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        |  Sokratesz
 Paradox v2.0
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.03 21:25:00 -
          [1] 
 Edited by: Sokratesz on 03/09/2007 21:35:27
 
 
 Got home from internship at 17:30, launched Eve, 100 in FAT local, talk everywhere of an incoming attack so i bridge my carrier there together with A'tarius' Nyx and a couple other carriers.
 
 Then my internet dropped so i spent awhile resetting my router, i log back in, fight going on at station, i go in for some rep support, 2 of our capitals get bubbled while many more reds come in. With the Nyx and Nid in trouble, the initial fight continues between the support fleets only, both taking heavy losses. After IAC retreats a bit the enemy focuses on the Nid which goes down slowly. At this point i was honestly doubting the end result as they had us outnumbered 2:1 almost. (in active pilots that is, the 50 sleepers in station dont count =P)
 
 While the Nid dies, -A- and CVA show up with decently sized gangs and start working on the bob fleet. A friendly Chimera gets trapped for awhile but manages to get out in the end. Fighting slowly drifts away from the station with heavy hostile losses. They choose to regroup about 500km on the other side, giving us a few moments to regroup and rep as well.
 
 ..Later on, they warp in en-masse again at 150km range, all our carriers are at the station now providing rep support and our tackle fleet is slowly breaking down theirs. From this point on we are slowly gaining on them due to excellent rep support from multiple carriers and logistics on our side. Suicidal dictors manage to bubble in small parts of their fleet which are then quickly disposed of with the Nyx pilot active again. With about 100 vs 150 left in local they disengage, the time being around 20:45 ET.
 
 As i write this there are still 200 left in local with about 50 hostiles among them, im not sure where the rest went, but it peaked between 300 and 350.
 
 In short, an awesome fight which lasted almost three hours. Lag was omnipresent but do-able, and very few desyncs from what ive gathered.
 
 Gotta go sleep now, early up tomorrow, but it doesn't look like its over quite yet :D
 
 As for the 'score', i think this says it all:
 
 Daily kills
 Kills: 259
 Deaths: 137
 Balance: 122
 
 Daily kill value
 Inflicted: 10,624,197,867
 Lost: 4,056,904,736
 Balance: 6,567,293,130
 
 (IAC pilots only)
 
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        |  Rikal Ortiz
 Gallente
 Medecins sans Planetes
 
 
       | Posted - 2007.09.03 21:28:00 -
          [2] 
 
 Sounds like a serious defeat for BoB & Co., but much respect for bringing it!
 
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        |  Kelli Incetti
 IncettiCorp
 
 
       | Posted - 2007.09.03 21:31:00 -
          [3] 
 
  Originally by: Rikal Ortiz 
 Sounds like a serious defeat for BoB & Co., but much respect for bringing it!
 
  
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        |  Mrrzah
 Amarr
 Ordo Drakonis
 
 
       | Posted - 2007.09.03 21:34:00 -
          [4] 
 Sounds like one of the few battles that are actually somewhat balanced and rage on for a while. For that, lag or no, I envy you lot.. even those that got blown up.
  
 
 
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        |  Chode Rizoum
 Minmatar
 Endgame.
 Cruel Intentions
 
 
       | Posted - 2007.09.03 21:40:00 -
          [5] 
 the FAT attack was just a decoy!
 
 
 
 My Personal Killboard
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        |  GomezChou
 Gallente
 Umbra Congregatio
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.03 21:43:00 -
          [6] 
 No caveats, no excuses, a very good fight. Both sides dealt with the same negatives (well, Allied forces probably had fewer friendly fire incidents...), and local was deathly quiet. There was plenty of win in FAT today for both sides to take some away.
 
 Much respect to the opposition for coming. Much respect to our allies for stepping up and pitching in. There were plenty of moments when either side could have cut bait and bailed... plenty of moments where either side could have bumrushed and prevailed... It was incredible.
 
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        |  Ramblin Man
 Empyreum
 
 
       | Posted - 2007.09.03 21:46:00 -
          [7] 
 Edited by: Ramblin Man on 03/09/2007 21:46:41
 
  Originally by: Rikal Ortiz 
 Sounds like a serious defeat for BoB & Co., but much respect for bringing it!
 Sounds like fun, though I'm sure the ship losses due to desync will sting more tomorrow morning. And agreed, props to both sides!
 
 
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        |  DogTyred
 Tyrell Corp
 INTERDICTION
 
 
       | Posted - 2007.09.03 21:48:00 -
          [8] 
 I'm not a lover of Blob fights but gotta say inspite of the lag and such it was huge fun, warped out my ship 4 times in low armour and spent the final 45 mins of action with 0 ammo (having used 4500 rounds) just to try and take some heat.
 GF to All
 
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        |  John McCloud
 Dark Knights of Deneb
 Against ALL Authorities
 
 
       | Posted - 2007.09.03 21:48:00 -
          [9] 
 Lollerskates! Good job:)
 
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        |  Malibu Stacey
 Gallente
 Umbra Congregatio
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.03 21:49:00 -
          [10] 
 Official Unofficial banner of this thread:
 
 
 
 Steamrollered
  ---
 Nobody expects the Spanish Inquisition!
 
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        |  Capt Rapace
 Alpha Production Technologies
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.03 21:59:00 -
          [11] 
 Edited by: Capt Rapace on 03/09/2007 21:59:05
 
  Originally by: Malibu Stacey 
 
 Steamrollered
 
 
 Steamrolled is probably the exact opposite of what happened. Very close fight for the full three hours.
 
 Epic.
 
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        |  Hillary Lips
 Three Rings
 
 
       | Posted - 2007.09.03 22:27:00 -
          [12] 
 so iac wins with only 200 vs 100, good job guys
 
 
 -------------------
 
  Originally by: Maksiim I went duck shooting not so long ago, I popped three and I didn't die once? who wins?
 
 
 
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        |  GomezChou
 Gallente
 Umbra Congregatio
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.03 22:32:00 -
          [13] 
 
  Originally by: Hillary Lips so iac wins with only 200 vs 100, good job guys
 
 
 To be fair, most of us were pretty drunk.
 
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        |  Demoser
 Caldari
 Resolute Corp
 
 
       | Posted - 2007.09.03 22:35:00 -
          [14] 
 Edited by: Demoser on 03/09/2007 22:37:17
 
  Originally by: Hillary Lips so iac wins with only 200 vs 100, good job guys
 
 
 They still won, weither it be 1v1 2v1 1v2.
 
 But it sounded like a great fight.
 
 "I went duck shooting not so long ago, I popped three and I didn't die once? who wins?"
 "Depends, were the ducks armed? Did they even load grid?"
 "I think we can assume the ducks desync'd"
 
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        |  splunkrr
 Slacker Industries
 Exuro Mortis
 
 
       | Posted - 2007.09.03 22:35:00 -
          [15] 
 For me I warped into the fight and got stuck loading the grid for about 3 minutes followed shortly by a glimpse of an absolute **** load of wrecks everywhere, and finally me sitting in a station with a new clone
  
 The amount of lag was absolutely terrible for a lot of people and unfortunately really ruined what would of be a hell of a day.
 
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        |  Tio 10
 
 
       | Posted - 2007.09.03 22:43:00 -
          [16] 
 Killboards are now updated, IAC Stats as follows:
 
 Kills: 432
 Deaths: 199
 
 Inflicted: 15,010,713,354
 Lost: 6,239,612,240
 Balance: 8,771,101,114
 
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        |  Tyrrax Thorrk
 Amarr
 Umbra Congregatio
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.03 22:48:00 -
          [17] 
 To be fair, they outnumbered us 100 to 70 when we warped 4 carriers and a nyx to the station in FAT-
 
 We just kept growing and then finally got our asses saved by CVA and AAA reinforcement.
 
 Our gang was about 70 when we first started trying to get people out of stations and everyone together, 170 when BoB withdrew, by that time CVA and AAA had left I think.
 
 Almost done repping the second cyno jammer now =]
 
 
 
 
 
 
 
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        |  Kelli Incetti
 IncettiCorp
 
 
       | Posted - 2007.09.03 22:48:00 -
          [18] 
 Stats mean nothing until there is a unified killboard, muppets.
 
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        |  Capt Rapace
 Alpha Production Technologies
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.03 22:52:00 -
          [19] 
 
  Originally by: Tio 10 Killboards are now updated, IAC Stats as follows:
 
 Kills: 432
 Deaths: 199
 
 Inflicted: 15,010,713,354
 Lost: 6,239,612,240
 Balance: 8,771,101,114
 
 
 Meh. Killboard chest-beating always backfires. We had CVA, AAA, and a few BOS that wouldn't be on our 'losses', so that's a little skewed. (Even if we import all of our losses from opponent killboards)
 
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        |  Flow Befort
 GoonFleet
 GoonSwarm
 
 
       | Posted - 2007.09.03 22:56:00 -
          [20] 
 Is this a K/D ratio thread?
 
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        |  Nira Li
 House of Li
 
 
       | Posted - 2007.09.03 22:57:00 -
          [21] 
 How was lag? Mabye it's worth coming back if you no longer crash as soon as you
 want a fight
  
 
 
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        |  DHB FooFighter
 BURN EDEN
 Terra Incognita.
 
 
       | Posted - 2007.09.03 22:59:00 -
          [22] 
 I was listening in on both IAC and -A- comms and it sounded like a hellofa fun fight, i almost wish i wasn't stuck in this corp for another week and could have joined in :P.
 
 oh and according to BoBs killboard the numbers in the fighter were 186 bob and co vs 224 IAC and co. so it was a fairly even fight. Poor jimbob got killed though :P
 -------------------------------------------------
 
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        |  Ramlir
 0.0 Corp
 
 
       | Posted - 2007.09.03 23:25:00 -
          [23] 
 
  Originally by: Kelli Incetti Stats mean nothing until there is a unified killboard, muppets.
 
 
 Is this what BoB alts will be saying when they don't even have K/D to fall back on? I'd just really like to know what the 'in thing' this season will be.
 
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        |  Tyrrax Thorrk
 Amarr
 Umbra Congregatio
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.03 23:30:00 -
          [24] 
 Inflicted:15,307,036,214
 Lost:6,458,829,155
 Balance:8,848,207,060
 
 We lost a lot more a few days in a row in 49-u to Thulsa Doom / POS operators :O Still very heavy losses, and I'm sure a bunch not posted yet.
 
 
 
 
 
 
 
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        |  fightnkill
 Greenspring
 
 
       | Posted - 2007.09.03 23:39:00 -
          [25] 
 Edited by: fightnkill on 03/09/2007 23:42:32
 Wrong Move By BoB.
 
 Putting up Hardener POS on RSF frontline in order to focus all fires on IAC/AAA/CVA.
 
 instead of taking IAAACVA out, This gave them a huge morale boost
  Gratz IAAACVA.
 
 nice try BOBFIXMCAXE
 
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        |  Cefte
 Gray Ivy
 GoonSwarm
 
 
       | Posted - 2007.09.04 00:05:00 -
          [26] 
 
  Originally by: fightnkill 
 Gratz IAAACVA.
 
 nice try BOBFIXMCAXE
 
 I feel like I'm reading Loituma lyrics
  
 All those consonants and dipthongs.
 
 
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        |  Capt Rapace
 Alpha Production Technologies
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 00:39:00 -
          [27] 
 I think these  three pics pretty much  sum it up.
 
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        |  Vehestian
 Killson Corp
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 03:11:00 -
          [28] 
 I can't believe I missed this one :( gawd
 
 We who are about to lag salut you! 0/
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        |  Isabel Sweet
 Amarr
 Black Nova Corp
 Band of Brothers
 
 
       | Posted - 2007.09.04 04:50:00 -
          [29] 
 Hy mom, i`m in the pic in da thread!!!
 
 Was one of the best fights i had in months. For the trolls, this battle was all about FUN. The job we wanted was done, we were preparing to go home, the bs gang was stretched over 4 systems when IAC decided that booze is for everybody and got the party started. And damn they know to party.
 
 In this fight numbers do not count very much until the very late of the battle, cause most people comed back in second or third ship. Result CVA, -A- and IAC had the field due to reinforcement flows. But i do not think everyone involved in the fact care after the fun they had.
 
 So excellent work for everybody, Thx for party IAC see u next time (and please bring some exotic dancers)!
 
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        |  Del369
 Caldari
 Office linebackers
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 05:04:00 -
          [30] 
 
  Originally by: Isabel Sweet Hy mom, i`m in the pic in da thread!!!
 
 Was one of the best fights i had in months. For the trolls, this battle was all about FUN. The job we wanted was done, we were preparing to go home, the bs gang was stretched over 4 systems when IAC decided that booze is for everybody and got the party started. And damn they know to party.
 
 In this fight numbers do not count very much until the very late of the battle, cause most people comed back in second or third ship. Result CVA, -A- and IAC had the field due to reinforcement flows. But i do not think everyone involved in the fact care after the fun they had.
 
 So excellent work for everybody, Thx for party IAC see u next time (and please bring some exotic dancers)!
 
 yea it was something else gf :)
 
  Originally by: Saladin Edit: I never post disclaimers in any of my more contrversial posts because I think anyone who thinks I am speaking for anyone other than myself is a muppet anyways.
 
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        |  Bein Glorious
 GoonFleet
 GoonSwarm
 
 
       | Posted - 2007.09.04 05:12:00 -
          [31] 
 page 2 snypa
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        |  Moctobot
 GoonFleet
 GoonSwarm
 
 
       | Posted - 2007.09.04 05:14:00 -
          [32] 
 fathers hide your daughters bein glorious is in town
 
 
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        |  Chirinako
 Caldari
 KDM Corp
 Firmus Ixion
 
 
       | Posted - 2007.09.04 05:40:00 -
          [33] 
 Lol, we're not too bothered about losses in the slightest. They were worth it for that fight, it was awesome
  IAC had the added bonus of being able to get into the fight quicker having 25s and fat stations there but we had the bonus of having a bigger fleet to start with. After 3 hours though I really don't think all that mattered. Everyone was just seeing red and shooting whatever the hell was near them  
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        |  Mad Ilya
 Soldiers Of Darkness
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 06:37:00 -
          [34] 
 
  Originally by: Chirinako Lol, we're not too bothered about losses in the slightest. They were worth it for that fight, it was awesome
  IAC had the added bonus of being able to get into the fight quicker having 25s and fat stations there but we had the bonus of having a bigger fleet to start with. After 3 hours though I really don't think all that mattered. Everyone was just seeing red and shooting whatever the hell was near them  
 
 Exactly, GF.
  
 BOB/MC/FIX/AXE/YW/STORM + whoever there were seemed to keep getting reinforcements from querious pretty well too (except when there was small camp in 25s). Must admit tho that I had a few bad words cause of the lag when modules didn't activate but guess that was same for everyone.
  
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        |  CamMan
 Evolution
 Band of Brothers
 
 
       | Posted - 2007.09.04 07:00:00 -
          [35] 
 
  Originally by: Sokratesz 
 As for the 'score', i think this says it all:
 
 Daily kills
 Kills: 259
 Deaths: 137
 Balance: 122
 
 Daily kill value
 Inflicted: 10,624,197,867
 Lost: 4,056,904,736
 Balance: 6,567,293,130
 
 (IAC pilots only)
 
 
 If you want an accurate "score" then please include the loses of AAA and CVA. But it appears everyone had a lot of fun, if only CCP could do something about the lag to turn that 50% fun / 50% frustration into 100% fun then it would be awesome.
 
 Cheers Cam
 
  Originally by: Bender Interesting, no the other one ... tedious
 
 
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        |  Depp Knight
 Evolution
 Band of Brothers
 
 
       | Posted - 2007.09.04 07:04:00 -
          [36] 
 By far the best fight in this war that I have been in. Both sides were just brining it, lag was fine, yes laggy but wasnt like 'omg I cant do anything' well it wasnt like that for me. It was just really choppy. I was in the fight for a good 2 hrs of just continous fighting.
 
 This is why we play this game. Awesome stuff.
 
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        |  Linavin
 Mercurialis Inc.
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 07:09:00 -
          [37] 
 
  Originally by: Sokratesz (IAC pilots only)
 
 
 
  Originally by: CamMan If you want an accurate "score" then please include the loses of AAA and CVA.
 
 
 Don't troll this thread, the disclaimer is there. We're not chestbeating, everyone realizes a single killboard is only good for determining how much that alliance actually lost. Final IAC loss tally is at 9 or so billion, without including the subsequent skirmishes.
 ---
 
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        |  HaulandHaul
 Gallente
 Caldari Deep Space Ventures
 Caldari Deep Space Industral
 
 
       | Posted - 2007.09.04 07:33:00 -
          [38] 
 pop kb's tell a different story: http://www.killboard.net/fleetbattle/133/
 
 113 kills / 89 death
 *snip* Modifying another player's signature graphic to insult them is trolling. -Rauth Kivaro ([email protected])
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        |  Blade Shadow
 Russian Thunder Squad
 Against ALL Authorities
 
 
       | Posted - 2007.09.04 07:45:00 -
          [39] 
 
  Originally by: CamMan 
 If you want an accurate "score" then please include the loses of AAA and CVA.
 
 
 
 -A- has 3 losses and about 150 kills (about 70 - pods) around FAT- yesterday.
 
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        |  Malachon Draco
 eXceed Inc.
 INVICTUS.
 
 
       | Posted - 2007.09.04 07:50:00 -
          [40] 
 
  Originally by: HaulandHaul pop kb's tell a different story: http://www.killboard.net/fleetbattle/133/
 
 113 kills / 89 death
 
 
 Not really, considering these are all the kills BoB participated in, and only BoB's losses. It pretty much confirms the AAA/IAC/CVA victory considering BoB was only 1 of the alliances on the other side.
 ------------------------------------------------
 Murphy's Golden Rule: Whoever has the gold, makes the rules.
 
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        |  Liam Galagher
 Savey
 
 
       | Posted - 2007.09.04 07:56:00 -
          [41] 
 
  Originally by: Blade Shadow 
  Originally by: CamMan 
 If you want an accurate "score" then please include the loses of AAA and CVA.
 
 
 
 -A- has 3 losses and about 150 kills (about 70 - pods) around FAT- yesterday.
 
 
 
 busted!
  _________________________________________
 
 
 *** i¦ve got the finger on the button ***
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        |  LoveLoveHate
 
 
       | Posted - 2007.09.04 08:03:00 -
          [42] 
 The overwhelming majority of BoB kills were frigates and cruisers too. They like to shoot really small ships to improve their kill death ratio so I wouldn't look too lovingly at the raw numbers.
 
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        |  Barthezz
 Paradox v2.0
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 08:12:00 -
          [43] 
 Well IAAACVA held the field so that technically means we 'won' but seriously it didnt matter, I dont think -anyone- cared about any losses they suffered.
 
 When I got home and logged in and raven (our ceo) changed the corp channel topic to "FAT and 25s are under attack", I knew enough and got in my shiny toys
  
 I never ever expected this fight to rage on for so long, usually one (or both) of the gangs end up hiding somewhere, but I think both parties said f... it and entered the onslaught.
 
 The end result was an amazing fight, lag still playable, the wrecks causing my PC (which is pretty hefty) to lockup each time I loaded the grid after a warp-out. Several people dieing several times (on both sides) but still getting new ships.
 
 Loved it and lets hope that all future fights (as there will be future fights) will be with the same amount (or less) lag so we can at least play. As there's only one thing I feel that would ruin the game, and thats the lag that we (for example) had in ED-.
 
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        |  Cyrus Ildemar
 GoonSwarm
 
 
       | Posted - 2007.09.04 08:27:00 -
          [44] 
 
  Originally by: Ramlir Is this what BoB alts will be saying when they don't even have K/D to fall back on? I'd just really like to know what the 'in thing' this season will be.
 
 
 Iuno, but have you seen BoB's
  /  ratio? It's pretty crazy, man. 
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        |  Dire Lauthris
 Coreli Corporation
 Exuro Mortis
 
 
       | Posted - 2007.09.04 08:32:00 -
          [45] 
 Really enjoyed that, was a really good punchup. I was surprised my dictor lasted as long as it did to be honest, at one point I managed to get out of my bubble and into warp at 39% structure.
  
 Warping back in ment a few more runs of the bubble launcher before some IAC support finally ended me and my pod.
 
 It again reminds me of what this game would be if such fights could be had without ~1FPS lag.
 
 ------
 
 [The Exiled]
 
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        |  Ikar Kaltin
 Amarr
 Imperial Dreams
 Curatores Veritatis Alliance
 
 
       | Posted - 2007.09.04 11:04:00 -
          [46] 
 So, any nice salvage
  
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        |  Niding
 Polaris Project
 Curatores Veritatis Alliance
 
 
       | Posted - 2007.09.04 11:21:00 -
          [47] 
 Sadly RL work stopped me from participating in this bar brawl.
 
 Sounds like it was one of those epic fights that deserves a battlereport video version.
 
 If anyone from either side frapsed it, please put it up on eve-o video section!
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        |  Tyrrax Thorrk
 Amarr
 Umbra Congregatio
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 11:24:00 -
          [48] 
 
  Originally by: CamMan If you want an accurate "score" then please include the loses of AAA and CVA.
 
 
 They didn't have any
  (2 cva bs + some tacklers)
 
 But IAC's kb now shows about 10 bil in losses for that day, so it's a bit more than it was showing at first
  
 
 
 
 
 
 
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        |  Odda
 Gallente
 Tyrell Corp
 INTERDICTION
 
 
       | Posted - 2007.09.04 11:28:00 -
          [49] 
 So what pilot lost the most ships?
 
 btw our kb shows over 40 kils and only 4 losses
 
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        |  Sokratesz
 Paradox v2.0
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 12:08:00 -
          [50] 
 
  Originally by: Ikar Kaltin So, any nice salvage
  
 
 After we secured the station, a couple dessies came out and salvaged *all* of the wrecks, being about 500, within 10 - 15 minutes..WTB rigs in Catch
  
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        |  Mannakin
 Caldari
 Mercurialis Inc.
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 13:06:00 -
          [51] 
 Clone jumped in from empire to 25s, jumped in my vaga (lost that), jumped in my vulture and survived the rest of the evening
  
 Lag was "epic" but I just about managed to fight with 1 frame every 5 seconds
 
 The number of corpses on the station probably increased the lag as much as the wrecks but it was a great fight and a perfect time for me to log on as the fight had just started!
 
 Wait till the weekend for the next round? I'm away all week!
 
 
 
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        |  Andargor theWise
 Collateral Damage Unlimited
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 14:55:00 -
          [52] 
 
  Originally by: Chirinako Lol, we're not too bothered about losses in the slightest. They were worth it for that fight, it was awesome
  IAC had the added bonus of being able to get into the fight quicker having 25s and fat stations there but we had the bonus of having a bigger fleet to start with. After 3 hours though I really don't think all that mattered. Everyone was just seeing red and shooting whatever the hell was near them  
 
 I'm bothered about the type of loss which has my pimped-out arazu appear on CCP killboards (lag/desych gate jump ftl).
  
 GF Bob, McFix and Co! Even though I had 5 spf in FAT (not a typo, 5 seconds per frame).
 
 
 -
 Got grief?
 
 
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        |  Cotton Tail
 Domination.
 
 
       | Posted - 2007.09.04 15:28:00 -
          [53] 
 Since people are saying that the lag wasn't up to it's usual horrible CCP standard I was just wondering what the peak number of players in system was?
 
 Nice to see that POS warfare hasn't quite killed off the oldfashioned pew pew just yet though.
 
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        |  Andargor theWise
 Collateral Damage Unlimited
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 15:32:00 -
          [54] 
 
  Originally by: Cotton Tail Since people are saying that the lag wasn't up to it's usual horrible CCP standard I was just wondering what the peak number of players in system was?
 
 Nice to see that POS warfare hasn't quite killed off the oldfashioned pew pew just yet though.
 
 
 My corpies were reporting "not bad" lag right up to "1 minute per frame", so YMMV.
 
 300-ish in local? Can't recall.
 
 
 -
 Got grief?
 
 
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        |  Victor Ivanov
 Minmatar
 The Fated
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 15:36:00 -
          [55] 
 
  Originally by: Cotton Tail Since people are saying that the lag wasn't up to it's usual horrible CCP standard I was just wondering what the peak number of players in system was?
 
 Nice to see that POS warfare hasn't quite killed off the oldfashioned pew pew just yet though.
 
 
 Cyno jammers = Need old fashioned pew pew before going back to POS warfare.
 
 Personally, I loved the fight, and judging from this thread and the other one, others enjoyed it too. GF everyone.
 ----------------------
 
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        |  Xrensa
 GoonFleet
 GoonSwarm
 
 
       | Posted - 2007.09.04 15:41:00 -
          [56] 
 Looks like CVA's entry into the war is already making some progress. Hopefully IAAACVA will stay together. Maybe bob will take a lesson from this; don't complain about the other side blobbing you 3:1 when you've ****ed off people 3:1 against you. Reap what you sow, etc.
 
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        |  Flying Tiger
 Infinity Enterprises
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 15:49:00 -
          [57] 
 
  Originally by: Cotton Tail Since people are saying that the lag wasn't up to it's usual horrible CCP standard I was just wondering what the peak number of players in system was?
 
 
 350 ish? It fluctuated a lot.
 
 Lag was pretty bad but not the worst I've ever seen. At one point I warped away from the station, saw all the warp effects and my overview cleared. Then a vaga and a ranis showed up warping with me. Then they started flashing red and shooting. Eventually killed me while I was getting "attempt to activate module underway" and "you can't do that while warping" messages. Kind of funny that I get the worst lag after warping away from the big fight.
 
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        |  violator2k5
 Caldari
 Black Nova Corp
 Band of Brothers
 
 
       | Posted - 2007.09.04 16:10:00 -
          [58] 
 
  Originally by: Xrensa Maybe bob will take a lesson from this; don't complain about the other side blobbing you 3:1 when you've ****ed off people 3:1 against you. Reap what you sow, etc.
 
 
 why would we need to take a lesson from that?
 
 i believe it was noticed from day one. hell if there are no reds or neutrals then theres no pew pew and with the challenge were facing at the moment, theres definatly a lot of pew pew to be had
  
 as for the ratio on numbers for and against in gangs, well if anything i think the only complaints that should be aired about that is when fleets run off even with a 1:1 ratio.
 
 CVA stood their ground and faught back which is good for them and a good fight was had by all involved. im just a little pee'd off i wasnt involved, RL and all that, maybe next time
  
 gratz to all involved in that fight and may there be pleanty more
  ----------------------------
 BOB 4 LIFE NOT JUST 4 A DAY
 ----------------------------
 
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        |  Chirinako
 Caldari
 KDM Corp
 Firmus Ixion
 
 
       | Posted - 2007.09.04 17:36:00 -
          [59] 
 Seriously killboard ratios don't matter. This is a very rare occasion. An occasion where a multitude of alliances took part, killed ALOT of ships and left with a smile on their faces (both sides). Think about it. What usually happens is one superblob smacking a smaller oppononet around...or TWO superblobs which just crash the server. These were two relatively large blobs that were able to fight well enough despite the lag (which was pretty bad at times but not unworkable).
 
 Considering that some BOB members are saying that this has been their favourite fight of the war I'd say that's pretty significant. Bob rely heavilly on their capital fleet and they didn't use it in this fight. There were something like 3 carriers and a mom involved and massive conventional fleets. Maybe that's a sign: Non capital fights are more fun. Capital fights normally = massive blobski of like 500 ships total to protect them.
 
 More of these fights should happen. If this happened regularly, I wouldn't give a crap about territory. This type of fight is why I play Eve. It's why I signed up in the first place, and why I joined a 0.0 alliance. As far as I'm concerned according to last night's fight, IAAACVA are my targets, not my enemies. Big difference. They're only my enemies if they're trying to take my stations
  
 Quite simply, I don't care about K/D ratio here. Nobody really took unbelievably hard losses, the fight lasted quite a while, and the vast majority of people involved had alot of fun. Imho that's what Eve is about. It's a game, everyone involved last night remembered that. Nowadays in Eve, that's rare. It's all about chestbeating and who's better than who.
 
 Thankyou IAC, CVA, and AAA for bringing that constantly. And thanks to all our allies that showed up to make that an awesome encounter.
 
 Eve is for fun. Not for chestbeating and trolling.
 
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        |  Raven Hyperbollic
 Paradox v2.0
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 18:22:00 -
          [60] 
 This was a good fight what brought my PC to its knees.
 
 Cannot say more than wow. A hostile what didn't give up.
 
 
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        |  Cyllaina
 Gallente
 Black Nova Corp
 Band of Brothers
 
 
       | Posted - 2007.09.04 18:33:00 -
          [61] 
 I was there for the initial POS fighting, was heading home when IAC undocked, I started to head back and got popped by a well placed gate camp, looked like both sides warped in at the same time.
 
 Got popped all the way back to feythabolis and had to jump clone back to IAC space in JZV... -A- got my shuttle and pod on the way back too, helped me on my trip back to querious to refit. Thanks guys!
 
 
 was lots of fun =] can't wait till the next one.
 
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        |  Pilk
 Axiom Empire
 
 
       | Posted - 2007.09.04 20:35:00 -
          [62] 
 IAC had the advantage of being able to undock in fresh combat ships, while we had to brave the 25S gatecamp to reinforce. But the telling advantage on IAC's side was definitely its capital ships; with ours effectively locked away in Querious (it's 3 cyno-jumps from Querious to Catch), their ability to project capital force onto the battlefield won the day.
 
 Wouldn't have traded that fight for the world. Just wish we could have jumped in 5 moms and 30 carriers and decisively won it, rather than score a (possible!) "meh" victory based on isk-loss ratios and more than undermined by looting rights gained by IAC holding the field at the end. But that's more out of a desire to win every fight than a desire for good fights, per se.
  
 --P
 
 Kosh: The avalanche has already started. It is too late for the pebbles to vote.
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        |  mr passie
 Minmatar
 Mercurialis Inc.
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.04 21:01:00 -
          [63] 
 Further info on the topic
 I logged into vent heard someone shout 25s and calling primaries
 
 
 me thinking YARRRRR
 
 log in think like where the hell is this battle???? prob on the rr-gate.
 
 warp to gate thinking I'm so cool as I can activate me hardners in warp while the rest will prob be lagged out.
 
 
 Pleasant surprise I see 3 ships on the gate. YARRRRRRRRRR the rest is desynced they won't know whut hit them. yarrrrrrr get first.... hey it's targetting me???!??!?!!!!??!!!!
 
 jumped about 1 milisecond befor my guns start blazing into rr- and asked gang where the battle was..
 
 "we're on FAT station ATM"
 
 
 Bugger!!!
 I managed to get safe and logged as I couldn'ty get to teh main fleet.
 
 
 Yes ppl these are the ppl you arte fighting against
 
 
 Sorry for the gramar I wrote this as drunk as I was last knight.....
 
 
 
 I'm a reversed paranoid schizophrenic.
 I have voices in my head I just think I don't hear them!
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        |  Tyrrax Thorrk
 Amarr
 Umbra Congregatio
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.05 03:20:00 -
          [64] 
 
  Originally by: Pilk IAC had the advantage of being able to undock in fresh combat ships, while we had to brave the 25S gatecamp to reinforce. But the telling advantage on IAC's side was definitely its capital ships; with ours effectively locked away in Querious (it's 3 cyno-jumps from Querious to Catch), their ability to project capital force onto the battlefield won the day.
 
 Wouldn't have traded that fight for the world. Just wish we could have jumped in 5 moms and 30 carriers and decisively won it, rather than score a (possible!) "meh" victory based on isk-loss ratios and more than undermined by looting rights gained by IAC holding the field at the end. But that's more out of a desire to win every fight than a desire for good fights, per se.
  
 --P
 
 
 Yeah that 3 jump trip is a real PITA, and it's even worse for motherships and titans, during part of the fight I was looking at hostiles loading grid 400 km away and going "OK GUYS WE'RE PROBABLY ABOUT TO GET DOOMSDAYED, GET READY TO BAIL"
 
 But it never happened
  
 
 
 
 
 
 
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        |  Avernus
 Gallente
 Imperium Technologies
 Firmus Ixion
 
 
       | Posted - 2007.09.05 03:38:00 -
          [65] 
 
  Originally by: Chirinako Seriously killboard ratios don't matter. This is a very rare occasion. An occasion where a multitude of alliances took part, killed ALOT of ships and left with a smile on their faces (both sides). Think about it. What usually happens is one superblob smacking a smaller oppononet around...or TWO superblobs which just crash the server. These were two relatively large blobs that were able to fight well enough despite the lag (which was pretty bad at times but not unworkable).
 
 Considering that some BOB members are saying that this has been their favourite fight of the war I'd say that's pretty significant. Bob rely heavilly on their capital fleet and they didn't use it in this fight. There were something like 3 carriers and a mom involved and massive conventional fleets. Maybe that's a sign: Non capital fights are more fun. Capital fights normally = massive blobski of like 500 ships total to protect them.
 
 More of these fights should happen. If this happened regularly, I wouldn't give a crap about territory. This type of fight is why I play Eve. It's why I signed up in the first place, and why I joined a 0.0 alliance. As far as I'm concerned according to last night's fight, IAAACVA are my targets, not my enemies. Big difference. They're only my enemies if they're trying to take my stations
  
 Quite simply, I don't care about K/D ratio here. Nobody really took unbelievably hard losses, the fight lasted quite a while, and the vast majority of people involved had alot of fun. Imho that's what Eve is about. It's a game, everyone involved last night remembered that. Nowadays in Eve, that's rare. It's all about chestbeating and who's better than who.
 
 Thankyou IAC, CVA, and AAA for bringing that constantly. And thanks to all our allies that showed up to make that an awesome encounter.
 
 Eve is for fun. Not for chestbeating and trolling.
 
 Well said!
 
 Was a little miffed myself, I arrived and the fight was already 2+ hours into the swing of things. I came in my fastest ship available, a Taranis, took about 5 minutes to load grid, looked around and thought to myself 'wtf? This is the grid load warp in point??' Targets everywhere! Spent many minutes trying to lock and chase hostile support, thinking to myself 'at least they are as lagged as I am'.
 
 Finally managed to lock my first target, WoOT! Deimos... I'm after that sucker. He locks me back.. I figure it's auto-targeting me. I go boom.
  5 guys on my killmail that my overview never showed as being near me. 
 
 There are old soliders, and there are bold soliders. But there are very few old, bold soliders.
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        |  A'tarius
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.05 09:10:00 -
          [66] 
 
  Originally by: Pilk it's 3 cyno-jumps from Querious to Catch
 
 
 3 jumps? If only I was that lucky, with calibration 4 it takes a MS 6! jumps to get from 49- to FAT. 25 days till calibration 5 which will lower it to 3, but those 3 wouldnt be the 'usual' carrier jump points.
 
 A titan with calibration 4 will take 11 jumps and a titan with calibration 5 will take 7 jumps to get from 49- to fat.
 
 Sometimes I wish I was back in my Thanatos, so much easier to jump it somewhere.
 
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        |  Sokratesz
 Paradox v2.0
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.05 09:18:00 -
          [67] 
 
  Originally by: A'tarius 
  Originally by: Pilk it's 3 cyno-jumps from Querious to Catch
 
 
 3 jumps? If only I was that lucky, with calibration 4 it takes a MS 6! jumps to get from 49- to FAT. 25 days till calibration 5 which will lower it to 3, but those 3 wouldnt be the 'usual' carrier jump points.
 
 A titan with calibration 4 will take 11 jumps and a titan with calibration 5 will take 7 jumps to get from 49- to fat.
 
 Sometimes I wish I was back in my Thanatos, so much easier to jump it somewhere.
 
 
 Don't listen to him, he's teribly spoiled =P
 
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        |  Raven Hyperbollic
 Paradox v2.0
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.05 09:29:00 -
          [68] 
 
  Originally by: A'tarius 
  Originally by: Pilk it's 3 cyno-jumps from Querious to Catch
 
 
 3 jumps? If only I was that lucky, with calibration 4 it takes a MS 6! jumps to get from 49- to FAT. 25 days till calibration 5 which will lower it to 3, but those 3 wouldnt be the 'usual' carrier jump points.
 
 A titan with calibration 4 will take 11 jumps and a titan with calibration 5 will take 7 jumps to get from 49- to fat.
 
 Sometimes I wish I was back in my Thanatos, so much easier to jump it somewhere.
 
 
 Give the NYX to me and relieve the burden
  
 
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        |  Blank Protection
 Caldari
 Unified Refining Federation
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.05 14:06:00 -
          [69] 
 Realy good fight hopefully whe can do this one day without the annoying lag.
 
 
 
 
 
 
 
 
 
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        |  Lightof God
 Caldari
 Founder's of the Dominion
 The Dominion Empire
 
 
       | Posted - 2007.09.05 16:39:00 -
          [70] 
 IAC said two carriers went down.
 
 So on bob KB where did the third carrier and the dreadnaught come from? If you guys lost them post the epic fight they were in :)
 
 
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        |  Sokratesz
 Paradox v2.0
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.05 16:47:00 -
          [71] 
 
  Originally by: Lightof God IAC said two carriers went down.
 
 So on bob KB where did the third carrier and the dreadnaught come from? If you guys lost them post the epic fight they were in :)
 
 
 One carrier was downed, a nid. No other capital losses during that specific fight thougha chimera was killed the day after whiel desynced at a POS.
 
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        |  Tyrrax Thorrk
 Amarr
 Umbra Congregatio
 Interstellar Alcohol Conglomerate
 
 
       | Posted - 2007.09.05 16:59:00 -
          [72] 
 
  Originally by: Lightof God IAC said two carriers went down.
 
 So on bob KB where did the third carrier and the dreadnaught come from? If you guys lost them post the epic fight they were in :)
 
 
 I just checked BoB kb, they have 1 carrier kill per day, no dread kills on either day, so what are you smoking ?
 
 
 
 
 
 
 
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        |  Cippalippus Primus
 GoonFleet
 GoonSwarm
 
 
       | Posted - 2007.09.05 17:17:00 -
          [73] 
 About the local count: please remember that pod killers of all the alliances do a public service keeping local clean and reducing lag
  
 
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        |  Admentus Cor'vion
 Body Count Inc.
 Mercenary Coalition
 
 
       | Posted - 2007.09.05 17:19:00 -
          [74] 
 
  Originally by: Cippalippus Primus About the local count: please remember that pod killers of all the alliances do a public service keeping local clean and reducing lag
  
 
 And it makes it faster to go back and get a new ship.
 
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        |  Ikar Kaltin
 Amarr
 Imperial Dreams
 Curatores Veritatis Alliance
 
 
       | Posted - 2007.09.05 21:41:00 -
          [75] 
 
  Originally by: Lightof God IAC said two carriers went down.
 
 So on bob KB where did the third carrier and the dreadnaught come from? If you guys lost them post the epic fight they were in :)
 
 
 One nid was lost, the other caps appeared downed because the pilots lost ships and reshipped into caps so they appeared in the caps in the overview yet are recorded as losing a ship.
 
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        |  LoganFire
 Quam Singulari
 M. PIRE
 
 
       | Posted - 2007.09.06 10:38:00 -
          [76] 
 Well played sounded like fun, can i say to both parties that you have spoken highly of each other and both seemed to enjoyno matter what your lossers where.
 
 Shame that the only people that want to smack this thread is Goons, is this becuase there bitter?
 
 Once again well played to all lets hope that ccp are working on a way to reduce lag.
  
 
 
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