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Gozmoth
Amarr Altera Odyssea Tau Ceti Federation
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Posted - 2007.07.30 14:15:00 -
[1]
Edited by: Gozmoth on 30/07/2007 14:35:49 Here :
http://myeve.eve-online.com/devblog.asp?a=blog&bid=489
So Nosferatu will be nerfed. Any comments ? Good or bad ? 
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Xequecal
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Posted - 2007.07.30 14:20:00 -
[2]
Well, Curse/Pilgrim are now garbage.
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N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.07.30 14:21:00 -
[3]
Edited by: N1fty on 30/07/2007 14:22:17
Originally by: Xequecal Well, Curse/Pilgrim are now garbage.
Pfft, fit neutralisers with nos, take cap from multiple targets and win.
EDIT: Love the Khanid changes! Buut people with T2 Rocket and HAM BPO's now have the most lucrative weapon BPO's as they can sell to all races.
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PhantomVyper
Darkness Inc.
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Posted - 2007.07.30 14:25:00 -
[4]
Originally by: Xequecal Well, Curse/Pilgrim are now garbage.
They aren't garbage, you just need to use Neuts along with Noses now.
I'm still undecided on the Khanid changes though, I hadn't planned to train missiles so it will mess with my training plans...
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Xequecal
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Posted - 2007.07.30 14:31:00 -
[5]
Edited by: Xequecal on 30/07/2007 14:33:22
Originally by: PhantomVyper
Originally by: Xequecal Well, Curse/Pilgrim are now garbage.
They aren't garbage, you just need to use Neuts along with Noses now.
I'm still undecided on the Khanid changes though, I hadn't planned to train missiles so it will mess with my training plans...
Curse was always more of a solo ship.
Curse can't go below 30% capacitor or it can't power damps and warp disruptor. If you neut your target below 30%, you also go below 30% and it gets away. There's no point to fitting the NOS on the ship at all.
What can't your target do at 30% cap that it can't also do at 100% cap? 30% cap is max recharge rate. If it has a sustainable tank that can tank your drones, it can do so at 30% cap. If it does not, then you didn't need the NOS, and your drones will eventually kill it anyway.
Not to mention it makes soloing in a Curse a PAINFUL exercise. Not only do you now have to constantly shuffle drones in and out to frustrate attempts to lock them, but now you ALSO have to manually run your neut/MWD to keep your cap at the lowest level possible without going under peak recharge rate. One tiny mistake in this over a LONG fight and your cap becomes unable to sustain warp disruptor and your target gets away.
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Eardianm
Darkness Inc.
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Posted - 2007.07.30 14:34:00 -
[6]
So, I assume this will change the common thought on when to cap inject?
Rather than injecting at natural max recharge, will it be better to keep your cap "full" and negate Nos? --------------
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Dr Fighter
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Posted - 2007.07.30 14:37:00 -
[7]
Edited by: Dr Fighter on 30/07/2007 14:38:36 a bonus to the activation cost of nuetralisers would make sense for the cruse and pilgrim, otherwise they wont be able to do their job while having some form of defence at the same time.
or we'll see passive shield tanked nuet curses being the new standard fit (unless of course thats the plan)
nuet their cap to zero (and yours) then turn a nos on to keep it low (and yours).
dont think the nos change was a good one tbh.
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Xequecal
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Posted - 2007.07.30 14:39:00 -
[8]
Originally by: Dr Fighter Edited by: Dr Fighter on 30/07/2007 14:38:36 a bonus to the activation cost of nuetralisers would make sense for the cruse and pilgrim, otherwise they wont be able to do their job while having some form of defence at the same time.
or we'll see passive shield tanked nuet curses being the new standard fit (unless of course thats the plan)
nuet their cap to zero (and yours) then turn a nos on to keep it low (and yours).
dont think the nos change was a good one tbh.
How exactly do you keep them from warping away when your cap is at zero?
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Dr Fighter
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Posted - 2007.07.30 14:41:00 -
[9]
Originally by: Xequecal
Originally by: Dr Fighter Edited by: Dr Fighter on 30/07/2007 14:38:36 a bonus to the activation cost of nuetralisers would make sense for the cruse and pilgrim, otherwise they wont be able to do their job while having some form of defence at the same time.
or we'll see passive shield tanked nuet curses being the new standard fit (unless of course thats the plan)
nuet their cap to zero (and yours) then turn a nos on to keep it low (and yours).
dont think the nos change was a good one tbh.
How exactly do you keep them from warping away when your cap is at zero?
your gang m8s i guess, so bye bye solo curse, or just fit an injector and use alot of small charges to tie you over. i guess i'll get my curse blown up while it still works ;p
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Ejderdisi
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2007.07.30 14:43:00 -
[10]
For Khanid Mk2 beware guys. Missile spawning, extra well-armour tanked, fast approaching ships coming. Btw t2 short range missiles are not short range FYI
For Nosferatu's its a little raw idea but will do the job I guess. Though I'm pretty sure a better Nos idea might spring to mind.
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Xequecal
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Posted - 2007.07.30 14:44:00 -
[11]
You can still solo a Curse, but now you need absolute max skills to do it, (Recon Ships V, Energy Management V, Energy Systems Operation V, Propulsion Jamming V, Energy Emissions Systems V) you have to be relatively lag free, and you need to concentrate on not ******* up even in the slightest for a long period of time while you multitask several things at once.
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Sorted
EVE Empowerment League Navy Interstellar Alcohol Conglomerate
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Posted - 2007.07.30 14:45:00 -
[12]
Originally by: Eardianm So, I assume this will change the common thought on when to cap inject?
Rather than injecting at natural max recharge, will it be better to keep your cap "full" and negate Nos?
No. if your wanting to negate NOS you want to have a low CAP.
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PhantomVyper
Darkness Inc.
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Posted - 2007.07.30 14:46:00 -
[13]
Originally by: Ejderdisi Though I'm pretty sure a better Nos idea might spring to mind.
You mean like... oh, I don't know... Nos/Neut dedicated slots like those for guns and missiles?! 
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Tarnag
VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2007.07.30 14:47:00 -
[14]
bye bye my Curse... you served me well... 
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Eardianm
Darkness Inc.
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Posted - 2007.07.30 14:48:00 -
[15]
Originally by: Sorted
Originally by: Eardianm So, I assume this will change the common thought on when to cap inject?
Rather than injecting at natural max recharge, will it be better to keep your cap "full" and negate Nos?
No. if your wanting to negate NOS you want to have a low CAP.
Hmm. Yeah, I'm an idiot  --------------
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Kaylana Syi
The Nest
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Posted - 2007.07.30 14:49:00 -
[16]
Originally by: Xequecal Well, Curse/Pilgrim are now garbage.
Maybe you should wait to use them in PVP before making generalized statements like that?
Team Minmatar
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Dr Fighter
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Posted - 2007.07.30 14:52:00 -
[17]
if you can only give your self their cap when your cap is lower than theirs, doesnt that make the point of stealing it in the first place kinda redundant?
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Crusix Bargoth
Amarr Meridian Dynamics FREGE Alliance
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Posted - 2007.07.30 14:58:00 -
[18]
CCP: you did not FIX nos, you state that it can still cause cap damage, well the true problem with NOS is its ability to cause that damage to targets you outclass.
so heavy NOS is STILL an anti-inty/AF weapon.
You did not FIX nos, you mearly changed it. FIX IT, REMOVE THE ABILITY FOR HEAVY/MEDIUM NOS TO DESTROY FRIGATES.
Originally by: Kaathar Rielspar nerf ponies!!1one
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Xequecal
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Posted - 2007.07.30 14:59:00 -
[19]
No, the idea is sound on most ships. The idea is to allow you to fit a cap-sucking setup and then steal back enough cap to run it from the ships that have setups that use less cap. For example, Abaddon with 4 guns/4 NOS or 5 guns/3 NOS is now an absolute monster because it can power its guns/tank off YOUR cap and you can't NOS it back.
However, it has pretty much the opposite effect of the ECM nerf. Now NOS is decent on all ships EXCEPT the specialized nos ships.
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.07.30 15:01:00 -
[20]
The nos chance was needed. Dont cry over the curse cause u all knew it was overpowered. What other recon / hac could take the ships the curse could? The nos chance still doesnt make it useless, you will just now have to use some neutralizers too and possibly an injector.
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Xequecal
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Posted - 2007.07.30 15:02:00 -
[21]
Originally by: Queen Hopy The nos chance was needed. Dont cry over the curse cause u all knew it was overpowered. What other recon / hac could take the ships the curse could? The nos chance still doesnt make it useless, you will just now have to use some neutralizers too and possibly an injector.
Curse has no room for an injector. If you drop a damp there are a large number of ships that can still lock you at max disruptor range, and if you drop the shield extender you will lose it to any competent gate camp. (can't make it back to the gate)
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Ratzap
Gallente Old Farts
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Posted - 2007.07.30 15:03:00 -
[22]
Seems fair enough tbh. Bit of adapt or die, bit of reworking but it should have a positive effect overall. I have 2 points though:
1) What happens with NoS on NPCs? Do they have cap levels even? 2) If the new sacrelige is going 205 m/s, can we have a speed up on the deimos at last please? 170 m/s is so slow for a ship that needs to close fast.
Ratzap
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Dr Fighter
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Posted - 2007.07.30 15:06:00 -
[23]
Originally by: Queen Hopy The nos chance was needed. Dont cry over the curse cause u all knew it was overpowered. What other recon / hac could take the ships the curse could? The nos chance still doesnt make it useless, you will just now have to use some neutralizers too and possibly an injector.
yeah but dont forget the everage curse wont be able be any where near as effective as the other recons (same as before if you dont want to tank and so use nuets) oh and a TD bonus, whoop di do.
from best to near worst.......
perhaps a special bonus (like the bombers old sig reduction for cruise), say 5% bonus to cap lvl required for nos.
the curse didnt tank all that great before anyway..... and no its got next to no cap if it actually trys to cap out anything.
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Kerdrak
3B Legio IX Atlas Alliance
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Posted - 2007.07.30 15:07:00 -
[24]
You only need a energy neutralizer to steal cap from your victim, the nosferatus will keep your cap till you victim (and you) reaches 0 cap. Then you can recharge cap and your victim no 
Curse it's the same but requires more practice... ________________________________________
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Xequecal
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Posted - 2007.07.30 15:09:00 -
[25]
Edited by: Xequecal on 30/07/2007 15:10:40
Originally by: Kerdrak You only need a energy neutralizer to steal cap from your victim, the nosferatus will keep your cap till you victim (and you) reaches 0 cap. Then you can recharge cap and your victim no 
Curse it's the same but requires more practice...
Have you EVER flown a Curse? If you go below 20-25% cap and your target is dry your warp disruptor alone will cap you out. Then he gets away.
There needs to be a small buffer to keep the Curse viable. Ten percent is really all that's required. IE if your cap is at 40%, you can only drain your target to 30%.
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Rossarian
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Posted - 2007.07.30 15:11:00 -
[26]
And all nos really needed was a stacking penalty... Why such a complicated nerf? Also I am afraid that this might make those shiney new Khanid ships a bit overpowered, not to mention how it renders nos virtually useless for battleships as defense against tacklers... The inty-lobby must be very happy now 
This almost completely spoils the Khanid fix for me, and I am not even using nos very much.
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Queen Hopy
Your Friendly Booster Company
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Posted - 2007.07.30 15:11:00 -
[27]
You can still fit a neut to stop those inties. And now you can actually go pvp in a smaller ship without the fear of being nossed to death in 2 seconds
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Santa Anna
Caldari Blackguard Brigade
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Posted - 2007.07.30 15:14:00 -
[28]
Originally by: Xequecal
Curse has no room for an injector. If you drop a damp there are a large number of ships that can still lock you at max disruptor range, and if you drop the shield extender you will lose it to any competent gate camp. (can't make it back to the gate)
Maybe people will start using tracking disruptors on Amarr recons again.
BTW, I wouldn't assume a) that damps won't be changed in the near future or b) the nos change will happen without some compensating change to the Amarr recons. _____ CPU Love |

Valandril
Caldari Resurrection R i s e
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Posted - 2007.07.30 15:14:00 -
[29]
/me grab his crow Now i finaly can solo battleships w/o worrying about heavy nos !!! Awesome patch guys, love you very much ! ---
Not replying to alts, post with ur main or STFU |

Dr Fighter
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Posted - 2007.07.30 15:15:00 -
[30]
nuet cycle times might need to be adjusted, or heavy nuets wont be that great a help with a 600 cap nuke every 24 seconds... most intys will hav enough cap back in a few seconds to re-scram - you could fit a smaller nuet but then you loose your range advanted the one thing a BS should hav over a smaller vessal.
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