| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

warpod
Amarr Pact Of Honour United Legion
|
Posted - 2007.08.01 12:00:00 -
[1]
Edited by: warpod on 01/08/2007 12:01:27 Linkage
Anyone has info about this module?
|

DarkElf
Veto. Veto Corp
|
Posted - 2007.08.01 12:33:00 -
[2]
i'm well up for this mod if it is a counter to certain silly speed setups because atm there really is none. i just hope it doesn't ruin the vaga and long range inties.
looks good but they have to be very careful with it.
DE
|

Pinky Denmark
The Cursed Navy
|
Posted - 2007.08.01 13:07:00 -
[3]
So almost a kind of long range webbing - just using some other attributes than speed to do it  - I'm a nice guy!!
MOA is NOT UGLY!!! It's A FREAK SHOW!!!! |

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.08.01 13:32:00 -
[4]
Link is dead, which stats would it affect?
This wouldn't be another kick in the nadgers to blaster boats would it. 
|

DarkElf
Veto. Veto Corp
|
Posted - 2007.08.01 13:36:00 -
[5]
Originally by: Daelin Blackleaf Link is dead, which stats would it affect?
This wouldn't be another kick in the nadgers to blaster boats would it. 
no not at all.
DE
|

Andre Ricard
Gallente Templars of Space Sparta Alliance
|
Posted - 2007.08.01 14:02:00 -
[6]
Dang, link is dead. Can you re-link it using http://www.eve-files.com/?
|

Ampoliros
Shadow Company FreeFall Securities
|
Posted - 2007.08.01 14:24:00 -
[7]
its not dead, just click and then reload the link when you get the "linking = no!" picture.
The item is called "Test Graviton Beam", has a target painter icon, and is supposed to increase the mass of the target by 100% (though in the stats it has Mass Reduction 100%...what do I know though ). 25km optimal, 50km falloff ------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else I know. They are, in fact, solely mine and mine alone. Amazing! |

Ampoliros
Shadow Company FreeFall Securities
|
Posted - 2007.08.01 14:26:00 -
[8]
http://dl.eve-files.com/media/0708/gravitonbeam.png.gif
There ya go, thanks Chribba  ------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else I know. They are, in fact, solely mine and mine alone. Amazing! |

lofty29
Infinitus Odium The Church.
|
Posted - 2007.08.01 14:27:00 -
[9]
That is some epic win from CCP!  ---
Project Mayhem |

Royaldo
Gallente KVA Noble Inc. Institute of Cooperative Education
|
Posted - 2007.08.01 14:29:00 -
[10]
 YES PLEASE SIR CAN I HAVE THIS????
|

Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2007.08.01 14:48:00 -
[11]
Ohhh, yes !
Over the last years most of the overpowered, FOTM setups have involved speed, and/or Nos.
Nos is being taken care off, and with this, the second and primary source of overpoweredness also get a counter... ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Plave Okice
Naughty 40 Triumvirate.
|
Posted - 2007.08.01 14:48:00 -
[12]
Ok, good concept, but please, please don't let it hurt inties, their only role and benefit is speed.
|

Radcjk
Caldari Dark Star LTD
|
Posted - 2007.08.01 14:57:00 -
[13]
Mm, i dunno...I get a weee bit paranoid of anything that nerfs inties. Especially since I dont fly a gistii / Snake / Uber inty.
Aside from my own biasness though it looks like an interesting concept. I'd have to play with it though before I had a full opinion.
|

Jonny Magellan
|
Posted - 2007.08.01 15:09:00 -
[14]
Hauler nerf 
It makes inties more vulnerable but also makes big ships more vulnerable to gatecamping.. Cant see them running back at gate now.
|

warpod
Amarr Pact Of Honour United Legion
|
Posted - 2007.08.01 16:12:00 -
[15]
Originally by: DarkElf i'm well up for this mod if it is a counter to certain silly speed setups because atm there really is none. i just hope it doesn't ruin the vaga and long range inties.
looks good but they have to be very careful with it.
DE
With current stats the module is a bit unbalanced. Looks like a long range webber as it was already mentonied. And Bellicose will be a Vaga's worst nighmare...
|

xHalcyonx
Amarr Lucian Alliance
|
Posted - 2007.08.01 16:19:00 -
[16]
Make it a midslot item. Then half or quarter the effectiveness. (100% down to 50% or 25%, then balance the Best Named, Tech 1 and Tech 2 counterparts accordingly.) ------------------- ნỊs uʍop əpỊsdn |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.08.01 16:30:00 -
[17]
omg replacement for the target painter... god.. give the CCP developer that had this idea your most powerful blessing, let 10 hot woman appear at his house every day, make his bank account receive one extra zero per month and make his helth as impervious as a munin being fired by an Ammar ship.
If brute force doesn't solve your problem... you are not using enough |

MyOwnSling
Gallente RONA Corporation FREGE Alliance
|
Posted - 2007.08.01 16:31:00 -
[18]
This is not quite like a web. Mass only affects the speed boost of a mwd or ab, not the top speed of a ship. Little different flavor than a web, not quite as strong, but longer range. I think, with some balancing, it could be a good addition to the game. ------------- Stop whining.
Originally by: Puupuu dude... your face...
|

Ampoliros
Shadow Company FreeFall Securities
|
Posted - 2007.08.01 16:32:00 -
[19]
As I said in the QQ thread already active on Gen discussion, this module may never ever go live. There are a large number of modules that exist in the database that are never released but still kinda...hang around the data file exports and so forth that have never been implemented; larger-sized tractor beams, capital smartbombs, fake skills, Racial scramblers that were never introduced, etc.
In short (and to repeat myself), this module may never make it live. It might be just for internal testing and fiddling about.
------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else I know. They are, in fact, solely mine and mine alone. Amazing! |

Dr Fighter
|
Posted - 2007.08.01 16:39:00 -
[20]
i hope this does come ingame it will be alot of fun.
Imagine a vaga or inty wizzing around you like a crazy person, then you whack on your grav beam and the fast orbit is suddenly sling shot off in one direction slowing down and all the missiles catch up and BOOM.
oh can we please, beats idea eva!
|

Aramendel
Amarr Coreli Corporation Corelum Syndicate
|
Posted - 2007.08.01 16:56:00 -
[21]
Originally by: Jonny Magellan It makes inties more vulnerable but also makes big ships more vulnerable to gatecamping.. Cant see them running back at gate now.
Actually it would HELP them running back to the gate.
For the same reason why webbers do not really work vs fast ships if they get back to the gate - by the time you lock them they already have high speed.
Because the higher your mass is the less responsive your ship is to speed & direction changes. You will accellerate slower, but you will also decelerate slower.
If you would beam them their MWD speed would be probably around halved which is much less efficient than a web and they would in addition also loose their speed a lot slower than if they would be simply webbed, too.
|

Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
|
Posted - 2007.08.01 17:08:00 -
[22]
Edited by: Maeltstome on 01/08/2007 17:09:12 Awesome idea! Cause it's not like the ability to overload range on webs isn't killing the minmatar enough already! Lets skrew over ac's even more!
Anyone tried to fly a stabber lately? No skill loosers who have trained thaumodynamics can easily web you and get in range using next to no skill - so yea sure, lets nerf kiting even more... as long as you fix the 2 res hole in all t2 matari ships + give us mroe cap and HP's, then i'll agree with launching this module.
Edit*
Pretty soon, every ship in eve is jsut going to sit at 5k and pound the **** outta eat other, rather than having a variety. Lets nerfbat everything more then k?
|

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.08.01 17:26:00 -
[23]
Originally by: Maeltstome Edited by: Maeltstome on 01/08/2007 17:09:12 Awesome idea! Cause it's not like the ability to overload range on webs isn't killing the minmatar enough already! Lets skrew over ac's even more!
Anyone tried to fly a stabber lately? No skill loosers who have trained thaumodynamics can easily web you and get in range using next to no skill - so yea sure, lets nerf kiting even more... as long as you fix the 2 res hole in all t2 matari ships + give us mroe cap and HP's, then i'll agree with launching this module.
Edit*
Pretty soon, every ship in eve is jsut going to sit at 5k and pound the **** outta eat other, rather than having a variety. Lets nerfbat everything more then k?
so just be a skilllooser also and overload your MWD..... I fly minmatar only with this char and never was bothered by overloaded webs.
If brute force doesn't solve your problem... you are not using enough |

Haradgrim
Caldari The Wild Bunch
|
Posted - 2007.08.01 17:47:00 -
[24]
its says "target painter information" at the top of the window.
I smell photoshop!  - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Zubakis
Bambooule TALIONIS ALLIANCE
|
Posted - 2007.08.01 18:50:00 -
[25]
Wouldn't this change to target painters make torps even more useless? -- Zuba |

Haradgrim
Caldari The Wild Bunch
|
Posted - 2007.08.01 18:55:00 -
[26]
Edited by: Haradgrim on 01/08/2007 18:56:39
Originally by: Zubakis Wouldn't this change to target painters make torps even more useless?
Did you even read a single post in the topic?
First, No one said anything about target painters (other then me, and it had nothing to do with the module itself).
Second, if you think Torps are useless; your not using them right!
Third, I think my brain melted when I saw your question. - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Zubakis
Bambooule TALIONIS ALLIANCE
|
Posted - 2007.08.01 19:08:00 -
[27]
Originally by: Haradgrim Edited by: Haradgrim on 01/08/2007 18:56:39
Originally by: Zubakis Wouldn't this change to target painters make torps even more useless?
Did you even read a single post in the topic?
First, No one said anything about target painters (other then me, and it had nothing to do with the module itself).
Second, if you think Torps are useless; your not using them right!
Third, I think my brain melted when I saw your question.
First read the thread yourself and you will see that someone else mentioned the targetpainter.
Second, i meant it would make them useless against smaller targets.
Third, ... well no third, just wanted to be SO cool like you  -- Zuba |

James Grand
Phoenix Navy Chaos Incarnate.
|
Posted - 2007.08.01 19:58:00 -
[28]
Originally by: Zubakis
Originally by: Haradgrim Edited by: Haradgrim on 01/08/2007 18:56:39
Originally by: Zubakis Wouldn't this change to target painters make torps even more useless?
Did you even read a single post in the topic?
First, No one said anything about target painters (other then me, and it had nothing to do with the module itself).
Second, if you think Torps are useless; your not using them right!
Third, I think my brain melted when I saw your question.
First read the thread yourself and you will see that someone else mentioned the targetpainter.
Second, i meant it would make them useless against smaller targets.
Third, ... well no third, just wanted to be SO cool like you 
It isn't a change to target painters, they just used the target painter info/pic temporarily. They're doing the same thing with the Capital Industrial ship. It currently looks like a Nyx.
-------------------------------------------------- The opinions expressed in my posts are entirely my own. |

Haradgrim
Caldari The Wild Bunch
|
Posted - 2007.08.01 20:07:00 -
[29]
Originally by: Zubakis
Originally by: Haradgrim Edited by: Haradgrim on 01/08/2007 18:56:39
Originally by: Zubakis Wouldn't this change to target painters make torps even more useless?
Did you even read a single post in the topic?
First, No one said anything about target painters (other then me, and it had nothing to do with the module itself).
Second, if you think Torps are useless; your not using them right!
Third, I think my brain melted when I saw your question.
First read the thread yourself and you will see that someone else mentioned the targetpainter.
Second, i meant it would make them useless against smaller targets.
Third, ... well no third, just wanted to be SO cool like you 
You got me, someone said "target painter" however neither of your comments make sense with regard to the topic:
The poster was saying that the graviton beam would be a replacement for a TP.... Which it isn't, a target painter + a graviton beam would be much more effective then either on its own (in theory), nor do they really do the same thing.
As for your post: How would it make torps "more useless" when a) they are not useless (against small targets either), and b) the module would make them more useful because it would significantly decrease agility, acceleration and perhaps top speed?
Thank you for the compliment!  - Haradgrim [-WB-]
That.which.does.not.bend.breaks |

Mona X
Caldari C0VEN
|
Posted - 2007.08.01 21:29:00 -
[30]
Originally by: Kagura Nikon omg replacement for the target painter...
It's not replacemt, it only uses same picture, just like ore capital uses nyx picture.
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.08.02 02:05:00 -
[31]
Needs less range, Yarrring accross 50km+ is difficult enough already.
Other than that yes please, the MWD is not supposed to be a wtfucanthitmeh device.
|

Drykor
Minmatar Warriors of the Einherjar Fimbulwinter
|
Posted - 2007.08.02 20:24:00 -
[32]
Stupid mod, will kill all speedtankers and interceptors. I hope this doesn't go live, or there is really no reason whatsoever to fly anything but gallente anymore.
|

iiOs
Rage and Terror Against ALL Authorities
|
Posted - 2007.08.02 20:26:00 -
[33]
no thx
----------------------------------------
---------------------------------------- BB
|

me bored
|
Posted - 2007.08.02 20:27:00 -
[34]
What slot does it take?
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.08.02 22:48:00 -
[35]
Originally by: Drykor Stupid mod, will kill all speedtankers and interceptors. I hope this doesn't go live, or there is really no reason whatsoever to fly anything but gallente anymore.
Gallenete... with their blasterboats reliance on mass influenced MWD's to get into range. Interesting point of view you have there. 
It will, however, hopefully kill any one relying on an MWD to pull off crazy stunts like being untrackable by turrets of their class and being unhittable with any kind of missile. It shouldn't kill the speedtank but it will indeed weaken it, we'd need to see SiSi stats at least before making claims towards it ruining all speedtanks and ceptors.
|

Lance Fighter
Amarr
|
Posted - 2007.08.02 23:00:00 -
[36]
From what I can see, This mods makes nearly EVERY speed mod useless... It doubles the effective mass - anyone for a 20 mill KG cruiser anyone? yea, try using a MWD on that!
|

Chelone
|
Posted - 2007.08.02 23:34:00 -
[37]
Mass reduction 100%! WOO HOO! Warp 10! We'll be in all places at once! Just hope we don't all turn into slugs...
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.08.02 23:59:00 -
[38]
Originally by: Lance Fighter From what I can see, This mods makes nearly EVERY speed mod useless... It doubles the effective mass - anyone for a 20 mill KG cruiser anyone? yea, try using a MWD on that!
It doesn't seem to work out quite that badly. On my Vaga doubling the mass takes off something like 2000m/s and adds not quite 2 seconds time into warp. Which is very bad, but doesn't make the ship useless. I do think it's too powerful though, but mainly because of the range and the effect of multiple modules even with a stacking penalty. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.08.03 12:34:00 -
[39]
Originally by: Tsanse Kinske
Originally by: Lance Fighter From what I can see, This mods makes nearly EVERY speed mod useless... It doubles the effective mass - anyone for a 20 mill KG cruiser anyone? yea, try using a MWD on that!
It doesn't seem to work out quite that badly. On my Vaga doubling the mass takes off something like 2000m/s and adds not quite 2 seconds time into warp. Which is very bad, but doesn't make the ship useless. I do think it's too powerful though, but mainly because of the range and the effect of multiple modules even with a stacking penalty.
I really need it needs to keep the range. But diminish the effect a bit. 70% would be a nice level i think.
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.08.03 12:37:00 -
[40]
Originally by: Lance Fighter From what I can see, This mods makes nearly EVERY speed mod useless... It doubles the effective mass - anyone for a 20 mill KG cruiser anyone? yea, try using a MWD on that!
The idea is exactly making people try things other than the almost mandatory MWD. MWD is an UBER module and is far too over used. Also if you are at your max speed then suddenly your mass doubles will take quite a while to you get back to your reduced speed.
Nanoships are still way too powerful and anoying, this shold diminish gangs of only nanoships.
If brute force doesn't solve your problem... you are not using enough |

Trojanman190
Caldari Murder-Death-Kill Triumvirate.
|
Posted - 2007.08.03 19:16:00 -
[41]
This mod would rock if bumping did mass based damage =D
Get up to speed then have a buddy massblast you.
Kinda cool, probably wont go live, if it does it needs some mad balancing.
|

exotron
Minmatar Sebiestor tribe
|
Posted - 2007.08.03 23:09:00 -
[42]
Edited by: exotron on 03/08/2007 23:08:52 yes plz, kthnx.
|

Xoduse
Gallente Beasts of Burden YouWhat
|
Posted - 2007.08.04 00:32:00 -
[43]
I like the idea but the effect should be reduced to at least 50% IMO and somehow lessen the effect on interceptors since their only defence is in fact speed.
Maybe give ceptors a role bonus resistant to the module? ---------------------------------
|

Emsee
Minmatar
|
Posted - 2007.08.04 00:53:00 -
[44]
Yes yes I like 
|

Tradesman Mcgee
Caldari Gnomes Inc.
|
Posted - 2007.08.04 13:19:00 -
[45]
Gods, this is horrible, what ****** came up with this idea? Might as well just give gallente 100km range webbers and scrap all other ships. -------------------------- Research & Trade |

Corvac
Sniggerdly Pandemic Legion
|
Posted - 2007.08.04 13:23:00 -
[46]
Stupidest idea so far, scrap this **** before it ever reach Tranq tbh.
|

madaluap
Gallente Mercenary Forces Exquisite Malevolence
|
Posted - 2007.08.04 14:00:00 -
[47]
I dont get why everyone thinks gallente will get the most out of it. Caldari and minmatar have generally more meds and they operate from close-med range. Amarr has least meds, but most range. If this module is introduced than speed setups will nearly disapear from eve. Gallente needs to be up and close. If this module is introduced it will render all blasterships useless.
Megathron vs tempest would look like megathron trying to get inrange while tempest uses 2 beam or 1 beam and 1 web.
This is almost a direct nerf to gallente and some minmatar ships. The rest of eve will benefit. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Thercon Jair
Minmatar Macabre Votum INVICTUS.
|
Posted - 2007.08.04 14:52:00 -
[48]
Originally by: madaluap ...Gallente needs to be up and close. If this module is introduced it will render all blasterships useless.
Megathron vs tempest would look like megathron trying to get inrange while tempest uses 2 beam or 1 beam and 1 web.
This is almost a direct nerf to gallente and some minmatar ships. The rest of eve will benefit.
I actually don't think so. In some cases a Megathron might even get easier into range. You see a target, start MWDing to it, the target locks you and activates the beam. Your doubled mass will let you drop quite slowly down to your now halfed MWDing-speed. Now, you get into webbing range of the target. He webs you, but by the now increased inertia will you be able to reach the target before being put to a halt.
There will be some people who might develop a good timing for the module, i.e. they will be able to add mass and slow your approach down, then time it so that the module will deactivate when you're getting in webrange, stopping you too early.
Besides, it has only 25km range. If you start outside of 25km range you won't have the full 100% mass increase. This means your topspeed will slowly drop while your mass gets added which in turn increases your inertia. And really, if you're in a megathron starting your attack at 25km you shouldn't be too bad off. 
|

Jeff K
|
Posted - 2007.08.04 15:24:00 -
[49]
this won't hurt blaster boats, they can just fit one themselves ffs.
this needs to be a high slot module and have the range and falloff cut in half, imo. then it would be module of the year
|

Daelin Blackleaf
No Joy Corp Pride - Honor - Duty
|
Posted - 2007.08.04 17:59:00 -
[50]
Originally by: Jeff K this won't hurt blaster boats, they can just fit one themselves ffs.
this needs to be a high slot module and have the range and falloff cut in half, imo. then it would be module of the year
The first statement makes no sense at all... every second you are on the approach is another second of combat in which you do no damage. The longer you chase your opponent the worse this gets.
Your second comment, however, gets a big yes. IMO standard tackle gear should have a hi-slot option, adding more med slot gear for this is just pain annoying.
|

Eiskalt
Solstice Systems Development Concourse
|
Posted - 2007.08.04 22:12:00 -
[51]
I don¦t get it why everyone is whining. It¦s not like +100% mass drops your speed from 6k to 500ms... It¦s not "the death" for speed ships. And actually many range ships could use this mod as an advantage. Tbh I think that mod won¦t make a large difference. It should though, as we need something to counter speed. Currently the only way to counter speed is a minimatar recon. -.-
No amount of balancing can fix playing like a moron! |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.08.04 22:50:00 -
[52]
Originally by: madaluap I dont get why everyone thinks gallente will get the most out of it. Caldari and minmatar have generally more meds and they operate from close-med range. Amarr has least meds, but most range. If this module is introduced than speed setups will nearly disapear from eve. Gallente needs to be up and close. If this module is introduced it will render all blasterships useless.
Megathron vs tempest would look like megathron trying to get inrange while tempest uses 2 beam or 1 beam and 1 web.
This is almost a direct nerf to gallente and some minmatar ships. The rest of eve will benefit.
this moduel is far from makign all Balsters uselles. THINK!
Its not only your ship affected. This module will make less people use MWD. And that is GREAT for blaster ships. Because a blaster ship cannot catch another ship of same size with MWD (cause of weight and usual armor rigs on them).
This will Help gallente fidn targets withotu MWD, same for ammar that will be able to hld people on range a bit longer .
For mimnatar is a draw, they loose a bit of their precious speed, but can control range if they use them. CAldari looses nothign sicen i almost never see caldari with MWD.
If brute force doesn't solve your problem... you are not using enough |

Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
|
Posted - 2007.08.05 01:43:00 -
[53]
I really wont be happy if this module is implemented. Dual web rapier/huginn ftw - they are everywhere these days, people just need to start using the right ship for the right situation, rather than expecting the raven to beat everything...
Which, lets be honest, is what practically every game mechanic change has done for the past few months.
|
| |
|
| Pages: 1 2 :: [one page] |