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Roninwolfie
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Posted - 2007.08.26 08:06:00 -
[151]
Originally by: Cyan Nuevo Edited by: Cyan Nuevo on 26/08/2007 06:34:21 Wow, Ronin, your post is brilliant. I think it has all the necessary requirements:
- CCP turning into SOE reference: Check!
- "Paying customers": Check!
- Some gibberish that only makes sense to you: Check!
- Crap suggestions made, assuming that you are obviously smarter than professional game designers: Check!
- The "I'm such-and-such in RL" comment, validating your opinions: Dang, missing that I think.
Oh well.
And I am actually sorry if this is too "flaming"--it really is 2 AM here, too!
all i can say is WTF lol
right an them suggestions are worse then the ******** idea you seem to like thats on test an the devs are shoving down our throats regardless of how stupid it is ? right
plus i never came up with them others did in that thread the devs ignored after seeing the outrage.
dude i never claimed i'm anything but you seem to think you are the **** lol
an what i ment from the SOE remark was SOE never gave a dam about what any of the paying customers wanted an did there own thing an look how they ended up , as a laughing stock of the mmo devs.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.26 08:59:00 -
[152]
Originally by: Echtra I didn't see anything in the Patch notes about fixing exploration in the drone regions.
Are we still stuck with no access to Hackng and ArcSal exploration?
Ech
QFT Yeah understood we were getting this too, and whats with the commander spawns ??? WHAT ARE WE GETTING ??? if it is just faction spawns or officer or hauler ....no answer yet to either of the drone region questions... I really do try being patient but it satrting to **** me off how we are being treated 
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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CCP Greyscale

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Posted - 2007.08.26 10:27:00 -
[153]
Originally by: Ebodhisatva Edited by: Ebodhisatva on 26/08/2007 07:50:17
Quote: Low security space and 0.0 areas now have 50% more Encounters per system. Low sec Encounter sites are now generally more difficult, and have better rewards as a result.
Does this mean the belts will be fuller and respawn faster?
or is it just the exploration sites?
Edit: Define encounter, if you encounter NPC's in belts, does this count also? thnx in advance
Encounter = low-strength exploration site introduced in Revelations 2
Originally by: Sinder Ohm QFT Yeah understood we were getting this too, and whats with the commander spawns ??? WHAT ARE WE GETTING ??? if it is just faction spawns or officer or hauler ....no answer yet to either of the drone region questions... I really do try being patient but it satrting to **** me off how we are being treated 
As someone else accurately explained on the last page, you have the following types of asteroid belt spawn:
Guristas XYZ = Normal spawn Guristas Hauler = Hauler spawn Dire Guristas = Elite spawn Dread Guristas XYZ = Commander spawn Estamel Whatsisface = Officer spawn
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Deus eggs
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Posted - 2007.08.26 11:48:00 -
[154]
I don't think it can be said often enough that this patch looks absolutely excellent. CCP has really listened, thank you :)
p.s. I hope you will find to fix the POS shield bug some time when it moves up the list. |

LvxOccvlta
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Posted - 2007.08.26 12:23:00 -
[155]
Edited by: LvxOccvlta on 26/08/2007 12:23:32 Will there be anything done to save the Pilgrim (and the Curse)? :(
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Ebodhisatva
Gallente hunter killers
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Posted - 2007.08.26 14:56:00 -
[156]
Quote:
Corpses, Wrecks and cans have had their properties adjusted so that ships will pass straight through them.
Now really, looting with a BS/CS will be a tough cookie, it will always be a giant flyby to get some loot, unless you stick a tractor beam up in high.
I wonder if you guys have considered a +5km to open up a can?
Originally by: CCP Prism X You wont have any LPs. You need LPs with said Corp and like I said I just nuked your LPs.
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Tidas Andrommeda
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Posted - 2007.08.26 15:15:00 -
[157]
Originally by: Roninwolfie
Originally by: Cyan Nuevo Edited by: Cyan Nuevo on 26/08/2007 06:34:21 Wow, Ronin, your post is brilliant. I think it has all the necessary requirements:
- CCP turning into SOE reference: Check!
- "Paying customers": Check!
- Some gibberish that only makes sense to you: Check!
- Crap suggestions made, assuming that you are obviously smarter than professional game designers: Check!
- The "I'm such-and-such in RL" comment, validating your opinions: Dang, missing that I think.
Oh well.
And I am actually sorry if this is too "flaming"--it really is 2 AM here, too!
all i can say is WTF lol
right an them suggestions are worse then the ******** idea you seem to like thats on test an the devs are shoving down our throats regardless of how stupid it is ? right
plus i never came up with them others did in that thread the devs ignored after seeing the outrage.
dude i never claimed i'm anything but you seem to think you are the **** lol
an what i ment from the SOE remark was SOE never gave a dam about what any of the paying customers wanted an did there own thing an look how they ended up , as a laughing stock of the mmo devs.
...And your respectability drops by another 40 points...
#1 They are worse because they keep the Nos acting as a Neut. Aka, they don't fulfill that whole "bring neuts to be useful again" thing that the devs were aiming for.
#2 If outrage = "OMGWTFBBQ THEY TAKIN MY PWNAGE!!1!!!!!111!!" then I would ignore it to. The ONLY people complaining are those that either 1) can't understand that this is better for Amarr or 2) got their pwnage nos-to-death setups hit and are unwilling to be adult and actually try to come up with some other pwnage setup.
#3 He never claimed you claimed that. Last I checked, "missing" meant that it wasn't there. Hes using sarcasm (use a dictionary since you don't seem to know what it is) by saying every whiner in this post has done one, if not all, of the things on that list.
#4 SOE employees play game? No. CCP employees play game? Yes. SOE changed things that literally EVERYONE didn't like? Yes. CCP (copy-paste)? Obviously not if theres so many of us trying to squelch the stupidity coming from the mouths of the ignorant masses. (Insert your name here, among others)
And its 11AM here, I hope this is a flame. In fact, I intend it to completely burn all the idiocy off of these threads.
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Tidas Andrommeda
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Posted - 2007.08.26 15:20:00 -
[158]
Originally by: LvxOccvlta Edited by: LvxOccvlta on 26/08/2007 12:23:32 Will there be anything done to save the Pilgrim (and the Curse)? :(
Yea there are plans to change the bonuses to include the neut so that it will still be effective as an energy killing machine. They're also looking at reducing fitting reqs for the neut to bring it closer to Nos. They know its not perfect. Don't worry!
Contrary to popular belief, CCP has your back 
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Tidas Andrommeda
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Posted - 2007.08.26 15:25:00 -
[159]
Quote: Exploration sites of the encounter type have had their scan category, or signature type, changed to Cosmic Anomaly, to help differentiate them from other types of exploration sites. The on-board scanner has been adjusted accordingly and now can now only scan for Cosmic Anomalies.
This means that we won't pick up encounters on the multispec anymore? (Assuming we don't include "cosmic anomaly" in our scan categories.)
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Roninwolfie
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Posted - 2007.08.26 15:57:00 -
[160]
Originally by: Tidas Andrommeda
Originally by: Roninwolfie
Originally by: Cyan Nuevo Edited by: Cyan Nuevo on 26/08/2007 06:34:21 Wow, Ronin, your post is brilliant. I think it has all the necessary requirements:
- CCP turning into SOE reference: Check!
- "Paying customers": Check!
- Some gibberish that only makes sense to you: Check!
- Crap suggestions made, assuming that you are obviously smarter than professional game designers: Check!
- The "I'm such-and-such in RL" comment, validating your opinions: Dang, missing that I think.
Oh well.
And I am actually sorry if this is too "flaming"--it really is 2 AM here, too!
all i can say is WTF lol
right an them suggestions are worse then the ******** idea you seem to like thats on test an the devs are shoving down our throats regardless of how stupid it is ? right
plus i never came up with them others did in that thread the devs ignored after seeing the outrage.
dude i never claimed i'm anything but you seem to think you are the **** lol
an what i ment from the SOE remark was SOE never gave a dam about what any of the paying customers wanted an did there own thing an look how they ended up , as a laughing stock of the mmo devs.
...And your respectability drops by another 40 points...
#1 They are worse because they keep the Nos acting as a Neut. Aka, they don't fulfill that whole "bring neuts to be useful again" thing that the devs were aiming for.
#2 If outrage = "OMGWTFBBQ THEY TAKIN MY PWNAGE!!1!!!!!111!!" then I would ignore it to. The ONLY people complaining are those that either 1) can't understand that this is better for Amarr or 2) got their pwnage nos-to-death setups hit and are unwilling to be adult and actually try to come up with some other pwnage setup.
#3 He never claimed you claimed that. Last I checked, "missing" meant that it wasn't there. Hes using sarcasm (use a dictionary since you don't seem to know what it is) by saying every whiner in this post has done one, if not all, of the things on that list.
#4 SOE employees play game? No. CCP employees play game? Yes. SOE changed things that literally EVERYONE didn't like? Yes. CCP (copy-paste)? Obviously not if theres so many of us trying to squelch the stupidity coming from the mouths of the ignorant masses. (Insert your name here, among others)
And its 11AM here, I hope this is a flame. In fact, I intend it to completely burn all the idiocy off of these threads.
i take it you never looked at the other 3 ideas people put up in that thread the devs are ignoring ?
ok you spewed that they want to do it for the neuts ok how about the sig bonus where after each nos is fitted you get increases of 400% or more to stop the nos domis everyones so worryed about an fitting nuets don't matter.
An for the record i hardly pvp so you claiming my ,how you put it OMGWTFBBQPWNMOBILE is now screwed i only use my domi for missioning an dont give 2 fraks about pvp but what i wanted if for my mission running setup not to be fraked with because people like you cry like a little redheaded stepchild an cry nerf nerf nerf i got pwned in my uber command ship by a nos domis, when all was needed was stacking an tracking added to them or sig radius hell even nos hardpoints on all ships.
you spewed...Obviously not if theres so many of us trying to squelch the stupidity coming from the mouths of the ignorant masses. (Insert your name here, among others)
right me trying to get the devs to respond to to some sensible ideas the community gave is stupid even tho the dam mod has been in the game for how long ? an its called a energy vampire meaning leeching life not what they described , what do you think a vampire is ?
its like a vamp sucking your blood but only so you have the same level in your systems not draining you dry an filling up at the same time lol. can we at least get the devs to rename it to something else ? how about care bear module an its 2am atm
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CCP Greyscale

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Posted - 2007.08.26 16:08:00 -
[161]
Originally by: Ikkajo Felysta, there's an entry in the patch notes about seeding the skillbooks. Looks like a direct copy of the Chronotis devblog quote.
Question for Devs:
Patch notes say the Yeti BX-2 is now going to Cybernetics V for requirements. What happens to those of us that don't have that right now but have the implant installed in one of our clones, or in our active clone? Is the effect just ignored for the active clone until we get lvl 5? Is our jump clones disabled until we get the skill trained up or can we still jump to it, but have the implant effect disabled?
I just tested this - if you already have the implant plugged in, it should just work, even if you clone jump around a bit.
Originally by: Tidas Andrommeda
Quote: Exploration sites of the encounter type have had their scan category, or signature type, changed to Cosmic Anomaly, to help differentiate them from other types of exploration sites. The on-board scanner has been adjusted accordingly and now can now only scan for Cosmic Anomalies.
This means that we won't pick up encounters on the multispec anymore? (Assuming we don't include "cosmic anomaly" in our scan categories.)
Yes
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Tidas Andrommeda
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Posted - 2007.08.26 16:15:00 -
[162]
Originally by: Roninwolfie
i take it you never looked at the other 3 ideas people put up in that thread the devs are ignoring ?
ok you spewed that they want to do it for the neuts ok how about the sig bonus where after each nos is fitted you get increases of 400% or more to stop the nos domis everyones so worryed about an fitting nuets don't matter.
An for the record i hardly pvp so you claiming my ,how you put it OMGWTFBBQPWNMOBILE is now screwed i only use my domi for missioning an dont give 2 fraks about pvp but what i wanted if for my mission running setup not to be fraked with because people like you cry like a little redheaded stepchild an cry nerf nerf nerf i got pwned in my uber command ship by a nos domis, when all was needed was stacking an tracking added to them or sig radius hell even nos hardpoints on all ships.
you spewed...Obviously not if theres so many of us trying to squelch the stupidity coming from the mouths of the ignorant masses. (Insert your name here, among others)
right me trying to get the devs to respond to to some sensible ideas the community gave is stupid even tho the dam mod has been in the game for how long ? an its called a energy vampire meaning leeching life not what they described , what do you think a vampire is ?
its like a vamp sucking your blood but only so you have the same level in your systems not draining you dry an filling up at the same time lol. can we at least get the devs to rename it to something else ? how about care bear mod
Sigh. And you're still incompetent :(.
Yes I did and none work. That sig radius is a horrible plan as it doesn't do anything. They did the same to LSEII and oh wow look, I don't think the number of uber shield tank Drakes or Myrmis dropping at all. The sig radius increas for MWDs is 600% for some 10MN versions. Do they still get fit? Of course.
Sig radius idea: inviable and only caters to those who want to keep nos as it is but make it look like something was done.
As far as I know PvE has not changed at all with this nos fix so what are you complaining about then?
I'm sorry but your ideas are not sensible. They are in fact senseless whinings from someone who doesn't know much at all. The nos fix actually fixes the problem instead of all your "less ********" ideas which just cover it up.
Learn some physics about capacitors. If you connect 2 by a wire they equal out. If you want to suck more out you need to expend energy to do so.
Oh and vampires are technically already dead, so they suck your life to their equivilant: death.
If you want to NEUTRALIZE an enemies capacitor you should use a NEUTRALIZER. You know, kinda like if you wanna refrigerate something you use a refrigerater.
Now go troll another thread or come up with something that actually makes sense.
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Tidas Andrommeda
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Posted - 2007.08.26 16:16:00 -
[163]
Originally by: CCP Greyscale
Originally by: Tidas Andrommeda
Quote: Exploration sites of the encounter type have had their scan category, or signature type, changed to Cosmic Anomaly, to help differentiate them from other types of exploration sites. The on-board scanner has been adjusted accordingly and now can now only scan for Cosmic Anomalies.
This means that we won't pick up encounters on the multispec anymore? (Assuming we don't include "cosmic anomaly" in our scan categories.)
Yes
YAY! :D
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Roninwolfie
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Posted - 2007.08.26 16:36:00 -
[164]
Originally by: Tidas Andrommeda
Sigh. And you're still incompetent :(.
Yes I did and none work. That sig radius is a horrible plan as it doesn't do anything. They did the same to LSEII and oh wow look, I don't think the number of uber shield tank Drakes or Myrmis dropping at all. The sig radius increas for MWDs is 600% for some 10MN versions. Do they still get fit? Of course.
Sig radius idea: inviable and only caters to those who want to keep nos as it is but make it look like something was done.
As far as I know PvE has not changed at all with this nos fix so what are you complaining about then?
I'm sorry but your ideas are not sensible. They are in fact senseless whinings from someone who doesn't know much at all. The nos fix actually fixes the problem instead of all your "less ********" ideas which just cover it up.
Learn some physics about capacitors. If you connect 2 by a wire they equal out. If you want to suck more out you need to expend energy to do so.
Oh and vampires are technically already dead, so they suck your life to their equivilant: death.
If you want to NEUTRALIZE an enemies capacitor you should use a NEUTRALIZER. You know, kinda like if you wanna refrigerate something you use a refrigerater.
Now go troll another thread or come up with something that actually makes sense.
ok if u fitted 4 nos be it L M or S u have a sig of 3500 or more , so people will get perfect hits on you no matter what.
there not my ideas but i would like someone qualified to answer why they don't like them not some rabbid fanboi
ok u fit 3 L/m/s nos an the stacking penalty makes it so u only have 1 fitted an u miss a hell of a lot more with the tracking added to it, so if you only had 1 fitted u wouldn't be affected
ok nos hard points which you seems to have missed , all ships besides amarr only have 1 nos hard point most amarr ships have 2 an the recons have 3. with tracking added
can you answer them with out trolling my post ?
Oh and vampires are technically already dead, so they suck your life to their equivilant: death. thats just lame man lol try better.
an from what i was told yes rats are going to be affected
an now its 230am 
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Rooster
Amarr Organized Combat Consortium
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Posted - 2007.08.26 17:10:00 -
[165]
Please don't turn the Malediction into a rocket/missile frig... keep the turrets the same.
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Tidas Andrommeda
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Posted - 2007.08.26 17:14:00 -
[166]
Originally by: Roninwolfie
Originally by: Tidas Andrommeda
Sigh. And you're still incompetent :(.
Yes I did and none work. That sig radius is a horrible plan as it doesn't do anything. They did the same to LSEII and oh wow look, I don't think the number of uber shield tank Drakes or Myrmis dropping at all. The sig radius increas for MWDs is 600% for some 10MN versions. Do they still get fit? Of course.
Sig radius idea: inviable and only caters to those who want to keep nos as it is but make it look like something was done.
As far as I know PvE has not changed at all with this nos fix so what are you complaining about then?
I'm sorry but your ideas are not sensible. They are in fact senseless whinings from someone who doesn't know much at all. The nos fix actually fixes the problem instead of all your "less ********" ideas which just cover it up.
Learn some physics about capacitors. If you connect 2 by a wire they equal out. If you want to suck more out you need to expend energy to do so.
Oh and vampires are technically already dead, so they suck your life to their equivilant: death.
If you want to NEUTRALIZE an enemies capacitor you should use a NEUTRALIZER. You know, kinda like if you wanna refrigerate something you use a refrigerater.
Now go troll another thread or come up with something that actually makes sense.
ok if u fitted 4 nos be it L M or S u have a sig of 3500 or more , so people will get perfect hits on you no matter what.
there not my ideas but i would like someone qualified to answer why they don't like them not some rabbid fanboi
ok u fit 3 L/m/s nos an the stacking penalty makes it so u only have 1 fitted an u miss a hell of a lot more with the tracking added to it, so if you only had 1 fitted u wouldn't be affected
ok nos hard points which you seems to have missed , all ships besides amarr only have 1 nos hard point most amarr ships have 2 an the recons have 3. with tracking added
can you answer them with out trolling my post ?
Oh and vampires are technically already dead, so they suck your life to their equivilant: death. thats just lame man lol try better.
an from what i was told yes rats are going to be affected
an now its 230am 
Its hard not to troll a trolls post :/
None of those fixes, as I already stated, solve the problem of a Nos acting like a Neut. If you can give me one that stops the Nos acting like a Neut then you get a cookie and actually have a good idea for a possible fix for once.
You were the one that brought up the vamp thing to begin with. Countering lame with lame was always the best way to go.
And please read the actual physics explanation of how this stuff works (or what CCP is basing it off of anyway). Not any RP stuff but actual RL physics.
From what I've done on Sisi my PvE ships that depend on Nos have done just as well as they did pre-patch. So don't worry about that :D
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.08.26 17:21:00 -
[167]
Why isn't the Zealot buff listed in the patch notes..?  |

DarkZombie
Imminent Darkness Fluff Bites
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Posted - 2007.08.26 18:37:00 -
[168]
Are new alliance logo's going to be added in this patch ?
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Cyan Nuevo
Dudes In Crazy Killing Ships
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Posted - 2007.08.26 18:44:00 -
[169]
Originally by: Roninwolfie An for the record i hardly pvp
Ahhh, OK. 
Originally by: Tidas Andrommeda Yea there are plans to change the bonuses to include the neut so that it will still be effective as an energy killing machine. They're also looking at reducing fitting reqs for the neut to bring it closer to Nos. They know its not perfect. Don't worry!
Actually Pilgrims and Curses have always had a neut bonus, it's the Blood ships that are getting them. And neuts had the same PG requirements as noses the last time I checked Singularity.
The PvE issue is actually the one thing that I dislike about this change, as Nosferatu will now only give you cap and not decrease the NPC's chance of repping. This is just because it hurts me, however, it still makes sense. But I've now replaced my nos on my Abaddon with another laser... and it's even more effective than before!  --- Proud Amarr pilot.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.26 21:05:00 -
[170]
Thankyou greyscale for the reply on page 6 I do apreciate it (I may have misunderstood commander spawn), is there anything on the drawing board for drone hauler spawns and such.
Sinder
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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SiJira
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Posted - 2007.08.26 21:07:00 -
[171]
Including the changes to the Khanid, NosferatuYARRRR!!, Rorqual, as well as all the powergrid and CPU balancing as well as the sig increase of cap ships here are the key points*:
-Mining crystals are now inventible and the Tech II symbol is now displaying correctly on the Tech II variant icons.
--Lots of people have asked for them to be inventible and even more newbies.
-Invention of Tech 2 Mining Laser Upgrade and Ice Harvester Upgrades is now possible.
--It has been broken forever, rejoice and pray to your deity Chribba.
-Asteroids are now easier to target. You can now click anywhere on the asteroid to select it instead of needing to click its center.
--More miner love.ugh
-The volume of the warp sound has been lowered!
--Try turning your sound on again!
-Minmatar corporations now have access to missing factional Carbonized Lead and Depleted Uranium ammunition.
--Soon to be a favorite among the projectile using population.YARRRR!!
--Remember that the compression BPO's will require no research because of a wastage factor of 0.
--YARRRR!!There is a lot of love for non pvp in these patch notes but remember that pvp usually gets all the love and the next patch notes will be that much more pvp focused.
*Look up my points on all the other changes in their respective dev blogs linked here for build 36167
____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

FawKa
Gallente Old Farts Imperial Republic Of the North
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Posted - 2007.08.26 21:18:00 -
[172]
"Rogue Drone Commander NPCs now have a chance of being found in asteroid belts & ice fields in Rogue drone regions."
Will these "drone commanders" still drop alloys or actualy "commander" modules n' stuff? Just wondering if the drone regions actually gets the well needed help. PLEASE GIVE US SECURITY STATUS SO WE DONT HAVE TO RUN 20 JUMPS TO GET IS POSITIVE CCP YOU WACKOES !   
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Ashkida
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Posted - 2007.08.26 22:07:00 -
[173]
Only a question here really - and no, I haven't trolled all the posts so this may have already been answered..... I also realize it's probably to late to change the change coming...
Q: With regards to the damnation - will the other races be forced to use weapons that are NOT their racial weapons when it comes to fleet command ships? EX: Caldari - forced to use lasers, Gallente - forced to use projectile, Minmatar - forced to use Hybrids. If not - why is it that ONLY the Amarr Fleet Command ship is being forced to do so? At the very least - put the high slot fittings back so Amarr pilots, focused on AMARR weapons (Lasers) can keep fitting what they've trained for and NOT be FORCED to learn another races weapons.
I understand the tank is marginally better (not sure yet HOW much better), but really - to be forced into learning another race's weapon systems and all the underlying things that go with it to make it half-way effective? As no other race is being put through the same thing - will they be so forced in the future?
If Amarr are just the first (embracing their enemies weapons/tactices to be used against them) is fine, as long as the OTHER races also go through the same "revelation". Yes - each race has it's specialty and that specialty can and maybe should be investigated by the others. However, to ONLY force one race to do so is unfair to that race's pilots.
course - even if the gun races are forced to use other gun races, the gun bonuses still help..(trajectory analysis, surgical strike etc) where as Laser Guns to Missiles encompasses a whole new line of "secondary" skills.
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Borasao
Ex Coelis Hydra Alliance
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Posted - 2007.08.26 22:28:00 -
[174]
Quote: ok you spewed that they want to do it for the neuts ok how about the sig bonus where after each nos is fitted you get increases of 400% or more to stop the nos domis everyones so worryed about an fitting nuets don't matter.
Increasing the sig of the ship with NOS? That seems... irrelevant. DomiNOS won't care. It'd destroy the Curse/Pilgrim because torps would do full damage (assuming they could catch it). Stupid idea.
Quote: An for the record i hardly pvp so you claiming my ,how you put it OMGWTFBBQPWNMOBILE is now screwed i only use my domi for missioning
Then you shouldn't care... there are tons of other very successful missioning setups for Dominix.
Quote: an dont give 2 fraks about pvp but what i wanted if for my mission running setup not to be fraked with because people like you cry like a little redheaded stepchild an cry nerf nerf nerf i got pwned in my uber command ship by a nos domis, when all was needed was stacking an tracking added to them or sig radius hell even nos hardpoints on all ships.
Stacking penalties for NOS aren't that great of an idea either... Curse/Pilgrim would be hit hard (yet again). Destroying the capacitor charge isn't like dampening or slowing down something... it's actual destruction. Should guns also have a stacking penalty? Stacking penalties don't make sense, stupid idea.
Tracking on NOS? That just makes everyone (well... the few who don't run them now) run nano setups. Stupid idea.
Signature radius effects... This doesn't keep the Curse/Pilgrim from killing ships much larger than is sensible. Meanwhile, depending on just how bad they are, completely kills any reason to use NOS on large ships. Your precious DomiNOS is again worthless. This idea was proposed by FOTM Curse/Pilgrim pilots to weaken heavy NOS against them while their medium NOS would be unchanged against the battleships... making them even *more* able to kill battleships than before. It does have the effect of making heavy NOS weak against interceptors but that's just a lucky side benefit.
NOS Hardpoints... Currently there are only three types of hardpoints in the system... turret, missile, and neither. Not only would the entire database require fixing but more than a little game logic would also have to be changed to support a new type of hardpoint. Every ship's data *in the game* would have to be analyzed to determine how many points it should have (if any), and every ship's data would have to be modified. It also sets a dangerous precident... should we evaluate every ship to determine exactly how many of every type of module in the game it should be able to mount? Regardless, your precious DomiNOS would be trashed again when it was decide that it should have 0, 1, or at most 2 NOS hardpoints.
Because of the power of NOS in the game, any/all changes to it is going to **** off FOTM pilots. So, the devs decided to *really* fix it by making it a defensive weapon and the NEUT into the true offensive weapon.
If it really screws you up that bad... can I have your stuff?
Quote: Q: With regards to the damnation - will the other races be forced to use weapons that are NOT their racial weapons when it comes to fleet command ships? EX: Caldari - forced to use lasers, Gallente - forced to use projectile, Minmatar - forced to use Hybrids. If not - why is it that ONLY the Amarr Fleet Command ship is being forced to do so? At the very least - put the high slot fittings back so Amarr pilots, focused on AMARR weapons (Lasers) can keep fitting what they've trained for and NOT be FORCED to learn another races weapons.
The Damnation is build by Khanid. Khanid (as now are defined) use Caldari missiles and Amarr armor. Plus, according to the patch notes, all the Khanid ships now retain their turret hardpoints but receive no bonuses for them so you can continue to use lasers on them (or projectiles or hybrids), if you want.
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Borasao
Ex Coelis Hydra Alliance
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Posted - 2007.08.26 22:28:00 -
[175]
[continued from above because of character count limit]
Khanid changes are great for Amarr... it gives them something new, although weapon dichotomy for a race is not new (Caldari have hybrid ships and missile ships, for example). Many already cross-trained pilots, like myself, can't wait for the changes to go live. Many Caldari are also excited because they will cross train (if they haven't started already) to have another flavor of ships available to them (arguably more suitable to pvp). Many laser-only Amarr are also excited and have been training missiles since the changes were announced. For them, they'll also be able to cross train to Caldari ships easier and have the best PvE ships in the game.
If you just can't stand it that many, many players will enjoy these new ships, can I have your stuff?
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Pugnent Dillema
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Posted - 2007.08.26 23:38:00 -
[176]
I have a very important question:
If I buy a ship RIGHT NOW that is being changed in the patch on Tuesday, like the Sacrilege for instance.
Will my new Sacrilege be automatically changed (more laucher points) once the patch arrives to reflect the new changes?
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.08.26 23:48:00 -
[177]
Originally by: Ashkida Only a question here really - and no, I haven't trolled all the posts so this may have already been answered..... I also realize it's probably to late to change the change coming...
Q: With regards to the damnation - will the other races be forced to use weapons that are NOT their racial weapons when it comes to fleet command ships? EX: Caldari - forced to use lasers, Gallente - forced to use projectile, Minmatar - forced to use Hybrids. If not - why is it that ONLY the Amarr Fleet Command ship is being forced to do so? At the very least - put the high slot fittings back so Amarr pilots, focused on AMARR weapons (Lasers) can keep fitting what they've trained for and NOT be FORCED to learn another races weapons.
Actually, most other races have already been through this at least onces. The Caldari, the missle spammers, got a rail-boat for their Tier 3 battleship. Gallente have a mixture of drone heavy and hybrid heavy ships. And Minmatar? I have to train projectiles and missles for almost every single Minmatar ship from frigates up to battleships. And for a lot of them, I also need drones too. So I have three totally different weapon skill sets to train, none of which overlap the other.
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Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2007.08.26 23:49:00 -
[178]
Originally by: Pugnent Dillema I have a very important question:
If I buy a ship RIGHT NOW that is being changed in the patch on Tuesday, like the Sacrilege for instance.
Will my new Sacrilege be automatically changed (more laucher points) once the patch arrives to reflect the new changes?
Yes, all items in-game will be updated to the newer varients.
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Tommy TenKreds
Animal Mercantile Executive Animal.
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Posted - 2007.08.27 00:38:00 -
[179]
Originally by: CCP Greyscale I'd have to check to be certain, but I'm pretty sure that all the changes made to prices were to bring them in line with what we originally intended (ie, minor bugfixing) rather than trying to fine-tune prices by player market value. LP/Isk/Tag cost were all generated using an equation we cooked up, with a bit of variable-tweak to avoid crashing the prices on certain items.
Thanks for that reply, Greyscale. I'll reserve further comment 'til I see what changes have been made. 
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LvxOccvlta
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Posted - 2007.08.27 01:08:00 -
[180]
To fix the pilgrim and curse, give them both a meager, but negative capacitor cost to neutralizers. This would effectively raise cap to the pilgrim and curse when the neuts are engaged on a target ship, thus allowing them to power the modules.
Another solution is to give them a mega fat capacitor bonus so they can run their modules.
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