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Notarri
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Posted - 2007.08.28 17:11:00 -
[1]
I just ran this mission first thing after patch and nearly lost my Harbinger. I used to be able to clear all the npc's in the first room no problem. Not anymore!! Please be careful, I barely made it through the gate.
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DARTHxFREE
Aliastra
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Posted - 2007.08.28 17:16:00 -
[2]
Ya, had to warp out to regen so many times killing maybe 0-1 ship at a time, that was with a sensor strenth booster, just so darn much jamming.
I think the key is to stay in and get to range, should be able to kill then, if u have to warp, on return you will br withing heavy jamming range of everything. >:-E3 /join Cheeze & Whine Club
Blaster Kamikaze, If your not prepeared to give it all up, stop saying your not a care bear |

Zhu Ping
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Posted - 2007.08.28 19:49:00 -
[3]
If you are not too worried about killing all the npcs you can do the first and second part in a shuttle. It seems like the shuttle is too small for the npcs to hit. At least that is how it went before the latest patch.
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Romar Leonsbane
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Posted - 2007.08.28 20:16:00 -
[4]
I've been breezing thru level 2 missions but after getting this mission, immediately lost my caracal.. 
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Lars Wholfsson
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Posted - 2007.08.28 20:32:00 -
[5]
I just ran this mission parts 1 and 2 in my Raven. Part one actually was in my Raven! Just burned to the gate and jumped through, didn't manage to kill anything, but wasn't expecting to. Part two I did in a shuttle; again, just burned to the gate and flew out as soon as the sentries and mercs began firing on me. Part three, I have yet to discover a good way to complete...
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Mia Kahn
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Posted - 2007.08.28 20:37:00 -
[6]
1) Take small cheap t1 frig (Executioner, Condor, Atron, Slasher) 2) Fill it's lows with overdrive Is, stuff a t1 AB and a shield extender in the mids 3) Fly to the mission area and AB towards the gate at 1.5km/s 4) Jump through the gate and claim the succeeded mission.
Total time: 45 seconds, total isk spent: less than 500k
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Lars Wholfsson
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Posted - 2007.08.28 20:48:00 -
[7]
Interesting. Recon level 3: I had a go in my Raven, fitted it with a afterburner, XL shield booster and boost amp. added balistic and thermal hardners to the rest. Lows had 3X overdrives, Nano and an inertia stab.
Burned to the gate and got hit in successive explosions that didn't seem to be nullified by the hardners. Hits went from 500 - 600 - up to 950hp. Just before I warped through the gate I got a warning for a huge explosion! but it didn't hit, wonder if it ever does?
When your agent tells you that you need a good tank for this mission, I'd fit extenders (Shield or Armour) and a good repper.
Anyway, mission complete.
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Zhu Ping
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Posted - 2007.08.28 20:56:00 -
[8]
I did part three in an incursus with an afterburner and a small shield repairer. You can get to the gate before you go boom.
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Feng Schui
Minmatar The Ninja Coalition
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Posted - 2007.08.28 21:17:00 -
[9]
i use a T2 fit raven for part 3... easy enough, never get close to think about needing to warp out.
not going to tell you guys my setup though, since i'll just get flamed.
The Beginning <-- crap quality, need to redo, sorry :( |

Vladimir Norkoff
Income Redistribution Service
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Posted - 2007.08.28 21:51:00 -
[10]
I'm sad about Recon 1/3 being buffed.. I used to run L4 Recon in a Drake to farm sec status.. Had to warp out a bunch, but once all the ECM and BCs were dead, it was just smooth sailing.. Guess that won't be happening anymore.. 
And passive Drakes work great for 3/3.. Never drop below 50% even after the final wave..
Taxman II: Amarr Safari
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Slayton Ford
Uninvited Guests
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Posted - 2007.08.28 23:18:00 -
[11]
A full passive tank drake (24k shields, 230sec recharge) can tank a full spawn of recon 1/3. --------------- This sig has been censored in fear of recieving the ban hammer... |

Xaldor
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Posted - 2007.08.29 11:33:00 -
[12]
I am wondering how this mission can be given by a level 2 agent.
One of the Annihilators is worth more than the mission reward. The mission details say you have to get rid of the pirates, is this not accurate?
My major issue with this mission is the Annihilators, as a level 2 mission. I am fairly new to the game, should I just be expecting rats to jam me non-stop while having 2 ECCMs modules active and be unable to break the jam? Also, should I just expect rats to be able to lock on to me from 150km and hit me with light and heavy missiles from that range?
Turrets seem to have a range limitation on them, what is up with rat super missile launchers? I looked at the ship, there was no big "S" painted on it. :P
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RaidenMagmus
Ryder Interstellar Fuel Services
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Posted - 2007.08.29 11:36:00 -
[13]
Originally by: Xaldor I am wondering how this mission can be given by a level 2 agent.
One of the Annihilators is worth more than the mission reward. The mission details say you have to get rid of the pirates, is this not accurate?
My major issue with this mission is the Annihilators, as a level 2 mission. I am fairly new to the game, should I just be expecting rats to jam me non-stop while having 2 ECCMs modules active and be unable to break the jam? Also, should I just expect rats to be able to lock on to me from 150km and hit me with light and heavy missiles from that range?
Turrets seem to have a range limitation on them, what is up with rat super missile launchers? I looked at the ship, there was no big "S" painted on it. :P
Are you using Gravimetric ECCM? (What rats? If they are serpentis, it's a sensor damp. Gurista rats use multi-frequency ECM. And they have always been able to lock/fire from extreme distances.)
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Skaaj
FireStar Inc FATAL Alliance
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Posted - 2007.08.29 12:00:00 -
[14]
Well I ran this last night all 3 parts (level 3 agent) in my Retribution... dunno what peopel are talking about??
It did take longer because of the jamming, but I just killed the 2 jamming cruisers first  exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) <-- Eve-online forums hosted on... Sinclair ZX Spectrum (the 48kb model!!) |

DARTHxFREE
Aliastra
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Posted - 2007.08.29 12:05:00 -
[15]
Originally by: Skaaj Well I ran this last night all 3 parts (level 3 agent) in my Retribution... dunno what peopel are talking about??
It did take longer because of the jamming, but I just killed the 2 jamming cruisers first 
Doing a lvl 3 in a command ship isn't what the thread is about.
Do the lvl 4, were everything jams and not just 2 cruisers >:-E3 /join Cheeze & Whine Club
Blaster Kamikaze, If your not prepeared to give it all up, stop saying your not a care bear |

Skaaj
FireStar Inc FATAL Alliance
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Posted - 2007.08.29 13:14:00 -
[16]
Edited by: Skaaj on 29/08/2007 13:19:40
Originally by: DARTHxFREE
Originally by: Skaaj Well I ran this last night all 3 parts (level 3 agent) in my Retribution... dunno what peopel are talking about??
It did take longer because of the jamming, but I just killed the 2 jamming cruisers first 
Doing a lvl 3 in a command ship isn't what the thread is about.
Seriously, there is no need for this, there is an Item database on this very website that will tell you a Retribution is an Assault Frigate.
Level 3's are very challenging in them, especially when you get jammed.
and the OP says he did his at Level 2, so technically easier than the one's I do, so please think before you post, that way we can avoid arguements on the forums...
all I was saying was that I noticed a slight increase in the time needed to do them (because of being jammed and not actually hitting the target) but no increase in difficulty... maybe it is just the level 2's they have made harder?? 
EDIT : spelling exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) <-- Eve-online forums hosted on... Sinclair ZX Spectrum (the 48kb model!!) |

Xaldor
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Posted - 2007.08.29 13:45:00 -
[17]
Originally by: RaidenMagmus Are you using Gravimetric ECCM? (What rats? If they are serpentis, it's a sensor damp. Gurista rats use multi-frequency ECM. And they have always been able to lock/fire from extreme distances.)
The rats are Guristas, yes, I was using Gravimetric ECCMs as my ship uses those sensors. First one boosts the signal from 19 to 34, the second one pushed it up to the low 40s I think. Did nothing.
I can't really pack the ship full of sensor boosts and take the bombardment of 8 or so vessels.
I just don't understand why rats can hit me with light and heavy missiles at a ridiculous range when their turrets don't and they are meant to have a superior range.
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Skaaj
FireStar Inc FATAL Alliance
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Posted - 2007.08.29 13:49:00 -
[18]
I'm not sure if it's cause I'm running Amarr missions or because it's level 3's I'm running but I am not actually getting sensor jammed, I'm sure (looking at the effect) I am getting tracking distrupted.. are you sure this isn't the case for you too?
exceeds the maximum allowed filesize of 24000 bytes -Kreul Intentions ([email protected]) <-- Eve-online forums hosted on... Sinclair ZX Spectrum (the 48kb model!!) |

Chainsaw Plankton
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Posted - 2007.08.29 14:15:00 -
[19]
npc ewar is rather overpowered. apparently the npcs were jamming supercaps in level 5s 
did 1/3 lv4 in a harpy, the shuttle went pop rather fast. wonder how the lv4 version is now, no way to stick around and fight in a budget raven with the old version.
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.08.29 15:16:00 -
[20]
I do all lvl 2 missions in a permatanked rocket Hawk. Have not had to warp out of a single mission yet nor had problems killing the NPCs sent my way by the friendly Gallente agent. In Recon 1/3 I killed all rats as usual yesterday.
Btw, it was really nice to get the ships boost bonus tweaked from 5% to 7.5% per level.
Signature approved by Eldo |

Xaldor
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Posted - 2007.08.29 15:22:00 -
[21]
Originally by: Skaaj I'm not sure if it's cause I'm running Amarr missions or because it's level 3's I'm running but I am not actually getting sensor jammed, I'm sure (looking at the effect) I am getting tracking distrupted.. are you sure this isn't the case for you too?
Tracking disruption? That just affects turrets? I just use missiles. I went to long range to separate the smaller ships from the big ones.
According to EVE Dev Team NPC naming post the two jammers are EliteCruiserRank3: Dire Guristas Annihilator (Electronic/Special)
I got that little message box near the bottom of the screen saying the Annihilator was jamming me with the 10 second counter thing. I switched to FoF heavy missiles and took out the yard trash but the two Annihilators had some very heavy shielding/resists. The problem with the FoF is they keep changing targets, makes it pretty difficult to wear them down when it changes targets not long after you bring the shields down. Frustrating mechanics. :P
Mission is a bit harsh for a level 2 mission.
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Krash Traxx
Amarr
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Posted - 2007.08.29 19:04:00 -
[22]
my cap went zero under a minute... was flying a harbinger in recon lvl2
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Andrue
Amarr
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Posted - 2007.08.29 20:48:00 -
[23]
Tougher? Lucky you. The L4 version has been nerfed to crap and beyond. It's gone from a mission that tested my Nighthawk tank almost to the limit to something that would barely bother a cruiser.
I think in the end it was a total of 7 BS and about the same number of cruisers. Worse still there's over a minute between spawns. I don't think I ever had more than four ships of any kind on the overview at once. Utterly pathetic. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Shingazi
Shimasho Inc
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Posted - 2007.08.30 05:16:00 -
[24]
I had to T2 fit a Slasher and burn 1200+m/s to the gate and still barely lived.
I don't mind a challenge but I think its a little horked up that my Hurricane can't finish part 1/3 and that I'd have to T2 fit a frigate for a level 2 mission.
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Krash Traxx
Amarr
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Posted - 2007.08.30 09:55:00 -
[25]
so after finishing the recon 1-3 I like to share my experience...
so...
I'm flying a Lvl2 production agent because I try to get a transport mission again, which sent me 28 jumps away... to be sure it was my autopilt settings which made it 28 jumps and not a bug. But I got recon. No Problem I thought... how wrong I was! Got my harbinger and warped in. Two NPC cruisers start nossing me... again no problem I thought, untill my hardeners went off. Whats that? My cap's empty! Did not see my cap went dry since months...
warped out... again I did not have to warp out a mission since months!
Then I saw this thread and got my Abbadon from 12 Jumps away. Eat my Heavy Lasers damn cruisers! So warped in the mission again (with a fully T2 fitted Abbadon which is my Lvl4 ship) and could't believe my eyes... cap went down faster then I could take the cruisers. So I asked some friends and ended up with 2 BS and a Drake flying a lvl2 (!!!) mission.
Recon 2 and 3 was no problem... could have done them with my Harbinger alone.
But iff recon Lvl2 is so damn hard I'm afraid to accept a recon on higher Levels...
something is really wrong with this mission
PS. I have no problem with a challenge, or to loose a ship against superior forces... but in a lvl2 thats a bit too much. How is a lower skilled charachter supposed to fly this mission?
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Orvy
Minmatar
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Posted - 2007.08.30 10:08:00 -
[26]
Edited by: Orvy on 30/08/2007 10:08:22 Guerista extravaganza level 4, last stage, became much, much harder too. I couldn't complete the last level since before you manage to kill one wave another wave comes in and you have to deal with like 12 Battleships and a huge amount of cruisers/frigates at the same time - my machariel with full T2 gear and very strong tank looses its shield in about 10seconds 
______________________________________________ Fighting for perfection of sweets recepies
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Halali
Minmatar Molden Heath Syndicate Omega Alliance
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Posted - 2007.08.30 10:13:00 -
[27]
Originally by: Krash Traxx PS. I have no problem with a challenge, or to loose a ship against superior forces... but in a lvl2 thats a bit too much. How is a lower skilled charachter supposed to fly this mission?
What a surprise! You can't just sit and blow everything to hell! Maybe you have to get out of nos range first and go from there? 
Originally by: Xaldor Also, should I just expect rats to be able to lock on to me from 150km and hit me with light and heavy missiles from that range?
Turrets seem to have a range limitation on them, what is up with rat super missile launchers? I looked at the ship, there was no big "S" painted on it. :P
I think it is this bug. Do the rats do damage from that distance or is it just the gfx of explosions?
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Krash Traxx
Amarr
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Posted - 2007.08.30 10:21:00 -
[28]
Originally by: Halali
Originally by: Krash Traxx PS. I have no problem with a challenge, or to loose a ship against superior forces... but in a lvl2 thats a bit too much. How is a lower skilled charachter supposed to fly this mission?
What a surprise! You can't just sit and blow everything to hell! Maybe you have to get out of nos range first and go from there? 
oh... how stupid I am! Just fly away... wow! ccould not have thought of this by my own.
Oh wait... there's an acceleration gate which warps me to a position 10-7 km from the nos cruisers.
Boing 
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Shingazi
Shimasho Inc
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Posted - 2007.08.30 17:47:00 -
[29]
Originally by: Krash Traxx
Originally by: Halali
What a surprise! You can't just sit and blow everything to hell! Maybe you have to get out of nos range first and go from there? 
oh... how stupid I am! Just fly away... wow! ccould not have thought of this by my own.
Oh wait... there's an acceleration gate which warps me to a position 10-7 km from the nos cruisers.
Boing 
Exactly. It isn't like people are choosing to warp right in on top of the NPCs--the gate makes that decision for me.
And heaven help if/when you have to warp out because when you warp back in now they're ALL in range and instantly lock and shoot at you.
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Halali
Minmatar Molden Heath Syndicate Omega Alliance
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Posted - 2007.08.31 09:32:00 -
[30]
Originally by: Shingazi
Originally by: Krash Traxx oh... how stupid I am! Just fly away... wow! ccould not have thought of this by my own. Oh wait... there's an acceleration gate which warps me to a position 10-7 km from the nos cruisers. Boing 
Exactly. It isn't like people are choosing to warp right in on top of the NPCs--the gate makes that decision for me. And heaven help if/when you have to warp out because when you warp back in now they're ALL in range and instantly lock and shoot at you.
OKOK. So you are warped into the middle of some nosing npcs. They lock on you immediately. Why can't you hit AB while you still have some cap left, get some speed, and fly into a direction where there are less or no enemies. Hell, you could event fit a nano, or an overdrive for this mission to outrun them without an AB or use a faster smaller ship to lure those npcs away from the warp in point. Of course this would mean you need a long range fit to take them down from further away. Any specific reason you cannot do these?
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