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Irob Urore
Amarr Imperial Academy
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Posted - 2007.08.21 16:27:00 -
[31]
i think most of us have these horror stories when fighting in blobs, ccp un-nerf the titans please and re-introduce more anti-blob warfare.
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ForumPosterAlt
HERRO KITTY
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Posted - 2007.08.21 16:28:00 -
[32]
notice how all your posts get modded
train corp management 1 noob
Because posting on the forums is serious business. |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.08.21 16:31:00 -
[33]
Very well written.
I look forward to seeing more of these ___ P.S. Post with your main. Mind control and tin hats |

Irob Urore
Amarr Imperial Academy
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Posted - 2007.08.21 16:33:00 -
[34]
Originally by: ForumPosterAlt notice how all your posts get modded
train corp management 1 noob
hahahahahah why waste training time on my goon main. no thanks. 
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Zhaine
Coreli Corporation Exuro Mortis
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Posted - 2007.08.21 16:59:00 -
[35]
Nice report, sounds like it was fun despite the lag and losses. - - - - - - - - - -
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ForumPosterAlt
HERRO KITTY
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Posted - 2007.08.21 17:02:00 -
[36]
its like 15minutes to have your posts not nuked
Because posting on the forums is serious business. |

Ayari
Caldari Caldari Independent Navy Reserve
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Posted - 2007.08.21 17:12:00 -
[37]
Nice battle report, nice amount of detail that is sadly lacking from many battle reports on CAOD.
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Dawn Princess
eXceed Inc.
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Posted - 2007.08.21 17:15:00 -
[38]
Originally by: Irob Urore i think most of us have these horror stories when fighting in blobs, ccp un-nerf the titans please and re-introduce more anti-blob warfare.
Yes CCP please make it possible to be able to wipe out an entire fleet engaged in a legitimate capital ship kill with zero risk to the titan and then we can get straight back to people using them to take out a 5 man gate camp.

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Lochmar Fiendhiem
Caldari International Multi-Player Consortium Interstellar Alcohol Conglomerate
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Posted - 2007.08.21 17:22:00 -
[39]
very nicely written, good read. congrats to both sides for bringing it. too bad for lag, possible to get a battlereport from the other side? this one sounds borderline semi-epic.
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N'olive
Altera Odyssea Tau Ceti Federation
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Posted - 2007.08.21 17:35:00 -
[40]
Edited by: N''olive on 21/08/2007 17:38:57
From TCF PoV :
A small TCF roaming gang (24) led by a part time FC, now a hero, I think he'll soon get a memorial or something... well back on tracks, they found some Snigg' buddies on their path, they jumped in RIT because... they all like to break stuff, then Goon backup and RA comrades and other friends, and 7 capitals down, 150 enemy wrecks, and "Omg11lolerz TeH KillBoard ! wtf !".
Yeah I sux at reports :|
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Jacob Majestic
GoonFleet GoonSwarm
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Posted - 2007.08.21 17:37:00 -
[41]
Originally by: Lucius Ventrue
Originally by: WT Snacks
Originally by: Lucius Ventrue Edited by: Lucius Ventrue on 21/08/2007 15:29:03
Originally by: Papa Ina Then again I guess it's fair enough to repost this if you want to distract from the fact it was leaked onto the forums already. Maybe your pilots will think it was supposed to be posted and won't notice?
if you look at the time it was posted and the time i posted their nearly exact.
so either I leaked it preemptively in the SOV4 post or the spy in my alliance and I have uncanny timing 
If it were not RISE, I'd believe you. But seeing as RISE is known for obscuring facts and lying to it's members, I'll pass.
The irony coming from someone in "Anonymous Legionnaires" ? 
Don't you have an Anne Rice novel you should be crawling back into the pages of?
___
Originally by: steamy thank you Hippoking for doing a Jacob on the goons 
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Mistress Suffering
Einherjar Rising
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Posted - 2007.08.21 17:39:00 -
[42]
You can't deploy 7 capitals in the field and call any enemy gang that comes to face it (particularly without their own capitals) a superblob.
Sounds glorious. Nice work SNIGGOON (sorry, don't have a clever acronym that works TCF in there).
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Cefte
Gray Ivy GoonSwarm
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Posted - 2007.08.21 17:45:00 -
[43]
Originally by: Mistress Suffering You can't deploy 7 capitals in the field and call any enemy gang that comes to face it (particularly without their own capitals) a superblob.
Yes of course you can. The coalition should have jumped in an equal number of their own capitals instead of blobbing. And if they couldn't because of a cyno jammer they should have sent in an equal number of non-capitals out of deference to the effort and honour it took to put up a cyno jammer in the first place.
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Relaria Hossin
GoonFleet GoonSwarm
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Posted - 2007.08.21 17:47:00 -
[44]
Edited by: Relaria Hossin on 21/08/2007 17:55:11 Edited by: Relaria Hossin on 21/08/2007 17:52:58
So you're blaming it on lag. Cool. I had maybe 3-5 seconds module lag and near instant grid loading myself.
The trick isn't to cry about CCP sucking, try fixing it for yourself. Turn off trails, turn off sound (this eliminates so much lag), turn off turret effects and all other effects. There's more but work it out for yourself.
Free advice. Thank me later after you see how true it is.
Aside from that you made so many dumb mistakes with your fleet that I won't even begin to point them out. I think you know what went wrong and this is just what you're telling your membership so they don't realize how much you suck.
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Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.21 17:51:00 -
[45]
Nice Writeup
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General Tsao
GoonFleet GoonSwarm
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Posted - 2007.08.21 17:56:00 -
[46]
I'll try to be as neutral about this as I can, it's not a bad writeup. However, the lag was definitely on both sides. I ended up losing my curse because I was activating warp for over a minute after I had strayed within smartbomb range of another carrier.
The lag was bad, but certainly not near as bad as other fleet engagements we've been in and still managed to function. Apart from remote repping the carriers, there was little/ no coordination of the RISE fleet. Their support, lagged or no, warped into range of our fleet as few as 4-5 at a time. The remaining support was over 300km away at the edge of the grid. If they had come in together instead of piecemeal, the fight might have ended very differently.
tl;dr: The lag was manageable. Organization of the opponent seemed incredibly poor.
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Kaar
Art of War Cult of War
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Posted - 2007.08.21 18:07:00 -
[47]
Originally by: Lucius Ventrue enter grid in map mode
Does this help?
---
---
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Relaria Hossin
GoonFleet GoonSwarm
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Posted - 2007.08.21 18:15:00 -
[48]
Originally by: Kaar
Originally by: Lucius Ventrue enter grid in map mode
Does this help?
Flying in system map mode eliminates almost all grid loading time.
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Lucius Ventrue
Minmatar Resurrection R i s e
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Posted - 2007.08.21 18:22:00 -
[49]
Edited by: Lucius Ventrue on 21/08/2007 18:23:29
Originally by: General Tsao I'll try to be as neutral about this as I can, it's not a bad writeup. However, the lag was definitely on both sides. I ended up losing my curse because I was activating warp for over a minute after I had strayed within smartbomb range of another carrier.
The lag was bad, but certainly not near as bad as other fleet engagements we've been in and still managed to function. Apart from remote repping the carriers, there was little/ no coordination of the RISE fleet. Their support, lagged or no, warped into range of our fleet as few as 4-5 at a time. The remaining support was over 300km away at the edge of the grid. If they had come in together instead of piecemeal, the fight might have ended very differently.
tl;dr: The lag was manageable. Organization of the opponent seemed incredibly poor.
I can see your perspective, it would look like were coming in at seprate times etc. The issues were folks dropping out of game loading grid, computers freezing, loading at different times. There were orders on several occations where all support were pulled out of fight, leaving carriers to do their thing, meet back at a POS, align, one person would get to the gridload and the group would warp collectively to that gridload in minimap mode.
The problem was, we wouldnt load as a team, some getting to what they though was the gridload, but was actually an emergancy warp spot off grid as they tried to load.
It probably looked like mass confusion on our side through folks already on grid, but orders were broadcasted, folks did meet and there was exceptional teamwork in the effort to try to get back in the battle. Trust me, if we coulda been on grid attacking we would have been.
RISE Fleet Commander & Resurrection Military Director |

Imperius Blackheart
Caldari Trinity Nova
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Posted - 2007.08.21 18:27:00 -
[50]
Nice report Rise, thanks :)
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Gokil
North Eastern Swat
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Posted - 2007.08.21 18:32:00 -
[51]
I was unable to be there, but I do have one question for the participants. There was clearly a lot of lag as there is for many large scale fleet battles, but were there notable desyncs (or any)?
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Lucius Ventrue
Minmatar Resurrection R i s e
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Posted - 2007.08.21 18:36:00 -
[52]
Originally by: Gokil I was unable to be there, but I do have one question for the participants. There was clearly a lot of lag as there is for many large scale fleet battles, but were there notable desyncs (or any)?
no desync for me
RISE Fleet Commander & Resurrection Military Director |

PriestWithKnives
Merch Industrial We Are Nice Guys
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Posted - 2007.08.21 18:37:00 -
[53]
When has putting capitals on a gate ever been a good idea?
Hint: Ask Shrike.
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Mistae
Resurrection R i s e
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Posted - 2007.08.21 18:45:00 -
[54]
Instead of questioning whether the lag was bad, very bad, terrible, or un-playable; both sides should be making the point that CCP's dismal failure at fixing this problem is utterly inexcusable.
Players invest 100s of hours into building skills and buying ships to engage in fleet battles. When a major fleet battle occurs the game engine craps out, not just some of the time but all the time. There is a term for software in which a central function is broken, namely beta software. While winning is certainly preferable to losing. Defeating an opponent who was not handicapped by a failure of the game engine itself, is far more satisfying. What I do not understand, is why there is not more collective outrage about CCP's refusal to fix a core aspect of the game. I say refuse because ultimately you can solve virtually all software or hardware problems if you are willing to invest the money necessary to hire the programming talent or purchase the equipment.
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sakana
North Eastern Swat Pandemic Legion
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Posted - 2007.08.21 18:47:00 -
[55]
I would say Good Fight, but its very lame how your trying to pass it all off as the servers fault. You think we had no lag? I was getting 1 frame per second, which isnt fun in a vaga with fighters chasing you :/
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2007.08.21 18:48:00 -
[56]
Originally by: Lucius Ventrue There were orders on several occasions where all support were pulled out of fight, leaving carriers to do their thing, meet back at a POS, align, one person would get to the grid load and the group would warp collectively to that gridload in minimap mode.
NO PSYDUCK BIG ENOUGH
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WT Snacks
Anonymous Legionnaires
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Posted - 2007.08.21 18:50:00 -
[57]
Originally by: Mistae Instead of questioning whether the lag was bad, very bad, terrible, or un-playable; both sides should be making the point that CCP's dismal failure at fixing this problem is utterly inexcusable.
Players invest 100s of hours into building skills and buying ships to engage in fleet battles. When a major fleet battle occurs the game engine craps out, not just some of the time but all the time. There is a term for software in which a central function is broken, namely beta software. While winning is certainly preferable to losing. Defeating an opponent who was not handicapped by a failure of the game engine itself, is far more satisfying. What I do not understand, is why there is not more collective outrage about CCP's refusal to fix a core aspect of the game. I say refuse because ultimately you can solve virtually all software or hardware problems if you are willing to invest the money necessary to hire the programming talent or purchase the equipment.
Only there was no lag for goons. DevSwarm, amirite?
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Mistress Suffering
Einherjar Rising
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Posted - 2007.08.21 18:55:00 -
[58]
Originally by: Mistae Instead of questioning whether the lag was bad, very bad, terrible, or un-playable; both sides should be making the point that CCP's dismal failure at fixing this problem is utterly inexcusable.
Players invest 100s of hours into building skills and buying ships to engage in fleet battles. When a major fleet battle occurs the game engine craps out, not just some of the time but all the time. There is a term for software in which a central function is broken, namely beta software. While winning is certainly preferable to losing. Defeating an opponent who was not handicapped by a failure of the game engine itself, is far more satisfying. What I do not understand, is why there is not more collective outrage about CCP's refusal to fix a core aspect of the game. I say refuse because ultimately you can solve virtually all software or hardware problems if you are willing to invest the money necessary to hire the programming talent or purchase the equipment.
Sure, I'll agree with that. Dealing with the lag which plagues mid to large fleet battles should be really really high on the CCP priority list.
Don't waste time with poor additions like heat, bombs, jump gates or cyno jammers. All of those should just DIE and instead focus on improving game performance to a reasonable level.
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William DeMeo
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.08.21 19:07:00 -
[59]
Don't blame it all on lag. Yarr |

Lucius Ventrue
Minmatar Resurrection R i s e
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Posted - 2007.08.21 19:14:00 -
[60]
I have said it before and I will say it again for folks with a reading comprehension of a 3rd grader.
It was a great fight and would have continued to be a great fight provided the lag took us out of the fight. Would we have lost? Maybe? But even folks in this post mentioned with what we were placing on the lines it would have been a tough battle.
Key points for folks that donÆt read
Everyone was effected by lag, RISE reinforcements had heavy gridloads, enemy support was getting stuck in p8 trying to get in.
1) The initial goon fleet of 24TCF + 16PL was very even, some rise losses, some TCF/PL, we outnumbered the enemy pretty heavy at the time.
2) Roughly the first wave of Goons jumped in, mixed with PL/TCF fleet began to dent our initial gang pretty heavy, first capital ship on grid begins to tank whatÆs left of TCF/PL and Goon, you guys almost kill him before fellow capital ship support arrives. Capital ship support reps him back to full.
3) Rise regroups, warps back in at ranged, begins picking off ECM/EW targets and tacklers. Carriers are requested to begin smart-bombing, if they had not already started. Local goes from high 160's down to 130, lag still manageable, battle still raging on. We still have more members logging in and joining battle, our fleet standing near 70+ meeting and warping back in.
4) an additional 100+ RA/goon jump into battle, kills off a majority of our support shortly after decloak. RISE reforms support back at to get grid loads ready, then secondary snipe positions, since most DPS was focused on carriers. We attempt to enter battle again, gridload times are 2min to 5min; once grid loads, I am back in station, dead before I can react.
The point being, several efforts were made to get back in there with sizable forces but we could not as a group. Would it have made a difference? Considering we were slowing drawing more and more trickle support from goon/kos/tcf space probably not. But there would of been a lot more bloodshed done and maybe, just maybe enough focus on one or two carriers, to get them out.
RISE Fleet Commander & Resurrection Military Director |
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