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Spartikaz
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Posted - 2007.09.05 15:15:00 -
[1]
Say yes if you think the zealot should get a extra gun slot!
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 15:21:00 -
[2]
no
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Terianna Eri
Amarr STK Scientific M. PIRE
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Posted - 2007.09.05 15:26:00 -
[3]
it does deal pretty poor damage... a whopping 500 at max skills with 3x t2 (or better) heatsinks.
i'd even be willing to sacrifice a low slot in order for a 5th turret. __________________________________
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Camilo Cienfuegos
EP0CH Black Sun Cartel
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Posted - 2007.09.05 15:31:00 -
[4]
Sure, but there should be penalties...
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Kruel
Blunt Force Syndicate
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Posted - 2007.09.05 15:33:00 -
[5]
The Zealot does **** poor DPS for a gank ship. And it can't be anything but a gank ship since it has no capability for EW and no drone bay.
Another high slot would be nice indeed.
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Markus Aurelian
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Posted - 2007.09.05 15:34:00 -
[6]
absolutely Meatwad FTW |

James CX
Dark Destiny Inc. TALIONIS ALLIANCE
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Posted - 2007.09.05 15:40:00 -
[7]
Yes please damage is too low compared to other HAC¦s and Zealot being the damage dealer deserves more damage output.
Please CCP gives another gun to the zealot!
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 15:49:00 -
[8]
give vaga 2 more turret slots and 1 high!!
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.05 15:50:00 -
[9]
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
Why? :D
Zealot just needs another gun slot. The utility slot on it is completely useless anyway.
About minmatar, maybe another hi-> med for muninn. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Markus Aurelian
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Posted - 2007.09.05 15:51:00 -
[10]
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
sure if you drop a mid and take a mass penalty Meatwad FTW |
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 15:58:00 -
[11]
Originally by: LUKEC
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
Why? :D
for same reason zealot need to do 625 dps ;)
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.05 15:59:00 -
[12]
Yes. Gank ships should be ganky.
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 15:59:00 -
[13]
Originally by: Markus Aurelian
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
sure if you drop a mid and take a mass penalty
sure, then give zealot 1 turret, but then it got to loose one med slot to be gang ship ;)
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.05 16:01:00 -
[14]
Originally by: iiOs
Originally by: Markus Aurelian
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
sure if you drop a mid and take a mass penalty
sure, then give zealot 1 turret, but then it got to loose one med slot to be gang ship ;)
Mate, the Zealot already only has 3 frikking meds... it IS a gang ship. Vaga does nice damage, and is freakishly fast, and is the best solo HAC. The Zealot needs a boost, the Vaga doesn't.
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Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.09.05 16:31:00 -
[15]
Originally by: iiOs
Originally by: LUKEC
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
Why? :D
for same reason zealot need to do 625 dps ;)
625? OK...
All lvl5: 1 Heavy Beam Laser II(Gleam M) DPS 61, alpha 199 4 Heavy Beam Laser II(Gleam M) DPS 246, alpha 797 1 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 76, alpha 219 4 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 302, alpha 877 1 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 90, alpha 238 4 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 362, alpha 953 1 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 102, alpha 252 4 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 407, alpha 1007 1 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 108, alpha 259 4 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 431, alpha 1036
or
1 Heavy Pulse Laser II(Conflagration M) DPS 70, alpha 199 4 Heavy Pulse Laser II(Conflagration M) DPS 281, alpha 797 1 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 86, alpha 219 4 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 345, alpha 877 1 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 103, alpha 238 4 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 413, alpha 953 1 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 116, alpha 252 4 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 465, alpha 1007 1 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 123, alpha 259 4 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 492, alpha 1036
which means
5 Heavy Beam Laser II(Gleam M) DPS 305, alpha 995 5 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 378, alpha 1096 5 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 452, alpha 1191 5 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 509, alpha 1259 5 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 539, alpha 1295 5 Heavy Pulse Laser II(Conflagration M) DPS 70, alpha 199 5 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 431, alpha 1096 5 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 516, alpha 1191 5 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 581, alpha 1259 5 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 615, alpha 1295 (numbers may be a bit off due to rounding but shouldn't be more than +-5 DPS)
Dunno, sounds reasonable for me considering there's only three lows left which mean either passive armor tank which most likely won't fit or MARII+nanos which forces one to use only Cap Recharger II:s in mids or you'll run out of cap. Or spend 60M on rigs to get it run guns + afterburner. Which would force one to use passive armor tank.
One possible setup with current limitations would be as follows: 5* Heavy Pulse II, 10MN MWD II, Warp Scrambler II, 1* Cap Recharger, 4* Heat Sink II, Capacitor Power Relay II, Medium Armor Repairer II, 400mm Rolled Tungsten - rather standard "speed to extreme close distance, switch from MWD to repper. Just add hope that target dies before you run out of cap" setup. STANDARD resistances!
Do the normal Amarr whine factoring (high EM resistances, tracking, range, lack of midslots etc.) and you'll soon see that it wouldn't be that bad in the end since it would still keep Zealot as gang ship due to lack of tackling and it would really make it a gankboat while Sacrilege would still be the tank.
tl;dr
Yes.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.09.05 16:32:00 -
[16]
maybe an extra turret would be a bit over. Maybe just change the damage bonus to another rof bonus? (effectively 10% rof per level). Would be an extra 8% damage.
If brute force doesn't solve your problem... you are not using enough |

LeMoose
The Collective Against ALL Authorities
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Posted - 2007.09.05 16:36:00 -
[17]
Originally by: Kagura Nikon maybe an extra turret would be a bit over. Maybe just change the damage bonus to another rof bonus? (effectively 10% rof per level). Would be an extra 8% damage.
and have sick cap issues? no thx
Caldari ships | PVP | Success | Solo
(Pick 3) |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.09.05 16:37:00 -
[18]
The Zealot looked pretty ganky to me when one team in the alliance tournament used it as one of their main damage sources...
It's really not the worst HAC around. Of course it can't compare with the Deimos anymore now, but few cruiser size ships can.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.05 16:38:00 -
[19]
Originally by: Kagura Nikon maybe an extra turret would be a bit over. Maybe just change the damage bonus to another rof bonus? (effectively 10% rof per level). Would be an extra 8% damage.
No. Cap would go out crazy fast that way. A 5th turret would be fine.
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 17:02:00 -
[20]
giving it 5th turret slot makes no sence, only hac that need to be looked at is eagle and munin imo
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 17:03:00 -
[21]
Originally by: iiOs giving it 5th turret slot makes no sence, only hac that need to be looked at is eagle and munin imo
You would be wrong.
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 17:05:00 -
[22]
Edited by: iiOs on 05/09/2007 17:06:11 Edited by: iiOs on 05/09/2007 17:05:56
Originally by: Ather Ialeas
Originally by: iiOs
Originally by: LUKEC
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
Why? :D
for same reason zealot need to do 625 dps ;)
625? OK...
All lvl5: 1 Heavy Beam Laser II(Gleam M) DPS 61, alpha 199 4 Heavy Beam Laser II(Gleam M) DPS 246, alpha 797 1 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 76, alpha 219 4 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 302, alpha 877 1 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 90, alpha 238 4 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 362, alpha 953 1 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 102, alpha 252 4 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 407, alpha 1007 1 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 108, alpha 259 4 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 431, alpha 1036
or
1 Heavy Pulse Laser II(Conflagration M) DPS 70, alpha 199 4 Heavy Pulse Laser II(Conflagration M) DPS 281, alpha 797 1 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 86, alpha 219 4 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 345, alpha 877 1 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 103, alpha 238 4 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 413, alpha 953 1 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 116, alpha 252 4 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 465, alpha 1007 1 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 123, alpha 259 4 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 492, alpha 1036
which means
5 Heavy Beam Laser II(Gleam M) DPS 305, alpha 995 5 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 378, alpha 1096 5 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 452, alpha 1191 5 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 509, alpha 1259 5 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 539, alpha 1295 5 Heavy Pulse Laser II(Conflagration M) DPS 70, alpha 199 5 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 431, alpha 1096 5 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 516, alpha 1191 5 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 581, alpha 1259 5 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 615, alpha 1295 (numbers may be a bit off due to rounding but shouldn't be more than +-5 DPS)
Dunno, sounds reasonable for me considering there's only three lows left which mean either passive armor tank which most likely won't fit or MARII+nanos which forces one to use only Cap Recharger II:s in mids or you'll run out of cap. Or spend 60M on rigs to get it run guns + afterburner. Which would force one to use passive armor tank.
One possible setup with current limitations would be as follows: 5* Heavy Pulse II, 10MN MWD II, Warp Scrambler II, 1* Cap Recharger, 4* Heat Sink II, Capacitor Power Relay II, Medium Armor Repairer II, 400mm Rolled Tungsten - rather standard "speed to extreme close distance, switch from MWD to repper. Just add hope that target dies before you run out of cap" setup. STANDARD resistances!
Do the normal Amarr whine factoring (high EM resistances, tracking, range, lack of midslots etc.) and you'll soon see that it wouldn't be that bad in the end since it would still keep Zealot as gang ship due to lack of tackling and it would really make it a gankboat while Sacrilege would still be the tank.
tl;dr
Yes.
zealot does 500 dps with 4 turrets and 3 HS, how much will it do with 5turrets? take a gues
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 17:06:00 -
[23]
Originally by: Goumindong
Originally by: iiOs giving it 5th turret slot makes no sence, only hac that need to be looked at is eagle and munin imo
You would be wrong.
right mr right
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.05 17:18:00 -
[24]
Zealot is 78 mil in Domain.
Sacrilege is 110 mil in Domain.
Prior to any announcement of the Khanid changes, the Sacrilege was about 68 mil in Domain.
Prior to any announcements of the Khanid changes, the Zealot was about 110 mil in Domain (vague memory on this one).
It is safe to say that people think the Zealot is not worth anywhere near as much anymore. In fact...the Sacrilege is more fun to fly in my opinion. The Zealot is boring and is outclassed by the harbinger. 25 m3 drone bay, 3 more turrets, +1 rig slot, +1 mid slot, -1 lowslot, obviously more grid and cpu. And also cheaper. (by about 40 mil in Domain region...I see the harbinger going for 34.8 mil).
Harbinger is better than Zealot in my opinion =P ---
Put in space whales!
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.05 17:20:00 -
[25]
If i could put a gun in that empty slot i might just think about getting a zealot..
Btw YES!!!! __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Markus Aurelian
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Posted - 2007.09.05 17:33:00 -
[26]
im pretty sure the zealot was balanced for unstacknerfed damagemods, allowing it to dish out omgwtfpwn dps, however now it suffers from lack of mids, which i dont mind so much as the 4 turrets. vagabond, deimos, muninn, etc all have more turrets than the amarrian turretboat. the only one as borked as the zealot in that regard is the eagle, but that ship needs more than just an extra turret. an extra turret would add much needed dps, and i dont really think it would be overpowered, since other ships get their turrets with similar fitting and slot layouts Meatwad FTW |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.05 17:36:00 -
[27]
Originally by: Markus Aurelian im pretty sure the zealot was balanced for unstacknerfed damagemods, allowing it to dish out omgwtfpwn dps, however now it suffers from lack of mids, which i dont mind so much as the 4 turrets. vagabond, deimos, muninn, etc all have more turrets than the amarrian turretboat. the only one as borked as the zealot in that regard is the eagle, but that ship needs more than just an extra turret. an extra turret would add much needed dps, and i dont really think it would be overpowered, since other ships get their turrets with similar fitting and slot layouts
You know sth is not right when sacrilege outdamages zealot :D
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 17:41:00 -
[28]
Originally by: Markus Aurelian im pretty sure the zealot was balanced for unstacknerfed damagemods, allowing it to dish out omgwtfpwn dps, however now it suffers from lack of mids, which i dont mind so much as the 4 turrets. vagabond, deimos, muninn, etc all have more turrets than the amarrian turretboat. the only one as borked as the zealot in that regard is the eagle, but that ship needs more than just an extra turret. an extra turret would add much needed dps, and i dont really think it would be overpowered, since other ships get their turrets with similar fitting and slot layouts
you can use that argument with pritty much any ship
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Markus Aurelian
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Posted - 2007.09.05 17:43:00 -
[29]
Originally by: iiOs
Originally by: Markus Aurelian im pretty sure the zealot was balanced for unstacknerfed damagemods, allowing it to dish out omgwtfpwn dps, however now it suffers from lack of mids, which i dont mind so much as the 4 turrets. vagabond, deimos, muninn, etc all have more turrets than the amarrian turretboat. the only one as borked as the zealot in that regard is the eagle, but that ship needs more than just an extra turret. an extra turret would add much needed dps, and i dont really think it would be overpowered, since other ships get their turrets with similar fitting and slot layouts
you can use that argument with pritty much any ship
doesnt make it any less valid Meatwad FTW |

magnus amadeus
Amarr Hammer Of Light
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Posted - 2007.09.05 17:45:00 -
[30]
Yes, bring the zealot in line with the rest of the HACs. Look at its bonuses, the thing is meant to be a gank ship, yet its outdamaged by all but like 3 of the other HACs currently.
_________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |
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