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Jita TradeAlt
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Posted - 2007.08.02 11:59:00 -
[1]
I was talking in corp chat the other day about various features in the last patches that despite sounding pretty good in theory, no one actually uses. So I decided to make a list, including possible fixes:
Boosters. A good idea, and had they been easier to make and sell you'd might even hear of a guy that heard about a guy that once used them outside of test server. As it is then it takes far, far too much effort and time that could be better spent elsewhere for far greater profits, leaving the prices at completely unreachable levels for the most of us.
Fix it by simply upping the amount of boosters produced from the raw materials, increase runs on dropped BPCs and make the harvesting of clouds slightly more reasonable. Add them to the high-sec markets as well, the RP'ing angle is not a good enough excuse to ruin such a potentially excellent feature.
Heat. Less good idea, I can see the point in some specific situations, but 90% of the time then it just isn't worth making my interface looking so messy. 
"Fix" by adding an option to remove the heat interface from the UI. Or make it more intuitive and less susceptible to lag somehow.
Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
Outpost Upgrades. Very interesting feature, until you see the costs. Last I checked a fully upgraded outpost would cost you around 90bn isk, or roughly the cost of 3 full outposts. So far I've heard about absolutely no one buying any of these mods, which is a shame since they would have made 0.0 less of a pain.
Fix: Just reduce costs to at least less than that of a brand new outpost. Or render them obsolete by allowing multiple outposts in the same system.
Anyone feel like adding something?
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Gojyu
Gallente Ever Flow FREGE Alliance
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Posted - 2007.08.02 12:02:00 -
[2]
The ui. All of it. Specifically a complete lack of customisation
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Amarria Black
Clan Anthraxx
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Posted - 2007.08.02 12:02:00 -
[3]
The bounty system.
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iiOs
Rage and Terror Against ALL Authorities
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Posted - 2007.08.02 12:03:00 -
[4]
they already said that HEAT is just begining of a new cool system for managing different modules
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Callthetruth
Caldari Drunken Ratbags Inc New Eve Order
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Posted - 2007.08.02 12:03:00 -
[5]
Originally by: Jita TradeAlt I was talking in corp chat the other day about various features in the last patches that despite sounding pretty good in theory, no one actually uses. So I decided to make a list, including possible fixes:
Boosters. A good idea, and had they been easier to make and sell you'd might even hear of a guy that heard about a guy that once used them outside of test server. As it is then it takes far, far too much effort and time that could be better spent elsewhere for far greater profits, leaving the prices at completely unreachable levels for the most of us.
Fix it by simply upping the amount of boosters produced from the raw materials, increase runs on dropped BPCs and make the harvesting of clouds slightly more reasonable. Add them to the high-sec markets as well, the RP'ing angle is not a good enough excuse to ruin such a potentially excellent feature.
Heat. Less good idea, I can see the point in some specific situations, but 90% of the time then it just isn't worth making my interface looking so messy. 
"Fix" by adding an option to remove the heat interface from the UI. Or make it more intuitive and less susceptible to lag somehow.
Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
Outpost Upgrades. Very interesting feature, until you see the costs. Last I checked a fully upgraded outpost would cost you around 90bn isk, or roughly the cost of 3 full outposts. So far I've heard about absolutely no one buying any of these mods, which is a shame since they would have made 0.0 less of a pain.
Fix: Just reduce costs to at least less than that of a brand new outpost. Or render them obsolete by allowing multiple outposts in the same system.
Anyone feel like adding something?
the CVA outpost in 9uy containts an outpost upgrade cant remember which one manufacturing sltos i think
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Slythought
Sly Inc
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Posted - 2007.08.02 12:04:00 -
[6]
MS SQL -------- Yes ... I am an alt...get over it! |

Reverend Revelator
Elite Storm Enterprises Storm Armada
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Posted - 2007.08.02 12:08:00 -
[7]
Chat system: It sucks. Fix: Destroy it, and steal a chat system from pretty much any other game.
Website and forums: Some kind of joke I'm guessing, OR the owners of CCP have special needs kids who get to pretend they are working. Fix: Destroy the website, fire everyone ever involved with it, and hire some 12 year old kid to do at least a semigood job.
Servers: Crash and burn all the time. Fix: Drop a thermonuclear device on the serverfarm in London (thus also solving a bunch of other issues unrelated to EVE), and hire a serverfarm in Guatemala to do a vastly better job.
-- Dead People Laugh At The Murder Of Love -- |

Ridley Tree
The Black Rabbits
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Posted - 2007.08.02 12:08:00 -
[8]
Drones: They don't listen. They don't always scoop themselves when you tell them to return to ship. They sometimes simply refuse to be scooped at all. They attack things you haven't told them to. They run off and 3 go after the right target and 2 ignore you. In short I want my drones to be well, drones. Not Rogue Drones.
Little known fact, Rogue Drones were created because CCP couldn't figure out how to fix drones. This gave them a lore reason for why they are bugged. ----
The Ridley Tree Productions Vault of Videos |

Banana Torres
The Green Banana Corporation
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Posted - 2007.08.02 12:11:00 -
[9]
Edited by: Banana Torres on 02/08/2007 12:11:41
Originally by: Jita TradeAlt Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
Dear Ms. TradeAlt
Target painting is a useful feature just now. It is a pity that the effect is stacking nerfed, but it is still very useful. I think that it would be too overpowered if the sig bonus was 3-4 times what it is now. Popping frigates with one volley, whist fun, would be a bit game breaking.
Also the range doen't need to be improved cause I intend to be fighting within rocket or heavy assult missile range from now on.
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Gner Dechast
Gallente Flashman Services
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Posted - 2007.08.02 12:11:00 -
[10]
Originally by: Jita TradeAlt ... Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
I seem to recall that Target Painters were alot more effective once upon time (after their introducion, infact), but where nerfed being too powerfull. Once again, against CCP's devblogs, the adjustment was nothing slight and gradual, but a huge hammer that hit the Target Painting rendering it barely used, like it is now.
If you apply 4x increases, I think it would exceed the potency it had before it was nerfed. For a change it would be nice to see some gradual adjustments, and concerning this side of the game, nudging it slihtly to the better direction - but just a little IMO.
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Jita TradeAlt
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Posted - 2007.08.02 12:11:00 -
[11]
Edited by: Jita TradeAlt on 02/08/2007 12:13:52
Originally by: Callthetruth the CVA outpost in 9uy containts an outpost upgrade cant remember which one manufacturing sltos i think
Are you sure? We couldn't find any sold on the empire markets when we checked.
Originally by: Ridley Tree Little known fact, Rogue Drones were created because CCP couldn't figure out how to fix drones. This gave them a lore reason for why they are bugged.
Would be funny if it wasn't true 
Originally by: Banana Torres
Dear Ms. TradeAlt
Target painting is a useful feature just now. It is a pity that the effect is stacking nerfed, but it is still very useful. I think that it would be too overpowered if the sig bonus was 3-4 times what it is now. Popping frigates with one volley, whist fun, would be a bit game breaking.
So how do you explain that it isn't actually in use except for people that want to have a mod that spells PWNAGE on their ship?
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OneSock
Silentia Mortalis
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Posted - 2007.08.02 12:12:00 -
[12]
I'd like to see painters get a boost certainly, so /signed.
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SexxxSlave
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Posted - 2007.08.02 12:13:00 -
[13]
stackless python.....see how well thats working out, eh?
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Amarria Black
Clan Anthraxx
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Posted - 2007.08.02 12:16:00 -
[14]
Originally by: iiOs they already said that HEAT is just begining of a new cool system for managing different modules
That's great. However, ATM, I don't have it trained. I have no interest in training it. I won't be training it any time in the next six months. Even after they roll out something super-neat that requires heat, I still probably won't be training the associated skills in the foreseeable future. Why, again, should it clutter my interface? And why is the development of heat and related technologies taking preference over fixing drones?
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Jita TradeAlt
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Posted - 2007.08.02 12:18:00 -
[15]
Originally by: Reverend Revelator Chat system: It sucks. Fix: Destroy it, and steal a chat system from pretty much any other game.
Website and forums: Some kind of joke I'm guessing, OR the owners of CCP have special needs kids who get to pretend they are working. Fix: Destroy the website, fire everyone ever involved with it, and hire some 12 year old kid to do at least a semigood job.
Servers: Crash and burn all the time. Fix: Drop a thermonuclear device on the serverfarm in London (thus also solving a bunch of other issues unrelated to EVE), and hire a serverfarm in Guatemala to do a vastly better job.
Don't mistake this for a useless whine thread with completely unreasonable arguments please. 
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Lucky 8
Minmatar
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Posted - 2007.08.02 12:21:00 -
[16]
I actually thought it refreshing that I dont have to find a 3rd party UI "skin" because the original was so functional and attractive when I started playing some months ago. Maybe I'm in the minority there? It is human nature to be skeptical of change (especially as you get older) but the UI changes of late have been superfluous on the whole. Rev 2.0 is by far the best preset colour scheme to date too.
</fanboiism>
On the othe hand, the heat indicators and module flashes are a poor idea. Systems are far too light sometimes to make viewing the UI easy. I have heard others mention a "star background only" type skybox instead of the colourised nebula systems we have now.. I would like to see that. --
Originally by: Nicho Void This thread is like a chum slick for forum alt trolls.
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Acinonyx Jubatus
International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.08.02 12:24:00 -
[17]
Ships - They seem to lead to all kinds of mischeif, ranging from getting lost, being able to fit modules, taking time to use... you name it...
):
Kay, I'll hush up now... for now
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Tao Han
Caldari Synthetic Frontiers
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Posted - 2007.08.02 12:27:00 -
[18]
Originally by: Reverend Revelator Chat system: It sucks. Fix: Destroy it, and steal a chat system from pretty much any other game.
Touch it and I will hurt you...
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Hail Xenu
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Posted - 2007.08.02 12:28:00 -
[19]
Originally by: Tao Han
Originally by: Reverend Revelator Chat system: It sucks. Fix: Destroy it, and steal a chat system from pretty much any other game.
Touch it and I will hurt you...
What's wrong with it anyway?
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Haizum
The New Eve Order
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Posted - 2007.08.02 12:30:00 -
[20]
Originally by: Jita TradeAlt So how do you explain that it isn't actually in use except for people that want to have a mod that spells PWNAGE on their ship?
RE: Target Painters People do fit them, with the risk of anyone I fight guessing what I've got on my ship, I fit them quite often and usually get an "Ooh, actually yeah nice that's gonna come in handy..." when I report what I have to the FC of the gang. Not saying I wouldn't like a boost, always appreciated for those of us that fit them, but just to point out that they do get used, but instead are forgotten about more often than most. ---------------
If you are ferocious in battle, remember to be magnanimous in victory. - Lt. Col. Tim Collins |

iiOs
Rage and Terror Against ALL Authorities
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Posted - 2007.08.02 12:30:00 -
[21]
Edited by: iiOs on 02/08/2007 12:35:16 Edited by: iiOs on 02/08/2007 12:30:43
Originally by: Amarria Black
Originally by: iiOs they already said that HEAT is just begining of a new cool system for managing different modules
That's great. However, ATM, I don't have it trained. I have no interest in training it. I won't be training it any time in the next six months. Even after they roll out something super-neat that requires heat, I still probably won't be training the associated skills in the foreseeable future. Why, again, should it clutter my interface? And why is the development of heat and related technologies taking preference over fixing drones?
no1 force you train anything, and btw, whats wrong with drones? got an gallente alt, they seems to work fine 99% of the time
they try to implement new stuff to keep players intrested, and they r doing a good job at it imo
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2ippy
Amarr Viziam
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Posted - 2007.08.02 12:32:00 -
[22]
This post.
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Jita TradeAlt
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Posted - 2007.08.02 12:36:00 -
[23]
Originally by: Haizum
Originally by: Jita TradeAlt So how do you explain that it isn't actually in use except for people that want to have a mod that spells PWNAGE on their ship?
RE: Target Painters People do fit them, with the risk of anyone I fight guessing what I've got on my ship, I fit them quite often and usually get an "Ooh, actually yeah nice that's gonna come in handy..." when I report what I have to the FC of the gang. Not saying I wouldn't like a boost, always appreciated for those of us that fit them, but just to point out that they do get used, but instead are forgotten about more often than most.
They don't actually have much of an effect unlike RSDs or ECMs though, unless you are flying a gang of Rage torp ravens. I mean there has to be a reason why there aren't even Bellicoses for sale in my Jita 4-4.
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Ashraaf
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.02 12:38:00 -
[24]
The chat system is very good, you have a lot of possibility with it. I prefer Eve chat system than wow or Daoc chat system
Empire POS. It's not possible for corps to rent slot. The possibility for renting slot, will put a new range of PvP first with price for slot, and more Empire war can be done for having good spot, ....
Gang System, agression, flagging. It's total crap, you have problem with the war system, you've got problem with can stealng when 2 people are from different corp, you could not really defend yourself in low ...
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Rodj Blake
Amarr PIE Inc.
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Posted - 2007.08.02 12:40:00 -
[25]
The lack of a new Amarrian Emperor is a badly implemented feature.
Dulce et decorum est pro imperium mori. |

Sandra Jones
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Posted - 2007.08.02 12:45:00 -
[26]
the forums - way too much whining
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Kazuo Ishiguro
House of Marbles Zzz
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Posted - 2007.08.02 12:46:00 -
[27]
Well, if there's supposed to be a lack of an Amarrian Emperor, then it's a very well-implemented feature  ------ Spreadsheets: Top speed calculation - Halo Implant tanking |

The Hooch
Minmatar Privateers Privateer Alliance
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Posted - 2007.08.02 12:50:00 -
[28]
I have a suggestion for you whiney folks, quit the game and give your assets to some new players that like the game.
For heavens sake, why do you even play?
Save your money and stop wasting server space.
Sage advice
Hooch
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Amarria Black
Clan Anthraxx
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Posted - 2007.08.02 12:52:00 -
[29]
Originally by: iiOs Edited by: iiOs on 02/08/2007 12:35:16 Edited by: iiOs on 02/08/2007 12:30:43
Originally by: Amarria Black
Originally by: iiOs they already said that HEAT is just begining of a new cool system for managing different modules
That's great. However, ATM, I don't have it trained. I have no interest in training it. I won't be training it any time in the next six months. Even after they roll out something super-neat that requires heat, I still probably won't be training the associated skills in the foreseeable future. Why, again, should it clutter my interface? And why is the development of heat and related technologies taking preference over fixing drones?
no1 force you train anything, and btw, whats wrong with drones? got an gallente alt, they seems to work fine 99% of the time
they try to implement new stuff to keep players intrested, and they r doing a good job at it imo
Give me a list, in full, of every character who's not canceled as a direct result of heat and heat only. I'm willing to bet it'll be the exact same length as the books Italian War Heroes and Sober Irishmen Through The Ages. I'd also like figures on what percentage of the playerbase have trained the skills to use heat. So your interest comment is moot.
As to drones, want the full list?
1) Upon being issued the "return to drone bay" command, drones fly back to just outside scoop range... and stop. Any subsequent commands will be unsuccessful. 2) Issue attack command to drones. Upon getting a good way there, a portion of your drones decide to attack some other target. Most often happens when using range extension mods. 3) Occasional problems with drones no longer MWDing and slow-boating back to orbit / drone bay. 4) Poor drone control interfacing. 5) Poor drone AI, and zero drone AI customizability. 6) Poor drone AI target selection.
I'm missing a couple here.
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tikinish
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Posted - 2007.08.02 13:02:00 -
[30]
Originally by: Gner Dechast
Originally by: Jita TradeAlt ... Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
I seem to recall that Target Painters were alot more effective once upon time (after their introducion, infact), but where nerfed being too powerfull. Once again, against CCP's devblogs, the adjustment was nothing slight and gradual, but a huge hammer that hit the Target Painting rendering it barely used, like it is now.
If you apply 4x increases, I think it would exceed the potency it had before it was nerfed. For a change it would be nice to see some gradual adjustments, and concerning this side of the game, nudging it slihtly to the better direction - but just a little IMO.
are you saying it is wrong to balance the game so it is not a "you lose if you don't have this ew module on" type of game?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.08.02 13:09:00 -
[31]
Boosters
The problem is not only that they're expensive (because they're hard to manufacture). It's that they're a pain in the ass to trade, it's that the drawbacks are almost outweighing the benefits, it's that they give bonuses much more attractive to PvE rather than PvP. It's all of the above combined (boiling down to cost effectiveness) that make boosters practically useless.
Heat
Yeah everybody hates the mess it made of the UI, and for a feature less than 1% of the total population will use less than 1% of the time, it's definetely a moral(e) failure... for the time being, anyway. It can probably be "salvaged", but it certainly needs a lot more work for that... probably more work as it's actually worth it.
Target painting
It should NOT be stack-nerfed. Then everything would be just peachy. Enough said.
Outpost upgrades
Too expensive ? Meh... semi-check. The bonuses granted are quite hefty, so the price tag is more or less justified. They could be a bit cheaper, say -35% or so ?
No way to reverse a choice ? Check. Outpost limitation to one per system annoyance ? Check.
Make outposts the same as empire stations: ability to place at least one at every moon or planet. Then add two featurettes to outposts: "deconstruction platform" (allows owner to REMOVE an upgrade, at a price, so they can place a new one) and POS-like abilities (ability to place "grid only" guns and, much more important... the ability to control guns from INSIDE the outpost).
Bombs
Somebody at CCP did a major faux-pas (wether it was intentional or not doesn't really matter now) and reduced the OUTPUT batch size of bombs from 100 to 1. Put it back to 100 bombs per batch.
Empire POSes ++
For starters, I want POS owners be be able to flag lab slots as "public, remote only" (they remain locked on "public" until the queue has emptied, full refunds given in case lab shuts down prematurely).
Then... hmm, how should I put this... "privately owned public stations". If I want to construct a new outpost in Jita... hell yeah, why not ?
The caveat is that you CAN NOT charge a docking fee AND you can not deny docking to anybody, as long as it's not in your own soveraignty. You can however set all your other fees, and 1% (or even 10%) of each fee is taxed by the "host empire".
_
Complaint vs whine | Char creation guide | Stacknerfs explained |

Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.08.02 17:23:00 -
[32]
Drone Regions:
These new regions of space were so badly screwed up that more than 10 months later we still dont' have proper Exploration, Moon Mining sucks and the Belt rats behave bizzarely to say the least.
Eve Voice
Faced with the superiority of free programs like TeamSpeak and Ventrillo, CCP decided to spend time on something that creates lag and is dependant on the CCP server being up. El Stupido. Then they charge for it.
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Tarminic
Black Flame Industries
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Posted - 2007.08.02 17:29:00 -
[33]
Originally by: Kazuo Ishiguro Well, if there's supposed to be a lack of an Amarrian Emperor, then it's a very well-implemented feature 
There is actually...they've stated several times that there's a real reason for the lack of an Emperor - the individual amarrian houses don't want to give up power.
Originally by: Princess Jodi
Eve Voice Faced with the superiority of free programs like TeamSpeak and Ventrillo, CCP decided to spend time on something that creates lag and is dependant on the CCP server being up. El Stupido. Then they charge for it.
Technically, Vivox spent time developing it, not CCP.  ------------ ULTIMATE LAG SOLUTION | Forum Whiners - Unite! |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2007.08.02 17:37:00 -
[34]
Empire POSes
You can't let the public use a POS you set up in highsec for ME research... why?
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Lady Natacha
Minmatar Water and Power
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Posted - 2007.08.02 17:39:00 -
[35]
The current petition system.
250M implant may disappear: Linkage
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Anferney
Ethereal Mercenary Services FREGE Alliance
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Posted - 2007.08.02 17:58:00 -
[36]
Originally by: Amarria Black Give me a list, in full, of every character who's not canceled as a direct result of heat and heat only. I'm willing to bet it'll be the exact same length as the books Italian War Heroes and Sober Irishmen Through The Ages. I'd also like figures on what percentage of the playerbase have trained the skills to use heat. So your interest comment is moot.
Can you provide a list of players who quit because of heat and only heat? I doubt it. The aspects of heat can provide interest to someone without being their sole reason for not quitting the game just like it is not the sole reason people quit the game. You don't like, but that does not mean that everyone does not like it. I am personally neutral on it; it is on the list of things I might train for when I don't have more pressing goals.
Quote: As to drones, want the full list?
1) Upon being issued the "return to drone bay" command, drones fly back to just outside scoop range... and stop. Any subsequent commands will be unsuccessful. 2) Issue attack command to drones. Upon getting a good way there, a portion of your drones decide to attack some other target. Most often happens when using range extension mods. 3) Occasional problems with drones no longer MWDing and slow-boating back to orbit / drone bay. 4) Poor drone control interfacing. 5) Poor drone AI, and zero drone AI customizability. 6) Poor drone AI target selection.
I'm missing a couple here.
Drones do have quite a few issues that need worked out  Here it is. Isn't it unique? |

Frug
Zenithal Harvest
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Posted - 2007.08.02 18:04:00 -
[37]
Target painters are not broken. The suggestion in the OP is absurd.
Boosters are not broken. So what if they're rare. That'll just make them cooler when someone whips them out.
The Heat UI sucks but the whole UI in general is a piece of turd.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.02 18:09:00 -
[38]
I like the fact you included taget painting, the modules themselfs are allmost next to useless, the targetpainter drones are *actuley* useless, lota love needed there but i don't see it happening. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom. |

Ajja 17
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Posted - 2007.08.02 18:26:00 -
[39]
Originally by: Amarria Black
Italian War Heroes
What, like Giuseppe Garibaldi? Stick to taking the **** out of the french ;)
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Jayna Keria
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Posted - 2007.08.02 18:54:00 -
[40]
The ability to create alts.
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Shaemell Buttleson
Darwin With Attitude oooh Shiny
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Posted - 2007.08.02 19:05:00 -
[41]
This isn't a gripe about heat I quite like playing around with it but since it had been implimented I find it very hard to see if my other modules are activated or not.
I think it's because of the green light at the top of the icon makes it harder to see the green glow of activated mods. I have to pan round im space sometimes to get a better contrast.
Please either make the heat indicator different or make it so the mods when activated really stand out to us leser sighted colour blind players!
Your signature was inappropriate, email [email protected] to find out why (don't forget to include a link to it) -Sahwoolo |

Jenna Shame
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Posted - 2007.08.02 19:07:00 -
[42]
POS warfare, all of it.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.08.02 19:15:00 -
[43]
Originally by: Amarria Black Give me a list, in full, of every character who's not canceled as a direct result of heat and heat only. I'm willing to bet it'll be the exact same length as the books Italian War Heroes and Sober Irishmen Through The Ages. I'd also like figures on what percentage of the playerbase have trained the skills to use heat. So your interest comment is moot.[/quote
I have thernodynamics to lvl4. being able to overload my warp scram to get more range, webs to get more range, and mwd to keep in range of fast ships, has already gotten me several kills.
In fact, if im hunting ratters in 0.0, my warp scram is set to overload while im warping in.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Amarria Black
Clan Anthraxx
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Posted - 2007.08.03 03:35:00 -
[44]
Originally by: Anferney Can you provide a list of players who quit because of heat and only heat? I doubt it. The aspects of heat can provide interest to someone without being their sole reason for not quitting the game just like it is not the sole reason people quit the game. You don't like, but that does not mean that everyone does not like it. I am personally neutral on it; it is on the list of things I might train for when I don't have more pressing goals.
My post was phrased as it was in response to iiOs, and his suggestion that heat was implemented to keep players interested. I apologize for the hyperbole, but this is the internet, after all. I'll go more into my "heat gripe" later in the post.
Originally by: Emperor D'Hoffryn I have thernodynamics to lvl4. being able to overload my warp scram to get more range, webs to get more range, and mwd to keep in range of fast ships, has already gotten me several kills.
In fact, if im hunting ratters in 0.0, my warp scram is set to overload while im warping in.
Your post is a perfect example of the practical uses of heat. That being said, you must realize that you are a 1%er, someone who is using heat in their everyday play. My guess (statistics provided by the Numbers Pulled Out Of My Ass Department) is that less than 1/4 of the playerbase has even trained thermodynamics.
My "heat gripe" is not a problem with heat in and of itself. I think it's a neat mechanic for getting extra oomph out of your modules that comes with its own risk. I've not played around with it enough to feel qualified to actually critique the related game mechanics. My problem is that heat is the equivalent of Nero's fiddle.
One of the biggest shortcomings of other MMOs has consistently been the addition of new features while neglecting to fully implement or fix previously introduced features. And before you say it: I know that the new content -vs- fixing old content debate is as old as the hills. I know that there are multiple teams that work on different projects simultaneously. That said, heat is a glaring example of a new feature that is implemented and used by the 1%, while exacerbating existing problems (namely, the UI). Heat is a contingency of a contingency of a contingency (IF thermodynamics is trained AND you're willing to cook off your modules AND there's a significant tactical advantage to be gained), and is not a core gameplay mechanic for the majority of the playerbase (yet). Drones are. The UI most definitely is. I feel that all the effort put into heat would better serve the community at-large if it was instead spent on UI customizability and streamlining, or drone AI.
Originally by: Ajja 17 What, like Giuseppe Garibaldi? Stick to taking the **** out of the french ;)
Heh, it's an old joke. Kinda like the one about the new French tanks, the ones with one forward gear and twelve reverse. I'll note that you took no umbrage at the rip on the Irish. That's quite alright; we're too drunk to notice. -_^
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.08.03 05:23:00 -
[45]
comet mining - oh wait they scraped it after promising it for months Join The Fight With Promo Today |

Morgann Atreus
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Posted - 2007.08.03 06:26:00 -
[46]
Originally by: Amarria Black
One of the biggest shortcomings of other MMOs has consistently been the addition of new features while neglecting to fully implement or fix previously introduced features. And before you say it: I know that the new content -vs- fixing old content debate is as old as the hills. I know that there are multiple teams that work on different projects simultaneously.[/quote] _____________________________________________________
Just to pick up on this bit because it's always annoyed me. I've always felt it to be BS (not your BS Amarria)
Let's say I have a Bugfix and Gameplay team, call it 'Peter' and, let's say I have a New Content team, which we'll call 'Paul' and I have an overall hiring limit of 20 for both teams.
I'm not going to insult anyone's intelligence by pointing out the obvious; you can see where that goes.
And yet, we are consistently told that 'Paul' doesn't affect 'Peter' because they are two seperate teams.
Yeah, right.
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Hail Xenu
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Posted - 2007.08.03 09:06:00 -
[47]
Edited by: Hail Xenu on 03/08/2007 09:08:17
Originally by: Jenna Shame POS warfare, all of it.
Yep, pretty much.
Found this on eve-files regarding booster harvesting though: http://dl.eve-files.com/media/0708/misc.jpg Looks promising.
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Onnawa
Minmatar Alcohol Fueled Brutality X-PACT
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Posted - 2007.08.03 10:20:00 -
[48]
That freaking twitchy speedometer they gave us on the new UI to show velocity.
People want to know why I'm a muderous monster in-game? It's that freakish speedometer that bounces like they just tore it off a 30-year-old exercise bike. Makes me want to kill someone every time I look at it. 
_____________________________________ I'm not a Pirate. I just have anger management issues.......and kleptomania. |

vanBuskirk
Caldari
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Posted - 2007.08.03 10:40:00 -
[49]
Badly implemented? Pretty well anything to do with trade or industry - no surprises there!
No choice about who you sell to - I suspect that a lot of people would like security-level and standing based controls on who can buy your goods.
No proper mechanism for renting labslots to anyone not in your corp - thus making it very difficult to make a business out of that. I am in a corp already, thanks very much - and have decent science and industry skills - and dislike intensely the idea of having to train a research alt, with skills I already have, to get around broken mechanics. Public ME labslots in NPC stations have ridiculous waiting times.
Unannounced nerfs to ammo and drone manufacture times - wtf was this for? Of course, it has at least two, probably unpredicted, side effects - huge queues for manufacture slots in busy systems, and the necessity to train more levels in mass production. Yet another CCP timesink.
I could go on - but I think the point is made.
---------------------------------------------- "Violence is the last refuge of the incompetent."
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miss horizontal
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Posted - 2007.08.03 11:34:00 -
[50]
Bounty System!
Make it so that a once set bounty on a character stays at the pirates clone at the time bounty was set to it.
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JADE DRAG0NESS
Native Freshfood
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Posted - 2007.08.03 11:48:00 -
[51]
Originally by: The Hooch I have a suggestion for you whiney folks, quit the game and give your assets to some new players that like the game.
For heavens sake, why do you even play?
Save your money and stop wasting server space.
Sage advice
Hooch
I think this troll post was badly implimented. 
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

JADE DRAG0NESS
Native Freshfood
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Posted - 2007.08.03 11:54:00 -
[52]
Boosters A good idea, and had they been easier to make and sell you'd might even hear of a guy that heard about a guy that once used them outside of test server. As it is then it takes far, far too much effort and time that could be better spent elsewhere for far greater profits, leaving the prices at completely unreachable levels for the most of us.
Fix it by simply upping the amount of boosters produced from the raw materials, increase runs on dropped BPCs and make the harvesting of clouds slightly more reasonable. Add them to the high-sec markets as well, the RP'ing angle is not a good enough excuse to ruin such a potentially excellent feature. Yea i agree make it so its viable for everyone to buy thembut make it ahrd to transport them anywhere with a security level [this will help create a smuggler proffesion]. Heat. Less good idea, I can see the point in some specific situations, but 90% of the time then it just isn't worth making my interface looking so messy. [well it depends on if you use it or not dont it]
"Fix" by adding an option to remove the heat interface from the UI. There is its called right click to switch off the heatsink buttons.
Outpost Upgrades. Very interesting feature, until you see the costs. Last I checked a fully upgraded outpost would cost you around 90bn isk, or roughly the cost of 3 full outposts. So far I've heard about absolutely no one buying any of these mods, which is a shame since they would have made 0.0 less of a pain.
Fix: Just reduce costs to at least less than that of a brand new outpost. Or render them obsolete by allowing multiple outposts in the same system. I think thats a good idea reduce the cost by 50% to begine with and if thats not anough reduce it again.
Bombs
They are meant to be only affective with just grous that was the intent with them. You see they were introduced as a way of discouraging blobs you see.
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Aridia Parker
Minmatar
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Posted - 2007.08.03 12:14:00 -
[53]
in the history of eve there where always useless modules and features. and they always get fixed sooner or later.
For example when they did a change to cargohold sizes and item sizes suddenly you couldn't carry mines. but then it didn't matter cause they where crap anyway.
Also the bounty system was always kinda crap.
People complain about drone AI? You should have seen it in the old days. :P
The jump drive skill was in the game from the beginning but ships which where able to use it came years later. :)
And of course my still running favourite: Corp shares. :D
Really lots of things where crap in this game before and got fixed. It just needs time.
Heat sucks? Yes. It's actually pretty useless. I unintentionally activated it once and then couldn't turn it off (I assume it was lag) which damaged a lot of items on my ship. So now I hate myself for learning that skill. :) Still sooner or later it will be fixed. -------------------- No signature needed. |

Roemy Schneider
BINFORD
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Posted - 2007.08.03 12:48:00 -
[54]
LP Store: sure, it's popular, no doubt about that - but that doesn't change the fact it's only half done (as admitted by CCP) indiscriminate prices/ingredients is just more proof how the economy is only virtually "player-driven"
logistics changes: hello to a cpu/pg fitting bonus. but errr the ships still have the same stats. thought through from from 12:00 'til noon.
basically any slight tweak to shut up the crowd - same will happen with nos - putting the gist back into logistics |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.03 13:05:00 -
[55]
Originally by: Jita TradeAlt Target painting. Older feature, but definitely has potential to be useful. If only it actually added a significant amount of signature to the painted targets from a good range then it would actually be useful for picking off smaller ships with large caliber guns.
Fix by making the sig bonus 3-4 times greater than it is today and increase the range significantly.
Use a Bellicose. (I feel like I'm the only person in the game that actually does.) ------------------
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Amarria Black
Clan Anthraxx
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Posted - 2007.08.04 04:05:00 -
[56]
Originally by: Morgann Atreus
Just to pick up on this bit because it's always annoyed me. I've always felt it to be BS (not your BS Amarria)
Let's say I have a Bugfix and Gameplay team, call it 'Peter' and, let's say I have a New Content team, which we'll call 'Paul' and I have an overall hiring limit of 20 for both teams.
I'm not going to insult anyone's intelligence by pointing out the obvious; you can see where that goes.
And yet, we are consistently told that 'Paul' doesn't affect 'Peter' because they are two seperate teams.
Yeah, right.
Well, to be fair, the bugfix team and the new content team are usually in separate offices, if not separate buildings. The actions of one really don't affect the actions of the other. That being said, you're absolutely right. If the 10 people on the bugfix team can't seem to fix day 1 bugs, fire them and hire competent people, or hire more people to augment the existing team. If it comes down to a decision over whether to hire more people for bugfixes / game polish or new content, the answer is always bugfixes. If you actually manage to eliminate all but the most innocuous bugs and problems, you can always retask part of the bugfix team to new content.
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Surfin's PlunderBunny
Minmatar Sicarri Covenant
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Posted - 2007.08.04 04:22:00 -
[57]
Whining: Make it a bannable offense 
Tic Toc Tic Toc , time is ticking ~Liz Kali
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Phony v2
Caldari High4Life Curse Alliance
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Posted - 2007.08.04 04:57:00 -
[58]
Originally by: Gojyu The ui. All of it. Specifically a complete lack of customisation
signed
_______________________________________________ Yes, in the back, the idiot with the dumb question? |

Anubis Xian
Vertigo One E.A.R.T.H. Federation
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Posted - 2007.08.04 05:04:00 -
[59]
The entire Stargate System.
The way station interaction occurs.
Session Change in general.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Lungorthin
Black Eclipse Corp Band of Brothers
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Posted - 2007.08.04 05:40:00 -
[60]
Edited by: Lungorthin on 04/08/2007 05:42:55
Originally by: Gojyu The ui. All of it. Specifically a complete lack of customisation
I concurr
The HUD has a "lovely" and "sweet" design, made in "lovely" pastell colors and symmetry.
BUT the tiny ring of lovely dim light green or light red hue of modules that are active or deactivating is barely visible in many occasions.
I think in real life primary colors are used for this (big RED buttons), to draw attention, and not to pretend to be a lovely piece of impressionistic art.
Oh and the STOP button is missing, currently it is a minced meat option that only the initiated insider recognizes (yes I have gotten used to where it is now, but dont call its current location intuitive or usefull) Like hiding the brakes of a F1 Car wedged somewhere between the lovely pink color upholstery.
I would love to customize it to make shrill primary full-color buttons out of many of those. To increase visibility.
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max bygraves
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Posted - 2007.08.04 07:47:00 -
[61]
Edited by: max bygraves on 04/08/2007 07:47:59
Originally by: Reverend Revelator Fix: Drop a thermonuclear device on the serverfarm in London (thus also solving a bunch of other issues unrelated to EVE), and hire a serverfarm in Guatemala to do a vastly better job.
I think America would be the best target, Take the vest majority of the whiners out.
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Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.08.04 08:02:00 -
[62]
Edited by: Atius Tirawa on 04/08/2007 08:02:31 Invention not producing a T2 BPO is a badly implemented feature, actually, invention sucks all together - the BPO owners are still making money and the inventors are given implants that don't work and overhead that makes them uncompetative with the BPO owners. . .gg
Oh and the Post Kali buttons - ccan you seem them flashing green? cuz I am having a hard time without really concentrating. . .
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Chainsaw Plankton
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Posted - 2007.08.04 08:43:00 -
[63]
the nerfbat
bindun?
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Rhaegor Stormborn
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Posted - 2007.08.04 09:04:00 -
[64]
The UI.
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max bygraves
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Posted - 2007.08.04 09:12:00 -
[65]
The fact that people can post crap with alts instead of having to reveal their main chars.
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whahein
Minmatar Cosmic Odyssey
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Posted - 2007.08.04 09:53:00 -
[66]
Originally by: iiOs [ no1 force you train anything, and btw, whats wrong with drones? got an gallente alt, they seems to work fine 99% of the time
You have obviusly newer used drones UI wise they are a disaster, you have no easy indication to what they are firing at like you do with missiles, so you have to constantly renew orders to drones, their independent way of targeting is almost random especially compared to F.O.F missiles that almist always fire on the closest hostile, meaning that you cant just use them as if they were F.O.F missiles.
All of that makes them cvompletely unusuable when lag managemnt becomes a factor in battles.
Drones add significant to the signature of a mission runner in a deadspace. Something that for low sec mission runners are a big nerf to drone ships. Sometime i think CCP wants us to use ravens and drakes for all mission running.
But in those rare laggless fight of roaming wolfpacks with a pilot that remembers to reppeat commands to the drones. Drones become wery usefull, the UI is just taken off the dont page in any usability textbook
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