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Jita TradeAlt
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Posted - 2007.08.02 11:59:00 -
[1]
I was talking in corp chat the other day about various features in the last patches that despite sounding pretty good in theory, no one actually uses. So I decided to make a list, including possible fixes:
Boosters. A good idea, and had they been easier to make and sell you'd might even hear of a guy that heard about a guy that once used them outside of test server. As it is then it takes far, far too much effort and time that could be better spent elsewhere for far greater profits, leaving the prices at completely unreachable levels for the most of us.
Fix it by simply upping the amount of boosters produced from the raw materials, increase runs on dropped BPCs and make the harvesting of clouds slightly more reasonable. Add them to the high-sec markets as well, the RP'ing angle is not a good enough excuse to ruin such a potentially excellent feature.
Heat. Less good idea, I can see the point in some specific situations, but 90% of the time then it just isn't worth making my interface looking so messy. 
"Fix" by adding an option to remove the heat interface from the UI. Or make it more intuitive and less susceptible to lag somehow.
Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
Outpost Upgrades. Very interesting feature, until you see the costs. Last I checked a fully upgraded outpost would cost you around 90bn isk, or roughly the cost of 3 full outposts. So far I've heard about absolutely no one buying any of these mods, which is a shame since they would have made 0.0 less of a pain.
Fix: Just reduce costs to at least less than that of a brand new outpost. Or render them obsolete by allowing multiple outposts in the same system.
Anyone feel like adding something?
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Gojyu
Gallente Ever Flow FREGE Alliance
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Posted - 2007.08.02 12:02:00 -
[2]
The ui. All of it. Specifically a complete lack of customisation
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Amarria Black
Clan Anthraxx
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Posted - 2007.08.02 12:02:00 -
[3]
The bounty system.
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iiOs
Rage and Terror Against ALL Authorities
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Posted - 2007.08.02 12:03:00 -
[4]
they already said that HEAT is just begining of a new cool system for managing different modules
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Callthetruth
Caldari Drunken Ratbags Inc New Eve Order
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Posted - 2007.08.02 12:03:00 -
[5]
Originally by: Jita TradeAlt I was talking in corp chat the other day about various features in the last patches that despite sounding pretty good in theory, no one actually uses. So I decided to make a list, including possible fixes:
Boosters. A good idea, and had they been easier to make and sell you'd might even hear of a guy that heard about a guy that once used them outside of test server. As it is then it takes far, far too much effort and time that could be better spent elsewhere for far greater profits, leaving the prices at completely unreachable levels for the most of us.
Fix it by simply upping the amount of boosters produced from the raw materials, increase runs on dropped BPCs and make the harvesting of clouds slightly more reasonable. Add them to the high-sec markets as well, the RP'ing angle is not a good enough excuse to ruin such a potentially excellent feature.
Heat. Less good idea, I can see the point in some specific situations, but 90% of the time then it just isn't worth making my interface looking so messy. 
"Fix" by adding an option to remove the heat interface from the UI. Or make it more intuitive and less susceptible to lag somehow.
Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
Outpost Upgrades. Very interesting feature, until you see the costs. Last I checked a fully upgraded outpost would cost you around 90bn isk, or roughly the cost of 3 full outposts. So far I've heard about absolutely no one buying any of these mods, which is a shame since they would have made 0.0 less of a pain.
Fix: Just reduce costs to at least less than that of a brand new outpost. Or render them obsolete by allowing multiple outposts in the same system.
Anyone feel like adding something?
the CVA outpost in 9uy containts an outpost upgrade cant remember which one manufacturing sltos i think
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Slythought
Sly Inc
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Posted - 2007.08.02 12:04:00 -
[6]
MS SQL -------- Yes ... I am an alt...get over it! |

Reverend Revelator
Elite Storm Enterprises Storm Armada
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Posted - 2007.08.02 12:08:00 -
[7]
Chat system: It sucks. Fix: Destroy it, and steal a chat system from pretty much any other game.
Website and forums: Some kind of joke I'm guessing, OR the owners of CCP have special needs kids who get to pretend they are working. Fix: Destroy the website, fire everyone ever involved with it, and hire some 12 year old kid to do at least a semigood job.
Servers: Crash and burn all the time. Fix: Drop a thermonuclear device on the serverfarm in London (thus also solving a bunch of other issues unrelated to EVE), and hire a serverfarm in Guatemala to do a vastly better job.
-- Dead People Laugh At The Murder Of Love -- |

Ridley Tree
The Black Rabbits
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Posted - 2007.08.02 12:08:00 -
[8]
Drones: They don't listen. They don't always scoop themselves when you tell them to return to ship. They sometimes simply refuse to be scooped at all. They attack things you haven't told them to. They run off and 3 go after the right target and 2 ignore you. In short I want my drones to be well, drones. Not Rogue Drones.
Little known fact, Rogue Drones were created because CCP couldn't figure out how to fix drones. This gave them a lore reason for why they are bugged. ----
The Ridley Tree Productions Vault of Videos |

Banana Torres
The Green Banana Corporation
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Posted - 2007.08.02 12:11:00 -
[9]
Edited by: Banana Torres on 02/08/2007 12:11:41
Originally by: Jita TradeAlt Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
Dear Ms. TradeAlt
Target painting is a useful feature just now. It is a pity that the effect is stacking nerfed, but it is still very useful. I think that it would be too overpowered if the sig bonus was 3-4 times what it is now. Popping frigates with one volley, whist fun, would be a bit game breaking.
Also the range doen't need to be improved cause I intend to be fighting within rocket or heavy assult missile range from now on.
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Gner Dechast
Gallente Flashman Services
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Posted - 2007.08.02 12:11:00 -
[10]
Originally by: Jita TradeAlt ... Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
I seem to recall that Target Painters were alot more effective once upon time (after their introducion, infact), but where nerfed being too powerfull. Once again, against CCP's devblogs, the adjustment was nothing slight and gradual, but a huge hammer that hit the Target Painting rendering it barely used, like it is now.
If you apply 4x increases, I think it would exceed the potency it had before it was nerfed. For a change it would be nice to see some gradual adjustments, and concerning this side of the game, nudging it slihtly to the better direction - but just a little IMO.
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Jita TradeAlt
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Posted - 2007.08.02 12:11:00 -
[11]
Edited by: Jita TradeAlt on 02/08/2007 12:13:52
Originally by: Callthetruth the CVA outpost in 9uy containts an outpost upgrade cant remember which one manufacturing sltos i think
Are you sure? We couldn't find any sold on the empire markets when we checked.
Originally by: Ridley Tree Little known fact, Rogue Drones were created because CCP couldn't figure out how to fix drones. This gave them a lore reason for why they are bugged.
Would be funny if it wasn't true 
Originally by: Banana Torres
Dear Ms. TradeAlt
Target painting is a useful feature just now. It is a pity that the effect is stacking nerfed, but it is still very useful. I think that it would be too overpowered if the sig bonus was 3-4 times what it is now. Popping frigates with one volley, whist fun, would be a bit game breaking.
So how do you explain that it isn't actually in use except for people that want to have a mod that spells PWNAGE on their ship?
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OneSock
Silentia Mortalis
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Posted - 2007.08.02 12:12:00 -
[12]
I'd like to see painters get a boost certainly, so /signed.
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SexxxSlave
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Posted - 2007.08.02 12:13:00 -
[13]
stackless python.....see how well thats working out, eh?
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Amarria Black
Clan Anthraxx
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Posted - 2007.08.02 12:16:00 -
[14]
Originally by: iiOs they already said that HEAT is just begining of a new cool system for managing different modules
That's great. However, ATM, I don't have it trained. I have no interest in training it. I won't be training it any time in the next six months. Even after they roll out something super-neat that requires heat, I still probably won't be training the associated skills in the foreseeable future. Why, again, should it clutter my interface? And why is the development of heat and related technologies taking preference over fixing drones?
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Jita TradeAlt
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Posted - 2007.08.02 12:18:00 -
[15]
Originally by: Reverend Revelator Chat system: It sucks. Fix: Destroy it, and steal a chat system from pretty much any other game.
Website and forums: Some kind of joke I'm guessing, OR the owners of CCP have special needs kids who get to pretend they are working. Fix: Destroy the website, fire everyone ever involved with it, and hire some 12 year old kid to do at least a semigood job.
Servers: Crash and burn all the time. Fix: Drop a thermonuclear device on the serverfarm in London (thus also solving a bunch of other issues unrelated to EVE), and hire a serverfarm in Guatemala to do a vastly better job.
Don't mistake this for a useless whine thread with completely unreasonable arguments please. 
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Lucky 8
Minmatar
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Posted - 2007.08.02 12:21:00 -
[16]
I actually thought it refreshing that I dont have to find a 3rd party UI "skin" because the original was so functional and attractive when I started playing some months ago. Maybe I'm in the minority there? It is human nature to be skeptical of change (especially as you get older) but the UI changes of late have been superfluous on the whole. Rev 2.0 is by far the best preset colour scheme to date too.
</fanboiism>
On the othe hand, the heat indicators and module flashes are a poor idea. Systems are far too light sometimes to make viewing the UI easy. I have heard others mention a "star background only" type skybox instead of the colourised nebula systems we have now.. I would like to see that. --
Originally by: Nicho Void This thread is like a chum slick for forum alt trolls.
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.08.02 12:24:00 -
[17]
Ships - They seem to lead to all kinds of mischeif, ranging from getting lost, being able to fit modules, taking time to use... you name it...
):
Kay, I'll hush up now... for now
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Tao Han
Caldari Synthetic Frontiers
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Posted - 2007.08.02 12:27:00 -
[18]
Originally by: Reverend Revelator Chat system: It sucks. Fix: Destroy it, and steal a chat system from pretty much any other game.
Touch it and I will hurt you...
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Hail Xenu
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Posted - 2007.08.02 12:28:00 -
[19]
Originally by: Tao Han
Originally by: Reverend Revelator Chat system: It sucks. Fix: Destroy it, and steal a chat system from pretty much any other game.
Touch it and I will hurt you...
What's wrong with it anyway?
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Haizum
The New Eve Order
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Posted - 2007.08.02 12:30:00 -
[20]
Originally by: Jita TradeAlt So how do you explain that it isn't actually in use except for people that want to have a mod that spells PWNAGE on their ship?
RE: Target Painters People do fit them, with the risk of anyone I fight guessing what I've got on my ship, I fit them quite often and usually get an "Ooh, actually yeah nice that's gonna come in handy..." when I report what I have to the FC of the gang. Not saying I wouldn't like a boost, always appreciated for those of us that fit them, but just to point out that they do get used, but instead are forgotten about more often than most. ---------------
If you are ferocious in battle, remember to be magnanimous in victory. - Lt. Col. Tim Collins |

iiOs
Rage and Terror Against ALL Authorities
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Posted - 2007.08.02 12:30:00 -
[21]
Edited by: iiOs on 02/08/2007 12:35:16 Edited by: iiOs on 02/08/2007 12:30:43
Originally by: Amarria Black
Originally by: iiOs they already said that HEAT is just begining of a new cool system for managing different modules
That's great. However, ATM, I don't have it trained. I have no interest in training it. I won't be training it any time in the next six months. Even after they roll out something super-neat that requires heat, I still probably won't be training the associated skills in the foreseeable future. Why, again, should it clutter my interface? And why is the development of heat and related technologies taking preference over fixing drones?
no1 force you train anything, and btw, whats wrong with drones? got an gallente alt, they seems to work fine 99% of the time
they try to implement new stuff to keep players intrested, and they r doing a good job at it imo
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2ippy
Amarr Viziam
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Posted - 2007.08.02 12:32:00 -
[22]
This post.
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Jita TradeAlt
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Posted - 2007.08.02 12:36:00 -
[23]
Originally by: Haizum
Originally by: Jita TradeAlt So how do you explain that it isn't actually in use except for people that want to have a mod that spells PWNAGE on their ship?
RE: Target Painters People do fit them, with the risk of anyone I fight guessing what I've got on my ship, I fit them quite often and usually get an "Ooh, actually yeah nice that's gonna come in handy..." when I report what I have to the FC of the gang. Not saying I wouldn't like a boost, always appreciated for those of us that fit them, but just to point out that they do get used, but instead are forgotten about more often than most.
They don't actually have much of an effect unlike RSDs or ECMs though, unless you are flying a gang of Rage torp ravens. I mean there has to be a reason why there aren't even Bellicoses for sale in my Jita 4-4.
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Ashraaf
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.02 12:38:00 -
[24]
The chat system is very good, you have a lot of possibility with it. I prefer Eve chat system than wow or Daoc chat system
Empire POS. It's not possible for corps to rent slot. The possibility for renting slot, will put a new range of PvP first with price for slot, and more Empire war can be done for having good spot, ....
Gang System, agression, flagging. It's total crap, you have problem with the war system, you've got problem with can stealng when 2 people are from different corp, you could not really defend yourself in low ...
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.08.02 12:40:00 -
[25]
The lack of a new Amarrian Emperor is a badly implemented feature.
Dulce et decorum est pro imperium mori. |

Sandra Jones
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Posted - 2007.08.02 12:45:00 -
[26]
the forums - way too much whining
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.08.02 12:46:00 -
[27]
Well, if there's supposed to be a lack of an Amarrian Emperor, then it's a very well-implemented feature  ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

The Hooch
Minmatar Privateers Privateer Alliance
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Posted - 2007.08.02 12:50:00 -
[28]
I have a suggestion for you whiney folks, quit the game and give your assets to some new players that like the game.
For heavens sake, why do you even play?
Save your money and stop wasting server space.
Sage advice
Hooch
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Amarria Black
Clan Anthraxx
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Posted - 2007.08.02 12:52:00 -
[29]
Originally by: iiOs Edited by: iiOs on 02/08/2007 12:35:16 Edited by: iiOs on 02/08/2007 12:30:43
Originally by: Amarria Black
Originally by: iiOs they already said that HEAT is just begining of a new cool system for managing different modules
That's great. However, ATM, I don't have it trained. I have no interest in training it. I won't be training it any time in the next six months. Even after they roll out something super-neat that requires heat, I still probably won't be training the associated skills in the foreseeable future. Why, again, should it clutter my interface? And why is the development of heat and related technologies taking preference over fixing drones?
no1 force you train anything, and btw, whats wrong with drones? got an gallente alt, they seems to work fine 99% of the time
they try to implement new stuff to keep players intrested, and they r doing a good job at it imo
Give me a list, in full, of every character who's not canceled as a direct result of heat and heat only. I'm willing to bet it'll be the exact same length as the books Italian War Heroes and Sober Irishmen Through The Ages. I'd also like figures on what percentage of the playerbase have trained the skills to use heat. So your interest comment is moot.
As to drones, want the full list?
1) Upon being issued the "return to drone bay" command, drones fly back to just outside scoop range... and stop. Any subsequent commands will be unsuccessful. 2) Issue attack command to drones. Upon getting a good way there, a portion of your drones decide to attack some other target. Most often happens when using range extension mods. 3) Occasional problems with drones no longer MWDing and slow-boating back to orbit / drone bay. 4) Poor drone control interfacing. 5) Poor drone AI, and zero drone AI customizability. 6) Poor drone AI target selection.
I'm missing a couple here.
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tikinish
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Posted - 2007.08.02 13:02:00 -
[30]
Originally by: Gner Dechast
Originally by: Jita TradeAlt ... Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
I seem to recall that Target Painters were alot more effective once upon time (after their introducion, infact), but where nerfed being too powerfull. Once again, against CCP's devblogs, the adjustment was nothing slight and gradual, but a huge hammer that hit the Target Painting rendering it barely used, like it is now.
If you apply 4x increases, I think it would exceed the potency it had before it was nerfed. For a change it would be nice to see some gradual adjustments, and concerning this side of the game, nudging it slihtly to the better direction - but just a little IMO.
are you saying it is wrong to balance the game so it is not a "you lose if you don't have this ew module on" type of game?
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