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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Dianabolic
Reikoku Band of Brothers
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Posted - 2007.09.03 14:26:00 -
[1]
Quote: 2007.09.02 23:31:49 Notify You can't take that unless you have the role Can Take Containers From Division 7 Hangar.
This is the error we get when someone tries to remove an unlocked item from a station warehouse / container. It was an error that emerged the very same patch (rev2.0 iirc) that you introduced the station warehouse bpo (thanks for that btw).
IT IS INCREDIBLY FRUSTRATING!
The only way round it is to allow people who want to take FROM the can, the right (Container can take) to remove the ENTIRE can from the hangar (thus make the entire point of them a bit redundant).
Please, please, please, fix this, please? Reikoku Diplomatic Forums |
Dianabolic
Reikoku Band of Brothers
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Posted - 2007.09.03 14:26:00 -
[2]
Quote: 2007.09.02 23:31:49 Notify You can't take that unless you have the role Can Take Containers From Division 7 Hangar.
This is the error we get when someone tries to remove an unlocked item from a station warehouse / container. It was an error that emerged the very same patch (rev2.0 iirc) that you introduced the station warehouse bpo (thanks for that btw).
IT IS INCREDIBLY FRUSTRATING!
The only way round it is to allow people who want to take FROM the can, the right (Container can take) to remove the ENTIRE can from the hangar (thus make the entire point of them a bit redundant).
Please, please, please, fix this, please? Reikoku Diplomatic Forums |
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CCP Casqade
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Posted - 2007.09.03 14:42:00 -
[3]
The forum is not the correct place to submit bug reports. Please use the bug report system.
1. Read this: http://oldforums.eveonline.com/?a=topic&threadID=585921 2. Go here: https://bugs.eve-online.com/
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Joshua Foiritain
Gallente Coreli Corporation Exuro Mortis
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Posted - 2007.09.03 15:57:00 -
[4]
Originally by: CCP Casqade The forum is not the correct place to submit bug reports. Please use the bug report system.
1. Read this: http://oldforums.eveonline.com/?a=topic&threadID=585921 2. Go here: https://bugs.eve-online.com/
The But Report system obviously has a pretty large chance of being ignored, posting on the forums at least gets it some attention -----
[Coreli Corporation Mainframe] |
Lance Fighter
Amarr
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Posted - 2007.09.03 18:21:00 -
[5]
Originally by: Joshua Foiritain
Originally by: CCP Casqade The forum is not the correct place to submit bug reports. Please use the bug report system.
1. Read this: http://oldforums.eveonline.com/?a=topic&threadID=585921 2. Go here: https://bugs.eve-online.com/
The But Report system obviously has a pretty large chance of being ignored, posting on the forums at least gets it some attention
I wonder how long it took for Casqade to put that on the clipboard... Oh ya, run your logserver 24/7. yes, 24/7
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.04 01:47:00 -
[6]
It's been bugreported endless times by a bajilion people. It's reproducible in 100% of the cases. It's still not freking fixed.
_
Complaint vs whine | Char creation guide | Stacknerfs explained |
Dianabolic
Reikoku Band of Brothers
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Posted - 2007.09.04 12:58:00 -
[7]
Originally by: CCP Casqade The forum is not the correct place to submit bug reports. Please use the bug report system.
1. Read this: http://oldforums.eveonline.com/?a=topic&threadID=585921 2. Go here: https://bugs.eve-online.com/
Thanks for the response, Casqade, now please humour us and appreciate that sometimes the forums aren't the first place we go, as the poster above has quite rightly noted, this HAS been bug reported, it IS reproduceable in 100% of cases, it has been around for more than one patch now, ergo my question is...
Why hasn't it been fixed yet? Reikoku Diplomatic Forums |
Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2007.09.05 01:29:00 -
[8]
I'm a bit lost here Dianabolic.
My understanding of the roles "Can Take Containers From Division n Hangar" is so you can grant people view access to a hangar, but not take anything from it. But still allow them to take stuff from containers in that hangar.
I always thought that "Containers Can Take" meant that they can take the contents out of a container, not the container itself. -- EVE Tools for cell phones and Windows/linux/Mac systems http://evemsp.sourceforge.net/ |
Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.09.05 02:12:00 -
[9]
No, the role "can take" allows you to take the CAN from the hanger. Without it take access to the hanger only lets you take things not in cans, and prior to it being broken, allowed you to remove unlocked items from cans in that hanger.
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Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2007.09.05 03:19:00 -
[10]
Originally by: Gaogan No, the role "can take" allows you to take the CAN from the hanger. Without it take access to the hanger only lets you take things not in cans, and prior to it being broken, allowed you to remove unlocked items from cans in that hanger.
So thats what Dianabolic meant
CCP this is a serious security breach
Different cans can have different passwords allowing for different groups to remove stuff from those different cans.
Now everyone can now simply remove ALL the cans and wait for their "audit logs" to expire, after which they can simply repackage them to get the contents, they are now, indeed, completely useless as a means of controlling access to corporate assets. -- EVE Tools for cell phones and Windows/linux/Mac systems http://evemsp.sourceforge.net/ |
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CCP Greyscale
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Posted - 2007.09.05 18:25:00 -
[11]
This issue is being addressed. I don't have any more solid information to give right now, as I'm not in possession of all the relevant information, but this isn't being ignored.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.09.05 21:07:00 -
[12]
Thank you, Greyscale. . . -------------------------------------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |
Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.09.05 21:28:00 -
[13]
Thank you... I just hope it doesn't turn out to take 8 months to fix ;)
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.08 21:04:00 -
[14]
Yes.
Without any reservations, get this fixed asap.
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Bluebeard
LoneStar Industries Veritas Immortalis
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Posted - 2007.09.09 10:55:00 -
[15]
Originally by: CCP Greyscale This issue is being addressed. I don't have any more solid information to give right now, as I'm not in possession of all the relevant information, but this isn't being ignored.
Why do I read this as - "I've got no idea what's going on, but I've got my fingers crossed" ?
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Massao
Reikoku Band of Brothers
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Posted - 2007.09.11 17:18:00 -
[16]
Edited by: Massao on 11/09/2007 17:18:01
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Dianabolic
Reikoku Band of Brothers
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Posted - 2007.09.11 17:24:00 -
[17]
This bug is still present. Reikoku Diplomatic Forums |
Svavz
Gallente Sybrite Inc.
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Posted - 2007.09.11 17:41:00 -
[18]
Edited by: Svavz on 11/09/2007 17:42:12 Edited by: Svavz on 11/09/2007 17:41:09
Originally by: Dianabolic This bug is still present.
Dianabolic first on the scene in the whine-bulance.
But on a serious note guys stop ******* about with Rev III and just fix all 1200 bugs first :) Thankyou
PS. Dianabolic would 'Massao' be your alt anychance and you posted with wrong char?:P
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Dianabolic
Reikoku Band of Brothers
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Posted - 2007.09.11 19:13:00 -
[19]
Originally by: Svavz Edited by: Svavz on 11/09/2007 17:42:12 Edited by: Svavz on 11/09/2007 17:41:09
Originally by: Dianabolic This bug is still present.
Dianabolic first on the scene in the whine-bulance.
But on a serious note guys stop ******* about with Rev III and just fix all 1200 bugs first :) Thankyou
PS. Dianabolic would 'Massao' be your alt anychance and you posted with wrong char?:P
Yes, default character selection ftl.
And it ain't a whine if it IS really annoying! Reikoku Diplomatic Forums |
Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.18 02:11:00 -
[20]
*still not fixed*.
Unbelievable this isnt treated as a priority.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.18 02:32:00 -
[21]
Oh, by the way, I don't even see mentioned the fact that each and every container has to be INDIVIDUALLY configured by each one putting stuff into it. If I configure a certain container as "default unlocked" without a password, everybody else must first get the config password AND set the container to "default unlocked", or else they auto-add all items locked.
Annoying too. _
[CNVTF] is recruiting | Char creation guide | Stack-nerfing explained |
Hatuk
The Collective Against ALL Authorities
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Posted - 2007.09.18 06:16:00 -
[22]
me bumping a bobitses thread
but yea, CCCP pls fix this VERY anoying "feature"
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jarni
Amarr The Collective Against ALL Authorities
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Posted - 2007.09.18 08:34:00 -
[23]
Originally by: CCP Greyscale This issue is being addressed. I don't have any more solid information to give right now, as I'm not in possession of all the relevant information, but this isn't being ignored.
issue is beeing adressad....priceless
i¦ve been peditioning and bug reporting this for about 3 months. and the answers i¦ve been getting... lets just say i understand why it¦s against the rules to quote gm and bug report team lines
if i could post some of the colorful answers i¦ve been getting from u ppl then all would see
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.18 09:29:00 -
[24]
Edited by: Morris Falter on 18/09/2007 09:34:02
Originally by: jarni
Originally by: CCP Greyscale This issue is being addressed. I don't have any more solid information to give right now, as I'm not in possession of all the relevant information, but this isn't being ignored.
issue is beeing adressad....priceless
i¦ve been peditioning and bug reporting this for about 3 months. and the answers i¦ve been getting... lets just say i understand why it¦s against the rules to quote gm and bug report team lines
if i could post some of the colorful answers i¦ve been getting from u ppl then all would see
Paraphrase: Colombia is lovely, and we're not planning on coming back soon.
Huggles,
Dev team.
ninja edit: <3 ccp, but this is beyond words frustrating, especially considering it was working fine, and now is not.
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Rob Covah
The Collective Against ALL Authorities
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Posted - 2007.09.18 13:51:00 -
[25]
Yeah,
What Mo said!
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Tonto Auri
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Posted - 2007.09.18 16:14:00 -
[26]
I'd suggest not only to fix, but also to improve it. Mean, if I have "hangar query" right, I'd be able to take from cans, where item is not locked, but not from hangar itself.
Also, cans are real badass currently as far as You can't inspect them remotely and shold either 1. fly to that hangar and inspect cans in person. 2. Keep an alt in each office (damn stupid idea but I can't see any other way) 3. Don't use cans at all (my actual choice) -- Thanks CCP for cu<end of sig> |
Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.18 21:24:00 -
[27]
That's fine, if there are improvements in the pipeline, but why break it in the meantime? Makes 0 sense.
Still not fixed! I love spending my time handling corp member's requests for t1 ammo or basic named whatevers.
Its my favourite.
Really.
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Dodgy Dave
Minmatar Benelli Brothers
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Posted - 2007.09.19 12:14:00 -
[28]
/signed
Its annoying as hell.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.20 02:52:00 -
[29]
Still not fixed.
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ollobrains
Mission Invasion Squad
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Posted - 2007.09.20 09:15:00 -
[30]
oevur any progress on this is it being patched into SISI as we speak Group mission invasions |
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.09.20 16:14:00 -
[31]
Originally by: CCP Greyscale This issue is being addressed. I don't have any more solid information to give right now, as I'm not in possession of all the relevant information, but this isn't being ignored.
On the behalf of all the security guys in EVE , You have our thanks .... if you get it fixed
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.21 01:59:00 -
[32]
Still not fixed.
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Serilla
The Collective Against ALL Authorities
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Posted - 2007.09.21 02:03:00 -
[33]
Morris said there were cookies in the corp hanger, but I didn't have the role to take them __________________
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Self Similar
Gallente The Collective
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Posted - 2007.09.21 14:08:00 -
[34]
I must giev out teh c00kiez manuealy!!1 It R drive me NutS!/
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Dianabolic
Reikoku Band of Brothers
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Posted - 2007.09.21 18:53:00 -
[35]
Can I bring this up top for reference on the next patch, please.
Fixing this really is a mission critical issue for many of us :/ Reikoku Diplomatic Forums |
Cut Eye
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Posted - 2007.09.21 19:56:00 -
[36]
This is crazy. I think I'm about ready to cry like a little girleyman. now there is no good way to secure container access. bumpity. *sob*
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Klaatu Nikto
Frontier Combine Inc Sempiternus
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Posted - 2007.09.21 23:04:00 -
[37]
I've filled bug repport, got response that it's fixed on internal servers but BH did not know when it'll go to sisi/tq.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.22 14:35:00 -
[38]
Originally by: Klaatu Nikto I've filled bug repport, got response that it's fixed on internal servers but BH did not know when it'll go to sisi/tq.
Thanks for the update. Fingers crossed, eh?
ps. still not fixed on tq
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.25 08:45:00 -
[39]
Guess not in this patch then.
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Dal Thrax
Multiverse Corporation League of Abnormal Gentlemen
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Posted - 2007.09.25 15:41:00 -
[40]
Originally by: Dianabolic
Originally by: CCP Casqade The forum is not the correct place to submit bug reports. Please use the bug report system.
1. Read this: http://oldforums.eveonline.com/?a=topic&threadID=585921 2. Go here: https://bugs.eve-online.com/
Thanks for the response, Casqade, now please humour us and appreciate that sometimes the forums aren't the first place we go, as the poster above has quite rightly noted, this HAS been bug reported, it IS reproduceable in 100% of cases, it has been around for more than one patch now, ergo my question is...
Why hasn't it been fixed yet?
Well so much for the "donations - free stuff" container. And here I thought I would clean up corp hangers a bit...
Dal
Originally by: Seleene It seems to me that 'independence' is a relative term these days, determined mainly by the size and number of your guns.
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Reithan
Caldari LEGI0N SOUL CARTEL
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Posted - 2007.09.25 17:54:00 -
[41]
How bout now? Fixed yet?
I know I've bug reported it 2x so far... -----------------------------------------------
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.26 10:55:00 -
[42]
Nope, still not fixed.
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Blazing Fire
Interstellar Operations Incorporated
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Posted - 2007.09.26 13:44:00 -
[43]
Originally by: Akita T Oh, by the way, I don't even see mentioned the fact that each and every container has to be INDIVIDUALLY configured by each one putting stuff into it. If I configure a certain container as "default unlocked" without a password, everybody else must first get the config password AND set the container to "default unlocked", or else they auto-add all items locked.
Annoying too.
This also need to be addressed. I think that container settings are kept localy, because everytime clear my cache, the lose their settings. Very stupid IMHO.
Fix the cans and the roles. ASAP! I don't need more T2 shi(p/t)s, I want the many, many issues fixed.
Blazing Fire CEO Interstellar Operations Incorporated Corp web site
Recruitment Looking for experienced players Looking for new EVE players
Services [Service] Killboard hosting [Service] Forum hosting [Service] Web site hosting [Service] Obelisk for rent [Service] Alliance Creation
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Code Monkey
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Posted - 2007.09.26 13:58:00 -
[44]
Edited by: Code Monkey on 26/09/2007 13:58:52 To keep you guys updated I can tell you that we are working on resolving this issue as quickly as possible. That does not mean you'll see this in a hotfix in the next few days though so please be patient.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.26 15:03:00 -
[45]
Thanks for the update. Coffee and bananas available on demand, just say the word
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.09.30 16:15:00 -
[46]
Guess what.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.30 17:20:00 -
[47]
Huh ? What ? Is it fixed already ?
We waited several months, we can wait a couple of weeks, no ? _
[CNVTF] is recruiting | Char creation guide | Stack-nerfing explained |
Lucy Chan
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Posted - 2007.09.30 19:10:00 -
[48]
Still wondering why these STATION cans require anchoring skills when you cant place them in space because there are too large to fit in a ships cargohold and therefore I still wonders why they ar listed under Ship Equipment / Deployable Equipment. Why does it not have its own "group" on the marked like "Drones" and "Ships". It could be called "Cargo Containers" and be in the root of the market directory. |
Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.10.02 09:00:00 -
[49]
Originally by: Akita T Huh ? What ? Is it fixed already ?
We waited several months, we can wait a couple of weeks, no ?
Nope.
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CCP Greyscale
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Posted - 2007.10.02 18:43:00 -
[50]
This appears to be working on our internal servers now (thanks Code Monkey!) - Hangar View and Hangar Take but NOT Container Take allows characters to open containers and remove items from them, but does not allow them to remove containers themselves, for which Container Take is required. A change of this nature will of course need further testing before we're totally happy with it, but things are looking good right now.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.02 23:57:00 -
[51]
Edited by: Akita T on 03/10/2007 00:00:04
Could you also take a look on how items are added inside containers please ? And on how the logs show inputs/outputs (if at all) ? For instance, one complete example of SOMEWHAT weird and/or counter-intuitive behaviour (in this particular set of circumstances anyway).
I'm the CEO. I buy a station vault, assemble it, give it a name. I set a config password, tell it to nobody. I don't set an access password. I configure the container to: Items are by default : UNLOCKED Require passord for : locking items only (or locking/unlocking, whatever). I put the container in the CorpHangar
Now, I would expect now that ALL people that add items inside to add them UNLOCKED, right ? Well, right now, wrong. *I* add items unlocked, directors do too... but the regular corp members add them locked. Also, the only logs I see are "lock/unlock" logs, and the display order is mangled a bit when navigating through it with the more/previous arrow buttons.
From regular corp members, set of "lock" only (on default unlocked container). From directors set of "lock" followed by set of "unlock" for the added items (so, it MUST be using the void "access" password to unlock them, or directors get automagical unlock rights). For things added by me, no logs at all.
And of course, no other types of logs (like "added" or "removed"). Which would kind of be the point for a SECURE AUDIT LOG container. Or at least, you'd think that, wouldn't you ? _
Caldari N.V.T.F. is recruiting... |
Carlisle Perera
Karwal Heavy Industries
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Posted - 2007.10.03 11:29:00 -
[52]
While we are at the topic of station containers .. any chance to allow manufacturing/researching of BPO's inside containers ?
I would love to keep my bpo collection sortet in containers, but always need to take them out to manufacture/research, which makes it kinda hard to secure.
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Eleana Tomelac
Gallente
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Posted - 2007.10.03 11:38:00 -
[53]
Originally by: Akita T Edited by: Akita T on 03/10/2007 00:00:04 I'm the CEO. I buy a station vault, assemble it, give it a name. I set a config password, tell it to nobody. I don't set an access password. I configure the container to: Items are by default : UNLOCKED Require passord for : locking items only (or locking/unlocking, whatever). I put the container in the CorpHangar
Now, I would expect now that ALL people that add items inside to add them UNLOCKED, right ? Well, right now, wrong. *I* add items unlocked, directors do too... but the regular corp members add them locked.
I had this issue, the configuration of containers is personal (other than password and what to ask the password for), the logging is crap. There are just no ways of having security logs while many people have rights on the hangars and even less when anyone who can pick items in a container can take the container (but this seems to be about to be fixed).
We would need some hangar security discussions with the game designers or the devs, actually, it is not security, it's closed locked or totally opened. And you can't either have logs of what goes in and out a hangar which would make much easier to see if (for example) the minerals stocks increases, decreases, how much is used per week and how much is mined/bought (added to hangar) per week...
Journal or transactions like wallet would be great! -- Pocket drone carriers (tm) enthousiast ! The Vexor Navy Issue is much more fun than the Myrmidon ! |
Gaogan
Gallente Solar Storm Sev3rance
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Posted - 2007.10.03 19:31:00 -
[54]
I have also been annoyed lately with the lock/unlock bug. I set a can to be unlocked by default, and the next day after DT, it is back to being LOCKED by default. This used to work and I used to keep all of our cans set to unlocked by default so people could add things and not end up with a bunch of locked stacks that someone else must unlock.
I bug reported this and they said they can't reproduce it.
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Tonto Auri
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Posted - 2007.10.04 01:45:00 -
[55]
Yet another "CCP can't manage code" issue? (Thanks God I aren't use cans at all) -- Thanks CCP for cu<end of sig> |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.05 07:20:00 -
[56]
No news ? _
Caldari N.V.T.F. is recruiting... |
Jaabaa
Minmatar Dental Drilling Corporation
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Posted - 2007.10.05 11:55:00 -
[57]
Originally by: CCP Greyscale Hangar View and Hangar Take but NOT Container Take allows characters to open containers and remove items from them, but does not allow them to remove containers themselves, for which Container Take is required.
This isn't really what I thought "Container Take" was for at all.
IMHO it should be something like this:
Hangar View + Container Take = Take stuff from containers but not from hangar. Hangar View + Hangar Take = Take anything, even containers.
Making "Container Take" effectively mean "Can Take From Containers".
The logic behind this would be that a CEO can have several container in a general "Fittings" hangar containing several warehouses, each with it's own password. One for T2, one for capital, one for basic fittings, etc..
Maybe adding "Can Take From Containers" as a new role would be an option ? -- EVE Tools for cell phones and Windows/linux/Mac systems http://evemsp.sourceforge.net/ |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.09 07:47:00 -
[58]
Edited by: Akita T on 09/10/2007 07:52:52
Well, either way, this needs "looking at" fast.
For starters, you need a log of things going into and out of the containers, not (just) a log of locking/unlocking items. Second, you need to make container configuration global, not on a "per user" basis. Finally, the "take container" role (depending on wether you plan to enable a "container lockdown" ability like with blueprints) could mean either take from or take the container.
Either way, people SHOULD be able to take things out of the container (but not the container itself) if the proper rights are set and container is configured properly... but their "taking" of stuff from the container should be LOGGED, so that you can check who took what out. If you want to restrict access to containers even more, that's what the passwords are there for... provided nobody "leaks" them.
The sad part is, all of this is IMPOSSIBLE with the current system. Anything else and secure containers are just one big useless thing to have, and you might just as well use general freight containers instead for organizing, it wouldn't make a HUGE difference. _
Caldari N.V.T.F. is recruiting... |
Damned Force
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Posted - 2007.10.09 12:31:00 -
[59]
Originally by: Code Monkey Edited by: Code Monkey on 26/09/2007 13:58:52 To keep you guys updated I can tell you that we are working on resolving this issue as quickly as possible. That does not mean you'll see this in a hotfix in the next few days though so please be patient.
Yes is more important to make the mods 100m3 big.......... U SHOULD FIX THE THINGS NOT BROKE THEM...... IF U NOT WISE ENOUGH ASK SOMEONE ELSE
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.17 22:02:00 -
[60]
Paging any devs with news about this... any progress whatsoever ? _
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Sovereign533
Caldari The Collective Against ALL Authorities
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Posted - 2007.10.18 01:11:00 -
[61]
oh please... for the love of your customers... JUST RELEASE THIS AS A B+TA!... ;) you do it with everything else... but how hard can it be? someone accidently deleted a dot or comma in the container and hangar access line, you put it back. yay, fixed...
we don't need any new fancy stuff with the containers... just fix it... it should be a priority, cause now we are a corporation where everybody that gets to be an officer can steal everything we own... and the normal members can't touch anything...
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Gane Green
Gallente Dominus Imperium
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Posted - 2007.10.18 05:18:00 -
[62]
Here is one thing that I found out when setting up can access. Here are the conditions.
Audit log can in corp hanger. View access to the hanger.
With view access only I can deliver the can to myself. This is done by right clicking stuff and select deliver. This works in all hangers that has view access and a can in it.
I cannot take regular items in the hanger just cans. This is a verry big security threat to any can secured based corp.
Yes I tried it with an alt with just the view roles to each hanger.
Try it and be ****ed that there is a loophole in security.
If god was a number he would be over 9,000!!!!!!!!! |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.25 12:30:00 -
[63]
Cans still not fixed, and still useless, right ? Just checking... _
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Sandra Sun
Caldari The Collective
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Posted - 2007.10.26 15:11:00 -
[64]
Still not fixed \o/
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Sandra Sun
Caldari The Collective
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Posted - 2007.10.27 11:42:00 -
[65]
still not fixed. again. woop woop.
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gordon861
Minmatar Head Insurance Services
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Posted - 2007.10.27 13:19:00 -
[66]
Originally by: CCP Greyscale This appears to be working on our internal servers now (thanks Code Monkey!) - Hangar View and Hangar Take but NOT Container Take allows characters to open containers and remove items from them, but does not allow them to remove containers themselves, for which Container Take is required. A change of this nature will of course need further testing before we're totally happy with it, but things are looking good right now.
And yet the guy that broke it never bothered to check this before they sent it live ...
Come on you've had this fix over three weeks and still not gone live with it.
When are you gonna allow corps to function properly again ?
Originally by: CCP Arkanon I frown on employees being power players to the extent that their gameplay results in any sort of domination over others. I donÆt believe CCP employees should run the EVE universe. |
Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.10.29 14:07:00 -
[67]
Edited by: Adunh Slavy on 29/10/2007 14:07:30 I was asked, from another thread, to come to this thread and explain how I used cans in hangars and get them to behave in a useful way. I have not read the OP, I am not sure what this thread is all about honestly, but I was asked, so here I am. Before I do that, please know it has been some months since I set this up for my corp. I have since left that corp and have not played with the corp GUI for some months, that said à I certainly will not claim I found the perfect solution, corp security/pos security granularity and configuration in Eve leaves much to be desired.
Preface having given proper flame re_tardant fluff, onward à
I turned a couple of the hangars into a ôlocker roomö where members could drop a can that they would configure to require a password to unlock items. Players could not take cans from the locker room, not even their own can, but they could drop things into other playerÆs cans and access the contents of their own cans. I tested what things I could do see if it was a secure thing and found that it was. But as stated, it has been some months and things may have changed in places I have no clue about.
As I recall, I did this by granting hanger access to query and take, I set config equipment to true and set container access to no rights at all for those hangars. I managed all of this by using titles so that I could just turn things on and off, for a given player, with just a few mouse clicks.
Below is an excerpt from the old corp handbook which may speak to the functionality the OP desires à
Appendix D - How to create a secure can in a hangar 1.Buy and brand new station container. 2.Assemble it and give it a name. For the "Locker Room" hanger, give it your name. For the ôProject Hangarö give it the project's code name. 3.Set a new password and a new configuration password. Make sure the passwords are different. 4.Configure the can to lock items by default and set it to require a password to unlock items. Do not select any other options. 5.Place the container in the proper hangar, locker room or projects 6.Now other members may place items in the can, but no one can remove items except Administrators, appointed Adjuncts and your self.
To conclude, it was the combonation between can access and config equipment that was the trick to get rid of odd ball error messages. I never found any place that config equipment broke security any more than config starbase equipment already broke ... Best advice - make an alt, make an alt corp and a couple of toss away characters and play with it. It can be made to work, or could in the past anyway, it's just not straightforward at all and the granularity is planet sized. -AS |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.29 14:18:00 -
[68]
Originally by: Adunh Slavy I turned a couple of the hangars into a “locker room” where members could drop a can that they would configure to require a password to unlock items. Players could not take cans from the locker room, not even their own can, but they could drop things into other player’s cans and access the contents of their own cans. [...] As I recall, I did this by granting hanger access to query and take, I set config equipment to true and set container access to no rights at all for those hangars.[...] 4.Configure the can to lock items by default and set it to require a password to unlock items. Do not select any other options.
Except that right now, you CAN'T take stuff FROM a can unless you are a director OR have "can take can" rights. Yup, that's right, you can't take stuff from ANY can unless you also CAN take all cans in the hangar.
Also, can configuration is not "general", it's individual. No, actually, it's even WORSE. It's in the local cache folder ! Yup, that's right, clear out your cache and all can settings reset to defaults. _
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Dianabolic
Reikoku Band of Brothers
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Posted - 2007.10.29 14:31:00 -
[69]
Originally by: Adunh Slavy Edited by: Adunh Slavy on 29/10/2007 14:07:30 I was asked, from another thread, to come to this thread and explain how I used cans in hangars and get them to behave in a useful way. I have not read the OP, I am not sure what this thread is all about honestly, but I was asked, so here I am. Before I do that, please know it has been some months since I set this up for my corp. I have since left that corp and have not played with the corp GUI for some months, that said à I certainly will not claim I found the perfect solution, corp security/pos security granularity and configuration in Eve leaves much to be desired.
Preface having given proper flame re_tardant fluff, onward à
I turned a couple of the hangars into a ôlocker roomö where members could drop a can that they would configure to require a password to unlock items. Players could not take cans from the locker room, not even their own can, but they could drop things into other playerÆs cans and access the contents of their own cans. I tested what things I could do see if it was a secure thing and found that it was. But as stated, it has been some months and things may have changed in places I have no clue about.
As I recall, I did this by granting hanger access to query and take, I set config equipment to true and set container access to no rights at all for those hangars. I managed all of this by using titles so that I could just turn things on and off, for a given player, with just a few mouse clicks.
Below is an excerpt from the old corp handbook which may speak to the functionality the OP desires à
Appendix D - How to create a secure can in a hangar 1.Buy and brand new station container. 2.Assemble it and give it a name. For the "Locker Room" hanger, give it your name. For the ôProject Hangarö give it the project's code name. 3.Set a new password and a new configuration password. Make sure the passwords are different. 4.Configure the can to lock items by default and set it to require a password to unlock items. Do not select any other options. 5.Place the container in the proper hangar, locker room or projects 6.Now other members may place items in the can, but no one can remove items except Administrators, appointed Adjuncts and your self.
To conclude, it was the combonation between can access and config equipment that was the trick to get rid of odd ball error messages. I never found any place that config equipment broke security any more than config starbase equipment already broke ... Best advice - make an alt, make an alt corp and a couple of toss away characters and play with it. It can be made to work, or could in the past anyway, it's just not straightforward at all and the granularity is planet sized.
Did you read the bit where we said, "it used to work, now it doesn't"?
I appreciate your efforts, Adunh, but I can assure you, your "solution", is invalid. Reikoku Diplomatic Forums |
Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.10.29 14:35:00 -
[70]
Originally by: Akita T
Except that right now, you CAN'T take stuff FROM a can unless you are a director OR have "can take can" rights. Yup, that's right, you can't take stuff from ANY can unless you also CAN take all cans in the hangar.
Make sure to turn on config equipment, this was key to making it work as I recall and do not grant ANY container roles. Also, make sure that the character you are using as your guinea pig closes the corp hangar between your tests. I can not confirm it, but I would not be surprised if the cache of "ACLs" is static to the open hangar event and not driven by the change of rights event. -AS |
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Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.10.29 14:38:00 -
[71]
Originally by: Dianabolic Did you read the bit where we said, "it used to work, now it doesn't"?
No, Addmitidly, I did not, hence the bit below,
Quote:
I was asked, from another thread, to come to this thread and explain how I used cans in hangars and get them to behave in a useful way. I have not read the OP, I am not sure what this thread is all about honestly, but I was asked, so here I am. Before I do that, please know it has been some months since I set this up for my corp. I have since left that corp and have not played with the corp GUI for some months, that said à I certainly will not claim I found the perfect solution, corp security/pos security granularity and configuration in Eve leaves much to be desired.
Preface having given proper flame re_tardant fluff, onward à
My appologies for adding hope to a bad situation. AT - please do not ask me to post in threads in the future
-AS |
Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.29 14:47:00 -
[72]
Well, I assumed "reading before posting" is a mandatory prerequisite _
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CCP Greyscale
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Posted - 2007.10.29 14:58:00 -
[73]
As I said on page 2, this is working as designed now internally. The changes will be patched to TQ as part of EVE: Trinity, assuming they pass testing. No, we can't bring them forward, do an "emergency patch" or otherwise fiddle with the release schedule for individual fixes, and as such it will remain "not fixed yet" until Trinity is released
If you want to suggest new features for the corporate hangar system (as opposed to bugfixes like this one), then the more detail and rigour you can provide, the better. Ideally they'd be split into separate threads and have a nice set of use cases to clearly delineate what's supposed to happen under different circumstances
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.10.29 15:42:00 -
[74]
Originally by: CCP Greyscale Ideally they'd be split into separate threads and have a nice set of use cases to clearly delineate what's supposed to happen under different circumstances
Done. Sort of. _
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Sandra Sun
Caldari The Collective
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Posted - 2007.10.29 16:45:00 -
[75]
Originally by: CCP Greyscale As I said on page 2, this is working as designed now internally. The changes will be patched to TQ as part of EVE: Trinity, assuming they pass testing. No, we can't bring them forward, do an "emergency patch" or otherwise fiddle with the release schedule for individual fixes, and as such it will remain "not fixed yet" until Trinity is released
If you want to suggest new features for the corporate hangar system (as opposed to bugfixes like this one), then the more detail and rigour you can provide, the better. Ideally they'd be split into separate threads and have a nice set of use cases to clearly delineate what's supposed to happen under different circumstances
Thanks for the update greyscale. Apologies for the whining, but it really is a hideous, unvarnished bug which is causing widescale headaches for literally the entire playerbase, as you realise.
I'll ask about ideas amongst our group for corp hangar permission systems - but if you could describe your current design for usage (if its different now), that would be a great start?
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Krissie
Shadows of the Dead Aftermath Alliance
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Posted - 2007.10.29 17:03:00 -
[76]
CCP is too busy pleasuring each other in the buttocks with a greased up nerfbat to be concerned about any basic fundamental gameplay issue, stfu about your cans, get a cap ship then you can whine
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