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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.07.30 20:31:00 -
[121]
Nos nerf YAR!!
This balance makes me go YARRR!!
Ok blood raider ships need a revise, but other than that yarr!
Neutralisers are a little more risky to use, so I like this change.
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DeadDuck
Amarr Infinite Improbability Inc Mostly Harmless
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Posted - 2007.07.30 20:38:00 -
[122]
Nice to see the high slots full of NOs + Drones saying bye bye to the game. You can still use the neutralizers but ... is not the same isnt it 
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lyrenna
Caldari The Renaissance
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Posted - 2007.07.30 20:39:00 -
[123]
i refuse to say no to nos nerf as a af pilot(hell yeah there is a little of us who willing to pvp with them) nos nerf is good especialy in current situation its a damn i win button against frig sized ships.
time to train up your neut skill up, no more lvl 3 iwin system operation shutting up everything.
=== when you armor tank a raven god kills a kitten. === |

Man1ac
Xenobytes Stain Empire
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Posted - 2007.07.30 20:39:00 -
[124]
Originally by: Spaced Skunk Nos nerf YAR!! Neutralisers are a little more risky to use, so I like this change.
Totally in Favor!!! YARRR!!!
Also please nerf Non-Covert Cloaks! Make them eat capacitor to function! 
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Insidi Us
Amarr Suicidal Mercenaries The Makhai
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Posted - 2007.07.30 20:41:00 -
[125]
Hmm, I am not happy about this one. But I'll adapt, as always.
Why not add a NOS range bonus to the Pilgrim, since it is not as good a speed-tanker as the Curse is. Curse might be able to MWD fast enough to neut an interceptor, but the slower Pilgrim probably wouldn't ever get fast enough, even with speed rigs and implants. Perhaps the Pilgrim should lose its ridiculous cyno fuel bonus (who actually uses it that way?) and make its role more along the lines of a mid-range cap killer. Neut a couple times down to a tiny cap, then NOS back up, then neut again, etc etc. -----------
Fight the blob! |

Drazin DawnTreader
The Elear
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Posted - 2007.07.30 21:03:00 -
[126]
How will this affect Mission runners? Do NPC ships always have 100% Cap, therefore allowing mission runners to still use NoS in place of making thier ships cap stable?
I am -mostly- a Frigate driver. Inty's, AF's Cov-ops... So any change to NoS is a good change imo. Though like others, I much prefer the Sig-Rad idea.
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Zenst
Gallente Reikoku Band of Brothers
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Posted - 2007.07.30 21:06:00 -
[127]
i disagree, change makes sence, though skill to allow you to have greater cap would be ncie (5% difference per level type affair be enough) as I want capital NOS and neuts - now look at the changes 
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.30 21:20:00 -
[128]
Originally by: Drazin DawnTreader How will this affect Mission runners? Do NPC ships always have 100% Cap, therefore allowing mission runners to still use NoS in place of making thier ships cap stable?
No, NPC ships have a limited pool of nosable cap.
If it is empty they will still be able to shoot with the same frequency and will have a tank pulse less regulary.
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Cpt Placeholder
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Posted - 2007.07.30 21:33:00 -
[129]
Nosferatus are too good, no doubt, but I'll say no to this change until the tank/gank ratio gets balanced.
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Cloue
Gallente Stripping Agency
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Posted - 2007.07.30 21:34:00 -
[130]
I fly pilgrim and have so on sisi too, i can confirm that its has been heavily nerfed. You wont be able to solo anything really above cruiser in this now.
Let me explain for the FIT NEUTS PEOPLE
Lets say we fit 2 neuts and 1 nos, the 2 neuts will kill ur cap pritty fast but heh thats fine we can now use are nos BUT remember you have to tank his dmg which u cant do at 10%cap and 1 nos and the fight is gona last long enough as you just dont have the dps.And his cap wont be killed before yours is.
Why not fit cap boosters you say, no power grid for that
Why not use cap rigs you say, you need them for your tank, take them away and you really are left with an easily breakable tank
Now i have had some awesome fights in the pilgrim lurking around space looking for a sweet 1v1 as thats how i play the game,i do play in groups also but sometimes you just wanna gout out there on your own.I have killed many ships in it but i have also lost them a few times, i really do think they are perfect as they are now
I agree nos did need a nerf BUT on ships that werent speced for it eg. NOS DOMI
Also i cannot comment on the curse as i havent really tried that ship out but it is proabally the same for the curse.
It really is a shame tbh as the pilgrim was such a fun ship to fly and after all isnt this game about having fun?
8 out of 10 Owners who Expressed a Preference said Their Cats Preferred Gallente Stripping Agency. |

n0thing
omen.
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Posted - 2007.07.30 21:36:00 -
[131]
Edited by: n0thing on 30/07/2007 21:40:00 Just thought about someone said that neuts being unchanged isnt fair, well, nosf is 2 way, you send/receive, while neut is only send. Thus, ofc more complicated module have its limitations.
Neutralizers however, now will requere nano pilots also to be aware. Before, you could see the trouble of nosfs and pull out of range, now if your target is smart, he can catch you with your pants down and zero cap from one activation. Thus also will need same amount of care when flying at all ranges yet still engaged in close-range combat scenario.
And Gallente, it doesnt do anything apart from helping all cap using weapons to be on par with capless weapons. Imo, the best thing to do.
Moreover, you can just alter Domi setups if you like em so much to use 2 neuts/2 nosfs. However, now we will finally see some diversity, some will fly turret cap using ships like finally Zealots and Deimoses, some will fit neuts, some nosfs....would be alot better imo.
Oh and btw, game is about fun yes, but its not fun when single recon outclasses its own race HAC and also does other race`s EW while using its own EW type. The key in post above is: I killed many but lost few.
And above pilot doesnt rely on his skill, he relies on his ship. Thats whats wrong. Source of kills should be primarily the expirience, secondary the SP and the ship setup.
Moreover, well, if you got no grid, you can easily, easily fit an RCU in there, and loose how much 200m/s? 300m/s? From about 3 000 m/s you got? Oh...right, now the dreads in siege will track you with long range guns and surely kill you.
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Serret
Evolution Band of Brothers
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Posted - 2007.07.30 21:48:00 -
[132]
Originally by: Cloue I fly pilgrim and have so on sisi too, i can confirm that its has been heavily nerfed. You wont be able to solo anything really above cruiser in this now.
"Role: Force Recon Ship
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships." --
<Coupo`Work> if i die illl gum you to death |

Aston Gulliver
Gallente Kudzu Collective Knights Of the Southerncross
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Posted - 2007.07.30 21:49:00 -
[133]
Originally by: Foxy CEO
Originally by: Aston Gulliver Why equip something that puts you on an even playing field with the target? This makes no sense.
It makes perfect sense. You have no interest in "evening the playing field" when you are ahead. When you are behind, however, it's a good idea. Many ships cap themselves out quickly and could use a spare high slot or two for nos to even the playing field with their target.
Nos is an energy siphon. Try to siphon water uphill.
With an entire nos skill tree to go with it? NosDomis would still be a problem.
Quote: - smart bombing to "overload" the energy stream
A mod which helps me when attacked by a specific ship but no others that takes up a high slot mod where I could put nos? Why not just use nos?
Quote: And to top it all of, since when was the issue that NOS were preferred over neuts?
The problem is that Nos works as a neut, only better. Now if you want to kill someone else's cap you have to use neuts. If you want to make someone else pay for your own cap-hungry ways, use nos.
Ok, lets see here.
Siphon water uphill This makes no sense. How exactly does this apply to cap transfer? Confused. Not going to respond...
NOS Domis would be overpower even with a tracking hit. One of the reasons NOS is overpowered is it basically makes smaller ships stay out range. Ever tried tackling a NOS Domi in an inty? Ya doesn't work so well. Apply tracking to NOS and bam, who cares if you have 4 Heavy NOS fitted. This is pretty much how every other weapon system in EVE works. Even missles have explosion velocities...
Smart bombs only help to conteract NOS Once again have you ever been instapopped by a BS with large Smart Bombs? Hmm I have...
NOS works better than a Neut A NOS and Neut are similar but not the same. To say that NOS works better is moot. Although now you could probably make the assertion as NOS has become ********.
I guess my whole point is no one is going to use NOS now. Was it unbalance before? Yes. However, its still unbalanced, just in the opposite way now as NOS doesn't factor into the equation anymore...
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Cloue
Gallente Stripping Agency
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Posted - 2007.07.30 21:59:00 -
[134]
Originally by: Serret
Originally by: Cloue I fly pilgrim and have so on sisi too, i can confirm that its has been heavily nerfed. You wont be able to solo anything really above cruiser in this now.
"Role: Force Recon Ship
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships."
Yes i was Forceing my recon down people throats, whats the problem?
8 out of 10 Owners who Expressed a Preference said Their Cats Preferred Gallente Stripping Agency. |

Leon Czolgosz
Amarr Eve University Ivy League
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Posted - 2007.07.30 22:07:00 -
[135]
Originally by: Kadesh Priestess
Originally by: Alexandre Reinard
Originally by: Kadesh Priestess Personally, i like this change. But i'd ask to add neutralizer bonuses comparable to ones for nosf on curse/piligrim. Or just change nosf bonuses to neutralizer... cuz they really should suck in general after this change.
Curse and Pilgrim's bonuses already work with neutralizers.
Lol, sorry, never noticed that, always considered curse to be nosf-only ship...
And therein lies the problem with nosferatu. Everybody thought of it that way, or more significantly as such an IWIN butan that no one would fit a neutralizer.
Now if they'll just nerf non-covert cloaks to the point where one can either choose to rat, or to fit a cloak, the game will be perfect. Apart from lag and desynchronization.
Oh, and get rid of warp to zero. Make it warp to 10.
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n0thing
omen.
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Posted - 2007.07.30 22:09:00 -
[136]
Originally by: Cloue
Originally by: Serret
Originally by: Cloue I fly pilgrim and have so on sisi too, i can confirm that its has been heavily nerfed. You wont be able to solo anything really above cruiser in this now.
"Role: Force Recon Ship
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships."
Yes i was Forceing my recon down people throats, whats the problem?
You certainly talk nonsense. One ship never shouldnt be an answer to everything.
Your supposed to fly diff ships for diff situations, that what its about.
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6Bagheera9
Shadows of the Dead Aftermath Alliance
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Posted - 2007.07.30 22:13:00 -
[137]
I think the proposed Nos changes are excessive and will only lead to another round of boosting/nerfing. I will post an alternative idea shortly.
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Cloue
Gallente Stripping Agency
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Posted - 2007.07.30 22:16:00 -
[138]
Edited by: Cloue on 30/07/2007 22:16:48
Originally by: n0thing
Originally by: Cloue
Originally by: Serret
Originally by: Cloue I fly pilgrim and have so on sisi too, i can confirm that its has been heavily nerfed. You wont be able to solo anything really above cruiser in this now.
"Role: Force Recon Ship
Force recon ships are the cruiser-class equivalent of covert ops frigates. While not as resilient as combat recon ships, they are nonetheless able to do their job as reconaissance vessels very effectively, due in no small part to their ability to interface with covert ops cloaking devices and set up cynosural fields for incoming capital ships."
Yes i was Forceing my recon down people throats, whats the problem?
You certainly talk nonsense. One ship never shouldnt be an answer to everything.
Your supposed to fly diff ships for diff situations, that what its about.
I fly all race ships would ya believe it just happened to be i had most fun in the pilgrim
8 out of 10 Owners who Expressed a Preference said Their Cats Preferred Gallente Stripping Agency. |

Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.07.30 22:29:00 -
[139]
I didnt read the whole post, but there will be a new use for capacitor flux coils. They are not useless anymore.
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.07.31 07:16:00 -
[140]
Originally by: Kagura Nikon
Originally by: General Apocalypse Edited by: General Apocalypse on 30/07/2007 17:43:28 For ppl that don't get it why this NOS change is very bad pls read this
Fast Ships - Interceptors and Nano-setups will become more prevelent due to these changes. I expect to see the Vegabond become a very common ship (already is) and lots of people flying in interceptor packs.
So what will hapend whit ships that can't keep up Deimos, Myrm , Drake , Megatron , Abaddon , Zealot , Munnin Die due to the fact that they can't kill a speed tank now NOS proof  
lol you descredited yourself... putting munin as a ship that fear inties. It will pop several inties far before they reach the munin.
And i don see why a quite superior squad of inties should not be a very powerfull force.
Overload web and you have range to keep 8/10 inties out of their weapons range. If they are too many.. so bad, bring friends.
Or use the new marvelous khanid dictor to pulverize the inties.
The amount of carebear stupidity you have is realy huge . We're not talking fleet warfare here the T2 BS is gonna be king no matter what you do but small gangs (read up to 10 ppl). And we're not talking idiots that fly an inty at 2km/s .
We're talking ppl that can take and inty at over 7 km/s easy (claymore gang mods ftw). And the distance of the targets is gonna be gate range max. 20 KM . Try flying some ships and killing stuff whit them whiout being in a fleet.
Say NO to the NOS nerf |
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Ivan Kirilenkov
Forum Moderator Interstellar Services Department

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Posted - 2007.07.31 07:19:00 -
[141]
Keep the feedback in the feedback thread in EIP please.
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