hostile alliance and then fight on their own node which only must support the maximum of 200 (or 100) people.
It's simply not possible to balance the load properly as long as a system (or battlefield) doesn't have a maximum user cap. If you can bring as many people as you want then you can be sure that both the attackers and defenders will field as many people as they can.. resulting in huge blobs that crash the node. So maybe a player limit for battles (or battlefields as suggested by the OP) would be a sollution so we can at least pewpew again with more then small gangs and still have some fun.
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Frug
Zenithal Harvest
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Posted - 2007.07.29 12:07:00 -
[7]
Edited by: Frug on 29/07/2007 12:07:38
Originally by: R3dSh1ft
All these calculations are being done server side (trajectory, damage multipliers including skills, gang bonus to shield, resistance calculation, now multiply that by 8 for each turret, and multiply it 200 times again for the number shooting, and then add the fact that each person there has to see whats going on all the time - the amount of computational power thats being utilised is just unreal.
a) have you played video games? That's not actually a whole lot. Not for a dedicated machine.
b) the fact that each person has to see what's going on has little effect on the processing of the server. Bandwidth maybe, but I don't think the kind of lag eve gets is a bandwidth issue.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.07.29 12:14:00 -
[8]
Originally by: RuleoftheBone -Eliminate super-caps from game. Period. -Eliminate POS-based sov rules and the associated sov-based cake and cookie structures. -Introduce a new BB-class ship that features the jump portal generator with a max of 25-50 ships pass-thru per portal generated. -Eliminate Empire-0.0 chokepoints by opening up the map and/or using exploration-based "hidden" star gates . -Eliminate static bubbles. -And so on to open up the game 
Sounds like fun to me. It won't happen due to too many pilots/alliances having too much invested in pixels...errr....I meant alliance infrastructure...but oh the possibilities .
New to EVE huh ? Got 3 words for you QTF
goon = A fool, or someone considered silly |

Gutsani
D00M. Triumvirate.
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Posted - 2007.07.29 12:20:00 -
[9]
there is this drop down box on the login screen, select serentiy. onoes! its a instant pvp server 
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.07.29 12:20:00 -
[10]
Originally by: R3dSh1ft
All these calculations are being done server side (trajectory, damage multipliers including skills, gang bonus to shield, resistance calculation, now multiply that by 8 for each turret, and multiply it 200 times again for the number shooting, and then add the fact that each person there has to see whats going on all the time - the amount of computational power thats being utilised is just unreal.
But a dedicated battlefield could pre-load every participant before the battle even started, people would not have to wait a few minutes before the grid actually loads after warping to the fight's location, no node-crashes due to 200 people trying to activate a gate simultaneously...
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 12:23:00 -
[11]
Originally by: Gutsani there is this drop down box on the login screen, select serentiy. onoes! its a instant pvp server 
hmm u chinese? anyway dude i'm serious, if we want 400+ man fleet battles to actually happen and not crash the nodes ccp has to deliver a solution. i think instancing is quite a easy to implement one..
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Price Watcher
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Posted - 2007.07.29 12:51:00 -
[12]
CCP will almost certainly not shard the server. They are quite proud of their non-sharded status. It's one of the things that makes EVE unique.
I do hope they finally find an unsharded way to fix the lag.
Sound off. Turret Effects off. All other Effects off. Zoom out to where you can't see your ship or anyone else's.
Now you can fight, but you only get 1-2 frames per second.
Kind of takes the fun out of a fleet battle.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 12:56:00 -
[13]
Edited by: d026 on 29/07/2007 12:56:27
Originally by: Price Watcher CCP will almost certainly not shard the server. They are quite proud of their non-sharded status. It's one of the things that makes EVE unique.
I do hope they finally find an unsharded way to fix the lag.
Sound off. Turret Effects off. All other Effects off. Zoom out to where you can't see your ship or anyone else's.
Now you can fight, but you only get 1-2 frames per second.
Kind of takes the fun out of a fleet battle.
doesn't work sorry:)
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Verone
Veto Corp
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Posted - 2007.07.29 12:58:00 -
[14]
ahahahahahahaha
Instances...  
>>> THE BEAUTY OF NEW EDEN <<<
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 12:59:00 -
[15]
Originally by: Verone
ahahahahahahaha
Instances...  
got a better solution?
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Halo Jones
Caldari Oberon Incorporated
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Posted - 2007.07.29 13:00:00 -
[16]
Originally by: Price Watcher CCP will almost certainly not shard the server. They are quite proud of their non-sharded status. It's one of the things that makes EVE unique. I do hope they finally find an unsharded way to fix the lag. Sound off. Turret Effects off. All other Effects off. Zoom out to where you can't see your ship or anyone else's. Now you can fight, but you only get 1-2 frames per second. Kind of takes the fun out of a fleet battle.
Yes turn all off and zoom out so you can't see anything, then use your overview to play an excel based form of pvp, and claim its still a space game. I agree that you need to do the above to play competetively. The foundations of what information is processed and what information is sent to each player at all stages of the event that needs to be looked at. Squadron/Wing/Support targetting, formations and such could be utilised to allow people to focus fire, but in doing so brings in a new set of eqns, where a squadrdons firepower is calculated against the target, not every turret every damn shot etc, average things, and boost for use of fleets. Simplify the processing - cut the server side lag. Simplify the UI - cut the client side lag.
Some games actually come with a user friendly UI, even in modifiable formats, 4 years later eve still isn;t close to this. Last patch brought us even more clutter and difficultly in clear perception.
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reg keeper
The JORG Corporation FATAL Alliance
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Posted - 2007.07.29 13:01:00 -
[17]
There was a point in eve when we could go haed to head with 100 plus fleets and we would get lag for sure but not this cronic all stopping lets go have a smoke lads form of lag. If they can come up with anything to fix it i would be suprised as eve has grown by 20k since the days I first tried my hand in large scale fleet warfare. As for opening up eve its all ready happened some time back when they re mapped us away from yulai and opened exra gates to O.O The idea of getting rid of POS'S is never going to go well as its a major part of the tera forming future of eve. Hey let just fix the lag and stop adding more content to the game its allready a huge game no need to make it overweight.
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Z3r0n
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 13:02:00 -
[18]
Originally by: Price Watcher CCP will almost certainly not shard the server. They are quite proud of their non-sharded status. It's one of the things that makes EVE unique.
The other thing that makes EVE unique being the insufferable lag. 
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Price Watcher
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Posted - 2007.07.29 13:02:00 -
[19]
Originally by: Verone
ahahahahahahaha
Instances...  
Verone! You old pie-rat! Nice to see you're still active.
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Raevenor
GoonFleet GoonSwarm
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Posted - 2007.07.29 13:13:00 -
[20]
D026, shut up you don't know what the ****. Instances are not the answer.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 13:14:00 -
[21]
Originally by: Raevenor D026, shut up you don't know what the ****. Instances are not the answer.
so whats the answer smartass? i never said this the one and only solution. just one that would actually work right now!
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.29 13:18:00 -
[22]
Edited by: Hannobaal on 29/07/2007 13:18:41
Originally by: d026
Originally by: Verone
ahahahahahahaha
Instances...  
got a better solution?
I wouldn't call something that takes away what I like the most about the game a "solution". ------------------
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Verone
Veto Corp
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Posted - 2007.07.29 13:19:00 -
[23]
Originally by: d026
Originally by: Verone
ahahahahahahaha
Instances...  
got a better solution?
Wait until the exchange into Revelations is complete and all the new coding, graphics, physics and optimization is complete before whining?
More new hardware?
More dynamic resource allocation to distribute the server's processing power more adequately to those areas of the game environment that are having issues?
Realisation that CCP know there's an issue at times with performance, and that they're trying their hardest to overcome an ever-growing playerbase?
Remove killmails? That'd stop a big load of lag in fleet battles with so many mail deliveries... Oh no sorry, that'd prevent all the counterstrike migrants from declaring their leetness as they camp gates in their smartbombing capitals, or lead 200 man blobs in to shoot a control tower for five hours and declare how they "pwnt" their opposition.
To be honest, it's irony defined :
Bunch of people who want to win so badly and can't face the horror of loss that they get the most MASSIVE blob of players they can. In response their opponent says "omg moar damage!" and fields 150% their numbers.
Everyone jumps in, shock horror the server has a brainfart! Nodes die, babies cry, raptor jesus curses everyone, mission runners in Jita lose their CNR's to a Gursitas Arrogator because of a Tsunami of lag and node drops.
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
If CCP makes fleets stable, people will just think "OMG NOW WE CAN BLOB WITH MOAR PEOPLEZ! TEH SURVUR CAN HANDLE ANOTHAR 500 ON GRID!11ONE DEPLOY TEH TITAN!11"
Rinse and repeat cycle.
Maybe you could all just stop blobbing? Ever thought of that?
Oh no wait... just come to the Eve-Online forums instead, which incidentally are hosted on the SAME SERVER CLUSTER, and contribute even more to the lag and instability by whining how much CCP apparently suck, while failing to remember that without them, you wouldn't even know what the hell a Sensor Booster II was.
Alliance warfare never ceases to amuse me. It's like watching someone play Lemmings 
>>> THE BEAUTY OF NEW EDEN <<<
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Idaeus
Earned In Blood
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Posted - 2007.07.29 13:23:00 -
[24]
Originally by: Verone Maybe you could all just stop blobbing? Ever thought of that?
Not only should you Pay The ManÖ, but you should listen.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 13:24:00 -
[25]
it adds more than it takes away. we don't need to interact with that guy in jita if we have a 500+ fleet fight but we need a server who can handle teh calculations for the period of the fight. Because the regular nodes CAN'T handle those we need dedicated servers (instances) where the fight can happen.. it doesent substract much from the game but adds epic fleet warfare!
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.07.29 13:29:00 -
[26]
Originally by: Verone
Maybe you could all just stop blobbing? Ever thought of that?
You do realize that instancing would keep the numbers in an engagement down to managable levels?
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Raem Civrie
Sons of Enelaise Enelaise
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Posted - 2007.07.29 13:32:00 -
[27]
Originally by: Verone Maybe you could all just stop blobbing? Ever thought of that?
I think you kinda answered yourself why that won't happen, unless a unilateral agreement across the EVE political spectrum is reached on reducing blobbing... and then we still have the problem of taking down stuff like POS cyno jammers with anything less than 200 battleships :/
----
All you do is bark, you never meow |

Verone
Veto Corp
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Posted - 2007.07.29 13:33:00 -
[28]
Originally by: d026 we need dedicated servers (instances) where the fight can happen.. it doesent substract much from the game but adds epic fleet warfare!
If you believe this, then you really do have no idea what Eve is all about or what CCP are trying to achieve by creating a seamless game environment on one cluster.
The whole principle of using instances, shards, or any other form of environmental split from tranquility be it hardware or software goes against the fundemental principle of what Eve Online is.
If you want to play with instances, go raid some dungeon full of Orcs and Goblins for the Holy Shoes of Glarth'Rhphrl'phl (+7 to wtfpwn) for the 500th time in a week.
>>> THE BEAUTY OF NEW EDEN <<<
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 13:39:00 -
[29]
Originally by: Verone
Originally by: d026 we need dedicated servers (instances) where the fight can happen.. it doesent substract much from the game but adds epic fleet warfare!
If you believe this, then you really do have no idea what Eve is all about or what CCP are trying to achieve by creating a seamless game environment on one cluster.
The whole principle of using instances, shards, or any other form of environmental split from tranquility be it hardware or software goes against the fundemental principle of what Eve Online is.
If you want to play with instances, go raid some dungeon full of Orcs and Goblins for the Holy Shoes of Glarth'Rhphrl'phl (+7 to wtfpwn) for the 500th time in a week.
i give a **** about a single server if you cant play on it:)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 13:40:00 -
[30]
Originally by: Verone
Wait until the exchange into Revelations is complete and all the new coding, graphics, physics and optimization is complete before whining?
i'm playing the game NOW not in 2 years.
Originally by: Verone
Bunch of people who want to win so badly and can't face the horror of loss that they get the most MASSIVE blob of players they can. In response their opponent says "omg moar damage!" and fields 150% their numbers.
1. game mechanics force you to blob on many occasions. 2. its stupid if you try to appeal to peoples good consciences in a mmorpg just to field lesser numbers not hurting the nodes but die to the other blob. 3. we blob because game mechanics allow it and it is advantageous.
Originally by: Verone
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
im not whining im suggesting change, even tough i knew it wont be popular. you on teh otehr hand are trolling and flaming:)
Originally by: Verone
If CCP makes fleets stable, people will just think "OMG NOW WE CAN BLOB WITH MOAR PEOPLEZ! TEH SURVUR CAN HANDLE ANOTHAR 500 ON GRID!11ONE DEPLOY TEH TITAN!11"
No that wont happen because if you are instanced the server could reject any reinforcements if server load gets to high...
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 13:42:00 -
[31]
Edited by: d026 on 29/07/2007 13:42:44
Originally by: Verone
Originally by: Ogul
Originally by: Verone
Maybe you could all just stop blobbing? Ever thought of that?
You do realize that instancing would keep the numbers in an engagement down to managable levels?
By limiting the number of people allowed in there... Take this suituation :
Fleet A enters instance. Fleet B enters instance. Fleets fight. Death. Explosions. Smacktalk. Survivors leave.
Now, during this, Fleet C decides they want to come and rumble, because they don't really like fleet A, or B... oh no... they can't get into the instance, wtf full?!
What's this? Somewhere in Eve we're locked out of? A piece of game environment we can't use? Isn't this supposed to be a shardless, seamless single environment mmog where players can have an intricate effect on the political goings on inside the world?
So, an opportunity for a third party to get involved in a war with a surprise attack is negated...
Sorry, but that's not Eve, it just doesn't cut the mustard.
accept it eve cant handle the load. and im not gonna wait till they invent quantum computers to be actually able to play a 200 vs 200. eitehr instance or reduce gang size to 25 and sys cap to 50 people.
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Verone
Veto Corp
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Posted - 2007.07.29 13:44:00 -
[32]
Originally by: d026
Originally by: Verone
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
im not whining im suggesting change, even tough i knew it wont be popular. you on teh otehr hand are trolling and flaming:)
If I was flaming, trust me, I'd be a lot harsher. If I was trolling, I'd be telling you I think you suck etc, which I'm not.
Everyone is entitled to their opinion and while my attitude might come across as agressive, my point is perfectly valid.
The single environment we play in is one of the prime factors that I, and literally thousands of other people play Eve for.
Destroying that turns Eve-Online into just another MMOG, set in space, without elves and orcs.
>>> THE BEAUTY OF NEW EDEN <<<
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 13:44:00 -
[33]
Originally by: Verone
Originally by: Ogul
Originally by: Verone
Maybe you could all just stop blobbing? Ever thought of that?
You do realize that instancing would keep the numbers in an engagement down to managable levels?
By limiting the number of people allowed in there... Take this suituation :
Fleet A enters instance. Fleet B enters instance. Fleets fight. Death. Explosions. Smacktalk. Survivors leave.
Now, during this, Fleet C decides they want to come and rumble, because they don't really like fleet A, or B... oh no... they can't get into the instance, wtf full?!
What's this? Somewhere in Eve we're locked out of? A piece of game environment we can't use? Isn't this supposed to be a shardless, seamless single environment mmog where players can have an intricate effect on the political goings on inside the world?
So, an opportunity for a third party to get involved in a war with a surprise attack is negated...
Sorry, but that's not Eve, it just doesn't cut the mustard.
and by the way, right now, fleet c would not have any chance to enter the fight anyway due to completely overloaded nodes:)
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.07.29 13:44:00 -
[34]
Originally by: Verone
Sorry, but that's not Eve, it just doesn't cut the mustard.
Removing the lag without changing anything else? I am all for it.
It just doesn't work.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 13:45:00 -
[35]
Originally by: Verone
Originally by: d026
Originally by: Verone
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
im not whining im suggesting change, even tough i knew it wont be popular. you on teh otehr hand are trolling and flaming:)
If I was flaming, trust me, I'd be a lot harsher. If I was trolling, I'd be telling you I think you suck etc, which I'm not.
Everyone is entitled to their opinion and while my attitude might come across as agressive, my point is perfectly valid.
The single environment we play in is one of the prime factors that I, and literally thousands of other people play Eve for.
Destroying that turns Eve-Online into just another MMOG, set in space, without elves and orcs.
but how if both parties agree to go to a secure area for the time beeing? no harme done except for fleet c, who could actually request a invite to the instance to..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 13:46:00 -
[36]
Originally by: d026
Originally by: Verone
Originally by: d026
Originally by: Verone
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
im not whining im suggesting change, even tough i knew it wont be popular. you on teh otehr hand are trolling and flaming:)
If I was flaming, trust me, I'd be a lot harsher. If I was trolling, I'd be telling you I think you suck etc, which I'm not.
Everyone is entitled to their opinion and while my attitude might come across as agressive, my point is perfectly valid.
The single environment we play in is one of the prime factors that I, and literally thousands of other people play Eve for.
Destroying that turns Eve-Online into just another MMOG, set in space, without elves and orcs.
but how if both parties agree to go to a secure area for the time beeing? no harme done except for fleet c, who could actually request a invite to the instance to..
and i agree it takes aways some interesting tactical options. but somethimes after 6 hours warming up and sitting on gates flying 50 systems to the enemy you JUST WANT TO FIGHT AND NOT LAGG OUT!
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Verone
Veto Corp
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Posted - 2007.07.29 13:49:00 -
[37]
Regardless of the persistant whining with regards to server stability, what you're asking for is a fundemental change in the way Eve-Online is structured, how it's played and what effect a player can have on the game and it's environment.
Adding instances basically destroys everything CCP has broke their backs trying to achieve over the last four years (read a single shardless environment).
Basically what you're asking is for something that ulitmatley negates the basic structure and meaning of what Eve Online actually is.
Again, It's a bad idea.
>>> THE BEAUTY OF NEW EDEN <<<
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Verone
Veto Corp
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Posted - 2007.07.29 13:50:00 -
[38]
Edited by: Verone on 29/07/2007 13:50:26
Originally by: d026 but how if both parties agree to go to a secure area for the time beeing? no harme done except for fleet c, who could actually request a invite to the instance to..
"Hi, Can I please join your fleet fight so I can launch a surprise attack on you and your opposition?"
Please tell me that post was made in humor?
>>> THE BEAUTY OF NEW EDEN <<<
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Verone
Veto Corp
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Posted - 2007.07.29 13:54:00 -
[39]
Originally by: Price Watcher
Originally by: Verone
ahahahahahahaha
Instances...  
Verone! You old pie-rat! Nice to see you're still active.
I've been active for as long as I've played 
<3
>>> THE BEAUTY OF NEW EDEN <<<
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Ogul
Caldari ZiTek Deepspace Explorations Prime Orbital Systems
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Posted - 2007.07.29 13:54:00 -
[40]
Originally by: Verone
Regardless of the persistant whining with regards to server stability, what you're asking for is a fundemental change in the way Eve-Online is structured, how it's played and what effect a player can have on the game and it's environment.
You can hold up that shiny vision of how EVE should be all you want, but if it cannot be realized due to technical limitations it might just be time to adapt and find out what is realistically attainable.
Originally by: Verone
Adding instances basically destroys everything CCP has broke their backs trying to achieve over the last four years (read a single shardless environment).
Yes, they tried. And they failed.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Miki Fin
Gallente Independant Union of Rangers
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Posted - 2007.07.29 13:55:00 -
[41]
Originally by: Verone
Remove killmails? That'd stop a big load of lag in fleet battles with so many mail deliveries... Oh no sorry, that'd prevent all the counterstrike migrants from declaring their leetness as they camp gates in their smartbombing capitals, or lead 200 man blobs in to shoot a control tower for five hours and declare how they "pwnt" their opposition.
Funny you should say that, I've just posted an idea I had over in F&I. http://oldforums.eveonline.com/?a=topic&threadID=565664
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 13:56:00 -
[42]
Edited by: d026 on 29/07/2007 13:57:52
Originally by: Verone
Regardless of the persistant whining with regards to server stability, what you're asking for is a fundemental change in the way Eve-Online is structured, how it's played and what effect a player can have on the game and it's environment.
Adding instances basically destroys everything CCP has broke their backs trying to achieve over the last four years (read a single shardless environment).
Basically what you're asking is for something that ulitmatley negates the basic structure and meaning of what Eve Online actually is.
Again, It's a bad idea.
Besides that you want to denie us a enjoiable time in eve fleet fighting (after spending hours and hours of logistics in advance), you just dont get that superblobbs are just what eve is about RIGHT NOW. So ccp either has to completely change game mechanics in favour of small scale assaults (where they seem to fail to) or give us enough server resources to handle such huge fleets. Both would/will change how we play eve today.
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Verone
Veto Corp
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Posted - 2007.07.29 13:58:00 -
[43]
Edited by: Verone on 29/07/2007 13:58:50
Originally by: Ogul
Originally by: Verone
Adding instances basically destroys everything CCP has broke their backs trying to achieve over the last four years (read a single shardless environment).
Yes, they tried. And they failed.
You're still playing aren't you? along with 200,000 other people?
Ergo, they haven't failed.
>>> THE BEAUTY OF NEW EDEN <<<
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:01:00 -
[44]
Edited by: d026 on 29/07/2007 14:01:31
Originally by: Verone Edited by: Verone on 29/07/2007 13:58:50
Originally by: Ogul
Originally by: Verone
Adding instances basically destroys everything CCP has broke their backs trying to achieve over the last four years (read a single shardless environment).
Yes, they tried. And they failed.
You're still playing aren't you? along with 200,000 other people?
Ergo, they haven't failed.
sorry mate in regards to fleet warfare they have. if you don't agree you probably should join a bigger blobb once in a while.)
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Verone
Veto Corp
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Posted - 2007.07.29 14:03:00 -
[45]
Originally by: d026 So ccp either has to completely change game mechanics in favour of small scale assaults (where they seem to fail to)... ...Both would/will change how we play eve today.
I've been running small scale assaults for four years (read <50 people in gang). I've never had issues.
I've also been in some of the largest showings of capital fleets in game over the last couple of years, and been involved in a 8,000 man fight for an outpost over the space of two weeks.
Instancing the game would change a lot of people's attitudes toward playing it, and would drive a lot of people away.
Coupled with that, it would destroy the level of interaction that makes Eve the game it is.
Again... Nope, bad idea.
>>> THE BEAUTY OF NEW EDEN <<<
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Z3r0n
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:05:00 -
[46]
While I agree with Verone that it would be a huge loss to EVE and every player if the world were instanced, I also have to see the harsh facts that EVE has become worse and worse lag wise in the last years and now its reached a level that is inacceptable to me. I don't like the idea of instancing but I'm also not having any fun when I try and play the game as advertised on the box, homepage and in ads. "Huge fleet battles" my ass.
And no, you can't have my stuff. I'm not saying I wanna quit I just want to urge CCP to seriously concider the possibility that they are not capable (due to technical limitations) to supply the service as initially planned. Anything's better then these constant lag, desync and node-issues.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:07:00 -
[47]
Edited by: d026 on 29/07/2007 14:08:16
Originally by: Verone
Originally by: d026 So ccp either has to completely change game mechanics in favour of small scale assaults (where they seem to fail to)... ...Both would/will change how we play eve today.
I've been running small scale assaults for four years (read <50 people in gang). I've never had issues.
I've also been in some of the largest showings of capital fleets in game over the last couple of years, and been involved in a 8,000 man fight for an outpost over the space of two weeks.
Instancing the game would change a lot of people's attitudes toward playing it, and would drive a lot of people away.
Coupled with that, it would destroy the level of interaction that makes Eve the game it is.
Again... Nope, bad idea.
mate thats not what i meant. you dont take over a system with a 20-50 man gang these days. i also never have issues with a 20-50 man gang. but if you are going to take over a outpost you NEED numbers. so if ccp wont grant us epic 10000man fleets they have to give us REAL tools to be effective at disabling pos's with only 20 ships and at the same time deffend us from the 400 man blobb from the enemy trying to deffend theyre home space... and im not talking about crap like disabling station services...
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Verone
Veto Corp
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Posted - 2007.07.29 14:10:00 -
[48]
Originally by: d026
Originally by: Verone
Originally by: d026 So ccp either has to completely change game mechanics in favour of small scale assaults (where they seem to fail to)... ...Both would/will change how we play eve today.
I've been running small scale assaults for four years (read <50 people in gang). I've never had issues.
I've also been in some of the largest showings of capital fleets in game over the last couple of years, and been involved in a 8,000 man fight for an outpost over the space of two weeks.
Instancing the game would change a lot of people's attitudes toward playing it, and would drive a lot of people away.
Coupled with that, it would destroy the level of interaction that makes Eve the game it is.
Again... Nope, bad idea.
mate thats not what i meant. you dont take over a system with a 20-50 man gang these days. i also never have issues with a 20-50 man gang. but if you are going to take over a outpost you NEED numbers. so if wont grant us epic 10000man fleets they have to give us REAL tools to be effective at disabling pos's with only 20 ships and at the same time deffend us from the 400 man blobb from the enemy trying to deffend theyre home space... and im not talking about crap like disabling station services...
I've bolded the part of my post you quoted and seemed to have totally missed.
Motherships, titans, carrier blobs, fighter jockeying in a rifter, fleet fights in an abbaddon, shooting towers, shooting outposts. Done it. With 400 people on grid.
Lag has never bothered me, I've been involved in a node death before, several times in fact. It happens.
The issues are there, my point is that instancing isn't the way to solve them and will only drive people away from the game.
>>> THE BEAUTY OF NEW EDEN <<<
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:11:00 -
[49]
Originally by: Verone
Coupled with that, it would destroy the level of interaction that makes Eve the game it is.
Please accept the fact that right now there is often NO INTERACTION at all due to server side limitations..
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Asestorian
Minmatar Sebiestor tribe
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Posted - 2007.07.29 14:12:00 -
[50]
Edited by: Asestorian on 29/07/2007 14:12:51 I would quit EVE instantly if they put in instances, and I would never come back, because I would no longer trust CCP to make good decisions even if they removed the instances again.
My answer to this is the answer I give to people wanting to change game mechanics to stop ISK sellers. Stop screwing over the idea and basis of the game just because of a certain problem.
I agree with Verone here, wait till CCP have released their brand spanking new engine before you complain more about lag. Changing a fundamental part of the game is not a solution to lag. I don't have a solution myself, because I'm not the most technically competent person around (and you really need to be in order to make decisions about this stuff).
Edit: Also there is a massive amount of interaction in the game. The only problem comes with the superblob. That is one part of the game. I don't want to have the rest of it screwed over because of that.
---
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:12:00 -
[51]
Originally by: Verone
Originally by: d026
Originally by: Verone
Originally by: d026 So ccp either has to completely change game mechanics in favour of small scale assaults (where they seem to fail to)... ...Both would/will change how we play eve today.
I've been running small scale assaults for four years (read <50 people in gang). I've never had issues.
I've also been in some of the largest showings of capital fleets in game over the last couple of years, and been involved in a 8,000 man fight for an outpost over the space of two weeks.
Instancing the game would change a lot of people's attitudes toward playing it, and would drive a lot of people away.
Coupled with that, it would destroy the level of interaction that makes Eve the game it is.
Again... Nope, bad idea.
mate thats not what i meant. you dont take over a system with a 20-50 man gang these days. i also never have issues with a 20-50 man gang. but if you are going to take over a outpost you NEED numbers. so if wont grant us epic 10000man fleets they have to give us REAL tools to be effective at disabling pos's with only 20 ships and at the same time deffend us from the 400 man blobb from the enemy trying to deffend theyre home space... and im not talking about crap like disabling station services...
I've bolded the part of my post you quoted and seemed to have totally missed.
Motherships, titans, carrier blobs, fighter jockeying in a rifter, fleet fights in an abbaddon, shooting towers, shooting outposts. Done it. With 400 people on grid.
Lag has never bothered me, I've been involved in a node death before, several times in fact. It happens.
The issues are there, my point is that instancing isn't the way to solve them and will only drive people away from the game.
ok mate, lets work on a solution other than ionstancing then. im open to suggestions:)
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Verone
Veto Corp
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Posted - 2007.07.29 14:14:00 -
[52]
Originally by: d026
Please accept the fact that right now there is often NO INTERACTION at all due to server side limitations..
You're wrong, there's still interaction, or 0.0 space wouldn't be changing hands on a daily basis.
Titans wouldn't be dying if there was no interaction, motherships too. Fleets wouldn't be assembling and fighting, Eggs wouldn't be dropping for outposts, people wouldn't be claming sovreignty.
Eve is alive and kicking. Instancing would flatten years of work.
>>> THE BEAUTY OF NEW EDEN <<<
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:17:00 -
[53]
Originally by: Asestorian I would quit EVE instantly if they put in instances, and I would never come back, because I would no longer trust CCP to make good decisions even if they removed the instances again.
My answer to this is the answer I give to people wanting to change game mechanics to stop ISK sellers. Stop screwing over the idea and basis of the game just because of a certain problem.
I agree with Verone here, wait till CCP have released their brand spanking new engine before you complain more about lag. Changing a fundamental part of the game is not a solution to lag. I don't have a solution myself, because I'm not the most technically competent person around (and you really need to be in order to make decisions about this stuff).
sorry mate i wont accept that i just spent 8 hours drawing a plot, scouting 100 systems, using 100 cynofields to jump our carriers/dreads 50lightyears up in hostile space, holding on every gate for 5 minutes to let stragglers keep up, just to desync/crash/notabletologginagain at the destination gate!
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.07.29 14:18:00 -
[54]
Edited by: madaluap on 29/07/2007 14:19:31 I can remember a couple weeks ago when, with a total of 80-100 people max in local, we and the enemy totally desynched on jump in. I mwded 200 km (in a bs), while cap was still recharging and mwd not taking cap. I could still fire, but i could not stop my ship. We jumped in on 20-30 people with 20-30 people.
I relogged 3 times, before i could participate again. Its just that these are major fights for me and it just sucks when you pay for a game and you cannot even explore into fights bigger than 40-50 people activly fighting @ the same time. It just...sucks. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Miki Fin
Gallente Independant Union of Rangers
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Posted - 2007.07.29 14:20:00 -
[55]
Originally by: d026
Originally by: Asestorian I would quit EVE instantly if they put in instances, and I would never come back, because I would no longer trust CCP to make good decisions even if they removed the instances again.
My answer to this is the answer I give to people wanting to change game mechanics to stop ISK sellers. Stop screwing over the idea and basis of the game just because of a certain problem.
I agree with Verone here, wait till CCP have released their brand spanking new engine before you complain more about lag. Changing a fundamental part of the game is not a solution to lag. I don't have a solution myself, because I'm not the most technically competent person around (and you really need to be in order to make decisions about this stuff).
sorry mate i wont accept that i just spent 8 hours drawing a plot, scouting 100 systems, using 100 cynofields to jump our carriers/dreads 50lightyears up in hostile space, holding on every gate for 5 minutes to let stragglers keep up, just to desync/crash/notabletologginagain at the destination gate!
If eve is really that bad, why play?
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Asestorian
Minmatar Sebiestor tribe
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Posted - 2007.07.29 14:21:00 -
[56]
Look, I know lag sucks. It sucks massively. But we can't compromise the game and the potential fun it can bring because of it.
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Verone
Veto Corp
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Posted - 2007.07.29 14:24:00 -
[57]
Originally by: d026
ok mate, lets work on a solution other than ionstancing then. im open to suggestions:)
The scrapping of the need to drop a blob of towers for sovreignty, and the slimming down on a large scale of pos warfare and the ping pong effect with sovreignty.
A cut down on the fuelling requirements of towers without the need to have Sovreignty level 2.713-4/A Section 12.
Removal of the five day wait for sovreignty, which reduces the need for a large operation to stay static for so long.
Creating multiple objectives in different areas of a constellation needed simoultaneously to get sovreignty to break up a fleet into smaller more manageable groups.
The scrapping of the immense load that's created by a fleet fight by optimising code and cutting down on packet transfer between the client and server if possible.
Streamlining of the interface and coding that is used to control fighter drones, they cause massive lag.
Fixes to the overview and gang windows to make them at least semi-reliable.
More importantly. The ability to DESTROY an outpost. Too many of them are springing up, 0.0 is turning into empire space too fast for the playerbase to control it effectively.
I can think of lots more ways to change Eve, without resorting to cheap ideas that put it in the category of any other off the shelf MMOG.
Of course, I'm not a Developer, so whether these ideas are feasable are an entirely different matter.
>>> THE BEAUTY OF NEW EDEN <<<
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.07.29 14:24:00 -
[58]
Originally by: Miki Fin
Originally by: d026
Originally by: Asestorian I would quit EVE instantly if they put in instances, and I would never come back, because I would no longer trust CCP to make good decisions even if they removed the instances again.
My answer to this is the answer I give to people wanting to change game mechanics to stop ISK sellers. Stop screwing over the idea and basis of the game just because of a certain problem.
I agree with Verone here, wait till CCP have released their brand spanking new engine before you complain more about lag. Changing a fundamental part of the game is not a solution to lag. I don't have a solution myself, because I'm not the most technically competent person around (and you really need to be in order to make decisions about this stuff).
sorry mate i wont accept that i just spent 8 hours drawing a plot, scouting 100 systems, using 100 cynofields to jump our carriers/dreads 50lightyears up in hostile space, holding on every gate for 5 minutes to let stragglers keep up, just to desync/crash/notabletologginagain at the destination gate!
If eve is really that bad, why play?
Because CCP tends to make mistakes(just like everyone does). By showing the problems that CCP may or may not have thought of you are making the game better. Remember a lot of people just quit, a small percentage whines about it on the forums and stuff changes for the better..or worse . _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:31:00 -
[59]
Originally by: Asestorian Look, I know lag sucks. It sucks massively. But we can't compromise the game and the potential fun it can bring because of it.
sorry you are narrow-minded period!
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:38:00 -
[60]
Edited by: d026 on 29/07/2007 14:39:10
Originally by: Verone
Originally by: d026
ok mate, lets work on a solution other than ionstancing then. im open to suggestions:)
The scrapping of the need to drop a blob of towers for sovreignty, and the slimming down on a large scale of pos warfare and the ping pong effect with sovreignty.
A cut down on the fuelling requirements of towers without the need to have Sovreignty level 2.713-4/A Section 12.
Removal of the five day wait for sovreignty, which reduces the need for a large operation to stay static for so long.
Creating multiple objectives in different areas of a constellation needed simoultaneously to get sovreignty to break up a fleet into smaller more manageable groups.
The scrapping of the immense load that's created by a fleet fight by optimising code and cutting down on packet transfer between the client and server if possible.
Streamlining of the interface and coding that is used to control fighter drones, they cause massive lag.
Fixes to the overview and gang windows to make them at least semi-reliable.
More importantly. The ability to DESTROY an outpost. Too many of them are springing up, 0.0 is turning into empire space too fast for the playerbase to control it effectively.
I can think of lots more ways to change Eve, without resorting to cheap ideas that put it in the category of any other off the shelf MMOG.
Of course, I'm not a Developer, so whether these ideas are feasable are an entirely different matter.
thats all dandy and fancy etc.. but imho doesnt solve the blobbing issue. if we like to keep eve as it is we have to reduce gang size to max 50 people. and something like a stacking penalty for each target lock on a single ship. also other game mechanic changes to make it not favourable to blobb. i mean if i want to take down (or destroy) this outpost, why should i fields 50 people instead of 500?
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Asestorian
Minmatar Sebiestor tribe
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Posted - 2007.07.29 14:45:00 -
[61]
If you reduce the gang size people will just make more gangs. If you add a stacking penalty for each ship shooting another, it doesn't discourage blobbing, it encourages good tactics.
Also, I'm sorry I like the idea behind EVE and don't want to compromise it because of a technical problem. I guess that makes me narrow minded on the issue, but I don't care.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:46:00 -
[62]
Originally by: Asestorian If you reduce the gang size people will just make more gangs. If you add a stacking penalty for each ship shooting another, it doesn't discourage blobbing, it encourages good tactics.
Also, I'm sorry I like the idea behind EVE and don't want to compromise it because of a technical problem. I guess that makes me narrow minded on the issue, but I don't care.
so you rather keep it this way but unplayable. i dont get you rly:)
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Verone
Veto Corp
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Posted - 2007.07.29 14:47:00 -
[63]
Originally by: d026 i mean if i want to take down (or destroy) this outpost, why should i fields 50 people instead of 500?
and that my friend, is the ultimate question.
>>> THE BEAUTY OF NEW EDEN <<<
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Krugerrand
0utbreak
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Posted - 2007.07.29 14:54:00 -
[64]
And how will instancing fleet pvp resolve the issue of taking space?
"Alliance A contests [system name], do you wish to jump to fleet fight system?"
Alliance B - No
System stays in same hand?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:54:00 -
[65]
Originally by: Verone
Originally by: d026 i mean if i want to take down (or destroy) this outpost, why should i fields 50 people instead of 500?
and that my friend, is the ultimate question.
see there we are again, either reinforce nodes or kill the blobb. both would mean extrem changes to game mechanics and probably destroy eve as you love it today.. anyway its just not possible to keep eve as open ended as it is. ccp has to implement a limit on whats possible. the servers showed us for the past weeks that they are just not capable of handling what the players are doing in this open end sandbox. so there is need for change and imho soon (not in 2 years i wont be playing then for sure:)or 0.0 will become completely static and dull and the question is to if this wouldn't **** of more people than a convenient dedicated server where you can outsource your fighting for a short period of time..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 14:56:00 -
[66]
Edited by: d026 on 29/07/2007 14:57:33
Originally by: Krugerrand And how will instancing fleet pvp resolve the issue of taking space?
"Alliance A contests [system name], do you wish to jump to fleet fight system?"
Alliance B - No
System stays in same hand?
well dunno mate, some sort of penalty for not accepting the pewpew? automatic lose? not lose the system but selfdestruct all ships?:)
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Tarminic
Black Flame Industries
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Posted - 2007.07.29 14:58:00 -
[67]
Originally by: d026
Originally by: Verone
Originally by: d026 Uninformed dribble
Awesome Stuff
Verone, you have just given me hope for EVE's player base and humanity as well. Thankyou.
Originally by: d026 Im not sure how the nodes calculate whatever. But on a dedicated server there wont be any asteroids/rats/travelers to calculate. So its whole capacity could be dedicated to the actual fight. Also i would like like to point again to the Jita node which can support 700 people without causing to much lagg/desync/trouble:)
First of all, calculations for NPCs, asteroids, etcetera are very, very small compared to a fleet battle. I doubt that removing those would have any noticeable effect on fleet combat. Second of all, very few of the 700 people in Jita are shooting at each other, so that isn't a viable solution. Market lag is based primarily in DB access/update speeds, not server speed. Third of all, fleet lag increases on a polynomial basis. Do you know what this means? It means that 10 people involved in a fleet battle use X amount of processing power, but 20 people use 4X processing power. So instead of 100 people using ten times as much proccessing power as 10 people, it ends up being closer to 1000X. Currently, assuming that the server breaks at 700 people, doubling the hardware would only mean that it would break at around 950 people, not 1400. And no matter what the hardware of the server can handle, people will just blob harder until it breaks. ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite!
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Sniper Kalahari
Caldari Caldari Provisions
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Posted - 2007.07.29 15:00:00 -
[68]
I posted this over on features and ideas a month or so ago, and I think it's got legs. Mainly on the sam track as the OP.http://oldforums.eveonline.com/?a=topic&threadID=555280&page=1#3
************************************************** The public instancing solution.
1.) Fleet commander warps to location where "big" fleet fight is going to happen and hits the "create instance" button in the eve client. Now we would have to think about how this could be possibly exploited but the mechanic needs to be something either user initiated or possibly automatic maybe.
2.) The server then transfers a copy of the grid where the user hit the button onto a seperate server (a big one ). The grid would include all objects and ships, users etc into this new instance. (I could think of ways this could be abused but ho hum). So this would include a POS if thats where its at or warp gates etc etc. These would all be functional. In addition these seperate instancing servers could be a seperate farm which are only for these instances i.e. big fleet battles.
3.) The dungeon shows up on the local map as a warpable object. On warping to this object any ships/users enter the dungeon automatically. In addition anything warping/moving into this grid enters the dungeon. The important bit here is that ANYONE can enter the dungeon, its still open to any joe noob who cares to enter the grid. Its instanced but not private.
4.) Battle commences! The upside is that you get your major hardware horsepower in your fleet battle and these can easily be sectioned off for performance from other instances. Secondly the users who dont want to take part in your little party dont have to suffer the performance degredation of a huge amount of users in a single node.
5.) The teardown of the instance could be handled in either of two ways, again potential exploits need to be looked at... 1. The user who created the instance gets the option to tear it down... this is probably not a good plan. 2. The grid gets torn down after next DT or possibly after 30mins of inactivity (no ships in grid) within the grid in use. The teardown would involve copying back the new contents of the grid back to the node and destroying the instance. Note, that I dont know the architecture of EVE and it could be that the data for everything including its state is persisted at the database layer - which would make it even easier.
Classic case of scaling out being easier than finding performance in existing code.... So long as your architecture supports it
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Krugerrand
0utbreak
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Posted - 2007.07.29 15:00:00 -
[69]
Well, is there a timelimit on it? If contestation happens when you have no fleet formed to fight, you lose your ships anyway?
Will the contesting fleet have to chuck people out of the gang and only be able to match the numbers the defenders bring in order to achieve this?
To me, its a step away from consensual pvp and other Eve fundamentals, not to mention there is no guarantee lag will be removed from these instances if there are still 300+ on, its still a lot of people.
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Miki Fin
Gallente Independant Union of Rangers
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Posted - 2007.07.29 15:00:00 -
[70]
Originally by: Krugerrand And how will instancing fleet pvp resolve the issue of taking space?
"Alliance A contests [system name], do you wish to jump to fleet fight system?"
Alliance B - No
System stays in same hand?
Or, "Alliance A contests [system name], do you wish to jump to fleet fight system?"
Alliance B = Yes
Allaince B moves to fleet fight system and promptly cloaks forcing Alliance A to retreat or wait for days.
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Veiko
Caldari State War Academy
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Posted - 2007.07.29 15:00:00 -
[71]
To OP, Not signed.
To Verone /signed completely
Changing game isnt a solution. And we still have Rev3 which brings whole load of rewritting etc.
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Nuyan Zahedi
Amarr PIE Inc.
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Posted - 2007.07.29 15:01:00 -
[72]
Eve is already instanced. Yes, it is. It actually has around 5000+ instances. Although, just depends on how you use the word "instance" of course. ;)
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 15:01:00 -
[73]
Originally by: Tarminic
Originally by: d026
Originally by: Verone
Originally by: d026 Uninformed dribble
Awesome Stuff
Verone, you have just given me hope for EVE's player base and humanity as well. Thankyou.
Originally by: d026 Im not sure how the nodes calculate whatever. But on a dedicated server there wont be any asteroids/rats/travelers to calculate. So its whole capacity could be dedicated to the actual fight. Also i would like like to point again to the Jita node which can support 700 people without causing to much lagg/desync/trouble:)
First of all, calculations for NPCs, asteroids, etcetera are very, very small compared to a fleet battle. I doubt that removing those would have any noticeable effect on fleet combat. Second of all, very few of the 700 people in Jita are shooting at each other, so that isn't a viable solution. Market lag is based primarily in DB access/update speeds, not server speed. Third of all, fleet lag increases on a polynomial basis. Do you know what this means? It means that 10 people involved in a fleet battle use X amount of processing power, but 20 people use 4X processing power. So instead of 100 people using ten times as much proccessing power as 10 people, it ends up being closer to 1000X. Currently, assuming that the server breaks at 700 people, doubling the hardware would only mean that it would break at around 950 people, not 1400. And no matter what the hardware of the server can handle, people will just blob harder until it breaks.
not rly.. just add a limit on how many people could join the instance.. each 50/100/200 max. whatever teh server can handle. actually not much of a problem imho.
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Verone
Veto Corp
|
Posted - 2007.07.29 15:02:00 -
[74]
Originally by: d026
Originally by: Verone
Originally by: d026 i mean if i want to take down (or destroy) this outpost, why should i fields 50 people instead of 500?
and that my friend, is the ultimate question.
see there we are again, either reinforce nodes or kill the blobb. both would mean extrem changes to game mechanics and probably destroy eve as you love it today.. anyway its just not possible to keep eve as open ended as it is. ccp has to implement a limit on whats possible. the servers showed us for the past weeks that they are just not capable of handling what the players are doing in this open end sandbox. so there is need for change and imho soon (not in 2 years i wont be playing then for sure:)or 0.0 will become completely static and dull and the question is to if this wouldn't **** of more people than a convenient dedicated server where you can outsource your fighting for a short period of time..
I'm all for killing the blob.
Instancing is never the answer.
>>> THE BEAUTY OF NEW EDEN <<<
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Tarminic
Black Flame Industries
|
Posted - 2007.07.29 15:05:00 -
[75]
Originally by: d026 not rly.. just add a limit on how many people could join the instance.. each 50/100/200 max. whatever teh server can handle. actually not much of a problem imho.
Then it becomes a contest of whoever can get their guys in fastest, which will just lead to massive stalemates because if side A has 60% 0f the maximum capacity, side B with 40% isn't going to engage since they're outnumbered. ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.29 15:08:00 -
[76]
Quote: To me, its a step away from consensual pvp and other Eve fundamentals, not to mention there is no guarantee lag will be removed from these instances if there are still 300+ on, its still a lot of people.
same here mate.. but i really rather play anything else right now than constantly getting lagged out the game after hours of dedication to a op. so the trade off is reduced flexibility for maximized stability..
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Krugerrand
0utbreak
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Posted - 2007.07.29 15:13:00 -
[77]
Well I don't think Instancing is the answer to that problem, since I don't think it will remove the lag when you bring a large gang. Limiting gang size to 50 or so, won't work either. It limits it to 2 alliances fighting, screws over 3rd parties and may as well be a different game. Its not the kind of game I want.
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Liten Lisa
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Posted - 2007.07.29 15:16:00 -
[78]
Originally by: d026
Quote: To me, its a step away from consensual pvp and other Eve fundamentals, not to mention there is no guarantee lag will be removed from these instances if there are still 300+ on, its still a lot of people.
same here mate.. but i really rather play anything else right now than constantly getting lagged out the game after hours of dedication to a op. so the trade off is reduced flexibility for maximized stability..
Can I have your stuff?? |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.29 15:17:00 -
[79]
as an outbreak and your hit fast and hard run solo gankage tactics you are probably not that much affected by blobb issues anyway. so i can understand that you dont feel my pain:) (sorry if im completely wrong:)
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Krugerrand
0utbreak
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Posted - 2007.07.29 15:17:00 -
[80]
Edited by: Krugerrand on 29/07/2007 15:18:15
Originally by: d026 as an outbreak and your hit fast and hard run solo gankage tactics you are probably not that much affected by blobb issues anyway. so i can understand that you dont feel my pain:) (sorry if im completely wrong:)
Yes, we never do fleet fights...
edit: I lost several ships to lag and desyncs, I don't like it but I will still wouldn't want the game fundamentals to change.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 15:17:00 -
[81]
Originally by: Liten Lisa
Originally by: d026
Quote: To me, its a step away from consensual pvp and other Eve fundamentals, not to mention there is no guarantee lag will be removed from these instances if there are still 300+ on, its still a lot of people.
same here mate.. but i really rather play anything else right now than constantly getting lagged out the game after hours of dedication to a op. so the trade off is reduced flexibility for maximized stability..
Can I have your stuff??
can i shoot your pod?
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Sniper Kalahari
Caldari Caldari Provisions
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Posted - 2007.07.29 15:19:00 -
[82]
Originally by: Verone
I'm all for killing the blob.
Instancing is never the answer.
Eve is already instanced. Each system is an instance. The issue you have with it, is the notion of making them PRIVATE. What I would say is that instancing is cool, so long as they are PUBLIC and open to anyone.
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Liten Lisa
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Posted - 2007.07.29 15:19:00 -
[83]
Originally by: d026
Originally by: Liten Lisa
Originally by: d026
Quote: To me, its a step away from consensual pvp and other Eve fundamentals, not to mention there is no guarantee lag will be removed from these instances if there are still 300+ on, its still a lot of people.
same here mate.. but i really rather play anything else right now than constantly getting lagged out the game after hours of dedication to a op. so the trade off is reduced flexibility for maximized stability..
Can I have your stuff??
can i shoot your pod?
You could.. but we're not in the same instance
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.29 15:21:00 -
[84]
Originally by: Sniper Kalahari
Originally by: Verone
I'm all for killing the blob.
Instancing is never the answer.
Eve is already instanced. Each system is an instance. The issue you have with it, is the notion of making them PRIVATE. What I would say is that instancing is cool, so long as they are PUBLIC and open to anyone.
ok lets make them PUBLIC but then we have the problem again that the server cant handle it:) make them public with a 400 man limit then we got the problem that the quicker outnumbers the slower.. make them public with a limit for each side 3rd party cant join..
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 15:22:00 -
[85]
Originally by: Liten Lisa
Originally by: d026
Originally by: Liten Lisa
Originally by: d026
Quote: To me, its a step away from consensual pvp and other Eve fundamentals, not to mention there is no guarantee lag will be removed from these instances if there are still 300+ on, its still a lot of people.
same here mate.. but i really rather play anything else right now than constantly getting lagged out the game after hours of dedication to a op. so the trade off is reduced flexibility for maximized stability..
Can I have your stuff??
can i shoot your pod?
You could.. but we're not in the same instance
i dont have to i come to jita..
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Krugerrand
0utbreak
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Posted - 2007.07.29 15:22:00 -
[86]
which is why the idea doesn't work. You can't make it private.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.29 15:26:00 -
[87]
Originally by: Weavil Zun
Originally by: d026
Originally by: Liten Lisa
Originally by: d026
Originally by: Liten Lisa
Originally by: d026
Quote: To me, its a step away from consensual pvp and other Eve fundamentals, not to mention there is no guarantee lag will be removed from these instances if there are still 300+ on, its still a lot of people.
same here mate.. but i really rather play anything else right now than constantly getting lagged out the game after hours of dedication to a op. so the trade off is reduced flexibility for maximized stability..
Can I have your stuff??
can i shoot your pod?
You could.. but we're not in the same instance
i dont have to i come to jita..
You really are quite dense. Peace out.
can i have your stuff first?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.29 15:27:00 -
[88]
Originally by: Sniper Kalahari
Originally by: d026
Originally by: Sniper Kalahari
Originally by: Verone
I'm all for killing the blob.
Instancing is never the answer.
Eve is already instanced. Each system is an instance. The issue you have with it, is the notion of making them PRIVATE. What I would say is that instancing is cool, so long as they are PUBLIC and open to anyone.
ok lets make them PUBLIC but then we have the problem again that the server cant handle it:) make them public with a 400 man limit then we got the problem that the quicker outnumbers the slower.. make them public with a limit for each side 3rd party cant join..
Well OK, your always gonna reach a point where the numbers will nuke the server, but if there was a bunch of jita size servers whose only purpose in life was to host these public instance fleet fights it would be plenty better than it is now.
thats is quite my point:)
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Tarminic
Black Flame Industries
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Posted - 2007.07.29 15:58:00 -
[89]
Originally by: d026
Originally by: Sniper Kalahari Well OK, your always gonna reach a point where the numbers will nuke the server, but if there was a bunch of jita size servers whose only purpose in life was to host these public instance fleet fights it would be plenty better than it is now.
thats is quite my point:)
And while that would be nice, it won't happen because it would require two separate servers (one for the "instance" and one for the system) to constantly share all their player memory for purposes such at local chat. This would put a large enough strain on the network infrastructure that you would likely lose any gains made by dedicating a single server to a battle. To the absolute best of my knowledge (and I've researched this a bit actually), there is really no effective way to split load processing of a single system or battle across multiple nodes. ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |

Sniper Kalahari
Caldari Caldari Provisions
|
Posted - 2007.07.29 16:27:00 -
[90]
Originally by: Tarminic
Originally by: d026 thats is quite my point:)[/quote
And while that would be nice, it won't happen because it would require two separate servers (one for the "instance" and one for the system) to constantly share all their player memory for purposes such at local chat. This would put a large enough strain on the network infrastructure that you would likely lose any gains made by dedicating a single server to a battle. To the absolute best of my knowledge (and I've researched this a bit actually), there is really no effective way to split load processing of a single system or battle across multiple nodes.
I dont see another way tbh...The fact is that the current system has a single process running a system. This IS the bottleneck. Doesnt mean we cant beef the databases or network, but your single point of failure is having a 1:1 between a solar system and the process which runs it. Worse is that CCP chose to host multiple solar systems on a single physical machine. This is obviously done for financial reasons, as for the majority of time these systems are empty in deep 0.0 and other places. I can tell you something, changing this architecture will be expensive and time consuming. This leads to the effect we are seeing where the smallest atomic unit of code (the solar system) is hitting a wall in performance because it cannot scale up any further (jita) or because they cannot predict where the load is going to be (0.0 fleet battles). The other way to look at this is how a bunch of people on the forum do, which is looking for potential performance increases in areas of the architecture i.e refactoring for performance. This will never give you the same level of benefits a change in architecture would, and will always be costly.
To answer your questions specifically...
@d026 - A major lift in performance for not much cost (relatively) is always always worth it.
@tarminic - I guess we both dont know, but I believe its fairly unlikely that the network (the one which connects the servers together) is the bottleneck. Doubtful. I would also think that the traffic between servers could be minimised. What exactly would they have to talk about? chat channels? big deal.
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Tarminic
Black Flame Industries
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Posted - 2007.07.29 16:57:00 -
[91]
Originally by: Sniper Kalahari I guess we both dont know, but I believe its fairly unlikely that the network (the one which connects the servers together) is the bottleneck. Doubtful. I would also think that the traffic between servers could be minimised. What exactly would they have to talk about? chat channels? big deal.
Fair enough. 
The biggest question I would have is whether it's feasible from a software and hardware perspective to dedicate a single node to a specific grid in space by finding a way to share a single system between two nodes. To do this, I believe CCP would have to (re)design their servers so that market transactions, chat channels, and any system-wide actions are handled by one type of server, and all in-space interactions are handled by a second type. By segmenting the system-wide requirements and grid-wide requirements it might be possible to devote one node to a specific grid. Unfortunately, that node will still crap out when that single grid contains 700 people - it's only a partial solution. The next question is how can CCP develop a good algorithm and network architecture that would allow them to dynamically allocate these grid-specific servers, which is potentially an even more difficult undertaking. To facilitate this they may have to make sure every grid-specific and system-wide server was interconnected, which would massively increase both the physical size and cost of the network and the volume of traffic being handled. Unfortunately, that's the most I can conjecture without knowing things that only CCP network/DB admins are privy to.  ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |

Jewel Strain
|
Posted - 2007.07.29 17:23:00 -
[92]
oh how amazing, its sonday, the server is loaded with over 30k peole and it lags eventhough you and your friends decided to blob together and fight another huge blob??
tis cant't be, call the president, contact you layer, hell call tom cruise!!!
honestly, this problem can't be nwe to you or anyother lag whiner who hab been playing eve on a weekend before. whats the point to all this ranting, its kinda hard to imagine that huge fleet battles will be lagfree anytime soon just because of the hardware resources reqired to acomplish that.
but still here we are at page 4 of a "its sunday and hy fleet ballte lags" thread, i guess people won't ever get it =(
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RuleoftheBone
Minmatar Veto. Veto Corp
|
Posted - 2007.07.29 18:38:00 -
[93]
Edited by: RuleoftheBone on 29/07/2007 18:40:28 Edited by: RuleoftheBone on 29/07/2007 18:39:40 Edited by: RuleoftheBone on 29/07/2007 18:38:43
Originally by: General Apocalypse
Originally by: RuleoftheBone -Eliminate super-caps from game. Period. -Eliminate POS-based sov rules and the associated sov-based cake and cookie structures. -Introduce a new BB-class ship that features the jump portal generator with a max of 25-50 ships pass-thru per portal generated. -Eliminate Empire-0.0 chokepoints by opening up the map and/or using exploration-based "hidden" star gates . -Eliminate static bubbles. -And so on to open up the game 
Sounds like fun to me. It won't happen due to too many pilots/alliances having too much invested in pixels...errr....I meant alliance infrastructure...but oh the possibilities .
New to EVE huh ? Got 3 words for you QTF
Sorry...no idea what QTF means. And I would have expected a less silly response from a THEMM representative. How's Omist btw...oh wait..lose a bit of virtual pixel "property" did you ?
And QTF=3 letters...not words 
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.07.29 18:58:00 -
[94]
Edited by: Tortun Nahme on 29/07/2007 18:58:24
posting in an epic fail!
Real turtles tank armor. Real men fly Pink.
Nerfageddon |

KenDoll
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Posted - 2007.07.29 19:43:00 -
[95]
i wonder if with more programmers and some wizkid server guys ccp could come up with some sort of active monitoring program that would track large clusters of players moving through the solar system to shift server resource's on the fly to cope, tracking large groups of players as they move through gates to there eventual destination whilst stealing resources from empty area's.
im no programmer so dont lnych me if this is rediculous. 
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.07.29 19:54:00 -
[96]
Whatever the problems with current fleet battles may be (and I have flown in 100 man fleets and I don't agree that they are that bad if you have a half-way decent computer and a good connection), I simply can't think of something that turns the game into a game I would never play as a solution. A "solution" makes things better, it doesn't completely ruin them. A "disaster" would be a better description. ------------------
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Cregi
Intergalactic Technologies
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Posted - 2007.07.29 19:56:00 -
[97]
So what would fleet fights be over? would each instance be owned by someone? Say your fleet is going after a sov system would said system be taken out of regular eve and moved to the instance? How would SOV war work with your instance idea?
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Llerrad Gabemid
Minmatar
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Posted - 2007.07.29 20:16:00 -
[98]
instancing didn't make blobs better or worse in wow.
if you've played, consider open pvp town battles and such with the 40v40 bg. at 40v40, if evryones in the same area, it's about the same.
Ranch on my tossed salad please. |

Sniper Kalahari
Caldari Caldari Provisions
|
Posted - 2007.07.29 20:38:00 -
[99]
Edited by: Sniper Kalahari on 29/07/2007 20:39:49
Originally by: Cregi So what would fleet fights be over? would each instance be owned by someone? Say your fleet is going after a sov system would said system be taken out of regular eve and moved to the instance? How would SOV war work with your instance idea?
Its just an idea, but if you were a regular player.. it would look something like this.
* Your just going about your normal eve business, maybe your in a fleet fight and your heading for the POS which is under siege. * You enter system as normal (in tech speak this would you be moving to a crappy server probably running 2-3 systems) * You find the system fairly non-laggie, but theres 300 ppl in system. All good. * You then warp to your gang mates all already fighting at the POS having a great old time * As you reach the end of your warp-in, you get a eve black screen (basically a loading screen, the same as you get when moving system to system). You wait for maybe 20 seconds, but ultimately it depends on just how many peeps are at the POS (actually the grid) * As your screen comes back you arrive and everyone is there fightin and anything that grid functions as normal. Maybe this fight was at a gate or station, whatever. * You nearly die! you warp out to the nearest moon. As soon as warp starts and you move from the grid you get the black screen. Once it comes back (and it would be quick this time) you arrive at the moon no probs.
So the idea, is that grid in space becomes the instance for that particular timeframe, and its entirely public. You warp there and you enter the instance seamlessly (well as seamlessly as moving from system to system). The benefit is that the grid is being powered by a big server doing nothing else.
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Sniper Kalahari
Caldari Caldari Provisions
|
Posted - 2007.07.29 20:42:00 -
[100]
Originally by: KenDoll i wonder if with more programmers and some wizkid server guys ccp could come up with some sort of active monitoring program that would track large clusters of players moving through the solar system to shift server resource's on the fly to cope, tracking large groups of players as they move through gates to there eventual destination whilst stealing resources from empty area's.
im no programmer so dont lnych me if this is rediculous. 
Not quite a slam dunk, but theres a system called VMWare ESX Server which does something very similar. It allows you to virtualise a windows box and have more than 1 working on the same physical server. Better is that you can on the fly change how many processors or how much memory each one of these virtual windows boxes have just by clicking the mouse etc. The problem is that you've got the overhead of each windows box taking up valuable memory/cpu.
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Mr Friendly
That it Should Come to This
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Posted - 2007.07.29 22:14:00 -
[101]
Originally by: Verone
lots of 'wait and be patient.. CCP is trying.'
Umm, I came across a thread in game features while browsing. I was going to respond until I looked at the date. It was late 2004. He had a a pretty nice system for the time and was complaining about the lag and related issues. 3 years ago. 3 ... years ... ago. I bet he gave up waiting for CCP to fix the lag.
Why should we have to wait? Seriously, this is a pay-to-play game. I wouldn't still be here if I wasn't quite fond of Eve, but how long should we have to wait? Another 6 months? 1 year? That's assuming Eve properly offloads a lot of the client to the gpu and they really do something with the server. Since our clients are apparently 'dumb', major server optimizations have to be done to see a big reduction in the lag issues. I'm not so sanguine about CCP's ability to achieve that. They have great plans that somehow, sadly, fail in execution. No one is more sad about that than I.
I showed Eve to a friend the other day, and his main comment was... "nice graphics on that ship ... oh wait, so you usually zoom out like that? So, its red flashy-bits on the screen? Hmm..."... he was clearly nonplussed at how much time and effort I had invested in flashy red squares. Made me think ... I have a 2500$ system that plays WoW/FEAR/AO/SWG/Oblivion flawlessly with super high details and 1680 resolution yet I often need to have basically NO details on the screen in Eve so I can shoot at the aforementioned red flashies... Something is terribly wrong
Quote:
Remove killmails? That'd stop a big load of lag in fleet battles with so many mail deliveries...
a very good idea. maybe have a seperate server for mail/kmail etc?
Quote:
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
So lag only happens in major fleet ops? Get a grip. If CCP wants Eve to be one shard, I expect almost everywhere to run like butter (excepting Jita and the like, I guess). It doesn't; it bogs like a ***** for *seemingly* no reason in empty systems and sometimes runs great with 200 people in local. I don't know why, and I don't care... nor should I. I pay for a game, I expect it to work... that is all.
Quote:
Oh no wait... just come to the Eve-Online forums instead, which incidentally are hosted on the SAME SERVER CLUSTER, and contribute even more to the lag and instability by whining how much CCP apparently suck, while failing to remember that without them, you wouldn't even know what the hell a Sensor Booster II was.
It's not the end-user's fault Eve's forums are on the same servers as the game, m8. I shouldn't have to refrain from posting topics and responding to people because I might 'hurt the server'. It's not my job to keep the servers running smoothly. It's CCP's. That's why we pay for access.
I don't know why Eve lags like it does, and I don't care. I do know that lag has been part of Eve from the get-go. If it's still here after the graphics upgrade, I suggest we vote with our dollars. 4 years *should* have been enough time to fix problems other games don't so obviously suffer from.
cheers __________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |

Khorian
Gallente Excidium.
|
Posted - 2007.07.29 23:38:00 -
[102]
Edited by: Khorian on 29/07/2007 23:38:23 It almost sounds like anyone is shocked by this and like it is something new that nodes crumble or crash under 500+ people. Has been like this forever. Adapt and deal with it.
PS: Instances won't happen
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Talos Darkhart
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Posted - 2007.07.30 00:24:00 -
[103]
While I don't agree with the op entirely he is right that somthing needs to be done and saying wait for Revelations part45 or some new mythical engine overhall thats going to fix everything does not cut it.
CCP are masters of the carrot on a stick approach to customer service look back over the years and there has allways been somthing just around the corner that was going to fix the lag/node deaths/desynchs/ctd's and fleet combat in general.
There are 2 things that CCP will never do stop advertising massive fleet combat as part of EvE and shard/instance the server because these are 2 of CCP's biggest bragging points in any interviews or marketing and it is what brings a lot of us mugs.....I mean beta testers.....ahemm customers in.
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Mordarx
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2007.07.30 01:15:00 -
[104]
*sigh*
ok how many games do you know let 600 people slug it out in the same arena? WOW instances handle what? 60 ppl max maybe? The biggest issue is not whats going on but keeping 600 clients in sync over a laggy Internet. My average latency to TQ is 300ms, so it takes 150ms for a message to my client to get to the server and vice versa. Thats over 1/10th of a second lost already and multiply that over 600 clients with massive variations of latency and you get some real sync issues.
The other issue is that the are using x86 hardware on the server. In the end its one thread per CPU (well a modern cpu may handle more) and some tasks are very hard to split into separate threads without interprocess communication issues. Before that turns into a discussion over 'they should have used blah technology' thats a lot of investment in an unknown platform that has never been used in gaming before, and you try and find developers for blah technology. I am not talking platform here as much as CPU architecture.
Basically, this has never been done before. There is no tried and tested solution. Most of the suggestions I've seen in this thread are either already handled or would make no damn difference. Don't expect a dev response.
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VinceNoir
Amarr The Rapture
|
Posted - 2007.07.30 01:28:00 -
[105]
Edited by: VinceNoir on 30/07/2007 01:28:37
Originally by: d026 Edited by: d026 on 29/07/2007 14:57:33
Originally by: Krugerrand And how will instancing fleet pvp resolve the issue of taking space?
"Alliance A contests [system name], do you wish to jump to fleet fight system?"
Alliance B - No
System stays in same hand?
well dunno mate, some sort of penalty for not accepting the pewpew? automatic lose? not lose the system but selfdestruct all ships?:)
Are you taking the ****? Do you realise how much this would change (ruin) Eve? This is one of the dumbest things ever posted on GD and that's saying something. How about instead of running to the forums about how **** CCP's game is you either quit and go back to Wow/EQ/pointy hatted beard elf game # 765 instances or accept that everyone suffers from the same lag, CCP are aware of the issue and just wait for the fix.
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Mr Friendly
That it Should Come to This
|
Posted - 2007.07.30 03:32:00 -
[106]
Originally by: VinceNoir Edited by: VinceNoir on 30/07/2007 01:28:37
Originally by: d026 Edited by: d026 on 29/07/2007 14:57:33
Originally by: Krugerrand And how will instancing fleet pvp resolve the issue of taking space?
"Alliance A contests [system name], do you wish to jump to fleet fight system?"
Alliance B - No
System stays in same hand?
well dunno mate, some sort of penalty for not accepting the pewpew? automatic lose? not lose the system but selfdestruct all ships?:)
Are you taking the ****? Do you realise how much this would change (ruin) Eve? This is one of the dumbest things ever posted on GD and that's saying something. How about instead of running to the forums about how **** CCP's game is you either quit and go back to Wow/EQ/pointy hatted beard elf game # 765 instances or accept that everyone suffers from the same lag, CCP are aware of the issue and just wait for the fix.
the odd bit about Eve is so many of us respond to lag threads by saying, 'OMG, noob..STFU and go back to WoW, you stupid NightElf!!!Elentyone!'.
Stop for a moment and stop defending CCP. They make a great game, but ... seriously... it lags A LOT. At least acknowledge it, and stop calling newbies idiots for coming to Eve and expecting a lag-free game. Sheesh... what did they expect after all? A smooth gaming experience? LOL NOOB 
The fact that other games do it has nothing to do with expectations about Eve accomplishing the same.. oh no... that would be silly.
That we bring the Blob to combat a POS is how CCP has engineered the game. If the server cannot handle the game when it runs according to how the game is engineered, we should not be defending the intent\ of CCP, but demanding they make good on their promises. No one made CCP structure the game so blobs and major fleet battles are the easiest ways ways to accomplish the mechanics CCP has put in place.
Don't blame the players... we just play the game someone else made. And we pay for it every month. __________________________________________________ FOLD. The Ultimate PVP. It really is Us vs. Them. clicky |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 04:09:00 -
[107]
Originally by: VinceNoir Edited by: VinceNoir on 30/07/2007 01:28:37
Originally by: d026 Edited by: d026 on 29/07/2007 14:57:33
Originally by: Krugerrand And how will instancing fleet pvp resolve the issue of taking space?
"Alliance A contests [system name], do you wish to jump to fleet fight system?"
Alliance B - No
System stays in same hand?
well dunno mate, some sort of penalty for not accepting the pewpew? automatic lose? not lose the system but selfdestruct all ships?:)
Are you taking the ****? Do you realise how much this would change (ruin) Eve? This is one of the dumbest things ever posted on GD and that's saying something. How about instead of running to the forums about how **** CCP's game is you either quit and go back to Wow/EQ/pointy hatted beard elf game # 765 instances or accept that everyone suffers from the same lag, CCP are aware of the issue and just wait for the fix.
i rather adapt to a new smooth running enjoyable but different eve than stick with this unplayable laggfest.
|

Mordarx
VersaTech Interstellar Ltd. SMASH Alliance
|
Posted - 2007.07.30 05:30:00 -
[108]
Originally by: Mr Friendly
the odd bit about Eve is so many of us respond to lag threads by saying, 'OMG, noob..STFU and go back to WoW, you stupid NightElf!!!Elentyone!'.
Stop for a moment and stop defending CCP. They make a great game, but ... seriously... it lags A LOT. At least acknowledge it, and stop calling newbies idiots for coming to Eve and expecting a lag-free game. Sheesh... what did they expect after all? A smooth gaming experience? LOL NOOB 
The fact that other games do it has nothing to do with expectations about Eve accomplishing the same.. oh no... that would be silly.
That we bring the Blob to combat a POS is how CCP has engineered the game. If the server cannot handle the game when it runs according to how the game is engineered, we should not be defending the intent\ of CCP, but demanding they make good on their promises. No one made CCP structure the game so blobs and major fleet battles are the easiest ways ways to accomplish the mechanics CCP has put in place.
Don't blame the players... we just play the game someone else made. And we pay for it every month.
Well, I just thought of a game mechanic that stops blobbing: LAG.
Dear Noobs/Whiners
Eve allows you to create massive fleets but be prepared to fall out of the latency tree and hit every branch on the way down.
|

Kishu
MASS Ministry Of Amarrian Secret Service
|
Posted - 2007.07.30 05:37:00 -
[109]
instances... because fleet battles never expand to another system or move to chase the enemy/get to the next pos/outpost, gotta get more ships..
How would one propose to instance a game where people are constantly moving around during the battle(s)?
|

Terra Rizing
M34t p0p s1ckle Manufacturing
|
Posted - 2007.07.30 05:45:00 -
[110]
Originally by: Verone
Wait until the exchange into Revelations is complete and all the new coding, graphics, physics and optimization is complete before whining?
More new hardware?
More dynamic resource allocation to distribute the server's processing power more adequately to those areas of the game environment that are having issues?
Realisation that CCP know there's an issue at times with performance, and that they're trying their hardest to overcome an ever-growing playerbase?
Remove killmails? That'd stop a big load of lag in fleet battles with so many mail deliveries... Oh no sorry, that'd prevent all the counterstrike migrants from declaring their leetness as they camp gates in their smartbombing capitals, or lead 200 man blobs in to shoot a control tower for five hours and declare how they "pwnt" their opposition.
To be honest, it's irony defined :
Bunch of people who want to win so badly and can't face the horror of loss that they get the most MASSIVE blob of players they can. In response their opponent says "omg moar damage!" and fields 150% their numbers.
Everyone jumps in, shock horror the server has a brainfart! Nodes die, babies cry, raptor jesus curses everyone, mission runners in Jita lose their CNR's to a Gursitas Arrogator because of a Tsunami of lag and node drops.
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
If CCP makes fleets stable, people will just think "OMG NOW WE CAN BLOB WITH MOAR PEOPLEZ! TEH SURVUR CAN HANDLE ANOTHAR 500 ON GRID!11ONE DEPLOY TEH TITAN!11"
Rinse and repeat cycle.
Maybe you could all just stop blobbing? Ever thought of that?
Oh no wait... just come to the Eve-Online forums instead, which incidentally are hosted on the SAME SERVER CLUSTER, and contribute even more to the lag and instability by whining how much CCP apparently suck, while failing to remember that without them, you wouldn't even know what the hell a Sensor Booster II was.
Alliance warfare never ceases to amuse me. It's like watching someone play Lemmings 
Verone, thank you for that post. Couldn't have said it any better. --------------------------------
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 05:54:00 -
[111]
Originally by: Kishu instances... because fleet battles never expand to another system or move to chase the enemy/get to the next pos/outpost, gotta get more ships..
How would one propose to instance a game where people are constantly moving around during the battle(s)?
you then have to make the best with what you've got in your fleet on a specific grid. removes one tactical layer but adds another one. in the end the result is more fighting, less lag, less moving which imho is good anyway..
|

Boma Airaken
Yurai-Tenshin Zaibatsu
|
Posted - 2007.07.30 05:55:00 -
[112]
Verone wins EvE. That is all.
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 05:58:00 -
[113]
Originally by: Boma Airaken Verone wins EvE. That is all.
so the only guy here bashing alliance warfare (the whole point of eve) wins eve?
|

Great Artista
Caldari Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.07.30 06:03:00 -
[114]
Originally by: d026
Originally by: Boma Airaken Verone wins EvE. That is all.
so the only guy here bashing alliance warfare (the whole point of eve) wins eve?
Well I'm sorry, but Verone just wins.
YES I am in v7. I was there 10h straight in that big fight last saturday. Im not whining, lag is same to everyone, either am I not blaming you people for bringing 400 man fleet there, thus causing the 3min delay in... everything.
In the current system, only solution for taking over systems IS making massive fleets. It needs a total change, instances are not it. _______
GA out. |

Baugoti
Amarr Middle Finger Technology Red Moon Federation
|
Posted - 2007.07.30 06:11:00 -
[115]
doing this will get rid of roaming gangs as we know it.
Right now u have fleets that pack up and start roaming all over eve. By making these gangs go to separate servers gets rid of the whole point to roam. They can just go hey Hostile A. We want to fight we have 100.. Hostile A goes.. ok loading 100 into instance.. thank you for fighting.
Meanwhile.. somewhere in between Fleet A and Hostile A Space.. macro ratters and macro miners rejoice cuz no hostiles are going to come in because they just loaded up an instance and dint have to travel through. Mining gangs rejoice because they can mine 24/7 and flood the market with everything and before you know it i would be able to buy an Aeon for 10 isk.
It would also change pos warfare...
Group A usually warps to a pos and begins to fire. Group B comes to defend. With seperate servers or 'instances' would Group A just ask Group B to load a POS onto the server so they can shoot it.
I see your point and where you are coming from, but by doing it you will just kill everything about EvE.
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 06:12:00 -
[116]
Originally by: Great Artista
Originally by: d026 Edited by: d026 on 30/07/2007 06:08:26
Originally by: Great Artista
Originally by: d026
Originally by: Boma Airaken Verone wins EvE. That is all.
so the only guy here bashing alliance warfare (the whole point of eve) wins eve?
Well I'm sorry, but Verone just wins.
YES I am in v7. I was there 10h straight in that big fight last saturday. Im not whining, lag is same to everyone, either am I not blaming you people for bringing 400 man fleet there, thus causing the 3min delay in... everything.
In the current system, only solution for taking over systems IS making massive fleets. It needs a total change, instances are not it.
so whats then change then? also lagg is not an issue as long as you cant even logg in/load completely desync and cant load the system for 70mins...
Well its not instances for sure 
prove it:)
|

Arkios Odymei
D00M. Triumvirate.
|
Posted - 2007.07.30 06:12:00 -
[117]
Originally by: Verone Bunch of people who want to win so badly and can't face the horror of loss that they get the most MASSIVE blob of players they can[...]
Everyone jumps in, shock horror the server has a brainfart! Nodes die, babies cry, raptor jesus curses everyone, mission runners in Jita lose their CNR's to a Gursitas Arrogator because of a Tsunami of lag and node drops.
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
If CCP makes fleets stable, people will just think "OMG NOW WE CAN BLOB WITH MOAR PEOPLEZ! TEH SURVUR CAN HANDLE ANOTHAR 500 ON GRID!11ONE DEPLOY TEH TITAN!11"
That summs it up quite nicely, tbh. ------------------------------------------------------------------
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 06:13:00 -
[118]
Originally by: Baugoti doing this will get rid of roaming gangs as we know it.
Right now u have fleets that pack up and start roaming all over eve. By making these gangs go to separate servers gets rid of the whole point to roam. They can just go hey Hostile A. We want to fight we have 100.. Hostile A goes.. ok loading 100 into instance.. thank you for fighting.
Meanwhile.. somewhere in between Fleet A and Hostile A Space.. macro ratters and macro miners rejoice cuz no hostiles are going to come in because they just loaded up an instance and dint have to travel through. Mining gangs rejoice because they can mine 24/7 and flood the market with everything and before you know it i would be able to buy an Aeon for 10 isk.
It would also change pos warfare...
Group A usually warps to a pos and begins to fire. Group B comes to defend. With seperate servers or 'instances' would Group A just ask Group B to load a POS onto the server so they can shoot it.
I see your point and where you are coming from, but by doing it you will just kill everything about EvE.
No i dont see that this would have any inpact on roaming. You still can go to teh enemy system with 20-30 ships and kll theyre ratters..
.
|

Aridia Parker
|
Posted - 2007.07.30 06:13:00 -
[119]
Maybe a solution would be a functionality reduction along with the number of ships in the same grid.
So with every 20 ships more in the same grid everyone looses a high slot or something...One drone less with every 50 ships...at 100 ship u lose a high, med and low slot...Leading up to 500 where u basically can't use any item.
The scaling of the reduction-curve has to be aligned with the server calculation power of course.
That would reduce the lag by effects when a fight starts and makes the indefinite blobbing size dilemna (the thingy that if ccp comes up with a lag reduction even more ppl would blob so the circle goes on) irrelevant. I mean why would u blob if u can't shoot?
One flaw I found though in the idea. U could use that to defend POS and stations. Maybe they would stop working as well due to too many players. Which would lead in a camping of a system so the enemy can't build stuff....so they would have to distribute their facilities in multiple areas...hmmmm....Details have to be worked out on that one...but that sounds like more complexity which seems to be a common goal of eve with every patch anyway. :D
Of course it would not reduce the "1000 ppl in one system crash the server by just being there"-problem. But then again why would you blob with so many pilots when u can't shot anyway...
U could put that into the mmo perspective. Something like a space anomaly where the ships create too much radiation...that kinda stuff - the more creative storytellers might work out something better.
|

Great Artista
Caldari Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.07.30 06:14:00 -
[120]
Originally by: d026
Originally by: Great Artista
Originally by: d026 Edited by: d026 on 30/07/2007 06:08:26
Originally by: Great Artista
Originally by: d026
Originally by: Boma Airaken Verone wins EvE. That is all.
so the only guy here bashing alliance warfare (the whole point of eve) wins eve?
Well I'm sorry, but Verone just wins.
YES I am in v7. I was there 10h straight in that big fight last saturday. Im not whining, lag is same to everyone, either am I not blaming you people for bringing 400 man fleet there, thus causing the 3min delay in... everything.
In the current system, only solution for taking over systems IS making massive fleets. It needs a total change, instances are not it.
so whats then change then? also lagg is not an issue as long as you cant even logg in/load completely desync and cant load the system for 70mins...
Well its not instances for sure 
prove it:)
Its against the basic structure, which the game was built on; in Eve everything is connected. Massive fleefight keeps people off the belts, make some run for cover ect.
_______
GA out. |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 06:16:00 -
[121]
Originally by: Arkios Odymei
Originally by: Verone Bunch of people who want to win so badly and can't face the horror of loss that they get the most MASSIVE blob of players they can[...]
Everyone jumps in, shock horror the server has a brainfart! Nodes die, babies cry, raptor jesus curses everyone, mission runners in Jita lose their CNR's to a Gursitas Arrogator because of a Tsunami of lag and node drops.
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
If CCP makes fleets stable, people will just think "OMG NOW WE CAN BLOB WITH MOAR PEOPLEZ! TEH SURVUR CAN HANDLE ANOTHAR 500 ON GRID!11ONE DEPLOY TEH TITAN!11"
That summs it up quite nicely, tbh.
no we do not have to discuss human behavour here. we play a game and in this game we are blobbing and contine to blobb as long as tehre arent any serious game changes.
|

Great Artista
Caldari Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.07.30 06:17:00 -
[122]
I like the fact that people try to come up with ideas to solve the problem, but I think we all agree that this just wasnt it.
 _______
GA out. |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 06:18:00 -
[123]
Originally by: Great Artista
Originally by: d026
Originally by: Great Artista
Originally by: d026 Edited by: d026 on 30/07/2007 06:08:26
Originally by: Great Artista
Originally by: d026
Originally by: Boma Airaken Verone wins EvE. That is all.
so the only guy here bashing alliance warfare (the whole point of eve) wins eve?
Well I'm sorry, but Verone just wins.
YES I am in v7. I was there 10h straight in that big fight last saturday. Im not whining, lag is same to everyone, either am I not blaming you people for bringing 400 man fleet there, thus causing the 3min delay in... everything.
In the current system, only solution for taking over systems IS making massive fleets. It needs a total change, instances are not it.
so whats then change then? also lagg is not an issue as long as you cant even logg in/load completely desync and cant load the system for 70mins...
Well its not instances for sure 
prove it:)
Its against the basic structure, which the game was built on; in Eve everything is connected. Massive fleefight keeps people off the belts, make some run for cover ect.
sorry nothing is forever there needs to be change. especially if due to lack of game design the it gets completely unplayable every 2nd weekend.
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 06:20:00 -
[124]
Originally by: Great Artista I like the fact that people try to come up with ideas to solve the problem, but I think we all agree that this just wasnt it.

we dont need utopic ideas. we need a solution fixing this game as soon as possible. instancing fleets for a couple of minutes for the duration of the fight imho is teh way to go. in 2-3 years if they rescripted the whole code they can remove them again:)
|

Iva Soreass
FireStar Inc FATAL Alliance
|
Posted - 2007.07.30 06:31:00 -
[125]
<3 and /salute verone, he is so right on so many levels.
I was violated by BackDoor Bandit :*( www.firestar-online.com |

Great Artista
Caldari Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.07.30 06:38:00 -
[126]
Originally by: d026 instancing fleets for a couple of minutes for the duration of the fight imho is teh way to go.
What makes you think that everyone wants to take part in massive fleet fights, Im all comfy here, sitting on the POS in a system WE own. That is exactly the problem with instancing.
Im not gonna move, you better come and get me. Unfortunatelly, you need 400 peeps to do that. _______
GA out. |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 06:44:00 -
[127]
again for the people who don't have any common sense:
Quote: Wait until the exchange into Revelations is complete and all the new coding, graphics, physics and optimization is complete before whining?
how long? till 2009?
Quote: More new hardware?
More dynamic resource allocation to distribute the server's processing power more adequately to those areas of the game environment that are having issues?
there istnt much to do except complete recoding eve on the very basic lvl. eve is allready runnign on ramdrives.. so i-o is at a complete max. redesigning the whole basic source would take ages imho! im not willing to wait that long.
Quote: Realisation that CCP know there's an issue at times with performance, and that they're trying their hardest to overcome an ever-growing playerbase?
Time? How much time? Playing a unplayable game till 2010?
Quote: Remove killmails? That'd stop a big load of lag in fleet battles with so many mail deliveries...
Good idea, but i dont think they have a huge influence on the server performance anyway.
Quote: Oh no sorry, that'd prevent all the counterstrike migrants from declaring their leetness as they camp gates in their smartbombing capitals, or lead 200 man blobs in to shoot a control tower for five hours and declare how they "pwnt" their opposition.
Stoopid dogmatism on how we should play the game.
Quote: To be honest, it's irony defined : Bunch of people who want to win so badly and can't face the horror of loss that they get the most MASSIVE blob of players they can. In response their opponent says "omg moar damage!" and fields 150% their numbers.
Everyone jumps in, shock horror the server has a brainfart! Nodes die, babies cry, raptor jesus curses everyone, mission runners in Jita lose their CNR's to a Gursitas Arrogator because of a Tsunami of lag and node drops.
Cue massive whining on Eve-O about how CCP suck and their crap servers are killing the game, when in fact it's the 500 people too scared about losing a fight out in the middle of nowhere that have caused the issue.
Whining about whining and more dogmatism.
Quote: If CCP makes fleets stable, people will just think "OMG NOW WE CAN BLOB WITH MOAR PEOPLEZ! TEH SURVUR CAN HANDLE ANOTHAR 500 ON GRID!11ONE DEPLOY TEH TITAN!11"
If there is a limit player/node/instance this wont happen.
Quote: Maybe you could all just stop blobbing? Ever thought of that?
Attempt to appeal to good conciseness which always fails. We play this game to "win" and exploit every opportunity to do so. If we trough this crash the servers there need to be game changes NOW!
Quote: Oh no wait... just come to the Eve-Online forums instead, which incidentally are hosted on the SAME SERVER CLUSTER, and contribute even more to the lag and instability by whining how much CCP apparently suck, while failing to remember that without them, you wouldn't even know what the hell a Sensor Booster II was.
Not my fault how CCP hosts they're board. Again whine about a whine..
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 06:45:00 -
[128]
Originally by: Great Artista
Originally by: d026 instancing fleets for a couple of minutes for the duration of the fight imho is teh way to go.
What makes you think that everyone wants to take part in massive fleet fights, Im all comfy here, sitting on the POS in a system WE own. That is exactly the problem with instancing.
Im not gonna move, you better come and get me. Unfortunatelly, you need 400 peeps to do that.
because you had invited fallen souls, m-pire, fatal each alliance with tehyr won 100 man gang. Dont blame us for blobbing, its just how the game works..
|

Great Artista
Caldari Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.07.30 07:26:00 -
[129]
Originally by: d026
because you had invited fallen souls, m-pire, fatal each alliance with tehyr won 100 man gang.

Quote: Dont blame us for blobbing, its just how the game works..
Unfortunatelly it does work that way, and Im not blaming anyone. _______
GA out. |

Baugoti
Amarr Middle Finger Technology Red Moon Federation
|
Posted - 2007.07.30 07:27:00 -
[130]
I remember a time when 20-30 man groups against 20-30 man groups would crash the server. Back then the milestone for logins was 12k people. Now we have on average 23k people on the server at any given time... and for the most part two 20-30 man gangs dont crash the server anymore. Eventually the technology would catch up to the super fleets.
but that brings a problem of when more people show up to the game and fleets are even larger.
instead of instancing they could.... sigh... get a second server for playing. Where new accounts are created on that, and even give an option to let people move there accounts over to it. X amount of players can move to the new server and start a new economy there ect. But that again would defeat the basis on what EvE was created on.
Also what happens when the fights are over. Im sure there would be multiple fleet battles going on at the same time on seperate servers... when they end all those hundreds of people would log back into the main server at the same time. Would that not cause nodes to go down. Even if pilots who blew up left before everyone else did.. when the fight was over those left would then go back into the server, and a Cue system in my opinion would just cause myself to not even want to be in a fleet battle for fear of having to wait an hour to play again.
Again i see where you are coming from but i can just see many more problems coming around if this is done.
And i dont want to sound repetative because i know a lot of people have said this, but this will make EvE just like 90% of the other MMO's out there. And what makes EvE great is that it is its own entity and not a copy of others.
|

shuckstar
Gallente Hauling hogs Genesis Industrial Foundation
|
Posted - 2007.07.30 07:56:00 -
[131]
Originally by: Verone
Sorry, but that's not Eve, CCP just doesn't cut the mustard.
Fixed
|

Gariuys
Evil Strangers Inc.
|
Posted - 2007.07.30 08:03:00 -
[132]
Verone said it all... can't believe there's an actual discussion on this topic.
Having a fight that prevents others from joining in that fight cause they're not part of the fight when it started is so completely against what EVE is, it's not even funny.
Go play CS.
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 08:07:00 -
[133]
Originally by: Gariuys Verone said it all... can't believe there's an actual discussion on this topic.
Having a fight that prevents others from joining in that fight cause they're not part of the fight when it started is so completely against what EVE is, it's not even funny.
Go play CS.
sorry but right now the game/server/coding does not support this open end approach. if you fail to see this i'm not sure how we can help you.. but leaving the game unplayable as it is, is just not an option!
|

Amarria Black
Clan Anthraxx
|
Posted - 2007.07.30 08:11:00 -
[134]
Originally by: d026
Originally by: Gariuys Verone said it all... can't believe there's an actual discussion on this topic.
Having a fight that prevents others from joining in that fight cause they're not part of the fight when it started is so completely against what EVE is, it's not even funny.
Go play CS.
sorry but right now the game/server/coding does not support this open end approach. if you fail to see this i'm not sure how we can help you.. but leaving the game unplayable as it is, is just not an option!
Sorry, but right now blobbing is not required for overall gameplay, you just insist upon doing it. If you fail to see this, I'm not sure how we can help you, but bashing your head against a wall repeatedly and demanding CCP put in padding is just not an option.
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 08:15:00 -
[135]
so anyway we have to reduce eves flexibility. if there is no limit on the nodes it will always come to overload. if we heavily force small gang combat and penalize large gangs for using more than 50/100(?) ships there is no place for the 3rd party aswell, due to the fact that the 3rd party would get penalized to hell. in the end, eve will never function properly without limitations to gang sizes. so either that or instancing. we cant have both, endless possibilities and stable performance.. at least not with the current eve coding/server architecture.
|

Sniper Kalahari
Caldari Caldari Provisions
|
Posted - 2007.07.30 08:18:00 -
[136]
What I find most amusing is the inability of most to read the actual ideas being put forward.
If the OP (or me) had called the thread "Server Reinforcement for Fleet Combat" then I reckon the majority of ppl would be for it lol
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 08:18:00 -
[137]
Edited by: d026 on 30/07/2007 08:24:04
Originally by: Amarria Black
Originally by: d026
Originally by: Gariuys Verone said it all... can't believe there's an actual discussion on this topic.
Having a fight that prevents others from joining in that fight cause they're not part of the fight when it started is so completely against what EVE is, it's not even funny.
Go play CS.
sorry but right now the game/server/coding does not support this open end approach. if you fail to see this i'm not sure how we can help you.. but leaving the game unplayable as it is, is just not an option!
Sorry, but right now blobbing is not required for overall gameplay, you just insist upon doing it. If you fail to see this, I'm not sure how we can help you, but bashing your head against a wall repeatedly and demanding CCP put in padding is just not an option.
sorry we dont have to argue this. blobbign is fact! either ccp implements means to prevent blobbing or it will occur no matter what. And as long as it its possible to blobb i expect CCP to be able to deliver a node where its possible to fight. Especially if per game design its often needed to blobb (eg taking out a pos).
|

Jessica Lorelei
Minmatar Vitae Mecha
|
Posted - 2007.07.30 08:26:00 -
[138]
no to private instancing
yes to fixing lag
yes to fixing the blob problem, prefereably with more support for individual ship roles and tactics.
NO TO SLEEPING WITH VERONE, get out of his pants damnit lol.
|

Sniper Kalahari
Caldari Caldari Provisions
|
Posted - 2007.07.30 08:28:00 -
[139]
I seem to vaguely remember a thread just like this....   
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.07.30 08:28:00 -
[140]
Edited by: d026 on 30/07/2007 08:29:50
Originally by: Jessica Lorelei no to private instancing
yes to fixing lag
yes to fixing the blob problem, prefereably with more support for individual ship roles and tactics.
NO TO SLEEPING WITH VERONE, get out of his pants damnit lol.
anyway what i don't get... if we fix the blob, it will keep much more people off the fight than a private instance:9 and if you check Sniper Kalahari suggestions, the instances dont have to be private at all..
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Jessica Lorelei
Minmatar Vitae Mecha
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Posted - 2007.07.30 08:30:00 -
[141]
large fleets doesn't have to equal blob.
watch films about space battles, they don't blob each other they use battle tactics.
all we see in eve is concentrating fire, its not exactly fun.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.30 08:33:00 -
[142]
Edited by: d026 on 30/07/2007 08:33:52
Originally by: Jessica Lorelei large fleets doesn't have to equal blob.
watch films about space battles, they don't blob each other they use battle tactics.
all we see in eve is concentrating fire, its not exactly fun.
thats completely not my issue. i dont care about concentrated fire. i care about beeing able to logg in and have a fight rather than getting lagged out/desynced/kicked off the server. anyway destroy the blobb means to reduce its size because the server cant handle 400 people on the same grid shooting each other. if we have fixed the rudimentary basic stuff we can go on and talk about tactics and stuff and how fights could be more fun for everybody:)
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.07.30 08:34:00 -
[143]
Verone is Win. -
I wish I was a three foot female doll with a watering can and heterochromatic eyes. |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.30 08:34:00 -
[144]
Originally by: Crumplecorn Verone is Win.
and you are Lose:)
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Jessica Lorelei
Minmatar Vitae Mecha
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Posted - 2007.07.30 08:38:00 -
[145]
Originally by: Crumplecorn Verone is Win.
sycophant
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.30 08:41:00 -
[146]
Originally by: Jessica Lorelei
Originally by: Crumplecorn Verone is Win.
sycophant
lets make a beat out of him:O
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Dr Slaughter
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.30 10:35:00 -
[147]
Originally by: Aridia Parker Maybe a solution would be a functionality reduction along with the number of ships in the same grid.
What, like, when the average grid cpu load of the last 2 minutes >= 95%, damage in that grid is turned off? When avr. grid cpu load (2 mins) >= 99% all drones are returned to cargo and ships are randomly translocated (in groups of 20) to systems in neigbouring nodes...
Personally I wish when a node can't 'take it anymore' they would simply disable damage (so no petitions needed) and allow us to re-locate our ships back to 1 of 3 nominated fall-back locations.
oh, and fix desync.. obviously :)
Originally by: fire 59 Arguing with stupid people is like trying to bite your own elbow.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.30 10:56:00 -
[148]
Originally by: Dr Slaughter
Originally by: Aridia Parker Maybe a solution would be a functionality reduction along with the number of ships in the same grid.
What, like, when the average grid cpu load of the last 2 minutes >= 95%, damage in that grid is turned off? When avr. grid cpu load (2 mins) >= 99% all drones are returned to cargo and ships are randomly translocated (in groups of 20) to systems in neigbouring nodes...
Personally I wish when a node can't 'take it anymore' they would simply disable damage (so no petitions needed) and allow us to re-locate our ships back to 1 of 3 nominated fall-back locations.
oh, and fix desync.. obviously :)
no what he meant was something like that the server only calculates the damage for one turret/ship then multiply this ammount by fitted guns/ship for example..
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Ovno ConSyquence
Amarr The Plebians
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Posted - 2007.07.30 11:02:00 -
[149]
Right, 1st off i gave up after the second page so i don't know if this has been suggested yet....
Rather than complex instanceing etc... which could change the way the game works, would it not be better to just be able to ask the devs to move a system/constelation/region to a more powerful node for the duration of a war, so that when you know there are going to be large battles there over the next couple of weeks the devs can vbe prepaired and assign more resources at the next downtime?
I admit its not as quick and adaptable but it would mean that any large campaigns had it a lot better than they do now.... |

Dr Slaughter
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.30 11:20:00 -
[150]
Originally by: Ovno ConSyquence Right, 1st off i gave up after the second page so i don't know if this has been suggested yet....
Rather than complex instanceing etc... which could change the way the game works, would it not be better to just be able to ask the devs to move a system/constelation/region to a more powerful node for the duration of a war, so that when you know there are going to be large battles there over the next couple of weeks the devs can vbe prepaired and assign more resources at the next downtime?
I admit its not as quick and adaptable but it would mean that any large campaigns had it a lot better than they do now....
That would require them to move it at DT but it doesn't solve the issue as they don't have a node that can handle the biggest battles and until they can distribute grid load across multiple CPUs and servers they can't do much. Really we should just stop blobbing and fix it ourselves but it's too tempting to sit looking at the login prompt isn't it? 
Originally by: fire 59 Arguing with stupid people is like trying to bite your own elbow.
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Ovno ConSyquence
Amarr The Plebians
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Posted - 2007.07.30 14:58:00 -
[151]
Originally by: Dr Slaughter Really we should just stop blobbing and fix it ourselves but it's too tempting to sit looking at the login prompt isn't it? 
I've always thought asking us to stop blobbing is like asking us to bring knives to a gun fight...
I mean why would anyone ever want to not bring the most effective force they have to the battle?
It's just bad tactics.... |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.07.30 15:05:00 -
[152]
Originally by: Ovno ConSyquence
Originally by: Dr Slaughter Really we should just stop blobbing and fix it ourselves but it's too tempting to sit looking at the login prompt isn't it? 
I've always thought asking us to stop blobbing is like asking us to bring knives to a gun fight...
I mean why would anyone ever want to not bring the most effective force they have to the battle?
It's just bad tactics....
you are completely right. nobody is ver going to stop blobbing. especially while defending a system. i mean if you can field 400 ships you are guaranteed to keep the system by lagging out the attackers who have to jump in first...
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Clean
Acceptable Losses
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Posted - 2007.07.30 15:12:00 -
[153]
The only solution that allways worked with eve 
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