Pages: 1 [2] 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Grimpak
Gallente Trinity Nova KIA Alliance
|
Posted - 2007.07.30 16:43:00 -
[31]
Originally by: Kraken Sra'vik
Originally by: Grimpak
Originally by: General Apocalypse but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
wth happened to T2 warriors?
they got smoked too?
lol if you put warriors on hes just gonna run out of drone control range. Then you cannot even dream of getting him. Cap kills mwd.
he ran out of drone control range yeah... ....and unless that interceptor packs an officer warp jammer that uses 1k (or was it 2k?) grid, then you can get away. ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
|

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 16:43:00 -
[32]
Originally by: Grimpak
Originally by: General Apocalypse but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
wth happened to T2 warriors?
they got smoked too?
Unfortunatly they can only prey on slower ceptors top of the line crows and crusaders will only wave at them .
Go try it and don't fit any drone related upgrades
Say NO to the NOS nerf |

Kraken Sra'vik
|
Posted - 2007.07.30 16:44:00 -
[33]
Originally by: welsh wizard Edited by: welsh wizard on 30/07/2007 16:42:18
Originally by: Kraken Sra'vik Edited by: Kraken Sra''vik on 30/07/2007 16:37:27
Originally by: welsh wizard
Originally by: Kraken Sra'vik
Originally by: welsh wizard
Originally by: Kraken Sra'vik Just annoys me NOS will not suck the other guy below your own cap percentage...
You steal what cap you can then activate your neuts. Your cap will fall below the targets again then you can continue nossing.
All this is going to do is make your target die faster and make your whole piloting routine quite a bit more complicated. Think about it, all this change really does is make neuts useful.
Your idea makes sense, but why will this nerf make him die faster? I dont see that argument (I mean, pilgrim is fitting neut anyway).
Well if you already fit neuts on your setup anyway then you won't kill them faster than you do currently but you will have to manage your cap more thoroughly. I'm not an Amarr recon pilot but I was under the impression that most just fit nos because neuts don't really offer much extra.
Well the idea of the Pilgrim's nos and neut is to drain the other guys cap completely so he has no cap to tank with. I can garuntee any plgrim pilot that knew wat he was doing fit a neut. Its drain is substantially more than a nos. However, they use substantially more cap.
I'm aware of the mechanics of nosferatu and neutralisers.
Basically we've just gotta wait and try it out. With practice I reckon the Curse/Pilgrim will be just as effective as they've always been. Slightly more vulnerable against multiple ships perhaps but still practically unbeatable in a 1v1 unless you bump into an fof spewing passive shield tank..
Props on the lack of flames, and I guess we will see. Just hope they tweak the curse/pilgrim bonus to nos's atleast slightly. Those neuts running full time (i know, they wouldnt) would drain me in about 50 seconds. Thats assuming the other guy doesn't have a nos on me. Oh well, go eve. 
|

Grimpak
Gallente Trinity Nova KIA Alliance
|
Posted - 2007.07.30 16:44:00 -
[34]
Edited by: Grimpak on 30/07/2007 16:46:14 Edited by: Grimpak on 30/07/2007 16:44:51
Originally by: General Apocalypse
Originally by: Grimpak
Originally by: General Apocalypse but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
wth happened to T2 warriors?
they got smoked too?
Unfortunatly they can only prey on slower ceptors top of the line crows and crusaders will only wave at them .
Go try it and don't fit any drone related upgrades
that I have to agree, afterall all you need is to be faster than 6km/sec (with lvl4 skill) to run from T2 warriors 
edit: precision lights can hit up till 7km/sec tho, and with a few tweaks even faster. ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
|

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 16:45:00 -
[35]
Some baseless assumptions here
-most people use a nos to get a little boost or because they don't like missiles or whatever
-A few people rampantly abuse nos, filling their high slots even when they have bonused hardpoints left.
-This latter group, rather than the former, are the people whining about the change with little information about its effect on specialized ships and without trying it out.
Baseless conclusion ==> Nerf Nos MOAR _____ CPU Love |

Kraken Sra'vik
|
Posted - 2007.07.30 16:46:00 -
[36]
Edited by: Kraken Sra''vik on 30/07/2007 16:46:05
Originally by: Grimpak
Originally by: Kraken Sra'vik
Originally by: Grimpak
Originally by: General Apocalypse but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
wth happened to T2 warriors?
they got smoked too?
lol if you put warriors on hes just gonna run out of drone control range. Then you cannot even dream of getting him. Cap kills mwd.
he ran out of drone control range yeah... ....and unless that interceptor packs an officer warp jammer that uses 1k (or was it 2k?) grid, then you can get away.
Show me a BS warp in the time it takes for a ceptor to run out of range (~45 kms) and back to 20kms. Riiight.
|

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.30 16:47:00 -
[37]
Originally by: welsh wizard Edited by: welsh wizard on 30/07/2007 16:26:20 Aye, I think a few people are throwing the towel in before they've worked out how exactly this will effect the Curse/Pilgrim.
It's going to make cap management more difficult (no more activating all your modules and waiting for the enemy to die). On the plus side this will alow the Curse/Pilgrim to effectively kill their opponent faster than with an all nos setup.
It's going to be about finding the right balance between nos and neuts and knowing how and when to use them.
I think the new changes are great because currently flying the Amarr recons is less complicated than flying missile boats. I would still like to see dampeners nerfed on ships without bonuses however.
QFT. What I'm thinking: 1) Nos possibly no longer on auto-repeat 2) Switch out a few nos for neuts 3) Orbit with everything on except the nos. When your cap reaches really low levels, activate the nos, and activate the neut intermitently to ensure your cap stays relatively low. If the enemy tries to rep, he will be putting the nails in his cap's coffin.
Not I-Win anymore, but nothing should be I-Win.
Still, had I known of this in advance, I probably would not have trained for the Curse, as Amarr laser points might actually be useable for solo again.
|

Kraken Sra'vik
|
Posted - 2007.07.30 16:47:00 -
[38]
Originally by: Santa Anna Some baseless assumptions here
-most people use a nos to get a little boost or because they don't like missiles or whatever
-A few people rampantly abuse nos, filling their high slots even when they have bonused hardpoints left.
-This latter group, rather than the former, are the people whining about the change with little information about its effect on specialized ships and without trying it out.
Baseless conclusion ==> Nerf Nos MOAR
If a module gets nerfed, and the "specialized" ship is left completely alone, there will be no difference between the specialized ship, and the normal ship. Other than that the specialized ship will be nerfed less.
|

Grimpak
Gallente Trinity Nova KIA Alliance
|
Posted - 2007.07.30 16:48:00 -
[39]
Originally by: Kraken Sra'vik Edited by: Kraken Sra''vik on 30/07/2007 16:46:05
Originally by: Grimpak
Originally by: Kraken Sra'vik
Originally by: Grimpak
Originally by: General Apocalypse but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
wth happened to T2 warriors?
they got smoked too?
lol if you put warriors on hes just gonna run out of drone control range. Then you cannot even dream of getting him. Cap kills mwd.
he ran out of drone control range yeah... ....and unless that interceptor packs an officer warp jammer that uses 1k (or was it 2k?) grid, then you can get away.
Show me a BS warp in the time it takes for a ceptor to run out of range (~45 kms) and back to 20kms. Riiight.
if the interceptor is out of range why not using the "return and orbit" command?
oh and it's 59km with skills. ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
|

Lithel
Amarr
|
Posted - 2007.07.30 16:49:00 -
[40]
Pilgrim, curse bhaalgorn = Now useless garbage.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
|
|

Lt Angus
Caldari the united
|
Posted - 2007.07.30 16:49:00 -
[41]
Edited by: Lt Angus on 30/07/2007 16:49:14 Funny one of the ships least affected by this is nos domi, the nerf only hurts ships with 1 or 2 nos
Shhhh, Im hunting Badgers |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 16:51:00 -
[42]
Originally by: Kraken Sra'vik
Originally by: Santa Anna Some baseless assumptions here
-most people use a nos to get a little boost or because they don't like missiles or whatever
-A few people rampantly abuse nos, filling their high slots even when they have bonused hardpoints left.
-This latter group, rather than the former, are the people whining about the change with little information about its effect on specialized ships and without trying it out.
Baseless conclusion ==> Nerf Nos MOAR
If a module gets nerfed, and the "specialized" ship is left completely alone, there will be no difference between the specialized ship, and the normal ship. Other than that the specialized ship will be nerfed less.
I'm not sure there's reason to believe that CCP won't tinker with pilgrim/curse, seeing as how their bonuses just went from the best in the game to something less than the best in the game. _____ CPU Love |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 16:51:00 -
[43]
Originally by: Deschenus Maximus
Originally by: welsh wizard Edited by: welsh wizard on 30/07/2007 16:26:20 Aye, I think a few people are throwing the towel in before they've worked out how exactly this will effect the Curse/Pilgrim.
It's going to make cap management more difficult (no more activating all your modules and waiting for the enemy to die). On the plus side this will alow the Curse/Pilgrim to effectively kill their opponent faster than with an all nos setup.
It's going to be about finding the right balance between nos and neuts and knowing how and when to use them.
I think the new changes are great because currently flying the Amarr recons is less complicated than flying missile boats. I would still like to see dampeners nerfed on ships without bonuses however.
QFT. What I'm thinking: 1) Nos possibly no longer on auto-repeat 2) Switch out a few nos for neuts 3) Orbit with everything on except the nos. When your cap reaches really low levels, activate the nos, and activate the neut intermitently to ensure your cap stays relatively low. If the enemy tries to rep, he will be putting the nails in his cap's coffin.
Not I-Win anymore, but nothing should be I-Win.
Still, had I known of this in advance, I probably would not have trained for the Curse, as Amarr laser points might actually be useable for solo again.
Welcome to I-Win Interceptor/Vagabond Online
Say NO to the NOS nerf |

welsh wizard
0utbreak
|
Posted - 2007.07.30 16:52:00 -
[44]
Originally by: Deschenus Maximus
Originally by: welsh wizard Edited by: welsh wizard on 30/07/2007 16:26:20 Aye, I think a few people are throwing the towel in before they've worked out how exactly this will effect the Curse/Pilgrim.
It's going to make cap management more difficult (no more activating all your modules and waiting for the enemy to die). On the plus side this will alow the Curse/Pilgrim to effectively kill their opponent faster than with an all nos setup.
It's going to be about finding the right balance between nos and neuts and knowing how and when to use them.
I think the new changes are great because currently flying the Amarr recons is less complicated than flying missile boats. I would still like to see dampeners nerfed on ships without bonuses however.
QFT. What I'm thinking: 1) Nos possibly no longer on auto-repeat 2) Switch out a few nos for neuts 3) Orbit with everything on except the nos. When your cap reaches really low levels, activate the nos, and activate the neut intermitently to ensure your cap stays relatively low. If the enemy tries to rep, he will be putting the nails in his cap's coffin.
Not I-Win anymore, but nothing should be I-Win.
Still, had I known of this in advance, I probably would not have trained for the Curse, as Amarr laser points might actually be useable for solo again.
Exactly, use of nos and neuts is going to become a tactical affair. Not using auto-repeat will probably become a requirement for proper use.
|

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 16:53:00 -
[45]
Originally by: Lt Angus Edited by: Lt Angus on 30/07/2007 16:49:14 Funny one of the ships least affected by this is nos domi, the nerf only hurts ships with 1 or 2 nos
You may want to reread the devblog. You only drain energy when you have less than your opponent.
The "nerf" boosts ships with 1-2 nos and cap-hungry weapons a great deal. _____ CPU Love |

Kayosoni
Caldari Destructive Influence Band of Brothers
|
Posted - 2007.07.30 16:55:00 -
[46]
Originally by: Lt Angus Edited by: Lt Angus on 30/07/2007 16:49:14 Funny one of the ships least affected by this is nos domi, the nerf only hurts ships with 1 or 2 nos
Incorrect. this nerf hurts the specialized ships the most and ships with a nos thrown on cause you got 1 extra highslot really aren't affected. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

Santa Anna
Caldari Blackguard Brigade
|
Posted - 2007.07.30 16:56:00 -
[47]
Originally by: General Apocalypse
Welcome to I-Win Interceptor/Vagabond Online
You could use a Huginn, or a destroyer, or an AF.
You might have to change the composition of your gangs to deal with the fact that nos is no longer an automatic win module in small-scale/solo pvp. _____ CPU Love |

slothe
Caldari 0utbreak
|
Posted - 2007.07.30 16:57:00 -
[48]
can someone actually post / link the proposed changes please , so we can all join in the discussion, thanks.
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.30 16:58:00 -
[49]
Originally by: Lithel Pilgrim, curse bhaalgorn = Now useless garbage.
why people cannot understand that "not nber" does nto equal to "garbage"? They won be solo wtf machines, but several times CCP said that the idea of game didn't involved solo WTF machines...
If brute force doesn't solve your problem... you are not using enough |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.07.30 16:59:00 -
[50]
Originally by: slothe can someone actually post / link the proposed changes please , so we can all join in the discussion, thanks.
It's in the new Dev Blog
|
|

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 17:00:00 -
[51]
Originally by: Kagura Nikon
Originally by: Lithel Pilgrim, curse bhaalgorn = Now useless garbage.
why people cannot understand that "not nber" does nto equal to "garbage"? They won be solo wtf machines, but several times CCP said that the idea of game didn't involved solo WTF machines...
Vagabond / Interceptors gangs (if the NOS change gets trough)
Say NO to the NOS nerf |

welsh wizard
0utbreak
|
Posted - 2007.07.30 17:00:00 -
[52]
Edited by: welsh wizard on 30/07/2007 17:03:55
Originally by: slothe can someone actually post / link the proposed changes please , so we can all join in the discussion, thanks.
:P
edit: NPC'ers use nos for evasion, now they'll either fit a cloak or a neut, I know where my bets are placed. :/
Nerf non-covert cloaks and bring neut grid use inline with current nosferatu levels! :P
|

Lasselanta
|
Posted - 2007.07.30 17:01:00 -
[53]
NO to the NOS nerf!
|

Kayosoni
Caldari Destructive Influence Band of Brothers
|
Posted - 2007.07.30 17:01:00 -
[54]
Originally by: Kagura Nikon
Originally by: Lithel Pilgrim, curse bhaalgorn = Now useless garbage.
why people cannot understand that "not nber" does nto equal to "garbage"? They won be solo wtf machines, but several times CCP said that the idea of game didn't involved solo WTF machines...
They're hardly solopwnmachines to begin with, they all have ass for dps which a shield tank can almost passively tank anyway. Curse is only overpowered cause, like nos, Damps are overpowered on ships they are not suppose to fit on.
Fly the ships before you say they are uber or such. -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

General Apocalypse
Amarr The Merchant Marines
|
Posted - 2007.07.30 17:01:00 -
[55]
Originally by: Santa Anna
Originally by: General Apocalypse
Welcome to I-Win Interceptor/Vagabond Online
You could use a Huginn, or a destroyer, or an AF.
You might have to change the composition of your gangs to deal with the fact that nos is no longer an automatic win module in small-scale/solo pvp.
Hugin yes , all the other do some kills yoursef then post
Say NO to the NOS nerf |

Verone
Veto Corp
|
Posted - 2007.07.30 17:01:00 -
[56]
Originally by: Kraken Sra'vik
Originally by: Grimpak
Originally by: General Apocalypse but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms and we coud have the pleasure to be scrambeled for hours by a ceptor we can't kill waiting for reinforcements that take at least 20 mins to mobilise
wth happened to T2 warriors?
they got smoked too?
lol if you put warriors on hes just gonna run out of drone control range. Then you cannot even dream of getting him. Cap kills mwd.
Then he'll also be out of tackling range, problem solved.
>>> THE BEAUTY OF NEW EDEN <<<
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.07.30 17:03:00 -
[57]
Originally by: General Apocalypse
Originally by: Kagura Nikon
Originally by: Lithel Pilgrim, curse bhaalgorn = Now useless garbage.
why people cannot understand that "not nber" does nto equal to "garbage"? They won be solo wtf machines, but several times CCP said that the idea of game didn't involved solo WTF machines...
Vagabond / Interceptors gangs (if the NOS change gets trough)
how does a GANG of vagabons or inties qualify as SOLO ship? or you don know the meaning of solo?
For god sake, if you fear inties so much fit a single Large neut. Stop crying, the change will be minimal to all but ships that go all NOS to break enemy tank.
If brute force doesn't solve your problem... you are not using enough |

SkinnyBish
|
Posted - 2007.07.30 17:07:00 -
[58]
Players - 0
Forum Whiners - the whole damn game
|

Great Artista
Caldari Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.07.30 17:09:00 -
[59]
Well apparently I cant say YES to nos change, so I'll say NO then.  _______
GA out. |

RoCkEt X
Caldari The Order of Chivalry Nex Eternus
|
Posted - 2007.07.30 17:11:00 -
[60]
Edited by: RoCkEt X on 30/07/2007 17:13:09
Originally by: General Apocalypse Edited by: General Apocalypse on 30/07/2007 16:39:03
Staking nerf, nos slots , sig radius based , but not this one this one will make my crusader invincicile but in return we need more NOS to bring down carriers/moms
ROFLMAO. i am a capital pilot in its true sense. carrier and dread pilots, like myself, will like the change for this purpose. however when bored i do spend time roaming around lowsec in a NOS myrm, so... save my capitals, or change my myrm fitting. blaster myrm 4tw!!!!!!!!!111
If u wanna take down a carrier. BE A MAN break its tank, exhaust its cap without NOS. grow some nutz.
Carrier 4tw! MUAHAHAHAAHAHAAHAHAHAHAAAHA....
ok but myrm is now crying in hanger. i am of 2 minds. tbh, it makes my raven more uber, so i suppose i agree with the nos nerf as i am not gallente specc'ed so i dont care about myrm too much.
Cry away people. Chances are CCP will make the change reguardless.
The more cap u got... the bigger 1% is, the more cap u got, the better, CCC I rigs will now cry, the cap extender thingys are now teh pwn. Dont stick in the past, modify and change yourself to fit eve. Serves u right for putting all ur eggs in one basket (training ur skills so that you need nos to function at full capacity)
|
|
|
|
|
Pages: 1 [2] 3 4 5 :: one page |
First page | Previous page | Next page | Last page |