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Cloudbase
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Posted - 2004.02.06 21:53:00 -
[121]
I haven't had the chance to face him yet but for the first time agent missions have a sense of adventure about them. I'm looking forward to facing him and as said its a good way interacting with others to help if needed.
Lev 4 missions are probaly eons away. If hes too hard then decline it. What the hell is the problem? Us advanced players in battleships need something like this to liven things up!!
Thats my vote to the pile.
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Mad Ahab
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Posted - 2004.02.07 00:30:00 -
[122]
I haven't gotten to the point where I can do the Zor mission yet. In fact I am a long way off. However, I WAS looking forward to running that mission and it is taken away I will be kinda bummed out. I agree with the others when they say it can just be declined. If it is truly that hard perhaps it can be moved to level 4? Just my 2 cents.
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety."
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Neumania
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Posted - 2004.02.07 01:00:00 -
[123]
Keep Zor IN! - Keep the possibility of exploiting the mission OUT!. Have a nice day everyone 
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Ayar Cachi
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Posted - 2004.02.07 04:32:00 -
[124]
Edited by: Ayar Cachi on 07/02/2004 04:59:58
Quote: So all the last posts have been "I have fun with my corp mates" Which in and off itself proves it's a level 4 mission 
This seems like ****erness.
Where is is written that NO level 3 mission should be a corp or team co-op mission??? NO==NONE.
Where does it say we can't get a little bit of that NOW, while the level 4 stuff is being prepared and the current system is being fixed up?
Where does it say the Lowest Common Denominator of the community (you, on this one dude :) has to dictate what's available to the rest of the community?
Dictatorship of the Infirm is teh sUx0r. We have enough of that in this game already :)
Some people can't do it? Great. Some people can? Great. Some teams can? Great.
Some people are doing it solo, so that clearly proves it's a level 3. Doh. Hmm, that argument sounds retarded on both sides.
Quote:
This whole post is starting to sadden me. It's like the pitchfork mob is marching on Versaille, <etc> <etc>
Your wishing to ruin the fun of so many other people so Level 3 agents are ONLY solo saddens me. And that's what happens if this weird "he should be level 4" thing is accepted by Powers That Be.
He's Level 3 now. He should be Level 3. Level 3 are in the game. Some Work needs to be done on Level 3s still. Take Level 4-in-game-now topic somewhere else.
So one Level 3 might, in some cases, need a couple people to work together. OMG! That breaks the rules (er which and where?)!! bah.
Quote:
1.) People are using missions as their primary form of PvE. Which means PvE is broken, not the mission structure.
Logical Dissonance alert.
Some people *doing missions* are using him this way. Good for them. Nothing wrong with that. I applaud.
And once again, even if there were something wrong with PvE, the solution is NOT to Shoot the Dog because It's Sick. Doh!
Leave Zor in, address those other issues you are referring to as well, if necessary. Don't take out more ways ppl can, if they need to, work on some goal together :(
Quote:
2.) People want to do difficult/group missions, which means Level 4. it's now 3-4 months past the initial estimate, why is leaking a few in so hard.
Sure, so leak a couple missions in that might be Level 4-like. Test it out. Tune the current agents. Keep customers happy with a mission they might need to have a little fun with if it comes up (except the solo guys who just pwn him on their own...wow they are so ub3r....).
Of course, those customers will do things together in other ways. Not like Zor is the Be All and End of PvE or something. (duh).
I actually DON'T want to see Level 4's until some more of the stuff with level 3's are addressed.
Level 3 scenario missions are an example. Without Loss of Generality.
Jumping ahead prematurely is BAD, EVIL, and NOT NEEDED, imo. People are playing. There is no need to rush to the next great thing. Let's play the game. Let's fix some of the problems without adding new crazy crap because of Whienrs demanding.
Leave some missions like Zor in. Not like Zor is every mission anyway, in fact, he's way too rare. Don't put Level 4 agents in until they are ready and certainly not because, OMG, some people occassionally have to work together to deal with 1 or 2 kill missions.
Most of all, stop removing the stuff I enjoy. *Especially* because Whiners Ask.
Get thee behind me Whiners!
Oh and start a "Plz, CCP, put lvl 4 ag3nts in the game, please are quitting b/c they aren't in yet!!!" post somewhere. :)
Heh :) Love yer other posts Wraeth, you a smart, sensible guy :)
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Slithereen
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Posted - 2004.02.07 04:38:00 -
[125]
Adding my vote.
Leave Zor.
Remove the whiners instead.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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Hans Stahlklinge
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Posted - 2004.02.07 05:38:00 -
[126]
Quote: The counter to this is that some corps actually take the WHOLE CORP (being 4 people) to do it, and even then can't and call on their friend Wraeththu to come bail them out.
That's when i stopped reading your posts any further, sorry mate - i hate bragging. -
"To crush your enemys, see them driven before you and hear the lamentation of their women" |

Rancid Mare
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Posted - 2004.02.07 13:06:00 -
[127]
how a bit of official interaction then ? give us back Zor allready....
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Chai N'Dorr
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Posted - 2004.02.07 13:39:00 -
[128]
Quote: |Rancid Mare:| how a bit of official interaction then ? give us back Zor allready....
Yeah, I'd hope to see a response by now from Papa or Zrakor...
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Teeth
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Posted - 2004.02.07 16:33:00 -
[129]
Has he been taken out already?
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Ciber Wulf
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Posted - 2004.02.07 18:21:00 -
[130]
Please tell me Zor is still in the game!
I want a rematch. I've gotten another scorpion and I am pretty damn certain I can take him out 1 on 1 next time. 
Has hanyone had to kill zor lately? I have just gottne another damsel in distress, but only have to kill some guy call schmidt. 
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von Steinroehder
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Posted - 2004.02.07 18:21:00 -
[131]
Leave Zor in.
Experienced players can get no fun out of kill missions atm.
Insert a warning message for less experienced players,
and leave Zor in!
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Carl Bowmore
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Posted - 2004.02.07 18:44:00 -
[132]
Zor is still in, and I hope it stays that way.
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Sabahl
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Posted - 2004.02.07 18:48:00 -
[133]
Yet another example of overzealous game "tweaking". Zor actually added a precious glimmer of content in an otherwise homogenous game. Whenever Zor comes up it's a real event for my little group of friends. We all gather together, gang up and head on after him. It's a nice little bonding experience.
Doesn't surprise me at all that CCP want to take even this tiny bit of fun away from us.
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Gzek
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Posted - 2004.02.07 19:25:00 -
[134]
Wow some of you people are complete idiots To all of you that doesnt understand why suddenly a 500k BS mission is availible in lvl 3 missions well, get this... If you first get asked to mine Plagio and after that get a mission you need to get a group of your BS friends to come help you with... Doesnt that seem wrong ? To me it does. If you look at the missions. While you get to lvl 3 you will have made enough cash to get into a Cruiser or almost a cruiser anyway. So facing a BS in lvl 3 is too much no matter how you look at it. What I am saying is : Keep Zor but make him a lvl 4 mission. Make sure you are able to get into a BS before you even get a chance to do a lvl 4 mission. And if not into a BS then close enough. I dont care if it will take weeks to get to lvl 4. What SHOULD be done though is the average lvl 3 mission tougher and probably more in the line with the type of agent you choose. Make the lvl 3 agents hand out 25k-100k pirate kill missions. Seems to be a bit more understandable increase in difficulty from the lvl 2 ones.
And again. You all people that say that its fair that BS NPC missions are given out from lvl 3 agents just cause you are able to kill them are just wrong ! Make CCP get off their a$$es and introduce lvl 4 agents instead. Theyve been talking about them for long enough anyway 
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Shevar
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Posted - 2004.02.07 19:34:00 -
[135]
To all those people complaining that ZOR is to strong and shouldnt have been inserted in the first place, amarr agents give out missions with bs's (yes as in multiple bs's, not a single one like zor) since castor hit...
And from what ive read sofar that one will NOT be removed... -------- -The only real drug problem is scoring real good drugs
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Rancid Mare
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Posted - 2004.02.07 20:04:00 -
[136]
Quote: Wow some of you people are complete idiots
yes well that statement tells a story dosnt it.
the reason to many people find this hard is becasue you can get a lvl 3 agent in weeks from a new char. no skill involved. all far too easy and now theres something that actualy invovles a challenge, you all crying like girlies.
if you find some lvl 3 missions a tad too hard, why not stick to a lvl 2.
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Gzek
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Posted - 2004.02.07 20:24:00 -
[137]
Quote:
if you find some lvl 3 missions a tad too hard, why not stick to a lvl 2.
Well... First of all. 99% of the lvl 3 missions arent too hard and that wasnt what I said. Im saying that Zor does not belong in lvl 3 considering how easy the rest of the lvl 3 missions are and especially how discustingly easy all the lvl 2 missions are. Going from 2k pirates to 500k in lvl 3 is just crazy. |

Sabahl
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Posted - 2004.02.07 20:26:00 -
[138]
If you want to voice your concern about Zor beign eradicated you can always post up on the Dev Blog. I'm sure Hellmar would appreciate it.
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Athule Snanm
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Posted - 2004.02.07 22:39:00 -
[139]
Oh my goodness, the hardest agent mission currently around is actually challenging!!! Get rid of it now!!! 
In my opinion all levels of agent missions need to occasionally throw up a mission that is going to be hard. The solution for people out of their depths every now and then? Just reject the mission or tell your agent you aren't going to be able to complete it, live with the standing hit and move on. This goes for non-combat as well as combat mission. That's what I do (eg with the science graduate research missions) - not (presumably) jump for the petition button the moment I'm faced with a tough decision like some people do.
_______________________________
Doomheim - EVE's only hygiene! |

Gzek
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Posted - 2004.02.07 23:33:00 -
[140]
Very few people say that it should be removed. All we (most of us) are saying is that CCP should introduce the lvl 4 agents so that people who wants a challenge can get it where it should be !
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j0sephine
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Posted - 2004.02.08 03:03:00 -
[141]
Edited by: j0sephine on 08/02/2004 03:04:14
"Well... First of all. 99% of the lvl 3 missions arent too hard and that wasnt what I said. Im saying that Zor does not belong in lvl 3 considering how easy the rest of the lvl 3 missions are and especially how discustingly easy all the lvl 2 missions are. Going from 2k pirates to 500k in lvl 3 is just crazy."
... Yes; for that very reason i'd rather see other missions become harder, instead of nerfing that particular one. So there would actually be some clear pattern:
* lvl.1 -- all doable in a frigate * lvl.2 -- tailored for cruiser/low level industrial, doable with frigate with skilled/determined pilot * lvl.3 -- tailored for battleship/high level indy, might be able to do them with heavy cruiser.
...that with rewards adjusted accordingly. (setting payment for lvl.1 missions at 10-20 k and lvl.2 at 50-100 k would create situation where player could earn enough on missions alone to switch to higher level missions in about 3-4 weeks, if starting with nothing)
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Cao Cao
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Posted - 2004.02.08 04:10:00 -
[142]
KEEP ZOR PLZ!
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Ecchus
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Posted - 2004.02.08 04:36:00 -
[143]
Amen, leave him in or wait til I get to kill him. ==========
Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell's heart I stab at thee; for hate's sake I spit my last breath at thee..
- Melville.
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TooRatty
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Posted - 2004.02.08 07:20:00 -
[144]
Just adding in my thoughts. This is one of the only challenging missions out there, it would be a shame to remove it.
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Nikodaemonicus
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Posted - 2004.02.08 09:16:00 -
[145]
Last night I've encountered I have had fun doing missions when they asked me to kill 2x250k Armageddon ships. Now I can't wait to receive another one or get a visit from Zor.
Keep Zor alive!
Some people does not want to do lvl 4 agents (requires corporation help), does not want to go to 0.0 space to kill BB's and does not want to care about finding dudes to help him kill something, so their single option is to solo 250k and 500k BB from missions. And those missions are extemly rare btw. I have only received 1 since castor, and I have dome about 600 missions for navy agents. |

Rancid Mare
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Posted - 2004.02.08 09:20:00 -
[146]
still no heads up from the powers that be.
typical methinks.
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Phagozyte
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Posted - 2004.02.08 11:14:00 -
[147]
Leave Zor alone! If someone doesnt know how hard he is, you should add a warning in the mission briefing so they would knew to decline the mission.. |

Teeth
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Posted - 2004.02.08 14:10:00 -
[148]
Agreed that he needs a warning. Leave him in though.
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Phaethon
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Posted - 2004.02.08 15:39:00 -
[149]
I think it would be quite ok to give the mission a warning. Not necessaryly a "zor flies a 0.5m raven and will kill you if u fly a cruiser" but something that should make ppl think about wether they warp in a 15 or 60 km the first time.
I think it's quite fair that you have to be just semi awake when u fly missions, so leave Zor as he is, and give the other missions a boost.
Personally I would like it to be so that when you go to an agent, he takes a glance at your file (skills+ships in hangar) and says "here's a mission for one of your caliber" and the rewards would scale along with difficulty. But I think we should start another thread about that feature, and leave this one on topic.
WTB. Infifitrator I drones |

Cirle
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Posted - 2004.02.08 19:18:00 -
[150]
Edited by: Cirle on 08/02/2004 19:21:00
Quote: Edited by: j0sephine on 08/02/2004 03:04:14
"Well... First of all. 99% of the lvl 3 missions arent too hard and that wasnt what I said. Im saying that Zor does not belong in lvl 3 considering how easy the rest of the lvl 3 missions are and especially how discustingly easy all the lvl 2 missions are. Going from 2k pirates to 500k in lvl 3 is just crazy."
... Yes; for that very reason i'd rather see other missions become harder, instead of nerfing that particular one. So there would actually be some clear pattern:
* lvl.1 -- all doable in a frigate * lvl.2 -- tailored for cruiser/low level industrial, doable with frigate with skilled/determined pilot * lvl.3 -- tailored for battleship/high level indy, might be able to do them with heavy cruiser.
...that with rewards adjusted accordingly. (setting payment for lvl.1 missions at 10-20 k and lvl.2 at 50-100 k would create situation where player could earn enough on missions alone to switch to higher level missions in about 3-4 weeks, if starting with nothing)
Personally, I think that when your standing gets up beyond a certain level, you should be getting hard to impossible missions all of the time... that way you would get a natural levelling of standing vs ability to cope, whereas at the moment you can get all the way up to 9.99 performing the most mundane of tasks.
Yes, this means that people with high standing can use the missions to semi-farm high level spawns, but as the honourable developer(s) stated in a previous post 'The reward for performing missions is standing, not money'. So you get your standing high, get hard missions, call in your associates and make a killing. Seems to fit the requirement, and might even work in the medium term :)
With regards to group missions though, I would assume that is going to be a big pain for a lot of people in the existing system, as you can't plan scheduled group activities around the existing agent mission system. Then again, maybe I am wrong and the majority of people trundle around in corp groups all the time when performing missions... not being much of a team player, I do not know how easy it is to assemble a strike group in empire space at any given time for the majority of people.
Cirle |
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