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warpod
Amarr Pact Of Honour United Legion
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Posted - 2007.08.01 12:00:00 -
[1]
Edited by: warpod on 01/08/2007 12:01:27 Linkage
Anyone has info about this module?
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DarkElf
Veto. Veto Corp
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Posted - 2007.08.01 12:33:00 -
[2]
i'm well up for this mod if it is a counter to certain silly speed setups because atm there really is none. i just hope it doesn't ruin the vaga and long range inties.
looks good but they have to be very careful with it.
DE
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Pinky Denmark
The Cursed Navy
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Posted - 2007.08.01 13:07:00 -
[3]
So almost a kind of long range webbing - just using some other attributes than speed to do it  - I'm a nice guy!!
MOA is NOT UGLY!!! It's A FREAK SHOW!!!! |

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.08.01 13:32:00 -
[4]
Link is dead, which stats would it affect?
This wouldn't be another kick in the nadgers to blaster boats would it. 
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DarkElf
Veto. Veto Corp
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Posted - 2007.08.01 13:36:00 -
[5]
Originally by: Daelin Blackleaf Link is dead, which stats would it affect?
This wouldn't be another kick in the nadgers to blaster boats would it. 
no not at all.
DE
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Andre Ricard
Gallente Templars of Space Sparta Alliance
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Posted - 2007.08.01 14:02:00 -
[6]
Dang, link is dead. Can you re-link it using http://www.eve-files.com/?
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Ampoliros
Shadow Company FreeFall Securities
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Posted - 2007.08.01 14:24:00 -
[7]
its not dead, just click and then reload the link when you get the "linking = no!" picture.
The item is called "Test Graviton Beam", has a target painter icon, and is supposed to increase the mass of the target by 100% (though in the stats it has Mass Reduction 100%...what do I know though ). 25km optimal, 50km falloff ------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else I know. They are, in fact, solely mine and mine alone. Amazing! |

Ampoliros
Shadow Company FreeFall Securities
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Posted - 2007.08.01 14:26:00 -
[8]
http://dl.eve-files.com/media/0708/gravitonbeam.png.gif
There ya go, thanks Chribba  ------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else I know. They are, in fact, solely mine and mine alone. Amazing! |

lofty29
Infinitus Odium The Church.
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Posted - 2007.08.01 14:27:00 -
[9]
That is some epic win from CCP!  ---
Project Mayhem |

Royaldo
Gallente KVA Noble Inc. Institute of Cooperative Education
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Posted - 2007.08.01 14:29:00 -
[10]
 YES PLEASE SIR CAN I HAVE THIS????
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.08.01 14:48:00 -
[11]
Ohhh, yes !
Over the last years most of the overpowered, FOTM setups have involved speed, and/or Nos.
Nos is being taken care off, and with this, the second and primary source of overpoweredness also get a counter... ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Plave Okice
Naughty 40 Triumvirate.
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Posted - 2007.08.01 14:48:00 -
[12]
Ok, good concept, but please, please don't let it hurt inties, their only role and benefit is speed.
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Radcjk
Caldari Dark Star LTD
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Posted - 2007.08.01 14:57:00 -
[13]
Mm, i dunno...I get a weee bit paranoid of anything that nerfs inties. Especially since I dont fly a gistii / Snake / Uber inty.
Aside from my own biasness though it looks like an interesting concept. I'd have to play with it though before I had a full opinion.
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Jonny Magellan
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Posted - 2007.08.01 15:09:00 -
[14]
Hauler nerf 
It makes inties more vulnerable but also makes big ships more vulnerable to gatecamping.. Cant see them running back at gate now.
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warpod
Amarr Pact Of Honour United Legion
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Posted - 2007.08.01 16:12:00 -
[15]
Originally by: DarkElf i'm well up for this mod if it is a counter to certain silly speed setups because atm there really is none. i just hope it doesn't ruin the vaga and long range inties.
looks good but they have to be very careful with it.
DE
With current stats the module is a bit unbalanced. Looks like a long range webber as it was already mentonied. And Bellicose will be a Vaga's worst nighmare...
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xHalcyonx
Amarr Lucian Alliance
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Posted - 2007.08.01 16:19:00 -
[16]
Make it a midslot item. Then half or quarter the effectiveness. (100% down to 50% or 25%, then balance the Best Named, Tech 1 and Tech 2 counterparts accordingly.) ------------------- ნỊs uʍop əpỊsdn |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.01 16:30:00 -
[17]
omg replacement for the target painter... god.. give the CCP developer that had this idea your most powerful blessing, let 10 hot woman appear at his house every day, make his bank account receive one extra zero per month and make his helth as impervious as a munin being fired by an Ammar ship.
If brute force doesn't solve your problem... you are not using enough |

MyOwnSling
Gallente RONA Corporation FREGE Alliance
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Posted - 2007.08.01 16:31:00 -
[18]
This is not quite like a web. Mass only affects the speed boost of a mwd or ab, not the top speed of a ship. Little different flavor than a web, not quite as strong, but longer range. I think, with some balancing, it could be a good addition to the game. ------------- Stop whining.
Originally by: Puupuu dude... your face...
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Ampoliros
Shadow Company FreeFall Securities
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Posted - 2007.08.01 16:32:00 -
[19]
As I said in the QQ thread already active on Gen discussion, this module may never ever go live. There are a large number of modules that exist in the database that are never released but still kinda...hang around the data file exports and so forth that have never been implemented; larger-sized tractor beams, capital smartbombs, fake skills, Racial scramblers that were never introduced, etc.
In short (and to repeat myself), this module may never make it live. It might be just for internal testing and fiddling about.
------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else I know. They are, in fact, solely mine and mine alone. Amazing! |

Dr Fighter
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Posted - 2007.08.01 16:39:00 -
[20]
i hope this does come ingame it will be alot of fun.
Imagine a vaga or inty wizzing around you like a crazy person, then you whack on your grav beam and the fast orbit is suddenly sling shot off in one direction slowing down and all the missiles catch up and BOOM.
oh can we please, beats idea eva!
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.01 16:56:00 -
[21]
Originally by: Jonny Magellan It makes inties more vulnerable but also makes big ships more vulnerable to gatecamping.. Cant see them running back at gate now.
Actually it would HELP them running back to the gate.
For the same reason why webbers do not really work vs fast ships if they get back to the gate - by the time you lock them they already have high speed.
Because the higher your mass is the less responsive your ship is to speed & direction changes. You will accellerate slower, but you will also decelerate slower.
If you would beam them their MWD speed would be probably around halved which is much less efficient than a web and they would in addition also loose their speed a lot slower than if they would be simply webbed, too.
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.08.01 17:08:00 -
[22]
Edited by: Maeltstome on 01/08/2007 17:09:12 Awesome idea! Cause it's not like the ability to overload range on webs isn't killing the minmatar enough already! Lets skrew over ac's even more!
Anyone tried to fly a stabber lately? No skill loosers who have trained thaumodynamics can easily web you and get in range using next to no skill - so yea sure, lets nerf kiting even more... as long as you fix the 2 res hole in all t2 matari ships + give us mroe cap and HP's, then i'll agree with launching this module.
Edit*
Pretty soon, every ship in eve is jsut going to sit at 5k and pound the **** outta eat other, rather than having a variety. Lets nerfbat everything more then k?
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.01 17:26:00 -
[23]
Originally by: Maeltstome Edited by: Maeltstome on 01/08/2007 17:09:12 Awesome idea! Cause it's not like the ability to overload range on webs isn't killing the minmatar enough already! Lets skrew over ac's even more!
Anyone tried to fly a stabber lately? No skill loosers who have trained thaumodynamics can easily web you and get in range using next to no skill - so yea sure, lets nerf kiting even more... as long as you fix the 2 res hole in all t2 matari ships + give us mroe cap and HP's, then i'll agree with launching this module.
Edit*
Pretty soon, every ship in eve is jsut going to sit at 5k and pound the **** outta eat other, rather than having a variety. Lets nerfbat everything more then k?
so just be a skilllooser also and overload your MWD..... I fly minmatar only with this char and never was bothered by overloaded webs.
If brute force doesn't solve your problem... you are not using enough |

Haradgrim
Caldari The Wild Bunch
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Posted - 2007.08.01 17:47:00 -
[24]
its says "target painter information" at the top of the window.
I smell photoshop!  - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.01 18:50:00 -
[25]
Wouldn't this change to target painters make torps even more useless? -- Zuba |

Haradgrim
Caldari The Wild Bunch
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Posted - 2007.08.01 18:55:00 -
[26]
Edited by: Haradgrim on 01/08/2007 18:56:39
Originally by: Zubakis Wouldn't this change to target painters make torps even more useless?
Did you even read a single post in the topic?
First, No one said anything about target painters (other then me, and it had nothing to do with the module itself).
Second, if you think Torps are useless; your not using them right!
Third, I think my brain melted when I saw your question. - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.01 19:08:00 -
[27]
Originally by: Haradgrim Edited by: Haradgrim on 01/08/2007 18:56:39
Originally by: Zubakis Wouldn't this change to target painters make torps even more useless?
Did you even read a single post in the topic?
First, No one said anything about target painters (other then me, and it had nothing to do with the module itself).
Second, if you think Torps are useless; your not using them right!
Third, I think my brain melted when I saw your question.
First read the thread yourself and you will see that someone else mentioned the targetpainter.
Second, i meant it would make them useless against smaller targets.
Third, ... well no third, just wanted to be SO cool like you  -- Zuba |

James Grand
Phoenix Navy Chaos Incarnate.
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Posted - 2007.08.01 19:58:00 -
[28]
Originally by: Zubakis
Originally by: Haradgrim Edited by: Haradgrim on 01/08/2007 18:56:39
Originally by: Zubakis Wouldn't this change to target painters make torps even more useless?
Did you even read a single post in the topic?
First, No one said anything about target painters (other then me, and it had nothing to do with the module itself).
Second, if you think Torps are useless; your not using them right!
Third, I think my brain melted when I saw your question.
First read the thread yourself and you will see that someone else mentioned the targetpainter.
Second, i meant it would make them useless against smaller targets.
Third, ... well no third, just wanted to be SO cool like you 
It isn't a change to target painters, they just used the target painter info/pic temporarily. They're doing the same thing with the Capital Industrial ship. It currently looks like a Nyx.
-------------------------------------------------- The opinions expressed in my posts are entirely my own. |

Haradgrim
Caldari The Wild Bunch
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Posted - 2007.08.01 20:07:00 -
[29]
Originally by: Zubakis
Originally by: Haradgrim Edited by: Haradgrim on 01/08/2007 18:56:39
Originally by: Zubakis Wouldn't this change to target painters make torps even more useless?
Did you even read a single post in the topic?
First, No one said anything about target painters (other then me, and it had nothing to do with the module itself).
Second, if you think Torps are useless; your not using them right!
Third, I think my brain melted when I saw your question.
First read the thread yourself and you will see that someone else mentioned the targetpainter.
Second, i meant it would make them useless against smaller targets.
Third, ... well no third, just wanted to be SO cool like you 
You got me, someone said "target painter" however neither of your comments make sense with regard to the topic:
The poster was saying that the graviton beam would be a replacement for a TP.... Which it isn't, a target painter + a graviton beam would be much more effective then either on its own (in theory), nor do they really do the same thing.
As for your post: How would it make torps "more useless" when a) they are not useless (against small targets either), and b) the module would make them more useful because it would significantly decrease agility, acceleration and perhaps top speed?
Thank you for the compliment!  - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Mona X
Caldari C0VEN
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Posted - 2007.08.01 21:29:00 -
[30]
Originally by: Kagura Nikon omg replacement for the target painter...
It's not replacemt, it only uses same picture, just like ore capital uses nyx picture.
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