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Jafit McJafitson
Dreddit Test Alliance Please Ignore
146
|
Posted - 2012.01.17 13:24:00 -
[61] - Quote
Tallian Saotome wrote:Unless you are going into a dead end system you have never been into, there is always a potential back door, and you can always go around a choke point.
Someone who thinks that a 15 jump detour to get around a chokepoint is a 'potential back door' has never played Eve. |

Dristra
Idle Haven
0
|
Posted - 2012.01.17 14:12:00 -
[62] - Quote
i suggest warp to 0 on autopilot, less grind more fun. |

Siigari Kitawa
Push Industries Push Interstellar Network
92
|
Posted - 2012.01.18 06:23:00 -
[63] - Quote
Dristra wrote:i suggest warp to 0 on autopilot, less grind more fun. Do not reward the lazy, for laziness is a sin. And honestly, to give people the ability to get somewhere in moments with setting autopilot just makes this game that much worse. Autopilot to zero would bring players to their knees as it would almost completely remove all travel of any kind that is sub-warp.
What do you have to do in this game that is sub-warp?
Nothing. Nothing. You warp to everywhere. Once you are at your destination you basically activate the next "instance" as it were. For missions and heavenly bodies, this is a little different but you still are warping directly to your destination. Need stuff moved? Push Industries will handle it. Servicing highsec and lowsec - and we do it faster and more reliably than anyone else. Ingame channel: PUSHX |

Atticus Lowa
Lowa Corp Industries and Security
5
|
Posted - 2012.01.18 06:26:00 -
[64] - Quote
Siigari Kitawa wrote:Dristra wrote:i suggest warp to 0 on autopilot, less grind more fun. Do not reward the lazy, for laziness is a sin. And honestly, to give people the ability to get somewhere in moments with setting autopilot just makes this game that much worse. Autopilot to zero would bring players to their knees as it would almost completely remove all travel of any kind that is sub-warp. What do you have to do in this game that is sub-warp? Nothing. Nothing. You warp to everywhere. Once you are at your destination you basically activate the next "instance" as it were. For missions and heavenly bodies, this is a little different but you still are warping directly to your destination.
yeh i can take the lack of warp to 0 for autopilot, gotta pay something for the lazy.
should be rewarded for paying attention you know COMMANDING your ship, i use autopilot when im busy with something else i need to move somewhere. |

Cathy Drall
Royal Amarr Institute Amarr Empire
167
|
Posted - 2012.01.18 07:47:00 -
[65] - Quote
Siigari Kitawa wrote:Dristra wrote:i suggest warp to 0 on autopilot, less grind more fun. Do not reward the lazy, for laziness is a sin. And honestly, to give people the ability to get somewhere in moments with setting autopilot just makes this game that much worse. Autopilot to zero would bring players to their knees as it would almost completely remove all travel of any kind that is sub-warp. I never regarded manually WTZ as "gameplay". If it is, it's the most boring gameplay in a gameplay ever (after mining). And gameplay shouldn't be boring, at least it's not why I play games, to get bored - although it may be different for you.
It's a tedious chore, that's why I usually use Interceptors to autopilot through highsec. And well how much gameplay is going to the shop, do your laundry to come back and have you ship reached its destination. Outside highsec it's a different story, of course. |

Hershman
G-Weezy
142
|
Posted - 2012.01.18 07:54:00 -
[66] - Quote
Wait... I don't understand the original post. Is he trying to say that they have removed the 15km segments when using autopilot? Because last time I looked it was still there... |

Iris Bravemount
Airkio Mining Corp Bloodbound.
24
|
Posted - 2012.01.19 12:44:00 -
[67] - Quote
Oh well, this rose up quite a debate after all!
@Hershman: No, nothing changed, this is (or at least has become) a "what if" discussion.
To the "no warp to 0 hurts frieghters too much" argument, I would answer that while this is true, it also enhances the advantage of using a smaller, yet faster ship. As far as I know, "bigger is better" is not a desired philosophy in this game.
As for the frailness of haulers in general, as it was brought up in this thread, that the real problem is that there is no real point in escorting haulers, since you can't help them anyway. Would a bigger (read tenfold) buffer tank fix this, or do we need some other form of assisting frail fleet members in general (EWAR, projected buffer, whatever) ?
The warp bubble mechanic seems as a possible way to remove the WTZ feature for gates and other structures. This could be justified storywise by a new discovery about the negative effects of warp fields on their surroundings, thus justifying new rules.
This could also apply to jumpdrives, by scrambling outgoing traffic and cyno field generation within a certain radius of said structures.
It would make New Eden a bigger place, but that's a good thing IMO.
/discuss further ! Improve weapon sound effects |

BoBoZoBo
MGroup9
9
|
Posted - 2012.01.19 15:12:00 -
[68] - Quote
ONE REASON - TIME
WTZ was introduced so that players could focus on more productive things than navigating a final 15Km to a star-gate. That extra 15Km tags on a lot of WASTED TIME and some of us have better things to do with out time.
It was about making the gamepaly less tedious so people could actually have fun actually DOING things, EVE things. Like producing stuff, trading stuff, missions and blowing up people at stargates trying to prey on a slowboats.
What do we really get by having a 15Km limit... not much. MAYBE some more time to pirate at a gate, but that brings FAR LESS to the table than allowing people to get on with their EVE lives. Saying that it gives frigates a bigger role is silly. Frigates roles are defined by combat, not how fast they can burn 15km to a gate.
For me, WTZ allowed me to PLAY MORE EVE. There was a point between work and raising a family, where I just did not have time to login to EVE and WASTE TIME simply traveling a few systems. The time needed to traverse stargates was a REAL REASON for me to stop playing for over 6 months. When WTZ was introduced, I tried playing again and I IMMEDIATELY recognized the ability to get more out of my playing time.
Honestly, it was one of the best things CCP could have done to get more people to play. Get rid of all the tedious stuff, that is not what makes the game challenging. Finding a way to kill people without a 15Km buffer is what makes the game challenging, not spending 3 minutes burning to a gate every jump.
In the end, If you need to have 15km warp-in back to have fun in EVE or experience the speed of a frigate, you are doing it wrong and need a better imagination. Sandbox is not for you. Besides, why shouldn't a starship 30,000 years in the future have the ability to warp to any point it wants to |

Bent Barrel
7
|
Posted - 2012.01.19 15:40:00 -
[69] - Quote
BoBoZoBo wrote:ONE REASON - TIME
WTZ was introduced so that players could focus on more productive things than navigating a final 15Km to a star-gate. That extra 15Km tags on a lot of WASTED TIME and some of us have better things to do with out time.
It was about making the gamepaly less tedious so people could actually have fun actually DOING things, EVE things. Like producing stuff, trading stuff, missions and blowing up people at stargates trying to prey on a slowboats.
What do we really get by having a 15Km limit... not much. MAYBE some more time to pirate at a gate, but that brings FAR LESS to the table than allowing people to get on with their EVE lives. Saying that it gives frigates a bigger role is silly. Frigates roles are defined by combat, not how fast they can burn 15km to a gate.
For me, WTZ allowed me to PLAY MORE EVE. There was a point between work and raising a family, where I just did not have time to login to EVE and WASTE TIME simply traveling a few systems. The time needed to traverse stargates was a REAL REASON for me to stop playing for over 6 months. When WTZ was introduced, I tried playing again and I IMMEDIATELY recognized the ability to get more out of my playing time.
Honestly, it was one of the best things CCP could have done to get more people to play. Get rid of all the tedious stuff, that is not what makes the game challenging. Finding a way to kill people without a 15Km buffer is what makes the game challenging, not spending 3 minutes burning to a gate every jump.
In the end, If you need to have 15km warp-in back to have fun in EVE or experience the speed of a frigate, you are doing it wrong and need a better imagination. Sandbox is not for you. Besides, why shouldn't a starship 30,000 years in the future have the ability to warp to any point it wants to
Well put. While I understand the OP, he/she should try to move his assets in a hauler 20 jumps away. It is not fun. Also only highsec couriers will be affected. Lowsec/Zerosec have jump drives and jump bridges.
In the wt15km times, when the corp moved systems, we sent 1 or 2 scouts to create the instas and then everybody else moved. Also some of us had FULL insta BMs set (every reagion and every gate/station). That was some wasted data. Starting a copy of a region set was a PvP tactic to lag out the system and catch the enemy unprepared.
Travel times are much better now. I can see more of New Eden during my game time. |

Kensei Takezo
InterSun Freelance Moon Warriors
21
|
Posted - 2012.01.19 15:43:00 -
[70] - Quote
not broken? dont fix it. |

Omar Ser-Amon
Interstellar Ministeries United Homeworlds
2
|
Posted - 2012.01.19 16:16:00 -
[71] - Quote
So you can travel much faster by manually warping to 0 than by autopilot? I've returned to Eve after like 5 years and I did not yet notice... ty for the info :) |

Iris Bravemount
Airkio Mining Corp Bloodbound.
27
|
Posted - 2012.01.19 16:30:00 -
[72] - Quote
As I said, this is a mere discussion, not a suggestion. Don't get all angry over it 
Quote:Besides, why shouldn't a starship 30,000 years in the future have the ability to warp to any point it wants to?
Because it can't do that. Think of deadspace and of not being able to lock on anything (like enemy ships over 150km away). Improve weapon sound effects |
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