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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 13:22:00 -
[1]
Hello everybody,
here i want to show you why sensor dampners are overpowered and why we need some balance there.
1. Remote sensor dampner I think i dont need to explain how it works. Remote sensor dampner (RSD) reduce your lock range and increase your lock time.
2. Counter: sensor booster It was proven in numerous posts that one sensor booster dont really help you against remote sensor dampners. It is silly when you fit 3 sensor booster on a battleship and still has a lock range of 20km. The people who thinks that's enough must be thinking we all fly blasterthrons where 20km operating range is enough. An armageddon can shoot up to 45km with pulse lasers, a raven can spam missiles up to 100+km. Forcing people to close range combat even when they fit 3 counter modules is silly.
3. The abuse Here i want to show you how you can abuse RSD's in its current form.
3.1 EW rigs With the introduction of EW rigs, CCP made a horrible mistake. You can only fit two T1 rigs on a ship, but it gives you so much bonus like having the dedicated cruiser skill on level 4. And the drawback is -10% shield per rig, with skills even less. This is completely wrong, if i fit for EW i dont care about my shield anyway.
3.2 Damp Hyperion "Damperion", maxed skills Ship: Hyperion Highs: 4x Ions T2, 4x Electrons T2 Mids: MWD, Cap Booster, 3x RSD (phased muons) Lows: 2x LAR2, DMC2, 2xEANM2, 1600mm RT Rigs: 2x RSD rigs Drones: 4x Ogre II
Result: 839 DPS, monster tank, EW effectivness of a Celestis
People claiming that dampening dont help you in close range dont have a clue. They forget the fact that RSD's reduce your scan resolution thus increasing your lock time. You need 1 successfull jam cycle from a blackbird and your opponent is disabled for the next 1-2 minutes. ECM + Damp = WIN.
3.3 Damp Raven Maxed skills Ship: Raven Highs: 6x Siege Missile Launcher II Mids: feel free to fit them, you have enough room here Lows: 2x 1600mm RT, DMC2, 2x EANM2 Rigs: 2x RSD rigs Drones: 5x Hammerhead II
Result: 589 DPS, optimal 100+km, passive armor tank, EW effectivness of a Celestis
If you have someone who can repair you, you will get an awesome EW ship with an operating range of 100km.
3.4 What's wrong with this? It's imbalanced. These setups combine DPS, Tank and EW in one ship. There is a purpose why CCP made EW ships so weak in regard of tank and DPS. And creating setups which can overcome the weaknesses of EW ships screw up this balance.
4. Solution I won't give you a solution to this, i will just make some suggestions.
a) Make sensor boosters more effective against RSD's b) Remove/reduce the scan resolution penalty on RSD's c) Fix EW rigs
Finally it's how CCP thinks about it. If they dont see a problem here then it was probably a useless post .
-- Zuba |

Wod
Gallente
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Posted - 2007.08.05 13:26:00 -
[2]
it's not overpowered, it's a effective way to combat your foes. I think most people missunderstand PVP. I think most people abuse the term PVP.
Player versus Player. Get it? |

Avataris
The first genesis Veritas Immortalis
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Posted - 2007.08.05 13:28:00 -
[3]
Celestis: Special Ability: 5% bonus to Medium Hybrid Turret Damage and Remote Sensor Dampener effectiveness per skill level.
Care to show us where those other ships get their damp bonus from?
They are not as effective as a celestis.
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Astro Teller
Milf Riders
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Posted - 2007.08.05 13:28:00 -
[4]
Edited by: Astro Teller on 05/08/2007 13:28:54 QQ (your tears are so good to drink)
Astro Teller
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 13:29:00 -
[5]
Originally by: Avataris Celestis: Special Ability: 5% bonus to Medium Hybrid Turret Damage and Remote Sensor Dampener effectiveness per skill level.
Care to show us where those other ships get their damp bonus from?
They are not as effective as a celestis.
Dude read the post, especially the part about the EW rigs. -- Zuba |

Grytok
German Kings OPUS Alliance
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Posted - 2007.08.05 13:33:00 -
[6]
Why all you people complain about EW-Warfare?
EvE is an MMO and therefore not ment to fly around solo all the time.
If you'd fly in a gang of 5, then you'd not have a problem, because you cannot disable more than one target at a time with Damps.
See how overpowered they are?
Solo-PvP in EvE is unbalanced for a reason, because there should'nt be. .
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n0thing
omen.
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Posted - 2007.08.05 13:53:00 -
[7]
Big, funny post.
Hyperion with no sensor booster, means anything having sensor booster and is close range, will lock him faster, get into range, and his RSD`s is just a waste of 3 mid slots.
And your also dead from any 2 ranged ships due to no web.
You ever flew what you propose or just made it up in Quickfit?
---
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 13:59:00 -
[8]
Edited by: Zubakis on 05/08/2007 14:02:58
Originally by: n0thing Big, funny post.
Hyperion with no sensor booster, means anything having sensor booster and is close range, will lock him faster, get into range, and his RSD`s is just a waste of 3 mid slots.
And your also dead from any 2 ranged ships due to no web.
You ever flew what you propose or just made it up in Quickfit?
You probably cant read. RSD's are effective in close range too. You just need a jammer in your gang.
Do yor ever played in gangs? You dont have to fit web/scram on each ship. Just have a buddy who can do it for you.
I would take a Damperion instead of a Celestis if i have the choice. It has DPS+Tank+EW.
EDIT: Another viable fitting for a Damperion.
Highs: 7x350mm Railguns T2, 1 Assault Missile Launcher II Mids: Cap Booster, Sensor Booster, 3x RSD Lows,Rigs,Drones: same as in the first post
-- Zuba |

Proxay
Gallente Fallen Angel's Blade.
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Posted - 2007.08.05 14:12:00 -
[9]
What drugs are you on, honestly.
RSD on close range ships should always be used in conjunction with an ECM burst
Fallen Angel's Recruitment |

Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 14:18:00 -
[10]
Originally by: Proxay What drugs are you on, honestly.
RSD on close range ships should always be used in conjunction with an ECM burst
Or simply have a Blackbird in your gang. 
-- Zuba |
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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2007.08.05 14:37:00 -
[11]
Having 3 slots for ANY EW is going to be super effective.
Put on 3 tracking destabilizers and you've hamstringed ANY turret ship, even a frickin frigate, put three ECM and you'd be surprised the chance of screwing a ship.
But try pulling that crap against 2 players, and you're ******.
The gist is, you cant balance for solo AND group pvp in EVE...in fact, you cant do it in alot of games. So what you do is pick one and run with it.
CCP chose group pvp. ---------------------------------------- Friends Forever
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n0thing
omen.
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Posted - 2007.08.05 14:47:00 -
[12]
Originally by: Zubakis Edited by: Zubakis on 05/08/2007 14:02:58
Originally by: n0thing Big, funny post.
Hyperion with no sensor booster, means anything having sensor booster and is close range, will lock him faster, get into range, and his RSD`s is just a waste of 3 mid slots.
And your also dead from any 2 ranged ships due to no web.
You ever flew what you propose or just made it up in Quickfit?
You probably cant read. RSD's are effective in close range too. You just need a jammer in your gang.
Do yor ever played in gangs? You dont have to fit web/scram on each ship. Just have a buddy who can do it for you.
I would take a Damperion instead of a Celestis if i have the choice. It has DPS+Tank+EW.
EDIT: Another viable fitting for a Damperion.
Highs: 7x350mm Railguns T2, 1 Assault Missile Launcher II Mids: Cap Booster, Sensor Booster, 3x RSD Lows,Rigs,Drones: same as in the first post
Second setup will die to any long range ship with speed above 1-2km/sec.
Oh and btw, gang setups also feature tackling equipment since the more points/webs you got the more target you can lock at once.
And, RSD`s are having no use at close range, after you lock him, he can damp all he wants. You can kill a lanchesis easily once yr 4-5k within him. ---
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 14:58:00 -
[13]
Originally by: n0thing
Second setup will die to any long range ship with speed above 1-2km/sec.
Oh and btw, gang setups also feature tackling equipment since the more points/webs you got the more target you can lock at once.
And, RSD`s are having no use at close range, after you lock him, he can damp all he wants. You can kill a lanchesis easily once yr 4-5k within him.
Oh hell, how hard is it to understand? Damp + ECM = WIN
Scenario: You locked me, i'm dampening you. You still lock me. And now here comes my Blackbird and jam you just 1 time. I'm still dampening you. You are waiting the time for the jam cycle (20 seconds) + the time to lock me again (1 minute). And look here you were disabled for more than a minute. Rinse and repeat.
So tell me please again about ineffectivness of damps in close range.
-- Zuba |

Tao Han
Synthetic Frontiers
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Posted - 2007.08.05 15:08:00 -
[14]
Originally by: Zubakis
Originally by: n0thing
Second setup will die to any long range ship with speed above 1-2km/sec.
Oh and btw, gang setups also feature tackling equipment since the more points/webs you got the more target you can lock at once.
And, RSD`s are having no use at close range, after you lock him, he can damp all he wants. You can kill a lanchesis easily once yr 4-5k within him.
Oh hell, how hard is it to understand? Damp + ECM = WIN
Scenario: You locked me, i'm dampening you. You still lock me. And now here comes my Blackbird and jam you just 1 time. I'm still dampening you. You are waiting the time for the jam cycle (20 seconds) + the time to lock me again (1 minute). And look here you were disabled for more than a minute. Rinse and repeat.
So tell me please again about ineffectivness of damps in close range.
But if the other pilot also brings a friend?
------ Turret: -a small tower extending above a building gun enclosure: a self-contained weapons -platform housing guns and capable of rotation
Turret people, not turrent!! |

Red Crown
Kudzu Collective
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Posted - 2007.08.05 15:11:00 -
[15]
the problem with RSDs is not that they are very good, its the Falloff. When an unbonused ship (Damp Pilgrim) can sucessfully and fully damp you from 107KM you have a problem.
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 15:12:00 -
[16]
Originally by: Tao Han But if the other pilot also brings a friend?
Doesnt change anything, he is still disabled for a minute. You can see this scenario as a part of large combat.
-- Zuba |

Aakron
Infinitus Odium The Church.
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Posted - 2007.08.05 15:14:00 -
[17]
lol another damp thread, seriously why couldnt you post in one of the other 9 threads? ---
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 15:16:00 -
[18]
Originally by: Aakron lol another damp thread, seriously why couldnt you post in one of the other 9 threads?
This thread is for discussion, the others are for trolling.  -- Zuba |

madaluap
Gallente Mercenary Forces Exquisite Malevolence
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Posted - 2007.08.05 15:38:00 -
[19]
Quote:
2. Counter: sensor booster It was proven in numerous posts that one sensor booster dont really help you against remote sensor dampners. It is silly when you fit 3 sensor booster on a battleship and still has a lock range of 20km. The people who thinks that's enough must be thinking we all fly blasterthrons where 20km operating range is enough. An armageddon can shoot up to 45km with pulse lasers, a raven can spam missiles up to 100+km. Forcing people to close range combat even when they fit 3 counter modules is silly.
Yes it does. Fit 3* sensorbooster and someone puts one damp on you, you still keep 60-70ish km range. Only carriers really, really suffer from damps. Well if you use 3* sensorboost and the other guy uses 3* damp, what is the problem? Yes you end up with 20 km range or (hopefully) less.
Quote: 3.1 EW rigs With the introduction of EW rigs, CCP made a horrible mistake. You can only fit two T1 rigs on a ship, but it gives you so much bonus like having the dedicated cruiser skill on level 4. And the drawback is -10% shield per rig, with skills even less. This is completely wrong, if i fit for EW i dont care about my shield anyway.
Not aware of this. Never encountered any problems with it.
Quote: 3.2 Damp Hyperion "Damperion", maxed skills Ship: Hyperion Highs: 4x Ions T2, 4x Electrons T2 Mids: MWD, Cap Booster, 3x RSD (phased muons) Lows: 2x LAR2, DMC2, 2xEANM2, 1600mm RT Rigs: 2x RSD rigs Drones: 4x Ogre II
Result: 839 DPS, monster tank, EW effectivness of a Celestis
My hyp has: more dps, a lot more tank and can actually lock targets intime. That plate is the gheyest thing in town. Your explosive resist is very low and you only use 2 damagetypes. Also you do realise you spend 36 mil on damps and 30 mil on rigs? Thats a 66 mil investment for only those 3 meds. Celestis + setup = 8-10 mil.
Quote: People claiming that dampening dont help you in close range dont have a clue. They forget the fact that RSD's reduce your scan resolution thus increasing your lock time. You need 1 successfull jam cycle from a blackbird and your opponent is disabled for the next 1-2 minutes. ECM + Damp = WIN.
This is what i (and i think other people aswell) play eve for... tactics. You just outsmarted your opponent, because you dedicated 2 gangmembers for pure EW role, no damage, no tank. Just the EW.
Quote: 3.3 Damp Raven Maxed skills Ship: Raven Highs: 6x Siege Missile Launcher II Mids: feel free to fit them, you have enough room here Lows: 2x 1600mm RT, DMC2, 2x EANM2 Rigs: 2x RSD rigs Drones: 5x Hammerhead II
Result: 589 DPS, optimal 100+km, passive armor tank, EW effectivness of a Celestis
If you have someone who can repair you, you will get an awesome EW ship with an operating range of 100km.
Burn eden has been doing that for ages. Now its suddenly overpowered? No i dont care about the EW effectivness of a celestis...1-2 sensorboosters and whats left is the wreck of a LOW-DPS raven that popped in 1 minute or the wreck of a medium dps raven that popped in seconds.
Quote: 3.4 What's wrong with this? It's imbalanced. These setups combine DPS, Tank and EW in one ship. There is a purpose why CCP made EW ships so weak in regard of tank and DPS. And creating setups which can overcome the weaknesses of EW ships screw up this balance.
Its a low-dps crap bs. Yes you can use your uberawesome 3-4 damps setup, but it just another tactic, its not overpowered.
Quote: 4. Solution I won't give you a solution to this, i will just make some suggestions.
a) Make sensor boosters more effective against RSD's b) Remove/reduce the scan resolution penalty on RSD's c) Fix EW rigs
a, b and c all nerf dedicated EW ships. Sensorboosters more effective, doesnt solve anything. Reduce RSD power makes damps crap on dedicated ships aswell. 'Fixing' ew rigs is just another nerf for dedicated ships.
There simply is no need for a nerf. _________________________________________________ Breetime
A killmail!11!1 omgrawr: BOOOOOOOOOOOOOOYAAAAAAAAAAAAAAAAAAA |

Zubakis
Bambooule TALIONIS ALLIANCE
|
Posted - 2007.08.05 16:02:00 -
[20]
Originally by: madaluap
My hyp has: more dps, a lot more tank and can actually lock targets intime. That plate is the gheyest thing in town. Your explosive resist is very low and you only use 2 damagetypes. Also you do realise you spend 36 mil on damps and 30 mil on rigs? Thats a 66 mil investment for only those 3 meds. Celestis + setup = 8-10 mil.
This is what i (and i think other people aswell) play eve for... tactics. You just outsmarted your opponent, because you dedicated 2 gangmembers for pure EW role, no damage, no tank. Just the EW.
Its a low-dps crap bs. Yes you can use your uberawesome 3-4 damps setup, but it just another tactic, its not overpowered.
I dont care about your hype and what it can do. You can switch the plate to explosive hardner if you prefer it, where is the problem? You can switch to berserkers and deal 3 damagetypes, where is the problem? People who want to win dont care about isk 
And now compare my Damperion with your Celestis: My Damperion deals 839 DPS. What deals your Celestis? 100? My Damperion can tank. What can you tank with your Celestis? 1 missile of a Raven? I can sit in the middle of a battle and fight, you will have to run or die, if someone attacks you.
839 DPS is low? Show me another EW ship, which can do more.
-- Zuba |
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n0thing
omen.
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Posted - 2007.08.05 16:09:00 -
[21]
Tbh, increasing Sensor Boosters power will only lead to less solo as more camps will feature not only bubbles but also sensor boosted inties.
Also, ofc ECM + Damps win, but if your Hyperion and BB gets jumped by 2 damage ships that has idea what they are doing, BB will be dead before first cycle goes thru. Then its your turn and with low resistances and no sensor booster/web or MWD, your dead. ---
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 16:16:00 -
[22]
Originally by: n0thing Tbh, increasing Sensor Boosters power will only lead to less solo as more camps will feature not only bubbles but also sensor boosted inties.
I think it's possible to work on stacking formula and how they stack with RSD's. You wont probably need to change the stats of a sensor booster. But i could be wrong.
-- Zuba |

Stelteck
Minmatar Section XIII Tau Ceti Federation
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Posted - 2007.08.05 16:20:00 -
[23]
The problem is not really the sensor dampeners, the problem is that you cannot counter it even if you put as many sensor booster T2 possible in all your med slots.
I did the test. Arazu VS tempest with 4 SB T2. Tempest config snipe lock range : 21km ^^
Like ECCM for ECM, we need a way to counter the damp. Make ECCM works for both (ECM and damper) as example.
Stelteck.
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.05 16:38:00 -
[24]
Edited by: Hannobaal on 05/08/2007 16:38:58
Originally by: Stelteck The problem is not really the sensor dampeners, the problem is that you cannot counter it even if you put as many sensor booster T2 possible in all your med slots.
I did the test. Arazu VS tempest with 4 SB T2. Tempest config snipe lock range : 21km ^^
Like ECCM for ECM, we need a way to counter the damp. Make ECCM works for both (ECM and damper) as example.
Stelteck.
Do I understand correctly? You want there to be a way to fit a battleship so that even with a full row of sensor dampeners from an expensive deicated tech 2 Ewar ship on it, it can still lock out to sniping ranges?
Why don't you just be more honest and go ahead and ask for sensor dampeners to be removed from the game alltogether then since that seems to be what you want? ------------------
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.05 16:56:00 -
[25]
Damp *scorpion* as anti-sniper EW ship
Vs a sniper fleet which is at 150k it does not really matter if you jam a ship or dampen it below targeting range. Targeting range of sniper fitted ships varies between 188k (pest) and 273k (rokh). A single damp with spec at 4 is -58.4%, this reduces that to 78k - 113k which works for all intents and purposes just like ECM - it won't be able to attack the other fleet.
With skills damps have 45k optimal and 90k falloff. With 3 EW range rigs this is 70k optimal and 90k falloff. This gives a damp an 58% chance to work at 150k.
Basically, a scorp with that damp setup has an 58% per damp to "jam" a target in fleet combat. It costs 45 mil more than an ECM scorp, but this additional cost is offset by its higher survivability since it is able to use all his lows for an anti-burst dps tank so it is likely to be able to make a warpout when it is called primary.
With *racial* jammers and all his lows filled with SDAs and max ship and EW spec skills it has a 53% chance to jam a target with the right sensortype.
So, lets see:
damp scorp: - less skill intensive - higher surviviability - higher chance to jam - not limited by racial EW - more expensive
ECM scorp: - needs at the very least 1.3 mil more SP - has maybe half the effective HP as the damp scorp - lower chance to jam - limited by racial EW - cheaper
Yes, sounds *really* balanced 
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General Coochie
New Justice Molotov Coalition
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Posted - 2007.08.05 17:06:00 -
[26]
Intresting I enver though of it like that. Naturally the damperion si alot more expensive then a celestis. And you could always put rigs on the celestis aswell to make it even more effective then the hyperion. On the other hand I rather rig a BS then a T1 cruiser.
Valid point IMO and clearly deserves an own thread. Could be fixed / tuned by; * Nerfing damps a bit, but boosting dampships bonuses. O * By boosting sensor boosters effect against dampners alot, I dont mean you should make sensor boosters more effective generally ONLY vs dampners.. * Reduce Dampners fall off range, and amybe optimal aswell, make them a better choice for medium ranged encounters. Damps shouldnt outpeform multi ECM in sniper ranges IMO. Might add bonus to dampning ships falloff and range to dampners to compensate so these ships would still be viable in fleet combat.
Signature removed - please reduce your signature graphic height to less than 120 pixels - Jacques([email protected]) |

Stelteck
Minmatar Section XIII Tau Ceti Federation
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Posted - 2007.08.05 18:09:00 -
[27]
Originally by: Hannobaal
Do I understand correctly? You want there to be a way to fit a battleship so that even with a full row of sensor dampeners from an expensive deicated tech 2 Ewar ship on it, it can still lock out to sniping ranges?
Why don't you just be more honest and go ahead and ask for sensor dampeners to be removed from the game alltogether then since that seems to be what you want?
Yes, i want a way to be near immune to damper if i decide to use enough med slot to counter the damp effect. It is already the case for ECM. If i put 3/4 ECCM on my battleship, i'am quite immune to ECM. Of course, i have a lot of mid slots used and it create fitting problems for the others purposes of the battleship.(Such as fighting).
it is not a surprising request. Does ECCM kill ECM ? No, because many people do not use them in order to fit others tools. It will be the same for anti-Damp ECCM.
In fact, it is the fact that you are against that that is a surprise for me. you want a module without any possible counter ?
Stelteck.
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 18:34:00 -
[28]
Originally by: Stelteck
Yes, i want a way to be near immune to damper if i decide to use enough med slot to counter the damp effect. It is already the case for ECM. If i put 3/4 ECCM on my battleship, i'am quite immune to ECM. Of course, i have a lot of mid slots used and it create fitting problems for the others purposes of the battleship.(Such as fighting).
it is not a surprising request. Does ECCM kill ECM ? No, because many people do not use them in order to fit others tools. It will be the same for anti-Damp ECCM.
In fact, it is the fact that you are against that that is a surprise for me. you want a module without any possible counter ?
Stelteck.
Yes, so true. By fitting more ECCM my protection against ECM becomes more and more better. Fitting more sensor boosters doesnt really help you at all.
-- Zuba |

Marcus Druallis
Quantum Industries Interstellar Alcohol Conglomerate
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Posted - 2007.08.05 18:40:00 -
[29]
lol the new nos? --
Your signature exceeds the maximum allowed filesize of 24000 bytes - Devil ([email protected]) |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.08.05 18:42:00 -
[30]
The whole point of RSDs is to force ppl to either outside damp range or inside the damped range (generally <20 possibly < 15 to the best range of blasters). The reason behind the current bit of a problem, where only rokhs can effectively fight outside rds range was the very poorly done T2 long range ammo nerf. It did not take into concideration that moving ships from ~200km to ~100km they fall under all types of EW. The solution here would be to boost T2 ammo back to it's intended ranges and just stop this unbelievable BS about gimping all forms of EW one by one. ___ P.S. Post with your main. Mind control and tin hats |
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Kulmid
New Justice Molotov Coalition
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Posted - 2007.08.05 19:06:00 -
[31]
Originally by: Aramendel Damp *scorpion* as anti-sniper EW ship
Vs a sniper fleet which is at 150k it does not really matter if you jam a ship or dampen it below targeting range. Targeting range of sniper fitted ships varies between 188k (pest) and 273k (rokh). A single damp with spec at 4 is -58.4%, this reduces that to 78k - 113k which works for all intents and purposes just like ECM - it won't be able to attack the other fleet.
With skills damps have 45k optimal and 90k falloff. With 3 EW range rigs this is 70k optimal and 90k falloff. This gives a damp an 58% chance to work at 150k.
Basically, a scorp with that damp setup has an 58% per damp to "jam" a target in fleet combat. It costs 45 mil more than an ECM scorp, but this additional cost is offset by its higher survivability since it is able to use all his lows for an anti-burst dps tank so it is likely to be able to make a warpout when it is called primary.
With *racial* jammers and all his lows filled with SDAs and max ship and EW spec skills it has a 53% chance to jam a target with the right sensortype.
So, lets see:
damp scorp: - less skill intensive - higher surviviability - higher chance to jam - not limited by racial EW - more expensive
ECM scorp: - needs at the very least 1.3 mil more SP - has maybe half the effective HP as the damp scorp - lower chance to jam - limited by racial EW - cheaper
Yes, sounds *really* balanced 
you do realize not all PvP takes place at 150km?
ofc in a fight where range is very important something that limits range is going to be very effective. this is imo a crap arguement. a Raven would do just as good a job as a scorpion so that means nothing.
and why don't you try running some number for a 10vs10 engagement that takes place under 20km and tell me which setup you would rather go with then.
Your signature exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) |

Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.05 20:11:00 -
[32]
Edited by: Hannobaal on 05/08/2007 20:12:19
Originally by: Stelteck Yes, i want a way to be near immune to damper if i decide to use enough med slot to counter the damp effect.
You're not just asking to be able to fight at normal ranges while being damped. You're asking to be able to snipe while being damped. Basically, you want to snipe without there being any possible counter to your sniping (and the only possible counters out there to sniping are dampeners and tracking disruptors).
Quote: It is already the case for ECM. If i put 3/4 ECCM on my battleship, i'am quite immune to ECM.
That has its own reasons and goes back to changes that apparently happened shortly before I started playing Eve.
Quote: In fact, it is the fact that you are against that that is a surprise for me. you want a module without any possible counter ?
Stelteck.
There's countering a module and there's rendering it completely ineffective. Those are completely different things.
If a ship like the Arazu/Lachesis with expensive equipment and high skill could not even manage to bring a single battleship out of sniping range (not shutting it down but just bringing it out of sniping range) and you had a choice between flying that ship and flying a battleship in a fleet battle - what possible reasons would you have to pick the Ewar ship over the battleship to fly in a fleet battle? None whatsoever. ------------------
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 20:37:00 -
[33]
Originally by: Hannobaal
There's countering a module and there's rendering it completely ineffective. Those are completely different things.
If a ship like the Arazu/Lachesis with expensive equipment and high skill could not even manage to bring a single battleship out of sniping range (not shutting it down but just bringing it out of sniping range) and you had a choice between flying that ship and flying a battleship in a fleet battle - what possible reasons would you have to pick the Ewar ship over the battleship to fly in a fleet battle? None whatsoever.
When i fit 4 ECCM modules on a battleship, it will make your ECM completely ineffective. When i fit 4 sensor boosters, you are still very effective with your RSD's.
You dont need a dedicated ship to work with them, this is a big problem. I showed in my posts how effective you can be in close range combat with non-dedicated ship. Another poster showed you that you dont need an "expensive" dedicated ship to disable sniper fleets, a Scorpion can do that too.
-- Zuba |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.05 21:09:00 -
[34]
Edited by: Aramendel on 05/08/2007 21:12:53
Originally by: Kulmid you do realize not all PvP takes place at 150km?
I do realize that quite nicely. However for fights which DO happen at 150k damps are plain out too strong. Changing their falloff after skills from 90 to something like 45k would solve this problem quite nicely and wouldn't effect the efficiency of damps at closer ranges at all.
Quote: ofc in a fight where range is very important something that limits range is going to be very effective. this is imo a crap arguement. a Raven would do just as good a job as a scorpion so that means nothing.
The important point you miss is that an *ECM specialized* ship which is using *all its bonuses for ECM* is BETTER off using damps at range than its own EW.
To compare that, it would be if a megathron would be more effective with tachyon lasers at range than with rails. That is hardly a "crap argument" but a very real balance problem.
Oh, and "then boost ECM" is also no solution. ECM is, while weaker than damps still stronger than TDs and (haha) TPs. ECM is right now at the happy middle. Damps need to be brought down to that and TDs up to that. The only real solution for TPs would be to replace them with a new "real" EW.
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Celedris
Tabula Rasa Systems The Star Fraction
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Posted - 2007.08.05 22:32:00 -
[35]
My Lachesis has 3 free low slots open. Please advise me as to what three modules I need to fit in order to make myself "near immune" to gun damage. Apparently I should be able to just fit 3 modules on my ship in order to counter gun damage, but I just can't figure anything that works. I'm all ears.
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Dr Fighter
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Posted - 2007.08.05 22:48:00 -
[36]
what you may or may not know is that if you hav 3-4 damps on your ship and say 10 other guys hav the same setup, on one target the 4th damp does very little EVEN if the 4th damp or more is not on the same ship.
The bonus is stacked as if all damps being used are on the same attacking ship.
fit a sensor booster on your BS and you will always get a lock at 20km or less, sure it may take a while, but it means that say 10 ships all with 3 damps each, the target they are on wont be affected any more then a single ship with 4.
they are fine as is due to the number of slots they take up and if all thise ships had multis instead or even a buch of racials the situation would be far worse (the target almost always jammed and COMPLETLY helpless.
damps are not overpowerd even compared to the 'nerfed' ecm.
"damps the new nos", imo 2 multis per ship is FAR more dangerous, but luckly not popular 
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achoura
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Posted - 2007.08.05 22:59:00 -
[37]
Originally by: Zubakis
Originally by: madaluap
My hyp has: more dps, a lot more tank and can actually lock targets intime. That plate is the gheyest thing in town. Your explosive resist is very low and you only use 2 damagetypes. Also you do realise you spend 36 mil on damps and 30 mil on rigs? Thats a 66 mil investment for only those 3 meds. Celestis + setup = 8-10 mil.
This is what i (and i think other people aswell) play eve for... tactics. You just outsmarted your opponent, because you dedicated 2 gangmembers for pure EW role, no damage, no tank. Just the EW.
Its a low-dps crap bs. Yes you can use your uberawesome 3-4 damps setup, but it just another tactic, its not overpowered.
"I dont care about your hype and what it can do." says it all.
No offence m8 but if you're thick enough to try and fly any of those things solo you deserve to die (might explain why you're so miffed too) and in a gang a dedicated damp ship will be more effective hands down, oh wait thats what you're trying to stop 
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.05 23:13:00 -
[38]
Originally by: Dr Fighter what you may or may not know is that if you hav 3-4 damps on your ship and say 10 other guys hav the same setup, on one target the 4th damp does very little EVEN if the 4th damp or more is not on the same ship.
Exept that in the vaste majority of all situations a damps over the 4th are not needed. On a damp specced ship (without rigs) this is a reducition to 5% of the old targeting range.
There are no realistic setups which have that targeting range - unless they fit additional SB2 over the initial 1-2 which are used under certain situations to counter specificalyl damps. And then you might want to compare what ECCM does vs ECM.
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Dr Fighter
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Posted - 2007.08.05 23:32:00 -
[39]
if anything should change, perhaps reduce the amount by a half to a third and increase the bonus to damp bonus ships by the same amount - like the ecm nerf.
tho as i stated the actual effect (at least on damp bonus ships) should give the same reduction in range and decrease to lock speed as they do now.
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.05 23:45:00 -
[40]
Edited by: Zubakis on 05/08/2007 23:46:31
Originally by: achoura
"I dont care about your hype and what it can do." says it all.
No offence m8 but if you're thick enough to try and fly any of those things solo you deserve to die (might explain why you're so miffed too) and in a gang a dedicated damp ship will be more effective hands down, oh wait thats what you're trying to stop 
You should read the whole post. Solo? Who said something about soloing? And show me pls, how your Celestis (dedicated damp ship) is more effective than my Damperion.
I'm not trying to nerf dedicated EW ships, they are fine. They have low DPS, weak tanks, but are strong at EW. But being able to create setups with high DPS, strong tanks and EW effectivness of a dedicated EW ship screams for balance.
-- Zuba |
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.06 03:16:00 -
[41]
Edited by: Hannobaal on 06/08/2007 03:17:02
Originally by: Aramendel The important point you miss is that an *ECM specialized* ship which is using *all its bonuses for ECM* is BETTER off using damps at range than its own EW.
Apples and oranges. Sensor dampeners excell at suppressing snipers set for extreme ranges. ECM does not. What ECM can do is take away a ship's ability to fight at any range.
Following your logic, a Celestis, as long as it's used against pure turret ships and at range, is more effective using tracking disruptors than sensor dampeners. So we need to "nerf" tracking disruptors. ------------------
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Methem
The Hand of Mortis
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Posted - 2007.08.06 03:42:00 -
[42]
Originally by: Aakron lol another damp thread, seriously why couldnt you post in one of the other 9 threads?
QFT
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.06 07:44:00 -
[43]
Originally by: Hannobaal Apples and oranges. Sensor dampeners excell at suppressing snipers set for extreme ranges. ECM does not. What ECM can do is take away a ship's ability to fight at any range.
Utterly, completely wrong. Damps are fare more efficient at short-medium ranges than ECM to disable enemy ships.
Damps excell there. And can be made to be as effective as ECM at extreme ranges.
Quote: Following your logic, a Celestis, as long as it's used against pure turret ships and at range, is more effective using tracking disruptors than sensor dampeners. So we need to "nerf" tracking disruptors.
Exept it isn't. Try to use TDs and see how "effective" you are.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.08.06 08:12:00 -
[44]
Edited by: Shevar on 06/08/2007 08:13:26
Quote:
People claiming that dampening dont help you in close range dont have a clue. They forget the fact that RSD's reduce your scan resolution thus increasing your lock time. You need 1 successfull jam cycle from a blackbird and your opponent is disabled for the next 1-2 minutes. ECM + Damp = WIN.
2 versus 1 = win regardless of damps..
But really do all the people whining (okok a whine packaged in what appears to be "constructive") about all kinds of PvP setups want this game to become a purely tank/spank where the only thing that matters is the ammount of DPS you can dish out and how much you can tank? Or will that call for a nerf of either tanking or DPS?
Really it's just plain sad .
--- -The only real drug problem is scoring real good drugs
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.06 08:24:00 -
[45]
Edited by: Aramendel on 06/08/2007 08:25:35 Even without that unspecced ships have no real problem to damp BSs below 20k, damp specced ships to damp BSs below 10k. And if you manage to get close the dampening ships has plenty of time to get range again or warp out since you will take 30sec+ to lock it.
They are not that good at really close ranges, but that is no real argument - *any* EW is. ECM ships have no tank, getting into webrange (or even scramrange) is like a suicidewish for them. TDs do not really work well there either.
The point is that damps are plain out unbalanced comapred to the other EW, it has nothing to do with "nerfing all EW". I have 3 mil in electronics (with lvl 4 spec in all real EW systems), 1.3 in missiles and 750k in gunenry, the last thing I want is EW becoming useless.
I want it to become balanced. Right now the question "which EW should I use" is a no-brainer for EW ships. On my short-medrange curse which gets a TD bonus I use damps. On a fleet anti-sniper scorp you are currently more effective with damps than ECM.
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Pain Bear
MASS
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Posted - 2007.08.06 11:36:00 -
[46]
My only gripe with RSD is the best standard named is WAY better fitting and same effect as the tech2.
Pb
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Imaos
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Posted - 2007.08.06 12:03:00 -
[47]
Originally by: Pain Bear My only gripe with RSD is the best standard named is WAY better fitting and same effect as the tech2.
Pb
You might notice that that's not the only module where best named = t2 with better fittings. Maybe Signal Suppression should only work on t2 like the specs for guns.
On the other hand t2 damps use to much cap for the dedicated recons. I still think the best balance would be a cap use bonus on the dedicated ships and more cap/s on the modules.
Imaos ------------------------------------------
Originally by: General Apocalypse
Idiots need a serious nerf Say NO to the NOS nerf
Whiners need a serious nerf or show up in-game. |

Rigsta
Gallente Raddick Explorations Executive Outcomes
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Posted - 2007.08.06 15:49:00 -
[48]
OMG if you train the skills for a module and use them properly, they're effective! 
Who knew?
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
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Ivyg
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Posted - 2007.08.09 05:57:00 -
[49]
Originally by: Stelteck The problem is not really the sensor dampeners, the problem is that you cannot counter it even if you put as many sensor booster T2 possible in all your med slots.
I did the test. Arazu VS tempest with 4 SB T2. Tempest config snipe lock range : 21km ^^
Like ECCM for ECM, we need a way to counter the damp. Make ECCM works for both (ECM and damper) as example.
Stelteck.
Agree completely. This is the only module in the game which cannot be countered. People that are saying they are fine are the ones that rely on them for their preferred combat style. Just like the Nos nerf was due, damps will follow suit. Any module which has no downside or counter is overpowered. Any module which eliminates the possibility of someone fighting back at all is overpowered.
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Dr Fighter
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Posted - 2007.08.09 06:05:00 -
[50]
Originally by: Ivyg
Originally by: Stelteck The problem is not really the sensor dampeners, the problem is that you cannot counter it even if you put as many sensor booster T2 possible in all your med slots.
I did the test. Arazu VS tempest with 4 SB T2. Tempest config snipe lock range : 21km ^^
Like ECCM for ECM, we need a way to counter the damp. Make ECCM works for both (ECM and damper) as example.
Stelteck.
Agree completely. This is the only module in the game which cannot be countered. People that are saying they are fine are the ones that rely on them for their preferred combat style. Just like the Nos nerf was due, damps will follow suit. Any module which has no downside or counter is overpowered. Any module which eliminates the possibility of someone fighting back at all is overpowered.
there are counters, they are called sensor boosters. The issue is that damps always work so all you can do is reduce the effect of them.
you say ECM as a counter and its ECCM, but you can still get jammed. Well thats the same with damps, the counter works but isnt always 100% effective.
EW is more ballanced now than its ever been, not so long ago a few sensor boosters would hav made 3-4 damps usless, people whined and the sensor boosters stacking was reduced, yet more whining saying the oposite way.
damps work? great. Try to involve a few more modules like mwds to escape or get into range with sensor boosters. cant get round being jammed so easy and the one modules just doubles your chances.
im gunna stop defending them because theres too many idiots who dont know what the are talking about because they dont know how to help themselfs so they ask the eve gods for a nerf.
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.09 06:11:00 -
[51]
Originally by: Aramendel
Originally by: Hannobaal Apples and oranges. Sensor dampeners excell at suppressing snipers set for extreme ranges. ECM does not. What ECM can do is take away a ship's ability to fight at any range.
Utterly, completely wrong. Damps are fare more efficient at short-medium ranges than ECM to disable enemy ships.
Damps excell there. And can be made to be as effective as ECM at extreme ranges.
No, for anything within warp disruption range, ECM are superior. Certainly on an unbonused you are not guranteed to be able to push a battleship's locking range below tech 2 warp disruption range with 3 damps. ECM will shut it down regardless of range, and even if it doesn't do it completely it will certainly do far more during a battle than the initial delay in locking time with damps.
Quote: Following your logic, a Celestis, as long as it's used against pure turret ships and at range, is more effective using tracking disruptors than sensor dampeners. So we need to "nerf" tracking disruptors.
Exept it isn't. Try to use TDs and see how "effective" you are.
Except it is on turret ships. Why don't you try it?
Three questions:
How much does a tech 2 sensor booster increase locking range?
How much does a tech 2 tracking computer or tracking enhancer increase optimal range on turrets?
Do you see what I'm hinting at? ------------------
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.09 06:21:00 -
[52]
Edited by: Benn Helmsman on 09/08/2007 06:21:20
Originally by: Dr Fighter there are counters, they are called sensor boosters. The issue is that damps always work so all you can do is reduce the effect of them.
you say ECM as a counter and its ECCM, but you can still get jammed. Well thats the same with damps, the counter works but isnt always 100% effective.
EW is more ballanced now than its ever been, not so long ago a few sensor boosters would hav made 3-4 damps usless, people whined and the sensor boosters stacking was reduced, yet more whining saying the oposite way.
damps work? great. Try to involve a few more modules like mwds to escape or get into range with sensor boosters. cant get round being jammed so easy and the one modules just doubles your chances.
im gunna stop defending them because theres too many idiots who dont know what the are talking about because they dont know how to help themselfs so they ask the eve gods for a nerf.
1. Try the math of 2 sensor damps on an unbonused ship against 2 sensor booster. 2. Now try 2 RACIAL ECM on a BONUSED ship against 2 ECCM. 3. ... 4. Profit \o/
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Dr Fighter
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Posted - 2007.08.09 06:27:00 -
[53]
why bother.
i fit sensor boosters for a fast long or extra range NOT for dampner defence.
im happy using damps and damps being used on me. Id rather be damped than jammed as much as i hate being jammed im not gunna fit ECCM because imo its a waste of a slot most of the time.
im done arguing, i give up - if damps get nerfed so they are no longer effective then i'll just hav to use somthing else, and its got nothing to do with them being an iwin module. so dont jump on my "i'll use somthing else" comment saying ahh HA! got you, you say you'll use somthing else if they wernt so good, DAMNED RIGHT, they only just work against certain ships as is, besides if i got 4 damps on one guy i dont hav much defence form his freinds.
Dr fighter out having wasting a good deal of time defending a perfecting decent and ballanced module.
save the whales dont save the whales, i dont give a **** anymore lol
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.08.09 06:31:00 -
[54]
They would be balanced, if only working decent on dedicated ships like ECM.
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Shevar
Minmatar A.W.M Ka-Tet
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Posted - 2007.08.09 06:43:00 -
[55]
Originally by: Benn Helmsman They would be balanced, if only working decent on dedicated ships like ECM.
Why?
If 2 ships meet should it ALWAYS be just about who has the best tank or best gank?
Really how mindboggling boring would that be?
--- -The only real drug problem is scoring real good drugs
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Dr Fighter
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Posted - 2007.08.09 06:47:00 -
[56]
Edited by: Dr Fighter on 09/08/2007 06:48:20 tehehe i sed i wouldnt defend damps anymore, but concider this, you hav 3 ships all with 3 damps. Now when they all damp the same target, the target range isnt ruduced any more than just the one damp ship on its own.
Now if they all when for ECM instead theyd hav 9 rolls of the ECM dice, im not good at math but thats souunds infanity worse than being damped (considering the stacking penelties on the damps).
just somthing to think about, im not saying that if damps get nerfed ECM will take their place, just somthing to think about.
i like the variation and as the chap above sed, how dull would it be if EW specific ships were the only ones able to use EW effectivly. or we'd all be flying blaster throns lol
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Max Hardcase
Art of War Cult of War
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Posted - 2007.08.09 07:02:00 -
[57]
ECCM is more powerfull as an ECM countermodule since it has a higher oppertunity cost. It provides zero benefit if you arent the target of ECM, while it does take up a valuable midslot.
Sensor boosters are less powerfull while countering RSD, but the oppertunity cost to fit one is less than that of ECCM, since sensor boosters provide a very valuable benefit if you arent the target of an RSD.
The RSD @ 150km arguement is silly. One TD hit on a sniper out there would cripple it in the just the same way as a succesfull RSD hit would.
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Gaia Thorn
Infestation.
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Posted - 2007.08.09 08:19:00 -
[58]
Why is RSD over powered when hit by that module you can still fight back ? if im hit with a ECM im rumproast i can only tank and prey he doesnt get another cycle on me.
With 1 or 2 SB's you get youre locking time below 1 minute and range about 20 km. Now whats so bad with that?
Honestly people some modules are gonna be "overpowered" since some have a natural weakness towards it aka ive only got 2 med slots i cant fit 5 Sb t2 but hey i can shoot another type of ship that has another weakness.
Stop trying to cookie cut every ship and module.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 08:59:00 -
[59]
Edited by: Aramendel on 09/08/2007 09:01:19
Originally by: Max Hardcase The RSD @ 150km arguement is silly. One TD hit on a sniper out there would cripple it in the just the same way as a succesfull RSD hit would.
Exept they don't. Or, better: they do, but the chance that they do is far far smaller.
Look at the stats, do the math, THEN speak. With skills 1 TD has a 50% chance to work at 96k and a 6% chance to work at 132k. Even if you use 3 EW rigs you have only a hitchance of 19% at 150k. To compare: damps have one of 58% at 150k with them.
If damps would behave at range similat like TDs there would be no problem at all.
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Max Hardcase
Art of War Cult of War
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Posted - 2007.08.09 10:43:00 -
[60]
So you want a 50% nerf to falloff on RSD's ? But I thought everyone was whining about RSD str when it does affect you.
I'd rather see TD get a little falloff love instead, its not that much used. Atleast I can buy Balmers for a decent price.
The only problem I see with RSD is that its FOTM, and that magnifies any apparent "problems" people have with it.
You might as well argue that guns are overpowered cause its one of the major killers in pvp.
Would an ECCM module that has a flat chance to negate any EW affecting you satisfiy the Anti EW crowd ? Atleast that combined with RSB is a nice way to hedge your bets.
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Iva Soreass
FireStar Inc FATAL Alliance
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Posted - 2007.08.09 11:20:00 -
[61]
Not another thread on these.
I guess the saying is right, whine enough and it will eventuly get nerf'd back to new eden and back again.
And yes i use damps on a DAMP CLASS SHIP namely the arazu.
I was violated by BackDoor Bandit :*( www.firestar-online.com |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 12:42:00 -
[62]
Originally by: Max Hardcase So you want a 50% nerf to falloff on RSD's ? But I thought everyone was whining about RSD str when it does affect you.
The problem is not RSDs strengths, its their weaknesses. Or the lack of those.
Every EW systems has a "counter" module. However this is not what balances them in the end. How "well" a counter module works vs a to ostrong EW we've seen with ECM, boosting ECCM had no real effect on the common useage of multispecs of doom.
What balances them are their weaknesses, the little loopholes where they are ineffective and which can be exploited.
TDs are most obvious, no use against missiles, nos/neuts, scrams, webs and all EW.
ECM can fail randomly and you have to sacrifice your tank to be effective, which makes them unwise to use at warp scrambling ranges.
Damps are very powerful at short-med ranges, but can be under & outranged. In theory. Outranging does not really works due to their huge falloff. And underranging will still give you an ECM like effect which gives a damp spec ship plenty of time to warp out or get range again before it gets locked.
Quote: I'd rather see TD get a little falloff love instead, its not that much used. Atleast I can buy Balmers for a decent price.
Even though TDs need some buffs, that is not the problem. The range performance of damps is plain out too strong.
For ECM you need a specialised ship, use your lowslots for SDAs AND a range shipbonus to be effective at sniper ranges. For damps you need NONE of that and in exchange EW range rigs. This isn't exactly a balanced situation. Even if you compare it only for sniper performance. Add to that that damps are superior for short-med ranges and the imbalance gets even worse.
Quote: You might as well argue that guns are overpowered cause its one of the major killers in pvp.
Wrong comparsion. Damps are only one out of 3 (technically 4) EW systems.
As said, you can setup a scorpion to be at range more effective with damps than with ECM. A ship which has an ECM strength and rangebonus. That is like if a rokh or megathron would be more effective at sniping with tachyons than with rails.
Quote: Would an ECCM module that has a flat chance to negate any EW affecting you satisfiy the Anti EW crowd ? Atleast that combined with RSB is a nice way to hedge your bets.
I have 3 million SP in electronics and lvl 4 in the TD, RSD and ECM spec. 1.3 mil sp in missiles. 750k sp in guns. The last thing I want is EW nerfed in general. I want it balanced. And right now it has serious balance problems.
ECM is right now pretty well balanced. Damps are too storng right now. Their high strength in their specialized area is ok, but it is not balanced by real weaknesses. TDs are too weak, mainly due to their limitation to turrets and the fact that they module vs module are not really more effective in countering turret ships than damps & ECM is vs *everything*. TPs need to be replaced with some kind of useful EW. Thats not saying that TPs cannot be useful in certain situations, just that its a pointless "EW" for a recon ship. Its about as much an electronic warfare as a remote tracking enhancer.
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Xerpex
Ars ex Discordia
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Posted - 2007.08.09 14:18:00 -
[63]
Edited by: Xerpex on 09/08/2007 14:19:32 Damps are cool. They work all the time in <optimal because they don't always cause you to lose lock. In fact, if its not a damp ship, you prolly wont damp them enough. If you are in a damp ship, then you should be able to make them lose lock (otherwise wtf are they useful for?)
Also, you gotta think you gotta stack several damps on one ship to make them work. i.e. with a rook you can lock as many targets as you have jammers, put one on each and if you're lucky jam all or more than 1-2... With a damp ship you will get at least 1-2 ship, but no chance of more...
edit: By damp ship I mean ships with a bonus. Don't whine about them, they are supposed to be good at damping... Just like a rook or a falcon is damn good at jamming and a rapier/huginn at webbing. Also the huge range... well jammers got longer range on a recon...
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 14:33:00 -
[64]
Originally by: Xerpex Also, you gotta think you gotta stack several damps on one ship to make them work. i.e. with a rook you can lock as many targets as you have jammers, put one on each and if you're lucky jam all or more than 1-2... With a damp ship you will get at least 1-2 ship, but no chance of more...
2 damps are on a damp ship a reduction to 15% of the old target range and sig resolution which pretty much equals to disabeling it.
2 racial ECM have around the same effect, however the ecm ship has no room for any tank, no other useful bonus and less dps. And most importantly can fail, reliability is a very important advantage.
That does not make damps overpowered, but the problem is that they do not have real weaknesses compared ot other EW to make up for this advantage. Like..
Quote: Also the huge range... well jammers got longer range on a recon...
The point is that damps can ALSO achieve these ranges. And they do not even need recons (or any shipskill) for that.
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PathetiQ
Gallente The Rat Pack
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Posted - 2007.08.09 15:18:00 -
[65]
ANOTHER USELESS NERF THREAD!
poor baby die under RSD and now he want CCP to do its own revenge!!
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Luke Lamarr
Macabre Votum INVICTUS.
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Posted - 2007.08.09 15:23:00 -
[66]
Let's take a look at some facts. Here's some data I just extracted from the Item DB:
RSD II: -48% targeting range, -48% scan res SBII: +60% range, +60% res
Note: before flaming me on the data, please consider the following 1) Data comes from the Item DB, which may be outdated 2) Item stats are specified in a weird way, so I might be misinterpreting them. Please correct me if I am wrong (cuz I believe I am) 3) Item stats do not take into account any bonuses coming from ships or skills, and I did not look into them, so a module class could benefit more from skills than the other class
Looking at this data quickly, you have the impression that a single SB can efficiently counter a single RSD, which is not the case. I took a quick look at Ryysa's guide, and figured that using an RSD II on a ship with a SB II running actually cripples your locking range and scan res by (1-(1.6*0.52))=16,8%
As it may seem unbalanced, I still believe it is, and that this system should be left untouched. Here's why: 1) RSD II consumes 3.6 cap/sec, while SB II only consumes 0.5 2) Unlike using an ECCM for countering an ECM, using an SB isn't a waste of a slot when you are not 'attacked' by an RSD (what I mean is that a SB is useful for locking faster and farther, not just for protecting against RSD) 3) Unlike a successful ECM, an RSD does not prevent locking. It just delays it (if you are still in locking range)
From what I have read in this thread, ppl seem to be whining about the fact that their 1-2 SB cannot defeat the multiple RSD put on them by specialised ships... I would expect any ship to have a hard time with a specced RSD ship, plz stop whining cuz you cannot lock it and down it in 30 secs...
And please don't compare the efficiency of an RSD between a fully-rigged unspecialised ship and an unrigged specialised ship
Plz let the dampeners be and stop nerfing all the modules in game. Buff the pilots instead
###### <-- Box'o'cookies for the mods #MOD-# #Chow# ######
Yep, I suck at sigs, fix me!
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Maeltstome
Minmatar Caldari Navy Raiders Praesidium Libertatis
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Posted - 2007.08.09 15:45:00 -
[67]
Originally by: Luke Lamarr Let's take a look at some facts. Here's some data I just extracted from the Item DB:
RSD II: -48% targeting range, -48% scan res SBII: +60% range, +60% res
Note: before flaming me on the data, please consider the following 1) Data comes from the Item DB, which may be outdated 2) Item stats are specified in a weird way, so I might be misinterpreting them. Please correct me if I am wrong (cuz I believe I am) 3) Item stats do not take into account any bonuses coming from ships or skills, and I did not look into them, so a module class could benefit more from skills than the other class
Looking at this data quickly, you have the impression that a single SB can efficiently counter a single RSD, which is not the case. I took a quick look at Ryysa's guide, and figured that using an RSD II on a ship with a SB II running actually cripples your locking range and scan res by (1-(1.6*0.52))=16,8%
As it may seem unbalanced, I still believe it is, and that this system should be left untouched. Here's why: 1) RSD II consumes 3.6 cap/sec, while SB II only consumes 0.5 2) Unlike using an ECCM for countering an ECM, using an SB isn't a waste of a slot when you are not 'attacked' by an RSD (what I mean is that a SB is useful for locking faster and farther, not just for protecting against RSD) 3) Unlike a successful ECM, an RSD does not prevent locking. It just delays it (if you are still in locking range)
From what I have read in this thread, ppl seem to be whining about the fact that their 1-2 SB cannot defeat the multiple RSD put on them by specialised ships... I would expect any ship to have a hard time with a specced RSD ship, plz stop whining cuz you cannot lock it and down it in 30 secs...
And please don't compare the efficiency of an RSD between a fully-rigged unspecialised ship and an unrigged specialised ship
Plz let the dampeners be and stop nerfing all the modules in game. Buff the pilots instead
First intelligent anti-nerf post yet.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 16:01:00 -
[68]
Yes, because comparing 2 modules without spec & shipskills is hugely intelligent. 
His arguments are rather dumb, too...
Quote: As it may seem unbalanced, I still believe it is, and that this system should be left untouched. Here's why: 1) RSD II consumes 3.6 cap/sec, while SB II only consumes 0.5 2) Unlike using an ECCM for countering an ECM, using an SB isn't a waste of a slot when you are not 'attacked' by an RSD (what I mean is that a SB is useful for locking faster and farther, not just for protecting against RSD) 3) Unlike a successful ECM, an RSD does not prevent locking. It just delays it (if you are still in locking range)
1) Cap use..I mean..SERIOUSLY?
2) For the first 1-2, yes, above that however they are not really useful. Using 3+ SB2s to counter damps is compareable to using 1+ ECCM to counter ECM.
3) A sucessful ECM also only "delays" the lock. For 20 secs. And if damps would only "delay" locks they would actually be underpowered. The problem is that you will be outside your locking range if the dampener halfway knows what he is doing.
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Zubakis
Bambooule TALIONIS ALLIANCE
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Posted - 2007.08.09 16:09:00 -
[69]
Originally by: Luke Lamarr
Looking at this data quickly, you have the impression that a single SB can efficiently counter a single RSD, which is not the case. I took a quick look at Ryysa's guide, and figured that using an RSD II on a ship with a SB II running actually cripples your locking range and scan res by (1-(1.6*0.52))=16,8%
Do you realise, that with better skills it's not more 16.8% ? Unspecced ship, max skills: (1-(1.6*0.39))=37.6% Unspecced ship, 2 rigs, max skills: (1-(1.6*0.32))=48.8% Specced ship, max skills: (1-(1.6*0.29))=53.6%
Quote:
And please don't compare the efficiency of an RSD between a fully-rigged unspecialised ship and an unrigged specialised ship
Why not? You can achieve a quite good performance on a unspecced ship, try it out. You can create setups, which by far out-DPS, outtank any EW ship . And you can do a lot of EW-whoring .
-- Zuba |

Max Hardcase
Art of War Cult of War
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Posted - 2007.08.09 16:30:00 -
[70]
Originally by: Aramendel
Originally by: Xerpex Also, you gotta think you gotta stack several damps on one ship to make them work. i.e. with a rook you can lock as many targets as you have jammers, put one on each and if you're lucky jam all or more than 1-2... With a damp ship you will get at least 1-2 ship, but no chance of more...
2 damps are on a damp ship a reduction to 15% of the old target range and sig resolution which pretty much equals to disabeling it.
2 racial ECM have around the same effect, however the ecm ship has no room for any tank, no other useful bonus and less dps. And most importantly can fail, reliability is a very important advantage.
That does not make damps overpowered, but the problem is that they do not have real weaknesses compared ot other EW to make up for this advantage. Like..
Quote: Also the huge range... well jammers got longer range on a recon...
The point is that damps can ALSO achieve these ranges. And they do not even need recons (or any shipskill) for that.
Can you please point out where the celestis/lachesis/arazu actually *have* a tank ? Med rep + RSD = no cap.
And RSD does have a weakness, it eats a lot of cap + the enemy can still lock if he's in range.
Working ECM on you = please stand in the corner while the fight rages on around you.
The basic problem is people dont like not being able to do something back, but thats the very nature of 3 of the 4 EW options. ( ok ok 3rd form only vs guns ).
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Luke Lamarr
Macabre Votum INVICTUS.
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Posted - 2007.08.09 16:48:00 -
[71]
Originally by: Aramendel Yes, because comparing 2 modules without spec & shipskills is hugely intelligent. 
His arguments are rather dumb, too...
1) Cap use..I mean..SERIOUSLY?
2) For the first 1-2, yes, above that however they are not really useful. Using 3+ SB2s to counter damps is compareable to using 1+ ECCM to counter ECM.
3) A sucessful ECM also only "delays" the lock. For 20 secs. And if damps would only "delay" locks they would actually be underpowered. The problem is that you will be outside your locking range if the dampener halfway knows what he is doing.
1) Well, yes. As it may be pointless on a BS, it indeed makes a diff on frigs and cruisers
2) I understand you are referring to stacking penalties, and you are right bout these... But what does 'Using 3+ SB2s to counter damps is compareable to using 1+ ECCM to counter ECM.' means? explain plz
3) Wrong. ECM does not only delay the lock, it breaks it. Successful ECM at any range = breaking lock. Successful damp at close range = not breaking a lock, just delaying it (if target does not already have a lock)
Oh, and mebbe I'm indeed missing the point and I should take into account bonuses and skills, but at least i'm bringing facts on the thread, and not just relating tales of what ship did what to who... So put yourself at work, do some maths and prove your point
###### <-- Box'o'cookies for the mods #MOD-# #Chow# ######
Yep, I suck at sigs, fix me!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.09 16:53:00 -
[72]
Fix tracking computers too because tracking disruptors far overpower the ability of the tracking computer to compensate. ---
Put in space whales!
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Imaos
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Posted - 2007.08.09 17:01:00 -
[73]
Originally by: Aramendel
1) Cap use..I mean..SERIOUSLY?
Not for BS sized ships of course, but running enough damps on a cruiser sized ship (aka dedicated recons) is a strain on the cap. That is why I proposed to serious up the cap usage and give the dedicated recons a cap use role bonus. Should be able to disable the dampcurse and dampdomi.
As speed tanking is popular nowadays many ships have the chance to underrun the lock range or move out of scrambler (and disruptor) range as the dedicated ships arent really fast, an mwd is another strain on the cap and the dps is so poor that there is plenty time to try to flee.
Imaos ------------------------------------------
Originally by: General Apocalypse
Idiots need a serious nerf Say NO to the NOS nerf
Whiners need a serious nerf or show up in-game. |

Jacob Swell
Caldari Ars ex Discordia GoonSwarm
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Posted - 2007.08.09 17:09:00 -
[74]
As they are right now, damps are currently overpowered. I personally would like to see:
1. Damp module cap usage increased to around what racial ECM consume. 2. Reduce the power of damps by 1/3 so that one Sensor Booster counters a damp and vice-versa. 3. Change the bonuses for the Gallante Ewar ships to give them bonuses similar to the Caldari Ewar ships.
If a player wants to field an effective damp ship, they should have to fly a ship actually intended to fit them.
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Imaos
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Posted - 2007.08.09 17:22:00 -
[75]
Originally by: Luke Lamarr
Originally by: Aramendel
3) A sucessful ECM also only "delays" the lock. For 20 secs. And if damps would only "delay" locks they would actually be underpowered. The problem is that you will be outside your locking range if the dampener halfway knows what he is doing.
3) Wrong. ECM does not only delay the lock, it breaks it. Successful ECM at any range = breaking lock. Successful damp at close range = not breaking a lock, just delaying it (if target does not already have a lock)
And there is a real problem that you can combine this two method that easily. Breaking the lock and slowing down relock is pretty evil. Dampdomi scooping drones has the same effect here as has successful ECM.
Many small fights are also close quarter where a sensorboosted ship gets first lock and the dampner has to establish range to get the lock dropped. In long range fights the damp effect is chance based like ECM.
So damps are only overpowered on the non-dedicated ships anyway.
Imaos ------------------------------------------
Originally by: General Apocalypse
Idiots need a serious nerf Say NO to the NOS nerf
Whiners need a serious nerf or show up in-game. |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 17:57:00 -
[76]
Edited by: Aramendel on 09/08/2007 17:57:18
Originally by: Luke Lamarr 2) I understand you are referring to stacking penalties, and you are right bout these... But what does 'Using 3+ SB2s to counter damps is compareable to using 1+ ECCM to counter ECM.' means? explain plz
Using 1-2 SB2 is common for the bonuses. However you cannot really justify the use of 3+ SB2s just for the bonuses. Basically, all SB2 beyond the first 2 are in the end only there for the sole porpuse of countering damps. You do not fit them because the bonus because that became too small to justify their use instead of other med slot modules.
So, basically, using 3 SB2, 2 for the bonus and 1 to counter damps partially is for all intents and purposes about the same as using 2 whatever and 1 ECCM. In both cases you are using 1 item for the sole purpose of countering something.
Quote: 3) Wrong. ECM does not only delay the lock, it breaks it. Successful ECM at any range = breaking lock. Successful damp at close range = not breaking a lock, just delaying it (if target does not already have a lock)
IF the target has targeted you and IF you are still within his new targeting range.
These are two pretty big IFs, especially considering most ships will have below 10k targeting range after 3 damps from a damp specced ship. Even with 3 SB2 most ships will still have targeting ranges below 20k.
And in not being good in these ranges is by far no unique weakness of damp ships. ECM ships can work there, but due to not having *any* tank and being chancebased it is not realyl healthy for them to be there. Same with TDs, good luck avoiding even TDed ships fire when they web you.
Quote: So put yourself at work, do some maths and prove your point
Been there, done that.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 18:07:00 -
[77]
Overlooked this reply.
Originally by: Hannobaal Except it is on turret ships. Why don't you try it?
I DID! I have spec lvl 4 in all EW systems exept TPs and used all. To repeat my question, have YOU tried it?
Try TDing a brutix with blasters and see how he is still hitting you just fine and rips you apart once he manages to get close and counter your transversal.
Quote: How much does a tech 2 sensor booster increase locking range?
How much does a tech 2 tracking computer or tracking enhancer increase optimal range on turrets?
Comapring the counter ignores how effective the EW system is in the first place. A 10% boost against something which is only partly disabeling you can be a lot stronger than a 50% boost against something with is totally disabeling you.
And if you REALLY want to go this path, compare what ECCM does vs ECM and SBs do vs RSDs.
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Kunming
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.08.09 18:07:00 -
[78]
Damps are fine really. RSDs are gallente EW against caldari long range (just like ECM is most effective vs the weak ECCM strengths of gallente).
Any short range ship will get lock and melt the RSD ship before its weak DPS becomes a problem for you. And if we are talking about gang action, the first thing a smart FC will order is to put your drones on the EW ships. RSD ships are most effective for cruiser gangs to neutralize the more dangerous ships like BSs and CBCs while quickly working on the smaller stuff. A single RSD ship will hardly be a problem in equal numbers since it can only disable 1 ship, where a ECM ship could disable multiple but with a luck factor, while the counter to RSD is to get close and blow the ship up there is no real counter once you are jammed.
If you dont moan about ECM you have no right to moan about RSD either. The only thing that needs attention is actually TDs and TPs as they are seriously gimp atm.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 18:11:00 -
[79]
Edited by: Aramendel on 09/08/2007 18:14:00
Originally by: Kunming Damps are fine really. RSDs are gallente EW against caldari long range (just like ECM is most effective vs the weak ECCM strengths of gallente).
The "weak" sensor strength of gallente is the 2nd highest in the game. Also, you can setup a scorp with damps to be MORE EFFECTIVE with damps at 150k and having a 4 slot tank than it would be with racial ECM, 4 SDAs in the lows and max skills.
The range performance of damps is a problem.
Originally by: Kunming ..while the counter to RSD is to get close and blow the ship up...
In theory. In practise its go close, have a 30 sec+ lock time, watch the damp ship warp out.
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Kunming
The Coalition Of Buccaneers Mercenary Services
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Posted - 2007.08.09 18:46:00 -
[80]
Originally by: Aramendel Edited by: Aramendel on 09/08/2007 18:14:00
Originally by: Kunming Damps are fine really. RSDs are gallente EW against caldari long range (just like ECM is most effective vs the weak ECCM strengths of gallente).
The "weak" sensor strength of gallente is the 2nd highest in the game. Also, you can setup a scorp with damps to be MORE EFFECTIVE with damps at 150k and having a 4 slot tank than it would be with racial ECM, 4 SDAs in the lows and max skills.
The range performance of damps is a problem.
I didnt say sensor strenght, I said ECCM strength, gallente have the lowest number of mids after amarr so not space ECCM, while minmatar and caldari are easier with it. Last I checked a gallente racial jammer has a 75% chance to jam a deimos on an ECM ship, 50% on a non ECM ship.
I dont get this arguement about the scorp, can the scorp disable the same ammount of targets with damps as it can with ECM? Maybe nerf the scorp Seriously though another non-arguement from the nerfophils, RSD ships can only disable 1 ship while they are vulnerable to the rest of the gang, they need the range to do their thing at least for a while or RSD wont be used beyond the purpose of abusing 1on1s. Thats the same reason why TDs and TPs should get more range, especially TPs.
This discussion started with a whine about how effective damps are, then, when that didnt work out, changed to complain about the lack of effective counters and finally moaning about the range of damps ... geez if they are so effective fit them on your ships, I dont have a single damp setup sitting in any of my hangars but I would hate to see RSDs getting nerfed as they are a nice flavour and vital tactical element in gang pvp.
Originally by: Aramendel
Originally by: Kunming ..while the counter to RSD is to get close and blow the ship up...
In theory. In practise its go close, have a 30 sec+ lock time, watch the damp ship warp out.
LOL, you guys are talking as if you had 1-on-1 duels all the time, FYI any EW ship will either disable you or warp out in 1vs1. Your target can also warp out if fitted with a WCS (WCS + Sensor Booster) or ECM burst, u know, costs even less slots.
Quote: READ THIS NEXT PART CAREFULLY AS IT IS VERY IMPORTANT AND POSTING A REPLY WITHOUT READING IT MAY RESULT IN YOU LOOKING STUPID.
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 19:18:00 -
[81]
Edited by: Aramendel on 09/08/2007 19:19:22
Originally by: Kunming I didnt say sensor strenght, I said ECCM strength, gallente have the lowest number of mids after amarr so not space ECCM, while minmatar and caldari are easier with it.
Right. Because that *totally* determines what their usual jamming strength is.
Quote: Last I checked a gallente racial jammer has a 75% chance to jam a deimos on an ECM ship, 50% on a non ECM ship.
Your point? A amarr racial jams a zealot with a higher probability, as does a minmatar jammer jam an muninn. All have the same number of meds, too, btw.
Quote: I dont get this arguement about the scorp, can the scorp disable the same ammount of targets with damps as it can with ECM? Maybe nerf the scorp Seriously though another non-arguement from the nerfophils, RSD ships can only disable 1 ship while they are vulnerable to the rest of the gang, they need the range to do their thing at least for a while or RSD wont be used beyond the purpose of abusing 1on1s. Thats the same reason why TDs and TPs should get more range, especially TPs.
TPs actually have the identical range stats as damps. They have a bigegr effective range as TDs.
And regarding the scorp you utterly do not understand it. Try reading it actually. At range damps work pretty much like ECM. Vs a sniping ship it makes no different if you reduce it's locking range to 100k or jam it. I will loose lock and not be able to do dps while it is effected.
Quote: This discussion started with a whine about how effective damps are, then, when that didnt work out, changed to complain about the lack of effective counters and finally moaning about the range of damps ... geez if they are so effective fit them on your ships,
All my PvP EW ships use damps since 7 months.
Quote: I dont have a single damp setup sitting in any of my hangars but I would hate to see RSDs getting nerfed as they are a nice flavour and vital tactical element in gang pvp
.
And I would like to see flavour by making them balanced with the other EW systems so we see all EW in about equal measures.
Quote: LOL, you guys are talking as if you had 1-on-1 duels all the time, FYI any EW ship will either disable you or warp out in 1vs1. Your target can also warp out if fitted with a WCS (WCS + Sensor Booster) or ECM burst, u know, costs even less slots.
How can a TD fitted ship warp out when you scramble it? And it is also a lot easier to scramble an ECM ship when it has bad luck with its rolls.
A damp ship does not even necessarily need to warp out, it can just web you and gain distance again. If it would not reduce your sig resolution AND targeting range at once it would be actually possible to jam it before it can warp out, just with all the other EW.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2007.08.09 22:33:00 -
[82]
Originally by: Zubakis
When i fit 4 ECCM modules on a battleship, it will make your ECM completely ineffective. When i fit 4 sensor boosters, you are still very effective with your RSD's.
That is completely false. A Rook, with rigs and bonuses can get to 20 ECM str per ECM module. Even if you manage to boost your sensor strength to 200 each ECM module will still have a 10% chance of scrambling you. With 4 ECM modules your chances of NOT being scrambled will be: 65%. That means that you with 4 ECCM modules will still have a 35% chance of being scrmabled. That means in average your lock will be broken each 40 secs.
So no There is NO perfect counter to a dedicated EW ship. And it shouln't be one. With proper modules you will be still able to fight (with a 21 km range against dampeners and between lock breaks against ECM boats) but you will be cripled, even with them. As you should.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.09 22:36:00 -
[83]
After a bit of toying around and pondering...sensor dampeners are sick. I like them. I wouldn't be surprised if they get nerfed. It certainly explains why I see people flying around with BS filled with tons of sensor damps =P ---
Put in space whales!
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.09 23:57:00 -
[84]
Edited by: Aramendel on 09/08/2007 23:57:54
Originally by: Etho Demerzel That is completely false. A Rook, with rigs and bonuses can get to 20 ECM str per ECM module.
  
No, not really.
A rook can have, assuming you have maxxed skills and use 2 SDA2 and 2 ECM strength rigs 13.8. This is the absolute maximum.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2007.08.10 00:11:00 -
[85]
Edited by: Etho Demerzel on 10/08/2007 00:12:09
Originally by: Aramendel Edited by: Aramendel on 09/08/2007 23:57:54
Originally by: Etho Demerzel That is completely false. A Rook, with rigs and bonuses can get to 20 ECM str per ECM module.
  
No, not really.
A rook can have, assuming you have maxxed skills and use 2 SDA2 and 2 ECM strength rigs 13.8. This is the absolute maximum.
I assume you are talking about multispectral. I am talking about race specific ECMS and, yes it is possible to reach around 20 with them in a rook.
But even using your figure of 13.8 the results would still be the same 35% chance of having your lock broken for a sensor str of 138 (instead of 200), which is the equivalent of 3 active ECCM modules in a battleship.
And lets not forget those ECCM modules won't do anything for you if you face non ecm ships. Fact is, almost nobody puts multiple eccms in his ships, because it is hard to afford the slots. Everybody puts at least one sensor booster in his ship.
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"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.10 00:16:00 -
[86]
Edited by: Aramendel on 10/08/2007 00:18:02
Originally by: Etho Demerzel I assume you are talking about multispectral.
Nope. Racials. Whatever you are doing you are doing it wrong. I would have guessed you are ignoring stacking penalities, but you do not get that high even if you do that.
Also, while you are right that people usually do not put 4 ECCM on their ships they neither use 4 correct racial ECM on one. Or 4 SB2. 1-2 SB2 do not do much against any decent damp specced ship.
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Leandro Salazar
The Blackguard Wolves
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Posted - 2007.08.10 00:22:00 -
[87]
Originally by: Luke Lamarr From what I have read in this thread, ppl seem to be whining about the fact that their 1-2 SB cannot defeat the multiple RSD put on them by specialised ships...
This is where you err. At least as far as I am concerned, what is unbalanced is that 1-2 SB cannot defeat multiple RSD put on them by UNspecialized ships. That the specced ones pwn with RSDs is fine. Problem is that the others almost the same.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2007.08.10 00:40:00 -
[88]
Originally by: Aramendel Nope. Racials. Whatever you are doing you are doing it wrong. I would have guessed you are ignoring stacking penalities, but you do not get that high even if you do that.
Also, while you are right that people usually do not put 4 ECCM on their ships they neither use 4 correct racial ECM on one. Or 4 SB2. 1-2 SB2 do not do much against any decent damp specced ship.
Ok, lets admit you are right about the 13,8 str being the maximum. As I told you it changes nothing. 138 sensor strength is pretty much impossible to anything but bships and if achieved still makes you quite vulneravel to ECM from a dedicated ship.
And 4 right ECMs are much more likele to appear than 4 ECCMs. In fleets I don`t see why I wouldn't have a couple of rooks specifically fit to scramble the most damage capable targets (gallente) or the tanks (amarr) while dealing wth the rest. I would fit 4 magnetometric ECCMs anytime. And that still leaves space for 2 multspecs in a dedicated rook. Or 2 of any other race.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.10 00:51:00 -
[89]
Originally by: Etho Demerzel And 4 right ECMs are much more likele to appear than 4 ECCMs. In fleets I don`t see why I wouldn't have a couple of rooks specifically fit to scramble the most damage capable targets (gallente) or the tanks (amarr) while dealing wth the rest. I would fit 4 magnetometric ECCMs anytime. And that still leaves space for 2 multspecs in a dedicated rook. Or 2 of any other race.
No, you wouldn't. You seem to have no fleetexperience at all.
- no fleetship has room for 4 ECCM - you wouldn't use a rook in fleets sicne it will get instapopped - multipspecs will not be used in fleets because their range is too low.
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.10 02:33:00 -
[90]
Originally by: Aramendel Overlooked this reply.
Originally by: Hannobaal Except it is on turret ships. Why don't you try it?
I DID! I have spec lvl 4 in all EW systems exept TPs and used all. To repeat my question, have YOU tried it?
Try TDing a brutix with blasters and see how he is still hitting you just fine and rips you apart once he manages to get close and counter your transversal.
In other words, same as he would if you were dampening him, only he would be tracking better then. In either case you blow up if you can't dictate range. Only with ECM do you not have to worry about range.
Quote:
Quote: How much does a tech 2 sensor booster increase locking range?
How much does a tech 2 tracking computer or tracking enhancer increase optimal range on turrets?
Comapring the counter ignores how effective the EW system is in the first place. A 10% boost against something which is only partly disabeling you can be a lot stronger than a 50% boost against something with is totally disabeling you.
How can you ignore the modules on the enemy ship that increase the stat you're trying to decrease when you talking about how effective you will be in combat?
It's a lot more difficult to increase optimal range on turrets than it is to increase targeting range on a ship. That means that 46% reduction of optimal range with tracking disruptor (tech 2, unmodified by skill and ship bonuses) on a Celestis could be more effective than say 60% reduction of targeting range (tech 2 damp with a few bonuses) if its on a gun ship, because the enemy ship would need 3 slots of fittings to (almost) get the increase that, in the other case, you could get with one. ------------------
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Max Hardcase
Art of War Cult of War
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Posted - 2007.08.10 06:38:00 -
[91]
One way to reduce all EW on non dedicated ships is to change the various EW strength skills to affect the Bonus that EW ships give, instead of the modules directly.
That way the EW ships will come into their own, ofcourse it also further gives a good smacking down to the 2 weaker EW types ( TD and TP ).
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Imaos
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Posted - 2007.08.10 08:18:00 -
[92]
Originally by: Aramendel
The range performance of damps is a problem.
I don't see a problem with an unrigged max optimal of 45km. 75% chance to work at 90km. And it isn't running at 75% effectivity. It fails every 4th cycle.
(frequency modulation/long distance jamming@lvl5)
Non-dedicated ECM ships are only a little better in performance there, but a Falcon with the 2 skills has an optimal of 162km.
Again the problem is the non-dedicated RSD strength. The dedicated ships lack compared to all other ships same size and bigger fitting the damps.
Imaos ------------------------------------------
Originally by: General Apocalypse
Idiots need a serious nerf Say NO to the NOS nerf
Whiners need a serious nerf or show up in-game. |

Lady Caeser
Open Fist of Castallus
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Posted - 2007.08.10 08:30:00 -
[93]
if every member of your gang fits 1 RSD and your opponent doesnt, you'll win the fight - its the new ECM. -------------------------------------- What are you looking at? -------------------------------------- |

Imaos
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Posted - 2007.08.10 09:01:00 -
[94]
Originally by: Lady Caeser if every member of your gang fits 1 RSD and your opponent doesnt, you'll win the fight - its the new ECM.
Only if you outnumber them and manage to distribute the RSD so that no more than 3 are on a single target (for best effect). A single damp isn't that much help at all and bringing bigger gangs always raises your chances.
They are not that overpowered as the ECM was when every ship could use them with good effect.
Imaos ------------------------------------------
Originally by: General Apocalypse
Idiots need a serious nerf Say NO to the NOS nerf
Whiners need a serious nerf or show up in-game. |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.10 09:31:00 -
[95]
Originally by: Hannobaal In other words, same as he would if you were dampening him, only he would be tracking better then. In either case you blow up if you can't dictate range. Only with ECM do you not have to worry about range.
The same as I would dampen him but ONLY WITH TURRETS!
This is a pretty huge limitation. Its not only not effective against missiles, it is also does nothing against webs or scrams or nosses or neuts or all EW.
It has module-for module about the same efficiency as damps or ECM, exept it is only vs one item group. While you have time to warp off with damps if something gets to oclose with TDs you'll be scrambled and possible webbed and efficiently already dead. Also, TD have the lowest effective range of all EW. Less than 50% hitchance at 100k. Less than 5% at 140k.
If you would remove the scan resolution with damps and nerf thei falloff they would have similar weaknesses as TDs (higher vulnerability if something gets in range, low max range) and would STILL be stronger since they effect a wider range of modules.
Also, you have to worry with ECM about range since you cannot fit a tank and have low speed & agility on these ships. Combine this with a chancebased EW going into short range with that is a russian roulette at all times since if you are unlucky you are most likely dead. Due to this you have to stay at longer ranges with ECM ships.
Quote: How can you ignore the modules on the enemy ship that increase the stat you're trying to decrease when you talking about how effective you will be in combat?
I am not ignoring it. I am just not looking at it as sole effect. With the same argumentation I could argue that SB2s are way to weak with 60% since ECCM gives a 96% bonus.
The problem is the basic efficiency of a module.
Turrets do not "barely" hit you under normal conditions, they have plenty of "extra" range and tracking. And falloff is not reduced by TDs at all and gives many turrets a relatively high minimum range. Meaning you do not need to boost your turrets much to be able to counter a TD ship.
When you only have to boost a stat for 20% gain enough efficiency to be able to counter something a 15% counter is strong than a 60% is when you have to boost a stat by 200% to counter something.
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