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CCP Fallout
C C P C C P Alliance
18

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Posted - 2011.04.08 14:57:00 -
[1] - Quote
Anxious to learn more about our next Alliance Tournament? CCP Mindstar's newest dev blog has all the juicy details. Read all about it here! |
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LegendaryFrog
GoonWaffe Goonswarm Federation
9
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Posted - 2011.04.08 15:11:00 -
[2] - Quote
Banning a player from a match? Really? What is this... I don't even.... |

Frosteye
Fission Inc. Fusion Alliance
0
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Posted - 2011.04.08 15:15:00 -
[3] - Quote
Sounds like fun. A lot of wild cards for sure to keep play more in the moment for sure.
My questions are:
1) What about some juicy details on the prizes?! 
and
2) 2 Billion - was it always this high in tournaments past? Add this in to the cost of ship loss (I am presuming) seems steep to me. |

Sylva d
University of Caille Gallente Federation
8
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Posted - 2011.04.08 15:19:00 -
[4] - Quote
If we don't win the random draw for a spot do we get the 2b back? |

LegendaryFrog
GoonWaffe Goonswarm Federation
9
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Posted - 2011.04.08 15:23:00 -
[5] - Quote
Frosteye wrote:2 Billion - was it always this high in tournaments past? Add this in to the cost of ship loss (I am presuming) seems steep to me.
I imagine this is to discourage "joke" entries into the tournament. |

Trai Kanossi
Havoc Violence and Chaos BricK sQuAD.
2
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Posted - 2011.04.08 15:27:00 -
[6] - Quote
I think logi pilots will be a high priority for banning. It will be interesting to see if teams will field 'bait' to draw attention away from key ships/pilots |

ChromeStriker
1
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Posted - 2011.04.08 15:34:00 -
[7] - Quote
IBC
HaHA banning and flag ships are back woop woop cant wait  |

Random Womble
Emo Rangers Electric Monkey Overlords
2
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Posted - 2011.04.08 15:34:00 -
[8] - Quote
I think the lack of broadcasts for the first 2 weekends is a bit of a mistake especially given that with a 50 point and 5 ship limit those matches should be relatively quick.
Banning is a bit debatable it may make for exclusively one sided matches which are not that interesting or a lot of very very dull passive shield tanked setups but we will just have to wait and see.
edit: Banning might be more interesting if it was a once in the tournament option similar to the fact that once a flagship goes boom that's it. It would certainly make its use even more tactical. |
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CCP Zirnitra
C C P C C P Alliance
4

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Posted - 2011.04.08 15:38:00 -
[9] - Quote
Frosteye wrote:2) 2 Billion - was it always this high in tournaments past? Add this in to the cost of ship loss (I am presuming) seems steep to me. For the last few tournaments, the entry fee has been 2 billion.
Sylva d wrote:If we don't win the random draw for a spot do we get the 2b back? Yes, the fee will be refunded if you are not picked to enter the pre-qualifiers. |
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LegendaryFrog
GoonWaffe Goonswarm Federation
9
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Posted - 2011.04.08 15:40:00 -
[10] - Quote
You can only have one logistics ship... you can also have one team member banned before the match starts. What do you think is likely to happen for nearly every match?
(Assuming an alliance does the bare minimum work needed to get intel on the hostile fleet setup ahead of time so as to be aware of "false logistics")
Essentially... expect a lot of drakes.
Edit: I'm assuming the two teams can/will submit their banning choices before the match begins, and the "results" of those choices will be revealed simultaneously? As in, a team won't get to "wait and see" if one of their members gets banned before choosing to ban someone from the other team. |

manidu
Paladin Order Fidelas Constans
3
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Posted - 2011.04.08 15:50:00 -
[11] - Quote
Banning a ship? Sorry, but that idea is really stupid. That's got nothing to do with a PVP tournament if you ask me... |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
3
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Posted - 2011.04.08 15:50:00 -
[12] - Quote
Banning idea is really stupid. Very stupid. |

Grarr Dexx
Stimulus Rote Kapelle
4
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Posted - 2011.04.08 15:50:00 -
[13] - Quote
Yeah, I wonder what idiot came up with the banning mechanic. |

Vuk Lau
4S Corporation Morsus Mihi
2
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Posted - 2011.04.08 15:52:00 -
[14] - Quote
CCP Claw BEST Claw |
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CCP Zirnitra
C C P C C P Alliance
4

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Posted - 2011.04.08 15:55:00 -
[15] - Quote
LegendaryFrog wrote:Edit: I'm assuming the two teams can/will submit their banning choices before the match begins, and the "results" of those choices will be revealed simultaneously? As in, a team won't get to "wait and see" if one of their members gets banned before choosing to ban someone from the other team. Yes, the banning picks are submitted privately to the GameMasters and once both teams have submitted their picks or the time to submit the picks are over, we will remove the banned ships at the same time.
I would like to point out as well, that if you notice in the rules, the ships that are being removed does not count towards the points you get by winning a match. This means that if you need for example 95 points to win your group, and you send home a battleship worth 18 points, you may run into a real problem moving on to the next round. |
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Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
14
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Posted - 2011.04.08 15:59:00 -
[16] - Quote
A certain Star Fraction alliance tournament team comes to mind for some reason. Best way to ensure the team isn't affected by banning is to make the team homogenous 
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LegendaryFrog
GoonWaffe Goonswarm Federation
9
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Posted - 2011.04.08 16:02:00 -
[17] - Quote
Mara Rinn wrote:A certain Star Fraction alliance tournament team comes to mind for some reason. Best way to ensure the team isn't affected by banning is to make the team homogenous 
By doing what, exactly? You can only fit reps, according to the rules, on logistics ships or strategic cruisers. You are only allowed one logistics ship, and if you try a team of t3 cruisers... well those ships look different depending on how you fit them. >_<
If a team is willing to sacrifice the points (and I suspect most teams would, making the point loss a non-issue), then logistics is pretty much removed from the tournament picture. Should make for quicker matches, if nothing else. |

Katrina Bekers
Mia Corp
0
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Posted - 2011.04.08 16:03:00 -
[18] - Quote
Quote:Of course there must also be a tip of the hat to CCP Claw, previous tournament manager who has since left CCP Oh.  |

Real Poison
Stormlord Battleforce Shadow of xXDEATHXx
2
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Posted - 2011.04.08 16:07:00 -
[19] - Quote
while i can see some interesting effects to mess up the opposing teams tactics by banning strategically.
i also see this as way too disruptive to tactics and painfully disappointing to the pilot that was eager to fight and then gets sent home.
so another thumb down for banning.
EDIT: also banning == less explosions  |

Don Pellegrino
Pod Liberation Authority
29
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Posted - 2011.04.08 16:09:00 -
[20] - Quote
Another thumb down for the banning mechanic.
Yes, it adds to the metagaming side of the tournament, but it's incredibly annoying to be sent home after training during hours for the tournament and taking a day off from work. |

Usagi Tsukino
Stimulus Rote Kapelle
2
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Posted - 2011.04.08 16:19:00 -
[21] - Quote
Don Pellegrino wrote:Another thumb down for the banning mechanic.
Yes, it adds to the metagaming side of the tournament, but it's incredibly annoying to be sent home after training during hours for the tournament and taking a day off from work.


 |

Rabid cat
Garoun Investment Bank Gallente Federation
3
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Posted - 2011.04.08 16:25:00 -
[22] - Quote
With bannings we are only going to have full teams of shield tanked drakes. :( |

Antihrist Pripravnik
Morsus Mihi
3
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Posted - 2011.04.08 16:29:00 -
[23] - Quote
Banning = forget about single utility ships and fleet composition variety.
All hail Drake blob! |

Keldar Anassi
Big Bad Wolves
13
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Posted - 2011.04.08 16:33:00 -
[24] - Quote
So my questions is this:
You made no mention of Radio coverage on the community stations as has been done in previous years. Will there be any radio coverage of the pre-qualifying rounds, or will there be no coverage of those at all? |

Furb Killer
1
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Posted - 2011.04.08 16:41:00 -
[25] - Quote
Two things imo: Knowing before hand who your opponents will be is stupid. I know metagaming is also a part of alliance tournament, but you can also overdo it, there is no good reason to do this and many reasons not to do it.
And well yeah banning, i am going to expect alot of logi-t3 combinations so the alliance tournament becomes a lottery if you ban the correct guy. Sorry but it is just a stupid idea. |

Ivana Twinkle
GoonWaffe Goonswarm Federation
2
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Posted - 2011.04.08 16:42:00 -
[26] - Quote
People in banned ships should get a 30 day ingame ban too. |

J'J'J'Jita
Ch'Ch'Ch'Chia Corp
0
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Posted - 2011.04.08 16:44:00 -
[27] - Quote
EAFs are still more points than dramiels? Is this because EAFs are so popular? |

LegendaryFrog
GoonWaffe Goonswarm Federation
9
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Posted - 2011.04.08 16:44:00 -
[28] - Quote
Furb Killer wrote:Two things imo: Knowing before hand who your opponents will be is stupid. I know metagaming is also a part of alliance tournament, but you can also overdo it, there is no good reason to do this and many reasons not to do it.
I can think of a good reason... having a shot at winning, for one.
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Saint Lazarus
Pwn 'N Play Chaos Theory Alliance
164
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Posted - 2011.04.08 16:48:00 -
[29] - Quote
Bannings a terrible idea, at most it makes it funnier for the people watching/banning but it will take its toll on the setups fielded, who in their right mind is going to field logi in this tourney? even if used as bait its a waste of points.
If Banning has to be kept then keep it limited! 3 bans in the tourney or something.
Dont kill the strategy =( |

thatbloke
Abyssal Heavy Industries Narwhals Ate My Duck
3
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Posted - 2011.04.08 16:48:00 -
[30] - Quote
Even as someone who will likely never be taking part in an AT, I'm really not sure I like that Banning idea. It will make spectating some matches very dull and boring, becuase if you ban the right person, it will completely destroy certain setups.
People train long and hard with their alliances with a certain setup(s), and to see it all fall apart because (for instance) your logistics pilot gets sent away just feels very harsh. Add to that the personal disappointment of the pilot that gets banned for not even being able to take part and I'm really not sure I like it.
Why not just flip a coin and see which team wins based on that result? Some matches will feel like that.
Regardless of how you think about it, espionage WILL reveal (particularly to those larger alliances) the identity of what pilot will be piloting what ship.
EDIT: PERHAPS if there were a limited number of bannings available for the whole tournament, perhaps, say, 2 per team it might be slightly better - but one per match is, I think, overkill. |

Raukho
Evoke. Ev0ke
1
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Posted - 2011.04.08 16:55:00 -
[31] - Quote
Banning the opposing FC........ No logistics..........
Seriously WTF
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Akrasjel Lanate
Black Thorne Corporation Black Thorne Alliance
1
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Posted - 2011.04.08 16:59:00 -
[32] - Quote
Ok but what you want achive by this baning, is suposed be a tournament based on skills and ... |

ArchenTheGreat
Pulsar Nebulah
2
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Posted - 2011.04.08 17:01:00 -
[33] - Quote
Banning is stupid idea. It's not fair for a player. I think it would be better to introduce penalties. So you can put some penalties on one of the enemy ships (instead of ban). It may be: - armor or shield reduction - mass increase - lock time increase - capacitor reduction etc.
Penalties can be random or not. It's a matter of discussion. You have mechanics ingame already in boosters' penalties. |

Lubricious Cain
Black Ice Recon
0
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Posted - 2011.04.08 17:01:00 -
[34] - Quote
I just had to login to say, that I'm not feeling this Ban mechanic either. The tournament was always about people putting together a well crafted team of pilots, and trying to beat down the other team.
Like others have said, these people put a lot of real time and energy into this, why yank the carpet out from under them just because somebody thinks it would be funny?
I guess we'll see for sure...but I'm skeptical. |

Terianna Eri
Senex Legio Get Off My Lawn
0
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Posted - 2011.04.08 17:04:00 -
[35] - Quote
The banning mechanic is the worst thing I've seen in my entire life. (not really)
What nonsense is this? A player spends weeks practicing and millions and millions of isk on ships, hardwirings, the highend dread ammo, the whole nine yards, and sets time out of their day to show up...
... and is told at the last second that they don't get to play because the other team doesn't like them?
That's not fun. It's not fun for the players who get banned, it's not fun for the teams involved (there's nothing fun about telling someone else "no, you're not allowed to play" unless you're literally a sociopath), it's boring to cast, and it's boring to watch. What are you going to do, say "oh look, ANOTHER team banned the other player's logistic ship, that's only the 20th time we've seen that happen this tournament!"
Honestly. Who thought this was a good idea? How did you get hired? Why are you (presumably) still employed? Did you put the slightest bit of thought into this whatsoever or did you just say "HAY U NO WAT WULD BE FUNNAY XDDDDDDDDD" ?
P.S. was the machariel/rook/curse fleet that LAWN fielded that year so threatening that you needed to pretty much specifically ban it? Because now fleets that are like "one or two main ships + support" are affected so much harder by this change that it makes them pretty much unviable.
Here's an alternative idea: Whatever one team chooses to ban, the other team can choose that many points worth of ships to ban. So if team A wants to ban a T3 from team B, team B can ban THREE STEALTH BOMBERS from team A. Sure, it's not as fun (because more pilots can be excluded) but it makes banning a more interesting, and more costly decision - since the first team to pick can ban only one pilot, but the second team can ban as many pilots as they are allowed the points for. |

Last Wolf
Umbra Wing
1
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Posted - 2011.04.08 17:05:00 -
[36] - Quote
Instead of banning a player from the whole match, Why not just remove them from the first 2 or 3 minutes of the fight? Disable their locking, drones, capacitor and engines, but also make them immune to damage until the timer is up and they can join the fight.
Because I agree with all the posters before me (and probably after me), this whole banning 1 player from each side of the team every match is stupid. |

Daniel limb
GoonWaffe Goonswarm Federation
0
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Posted - 2011.04.08 17:07:00 -
[37] - Quote
There are two, and *only* two, possible choices for a ban:
-Logistics ship or t3 logistics (since you can pick out t3 logis by their appearance this won't even be a hard pick) -Other side's FC
80% of teams are gonna pick the logis and the remainder will pick the other side's FC, then lose. This tournament is therefore going to be 'design teams without logistics in them and hope the other side is full of utter morons'. I mean, if you want teams to fight without remote reps that's fine, but then the AT isn't even Eve Online anymore.
|

Daniel limb
GoonWaffe Goonswarm Federation
0
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Posted - 2011.04.08 17:08:00 -
[38] - Quote
Last Wolf wrote:Instead of banning a player from the whole match, Why not just remove them from the first 2 or 3 minutes of the fight? Disable their locking, drones, capacitor and engines, but also make them immune to damage until the timer is up and they can join the fight.
Removing logistics for the first three minutes of a fight is the same thing as banning them. |

Tradew1nd
State War Academy Caldari State
1
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Posted - 2011.04.08 17:13:00 -
[39] - Quote
on the banning: whoever thought this was a good idea needs a head check. STUPID IDEA, it doesn't take much brainpower to see the possible negatives. |

Widemouth Deepthroat
Science and Trade Institute Caldari State
0
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Posted - 2011.04.08 17:18:00 -
[40] - Quote
Banning gives alliances like PL a huge advantage since they are able to field a whole team of skilled FCs.
Do we get to know what the opposing team will be flying beforehand or just ban based on guessing what a particular pilot will be flying? |
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