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Hubris
Sniggerdly Pandemic Legion
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Posted - 2007.08.22 00:51:00 -
[91]
Originally by: Hrin So, question: Why did the carriers not assign fighters? Honor? Boredom? Hubris? Did you really think that nothing could stand against such a mighty gate-camp?
Yes it was I Hubris that caused them not to assign fighters.
When i showed up on the battlefield in my deimos of doom they had no choice but to camp the gate with cap ships. -
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Stoffer Ninjapirate
Amarr GoonFleet GoonSwarm
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Posted - 2007.08.22 01:16:00 -
[92]
Originally by: HydroSan
Originally by: Stoffer Ninjapirate WHY WAS THE DREAD THERE?
A Moros can put out more drone DPS than a carrier with good skills.
Still doesn't explain why someone would camp a gate with one.
Trying to wipe out a conventional fleet with a dread is brutally stupid.
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WT Snacks
Anonymous Legionnaires
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Posted - 2007.08.22 01:24:00 -
[93]
Originally by: Stoffer Ninjapirate
Originally by: HydroSan
Originally by: Stoffer Ninjapirate WHY WAS THE DREAD THERE?
A Moros can put out more drone DPS than a carrier with good skills.
Still doesn't explain why someone would camp a gate with one.
Trying to wipe out a conventional fleet with a dread is brutally stupid.
Only RISE can think of such a devilishly clever scheme.
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Jomin Herdsy
GoonFleet GoonSwarm
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Posted - 2007.08.22 01:27:00 -
[94]
Originally by: duckmonster Hi RISE.
Look. The lag thing hurts everyone. Its no fun at all, and frankly its the reason I dont normally 'do' fleet battles.
But you gotta understand that this is all pretty much a side effect of those bloody cyno inhibitors. The thing is, if you put capships ON the gate, we will kill them. Or at least try.
Now under normal circumstances, we'd open a cyno, and drop a brick on them. Thats how Cap wars are supposed to happen, but in this case, that cynogen is up, so...... We'll throw as many battleships as possible at the problem.
Its not blobbing, its refusing to believe that a problem can't be solved. CCP created a unsolvable problem a while back with the Titan, and at the end of the tether for a good many players, they woke up and went "Oh ****, game about to die" and undid the worst of it. Almost too late. There was ALOT of talk from the 0.0 community about just cancelling up and quitting eve, which would mark pretty much the death of this game.
Now, there is cyno gens, and whilst its not game ending in quite the way the titan is, it means we are forced to "blob" again in the same way titans caused really crazy levels blobbing, and yeah. I think its going to need some sort of rethink.
We are going to take that triangle off you. Lets hope it can happen without the blobs.
We can live with Cyno jammers, but they hardly make the game 'fun'.
Stop posting, we would blob them anyway. |
duckmonster
GoonFleet GoonSwarm
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Posted - 2007.08.22 02:05:00 -
[95]
Originally by: Jomin Herdsy
Stop posting, we would blob them anyway.
no u ----------- HI IM DUCKMONSTER |
Hurad Takor
Minmatar Stellar Convertors
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Posted - 2007.08.22 02:53:00 -
[96]
look !! I'am a real Rise !!
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Gilbert Drillerson
DarkStar 1 GoonSwarm
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Posted - 2007.08.22 03:46:00 -
[97]
It was a really good day.
We had just finished killing Bob pos's in 9-9 and Tolon called for a roaming trip, I asked him if it was a suicide fleet... which he denied but i decided to go anyway.
We roamed around in a gang of about 60, killed a MC sleipnir, but nothing really looked promising. Then the order came to burn for RIT and that we may expect capitals on the gate.
When we jumped (23:23 eve time was first kill) into the system all seemed promising so we started taking down primaries. After a while more hostile support and capitals started comming to the gate, I was primaried a few times and had to warp out and back during this part of the fight 2-3 times. At that time (maybe earlier, it was a mad battle) ordres where issued for more ships to come from goon home space approx 30 jumps away. During this first part of the battle we tried killing one of the carriers but had to change back to support fleet as more rise support kept pooring in.
I was certain that my rokh would end up as space dust but it was decided to keep fighting, I am not sure what then happend, but it seemed like the Rise FC moved focus from battleships or that the rise gang wasnt shooting primaries.. i dont know. But i had a quite long period where i wasnt targetted and could focus on killing primaries and fighters.
Rise battleships and support was comming in waves that we easily erased, in the end there where 7 capitals left on the gate (6 carriers and one dread), that we started taking down. At that time a lot of reinforcements had made it from goon space (and probably from allies as well) and the first carrier died at 00:28. At this phase of the battle i had to warp out a couple of times due to drones/fighters attacking, but in the end all the capitals died. Last carrier died at 00:56.
It was one of the best battles i have been in, I spend over 6000 hybrid charges during the battle and i missed getting on the last carrier killed due to the fact i only has a few AM L rounds left and didnt make it into range untill the very end. I got on 32 kills of which 6 was capitals and i must have killed atleast 10 fighters as well... all in all an awesome fight.
With regards to lag, i cant say i experienced anything i noticed, all seemed OK... As you can see I had to warp out and back quite a few times.
I was fighting on an alt btw, but im sure that if you look at the GF killboard, you have enough information to figure out who....
Good fight Rise, i think you plan of using capitals in gate camps is awesome, I hope you will keep doing it :)
Dont get mad - Get even |
Daveydweeb
Ars ex Discordia GoonSwarm
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Posted - 2007.08.22 04:00:00 -
[98]
Originally by: Gilbert Drillerson It was a really good day.
This is awesome, you are awesome.
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Great Guardian
Minmatar Celestial Apocalypse
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Posted - 2007.08.22 05:22:00 -
[99]
Edited by: Great Guardian on 22/08/2007 05:23:34 As per first reports, it looks like Rise is evacuating BS's under MC escort. They were seen near North tonight...
Cheers, GG
" I've seen things you people wouldn't believe. Hah! Attack ships on fire, off the shoulder of Orion. I watched C-beams, glitter in the dark near the Tannhauser gate. All those moments.... will |
Dungar Loghoth
Caldari Black Omega Security Pandemic Legion
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Posted - 2007.08.22 05:34:00 -
[100]
Originally by: Great Guardian Edited by: Great Guardian on 22/08/2007 05:23:34 As per first reports, it looks like Rise is evacuating BS's under MC escort. They were seen near North tonight...
Cheers, GG
Details please.
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Rancid Beef
Shadow Gypsies R i s e
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Posted - 2007.08.22 06:07:00 -
[101]
Hehe I believe RISE was still shooting stuff this evening.
We are not going to leave the only show in town. :) "A friend of death, a brother of luck, and a s.o.b." |
HankMurphy
Minmatar Pelennor Swarm R i s e
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Posted - 2007.08.22 07:53:00 -
[102]
Originally by: Shadoo
While lag was noticable towards the end, take it from a tackling nanohac that kept 2 of the thanatos pinned down from start to finish -- it wasn't as bad as you make it out to be. It seemed mostly client-side due to wrecks + drones -- module activation was ok.
You guys were already in system, so you likely faced the same lag (server side) as we did vs that the jump in fleet got.
I hear varying degrees from everyone, and can tell you myself, i didn't see any of the fight . Targeting? Mods? I was looking at what might as well have been a jpeg.
I got my new clone and hopped in a ship... I dont know how some of those guys did what they did, cause i was loading grid for a looong time and it wasn't happening. I gave up and went to the bar.
I just wish ccp could make it like the old days. It takes next to nothing to make the game a lagfest for some. I remember seeing 10x the number of ships (with the old school drones all over teh f'n place) and no where near the lag.
Originally by: Shadoo Anyway, hats off to the caps that came back to help one left behind. With the number of RISE guys that kept coming back in new ships, also hats off -- you showed guts to try to help your friends left behind.
These guys rock. You'd enjoy flying w/ em. btw, good to see ya around! Its a pleasure to have to fly vs the best.
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Superbus Maximus
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.08.22 08:00:00 -
[103]
Originally by: HankMurphy
Originally by: Shadoo
While lag was noticable towards the end, take it from a tackling nanohac that kept 2 of the thanatos pinned down from start to finish -- it wasn't as bad as you make it out to be. It seemed mostly client-side due to wrecks + drones -- module activation was ok.
You guys were already in system, so you likely faced the same lag (server side) as we did vs that the jump in fleet got.
I hear varying degrees from everyone, and can tell you myself, i didn't see any of the fight . Targeting? Mods? I was looking at what might as well have been a jpeg.
I got my new clone and hopped in a ship... I dont know how some of those guys did what they did, cause i was loading grid for a looong time and it wasn't happening. I gave up and went to the bar.
I just wish ccp could make it like the old days. It takes next to nothing to make the game a lagfest for some. I remember seeing 10x the number of ships (with the old school drones all over teh f'n place) and no where near the lag.
Originally by: Shadoo Anyway, hats off to the caps that came back to help one left behind. With the number of RISE guys that kept coming back in new ships, also hats off -- you showed guts to try to help your friends left behind.
These guys rock. You'd enjoy flying w/ em. btw, good to see ya around! Its a pleasure to have to fly vs the best.
Nahh I remember being in a 50 vs 50 fight with a bagillion drones on the field and it crashing nodes. It sounds more like you were having graphics issues tbh. Frame rates do seem to take more of a dive then they use to though.
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Relaria Hossin
GoonFleet GoonSwarm
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Posted - 2007.08.22 09:08:00 -
[104]
Edited by: Relaria Hossin on 22/08/2007 09:08:18
Originally by: HankMurphy
You guys were already in system, so you likely faced the same lag (server side) as we did vs that the jump in fleet got.
I hear varying degrees from everyone, and can tell you myself, i didn't see any of the
What you are describing is graphical lag. There are a lot of ways to negate this in EVE.
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Two Beans
GoonFleet GoonSwarm
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Posted - 2007.08.22 09:08:00 -
[105]
All of the RSF and myself wish to display our gratitude to our new allies for their aid in this glorious battle. Here's to all the brave pilots of the LAG corp. You have my enduring respect.
o7 - Tao that is spoken is not Tao
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Aut Nihil
Gallente Pringles Inc. YouWhat
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Posted - 2007.08.22 09:27:00 -
[106]
Originally by: Mistae Players invest 100s of hours into building skills and buying ships to engage in fleet battles. When a major fleet battle occurs the game engine craps out, not just some of the time but all the time. There is a term for software in which a central function is broken, namely beta software.
^^ This
Sounds like a nice fight, thanks for the report lads!
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Kirja
R.u.S.H. - Fanatics Ultima Rati0
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Posted - 2007.08.22 09:48:00 -
[107]
1 point of respect to Rise for a nice write up :)
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J Jugger
Kernel of War Tau Ceti Federation
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Posted - 2007.08.22 10:07:00 -
[108]
Originally by: fightnkill RISE? who's RISE
oh, that BoB pet #35125 who rented their way to sov 4 :P
Yep, and the only one who get out from his outpost most of the time to have fun with our regular evil lighty frogs gang ^^ So respect for RISE. They seems to fight as asian farmers in expensive ships :D but they got balls and show them on battlefield, again and again in new fresh pods.
Nice report btw.. shame on me as I've logged off to sleep when I got killed at the top beginning of this battle scouting FTL
So cu soon guys :p
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Fantome
Section XIII Tau Ceti Federation
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Posted - 2007.08.22 10:44:00 -
[109]
Nice report, i missed that battle but looking at our own reports in our forum your report is occurate.
Respect to Rise : each time we go in RIT and we know we'll get a good fight and local stay always clean without any smack.. sometimes they get heavy lost but they keep coming (many other would stay in safe place in pos /outpost).
Cu in next battle . Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) Si Vis Pacem, Para Bellum. |
Sextus Licinius
Caldari Wreckless Abandon Triumvirate.
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Posted - 2007.08.22 20:21:00 -
[110]
I really enjoyed the battle report and it sounds quite dramathic for rise, dieing and quickly boarding the 3rd, 4th ship and rejoining the battle... so you have my sympathy and respect. I dislike ppl that surrender without a fight and rise proved this will not be the case. But like any other muppet you deserve to die guys and die you shall, is easier if you accept it.
"He who makes a beast of himself gets rid of the pain of being a man" |
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scififreak
Minmatar Exanimo Inc Triumvirate.
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Posted - 2007.08.22 20:46:00 -
[111]
Sounds like an awesome fight. Props to RISE for taking capitals to the field, props to GOON/TCF/RA/PL for killing them
It's nice to see friendly remarks from either side of the fray, albeit large amounts of smack as well
To whoever mentioned the blobbing, I think it's fair to say that RISE were asking for it. First they bring out a 70man fleet and capitals to deal with a relatively small in comparison fleet, then they camped the gate with it. It's not as if 25 vs 80 is a fair fight
I hope to see more battle reports like these from down there.
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coolhand
Caldari Kernel of War Tau Ceti Federation
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Posted - 2007.08.23 00:53:00 -
[112]
Edited by: coolhand on 23/08/2007 01:05:16 Edited by: coolhand on 23/08/2007 00:58:47 I wish to thanks Rise pilots and lucius for your fightin spirit during this battle.
I was the TCF fleet captain this night.
All reports i have seen here sounds correct as they can be but, i would add something.
Before engaging your fleet, i had the intel form Pandemic legion gang (Any TCF scoot was sended by me in RIT) that you had a 8 BS fleets with nearly 40 supports ships and 7 carrier plus a Moros.
I did not want engage at this time until PL leader told me a goonfleet was forimg up to reinforce us. We wanted to wait them at RIT gate. But you unanchored the bubule. Goon gang was at 7 jumps from us and we decided to bring our balls on the battlefiel and try something. Pandemic Leader ordered us to jumping in and trying to engage the fight.
My orders was short. 2 TCF interdictors have to launch their bubule near RISE cap ships with the only Pandemic legion one. And our main gang focus your support fleet and after your BS with help of our tacklers.
One main idea: Keep Rise caps ships scrambled until reinforcements come.
But you know it was not an easy decision to make but we did it together with pandemic because we wanted to fight and have fun. And we had a lot of fun maybe my best ever Eve battle.
So from me and my gang, respect for all Rise pilotes involved in this epic battle. Thanks again to Robimus an farscape from Pandemic legion for their invitation at this fight and all RF reinforcements pilots involved.
and i hope a lot of fight like that against you guys and against you Lucius. You deserve my respect and you have it, be sure of this.
And for the end, excuse me for my lousy english
Few links about this fight from Tau Ceti Federation view: http://tgv.e-graphics.fr/send/files/70513ritualite.avi.zip
http://dl.eve-files.com/media/corp/ArtCor/ritualite.avi
if the first does not work try the second one. SAme vids but we had some troubles about uploading. Enjoy the vids and long life to RedSwarmFederation. Bouh, powned
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The Comatorium
The Ghazi
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Posted - 2007.08.23 01:21:00 -
[113]
Its all about the amount of Beer the FC drank before the fight
Join the Drunk side of the Force! ------------------------- Keep your friends close and your enemies closer, For you never know wich one will strike you in the back. |
Civrax
GoonFleet GoonSwarm
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Posted - 2007.08.23 02:44:00 -
[114]
Edited by: Civrax on 23/08/2007 02:47:07 Something everyone has to learn when doing fleet fights is that lag is going to be there. People will not load the grid and modules will be delayed: such is the way of EVE fleet engagements. To try to engage and completely ignore lag until you have fallen and/or lost, then you deserve to die.
Either way, I was not there so I cannot say either way. Just as a note to everyone, as I begin to see more reports with 'lag' being attributed to losses.
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Lucius Ventrue
Minmatar Resurrection R i s e
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Posted - 2007.08.23 03:34:00 -
[115]
Edited by: Lucius Ventrue on 23/08/2007 03:39:00 Edited by: Lucius Ventrue on 23/08/2007 03:34:50 To answer some of the confusion that people are saying about brining capital ships on grid and wtf was a Moros doing there.
There is absolute sound logic on paper why to bring those on the field, but there are a few flaws, that I decided to put to challenge that night.
1) 8 Capital ships on paper, repping each other (ECCM from support fleet, when it can) will last a very long time, I think that was proven that night. The ultimate idea wasnĘt the dps they could provide, it was the shear presence and draw of focus on the field along with the ability to "tank" a conventional fleet, even if itĘs just a few ships at the start i.e even if just a few focusing on a supertanker are ships not on my support).
2) Ability to continually dish out drones, smalls, mediums, heavy...whatever the situation called for. 12 light drones chasing down a softer target from a carrier will shear into them. Most of the 88 kills that night were from unfocused drones, not fighters as the Carriers were perma jammed almost the whole fight, just enough sometimes to target each other and get a few cycles remote rep.
3) A Moros siege is one hell of a tank vs a conventional fleet, providing them to act as a remote transfer cap/armor platform (no guns) and using their solid dps drone ability. They dish out absolute ridiculous dps using their drones, you question that, jump on test and dial a moros pilot. The whole point of the Moros there was to be a large target that drew fire, more on the dread, less on support.
4) We figured from the start, there would be a chance we would be overwhelmed with our first set of ships, but the idea was to have the capitals tackled, allow them to soak the damage, warp in snipe positions with backup ships and continue to wack your support from range, warping in and out taking you out ship by ship if we had to. Figuring you would always keep a high focus on the capital ships.
Ultimately the plan was a failure, the logic was there, the nights of testing was done on the test server to backup the logic of the DPS that it would take to beat 8 capitals, even getting jammed constantly ...what would it "TAKE" to defeat them, what would we have to do to deter and or cause a high damage count to enemy while they try to break the tactic.
The issue as I said before, we could not do what we had set out to, with 2-5min load to grid times, spike lag (yes you click your buttons but they donĘt respond in a timely manner) .... We could not execute what we set out to do. Would we of still lost capitals over time, would you guys keep pushing forces into core even if we were able to get our tactic down? From the commitment that I seen, it would of been probably the same result, just more kills for both sides. You guys had a solid commitment to take those cap ships down and I have no doubt you would have continued to toss ships just as we were to get it done.
The plan is great on paper, obviously not very good to execute. Would I change anything from this encounter? Nothing and I say that being the person that is person paying for the cap ship losses. The fun i had from the fight, the proof that i needed to see that fielding capitals even that can rep eachother will draw the force of the heavens on them, i wouldnt want that fact gone seeing it first handly. At the end of the day, I admited as before, we lost the battle, there was a lot of probability riding on the fact I could get most of your initial support down, allowing for my guys that lost ships to switch to snipers and began executing the cluster warp in/snipe warp out routine, that gamble was a lost bet. Again, solid showing from RAgoon, balls of steal from TCF, and PL
See you on the field
RISE Fleet Commander & Resurrection Military Director |
Seke Faewyn
Sniggerdly Pandemic Legion
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Posted - 2007.08.23 11:33:00 -
[116]
Bah, I missed this fight :(
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Milano II
Vengeance of the Fallen Curse Alliance
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Posted - 2007.08.23 12:25:00 -
[117]
brilliant post Lucius. I almost feel like not killing RISE so that we may continue to hear these battle reports from a quality reporter such as yourself..
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Papa Ina
GoonFleet GoonSwarm
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Posted - 2007.08.23 12:53:00 -
[118]
Originally by: Lucius Ventrue 3) A Moros siege is one hell of a tank vs a conventional fleet, providing them to act as a remote transfer cap/armor platform (no guns) and using their solid dps drone ability. They dish out absolute ridiculous dps using their drones, you question that, jump on test and dial a moros pilot. The whole point of the Moros there was to be a large target that drew fire, more on the dread, less on support.
So at what point was the plan not a failure when we decided to wipe out the support fleet, then kill the moros. Lag didn't do that.
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Nekumi
Caldari GoonFleet GoonSwarm
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Posted - 2007.08.23 13:01:00 -
[119]
Originally by: Papa Ina
Originally by: Lucius Ventrue 3) A Moros siege is one hell of a tank vs a conventional fleet, providing them to act as a remote transfer cap/armor platform (no guns) and using their solid dps drone ability. They dish out absolute ridiculous dps using their drones, you question that, jump on test and dial a moros pilot. The whole point of the Moros there was to be a large target that drew fire, more on the dread, less on support.
So at what point was the plan not a failure when we decided to wipe out the support fleet, then kill the moros. Lag didn't do that.
Well you see, the mindless automatons in Goonswarm are a lot like rats. If you can get one ship in your gang to get aggro the rats won't switch aggro ever and you can just rep that one tank while you kill all of the ships at your leisure. In this way, the battle in the RIT triangle was a lot like Helm's Deep.
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Lee Bian
Amarryan Nations GoonSwarm
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Posted - 2007.08.23 13:20:00 -
[120]
hey guys i have this plan that's great on paper as long as the enemy attacks just the target i want them to attack
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