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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.08.02 02:05:00 -
[31]
Needs less range, Yarrring accross 50km+ is difficult enough already.
Other than that yes please, the MWD is not supposed to be a wtfucanthitmeh device.
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Drykor
Minmatar Warriors of the Einherjar Fimbulwinter
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Posted - 2007.08.02 20:24:00 -
[32]
Stupid mod, will kill all speedtankers and interceptors. I hope this doesn't go live, or there is really no reason whatsoever to fly anything but gallente anymore.
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iiOs
Rage and Terror Against ALL Authorities
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Posted - 2007.08.02 20:26:00 -
[33]
no thx
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me bored
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Posted - 2007.08.02 20:27:00 -
[34]
What slot does it take?
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.08.02 22:48:00 -
[35]
Originally by: Drykor Stupid mod, will kill all speedtankers and interceptors. I hope this doesn't go live, or there is really no reason whatsoever to fly anything but gallente anymore.
Gallenete... with their blasterboats reliance on mass influenced MWD's to get into range. Interesting point of view you have there. 
It will, however, hopefully kill any one relying on an MWD to pull off crazy stunts like being untrackable by turrets of their class and being unhittable with any kind of missile. It shouldn't kill the speedtank but it will indeed weaken it, we'd need to see SiSi stats at least before making claims towards it ruining all speedtanks and ceptors.
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Lance Fighter
Amarr
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Posted - 2007.08.02 23:00:00 -
[36]
From what I can see, This mods makes nearly EVERY speed mod useless... It doubles the effective mass - anyone for a 20 mill KG cruiser anyone? yea, try using a MWD on that!
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Chelone
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Posted - 2007.08.02 23:34:00 -
[37]
Mass reduction 100%! WOO HOO! Warp 10! We'll be in all places at once! Just hope we don't all turn into slugs...
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.08.02 23:59:00 -
[38]
Originally by: Lance Fighter From what I can see, This mods makes nearly EVERY speed mod useless... It doubles the effective mass - anyone for a 20 mill KG cruiser anyone? yea, try using a MWD on that!
It doesn't seem to work out quite that badly. On my Vaga doubling the mass takes off something like 2000m/s and adds not quite 2 seconds time into warp. Which is very bad, but doesn't make the ship useless. I do think it's too powerful though, but mainly because of the range and the effect of multiple modules even with a stacking penalty. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.03 12:34:00 -
[39]
Originally by: Tsanse Kinske
Originally by: Lance Fighter From what I can see, This mods makes nearly EVERY speed mod useless... It doubles the effective mass - anyone for a 20 mill KG cruiser anyone? yea, try using a MWD on that!
It doesn't seem to work out quite that badly. On my Vaga doubling the mass takes off something like 2000m/s and adds not quite 2 seconds time into warp. Which is very bad, but doesn't make the ship useless. I do think it's too powerful though, but mainly because of the range and the effect of multiple modules even with a stacking penalty.
I really need it needs to keep the range. But diminish the effect a bit. 70% would be a nice level i think.
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.03 12:37:00 -
[40]
Originally by: Lance Fighter From what I can see, This mods makes nearly EVERY speed mod useless... It doubles the effective mass - anyone for a 20 mill KG cruiser anyone? yea, try using a MWD on that!
The idea is exactly making people try things other than the almost mandatory MWD. MWD is an UBER module and is far too over used. Also if you are at your max speed then suddenly your mass doubles will take quite a while to you get back to your reduced speed.
Nanoships are still way too powerful and anoying, this shold diminish gangs of only nanoships.
If brute force doesn't solve your problem... you are not using enough |

Trojanman190
Caldari Murder-Death-Kill Triumvirate.
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Posted - 2007.08.03 19:16:00 -
[41]
This mod would rock if bumping did mass based damage =D
Get up to speed then have a buddy massblast you.
Kinda cool, probably wont go live, if it does it needs some mad balancing.
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exotron
Minmatar Sebiestor tribe
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Posted - 2007.08.03 23:09:00 -
[42]
Edited by: exotron on 03/08/2007 23:08:52 yes plz, kthnx.
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Xoduse
Gallente Beasts of Burden YouWhat
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Posted - 2007.08.04 00:32:00 -
[43]
I like the idea but the effect should be reduced to at least 50% IMO and somehow lessen the effect on interceptors since their only defence is in fact speed.
Maybe give ceptors a role bonus resistant to the module? ---------------------------------
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Emsee
Minmatar
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Posted - 2007.08.04 00:53:00 -
[44]
Yes yes I like 
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Tradesman Mcgee
Caldari Gnomes Inc.
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Posted - 2007.08.04 13:19:00 -
[45]
Gods, this is horrible, what ****** came up with this idea? Might as well just give gallente 100km range webbers and scrap all other ships. -------------------------- Research & Trade |

Corvac
Sniggerdly Pandemic Legion
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Posted - 2007.08.04 13:23:00 -
[46]
Stupidest idea so far, scrap this **** before it ever reach Tranq tbh.
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madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.08.04 14:00:00 -
[47]
I dont get why everyone thinks gallente will get the most out of it. Caldari and minmatar have generally more meds and they operate from close-med range. Amarr has least meds, but most range. If this module is introduced than speed setups will nearly disapear from eve. Gallente needs to be up and close. If this module is introduced it will render all blasterships useless.
Megathron vs tempest would look like megathron trying to get inrange while tempest uses 2 beam or 1 beam and 1 web.
This is almost a direct nerf to gallente and some minmatar ships. The rest of eve will benefit. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Thercon Jair
Minmatar Macabre Votum INVICTUS.
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Posted - 2007.08.04 14:52:00 -
[48]
Originally by: madaluap ...Gallente needs to be up and close. If this module is introduced it will render all blasterships useless.
Megathron vs tempest would look like megathron trying to get inrange while tempest uses 2 beam or 1 beam and 1 web.
This is almost a direct nerf to gallente and some minmatar ships. The rest of eve will benefit.
I actually don't think so. In some cases a Megathron might even get easier into range. You see a target, start MWDing to it, the target locks you and activates the beam. Your doubled mass will let you drop quite slowly down to your now halfed MWDing-speed. Now, you get into webbing range of the target. He webs you, but by the now increased inertia will you be able to reach the target before being put to a halt.
There will be some people who might develop a good timing for the module, i.e. they will be able to add mass and slow your approach down, then time it so that the module will deactivate when you're getting in webrange, stopping you too early.
Besides, it has only 25km range. If you start outside of 25km range you won't have the full 100% mass increase. This means your topspeed will slowly drop while your mass gets added which in turn increases your inertia. And really, if you're in a megathron starting your attack at 25km you shouldn't be too bad off. 
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Jeff K
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Posted - 2007.08.04 15:24:00 -
[49]
this won't hurt blaster boats, they can just fit one themselves ffs.
this needs to be a high slot module and have the range and falloff cut in half, imo. then it would be module of the year
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Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
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Posted - 2007.08.04 17:59:00 -
[50]
Originally by: Jeff K this won't hurt blaster boats, they can just fit one themselves ffs.
this needs to be a high slot module and have the range and falloff cut in half, imo. then it would be module of the year
The first statement makes no sense at all... every second you are on the approach is another second of combat in which you do no damage. The longer you chase your opponent the worse this gets.
Your second comment, however, gets a big yes. IMO standard tackle gear should have a hi-slot option, adding more med slot gear for this is just pain annoying.
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Eiskalt
Solstice Systems Development Concourse
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Posted - 2007.08.04 22:12:00 -
[51]
I don¦t get it why everyone is whining. It¦s not like +100% mass drops your speed from 6k to 500ms... It¦s not "the death" for speed ships. And actually many range ships could use this mod as an advantage. Tbh I think that mod won¦t make a large difference. It should though, as we need something to counter speed. Currently the only way to counter speed is a minimatar recon. -.-
No amount of balancing can fix playing like a moron! |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.08.04 22:50:00 -
[52]
Originally by: madaluap I dont get why everyone thinks gallente will get the most out of it. Caldari and minmatar have generally more meds and they operate from close-med range. Amarr has least meds, but most range. If this module is introduced than speed setups will nearly disapear from eve. Gallente needs to be up and close. If this module is introduced it will render all blasterships useless.
Megathron vs tempest would look like megathron trying to get inrange while tempest uses 2 beam or 1 beam and 1 web.
This is almost a direct nerf to gallente and some minmatar ships. The rest of eve will benefit.
this moduel is far from makign all Balsters uselles. THINK!
Its not only your ship affected. This module will make less people use MWD. And that is GREAT for blaster ships. Because a blaster ship cannot catch another ship of same size with MWD (cause of weight and usual armor rigs on them).
This will Help gallente fidn targets withotu MWD, same for ammar that will be able to hld people on range a bit longer .
For mimnatar is a draw, they loose a bit of their precious speed, but can control range if they use them. CAldari looses nothign sicen i almost never see caldari with MWD.
If brute force doesn't solve your problem... you are not using enough |

Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.08.05 01:43:00 -
[53]
I really wont be happy if this module is implemented. Dual web rapier/huginn ftw - they are everywhere these days, people just need to start using the right ship for the right situation, rather than expecting the raven to beat everything...
Which, lets be honest, is what practically every game mechanic change has done for the past few months.
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