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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.07.30 16:19:00 -
[1]
Edited by: General Apocalypse on 30/07/2007 16:24:11 Ok NOS crying babys you won you got the nos on under the nerfbat but this kind of nerf is not good at all pls for the love of [pink]Eris[pink] let US force CCP to use any other nerf but this one.
Staking nerf, nos slots , sig radius based , but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
So join me SAY NO to the current NOS change
http://oldforums.eveonline.com/?a=topic&threadID=566322Say NO to the NOS change[ |

Kraken Sra'vik
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Posted - 2007.07.30 16:20:00 -
[2]
I totally support this. Just trained for Pilgrim, looks like something to throw in the trash now.
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Dr Fighter
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Posted - 2007.07.30 16:21:00 -
[3]
like to test this for a few weeks on the test server before i can really sign any 'dont do it' threads really.
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.07.30 16:22:00 -
[4]
The Pilgrim and Curse will still be decent ships after the change, you'll just have to think a little bit harder about how to use them.
Dulce et decorum est pro imperium mori. |

Asestorian
Minmatar Sebiestor tribe
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Posted - 2007.07.30 16:22:00 -
[5]
I disagree. Say YES to the NOS change 
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welsh wizard
0utbreak
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Posted - 2007.07.30 16:25:00 -
[6]
Edited by: welsh wizard on 30/07/2007 16:26:20 Aye, I think a few people are throwing the towel in before they've worked out how exactly this will effect the Curse/Pilgrim.
It's going to make cap management more difficult (no more activating all your modules and waiting for the enemy to die). On the plus side this will alow the Curse/Pilgrim to effectively kill their opponent faster than with an all nos setup.
It's going to be about finding the right balance between nos and neuts and knowing how and when to use them.
I think the new changes are great because currently flying the Amarr recons is less complicated than flying missile boats. I would still like to see dampeners nerfed on ships without bonuses however.
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.07.30 16:26:00 -
[7]
Originally by: Asestorian I disagree. Say YES to the NOS change 
You'll still get onwned by the Domi sily same goes for pilgrim/curse only in their case it will take more to own you .
http://oldforums.eveonline.com/?a=topic&threadID=566322Say NO to the NOS change[ |

Naughty Boy
Chronics of ordinary hate
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Posted - 2007.07.30 16:28:00 -
[8]
Edited by: Naughty Boy on 30/07/2007 16:31:06
Originally by: General Apocalypse Ok NOS crying babys you won
Yes, and apparently you are turning into a crybaby yourself :)
NB.
In Rust We Trust |

Judas Lonestar
Ganja Labs Hydra Alliance
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Posted - 2007.07.30 16:28:00 -
[9]
Edited by: Judas Lonestar on 30/07/2007 16:28:27 CCC rigs, More neut, less NOS.
Whats the problem?
Oh right, you have to THINK. Damn, hate it when that happens.....
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Kraken Sra'vik
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Posted - 2007.07.30 16:28:00 -
[10]
Just annoys me NOS will not suck the other guy below your own cap percentage...
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Vitrael
Warriors of the Einherjar Fimbulwinter
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Posted - 2007.07.30 16:28:00 -
[11]
Originally by: General Apocalypse but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
STOP WHINING AND FIT SOME NEUTS.
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Kraken Sra'vik
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Posted - 2007.07.30 16:28:00 -
[12]
Originally by: Judas Lonestar 3 CCC rigs, More neut, less NOS.
Whats the problem?
Oh right, you have to THINK. Damn, hate it when that happens.....
And what, I wasn't fitting other rigs on the ship?
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AnKahn
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Posted - 2007.07.30 16:29:00 -
[13]
Yes to NOS change. I haven't even read what it is.
What a stupid module to begin with.
Learn to fight with actual weapons.
And all you gankers/pirates. Oh yea, you make EvE fun to play. Right!
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welsh wizard
0utbreak
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Posted - 2007.07.30 16:30:00 -
[14]
Originally by: Kraken Sra'vik Just annoys me NOS will not suck the other guy below your own cap percentage...
You steal what cap you can then activate your neuts. Your cap will fall below the targets again then you can continue nossing.
All this is going to do is make your target die faster and make your whole piloting routine quite a bit more complicated. Think about it, all this change really does is make neuts useful.
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Kraken Sra'vik
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Posted - 2007.07.30 16:31:00 -
[15]
Originally by: AnKahn Yes to NOS change. I haven't even read what it is.
What a stupid module to begin with.
Learn to fight with actual weapons.
And all you gankers/pirates. Oh yea, you make EvE fun to play. Right!
What do you classify drones as, then?
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Kraken Sra'vik
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Posted - 2007.07.30 16:32:00 -
[16]
Originally by: welsh wizard
Originally by: Kraken Sra'vik Just annoys me NOS will not suck the other guy below your own cap percentage...
You steal what cap you can then activate your neuts. Your cap will fall below the targets again then you can continue nossing.
All this is going to do is make your target die faster and make your whole piloting routine quite a bit more complicated. Think about it, all this change really does is make neuts useful.
Your idea makes sense, but why will this nerf make him die faster? I dont see that argument (I mean, pilgrim is fitting neut anyway).
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Skraeling Shortbus
Caldari Gallente Federal Bank
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Posted - 2007.07.30 16:32:00 -
[17]
Originally by: AnKahn Yes to NOS change. I haven't even read what it is.
What a stupid module to begin with.
Learn to fight with actual weapons.
And all you gankers/pirates. Oh yea, you make EvE fun to play. Right!
WTB the powergrid to actually fit weapons.
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AnKahn
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Posted - 2007.07.30 16:32:00 -
[18]
Oh, and this is an extension of the passive tank nerf.
Can I guess your position on that one???
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.07.30 16:34:00 -
[19]
Originally by: Naughty Boy Edited by: Naughty Boy on 30/07/2007 16:31:06
Originally by: General Apocalypse Ok NOS crying babys you won
Yes, and apparently you are turning into a crybaby yourself :)
NB.
Oh the flame it burns . Not  
You stoped talking ever since Sarmaul got banned try to get a crusader killed on the Test Server try it at FFA 3 and see how the NOS nerf works and also TEST the Dominix and see that this nerf failed it's purpose
http://oldforums.eveonline.com/?a=topic&threadID=566322Say NO to the NOS change[ |

welsh wizard
0utbreak
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Posted - 2007.07.30 16:35:00 -
[20]
Originally by: Kraken Sra'vik
Originally by: welsh wizard
Originally by: Kraken Sra'vik Just annoys me NOS will not suck the other guy below your own cap percentage...
You steal what cap you can then activate your neuts. Your cap will fall below the targets again then you can continue nossing.
All this is going to do is make your target die faster and make your whole piloting routine quite a bit more complicated. Think about it, all this change really does is make neuts useful.
Your idea makes sense, but why will this nerf make him die faster? I dont see that argument (I mean, pilgrim is fitting neut anyway).
Well if you already fit neuts on your setup anyway then you won't kill them faster than you do currently but you will have to manage your cap more thoroughly. I'm not an Amarr recon pilot but I was under the impression that most just fit nos because neuts don't really offer much extra.
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Kraken Sra'vik
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Posted - 2007.07.30 16:35:00 -
[21]
Originally by: AnKahn Oh, and this is an extension of the passive tank nerf.
Can I guess your position on that one???
That does kinda suck, but I see the positive for myself (Just like all the whiners about NOS).
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Kraken Sra'vik
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Posted - 2007.07.30 16:37:00 -
[22]
Edited by: Kraken Sra''vik on 30/07/2007 16:37:27
Originally by: welsh wizard
Originally by: Kraken Sra'vik
Originally by: welsh wizard
Originally by: Kraken Sra'vik Just annoys me NOS will not suck the other guy below your own cap percentage...
You steal what cap you can then activate your neuts. Your cap will fall below the targets again then you can continue nossing.
All this is going to do is make your target die faster and make your whole piloting routine quite a bit more complicated. Think about it, all this change really does is make neuts useful.
Your idea makes sense, but why will this nerf make him die faster? I dont see that argument (I mean, pilgrim is fitting neut anyway).
Well if you already fit neuts on your setup anyway then you won't kill them faster than you do currently but you will have to manage your cap more thoroughly. I'm not an Amarr recon pilot but I was under the impression that most just fit nos because neuts don't really offer much extra.
Well the idea of the Pilgrim's nos and neut is to drain the other guys cap completely so he has no cap to tank with. I can garuntee any plgrim pilot that knew wat he was doing fit a neut. Its drain is substantially more than a nos. However, they use substantially more cap.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.07.30 16:38:00 -
[23]
YES to this change. Its very welcome. People just need to fit 1 neutere extra if you REAAly need to dry someone.
Only thing I didn't liked is that I was intended to go to empire sell by stock of 140 heavy diminish nos this weekend :P
If brute force doesn't solve your problem... you are not using enough |

General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.07.30 16:39:00 -
[24]
The main problem is that this change fails it's target the NOS Dominix i'm not shure about the curse/pilgrim but the things that get buffed way to much are ceptors and captals 
Say NO to the NOS nerf |

Naughty Boy
Chronics of ordinary hate
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Posted - 2007.07.30 16:39:00 -
[25]
Edited by: Naughty Boy on 30/07/2007 16:42:49
Originally by: General Apocalypse You stoped talking ever since Sarmaul got banned
Actually I stopped posting when I couldn't take it anymore, while Sarmaul got banned because he couldn't take it anymore either. :)
As for the change, it can't be worse than what is currently on TQ and in this respect I'm enjoying every nosferatu related thread of this forum while remembering the whole supertanker of smack raining upon the few, and later many, who tried to have the gameplay improved by tweaking the nosferatus. I also believe that we could have had a better solution if the nosferatus discussions weren't derailed into trollfests by people who are so upset today "for the wrong reasons" (i.e. disagreeing with any change at all).
I didn't want to smack you but simply point out that you can't have a convinving argument when you start by picturing people disagreeing with you as crybabies, while precisely you are writing a huge cry post. 'this all really ;o)
NB.
In Rust We Trust |

Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.07.30 16:39:00 -
[26]
Originally by: General Apocalypse but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
wth happened to T2 warriors?
they got smoked too? ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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AnKahn
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Posted - 2007.07.30 16:40:00 -
[27]
Drones DPS reminds me of missile's DPS. Yea, weapons, but a little meh. Understand why peeps upset about losing their nos. Apparently you will have to learn how to use neuts now, so you will still be able to use your same "plays".
And I really hope you guys can fit guns where you now have nos, thru training skills, maybe.
Otherwise I will support a boost call for powergrids, but for everyone, not just the NOS***** withdrawlers.
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Kraken Sra'vik
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Posted - 2007.07.30 16:40:00 -
[28]
Originally by: Grimpak
Originally by: General Apocalypse but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
wth happened to T2 warriors?
they got smoked too?
lol if you put warriors on hes just gonna run out of drone control range. Then you cannot even dream of getting him. Cap kills mwd.
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welsh wizard
0utbreak
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Posted - 2007.07.30 16:41:00 -
[29]
Edited by: welsh wizard on 30/07/2007 16:42:18
Originally by: Kraken Sra'vik Edited by: Kraken Sra''vik on 30/07/2007 16:37:27
Originally by: welsh wizard
Originally by: Kraken Sra'vik
Originally by: welsh wizard
Originally by: Kraken Sra'vik Just annoys me NOS will not suck the other guy below your own cap percentage...
You steal what cap you can then activate your neuts. Your cap will fall below the targets again then you can continue nossing.
All this is going to do is make your target die faster and make your whole piloting routine quite a bit more complicated. Think about it, all this change really does is make neuts useful.
Your idea makes sense, but why will this nerf make him die faster? I dont see that argument (I mean, pilgrim is fitting neut anyway).
Well if you already fit neuts on your setup anyway then you won't kill them faster than you do currently but you will have to manage your cap more thoroughly. I'm not an Amarr recon pilot but I was under the impression that most just fit nos because neuts don't really offer much extra.
Well the idea of the Pilgrim's nos and neut is to drain the other guys cap completely so he has no cap to tank with. I can garuntee any plgrim pilot that knew wat he was doing fit a neut. Its drain is substantially more than a nos. However, they use substantially more cap.
I'm aware of the mechanics of nosferatu and neutralisers.
Basically we've just gotta wait and try it out. With practice I reckon the Curse/Pilgrim will be just as effective as they've always been. Slightly more vulnerable against multiple ships perhaps but still practically unbeatable in a 1v1 unless you bump into an fof spewing passive shield tank..
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Marine Commander
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Posted - 2007.07.30 16:41:00 -
[30]
Originally by: Kagura Nikon YES to this change. Its very welcome. People just need to fit 1 neutere extra if you REAAly need to dry someone.
And whre do you fit the goddam guns ?
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