| Pages: 1 2 3 4 5 [6] 7 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jlab
|
Posted - 2004.02.08 20:47:00 -
[151]
yeah Zor is wery nice. I have lost 2 ships to him and killed it 3 times with my friends. But i really hope its not leaving |

Masimo
|
Posted - 2004.02.08 22:25:00 -
[152]
Cant belive this, this is why ppl pirate because fking n00b ****ers who ***** about things they cant handle cause there spend too much time mining and cant handle 1 BS. CCP are tossers for removing the Zor mission, its easy i was hope it had 5 cruiesrs for backup. CCP only give a **** about the forum sigs and miners who complain. u DONT HAVE TO DO THE MISSION. Dont remove it CCP, or it shows the whin0rz run the game
|

Bigby
|
Posted - 2004.02.08 22:30:00 -
[153]
just adding my vote.
No way i'd be able to take him on my own, but I'd like him left in for those who can, and a toouch of risk to the game...
|

Papa Smurf
|
Posted - 2004.02.09 08:40:00 -
[154]
The Zor encounter is obviously not an appropriate encounter for a level 3 agent. He vastly outguns the entire lot of level 3 encounters combined.
Adding Zor was a sneaky attempt by Bad Boy Zrakor to violate the fact that there are no level 4 agents in the game. Yes, it's nice for a few hundred players, but it's a sneaky and evil thing to do to all the other players, and costs us loads of petitions.
So, as per a specific "level 4 crisis meeting" the following was decided:
1. Zor shall be removed from level 3.
2. Level 4 agents shall be introduced at this point, starting with just missions that can be done within the current system. That means level 4 will consist mostly of kill missions of Zor-style difficulty, mining missions sending you to the core of pirate infested hell, and scenario missions when they become available.
3. Zrakor will start working on updating some existing mission templates to support level 4, and adding a few new ones. This shall be second in priority to supporting the storyline and dungeon scenario mission creation effort, but he should have plenty of time to get it done soon(tm) within the framework of normal workhours. I'd suspect that he'll spend quite a bit of unpaid overtime on the issue as well, since he's very interested in getting level 4 agents in, so the soon(tm) may actually turn out to be "pretty darn soon-ish(sm)".
|

Lomex
|
Posted - 2004.02.09 10:45:00 -
[155]
I agree.
Agents shouldn't just be a low level treadmill with a carrot in front of it.
CCP say wheres the risk in agent missions? I give you Zor. Sure anyone who knows how can take him, but it does require a decent setup cruiser, and something could always go wrong.
So its a bit of a risk, far more so than "here, take my garbage to that old bag of a mother-in-law who keeps buying cars for heavens sake" type missions.
I've been looking forward to Zor, instead I've been getting 8k pirates off a lvl3 agent. Holy crap, theres bigger pirates than that in the belts.
Agent kill missions definately have to be bigger than the belt missions, AND be given sec increases. I mean, seriously, you go kill a 2k rate (SS increases). The Caldari Navy ask you to kill a rotten pirate worth 75k. Why then does SS stay stationary? Its just not right. ___________________________________________ Join in the NEW Sci-Fi Quiz |

Fantome
|
Posted - 2004.02.09 11:16:00 -
[156]
FREE FOR ZOR and ALL HIS MATES in TQ !!   Si Vis Pacem, Para Bellum. |

Rancid Mare
|
Posted - 2004.02.09 12:14:00 -
[157]
Quote: So, as per a specific "level 4 crisis meeting" the following was decided:
1. Zor shall be removed from level 3.
2. Level 4 agents shall be introduced at this point, starting with just missions that can be done within the current system. That means level 4 will consist mostly of kill missions of Zor-style difficulty, mining missions sending you to the core of pirate infested hell, and scenario missions when they become available.
cool......
does this mean lvl4's are going to be in next patch (in limited fashion) or that Zor will be kept in until the first LVL 4's are avaliable ?
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Ravelin Eb
|
Posted - 2004.02.09 12:32:00 -
[158]
Edited by: Ravelin Eb on 09/02/2004 12:36:32 Add a difficulty warning if need be but please KEEP ZOR IN!
I've never had the mission myself but helped out once. It gives us mission runners something to look forward to, promotes teamplay etc. Taking it out is a backwards step.
----- Wrote the above before reading Papa's post (wasn't trawling through 8 pages worth of comments). All I can now say is "Yeah!!! Lvl4 Agents!!!!" Ravelin Eb
|

Arleonenis
|
Posted - 2004.02.09 12:33:00 -
[159]
Want to get bs`s kill mission... in empire space
Don`t want to go to deep 0.0 to get some fun
BTW could be made than those rats will give random +4 implants in loot? Hate to see only +4 perc
|

Rancid Mare
|
Posted - 2004.02.09 12:57:00 -
[160]
well thats a load of old bollix isnt it.
seems Zor has been removed from game and nothing has been put in its place. limited lvl 4 or otherwise.
posted by Zrakor
Quote:
Zor has been taken out of the mission system as of the patch today. He will not be back in until level 4 missions are implemented. I do not have an ETA for level 4 missions coming in, yet.
Rancid Mare of the EveMarshals. Our Webby
Recruitement Videos here |

Cirle
|
Posted - 2004.02.09 14:02:00 -
[161]
Quote: 2. Level 4 agents shall be introduced at this point, starting with just missions that can be done within the current system. That means level 4 will consist mostly of kill missions of Zor-style difficulty, mining missions sending you to the core of pirate infested hell, and scenario missions when they become available.
A question; will the level 4 missions be random like the level three, or further tuned towards the npc corporation?
So if I am performing level four missions for a navy group, are they suddenly going to turn around and demand a cargo hold full of Ark, or will they focus entirely on kill/scouting/surveillance operations?
Cirle |

The End
|
Posted - 2004.02.09 14:11:00 -
[162]
WANT HARDER AGENT MISSIONS
SAVE ZOR!!
|

Manfred Doomhammer
|
Posted - 2004.02.09 16:13:00 -
[163]
SAVE ZOR!! and let him bring along some of his buddies....
sadly i didnt get the mission so far and i find it unfair i now have to wait even longer (until the Soon(TM) to be introduction of lvl 4 agents) now!! ----
Manfred Doomhammer Fleet Admiral CEO ShadowTec Inc.
|

Wraeththu
|
Posted - 2004.02.09 16:44:00 -
[164]
Edited by: Wraeththu on 09/02/2004 18:42:06
Quote:
That's when i stopped reading your posts any further, sorry mate - i hate bragging.
It was meant to be a joke. I'd been trying to lighten my posts for the last few, actually. The phrase was based off of "ole Jack Burton" a Kurt Russel Character from the movie "Big Trouble in Little China". But I guess without the voice inflection, or knowing my personality, it would be hard to pick up.
But it appears people are all uppity. If you'll go back and read my last large post, you'll notice I got my 'tail' handed to me by a far inferior foe than Zor.
-- Edit: Segway to the rest of the replies, and not in regards to the above --
In fact, I even conceeded that it MAY be applicable to a level 3 mission earlier on.
But nobody really seems to read what I say, they just pick up a few key points, label me something convenient to their current mood, and start flaming away.
Obviously I'm a whiner, because I don't agree with people. Obviously I'm a muppet, furie, or carebear because I disagree with the system and want to make it better.
Fortunatly for me, I'm comfortable with that fact.
I'll continue to post my opinions and feelings (as it's obvious that that's what they are) on the subjects on this board until either I decide the game's a lost cause and not worth of effort, or I'm banned, whichever comes first.
So feel free to dump your bile at my magical interet persona.
I begin to see how much fun it musta been for Jade during her NVA stint. (and no, I'm also not comparing myself to the likes of Jade but to the concept of getting board roasted, since I now have to a add note to every post to make sure people don't think I'm bragging, grandstanding, or whatever)
*awaits his next round of eve-mail nasty grams* -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Wraeththu
|
Posted - 2004.02.09 16:54:00 -
[165]
Edited by: Wraeththu on 09/02/2004 17:49:26
Quote: ... Yes; for that very reason i'd rather see other missions become harder, instead of nerfing that particular one. So there would actually be some clear pattern:
* lvl.1 -- all doable in a frigate * lvl.2 -- tailored for cruiser/low level industrial, doable with frigate with skilled/determined pilot * lvl.3 -- tailored for battleship/high level indy, might be able to do them with heavy cruiser.
That's what I was saying early on, but it involves a re-adjustment of the whole system.
But the thing is, the scale isn't fixed. There's no technical reason why a "Level 6" agent couldn't exist. It would just involve adding a few more agents into the corp ladder (and possible a few more level 5's to increase the rarity of the '6')
It seemed easier to me to widen the scale, and therefore increase the granularity of the missions (and remove such radical ranges as "kill 2 3k pirates" to "kill 500k pirate and his 5 35k buddies"
It's obvious that, with the continued "arms race" of ships and eq, that missions are going to be come easier and easier for people over time. If Devs keep re-adjusting the scale over and over again seems like a lot of work that keeps them from developing new content.
It would be easier to just keep building on the current system as needs arise.
Quote:
...that with rewards adjusted accordingly. (setting payment for lvl.1 missions at 10-20 k and lvl.2 at 50-100 k would create situation where player could earn enough on missions alone to switch to higher level missions in about 3-4 weeks, if starting with nothing)
Yeah. It would be nice if one of the 'powers that be' stat down an analyzed the system as "what if someone chose agents running as profession" and contrasted it with empire NPC harvesting and empire mining as equivelent alternative forms of development. -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Masimo
|
Posted - 2004.02.09 18:17:00 -
[166]
So... Where are the lvl 4 agents?
|

Wraeththu
|
Posted - 2004.02.09 18:25:00 -
[167]
Edited by: Wraeththu on 09/02/2004 18:26:50
Quote: So... Where are the lvl 4 agents?
Not for a while it seems
It appears the idea of "put zor in as the only level 4 mission until you can get around to fleshing it out" wasn't read and/or supported.
Edit: wrong URL -- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

Lord CornHolio
|
Posted - 2004.02.09 21:18:00 -
[168]
Quote: WANT HARDER AGENT MISSIONS
SAVE ZOR!!
ditto! I haven't killed Zor yet!        ... |

Chai N'Dorr
|
Posted - 2004.02.10 09:24:00 -
[169]
Grand, on the one hand Papa tells us "Zor is out, but limited lvl 4's will be in" and then elsewhere that rumour is nullified.
Gods I'm glad that I'll be taking a loooong break from EVE at the end of March, 'cause frankly I'm getting a wee bit annoyed by CCP's way of running things which reminds me of a carrot on a stick and a donkey with a cart.
|

Hans Stahlklinge
|
Posted - 2004.02.10 13:37:00 -
[170]
Quote:
That's when i stopped reading your posts any further, sorry mate - i hate bragging. -------------------------- It was meant to be a joke.
Indeed it was hard to pick up the joke, so i will continue to read your posts, even when they are somewhat long sometimes 
Love the 'Big Trouble in Little China' Movie, btw.
About the Zor thing, maybe CCP would consider following: But him back in until Level 4 Agents are on Tranq. which will problably be anytime soon, right CCP? Right! Until then, just put a bigger warning label on that mission and no penalty for declining it. A good friend of his would be welcomed too 
-
"To crush your enemys, see them driven before you and hear the lamentation of their women" |

Cirle
|
Posted - 2004.02.10 16:16:00 -
[171]
Quote: But him back in until Level 4 Agents are on Tranq. which will problably be anytime soon, right CCP? Right! Until then, just put a bigger warning label on that mission and no penalty for declining it. A good friend of his would be welcomed too 
<grins> ... and when he turns up again, and people go 'hurrah' and run there with a full set of thermal hardners, and he mixes and matches offensive damage types, what do you want to bet that there will be a (slightly smaller but just as vocal) set of complaints because he has changed?
At least some people on here have the good grace to express enjoyment at dying as well as killing the poor gentleman... but I'm not willing to bet everyone is as understanding :)
Cirle |

Wraeththu
|
Posted - 2004.02.10 16:32:00 -
[172]
And just to reemphasize that I'm not very cool, Oolfey and his 4 buddies blew the SNOT out of my rupture last night. I had to go get a stupid battleship.
So
Wraeththu ?= Muppet or whiner
Wraeththu != 1337 combat pilot
Quote: About the Zor thing, maybe CCP would consider following: But him back in until Level 4 Agents are on Tranq. which will problably be anytime soon, right CCP? Right! Until then, just put a bigger warning label on that mission and no penalty for declining it. A good friend of his would be welcomed too 
Yeah, that probably would have been the best option. I mean, I consider Zor a bug where he is, but that hasn't stopped them from leaving other bugs in until other options were available. My only gripe on the deal was insufficent warning (which, is partially the fault of the mission runner too), and the fact that people who were running for the purpose of standing couldn't refuse without a big hit (since "The Damsel" is actually a relativly major standing increase/decrease in contrast to most non-IMs)
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

LilYoda
|
Posted - 2004.02.16 18:26:00 -
[173]
You got my vote to save Zor I haven't had a chance to fight him yet, and he's already gone 
<qw> There's something sitting on my ship :P <Helforian> space herpes?
|

Dan VanDyk
|
Posted - 2004.02.16 18:54:00 -
[174]
SAVE ZOR. ......
|

Ciber Wulf
|
Posted - 2004.02.16 19:02:00 -
[175]
Yeah! Bring back Zor! 
I want a rematch!
|

Uruko
|
Posted - 2004.02.17 10:18:00 -
[176]
Most fun mission IŠve ever entered so bring him back to the lvl 3 agent missions pls :) |

Xanther
|
Posted - 2004.02.24 15:39:00 -
[177]
I've been vaped by NPCs several times, and i haven't complained. Each time it's been me getting overwhelmed, which is something that can happen to anyone. In my opinion, it's no fun hunting unless there's a real possibility that you can get killed. So let's keep all the hard agent missions in, just add appropriate warnings before you hit confirm. just wanted to put my .02 isk worth in
|

Papa Smurf
|
Posted - 2004.02.24 18:55:00 -
[178]
Zrak's doing fine on the level 4 missions. Zor will be back soon, and will be bringing numerous buddies with him. Prepare to be turned to missile fodder, the lot of ya...
Under no circumstances will a powerful mofu pirate like that be put in level 3 until then however. Sneaking a battleship pirate into a level 3 mission was just plain wrong.
We listen to the paying customers. More paying customers have been lost to Zor's missile than to his demise.
Just chill and wait. Zrakor can't be that much longer at it. It's not like these level 4 missions are going to be any different from the level 3 missions. Bigger pirates, bigger rewards, otherwise same old sheit.
This is not a "We'll start looking at it soon(tm)...". This is a "we're already working on it, it's not a big issue, so it won't take that long to do, but it's not going to be done by tomorrow."
|

Chai N'Dorr
|
Posted - 2004.02.24 23:01:00 -
[179]

What I love most about this part of the forum is the Dev response!
*goes off to polish his large guns some more*
Oh Zoooor, gotta prezzie f'r ya!
|

Phantom II
|
Posted - 2004.02.25 08:08:00 -
[180]
Papa smurf I lost my apoc to Zor the first day it came in after the patch simply because I did not know that CCP had put in BS rats in missions. At that point i had done a huge number of missions for RSS (Republic security Service) with no luck of finding a BS to kill. but then after the patch i changed to Core complex to get a research agent and my lvl 3 agent gave me a BS Zor kill mission. i was simply slaughtered since i was not prepared. Regarding ship losses to this sneaky bastard :) is it possible to get my ship back?
Thnkayou for your time. ----------------------- Want to sell:
Tracking Link II Dual 425mm AutoCannon II Dual 650mm Repeating Artillery II 1200mm Artillery Cannon II 1400mm Howitzer Artillery II |
| |
|
| Pages: 1 2 3 4 5 [6] 7 :: one page |
| First page | Previous page | Next page | Last page |