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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.08.11 10:23:00 -
[1]
Had a rather annoying "fight", if you could call it that with a nanophoon earlier. Was not ammused at all. Nobody was killed but it totally annoyed me how invincible the ship actually was.
I was on a gate in an Rapier (the supposed arch enemy of the nano fleet) with a few other friendlies (thorax, zelot, arazu, eris) waiting for this nano ship to come through. He didnt know we were there and when he jumped in he held his cloak as long as possible then decloaked and hit his microwarp back towards the gate and cloaked knowing that if i got a lock on his ass he'd go down like a pile of ****. But the inertia from the MWD carried him cloaked to the gate where he jumped through... so our little gang jumped through after him. What does he do? Repeats the same thing... so we jump back after him and what does he do... the SAME DAMN THING!!!. He could have done it all night and only stopped doing it when a second nanophoon turned up to rescue him.
So because of this i would like to see more nerfs to stop this kind of crap happening, i dont know what exactly you can do to nerf nano ships anymore but that "fight" really took the ****. _______________________________ WTS 50m sp PvP Minmitar Character including Dread and Carrier |

Temp Boi
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Posted - 2007.08.11 10:33:00 -
[2]
Let's armor tank our vagabonds too; who needs speed anyways? Let's nerf everything that YOU don't like. A smart pilot did what he needed to do to keep himself alive. Suck it up, and realize that just because something jumps into your gatecamp, it doesn't neccessarily mean that you're going to get it. People like you who cry nerf whenever they get miffed about losing a kill, are going to turn this game into a ******* mining sim.
Kindly stfu.
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chrisreeves
Gallente Asgard Protectorate Betrayal Under Mayhem
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Posted - 2007.08.11 10:33:00 -
[3]
May I ask you, what ship was he in? -----------------
Originally by: kieron The Ibis was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.08.11 10:40:00 -
[4]
Edited by: Angor on 11/08/2007 10:42:02
Originally by: Temp Boi Let's armor tank our vagabonds too; who needs speed anyways? Let's nerf everything that YOU don't like. A smart pilot did what he needed to do to keep himself alive. Suck it up, and realize that just because something jumps into your gatecamp, it doesn't neccessarily mean that you're going to get it. People like you who cry nerf whenever they get miffed about losing a kill, are going to turn this game into a ******* mining sim.
Kindly stfu.
Obviously a ***** nano pilot then arent you.
I stated I was in a RAPIER... dual webs ready for the slipperly little bugger... and I am simply stating that ships should NOT be INVINCIBLE. Fine then I'll go out and fit all my ships nano fitted just because it makes me such a good PvPer to MWD and cloak towards a gate to avoid being killed and only wait till i can get a lone miner in a belt to engage. Easy ganks, yeah thats what this game is about...
Seriously anybody can fit these ships like that, but it shouldnt be so IMPOSSIBLE to kill them. I also fly a Vagabond and that has a NATURAL speed boost. Battleships DO NOT! _______________________________ WTS 50m sp PvP Minmitar Character including Dread and Carrier |

Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.08.11 10:41:00 -
[5]
Edited by: Angor on 11/08/2007 10:41:24 double post _______________________________ WTS 50m sp PvP Minmitar Character including Dread and Carrier |

sliver 0xD
Cosmic Odyssey YouWhat
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Posted - 2007.08.11 11:21:00 -
[6]
what the phoon did to u is normal. it happens all the time. the real problem is when the phoon comes in at 50km and starts to attack and mwd around :P
at the moment everything nano will own the rest. and i dont think its ment for most ships to go fast. ceptors go 10km/s and ive already seen nano thoraxes. sorry but if your 1 bs can alywas kill 2 bs then it is not balance.
atleast make the web drones faster or something or make the rapier/huginn web range more. |

Lishan Kamatar
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Posted - 2007.08.11 12:01:00 -
[7]
Edited by: Lishan Kamatar on 11/08/2007 12:01:30
Originally by: Angor Had a rather annoying "fight", if you could call it that with a nanophoon earlier. Was not ammused at all. Nobody was killed but it totally annoyed me how invincible the ship actually was.
I was on a gate in an Rapier (the supposed arch enemy of the nano fleet) with a few other friendlies (thorax, zelot, arazu, eris) waiting for this nano ship to come through. He didnt know we were there and when he jumped in he held his cloak as long as possible then decloaked and hit his microwarp back towards the gate and cloaked knowing that if i got a lock on his ass he'd go down like a pile of ****. But the inertia from the MWD carried him cloaked to the gate where he jumped through... so our little gang jumped through after him. What does he do? Repeats the same thing... so we jump back after him and what does he do... the SAME DAMN THING!!!. He could have done it all night and only stopped doing it when a second nanophoon turned up to rescue him.
So because of this i would like to see more nerfs to stop this kind of crap happening, i dont know what exactly you can do to nerf nano ships anymore but that "fight" really took the ****.
how many of these nanophoons doid you see? 2 how many nos domi set ups are there in eve 100s not if 1000s.
i admit there is proberly a few more nanophoons going round
but ccp only nerf i win set ups or something thats made everyone do the same thing, like before the previous nano nerf. their was nano geddons, nano megas, nano domis, even nano ravens i mean wtf?. Now you see a minmatar ship using nanos ( which imo it should be aloud to do as it's the fastests race ) and you cry nerf!
im just glad ccp have got round the nos issue, might be a bit harsh but it still can useful. but so useful to take up a gun slot / missile slot.
and be quite or post something constructive there are too many whiners on these forums today.
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Harm Gently
Naughty 40 Triumvirate.
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Posted - 2007.08.11 16:32:00 -
[8]
You ran into a ship that probably cost several billions, couldn't kill it and then you come here and cry for a nerf?
Come on..
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aaron 619
Gallente DAB RAZOR Alliance
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Posted - 2007.08.11 16:42:00 -
[9]
hey, when you done crying and quit, be sure to drop you stuff in my hanger in jita.
If I can do it, so can you! If you choose not to, your fault, not mine! Stop Spamming the T1 Nerf Torp CCP. Invent a T2 boost Torp and use it! Balance is Important, EVE still being fun, Priceles |

Roemy Schneider
BINFORD
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Posted - 2007.08.11 17:25:00 -
[10]
in his place, i wouldnt have cloaked... - putting the gist back into logistics |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.08.11 17:40:00 -
[11]
OMG. first everyone gets ****ed and say.
OMG THE NANO IS DEAD! OR THE DRAKE IT DEAD! STOP NERFING CCP!
and then 4 months laters.
MORE NERF THE SHIPS STILL WORK!
does anyone else see the stupidness of this whole situation? everyone thinks CCP nerf things to ****. when all CCP is doing is balancing the game. CCP does not nerf stuff, they balance stuff.
the nano "nerf" was not a nerf, it was a balance of in-game mechanics and how some modules work. They even said they didn't want to kill the nano-ship. go read the dev blog.
so don't hold your breath, they didn't nerf nano ships in the frist place and won't nerf them now. ----------------------------------- I'm working my way through college target CCP
Quote: CCP posted a new dev blog, they are going to bring Nos in line with.....well....logic
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Sverre Haakonson
Gallente SecuWay Industrial inc. SECUWAY.
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Posted - 2007.08.11 19:48:00 -
[12]
Originally by: Temp Boi Let's armor tank our vagabonds too; who needs speed anyways? Let's nerf everything that YOU don't like. A smart pilot did what he needed to do to keep himself alive. Suck it up, and realize that just because something jumps into your gatecamp, it doesn't neccessarily mean that you're going to get it. People like you who cry nerf whenever they get miffed about losing a kill, are going to turn this game into a ******* mining sim.
Kindly stfu.
/signed
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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.08.11 21:59:00 -
[13]
I think your all not reading what i put to be honest...
I was in a ship fitted for taking down a nano ship... do you not understand that???? I was in a dual webbed rapier... and the pilot knew he was in trouble. It wouldnt have mattered if we had 100 people on the gate because he still would have been able to cloak, aproach the gate with inertia and jump... our 100man fleet could have camped 50 each side of the gate and he would have still avoided getting killed forever... someone please tell me how this is fair? Now i've fought nano ships before, lost ships to them and killed them, i dont have a real problem with them but if you can avoid being killed forever by doing what he did then that is something that needs changing. He was only able to get away when a second nanophoon came to rescue him. Its just pathetic... _______________________________ WTS 50m sp PvP Minmitar Character including Dread and Carrier |

Lishan Kamatar
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Posted - 2007.08.11 22:09:00 -
[14]
Edited by: Lishan Kamatar on 11/08/2007 22:11:06
Originally by: Angor I think your all not reading what i put to be honest...
I was in a ship fitted for taking down a nano ship... do you not understand that???? I was in a dual webbed rapier... and the pilot knew he was in trouble. It wouldnt have mattered if we had 100 people on the gate because he still would have been able to cloak, aproach the gate with inertia and jump... our 100man fleet could have camped 50 each side of the gate and he would have still avoided getting killed forever... someone please tell me how this is fair? Now i've fought nano ships before, lost ships to them and killed them, i dont have a real problem with them but if you can avoid being killed forever by doing what he did then that is something that needs changing. He was only able to get away when a second nanophoon came to rescue him. Its just pathetic...
ok you are in a rapier with dual webs, he mwds for a second cloaks and still aproachs the gate. so you could not lock him in time, ever thought of fitting a couple of sensor boosters on a rapier?
nanos dont need a nerf, he had a mwd, you had a counter EI 2x webs with very nice range, he had a counter for you locking him, a cloak. theres your problem, any how, how the hell did you not decloak him? is a bloody bs luanch your drones. he still has to wait 30seconds before he can rejump. imo this is still completly your fualt for not locking him down in time.
this is like saying
he had guns fitted you had a tank, but he had a couple of neuts to disable or render useless your tank.
or ECM he locks you to fire you try to jam him but he has a ECCM fitted so it fails almost all the time.
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Vicious Phoenix
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Posted - 2007.08.12 02:42:00 -
[15]
Originally by: Angor I think your all not reading what i put to be honest...
I was in a ship fitted for taking down a nano ship... do you not understand that???? I was in a dual webbed rapier... and the pilot knew he was in trouble. It wouldnt have mattered if we had 100 people on the gate because he still would have been able to cloak, aproach the gate with inertia and jump... our 100man fleet could have camped 50 each side of the gate and he would have still avoided getting killed forever... someone please tell me how this is fair? Now i've fought nano ships before, lost ships to them and killed them, i dont have a real problem with them but if you can avoid being killed forever by doing what he did then that is something that needs changing. He was only able to get away when a second nanophoon came to rescue him. Its just pathetic...
No, he can't avoid being killed forever because he never got away...
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.08.12 03:16:00 -
[16]
I dont know what your on about because he did get away.... another nanophoon saved him by warping to the gate we were on.
Yes i did have a sensor booster fitted... it made no difference what so ever. I think you had to really be there because have any of you tried say to lock a ship that has a cloak fitted coming through a gate? Its impossible... a cov ops, recon or any ship with a cloak can avoid being locked by just hitting cloak like half a second after hitting warp or approach or mwd whatever. Drones didnt make a difference either. If i couldnt get that initial lock then i had no chance because even cloaked it took him about 4 seconds to reach the gate from 15k out. Even if i had decloaked him with drones 1 second after he cloaked he would have still been doing about 4000ms towards the gate under inertia. _______________________________ WTS 50m sp PvP Minmitar Character including Dread and Carrier |

Vicious Phoenix
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Posted - 2007.08.12 03:21:00 -
[17]
Originally by: Angor I dont know what your on about because he did get away.... another nanophoon saved him by warping to the gate we were on.
Well that had nothing to do with him, did it? He got away with help, so how does that make his fit overpowered.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
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TheJLobes
CoRe Clan FOUNDATI0N
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Posted - 2007.08.12 03:40:00 -
[18]
Originally by: Angor ...I am simply stating that ships should NOT be INVINCIBLE.
This ship is not "INVINCIBLE" he simply chose not to fight you. He's no more invincible than a 5km/s interceptor, or a stealth bomber, or a covert ops ship, or any other ship that is set up to select its fights.
Stop whining.
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Ares Helix
Gallente NunyaBizzness Phobos Alliance
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Posted - 2007.08.12 08:58:00 -
[19]
Originally by: Angor I think your all not reading what i put to be honest...
I was in a ship fitted for taking down a nano ship... do you not understand that???? I was in a dual webbed rapier... and the pilot knew he was in trouble. It wouldnt have mattered if we had 100 people on the gate because he still would have been able to cloak, aproach the gate with inertia and jump... our 100man fleet could have camped 50 each side of the gate and he would have still avoided getting killed forever... someone please tell me how this is fair? Now i've fought nano ships before, lost ships to them and killed them, i dont have a real problem with them but if you can avoid being killed forever by doing what he did then that is something that needs changing. He was only able to get away when a second nanophoon came to rescue him. Its just pathetic...
Then maybe, just maybe, you need to work on your setup?
Also may wanna think about doing something in Eve BESIDES sitting on a gate ganking passers by... Seems pretty lame to me.
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Krugerrand
0utbreak
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Posted - 2007.08.12 11:51:00 -
[20]
Sounds more like your whining about the cloak than the nanos...
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Jaketh Ivanes
Amarr Do Or Die And Live Or Try
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Posted - 2007.08.12 19:21:00 -
[21]
Edited by: Jaketh Ivanes on 12/08/2007 19:21:41
Originally by: Krugerrand Sounds more like your whining about the cloak than the nanos...
I belive you are correct. Actually its the combination of cloak, nano, gate and game mechanics (IMO). Doesn't sound like a nerf of nano's is needed here.
So, what should be changed? Increased re-jump timer (1 minute)? Make it impossible to cloak while MWD is on? Insta stop a ship that cloaks (Inertia removed)? Remove cloaks from BS (or any ship without a bonus for it)? Remove the automatical cloak when jumping to a new system (not cloaked at all)? If i were that phoon pilot, i had hugged the gate. If the Rapier had agressed, i would have jumped, making it impossible for the Rapier to follow and for me to escape. if anyone else had agressed, I would try to get the Rapier alone. Might be able to stop the phoon, but how long would it last alone against a phoon? Sounds to me you got bested, and thats it. No nerf needed or changes. If you had caught the Phoon in any other scenario, it would not have survived, would it?
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Neo Rainhart
Caldari Leela's Lamas
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Posted - 2007.08.12 20:44:00 -
[22]
I love the impression on peoples faces when they see a nanophoon even after the nerf ..priceless..
So far only nanophoon i fly is on SISI (snakes and such...*shivers*) so, damn straight, they who put several billions on this ship on TQ deserve to get a few easy kills. And especially escaping your little gate camp. Stop whining, will ya no
Join Leela's today and receive taters. |

Rax Disciprin
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Posted - 2007.08.12 21:37:00 -
[23]
I don't get it, wasn't it the cloak that was giving you trouble and not the nanos?
Oh wait you were in a rapier, now I see why you're not going for a cloaking nerf.
Anyway, it doesn't sound like you were trying very hard. Next time, deploy drones all over the gate to increase your chances of decloaking him and bump him away once you do.
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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.08.13 05:43:00 -
[24]
Oh this thread is getting comical.
Ok yeah, it may be the cloak + nano combination which is making the ship so "invincible" in my eyes and its that combination that maybe needs changing/nerfing.
Nano ships are extreamly difficult to kill as it is, its not like an interceptor can just go up to it and put a web on it without the nano battleship nosing/neutralizing it to death in a second. It requires a team of people which most likely should include a huginn/rapier.
You generally cant get near a nanoship unless it jumps through to you at a gate, that breif second it has to accelerate is your only change to hold it down in most circumstances so even if you spend billions on a ships setup you still shouldnt have the "i-win" button for every engagement. The things too difficult to catch in every other circumstance unless you use bait and have a rapier cloaked close by.
This guy was invading our space, I wasnt just sitting on a random gate waiting for people to gank, when I heard he was coming a few of us waited for him and for once, he KNEW he was in trouble but used the "get-away-free" card that is the nano + cloak combination.
Why exactly should he or any nano pilot be given the ultimate "i-win" button just because they have a healty wallet? If Titan pilots, the supposed ultimate, most expensive "i-win" button there is gets a ballance then so should he.
Now I know most of you just think that I'm moaning... but if you'd been there you would have understood exactly what I am talking about. If i had no chance of catching this guy jumping through a gate (in our own sov space) then there was almost no change to catch him at all in any circumstance which is ultimatly unfair in my oppinion. _______________________________ WTS 50m sp PvP Minmitar Character including Dread and Carrier |

Anaalys Fluuterby
Caldari
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Posted - 2007.08.13 06:14:00 -
[25]
Wow. One ship got away and its time to nerf them AGAIN? I suppose you would have prefered if he had just logged and fired the alt on the same account and insta-dissapeared? At least he used IN GAME mechanics and beat you and not the only other method he could have escaped intact. Face it, you were out-planned.
I'm going to start a list of all these whining threads from 0.0 Alliance players and everytime I see someone in a 0.0 Alliance make comments to someone about being a carebear I'm going to post them.
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
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Angor
The JORG Corporation FATAL Alliance
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Posted - 2007.08.13 06:20:00 -
[26]
sarcastic forum warriors are strong in this thread. _______________________________ WTS 50m sp PvP Minmitar Character including Dread and Carrier |

Rax Disciprin
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Posted - 2007.08.13 06:28:00 -
[27]
I still don't get it. Sure, you couldn't catch him, but he didn't do anything to you either. Nor could he have, since you would have had him locked and webbed way before he could even lock any of you.
If he had been in a covops, or for that matter anything else with a cloak, you would have had the same problem.
Are you going to actually suggest some game balance ideas? Impotent venting doesn't really belong in this channel.
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fire 59
Destructive Influence Band of Brothers
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Posted - 2007.08.13 10:43:00 -
[28]
Personally, i think they should do something to redress the recent flux of people fitting cloaks to every ship. It's like the new fotm safe pvp option. Heavily penalise cloaks on non cloak speific ships ( i mean like reduce optimal/falloff/turn weapons off kinda heavy ) but leave the cloaking ships alone. 
Carrier 1 Billion isk 19 fighters 323 million isk Watching goonfleet getting there @$$ handed to them and reading there hagred attempt at smacktalking after the fact ...PRICELESS
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Kaben
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Posted - 2007.08.13 10:46:00 -
[29]
Originally by: Neo Rainhart I love the impression on peoples faces when they see a nanophoon even after the nerf ..priceless..
So far only nanophoon i fly is on SISI (snakes and such...*shivers*) so, damn straight, they who put several billions on this ship on TQ deserve to get a few easy kills. And especially escaping your little gate camp. Stop whining, will ya no
The impression on someones face who doesn't realize loss vs cost...priceless. What does this mean bazzle?
If someone blows up your ship you don't loose the implants, so this so called billions of isk means jack, unless there's a bubble on you so your pod can't escape.
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Shadow Enigma
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Posted - 2007.08.13 11:19:00 -
[30]
What I would do: 1) Make Nanofibers and policarbon engine housing a 1 per ship mod/rig same as damage controls are (maybe some other mods/rigs should be the same). 2) Increase bonuses to these mods to an appropriate level since you can't put more of then on anymore.
A result (the way I see it) would be perhaps a slightly reduced top speed. (I said perhaps) Low slot number would not count as much meaning that ship can't go fast just coz they have more low slots. ATM armor tankers can rig for speed easier. Would make larger ships accelerate slower as they would not be able to reduce their weight as much making "native" ship agility count for more. Native speed would be more important then weight reduction capabilities |
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