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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fendahl

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Posted - 2007.07.29 19:45:00 -
[1]
It seems that the static data has been ported from our internal server to sisi already. The static update was supposed to have been accompanied by a dev blog, but I guess our overworked QA department forgot to inform me in advance. I'll try and see if we can get it out tomorrow to give a bit of perspective (and juicy details?) on the Khanid mk II changes, but keep in mind that the stats are subject to change as with everything else on sisi, though I hope not (modulo the flavor text of course).
I'm happy that you seem to like the changes for the most part and it makes me feel a bit less bummed about being rescued from a mountain side less than 24hrs ago 
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Dei
Amarr Guiders' Of Light
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Posted - 2007.07.29 19:53:00 -
[2]
New dev blog \o/
Why were you on a mountain side, and how did you get stuck? Should've fitted more nanofibers and less plates. ---
The true master paralyses his opponent, leaving him vulnerable to attack |

Camilo Cienfuegos
EP0CH
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Posted - 2007.07.29 19:59:00 -
[3]
Clearly, you weren't stabbed.
Looking forward to the Khanid changes. For once, I made a good prediction on where the dev's would go!
Signed, A missile ***** spec'd in Amarr ships. -- Don't take the carebears out of empire - take the empire out of carebears! |

Death Kill
Caldari direkte
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Posted - 2007.07.29 20:02:00 -
[4]
Nice to read stuff from the CCP crew 
Originally by: myself The Amarr templar joke is a joke stupid people can laugh at. Its the joke any dumb person can laugh at.
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Tamoko
Damage Unlimited Inc
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Posted - 2007.07.29 20:07:00 -
[5]
Originally by: CCP Fendahl It seems that the static data has been ported from our internal server to sisi already. The static update was supposed to have been accompanied by a dev blog, but I guess our overworked QA department forgot to inform me in advance. I'll try and see if we can get it out tomorrow to give a bit of perspective (and juicy details?) on the Khanid mk II changes, but keep in mind that the stats are subject to change as with everything else on sisi, though I hope not (modulo the flavor text of course).
I'm happy that you seem to like the changes for the most part and it makes me feel a bit less bummed about being rescued from a mountain side less than 24hrs ago 
Very, very happy with the changes. Major props, CCP.
Hope all is well with you and your... err, mountain, Fendahl.
Khanid Mk-II: http://i13.tinypic.com/688zvjk.jpg http://i11.tinypic.com/5ycekb8.jpg |

Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.07.29 20:09:00 -
[6]
Definitely looking forward to that Blawg. 
Originally by: CCP Fendahl
I'm happy that you seem to like the changes for the most part and it makes me feel a bit less bummed about being rescued from a mountain side less than 24hrs ago 
Better than -not- being rescued probably. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Otheym Suhuy
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Posted - 2007.07.29 20:12:00 -
[7]
You. Are. My. HERO.
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Ridjeck Thome
The Older Gamers R0ADKILL
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Posted - 2007.07.29 20:13:00 -
[8]
you should never feel bad about being rescued from a mountainside - Its not being rescued that should cause you the problem.
can I add my thanks to the Dev team (and sarmaul) for helping add some flavour to Amarr - does it extend to battleships?
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.07.29 20:17:00 -
[9]
Apreciate the changes. But where is the blackening of the Apoc and faction ships for the Khanid LP store? 
(Yeah yeah I know, getting offered a finger and ripping off the arm... so what? We have been waiting sooooo long! )
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Vandervecken Smith
Coreli Corporation Corelum Syndicate
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Posted - 2007.07.29 20:20:00 -
[10]
At this point the only other additional thing necessary is to Free Sarmaul!!!111oneone
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2007.07.29 20:23:00 -
[11]
Other than making these ships HAM or rocket only, instead of light/rocket or heavy/HAM like all other ships, this gets a preliminary thumbs up.
Raptor and Ares Fix |

Tamoko
Damage Unlimited Inc
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Posted - 2007.07.29 20:29:00 -
[12]
I can appreciate the reason for making them short range... I don't want to wrestle the one thing the poor Caldari missile sluggers have going for them: long range.
Khanid Mk-II: http://i13.tinypic.com/688zvjk.jpg http://i11.tinypic.com/5ycekb8.jpg |

inSpirAcy
The Solopwnmobiles Derek Knows Us
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Posted - 2007.07.29 20:31:00 -
[13]
I'm quite vocal in my criticism of changes to modules and ships on, *ahem*, other forums. But you guys rightly deserve praise here for implementing these changes and breathing a new and interesting lease of life into the Khanid line-up. I'm even happy with the restriction to rockets and HAMs and I think it complements the Khanid ship strengths (tanking) well.
Well done. Even if it was a year late. 
(I couldn't resist...)
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Myndpyre Ryche
Body Count Inc. Mercenary Coalition
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Posted - 2007.07.29 20:42:00 -
[14]
Very impressed with the changes so far, but please consider making the damage bonuses to "EMP Only"
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n0thing
omen.
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Posted - 2007.07.29 21:07:00 -
[15]
Originally by: Myndpyre Ryche Very impressed with the changes so far, but please consider making the damage bonuses to "EMP Only"
Yep, otherwise, Sacri can be more worth to fly then Cerberus? ---
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Kai Lae
Gallente Shiva Morsus Mihi
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Posted - 2007.07.29 21:18:00 -
[16]
That'll never happen. Caldari are overpriced due to their PvE ability. These ships are not that hot for PvE, though I predict they'll be nice for PvP.
Raptor and Ares Fix |

Deva Blackfire
Citadel of dark arts
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Posted - 2007.07.29 21:29:00 -
[17]
Originally by: n0thing
Originally by: Myndpyre Ryche Very impressed with the changes so far, but please consider making the damage bonuses to "EMP Only"
Yep, otherwise, Sacri can be more worth to fly then Cerberus?
Nah. Cerb still has way better tank for missions while still having better damage (gistii+3x BCU). Sacri that wants to tank needs to forfeit damage and other way round. Ofc you can always shieldtank sacri... but with 10-15km range on missiles you arent going anywhere.
And multiple damage types are good bonus (+ lets amarr NPC in guristas/angel space ;p)
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EvilPhog
Amarr Art of War Cult of War
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Posted - 2007.07.29 21:46:00 -
[18]
I await with much anticipation...
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Ash Vincetti
Agony Unleashed Agony Empire
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Posted - 2007.07.29 21:58:00 -
[19]
Edited by: Ash Vincetti on 29/07/2007 21:59:18 About damn time, tbh. No need to make the changes EM only, the fact that the bonuses are to rockets & HAMS make them different from Caldari already.
Hybrids (Split between races): Caldari - Rails Gallente - Blasters --- Projecties: Minmatar Lasers: Amarr --- Missiles (split between races): Guided: Caldari (Standards, Heavies, Cruises) Unguided: Amarr (Rockets, HAMs, Does this mean we get Sieges on the Apoc?) --- Minmatar: Gets Missiles as split bonuses, drones auxiliary Amarr: Get drones as auxiliary damage (for either missile-based, or laser based ships) Caldari: Get drones as auxiliary Minmatar: Get drones as primary damage dealer on several ships.
===
Interestind direction in weapon systems. I wonder if CCP will follow through, and rebalance some things. -----
free bree! |

Sylek
Amarr Sybrite Inc.
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Posted - 2007.07.29 22:13:00 -
[20]
Yeah, thanks for this. Due to no dev blog being released I had time to rid myself of all my Khanid ships before everyone noticed it.
To be quite honest I'd like to see how you see these ships being used. Close range missiles spammers? Rockets and HAMs are very bad missiles and are usually only used by ships that have range bonuses to missiles, something none of the Khanid ships have. These changes look cool and innovative but I don't see them working ingame. Amarrian ships are slow and pulse lasers have to biggest optimal of all the short range guns. This is why I don't really see the reason for giving us the shortest range missiles.
I've pretty much lost all faith that Amarr ever be made nice, it does seem that whoever is thinking up these changes is trying more to be innovative and cool rather than actually making the ships good.
Also, don't consider making the damage bonuses "EM only". Caldari mostly get a bonus to kinetic, but their bonus applies to all missiles, while our bonus applies to all damage types but only the worst of missiles, the short ranged ones.
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.07.29 22:17:00 -
[21]
Originally by: Sylek Yeah, thanks for this. Due to no dev blog being released I had time to rid myself of all my Khanid ships before everyone noticed it.
To be quite honest I'd like to see how you see these ships being used. Close range missiles spammers? Rockets and HAMs are very bad missiles and are usually only used by ships that have range bonuses to missiles, something none of the Khanid ships have. These changes look cool and innovative but I don't see them working ingame. Amarrian ships are slow and pulse lasers have to biggest optimal of all the short range guns. This is why I don't really see the reason for giving us the shortest range missiles.
I've pretty much lost all faith that Amarr ever be made nice, it does seem that whoever is thinking up these changes is trying more to be innovative and cool rather than actually making the ships good.
Also, don't consider making the damage bonuses "EM only". Caldari mostly get a bonus to kinetic, but their bonus applies to all missiles, while our bonus applies to all damage types but only the worst of missiles, the short ranged ones.
Cant u just see how insanely good that sacrilege can be? Fit a dual web and camp a gate. U use zero cap to fire missiles, you have a great tanking bonus and on top of that u got a cap recharge bonus. Cant u see that can be uber.
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Julius Romanus
Free Space Development Cartel
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Posted - 2007.07.29 22:19:00 -
[22]
Originally by: Queen Hopy
Originally by: Sylek Yeah, thanks for this. Due to no dev blog being released I had time to rid myself of all my Khanid ships before everyone noticed it.
To be quite honest I'd like to see how you see these ships being used. Close range missiles spammers? Rockets and HAMs are very bad missiles and are usually only used by ships that have range bonuses to missiles, something none of the Khanid ships have. These changes look cool and innovative but I don't see them working ingame. Amarrian ships are slow and pulse lasers have to biggest optimal of all the short range guns. This is why I don't really see the reason for giving us the shortest range missiles.
I've pretty much lost all faith that Amarr ever be made nice, it does seem that whoever is thinking up these changes is trying more to be innovative and cool rather than actually making the ships good.
Also, don't consider making the damage bonuses "EM only". Caldari mostly get a bonus to kinetic, but their bonus applies to all missiles, while our bonus applies to all damage types but only the worst of missiles, the short ranged ones.
Cant u just see how insanely good that sacrilege can be? Fit a dual web and camp a gate. U use zero cap to fire missiles, you have a great tanking bonus and on top of that u got a cap recharge bonus. Cant u see that can be uber.
Some people not liking good things = cheaper good things for people who do.
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2007.07.29 22:24:00 -
[23]
Very nice changes, Amarr get a new flavour and unguided missiles a place to be useful  ________________________________________
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ForumPosterAlt
HERRO KITTY
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Posted - 2007.07.29 22:30:00 -
[24]
Thats pretty lame. Giving up on lasers... I don't see what the big deal is with simply giving amarr ships a stronger bonus to laser capacitor usage and more mid slots. Meh screw it just have amarr fire missiles... lamo
Because posting on the forums is serious business. |

Julius Romanus
Free Space Development Cartel
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Posted - 2007.07.29 22:49:00 -
[25]
Originally by: ForumPosterAlt Thats pretty lame. Giving up on lasers... I don't see what the big deal is with simply giving amarr ships a stronger bonus to laser capacitor usage and more mid slots. Meh screw it just have amarr fire missiles... lamo
If it makes you feel better I may slap a dlpII onto that one turret slot in the diction. Probably going to be a nos, but I'd match or exceed my old dps with even an unbonused pulse in the last slot =P
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2007.07.29 23:10:00 -
[26]
Edited by: Kerdrak on 29/07/2007 23:09:58
Originally by: ForumPosterAlt Thats pretty lame. Giving up on lasers... I don't see what the big deal is with simply giving amarr ships a stronger bonus to laser capacitor usage and more mid slots. Meh screw it just have amarr fire missiles... lamo
Amarr still have the best laser ships: Zealot, Absolution, Crusader, Armageddon, Retribution... Now simply the Khanid ships are useful. ________________________________________
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lofty29
Infinitus Odium The Church.
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Posted - 2007.07.29 23:11:00 -
[27]
Originally by: Camilo Cienfuegos Clearly, you weren't stabbed.
Well he would be in the hospital if he was...
Oh, wait  ---
Project Mayhem |

Josh Causto
Gallente Fatalix Inc.
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Posted - 2007.07.29 23:21:00 -
[28]
Edited by: Josh Causto on 29/07/2007 23:21:40 I think the real person you need to be thanking is Sarm :p
Originally by: Speed Devil
Originally by: ReePeR McAllem Everytime you fit anything other than a laser on our ships, babies die.
and when ya fit lasers on your ships nothing dies
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LUH 3471
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Posted - 2007.07.29 23:40:00 -
[29]
Originally by: CCP Fendahl It seems that the static data has been ported from our internal server to sisi already. The static update was supposed to have been accompanied by a dev blog, but I guess our overworked QA department forgot to inform me in advance. I'll try and see if we can get it out tomorrow to give a bit of perspective (and juicy details?) on the Khanid mk II changes, but keep in mind that the stats are subject to change as with everything else on sisi, though I hope not (modulo the flavor text of course).
I'm happy that you seem to like the changes for the most part and it makes me feel a bit less bummed about being rescued from a mountain side less than 24hrs ago 
<3
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Linnth
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Posted - 2007.07.29 23:55:00 -
[30]
Originally by: Kerdrak Amarr still have the best laser ships: Zealot, Absolution, Crusader, Armageddon, Retribution... Now simply the Khanid ships are useful.
Well what the heck do you expect? You think Minmatar si going to have the best laser ships??? The point is that lasers needed serious help, and now all they get is another (rather weak) weapon system to mess with.
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