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Spartikaz
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Posted - 2007.09.05 15:15:00 -
[1]
Say yes if you think the zealot should get a extra gun slot!
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 15:21:00 -
[2]
no
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Terianna Eri
Amarr STK Scientific M. PIRE
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Posted - 2007.09.05 15:26:00 -
[3]
it does deal pretty poor damage... a whopping 500 at max skills with 3x t2 (or better) heatsinks.
i'd even be willing to sacrifice a low slot in order for a 5th turret. __________________________________
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Camilo Cienfuegos
EP0CH Black Sun Cartel
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Posted - 2007.09.05 15:31:00 -
[4]
Sure, but there should be penalties...
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Kruel
Blunt Force Syndicate
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Posted - 2007.09.05 15:33:00 -
[5]
The Zealot does **** poor DPS for a gank ship. And it can't be anything but a gank ship since it has no capability for EW and no drone bay.
Another high slot would be nice indeed.
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Markus Aurelian
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Posted - 2007.09.05 15:34:00 -
[6]
absolutely Meatwad FTW |

James CX
Dark Destiny Inc. TALIONIS ALLIANCE
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Posted - 2007.09.05 15:40:00 -
[7]
Yes please damage is too low compared to other HAC¦s and Zealot being the damage dealer deserves more damage output.
Please CCP gives another gun to the zealot!
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 15:49:00 -
[8]
give vaga 2 more turret slots and 1 high!!
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.05 15:50:00 -
[9]
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
Why? :D
Zealot just needs another gun slot. The utility slot on it is completely useless anyway.
About minmatar, maybe another hi-> med for muninn. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Markus Aurelian
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Posted - 2007.09.05 15:51:00 -
[10]
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
sure if you drop a mid and take a mass penalty Meatwad FTW |

iiOs
The Cry of Mankind
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Posted - 2007.09.05 15:58:00 -
[11]
Originally by: LUKEC
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
Why? :D
for same reason zealot need to do 625 dps ;)
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.05 15:59:00 -
[12]
Yes. Gank ships should be ganky.
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 15:59:00 -
[13]
Originally by: Markus Aurelian
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
sure if you drop a mid and take a mass penalty
sure, then give zealot 1 turret, but then it got to loose one med slot to be gang ship ;)
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.05 16:01:00 -
[14]
Originally by: iiOs
Originally by: Markus Aurelian
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
sure if you drop a mid and take a mass penalty
sure, then give zealot 1 turret, but then it got to loose one med slot to be gang ship ;)
Mate, the Zealot already only has 3 frikking meds... it IS a gang ship. Vaga does nice damage, and is freakishly fast, and is the best solo HAC. The Zealot needs a boost, the Vaga doesn't.
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Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.09.05 16:31:00 -
[15]
Originally by: iiOs
Originally by: LUKEC
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
Why? :D
for same reason zealot need to do 625 dps ;)
625? OK...
All lvl5: 1 Heavy Beam Laser II(Gleam M) DPS 61, alpha 199 4 Heavy Beam Laser II(Gleam M) DPS 246, alpha 797 1 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 76, alpha 219 4 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 302, alpha 877 1 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 90, alpha 238 4 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 362, alpha 953 1 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 102, alpha 252 4 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 407, alpha 1007 1 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 108, alpha 259 4 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 431, alpha 1036
or
1 Heavy Pulse Laser II(Conflagration M) DPS 70, alpha 199 4 Heavy Pulse Laser II(Conflagration M) DPS 281, alpha 797 1 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 86, alpha 219 4 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 345, alpha 877 1 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 103, alpha 238 4 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 413, alpha 953 1 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 116, alpha 252 4 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 465, alpha 1007 1 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 123, alpha 259 4 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 492, alpha 1036
which means
5 Heavy Beam Laser II(Gleam M) DPS 305, alpha 995 5 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 378, alpha 1096 5 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 452, alpha 1191 5 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 509, alpha 1259 5 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 539, alpha 1295 5 Heavy Pulse Laser II(Conflagration M) DPS 70, alpha 199 5 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 431, alpha 1096 5 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 516, alpha 1191 5 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 581, alpha 1259 5 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 615, alpha 1295 (numbers may be a bit off due to rounding but shouldn't be more than +-5 DPS)
Dunno, sounds reasonable for me considering there's only three lows left which mean either passive armor tank which most likely won't fit or MARII+nanos which forces one to use only Cap Recharger II:s in mids or you'll run out of cap. Or spend 60M on rigs to get it run guns + afterburner. Which would force one to use passive armor tank.
One possible setup with current limitations would be as follows: 5* Heavy Pulse II, 10MN MWD II, Warp Scrambler II, 1* Cap Recharger, 4* Heat Sink II, Capacitor Power Relay II, Medium Armor Repairer II, 400mm Rolled Tungsten - rather standard "speed to extreme close distance, switch from MWD to repper. Just add hope that target dies before you run out of cap" setup. STANDARD resistances!
Do the normal Amarr whine factoring (high EM resistances, tracking, range, lack of midslots etc.) and you'll soon see that it wouldn't be that bad in the end since it would still keep Zealot as gang ship due to lack of tackling and it would really make it a gankboat while Sacrilege would still be the tank.
tl;dr
Yes.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.09.05 16:32:00 -
[16]
maybe an extra turret would be a bit over. Maybe just change the damage bonus to another rof bonus? (effectively 10% rof per level). Would be an extra 8% damage.
If brute force doesn't solve your problem... you are not using enough |

LeMoose
The Collective Against ALL Authorities
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Posted - 2007.09.05 16:36:00 -
[17]
Originally by: Kagura Nikon maybe an extra turret would be a bit over. Maybe just change the damage bonus to another rof bonus? (effectively 10% rof per level). Would be an extra 8% damage.
and have sick cap issues? no thx
Caldari ships | PVP | Success | Solo
(Pick 3) |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.09.05 16:37:00 -
[18]
The Zealot looked pretty ganky to me when one team in the alliance tournament used it as one of their main damage sources...
It's really not the worst HAC around. Of course it can't compare with the Deimos anymore now, but few cruiser size ships can.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.05 16:38:00 -
[19]
Originally by: Kagura Nikon maybe an extra turret would be a bit over. Maybe just change the damage bonus to another rof bonus? (effectively 10% rof per level). Would be an extra 8% damage.
No. Cap would go out crazy fast that way. A 5th turret would be fine.
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 17:02:00 -
[20]
giving it 5th turret slot makes no sence, only hac that need to be looked at is eagle and munin imo
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 17:03:00 -
[21]
Originally by: iiOs giving it 5th turret slot makes no sence, only hac that need to be looked at is eagle and munin imo
You would be wrong.
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 17:05:00 -
[22]
Edited by: iiOs on 05/09/2007 17:06:11 Edited by: iiOs on 05/09/2007 17:05:56
Originally by: Ather Ialeas
Originally by: iiOs
Originally by: LUKEC
Originally by: iiOs give vaga 2 more turret slots and 1 high!!
Why? :D
for same reason zealot need to do 625 dps ;)
625? OK...
All lvl5: 1 Heavy Beam Laser II(Gleam M) DPS 61, alpha 199 4 Heavy Beam Laser II(Gleam M) DPS 246, alpha 797 1 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 76, alpha 219 4 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 302, alpha 877 1 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 90, alpha 238 4 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 362, alpha 953 1 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 102, alpha 252 4 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 407, alpha 1007 1 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 108, alpha 259 4 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 431, alpha 1036
or
1 Heavy Pulse Laser II(Conflagration M) DPS 70, alpha 199 4 Heavy Pulse Laser II(Conflagration M) DPS 281, alpha 797 1 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 86, alpha 219 4 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 345, alpha 877 1 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 103, alpha 238 4 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 413, alpha 953 1 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 116, alpha 252 4 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 465, alpha 1007 1 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 123, alpha 259 4 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 492, alpha 1036
which means
5 Heavy Beam Laser II(Gleam M) DPS 305, alpha 995 5 Heavy Beam Laser II(Gleam M)+1 Heat Sink II DPS 378, alpha 1096 5 Heavy Beam Laser II(Gleam M)+2 Heat Sink II DPS 452, alpha 1191 5 Heavy Beam Laser II(Gleam M)+3 Heat Sink II DPS 509, alpha 1259 5 Heavy Beam Laser II(Gleam M)+4 Heat Sink II DPS 539, alpha 1295 5 Heavy Pulse Laser II(Conflagration M) DPS 70, alpha 199 5 Heavy Pulse Laser II(Conflagration M)+1 Heat Sink II DPS 431, alpha 1096 5 Heavy Pulse Laser II(Conflagration M)+2 Heat Sink II DPS 516, alpha 1191 5 Heavy Pulse Laser II(Conflagration M)+3 Heat Sink II DPS 581, alpha 1259 5 Heavy Pulse Laser II(Conflagration M)+4 Heat Sink II DPS 615, alpha 1295 (numbers may be a bit off due to rounding but shouldn't be more than +-5 DPS)
Dunno, sounds reasonable for me considering there's only three lows left which mean either passive armor tank which most likely won't fit or MARII+nanos which forces one to use only Cap Recharger II:s in mids or you'll run out of cap. Or spend 60M on rigs to get it run guns + afterburner. Which would force one to use passive armor tank.
One possible setup with current limitations would be as follows: 5* Heavy Pulse II, 10MN MWD II, Warp Scrambler II, 1* Cap Recharger, 4* Heat Sink II, Capacitor Power Relay II, Medium Armor Repairer II, 400mm Rolled Tungsten - rather standard "speed to extreme close distance, switch from MWD to repper. Just add hope that target dies before you run out of cap" setup. STANDARD resistances!
Do the normal Amarr whine factoring (high EM resistances, tracking, range, lack of midslots etc.) and you'll soon see that it wouldn't be that bad in the end since it would still keep Zealot as gang ship due to lack of tackling and it would really make it a gankboat while Sacrilege would still be the tank.
tl;dr
Yes.
zealot does 500 dps with 4 turrets and 3 HS, how much will it do with 5turrets? take a gues
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 17:06:00 -
[23]
Originally by: Goumindong
Originally by: iiOs giving it 5th turret slot makes no sence, only hac that need to be looked at is eagle and munin imo
You would be wrong.
right mr right
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.05 17:18:00 -
[24]
Zealot is 78 mil in Domain.
Sacrilege is 110 mil in Domain.
Prior to any announcement of the Khanid changes, the Sacrilege was about 68 mil in Domain.
Prior to any announcements of the Khanid changes, the Zealot was about 110 mil in Domain (vague memory on this one).
It is safe to say that people think the Zealot is not worth anywhere near as much anymore. In fact...the Sacrilege is more fun to fly in my opinion. The Zealot is boring and is outclassed by the harbinger. 25 m3 drone bay, 3 more turrets, +1 rig slot, +1 mid slot, -1 lowslot, obviously more grid and cpu. And also cheaper. (by about 40 mil in Domain region...I see the harbinger going for 34.8 mil).
Harbinger is better than Zealot in my opinion =P ---
Put in space whales!
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goodby4u
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2007.09.05 17:20:00 -
[25]
If i could put a gun in that empty slot i might just think about getting a zealot..
Btw YES!!!! __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Markus Aurelian
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Posted - 2007.09.05 17:33:00 -
[26]
im pretty sure the zealot was balanced for unstacknerfed damagemods, allowing it to dish out omgwtfpwn dps, however now it suffers from lack of mids, which i dont mind so much as the 4 turrets. vagabond, deimos, muninn, etc all have more turrets than the amarrian turretboat. the only one as borked as the zealot in that regard is the eagle, but that ship needs more than just an extra turret. an extra turret would add much needed dps, and i dont really think it would be overpowered, since other ships get their turrets with similar fitting and slot layouts Meatwad FTW |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.05 17:36:00 -
[27]
Originally by: Markus Aurelian im pretty sure the zealot was balanced for unstacknerfed damagemods, allowing it to dish out omgwtfpwn dps, however now it suffers from lack of mids, which i dont mind so much as the 4 turrets. vagabond, deimos, muninn, etc all have more turrets than the amarrian turretboat. the only one as borked as the zealot in that regard is the eagle, but that ship needs more than just an extra turret. an extra turret would add much needed dps, and i dont really think it would be overpowered, since other ships get their turrets with similar fitting and slot layouts
You know sth is not right when sacrilege outdamages zealot :D
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 17:41:00 -
[28]
Originally by: Markus Aurelian im pretty sure the zealot was balanced for unstacknerfed damagemods, allowing it to dish out omgwtfpwn dps, however now it suffers from lack of mids, which i dont mind so much as the 4 turrets. vagabond, deimos, muninn, etc all have more turrets than the amarrian turretboat. the only one as borked as the zealot in that regard is the eagle, but that ship needs more than just an extra turret. an extra turret would add much needed dps, and i dont really think it would be overpowered, since other ships get their turrets with similar fitting and slot layouts
you can use that argument with pritty much any ship
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Markus Aurelian
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Posted - 2007.09.05 17:43:00 -
[29]
Originally by: iiOs
Originally by: Markus Aurelian im pretty sure the zealot was balanced for unstacknerfed damagemods, allowing it to dish out omgwtfpwn dps, however now it suffers from lack of mids, which i dont mind so much as the 4 turrets. vagabond, deimos, muninn, etc all have more turrets than the amarrian turretboat. the only one as borked as the zealot in that regard is the eagle, but that ship needs more than just an extra turret. an extra turret would add much needed dps, and i dont really think it would be overpowered, since other ships get their turrets with similar fitting and slot layouts
you can use that argument with pritty much any ship
doesnt make it any less valid Meatwad FTW |

magnus amadeus
Amarr Hammer Of Light
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Posted - 2007.09.05 17:45:00 -
[30]
Yes, bring the zealot in line with the rest of the HACs. Look at its bonuses, the thing is meant to be a gank ship, yet its outdamaged by all but like 3 of the other HACs currently.
_________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.09.05 17:47:00 -
[31]
Originally by: Lisento Slaven
Harbinger is better than Zealot in my opinion =P
Oh yeah! And the Armageddon is even more uber! Please buff cruiser class vessels so they're as good as or better than their bigger brethren!
</sarcasm> 
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Cryselle
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Posted - 2007.09.05 18:02:00 -
[32]
Edited by: Cryselle on 05/09/2007 18:02:10
Originally by: Ishina Fel The Zealot looked pretty ganky to me when one team in the alliance tournament used it as one of their main damage sources...
It's really not the worst HAC around. Of course it can't compare with the Deimos anymore now, but few cruiser size ships can.
You referring to a match, where the commentators didn't see that in that team were two curses which actually did the main damage with their drones....watch it again.
And I completely sign this - a 5th turret would put the Zealot back where the beauty should be.
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Manus Stuprare
Slug Storm Squadron
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Posted - 2007.09.05 18:07:00 -
[33]
/signed, Zealot needs either an extra turret slot or a small drone bay, as it stands dps is rather disappointing :( -------------- Poisoning the Chalice: Smartbombs as a Counter to Nos |

Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.05 18:07:00 -
[34]
Originally by: Ishina Fel
Originally by: Lisento Slaven
Harbinger is better than Zealot in my opinion =P
Oh yeah! And the Armageddon is even more uber! Please buff cruiser class vessels so they're as good as or better than their bigger brethren!
</sarcasm> 
It's not a matter of the bigger brethren being better in this case...my argument is that the Zealot is not worth the money it costs to make it. Would much rather use a Harbinger. ---
Put in space whales!
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Spartikaz
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Posted - 2007.09.05 18:08:00 -
[35]
I agree when i got a zealot i thought the ship was gona be uber but then i tested it and the dps as poor but after perfecting the setup and getting almost maxed in the ship it still revealed very weak compared with the other HACS and since its role in the gang is to be a dmg dealer i should it would deserve another gun and everyone complaints about this so is about time we get it implemented in the next patch!
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Securion Wolfheart
Satanic Red
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Posted - 2007.09.05 18:10:00 -
[36]
You guys dont understand... its an Amarr ship. It must be worse than all the other races ships. Its a law.
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Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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Markus Aurelian
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Posted - 2007.09.05 18:11:00 -
[37]
Originally by: Securion Wolfheart You guys dont understand... its an Amarr ship. It must be worse than all the other races ships. Its a law.
lol i forgot about that rule Meatwad FTW |

Siakel
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Posted - 2007.09.05 18:11:00 -
[38]
Originally by: iiOs
zealot does 500 dps with 4 turrets and 3 HS, how much will it do with 5turrets? take a gues
Now I know you're just a troll and you're going to ignore any facts or evidence thrown at you... but here's to hoping other people will read this.
The Zealot, with 3 HS II and Conflag, with max skills, does 465 DPS. With a Fifth turret, Conflag, and 3 HS IIs it would do 581 DPS. This while being extremely cap-intensive, weak to every form of EVE in EVE, limited damage types, no drone bay, and having a weak tank.
Now, more realistically, a Zealot will be using Amarr Navy Multi at shortrange. Bad tracking Pulses+50% tracking hit+fairly fast ship=bad.
This means it'd be doing 572 DPS with 5 HP II and 3 HS II. While still having a bad tank, limited damage types, severe cap issues, no drone bay, and still be extremely vulnerable to every type of EW in EVE.
So really, I don't see any problem with giving it a fifth turret. It finally gets gank-HAC DPS (Though still far lower than the Deimos, and less than the AC-Muninn), and keeps all of it's old weaknesses and vulnerabilities.
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:12:00 -
[39]
Edited by: iiOs on 05/09/2007 18:19:17 Edited by: iiOs on 05/09/2007 18:12:52
Originally by: Siakel
Originally by: iiOs
zealot does 500 dps with 4 turrets and 3 HS, how much will it do with 5turrets? take a gues
Now I know you're just a troll and you're going to ignore any facts or evidence thrown at you... but here's to hoping other people will read this.
The Zealot, with 3 HS II and Conflag, with max skills, does 465 DPS. With a Fifth turret, Conflag, and 3 HS IIs it would do 581 DPS. This while being extremely cap-intensive, weak to every form of EVE in EVE, limited damage types, no drone bay, and having a weak tank.
Now, more realistically, a Zealot will be using Amarr Navy Multi at shortrange. Bad tracking Pulses+50% tracking hit+fairly fast ship=bad.
This means it'd be doing 572 DPS with 5 HP II and 3 HS II. While still having a bad tank, limited damage types, severe cap issues, no drone bay, and still be extremely vulnerable to every type of EW in EVE.
So really, I don't see any problem with giving it a fifth turret. It finally gets gank-HAC DPS (Though still far lower than the Deimos, and less than the AC-Muninn), and keeps all of it's old weaknesses and vulnerabilities.
get your math straight noob
implants :wink: :wink:
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James CX
Dark Destiny Inc. TALIONIS ALLIANCE
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Posted - 2007.09.05 18:24:00 -
[40]
Ios you are trying to sabotage so please stfu... :)
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:27:00 -
[41]
Originally by: James CX Ios you are trying to sabotage so please stfu... :)
well since you ask so nicly ♥
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magnus amadeus
Amarr Hammer Of Light
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Posted - 2007.09.05 18:30:00 -
[42]
Originally by: iiOs Edited by: iiOs on 05/09/2007 18:19:17 Edited by: iiOs on 05/09/2007 18:12:52
Originally by: Siakel
Originally by: iiOs
constructive post
mouth diarrhea
In Ships and modules we compare ships against each other based upon maxxed skills and fitting modules/rigs. Bringing implants into the equation is superfluous due to the canceling effect they would have (i.e. a 5% lrg laser turret dmg implant = 5% lrg hybrid turret dmg implant.)
Please stop posting
_________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience.
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Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.09.05 18:33:00 -
[43]
Originally by: iiOs Edited by: iiOs on 05/09/2007 18:19:17 Edited by: iiOs on 05/09/2007 18:12:52
Originally by: Siakel
Originally by: iiOs
zealot does 500 dps with 4 turrets and 3 HS, how much will it do with 5turrets? take a gues
Now I know you're just a troll and you're going to ignore any facts or evidence thrown at you... but here's to hoping other people will read this.
The Zealot, with 3 HS II and Conflag, with max skills, does 465 DPS. With a Fifth turret, Conflag, and 3 HS IIs it would do 581 DPS. This while being extremely cap-intensive, weak to every form of EVE in EVE, limited damage types, no drone bay, and having a weak tank.
Now, more realistically, a Zealot will be using Amarr Navy Multi at shortrange. Bad tracking Pulses+50% tracking hit+fairly fast ship=bad.
This means it'd be doing 572 DPS with 5 HP II and 3 HS II. While still having a bad tank, limited damage types, severe cap issues, no drone bay, and still be extremely vulnerable to every type of EW in EVE.
So really, I don't see any problem with giving it a fifth turret. It finally gets gank-HAC DPS (Though still far lower than the Deimos, and less than the AC-Muninn), and keeps all of it's old weaknesses and vulnerabilities.
get your math straight noob
implants :wink: :wink:
We (and especially you) are already relying on the impossible lvl5 everything scenario for damage output and now you want to add those fancy implants too which not that many actually use due to their cost - well, at least not the +5% ones, +3%:s maybe.
Why your name is so damn familiar to me? Can't really put my finger on it...
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:34:00 -
[44]
Originally by: magnus amadeus
Originally by: iiOs Edited by: iiOs on 05/09/2007 18:19:17 Edited by: iiOs on 05/09/2007 18:12:52
Originally by: Siakel
Originally by: iiOs
constructive post
mouth diarrhea
In Ships and modules we compare ships against each other based upon maxxed skills and fitting modules/rigs. Bringing implants into the equation is superfluous due to the canceling effect they would have (i.e. a 5% lrg laser turret dmg implant = 5% lrg hybrid turret dmg implant.)
Please stop posting
since we are talking max skills and pilots who have max skills for hacs surly have best implants, and its least 10% dm( not sure if there is rof for med energy and for all turrets, then its even more), and 10 of 465 is 46.5, bringing dps to 511.5
nice try tho
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:35:00 -
[45]
Edited by: iiOs on 05/09/2007 18:35:02
Originally by: Ather Ialeas
Originally by: iiOs Edited by: iiOs on 05/09/2007 18:19:17 Edited by: iiOs on 05/09/2007 18:12:52
Originally by: Siakel
Originally by: iiOs
zealot does 500 dps with 4 turrets and 3 HS, how much will it do with 5turrets? take a gues
Now I know you're just a troll and you're going to ignore any facts or evidence thrown at you... but here's to hoping other people will read this.
The Zealot, with 3 HS II and Conflag, with max skills, does 465 DPS. With a Fifth turret, Conflag, and 3 HS IIs it would do 581 DPS. This while being extremely cap-intensive, weak to every form of EVE in EVE, limited damage types, no drone bay, and having a weak tank.
Now, more realistically, a Zealot will be using Amarr Navy Multi at shortrange. Bad tracking Pulses+50% tracking hit+fairly fast ship=bad.
This means it'd be doing 572 DPS with 5 HP II and 3 HS II. While still having a bad tank, limited damage types, severe cap issues, no drone bay, and still be extremely vulnerable to every type of EW in EVE.
So really, I don't see any problem with giving it a fifth turret. It finally gets gank-HAC DPS (Though still far lower than the Deimos, and less than the AC-Muninn), and keeps all of it's old weaknesses and vulnerabilities.
get your math straight noob
implants :wink: :wink:
We (and especially you) are already relying on the impossible lvl5 everything scenario for damage output and now you want to add those fancy implants too which not that many actually use due to their cost - well, at least not the +5% ones, +3%:s maybe.
because it makes it easier to compare to other hacs?
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.05 18:37:00 -
[46]
Do you think buying the best implants is really an acceptable trade off and justification for the Zealot in its current state compared to its role and the roles of similar ships in EVE?
Go ahead and calculate the stuff with the implants too...no one really cares about implants in this section anyways. ---
Put in space whales!
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:39:00 -
[47]
Edited by: iiOs on 05/09/2007 18:39:10
Originally by: Lisento Slaven no one really cares about implants in this section anyways.
then why i see all the snake whines here?(this section)

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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:40:00 -
[48]
Originally by: Lisento Slaven Do you think buying the best implants is really an acceptable trade off and justification for the Zealot in its current state compared to its role and the roles of similar ships in EVE?
fine, dont use implants, i was just making point about possible dps on zealot
so lets take 464 dps, with 5 guns its 580DPS, now take a look at other hacs and tell me why zealot should do so much dps
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.05 18:41:00 -
[49]
Originally by: iiOs
since we are talking max skills and pilots who have max skills for hacs surly have best implants, and its least 10% dm( not sure if there is rof for med energy and for all turrets, then its even more), and 10 of 465 is 46.5, bringing dps to 511.5
nice try tho
You are pretty stupid, arent you? All setups are compared w/o implants because for ex. there are no drone damage implants + not everyone flies with em. If you want to troll go to CAOD, thats a good place for people like you.
Onfortunaytely you fail to see that zealot has mediciore (at best) HAC damage, is VERY cap intensive and except for that it doesnt do anything better than others. Its not best gank HAC (sacri, deimos are better), its not better tanker (sacri again can outtank it), it even lacks drone bay.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.05 18:42:00 -
[50]
Edited by: Deva Blackfire on 05/09/2007 18:44:08
Originally by: iiOs
Originally by: Lisento Slaven Do you think buying the best implants is really an acceptable trade off and justification for the Zealot in its current state compared to its role and the roles of similar ships in EVE?
fine, dont use implants, i was just making point about possible dps on zealot
so lets take 464 dps, with 5 guns its 580DPS, now take a look at other hacs and tell me why zealot should do so much dps
Possible? then use officer sinks. 7 of them. Plus 7% rof and 7% damage implants. Dont tell me there arent people who cant afford that...
EDIT: ops i think its only 5% damage tops for energy turrets... not sure on this one
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.05 18:44:00 -
[51]
Originally by: iiOs
Originally by: Lisento Slaven Do you think buying the best implants is really an acceptable trade off and justification for the Zealot in its current state compared to its role and the roles of similar ships in EVE?
fine, dont use implants, i was just making point about possible dps on zealot
so lets take 464 dps, with 5 guns its 580DPS, now take a look at other hacs and tell me why zealot should do so much dps
I'm arguing that there is no point to fly it. I'll let one of the other people who think it deserves a turret argue that one. Do you see any reason to fly the zealot though? =P ---
Put in space whales!
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:44:00 -
[52]
Originally by: Deva Blackfire
Originally by: iiOs
since we are talking max skills and pilots who have max skills for hacs surly have best implants, and its least 10% dm( not sure if there is rof for med energy and for all turrets, then its even more), and 10 of 465 is 46.5, bringing dps to 511.5
nice try tho
You are pretty stupid, arent you? All setups are compared w/o implants because for ex. there are no drone damage implants + not everyone flies with em. If you want to troll go to CAOD, thats a good place for people like you.
Onfortunaytely you fail to see that zealot has mediciore (at best) HAC damage, is VERY cap intensive and except for that it doesnt do anything better than others. Its not best gank HAC (sacri, deimos are better), its not better tanker (sacri again can outtank it), it even lacks drone bay.
so, it needs to be best hac? do i get you right? because amarr got to have best hacs?, you should have trained gallente ;)
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:45:00 -
[53]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 05/09/2007 18:44:08
Originally by: iiOs
Originally by: Lisento Slaven Do you think buying the best implants is really an acceptable trade off and justification for the Zealot in its current state compared to its role and the roles of similar ships in EVE?
fine, dont use implants, i was just making point about possible dps on zealot
so lets take 464 dps, with 5 guns its 580DPS, now take a look at other hacs and tell me why zealot should do so much dps
Possible? then use officer sinks. 7 of them. Plus 7% rof and 7% damage implants. Dont tell me there arent people who cant afford that...
EDIT: ops i think its only 5% damage tops for energy turrets... not sure on this one
what?
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.05 18:45:00 -
[54]
Edited by: Deva Blackfire on 05/09/2007 18:45:45
Originally by: iiOs
Originally by: Deva Blackfire
Originally by: iiOs
since we are talking max skills and pilots who have max skills for hacs surly have best implants, and its least 10% dm( not sure if there is rof for med energy and for all turrets, then its even more), and 10 of 465 is 46.5, bringing dps to 511.5
nice try tho
You are pretty stupid, arent you? All setups are compared w/o implants because for ex. there are no drone damage implants + not everyone flies with em. If you want to troll go to CAOD, thats a good place for people like you.
Onfortunaytely you fail to see that zealot has mediciore (at best) HAC damage, is VERY cap intensive and except for that it doesnt do anything better than others. Its not best gank HAC (sacri, deimos are better), its not better tanker (sacri again can outtank it), it even lacks drone bay.
so, it needs to be best hac? do i get you right? because amarr got to have best hacs?, you should have trained gallente ;)
Told you if you want to smack or make funny remarks go to CAOD. I TRAINED gallente already for your info and i do fly em.
Thing is zealot lacks role in current form. Or rather: fails in role it was supposed to fill.
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:46:00 -
[55]
Originally by: Lisento Slaven
Originally by: iiOs
Originally by: Lisento Slaven Do you think buying the best implants is really an acceptable trade off and justification for the Zealot in its current state compared to its role and the roles of similar ships in EVE?
fine, dont use implants, i was just making point about possible dps on zealot
so lets take 464 dps, with 5 guns its 580DPS, now take a look at other hacs and tell me why zealot should do so much dps
I'm arguing that there is no point to fly it. I'll let one of the other people who think it deserves a turret argue that one. Do you see any reason to fly the zealot though? =P
its made of gold:) it use lasers, no need for ammo ( kinde:P), pritty effective with the nos nerf, its still fast and can 1on1 many ships
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:48:00 -
[56]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 05/09/2007 18:45:45
Originally by: iiOs
Originally by: Deva Blackfire
Originally by: iiOs
since we are talking max skills and pilots who have max skills for hacs surly have best implants, and its least 10% dm( not sure if there is rof for med energy and for all turrets, then its even more), and 10 of 465 is 46.5, bringing dps to 511.5
nice try tho
You are pretty stupid, arent you? All setups are compared w/o implants because for ex. there are no drone damage implants + not everyone flies with em. If you want to troll go to CAOD, thats a good place for people like you.
Onfortunaytely you fail to see that zealot has mediciore (at best) HAC damage, is VERY cap intensive and except for that it doesnt do anything better than others. Its not best gank HAC (sacri, deimos are better), its not better tanker (sacri again can outtank it), it even lacks drone bay.
so, it needs to be best hac? do i get you right? because amarr got to have best hacs?, you should have trained gallente ;)
Told you if you want to smack or make funny remarks go to CAOD. I TRAINED gallente already for your info and i do fly em.
Thing is zealot lacks role in current form. Or rather: fails in role it was supposed to fill.
and how does it fails at it?, what do you want it to do? kill titans?, it does perfectly well its role wich is medium range fighter
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 18:54:00 -
[57]
Originally by: Deva Blackfire
Originally by: iiOs
and how does it fails at it?, what do you want it to do? kill titans?, it does perfectly well its role wich is medium range fighter
"Medium" range damage is only 365 dps from Zealot. Medium range damage from ishtar, sacri, cerb is much higher (funny, heh - sacri is meant to be close range ship). Not sure abt vaga (cba to check in EFT now) but i guess that with drones it has comparable or higher damage.
So its even crappy "mid range fighter" when short range fighters outdamage him at said "mid" range.
ishtar got delay on dps but its still uber compared to any hac, cerb just sux, on zealot you can switch ranges at will in seconds and go to high dps again, or if you want, it can have very nice tank, again, im not saying that zealot is very good hac, its ok hac and i dont see reason to boost it up to ishtar level
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magnus amadeus
Amarr Hammer Of Light
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Posted - 2007.09.05 18:56:00 -
[58]
You do know that the vaga/muninn can both do around 600 DPS and the demios/ishtar can do about 800 right (ya gotta include drones)?
_________________________________________________ Never argue with an idiot, they drag you down to their level and beat you down with experience. |

Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.09.05 18:57:00 -
[59]
Edited by: Deva Blackfire on 05/09/2007 18:58:52
Originally by: iiOs
ishtar got delay on dps but its still uber compared to any hac, cerb just sux, on zealot you can switch ranges at will in seconds and go to high dps again, or if you want, it can have very nice tank, again, im not saying that zealot is very good hac, its ok hac and i dont see reason to boost it up to ishtar level
Cerb sucks because you cant fly it? You dont know how to fly it? Or maybe because carebears in cerbs you kill have no idea how ot use it? Anyways its not a topic abt cerb.
Boosting zealot to 5 turrets wont even bring it close to Ishtar. Still less damage at long range, tad more with short (unless ishtar uses its med guns it has bonus for), still only 3 mids, easier to ECM, easier to dampen or tracking disrupt. Even easier to neutralise.
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 19:01:00 -
[60]
Originally by: magnus amadeus You do know that the vaga/muninn can both do around 600 DPS and the demios/ishtar can do about 800 right (ya gotta include drones)?
duno how you get 800 dps out of deimos
but ishtar yea, its crazy ship, but as i said its uber, and shouldnt be used to compare other hacs to it
and about vaga and munin, you forgetting range changing possebility zealot have ;)
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 19:02:00 -
[61]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 05/09/2007 18:58:52
Originally by: iiOs
ishtar got delay on dps but its still uber compared to any hac, cerb just sux, on zealot you can switch ranges at will in seconds and go to high dps again, or if you want, it can have very nice tank, again, im not saying that zealot is very good hac, its ok hac and i dont see reason to boost it up to ishtar level
Cerb sucks because you cant fly it? You dont know how to fly it? Or maybe because carebears in cerbs you kill have no idea how ot use it? Anyways its not a topic abt cerb.
Boosting zealot to 5 turrets wont even bring it close to Ishtar. Still less damage at long range, tad more with short (unless ishtar uses its med guns it has bonus for), still only 3 mids, easier to ECM, easier to dampen or tracking disrupt. Even easier to neutralise.
cerb, 5xhamII 2bcII, 30km range? 440 dps and 0 possebility for tank with hams
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.05 19:03:00 -
[62]
duno how you get 800 dps out of deimos
5x hammer 5x neutron + void 3x magstab
Gang setup only
794 dps maxskill.
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 19:05:00 -
[63]
Originally by: Deva Blackfire duno how you get 800 dps out of deimos
5x hammer 5x neutron + void 3x magstab
Gang setup only
794 dps maxskill.
yea, "gang setup", how survivable is that setup?;) plus drones got a delay, with lasers you do dm right away
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.05 19:05:00 -
[64]
Originally by: iiOs
cerb, 5xhamII 2bcII, 30km range? 440 dps and 0 possebility for tank with hams
3x BCU, RCU (PG rig probably, dont remember exactly how i fit mine), DG shieldboost, MWD, injector.
Maybe it was 2x rcu 2x bcu... sue me i dont remember now. Anyways very good constant damage missile platform. Loved it in gangs.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.09.05 19:07:00 -
[65]
Originally by: iiOs
Originally by: Deva Blackfire duno how you get 800 dps out of deimos
5x hammer 5x neutron + void 3x magstab
Gang setup only
794 dps maxskill.
yea, "gang setup", how survivable is that setup?;) plus drones got a delay, with lasers you do dm right away
Please stop with "delay" thing. Drones go over 2km/s, when you are in blaster range its one whooping second delay. The drone/missile delay might be important when it takes 10 seconds to reach target, but not when you cant even fire another salvo before they attack.
Also i said "gang setup" - i hope you know how to fly in gangs? And hope you heard abt logistic drones/ships and damps/ecm?
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 19:13:00 -
[66]
Originally by: Deva Blackfire
Originally by: iiOs
Originally by: Deva Blackfire duno how you get 800 dps out of deimos
5x hammer 5x neutron + void 3x magstab
Gang setup only
794 dps maxskill.
yea, "gang setup", how survivable is that setup?;) plus drones got a delay, with lasers you do dm right away
Please stop with "delay" thing. Drones go over 2km/s, when you are in blaster range its one whooping second delay. The drone/missile delay might be important when it takes 10 seconds to reach target, but not when you cant even fire another salvo before they attack.
Also i said "gang setup" - i hope you know how to fly in gangs? And hope you heard abt logistic drones/ships and damps/ecm?
you need to release drones, then tell them to attack, then there is lagg, all take time
you know, deimos supposue to do lots of dm? plus it got short range?
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Brodde Dim
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Posted - 2007.09.05 19:13:00 -
[67]
I agree Zealot could use a boost. 5 guns wouldnt make it overpower compared to the other HACs imo.
Eagle could use a fith turret instead of a launcher slot too I think.
Cerberus, Ishtar, Deimos, Sacrilege and Muninn are fine. I guess Vagabond is fine too, even though it feels overpowered in the hands of a skilled pilot (not only SP), and pretty weak when I fly it :(
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Siakel
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Posted - 2007.09.05 19:13:00 -
[68]
Originally by: iiOs
cerb, 5xhamII 2bcII, 30km range? 440 dps and 0 possebility for tank with hams
Wrong.
Cerb, 5x HAM II, 3x BCU II, 45km (Faction) to 185km (Javs) range, huge HP buffer, capless weapons, 525 DPS, better DPS tanked than Zealot.
Downside? Gang-only, though it can lower it's tank a bit for a scram if needed.
And as to the reason we don't use implants? Because none of the DPS numbers listed for the other HACs have implants either. Comparing one with implants vs the other without implants=bad results. And the Zealot with five turrets would still be outdamaged by the Deimos, Ishtar, and Muninn, about equal to the Vaga and Cerb, and outdamage the Eagle and Sacrilege, but have a far weaker tank than either of those, and be weaker to EW than any other HAC in EVE so please, tell me why it should have weak DPS on top of it's page-long list of other weaknesses?
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iiOs
The Cry of Mankind
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Posted - 2007.09.05 19:18:00 -
[69]
whatever, it will take like 3 years to get it done by CCP anyway
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Kruel
Blunt Force Syndicate
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Posted - 2007.09.05 19:33:00 -
[70]
You guys can't just compare DPS on HACs... Most HACs have more mids and/or a dronebay which can be used as EW! Zealot can not use EW in any practical form (whether mods or drones). It NEEDS to be a ganky ship. Hell even the Deimos can use 5 medium ECM drones, and those suckers can be nasty.
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Vaine Amarr
Amarr Upright Citizens Brigade
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Posted - 2007.09.05 19:54:00 -
[71]
I agree, zealot should get a 5th gun. But this thread aint gonna make it happen  __________________________ It's great beeing Amarr, ain't it?
O rly? |

Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.09.05 20:02:00 -
[72]
Originally by: Kruel You guys can't just compare DPS on HACs... Most HACs have more mids and/or a dronebay which can be used as EW! Zealot can not use EW in any practical form (whether mods or drones). It NEEDS to be a ganky ship. Hell even the Deimos can use 5 medium ECM drones, and those suckers can be nasty.
deimos also has much shorter range, as the range bonus on the zealot can be quite useful. Deimos doing more damage than the zealot is prolly ok....but i think its also faster now...
in terms of raw damage potential, zealot only outdamages the eagle(with rails). Then you add in the other weaknesses:
1. Most cap using weapons 2. Bad Damage types 3. Lack of med slots 4. Lack of drones 5. 3 and 4 also mean complete lack of EW (ie, no TD or damp tossed in for free like on ishtar) 6. Very vulnerable to damps (muninn has same lock range, vaga only hac with less, but is faster) 7. very vulnerable to ECM (lowest sensor strength, shared with muninn) 8. Very vulnerable to Turret disruptors (lasers effect most due to low pulse tracking and reliance on optimal range) 9. Second lowest damage POTENTIAL
so, diemos and vaga are faster (diemos due to less mass so better mwd) and both can outdamage zealot (true, most dont fly vaga in this way), all others have similar range abilities and more damage. Eagle could be fitted with blasters for more damage i guess, otherwise its just way out there where zealot cant touch it.
The Zealot needs SOMETHING. i dont know if 5th turret is the way to go, but SOMETHING. omen has a drone bay, why not the zealot?
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 20:34:00 -
[73]
Originally by: iiOs
Originally by: Deva Blackfire Edited by: Deva Blackfire on 05/09/2007 18:58:52
Originally by: iiOs
ishtar got delay on dps but its still uber compared to any hac, cerb just sux, on zealot you can switch ranges at will in seconds and go to high dps again, or if you want, it can have very nice tank, again, im not saying that zealot is very good hac, its ok hac and i dont see reason to boost it up to ishtar level
Cerb sucks because you cant fly it? You dont know how to fly it? Or maybe because carebears in cerbs you kill have no idea how ot use it? Anyways its not a topic abt cerb.
Boosting zealot to 5 turrets wont even bring it close to Ishtar. Still less damage at long range, tad more with short (unless ishtar uses its med guns it has bonus for), still only 3 mids, easier to ECM, easier to dampen or tracking disrupt. Even easier to neutralise.
cerb, 5xhamII 2bcII, 30km range? 440 dps and 0 possebility for tank with hams
It goes 2800m/s with that setup with two MSE's, is cap stable and has no tracking issues. It also has 40km range.
Tech II, a cerberus in a skirmish gang scrambles to 32km, hits to 40km doing 440 dps and goes 4100m/s.
The only thing that is wrong with the cerberus is the problems that affect all Missile ships.
1 Missiles take a too long to hit if you dont have a velocity bonus. 2 HAMs and Siege Launchers fitting is much too high, they have long range fitting for short range range[but their ranges are too far now]
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Durethia
Momentum. The Reckoning.
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Posted - 2007.09.05 20:35:00 -
[74]
If the Zealot get's an extra gun, then the Deimos should get an extra turret slot too. Or the Deimos should get a third damage bonus.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 20:41:00 -
[75]
Originally by: Durethia
If the Zealot get's an extra gun, then the Deimos should get an extra turret slot too. Or the Deimos should get a third damage bonus.
The Deimos already outdamages the Zealot, will continue to outdamage the zealot, and would outdamage the Zealot even if the deimos pilot were flying without drones.
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Waxau
Mortis Angelus The Church.
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Posted - 2007.09.05 20:50:00 -
[76]
Originally by: Lisento Slaven
The Zealot is boring and is outclassed by the harbinger.
Harbinger is better than Zealot in my opinion =P
um dude...Sorry but that just makes you a total nub. Most HACs wont stand up well to a decent BC. And you're comparing it to a harbinger? My Vulture does the same dps as an eagle. And my eagle does less dps than your zealot. Hows that for justice?
Stop whining, and play the game.
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Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.09.05 21:09:00 -
[77]
Originally by: Deschenus Maximus
Originally by: Kagura Nikon maybe an extra turret would be a bit over. Maybe just change the damage bonus to another rof bonus? (effectively 10% rof per level). Would be an extra 8% damage.
No. Cap would go out crazy fast that way. A 5th turret would be fine.
and a 5th turret would not use cap? for sure it would.. exactly 25% more cap form guns. Also cap can be adjusted increasing base cap of zealot.
If brute force doesn't solve your problem... you are not using enough |

king jks
Exanimo Inc Triumvirate.
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Posted - 2007.09.05 21:15:00 -
[78]
Actually in most if not all cases the vulture will do more or equal damage than the eagle, given it has 5 turrets instead of 4, and the with HAC 5 you get 1.25 which bring effective up to 5 making it equal, but anway. The zealot does need something, and the only people that would say it doesn't need something to make it worth using are the people that have never flown it. A lot of the people say its good because it can be very tanky, given the 7 low slots, but when you think about it, the deimos has 6. Also the resist bonus on the sac makes it a better tanker. 4 turrets with no drone bay makes its dps very very small. ...but will it blend? |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.05 21:24:00 -
[79]
Originally by: Kagura Nikon
Originally by: Deschenus Maximus
Originally by: Kagura Nikon maybe an extra turret would be a bit over. Maybe just change the damage bonus to another rof bonus? (effectively 10% rof per level). Would be an extra 8% damage.
No. Cap would go out crazy fast that way. A 5th turret would be fine.
and a 5th turret would not use cap? for sure it would.. exactly 25% more cap form guns. Also cap can be adjusted increasing base cap of zealot.
*slaps head* D'oh! Gah, of course, you are right. However, let's not forget that T2 lenses would shatter faster too. And I still think that a 5th turret wouldn't be too much to ask.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.05 21:33:00 -
[80]
Edited by: Goumindong on 05/09/2007 21:35:31 Edited by: Goumindong on 05/09/2007 21:34:03
Originally by: Waxau
Originally by: Lisento Slaven
The Zealot is boring and is outclassed by the harbinger.
Harbinger is better than Zealot in my opinion =P
um dude...Sorry but that just makes you a total nub. Most HACs wont stand up well to a decent BC. And you're comparing it to a harbinger? My Vulture does the same dps as an eagle. And my eagle does less dps than your zealot. Hows that for justice?
Stop whining, and play the game.
Actually the Eagle isnt that far behind the Zealot[at 426 dps, or 451 if you only want one LSE] and the Vulture actualy does more, at 546 dps[or 572 with only one LSE]. Not that they are better close range ships, but in terms of DPS, they arent that far off.
Unless you are talking about the long range, where the Vulture and Eagle **** all over the Zealot for the most part[above about 90km].
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Ferocious FeAr
Eternity INC. Mercenary Coalition
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Posted - 2007.09.05 21:46:00 -
[81]
It doesn't need another gun slot. Want poor dps for a hac? Fly an eagle, fly a cerberus.
Thank you very much. You can close this thread now.
Don't hate me, learn to love me |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.05 21:49:00 -
[82]
Originally by: Ferocious FeAr It doesn't need another gun slot. Want poor dps for a hac? Fly an eagle, fly a cerberus.
Thank you very much. You can close this thread now.
So because the Eagle and the Cerb have poor DPS, the Zealot should too? What kind of logic is that?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.05 21:50:00 -
[83]
Originally by: Kagura Nikon
Originally by: Deschenus Maximus
Originally by: Kagura Nikon maybe an extra turret would be a bit over. Maybe just change the damage bonus to another rof bonus? (effectively 10% rof per level). Would be an extra 8% damage.
No. Cap would go out crazy fast that way. A 5th turret would be fine.
and a 5th turret would not use cap? for sure it would.. exactly 25% more cap form guns. Also cap can be adjusted increasing base cap of zealot.
The difference is that you get 25% more dps instead of 6.56% more dps for it[not 8%]
A compromise might be to change the rof bonus to a damage bonus and then add another turret. Now the DPS change is only about 17.3%, but cap use is cut by 6.25%
Though i would prefer the more DPS to be honest.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.05 21:52:00 -
[84]
Originally by: Ferocious FeAr It doesn't need another gun slot. Want poor dps for a hac? Fly an eagle, fly a cerberus.
Thank you very much. You can close this thread now.
Cerb does 440 DPS to 40km without needing to worry about tracking, being cap stable, going 2800m/s, and having a decent tank. That aint bad.
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shinsushi
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Posted - 2007.09.05 21:53:00 -
[85]
Originally by: Ferocious FeAr It doesn't need another gun slot. Want poor dps for a hac? Fly an eagle, fly a cerberus.
Thank you very much. You can close this thread now.
Cerebus has pretty decent DPS, incredible long range, no tracking and a good tank, all at once. Eagle needs a fifth turret. Zealot needs a fifth turret.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.09.05 21:57:00 -
[86]
Boost the zealot I say.
Not only does it deal low dmg but that dmg is restricted to EM + thermal to do it. Also no drone bay ect.
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Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.09.05 22:03:00 -
[87]
Originally by: Goumindong
Originally by: Ferocious FeAr It doesn't need another gun slot. Want poor dps for a hac? Fly an eagle, fly a cerberus.
Thank you very much. You can close this thread now.
Cerb does 440 DPS to 40km without needing to worry about tracking, being cap stable, going 2800m/s, and having a decent tank. That aint bad.
That's a gank fitting, I'm talking about tank. Let's just say we are talking about gank, the Zealot still outperforms the Cerberus on damage. I can confirm with EFT if you wish.
As for the guy who is talking about my logic, EFT doesn't lie my friend.
Don't hate me, learn to love me |

shinsushi
|
Posted - 2007.09.05 22:08:00 -
[88]
Originally by: Ferocious FeAr
Originally by: Goumindong
Originally by: Ferocious FeAr It doesn't need another gun slot. Want poor dps for a hac? Fly an eagle, fly a cerberus.
Thank you very much. You can close this thread now.
Cerb does 440 DPS to 40km without needing to worry about tracking, being cap stable, going 2800m/s, and having a decent tank. That aint bad.
That's a gank fitting, I'm talking about tank. Let's just say we are talking about gank, the Zealot still outperforms the Cerberus on damage. I can confirm with EFT if you wish.
As for the guy who is talking about my logic, EFT doesn't lie my friend.
You making no sense. Your original statement basically read, "caldari HACs have sucky damage... so no boost for anyone :emo:"
Oh and you ompletely avoided what goum just said. IT can have good DPS, a good tank, fly fast, and not worry about tracking all at the same time.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.05 22:10:00 -
[89]
Originally by: Ferocious FeAr
Originally by: Goumindong
Originally by: Ferocious FeAr It doesn't need another gun slot. Want poor dps for a hac? Fly an eagle, fly a cerberus.
Thank you very much. You can close this thread now.
Cerb does 440 DPS to 40km without needing to worry about tracking, being cap stable, going 2800m/s, and having a decent tank. That aint bad.
That's a gank fitting, I'm talking about tank. Let's just say we are talking about gank, the Zealot still outperforms the Cerberus on damage. I can confirm with EFT if you wish.
As for the guy who is talking about my logic, EFT doesn't lie my friend.
My EFT says a Zealot does 454 DPS with Amarr Navy MF M @ 10km, and the Cerb does 494 DPS w/ Caldary Navy Terror Assault Missiles at 40km.
I would love to see how you get more than 494 DPS with a Zealot, let alone do that at 40km.
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Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.09.05 22:10:00 -
[90]
Originally by: shinsushi
Originally by: Ferocious FeAr
Originally by: Goumindong
Originally by: Ferocious FeAr It doesn't need another gun slot. Want poor dps for a hac? Fly an eagle, fly a cerberus.
Thank you very much. You can close this thread now.
Cerb does 440 DPS to 40km without needing to worry about tracking, being cap stable, going 2800m/s, and having a decent tank. That aint bad.
That's a gank fitting, I'm talking about tank. Let's just say we are talking about gank, the Zealot still outperforms the Cerberus on damage. I can confirm with EFT if you wish.
As for the guy who is talking about my logic, EFT doesn't lie my friend.
You making no sense. Your original statement basically read, "caldari HACs have sucky damage... so no boost for anyone :emo:"
Oh and you ompletely avoided what goum just said. IT can have good DPS, a good tank, fly fast, and not worry about tracking all at the same time.
My original post was intended to show you that the Zealot doesn't need a boost, the eagle and cerberus does worse damage when fit for damage or gank. Maybe you need to work on your English comprehension. Do me a favor, stop talking.
Don't hate me, learn to love me |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.05 22:17:00 -
[91]
Edited by: Goumindong on 05/09/2007 22:17:33
Originally by: Ferocious FeAr
My original post was intended to show you that the Zealot doesn't need a boost, the eagle and cerberus does worse damage when fit for damage or gank. Maybe you need to work on your English comprehension. Do me a favor, stop talking.
Quote:
My EFT says a Zealot does 454 DPS with Amarr Navy MF M @ 10km, and the Cerb does 494 DPS w/ Caldary Navy Terror Assault Missiles at 40km.
I would love to see how you get more than 494 DPS with a Zealot, let alone do that at 40km.
Ironically. I can get 437 DPS out of an eagle with faction ammo[a mere 7 dps below the AN MF Zealot]
But if you are talking about long range, the Eagle trounces the Zealot
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shinsushi
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Posted - 2007.09.05 22:21:00 -
[92]
Originally by: Ferocious FeAr
My original post was intended to show you that the Zealot doesn't need a boost, the eagle and cerberus does worse damage when fit for damage or gank. Maybe you need to work on your English comprehension. Do me a favor, stop talking.
SO now your gonna be abusive too? I am sure your corpies/alliance mates must be proud.
Its been shown a ton of times in this thread, the zealot needs a boost. You being an ******* isn't changing that FACT, so go be emo somewhere else.
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Ferocious FeAr
Eternity INC. Mercenary Coalition
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Posted - 2007.09.05 22:27:00 -
[93]
Originally by: Goumindong
Originally by: Ferocious FeAr
Originally by: Goumindong
Originally by: Ferocious FeAr It doesn't need another gun slot. Want poor dps for a hac? Fly an eagle, fly a cerberus.
Thank you very much. You can close this thread now.
Cerb does 440 DPS to 40km without needing to worry about tracking, being cap stable, going 2800m/s, and having a decent tank. That aint bad.
That's a gank fitting, I'm talking about tank. Let's just say we are talking about gank, the Zealot still outperforms the Cerberus on damage. I can confirm with EFT if you wish.
As for the guy who is talking about my logic, EFT doesn't lie my friend.
My EFT says a Zealot does 454 DPS with Amarr Navy MF M @ 10km, and the Cerb does 494 DPS w/ Caldary Navy Terror Assault Missiles at 40km.
I would love to see how you get more than 494 DPS with a Zealot, let alone do that at 40km.
Ummm... Faction ammo missiles only go 23km, your figures are wrong. The DPS part is right, however, good luck tanking. While the Zealot does 454 which is correct but can tank better than the Cerberus (when it fits HAMs). Now I stand corrected on the DPS part but realistically there is no way a Cerb with HAM's and 3 BCU is going to have anything of a tank. Go ahead and try to fit a decent tank, you can't. That is why most Caldari users tend to lean towards HML's. At least you won't run into fitting problems if you run a 3 heat sink setup.
My original post still stands. In the end Zealot will do more damage if fit correctly!
Don't hate me, learn to love me |

Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.09.05 22:35:00 -
[94]
Edited by: Ferocious FeAr on 05/09/2007 22:36:04 SO now your gonna be abusive too? I am sure your corpies/alliance mates must be proud.
Its been shown a ton of times in this thread, the zealot needs a boost. You being an ******* isn't changing that FACT, so go be emo somewhere else.
You are the one shouting 'emo.' in your initial post. Contradiction is sweet isn't it. As for the Zealot being 'shown' that it needs a boost is because this happens to be a pro-amarr thread. If you haven't noticed yet, you aren't going to see other races agree with you as much as the amarr pilots, OF COURSE its going to be positive remarks. Maybe you just can't take the fact that I'm trying to debate and its not pro-amarr, grow up buddy. Seriously.
Don't hate me, learn to love me |

shinsushi
|
Posted - 2007.09.05 22:37:00 -
[95]
Edited by: shinsushi on 05/09/2007 22:38:03 ok, explain why the gall hacs do somewhere around 800 DPS and the minnie ones do around 600, then come back here and say that the amarr GANK Hac, which is very inflexable with 3 mids, does below 500.....
As far as growing up, who is being the abusive bastard?
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Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.09.05 22:38:00 -
[96]
Edited by: Ferocious FeAr on 05/09/2007 22:41:33 Show me a HAC other than the deimos that does 800. What are you smoking!
And why are we talking about gallente and minmatar, my post was about explaining how the Zealot isn't the lowest DPS hac. Can we stay on topic here or is that to hard for you?
Don't hate me, learn to love me |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.05 22:39:00 -
[97]
Edited by: Goumindong on 05/09/2007 22:41:21
Originally by: Ferocious FeAr
Ummm... Faction ammo missiles only go 23km, your figures are wrong. The DPS part is right, however, good luck tanking. While the Zealot does 454 which is correct but can tank better than the Cerberus (when it fits HAMs). Now I stand corrected on the DPS part but realistically there is no way a Cerb with HAM's and 3 BCU is going to have anything of a tank. Go ahead and try to fit a decent tank, you can't. That is why most Caldari users tend to lean towards HML's. At least you won't run into fitting problems if you run a 3 heat sink setup.
My original post still stands. In the end Zealot will do more damage if fit correctly!
1. Faction missiles go 40km. Not only did they get a boost in the last patch, but EFT is missing half of the cerbs range bonus in its figures. So update your EFT and then take the optimal you see and multiply by 1.5.
2. A cerb with HAMs can fit a large tank if it forgos propulsion. If it doesnt forgo propulsion then it can fit two MSEs and a damage control while still fitting a scrambler, or two MSEs and an invuln and a damage control while still being cap stable.
Or it can nano and not worry about tracking.
|

Siakel
|
Posted - 2007.09.05 22:44:00 -
[98]
Originally by: Ferocious FeAr
Ummm... Faction ammo missiles only go 23km, your figures are wrong.
Wrong. 20km*1.5*1.5 =/= 23km. Your figures are wrong.
Originally by: Ferocious FeAr The DPS part is right, however, good luck tanking. While the Zealot does 454 which is correct but can tank better than the Cerberus (when it fits HAMs). Now I stand corrected on the DPS part but realistically there is no way a Cerb with HAM's and 3 BCU is going to have anything of a tank. Go ahead and try to fit a decent tank, you can't.
Wrong, again. I can get a Cerb with HAMs to have a better tanked DPS than the Zealot with a far, far higher HP buffer. How is that a 'worse tank'?
Originally by: Ferocious FeAr That is why most Caldari users tend to lean towards HML's. At least you won't run into fitting problems if you run a 3 heat sink setup.
Indeed, the Zealot fits easily, with plenty of CPU to spare, no matter what it fits... oh, wait. No it doesn't.
And, to be honest, most people who fly Caldari suck or lack creativity, and that's why they fit HMLs.
Originally by: Ferocious FeAr My original post still stands. In the end Zealot will do more damage if fit correctly!
No, it really wont.
On a side note, where are you getting your DPS figures, Goum? EFT gives me 525 DPS at 45km using CN Terrors with 3x BCU II and max skills?
|

Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.09.05 22:46:00 -
[99]
Originally by: Goumindong Edited by: Goumindong on 05/09/2007 22:41:21
Originally by: Ferocious FeAr
Ummm... Faction ammo missiles only go 23km, your figures are wrong. The DPS part is right, however, good luck tanking. While the Zealot does 454 which is correct but can tank better than the Cerberus (when it fits HAMs). Now I stand corrected on the DPS part but realistically there is no way a Cerb with HAM's and 3 BCU is going to have anything of a tank. Go ahead and try to fit a decent tank, you can't. That is why most Caldari users tend to lean towards HML's. At least you won't run into fitting problems if you run a 3 heat sink setup.
My original post still stands. In the end Zealot will do more damage if fit correctly!
1. Faction missiles go 40km. Not only did they get a boost in the last patch, but EFT is missing half of the cerbs range bonus in its figures. So update your EFT and then take the optimal you see and multiply by 1.5.
2. A cerb with HAMs can fit a large tank if it forgos propulsion. If it doesnt forgo propulsion then it can fit two MSEs and a damage control while still fitting a scrambler, or two MSEs and an invuln and a damage control while still being cap stable.
Or it can nano and not worry about tracking.
Oh okay, didn't know they got boosted in patch. As for that HAM tank, there is no way you can say that is a good tank, that thing will get ripped through quickly without a booster and an injector. There is no way I'm flying a half-passive/half-active tank, its not a good setup at all. You have to make up your mind, if your going to fit passive go all out, if you are going to fit active go all out. Both of which will do less DPS than a Zealot.
Don't hate me, learn to love me |

Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.09.05 22:49:00 -
[100]
Originally by: Siakel
Originally by: Ferocious FeAr
Ummm... Faction ammo missiles only go 23km, your figures are wrong.
Wrong. 20km*1.5*1.5 =/= 23km. Your figures are wrong.
Originally by: Ferocious FeAr The DPS part is right, however, good luck tanking. While the Zealot does 454 which is correct but can tank better than the Cerberus (when it fits HAMs). Now I stand corrected on the DPS part but realistically there is no way a Cerb with HAM's and 3 BCU is going to have anything of a tank. Go ahead and try to fit a decent tank, you can't.
Wrong, again. I can get a Cerb with HAMs to have a better tanked DPS than the Zealot with a far, far higher HP buffer. How is that a 'worse tank'?
Originally by: Ferocious FeAr That is why most Caldari users tend to lean towards HML's. At least you won't run into fitting problems if you run a 3 heat sink setup.
Indeed, the Zealot fits easily, with plenty of CPU to spare, no matter what it fits... oh, wait. No it doesn't.
And, to be honest, most people who fly Caldari suck or lack creativity, and that's why they fit HMLs.
Originally by: Ferocious FeAr My original post still stands. In the end Zealot will do more damage if fit correctly!
No, it really wont.
On a side note, where are you getting your DPS figures, Goum? EFT gives me 525 DPS at 45km using CN Terrors with 3x BCU II and max skills?
Ah so most caldari pilots suck. That's a good way to explain your message. 
Don't hate me, learn to love me |

Lock out
Bald Industrial Corporation
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Posted - 2007.09.05 22:55:00 -
[101]
Zealot and Eagle definitely need some extra turret loving... c'mon CCP!  |

James Lyrus
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.09.05 22:57:00 -
[102]
Originally by: magnus amadeus Yes, bring the zealot in line with the rest of the HACs. Look at its bonuses, the thing is meant to be a gank ship, yet its outdamaged by all but like 3 of the other HACs currently.
2 of them being the Cerberus and the Eagle?
Wait, the Muninn and the Vagabond don't do that well either...
Hmm.
Which three?
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shinsushi
|
Posted - 2007.09.05 23:04:00 -
[103]
Originally by: James Lyrus
Originally by: magnus amadeus Yes, bring the zealot in line with the rest of the HACs. Look at its bonuses, the thing is meant to be a gank ship, yet its outdamaged by all but like 3 of the other HACs currently.
2 of them being the Cerberus and the Eagle?
Wait, the Muninn and the Vagabond don't do that well either...
Hmm.
Which three?
Muninn and vaga both do nearly 600 DPS, the ishtar can be setup to do almost 800. The sac overpowers it aswell. I guess the only hacs that don't outdamage it are the eagle and the cerebus, but even the cerebus outdamages it.
Fear, stop acting like an internet tough guy, you have proven in this thread you know nothing of the numbers involved or ships. Whatcha gonna do, throw a temper tantrum to prove your point?
That is all, I am out.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.05 23:06:00 -
[104]
Originally by: Ferocious FeAr
Oh okay, didn't know they got boosted in patch. As for that HAM tank, there is no way you can say that is a good tank, that thing will get ripped through quickly without a booster and an injector. There is no way I'm flying a half-passive/half-active tank, its not a good setup at all. You have to make up your mind, if your going to fit passive go all out, if you are going to fit active go all out. Both of which will do less DPS than a Zealot.
Armor tanked ships do that ALL THE TIME, and, not only are extenders typically much much stronger than boosters in high DPS sitauations they take no cap. That Zealot you were mentioning? The best tank it can fit is eanm,eanm,dc,800mm rt. Or possibly a 1600 with an RCU.[but i havent figured which one is better.
Self-reparing is for people who dont have any friends.
If you are going solo, you want to nano it anyway[at which point, 2 MSEs is a fantastic tank compared to what most everyone else will be fitting]
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Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.05 23:08:00 -
[105]
Originally by: James Lyrus
Originally by: magnus amadeus Yes, bring the zealot in line with the rest of the HACs. Look at its bonuses, the thing is meant to be a gank ship, yet its outdamaged by all but like 3 of the other HACs currently.
2 of them being the Cerberus and the Eagle?
Wait, the Muninn and the Vagabond don't do that well either...
Hmm.
Which three?
Actualy its just the Eagle now that the Zealot doesnt out-dps. It used to be the sac, eagle, and Cerb. But then HAMS came along and the cerb outdoes it, and then the sac got changed and the sac outdoes it, so its just the eagle now.
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Regaul Kinath
|
Posted - 2007.09.05 23:26:00 -
[106]
Edited by: Regaul Kinath on 05/09/2007 23:29:28 Edited by: Regaul Kinath on 05/09/2007 23:28:11 If i wasnt so stupid i would say that the omen outdamages the zealot
zealot = 4 turrets omen = 4 turrets + 1 heavy missile launcher + 3 light drones!
what the hell am i the only one that seems something wrong here???
The omen outdamages the zealot, the zealot only tanks better!
I thought it was supose a HAC outdamage a t1 counterpart!
|

Siakel
|
Posted - 2007.09.05 23:29:00 -
[107]
Originally by: Ferocious FeAr
Originally by: Siakel
Originally by: Ferocious FeAr
Ummm... Faction ammo missiles only go 23km, your figures are wrong.
Wrong. 20km*1.5*1.5 =/= 23km. Your figures are wrong.
Originally by: Ferocious FeAr The DPS part is right, however, good luck tanking. While the Zealot does 454 which is correct but can tank better than the Cerberus (when it fits HAMs). Now I stand corrected on the DPS part but realistically there is no way a Cerb with HAM's and 3 BCU is going to have anything of a tank. Go ahead and try to fit a decent tank, you can't.
Wrong, again. I can get a Cerb with HAMs to have a better tanked DPS than the Zealot with a far, far higher HP buffer. How is that a 'worse tank'?
Originally by: Ferocious FeAr That is why most Caldari users tend to lean towards HML's. At least you won't run into fitting problems if you run a 3 heat sink setup.
Indeed, the Zealot fits easily, with plenty of CPU to spare, no matter what it fits... oh, wait. No it doesn't.
And, to be honest, most people who fly Caldari suck or lack creativity, and that's why they fit HMLs.
Originally by: Ferocious FeAr My original post still stands. In the end Zealot will do more damage if fit correctly!
No, it really wont.
On a side note, where are you getting your DPS figures, Goum? EFT gives me 525 DPS at 45km using CN Terrors with 3x BCU II and max skills?
Ah so most caldari pilots suck. That's a good way to explain your message. 
So instead of trying to counter any of my points, you'll just flame me? Heh, nice. I'm certainly convinced now. 
|

Spartikaz
|
Posted - 2007.09.05 23:32:00 -
[108]
Edited by: Spartikaz on 05/09/2007 23:32:25 5th gun slot please everyone agrees with this and should come in next patch :) everyone sign now!
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KD.Fluffy
The Refugees
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Posted - 2007.09.05 23:32:00 -
[109]
Zealot could use a drone bay considering its a medium range ship. I'd like to see it with a drone bay and the eagle with one more turret slot.
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Waxau
Mortis Angelus The Church.
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Posted - 2007.09.05 23:42:00 -
[110]
Lol @ This thread. Im going to be abused no doubt verbally by mr Potty mouth alt, but im with Ferocious here. I fly a cerb as my main ship nowdays, and i use t2 hams. The dps is mediocre at best, and i use a nano setup. No tank at all.
Why no tank? You cant nano and tank. Fair enough. But dont start preaching that your 'EFT' or whatever has shown you the figures. If you remember, the hawk was meant to be the 'next cerb' on paper. So - How many pvp with a hawk?
Those who fly the ships will no doubt want a buff, but i will just say, that you fly a cerb, and eagle, or a muninn. Then let us know how the zealot compares. The amount of times ive actually been tempted to train amarr cruiser to lv 5 for a zealot is in the 10's.
And as for the vulture...The eagle gets a damage bonus. Even with the nighthawks extra turret slot, it does the same dps. And no, im not including drones or missiles in that. Its a command ship, so 2 gang mods. And drones? 5 light drones are not worth talking about. Although in all fairness thats probs a good whack of the dps a vulture is capable of chucking out.
So i will reitterate. Your zealot give or take 10 dps, outdamages my command ship. Fair comparison?
And for whoever it was who stupidly said about comparing caldari hacs to amarr being pointless. Its not at all. Its about balance. One race has advantages over the other. Yet with all these boosts/nerfs, its not even funny anymore.
Id like my cerb to go 5kms without snakes. And have a range of 100km with hams. And have a tank at the same time. Likely to happen? No.
Stop whining, just because you have a bit of the 'i-want'.
A HAC comparison in general eve opinion?
Muninn/Eagle -> Cerb/Zealot -> Sac -> Vaga/Deimos/Ishtar
Theres people who need a boost more than you ya know..
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.09.05 23:47:00 -
[111]
Originally by: Waxau
Originally by: Lisento Slaven
The Zealot is boring and is outclassed by the harbinger.
Harbinger is better than Zealot in my opinion =P
um dude...Sorry but that just makes you a total nub. Most HACs wont stand up well to a decent BC. And you're comparing it to a harbinger? My Vulture does the same dps as an eagle. And my eagle does less dps than your zealot. Hows that for justice?
Stop whining, and play the game.
No I was stating a fact. Show me the point in flying a zealot over a harbinger or even a sacrilege now. This isn't a boost eagle thread. This is a zealot sucks thread. There are already some eagle sucks threads.
My argument was that there is no point in flying a zealot. 78 mil (price still dropping) for a gun platform with boosted range and boosted resists but not any more effective than a tech 1 ship that costs around 34 mil having the same exact role and more slots to boot. If a heavy assault ship is supposed to be crap then we need to nerf more ships. ---
Put in space whales!
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ShivaTheWrecker
|
Posted - 2007.09.05 23:51:00 -
[112]
Please buff the Zealot CCP. It really needs it. As it stands now it's horrible.
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Siakel
|
Posted - 2007.09.06 01:28:00 -
[113]
Originally by: Waxau I fly a cerb as my main ship nowdays, and i use t2 hams. The dps is mediocre at best, and i use a nano setup. No tank at all.
So if the Cerbs DPS is 'mediocre at best' and it still outDPSs the Zealot, what does that make the Zealots DPS?
Originally by: Waxau
Those who fly the ships will no doubt want a buff, but i will just say, that you fly a cerb, and eagle, or a muninn. Then let us know how the zealot compares. The amount of times ive actually been tempted to train amarr cruiser to lv 5 for a zealot is in the 10's.
I have. And the Cerberus compares very favorably to the Zealot.
Originally by: Waxau And as for the vulture...The eagle gets a damage bonus. Even with the nighthawks extra turret slot, it does the same dps. And no, im not including drones or missiles in that. Its a command ship, so 2 gang mods. And drones? 5 light drones are not worth talking about. Although in all fairness thats probs a good whack of the dps a vulture is capable of chucking out.
So i will reitterate. Your zealot give or take 10 dps, outdamages my command ship. Fair comparison?
And your Cerb does 2-3x the damage of my Damnation. These are Fleet Command ships, not damage dealers (Bar the Eos). (Assuming you meant Vulture here, as the Nighthawk doesn't exactly have any 'extra turret slots', and the Zealot certainly doesn't outdamage the Nighthawk...)
Originally by: Waxau Id like my cerb to go 5kms without snakes. And have a range of 100km with hams. And have a tank at the same time. Likely to happen? No.
Well, the Cerb already does the last two, there. And yes, at the same time.
Originally by: Waxau Stop whining, just because you have a bit of the 'i-want'.
This is about balancing the ships, not 'I want this because I fly this ship'. The Zealot having weak DPS, while having cap issues, fitting problems, weakness to all EW in EVE, a weak tank (Yes, weaker than Gank-Cerb), just isn't right. It's a gank ship with all the weaknesses, but none of the strengths, of gank-ships in general.
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Ferocious FeAr
Eternity INC. Mercenary Coalition
|
Posted - 2007.09.06 02:15:00 -
[114]
This isn't about balancing ships man, you know that. Everyone here who flies amarr know that they can compete with other hacs in the game right now if they are fit properly, I don't want to hear it. I've fought some really damn good Zealot pilots that made me think 'What the 4 letter word :) are people crying about on forums, that thing was pretty vicious.' Maybe you guys just need a better setup. :D
Don't hate me, learn to love me |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.06 02:23:00 -
[115]
Edited by: Goumindong on 06/09/2007 02:25:39
Originally by: Ferocious FeAr This isn't about balancing ships man, you know that. Everyone here who flies amarr know that they can compete with other hacs in the game right now if they are fit properly, I don't want to hear it. I've fought some really damn good Zealot pilots that made me think 'What the 4 letter word :) are people crying about on forums, that thing was pretty vicious.' Maybe you guys just need a better setup. :D
There is pretty much one decent Zealot fit for short range and its utterly destroyed in all manners by the Vagabond[faster, more damage, better tank, easier time with transversal, ewar, etc]. It is also food for fast moving ships with webs.
I should not have to faction fit the thing to make it effective.
ed "that thing was pretty viscious"... "was" is that because you destroyed it?
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Deva Blackfire
D00M. Triumvirate.
|
Posted - 2007.09.06 02:33:00 -
[116]
Originally by: Ferocious FeAr This isn't about balancing ships man, you know that. Everyone here who flies amarr know that they can compete with other hacs in the game right now if they are fit properly, I don't want to hear it. I've fought some really damn good Zealot pilots that made me think 'What the 4 letter word :) are people crying about on forums, that thing was pretty vicious.' Maybe you guys just need a better setup. :D
Yes yes, we all know Hanns (sp?) zealot is uber and 1v1 he will eat other HACs. Still faction fit is not regular fit (well maybe except DG large shieldbooster for cerb which costs 15mil or so).
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Mortuus
Minmatar Viper Squad Triumvirate.
|
Posted - 2007.09.06 03:00:00 -
[117]
Yea, my speed tanked Vaga does 600 DPS...if it sits still at optimal range.....
AT LEAST use in game situations for this comparison, instead of just straight DPS numbers. BTW, I love my buddies Zealot, not only can she put out good DPS vs most ships, it can pop inties like they are nothing. (Vaga has issues vs very fast inties, its nice having a high tracking mid range ship with me)
ex-Occassus Republica <3 |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.06 03:11:00 -
[118]
Originally by: Mortuus Yea, my speed tanked Vaga does 600 DPS...if it sits still at optimal range.....
AT LEAST use in game situations for this comparison, instead of just straight DPS numbers. BTW, I love my buddies Zealot, not only can she put out good DPS vs most ships, it can pop inties like they are nothing. (Vaga has issues vs very fast inties, its nice having a high tracking mid range ship with me)
The vaga tracks a whole lot better than the Zealot does. Or did you put arties on it?
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 03:12:00 -
[119]
Originally by: Ferocious FeAr
Originally by: Goumindong
Originally by: Ferocious FeAr This isn't about balancing ships man, you know that. Everyone here who flies amarr know that they can compete with other hacs in the game right now if they are fit properly, I don't want to hear it. I've fought some really damn good Zealot pilots that made me think 'What the 4 letter word :) are people crying about on forums, that thing was pretty vicious.' Maybe you guys just need a better setup. :D
There is pretty much one decent Zealot fit for short range and its utterly destroyed in all manners by the Vagabond[faster, more damage, better tank, easier time with transversal, ewar, etc]
I should not have to faction fit the thing to make it effective.
Hey man, don't feel alone, every race has problems against Vagabonds, only thing that can **** them off is Caldari Navy Scourge :D
I dont mean problems against, i mean problems comparing too. Its slower, does less DPS, and has a worse tank
I.E. why fly the Zealot if the Vagabond does everything you do, but better.
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Mortuus
Minmatar Viper Squad Triumvirate.
|
Posted - 2007.09.06 03:22:00 -
[120]
Edited by: Mortuus on 06/09/2007 03:22:51 With its lower speed and the tracking boost to Pulses its very close, AND its not fighting in falloff with the additional 50% miss rate or more.
And if you really want to, you can fit it to snipe.
ex-Occassus Republica <3 |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.06 03:43:00 -
[121]
Originally by: Mortuus Edited by: Mortuus on 06/09/2007 03:22:51 With its lower speed and the tracking boost to Pulses its very close, AND its not fighting in falloff with the additional 50% miss rate or more.
And if you really want to, you can fit it to snipe.
You know if you want to there is this little bar at the bottom of your screen. You can modify your velocity so as to not miss when you orbit.
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Liang Nuren
The Refugees
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Posted - 2007.09.06 04:01:00 -
[122]
Dude the zealot dont need no extra gun. the graphs here and here obviously show it is wtfuwber pwnage like the Eagle.
rawr.
Liang
Yarr? |

goodby4u
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.09.06 04:05:00 -
[123]
Originally by: iiOs
Originally by: magnus amadeus You do know that the vaga/muninn can both do around 600 DPS and the demios/ishtar can do about 800 right (ya gotta include drones)?
duno how you get 800 dps out of deimos
but ishtar yea, its crazy ship, but as i said its uber, and shouldnt be used to compare other hacs to it
and about vaga and munin, you forgetting range changing possebility zealot have ;)
Your forgetting they can change range aswell,and dont give me"insta swapping crystals,"when you swap more then three some dont reload so you have to swap them again,might as well use a ship without that bonus.
The ishtar is a nice ship,so is the muninn(weak tank but meh)vaga is awesome,deimos is great and so is both the eagle and cerb(slight mehness in caldari)...These are all nice ships because they have niches,vaga speed,muninn can either snipe or do hella dps,deimos alot more dps but close range....The zealot's niche is....shooting outside 10km and having a light tank?Sounds like most of the other ships in this list can do that.
Btw,stop being a troll. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.06 05:06:00 -
[124]
Originally by: Liang Nuren Dude the zealot dont need no extra gun. the graphs here and here obviously show it is wtfuwber pwnage like the Eagle.
rawr.
Liang
The eagle has problems in the short range, there is no denying that. It doesnt have problems in the long range.
The Zealot has problems everywhere.
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Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.09.06 05:33:00 -
[125]
Originally by: Ferocious FeAr This isn't about balancing ships man, you know that. Everyone here who flies amarr know that they can compete with other hacs in the game right now if they are fit properly, I don't want to hear it. I've fought some really damn good Zealot pilots that made me think 'What the 4 letter word :) are people crying about on forums, that thing was pretty vicious.' Maybe you guys just need a better setup. :D
Fit one medium neutralizer and you should beat all those Zealots, even if it's "properly fitted". Being the cap restricted race just plain sucks.
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Liang Nuren
The Refugees
|
Posted - 2007.09.06 05:34:00 -
[126]
Originally by: Goumindong
Originally by: Liang Nuren Dude the zealot dont need no extra gun. the graphs here and here obviously show it is wtfuwber pwnage like the Eagle.
rawr.
Liang
The eagle has problems in the short range, there is no denying that. It doesnt have problems in the long range.
The Zealot has problems everywhere.
The Zealot is awesome at short range according to these graphs here and here, and if you give it another turret slot it will be overpowered at every range. 
Liang
Yarr? |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.06 06:41:00 -
[127]
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Liang Nuren Dude the zealot dont need no extra gun. the graphs here and here obviously show it is wtfuwber pwnage like the Eagle.
rawr.
Liang
The eagle has problems in the short range, there is no denying that. It doesnt have problems in the long range.
The Zealot has problems everywhere.
The Zealot is awesome at short range according to these graphs here and here, and if you give it another turret slot it will be overpowered at every range. 
Liang
I am sorry, what graphs?
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Liang Nuren
The Refugees
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Posted - 2007.09.06 07:17:00 -
[128]
Originally by: Goumindong
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Liang Nuren Dude the zealot dont need no extra gun. the graphs here and here obviously show it is wtfuwber pwnage like the Eagle.
rawr.
Liang
The eagle has problems in the short range, there is no denying that. It doesnt have problems in the long range.
The Zealot has problems everywhere.
The Zealot is awesome at short range according to these graphs here and here, and if you give it another turret slot it will be overpowered at every range. 
Liang
I am sorry, what graphs?
Oh, I'm just saying I'm linking to them. It saves me the trouble of making things up like you do. ^_^
Liang
Yarr? |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.06 07:31:00 -
[129]
K, awesome levels of sillyness and trolling going on...
-Yeah, eagle is ****. If you believe that the Zealot doesn't deserve a boost because of it, than you are a tard. Fix the Zealot, and fix the Eagle at the same time. 5th turret for both!
-Eagle SHOULD do less damage than a Zealot, as a Zealot cannot hit out to 200+km, while the Eagle can. Both ships have different niches; Zealot -> close to mid range gankage, Eagle -> mid to long range sniperage.
-Comparing HACs to Commands is just plain lol. For the sake of argument, when was the last time you saw a Zealot shoot at the same range your Vulture does, Waxau?
-Binger doesn't do everything a Zealot does. Zealot still needs a boost, but saying that a Binger can do everything a Zealot can is false.
-If you think the Zealot is so great, put your damn money where your mouth is, and do the training for it. Maybe then you will see where it falls short.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 08:01:00 -
[130]
Originally by: Liang Nuren
Oh, I'm just saying I'm linking to them. It saves me the trouble of making things up like you do. ^_^
Liang
I have linked to the graphs and explained them so many times already it is getting a bit painful to have to do it again in that thread. How many times do i have to do it until you look at the things?
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Luke Pubcrawler
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Posted - 2007.09.06 09:46:00 -
[131]
A 5th turret would be nice for the Zealot but I would be happy (maybe happier) with a drone bay. 15m3 - same as the sac would do nicely, a little more DPS and an extra option.
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Waxau
Mortis Angelus The Church.
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Posted - 2007.09.06 10:20:00 -
[132]
Originally by: Deschenus Maximus K, awesome levels of sillyness and trolling going on...
-Yeah, eagle is ****. If you believe that the Zealot doesn't deserve a boost because of it, than you are a tard. Fix the Zealot, and fix the Eagle at the same time. 5th turret for both!
-Eagle SHOULD do less damage than a Zealot, as a Zealot cannot hit out to 200+km, while the Eagle can. Both ships have different niches; Zealot -> close to mid range gankage, Eagle -> mid to long range sniperage.
-Comparing HACs to Commands is just plain lol. For the sake of argument, when was the last time you saw a Zealot shoot at the same range your Vulture does, Waxau?
-Binger doesn't do everything a Zealot does. Zealot still needs a boost, but saying that a Binger can do everything a Zealot can is false.
-If you think the Zealot is so great, put your damn money where your mouth is, and do the training for it. Maybe then you will see where it falls short.
Why was i comparing it to a command ship? Same reason you're comparing the harbinger to a zealot. And im sorry, but the damnation CAN outdamage the zealot. Go look up those graphs ya stuck up sod. And secondly, Claymore dps > minnie hac dps, eos > gal Hac dps. Dont start whining about them being fleets. It was a comparison to rival yours. You dont like it? Fine. But the fact still remains.
You're wanting a boost in a ship, which doesnt need it, and using disproportionate examples to justify it. And you all say about 'balance'...And then flame me for comparing it to others? What kind of balance are you looking for eh?
Nubs
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Cpt Cosmic
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Posted - 2007.09.06 11:41:00 -
[133]
Edited by: Cpt Cosmic on 06/09/2007 11:41:12 funny how some mentioned the vaga because i got my zealot to 8900 m/s without implants and without gang bonus and without overloading the mwd :) it only lacks a bit dps but its a easy fix, give it 15m¦ drone bay
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.06 11:48:00 -
[134]
Originally by: Waxau
You're wanting a boost in a ship, which doesnt need it, and using disproportionate examples to justify it. And you all say about 'balance'...And then flame me for comparing it to others? What kind of balance are you looking for eh? Nubs
Is vaga decent enough example to justify it? Faster, more tank, better tracking, more cap independent, drones? Or perhaps just fact that huginn does outdamage zealot? (3x 220mm acII+barrage, 3x hamII+std ammo, 3x med + 2x light t2 drones) outdamage zealot with scorch and 2 heatsinks while huginn didn't use any dmg mods yet. While same huginn have ability to have like 7k shield with quite good resists(2x lse II+invul II is ok, you don't need 2 webs on hugabbond)
Or perhaps arazu with drones + 2 mag stabs II and 250mm rails coming close to outdamage zealot? (with faction am, 280dps or so)
Do you need more? All ships mentioned above do outperform zealot at pretty much any role while having some other useful abilities and zealot have ... none. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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ReePeR McAllem
The Carebear Stare
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Posted - 2007.09.06 11:48:00 -
[135]
5th turret YES!
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Julio Torres
Chosen Path FATAL Alliance
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Posted - 2007.09.06 12:55:00 -
[136]
/signed
Zealot & Eagle both needs a 5th turret!
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Baran Doban
Caldari
|
Posted - 2007.09.06 13:02:00 -
[137]
Edited by: Baran Doban on 06/09/2007 13:02:36
Originally by: Goumindong
Originally by: Liang Nuren
Oh, I'm just saying I'm linking to them. It saves me the trouble of making things up like you do. ^_^
Liang
I have linked to the graphs and explained them so many times already it is getting a bit painful to have to do it again in that thread. How many times do i have to do it until you look at the things?
You forgot that Special Ed students are unique and beautiful snowflakes that require more delicate teaching methods. __________ Ware Koso Wa, Ware Koso Wa... Baran Doban! Ban! Ban! Ban! Ban! |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.06 13:17:00 -
[138]
Originally by: Cpt Cosmic Edited by: Cpt Cosmic on 06/09/2007 11:51:38 funny how some mentioned the vaga because i got my zealot to 8900 m/s without implants and without gang bonus and without overloading the mwd :) it only lacks a bit dps but its a easy fix, give it 15m¦ drone bay
*edit* its more easy then a fix sell zealot, buy sacrilege :) funny thing is, scacrilege with dual armor rep tank and thermic passive hardener + 2 bcu II outdamages zealot and tanks 400 dps :)
Can you hit 8900m/s without lieing? Or are you fitting a 100mn mwd?
With a full rack of tech 2 overdrives/nanos, polycarbon rigs and a t2 MWD the zealot goes 4600m/s with maxed skills, so maybe 5500m/s with implants.
With tech 2 rigs, a full rack of faction overdrives/nanos, tech 2 polycarbons, and a gistium A-type mwd, the Zealot hits 6340m/s at maxed skills so maybe 7.5-8k with implants.
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Miss KillSome
Caldari School of Applied Knowledge
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Posted - 2007.09.06 13:26:00 -
[139]
no
I want another low on my eos though..
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Markus Aurelian
|
Posted - 2007.09.06 13:31:00 -
[140]
Originally by: Miss KillSome no
I want another low on my eos though..
because we all know that the eos is in dire need of a boost Meatwad FTW |

Setana Manoro
Gallente Firefly Inc.
|
Posted - 2007.09.06 13:43:00 -
[141]
Originally by: Spartikaz Say yes if you think the zealot should get a extra gun slot!
NO NO NO
You do not have the cap or the PG to sustain 5 Heavy Pulse II and 5x Focused vs 4x HP II is still a bad choice. A 4x HP II Zealot with 3 dam mods does 450 dps - something in that order, with good gunnery and HAC 4. A drone bay would mean up to 100 extra variable DPS - hello to kin/exp damage, and the ability to use EW. Short of giving it a 4th mid - i have wet dreams about this, a drone bay would be the best thing for a Zealot; just 25m3 would be great.
I'm not neutral in RAGOON vs BOB, I just dislike both sides. :) |

Setana Manoro
Gallente Firefly Inc.
|
Posted - 2007.09.06 13:47:00 -
[142]
Originally by: Lisento Slaven Zealot is 78 mil in Domain.
Sacrilege is 110 mil in Domain.
Prior to any announcement of the Khanid changes, the Sacrilege was about 68 mil in Domain.
Prior to any announcements of the Khanid changes, the Zealot was about 110 mil in Domain (vague memory on this one).
It is safe to say that people think the Zealot is not worth anywhere near as much anymore. In fact...the Sacrilege is more fun to fly in my opinion. The Zealot is boring and is outclassed by the harbinger. 25 m3 drone bay, 3 more turrets, +1 rig slot, +1 mid slot, -1 lowslot, obviously more grid and cpu. And also cheaper. (by about 40 mil in Domain region...I see the harbinger going for 34.8 mil).
Harbinger is better than Zealot in my opinion =P
Learn the ship, Harbinger has 50m3 drone bay. With Hammerheads II and Focused T2 Pulse with Conflag M it does 450 + 170 DPS. And that is not with uber skills and hardwirings. :)
I'm not neutral in RAGOON vs BOB, I just dislike both sides. :) |

goodby4u
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.09.06 13:55:00 -
[143]
Originally by: Baran Doban Edited by: Baran Doban on 06/09/2007 13:02:36
Originally by: Goumindong
Originally by: Liang Nuren
Oh, I'm just saying I'm linking to them. It saves me the trouble of making things up like you do. ^_^
Liang
I have linked to the graphs and explained them so many times already it is getting a bit painful to have to do it again in that thread. How many times do i have to do it until you look at the things?
You forgot that Special Ed students are unique and beautiful snowflakes that require more delicate teaching methods.
Lose the debate so let's start with the personal attacks?
Im sure he has linked them in the past(ive seen them)and has probably fought zealots before,ive flown one aswell as fought them and i can say its underpowered due to a lack of a niche.
Btw graphs?most say the zealot only does about 460 dps(without implants or officer mods)is as slow as a maller and has a tank like a bleeder setup punisher...Its difficult to setup,fly,but not look at . __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Setana Manoro
Gallente Firefly Inc.
|
Posted - 2007.09.06 14:01:00 -
[144]
Originally by: Ferocious FeAr
Originally by: Goumindong
Originally by: Ferocious FeAr
Originally by: Goumindong
Originally by: Ferocious FeAr It doesn't need another gun slot. Want poor dps for a hac? Fly an eagle, fly a cerberus.
Thank you very much. You can close this thread now.
Cerb does 440 DPS to 40km without needing to worry about tracking, being cap stable, going 2800m/s, and having a decent tank. That aint bad.
That's a gank fitting, I'm talking about tank. Let's just say we are talking about gank, the Zealot still outperforms the Cerberus on damage. I can confirm with EFT if you wish.
As for the guy who is talking about my logic, EFT doesn't lie my friend.
My EFT says a Zealot does 454 DPS with Amarr Navy MF M @ 10km, and the Cerb does 494 DPS w/ Caldary Navy Terror Assault Missiles at 40km.
I would love to see how you get more than 494 DPS with a Zealot, let alone do that at 40km.
Ummm... Faction ammo missiles only go 23km, your figures are wrong. The DPS part is right, however, good luck tanking. While the Zealot does 454 which is correct but can tank better than the Cerberus (when it fits HAMs). Now I stand corrected on the DPS part but realistically there is no way a Cerb with HAM's and 3 BCU is going to have anything of a tank. Go ahead and try to fit a decent tank, you can't. That is why most Caldari users tend to lean towards HML's. At least you won't run into fitting problems if you run a 3 heat sink setup.
My original post still stands. In the end Zealot will do more damage if fit correctly!
You don't know the ship you are flying. How sad. Check what kind of bonus the Cerberus inherits from the Caracal and then read your post again. Maybe then you will realise why you are such a n00b. :)
I'm not neutral in RAGOON vs BOB, I just dislike both sides. :) |

Liang Nuren
The Refugees
|
Posted - 2007.09.06 15:43:00 -
[145]
Originally by: Goumindong
Originally by: Liang Nuren
Oh, I'm just saying I'm linking to them. It saves me the trouble of making things up like you do. ^_^
Liang
I have linked to the graphs and explained them so many times already it is getting a bit painful to have to do it again in that thread. How many times do i have to do it until you look at the things?
What? Oh, but explaining a random number generator is just useless. Your graphs don't reflect reality - so they might as well be a random number generator.
Also, according to *YOUR OWN GRAPHS*, the Zealot, with an extra turret, would vastly overpower the Eagle - which is *supposed* to be the ultimate sniper.
Liang
Yarr? |

Magazaki
|
Posted - 2007.09.06 16:19:00 -
[146]
Originally by: Liang Nuren What? Oh, but explaining a random number generator is just useless. Your graphs don't reflect reality - so they might as well be a random number generator.
Also, according to *YOUR OWN GRAPHS*, the Zealot, with an extra turret, would vastly overpower the Eagle - which is *supposed* to be the ultimate sniper.
Liang
I just cut myself on the irony. Arrogance + hypocrisy + intelligence + belief that this intelligence is superior to others' + the oportunity of a guy to remove his arguments following his own interest = 2 very funny threads
Gourmin commited what we could call "forum-character suicide"
On another note, Eagle and then Zealot need a fifth turret. I know this is a thread about the Zealot and not eagle, but I mention the eagle cause since it is already the last of the pack his distance to the next one would be even bigger...
|

Jonny Magellan
Amarr Dastardly Bastards
|
Posted - 2007.09.06 16:19:00 -
[147]
Originally by: Regaul Kinath Edited by: Regaul Kinath on 05/09/2007 23:29:28 Edited by: Regaul Kinath on 05/09/2007 23:28:11 If i wasnt so stupid i would say that the omen outdamages the zealot
zealot = 4 turrets omen = 4 turrets + 1 heavy missile launcher + 3 light drones!
what the hell am i the only one that seems something wrong here???
The omen outdamages the zealot, the zealot only tanks better!
I thought it was supose a HAC outdamage a t1 counterpart!
Yeah the omen does outdamage the zealot. And also, Lukec post is spot on.
|

Liang Nuren
The Refugees
|
Posted - 2007.09.06 16:26:00 -
[148]
Originally by: Magazaki
Originally by: Liang Nuren What? Oh, but explaining a random number generator is just useless. Your graphs don't reflect reality - so they might as well be a random number generator.
Also, according to *YOUR OWN GRAPHS*, the Zealot, with an extra turret, would vastly overpower the Eagle - which is *supposed* to be the ultimate sniper.
Liang
just cut myself on the irony. Arrogance + hypocrisy + intelligence + belief that this intelligence is superior to others' + the oportunity of a guy to remove his arguments following his own interest = 2 very funny threads
Gourmin commited what we could call "forum-character suicide"
On another note, Eagle and then Zealot need a fifth turret. I know this is a thread about the Zealot and not eagle, but I mention the eagle cause since it is already the last of the pack his distance to the next one would be even bigger...
I made a post in the Eagle thread suggesting specific boosts for all the HAC's bar the Vaga. I couldn't agree more that they both need a turret slot. ^_^
Liang
Yarr? |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.06 16:38:00 -
[149]
Originally by: Waxau Originally by: Deschenus Maximus -Binger doesn't do everything a Zealot does. Zealot still needs a boost, but saying that a Binger can do everything a Zealot can is false.
Why was i comparing it to a command ship? Same reason you're comparing the harbinger to a zealot.
Which I am not. I made it bold for you. So the rest of your ravings about fleet commands are pointless.
Originally by: Waxau You're wanting a boost in a ship, which doesnt need it, and using disproportionate examples to justify it.
IIRC, your argument against a Zealot boost is that it outdamages the Eagle. I'm sorry, but that's just plain silly. Eagle needs a 5th turret too, but the Zealot SHOULD outdamage it, for the same reason the Abaddon should outdamage the Rokh.
Originally by: Waxau Nubs
<3
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Fon Revedhort
Aeria Gloris Inc United Legion
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Posted - 2007.09.06 16:43:00 -
[150]
5th turret to zealot? Can I have the 7th on my abso then? That utility slot it's very useful, too  ---
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.06 16:52:00 -
[151]
Originally by: Fon Revedhort Edited by: Fon Revedhort on 06/09/2007 16:48:59
5th turret to zealot? Can I have the 7th on my abso then? That utility slot isn't very useful, too 
Abso could use some more grid/cpu to be able to fit a gang link there, but otherwise, it's not suffering badly like the Zealot is.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 16:57:00 -
[152]
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Liang Nuren
Oh, I'm just saying I'm linking to them. It saves me the trouble of making things up like you do. ^_^
Liang
I have linked to the graphs and explained them so many times already it is getting a bit painful to have to do it again in that thread. How many times do i have to do it until you look at the things?
What? Oh, but explaining a random number generator is just useless. Your graphs don't reflect reality - so they might as well be a random number generator.
Also, according to *YOUR OWN GRAPHS*, the Zealot, with an extra turret, would vastly overpower the Eagle - which is *supposed* to be the ultimate sniper.
Liang
my graphs show no such thing, mainly because of radio
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Spaced Skunk
D00M. Triumvirate.
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Posted - 2007.09.06 17:05:00 -
[153]
Ok looking at the Zealot in a new way, I always thought it was uber dps.
Another gun slot with some powergrid/cpu to fit would bring it up to scratch, but the Eagle and Muninn both need tweaking too.
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Siakel
|
Posted - 2007.09.06 17:08:00 -
[154]
Originally by: Waxau
Why was i comparing it to a command ship? Same reason you're comparing the harbinger to a zealot. And im sorry, but the damnation CAN outdamage the zealot. Go look up those graphs ya stuck up sod. And secondly, Claymore dps > minnie hac dps, eos > gal Hac dps. Dont start whining about them being fleets. It was a comparison to rival yours. You dont like it? Fine. But the fact still remains.
Stuck up sod? Uhm... ok. But no, you're still wrong. A Damnation with 5x HAML II with Caldari Navy Missiles, three damage mods, and 5 Hobgoblin IIs gets 415 DPS. Which, firstly, is leaving you flying a Command Ship with a three-slot tank, and secondly, isn't outDPSing the Zealot. And as it's only likely to have one BCU (335 DPS) or none(290 DPS) no, it doesn't come anywhere near outdamaging the Zealot. Maybe this is because it's a Fleet Command ship, eh?
Claymore DPS < Muninn DPS, only > Vaga DPS if it uses Hail and the Vaga uses Barrage (And fights within 2km so it keeps it's damage advantage...), and everybody knows the Eos is overpowered.
Originally by: Waxau
You're wanting a boost in a ship, which doesnt need it, and using disproportionate examples to justify it. And you all say about 'balance'...And then flame me for comparing it to others? What kind of balance are you looking for eh?
No, I'm using examples of other HACs to justify a needed boost for an underpowered ship. Remember, you not I, were the one who brought up Command Ships.
And if anyone's flaming people here, it's you. You haven't posted any numbers, any graphs, all you've done is randomly say things that get proven wrong almost instantly, and then flame whoever proved you wrong.
Originally by: Waxau
Nubs
Yeah, we're the ones flaming here.  
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Liang Nuren
The Refugees
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Posted - 2007.09.06 17:18:00 -
[155]
Originally by: Goumindong
Originally by: Liang Nuren
Originally by: Goumindong
Originally by: Liang Nuren
Oh, I'm just saying I'm linking to them. It saves me the trouble of making things up like you do. ^_^
Liang
I have linked to the graphs and explained them so many times already it is getting a bit painful to have to do it again in that thread. How many times do i have to do it until you look at the things?
What? Oh, but explaining a random number generator is just useless. Your graphs don't reflect reality - so they might as well be a random number generator.
Also, according to *YOUR OWN GRAPHS*, the Zealot, with an extra turret, would vastly overpower the Eagle - which is *supposed* to be the ultimate sniper.
Liang
my graphs show no such thing, mainly because of radio
So you're admitting to tanking the graphs?
Liang
Yarr? |

ShivaTheWrecker
|
Posted - 2007.09.06 17:32:00 -
[156]
Originally by: LUKEC
Is vaga decent enough example to justify it? Faster, more tank, better tracking, more cap independent, drones? Or perhaps just fact that huginn does outdamage zealot? (3x 220mm acII+barrage, 3x hamII+std ammo, 3x med + 2x light t2 drones) outdamage zealot with scorch and 2 heatsinks while huginn didn't use any dmg mods yet. While same huginn have ability to have like 7k shield with quite good resists(2x lse II+invul II is ok, you don't need 2 webs on hugabbond)
Or perhaps arazu with drones + 2 mag stabs II and 250mm rails coming close to outdamage zealot? (with faction am, 280dps or so)
Do you need more? All ships mentioned above do outperform zealot at pretty much any role while having some other useful abilities and zealot have ... none.
Thank you, best compare I seen. In all serousness guys. This Zealot is lacking the balance. It's bad in everything...It's suppose to be the #1 DPSers, did you guys forget the purpose of short range Lasers? AS it stands now it isn't.
CCP please reply to us and tell us youyr doing something to this wonderfull ship that's lacking any kind of power.
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.06 17:34:00 -
[157]
Originally by: ShivaTheWrecker
It's suppose to be the #1 DPSers,
I don't believe it should be number 1 (that spot is the Deimos'), but it sure as hell shouldn't 2nd last.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 17:37:00 -
[158]
Edited by: Goumindong on 06/09/2007 17:37:41
Originally by: Liang Nuren
Originally by: me
my graphs show no such thing, mainly because of radio
So you're admitting to tanking the graphs?
Liang
Do you know what radio is?
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Liang Nuren
The Refugees
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Posted - 2007.09.06 17:46:00 -
[159]
Originally by: Goumindong Edited by: Goumindong on 06/09/2007 17:37:41
Originally by: Liang Nuren
Originally by: me
my graphs show no such thing, mainly because of radio
So you're admitting to tanking the graphs?
Liang
Do you know what radio is?
Yes, do you know what an extra turret is?
Liang
Yarr? |

goodby4u
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.09.06 17:56:00 -
[160]
Originally by: Liang Nuren
Originally by: Goumindong Edited by: Goumindong on 06/09/2007 17:37:41
Originally by: Liang Nuren
Originally by: me
my graphs show no such thing, mainly because of radio
So you're admitting to tanking the graphs?
Liang
Do you know what radio is?
Yes, do you know what an extra turret is?
Liang
Yes i think he does,but you need to check what radio is.
And as for your comment about the zealot outdamaging an eagle,ITS SUPPOSE TO...But the eagle should outrange the zealot,if it doesnt then i will propose a boost to the eagles range,and no im not talking blasters because thats not what the eagle is designed to use. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.06 18:01:00 -
[161]
Originally by: Liang Nuren
Originally by: Goumindong Edited by: Goumindong on 06/09/2007 17:37:41
Originally by: Liang Nuren
Originally by: me
my graphs show no such thing, mainly because of radio
So you're admitting to tanking the graphs?
Liang
Do you know what radio is?
Yes, do you know what an extra turret is?
Liang
yes, do you understand how long range ammo having steeper damage drop offs compared to the competing users ammo affects final alpha strike and DPS? That Microwave and Radio having 1 base damage apiece lower than Carb Lead and Nuclear results in a 20% increase for carb lead over radio and a 16% increase for nuclear over microwave?
And how these reductions in damage affect balance[as they are the ammos that ought to be used most often]
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Almarez
Setenta Corp
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Posted - 2007.09.06 18:05:00 -
[162]
Yes, but if you think you have cap probs now, imagine with a 5th gun.
What playing Amarr feels like.
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Vaine Amarr
Amarr Upright Citizens Brigade
|
Posted - 2007.09.06 18:14:00 -
[163]
Originally by: Almarez Yes, but if you think you have cap probs now, imagine with a 5th gun.
zealot has 0 cap issues.. __________________________ It's great beeing Amarr, ain't it?
O rly? |

Nyxus
GALAXIAN RAZOR Alliance
|
Posted - 2007.09.06 18:22:00 -
[164]
Originally by: Deschenus Maximus
Originally by: ShivaTheWrecker
It's suppose to be the #1 DPSers,
I don't believe it should be number 1 (that spot is the Deimos'), but it sure as hell shouldn't 2nd last.
Zealot should have the comparable turret dps (or slightly better)with greater range, while the Deimos should have the best overall dps imo. That's why the Deimos has such a huge drone bay.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

Liang Nuren
The Refugees
|
Posted - 2007.09.06 19:03:00 -
[165]
Originally by: goodby4u
Originally by: Liang Nuren
Originally by: Goumindong Edited by: Goumindong on 06/09/2007 17:37:41
Originally by: Liang Nuren
Originally by: me
my graphs show no such thing, mainly because of radio
So you're admitting to tanking the graphs?
Liang
Do you know what radio is?
Yes, do you know what an extra turret is?
Liang
Yes i think he does,but you need to check what radio is.
And as for your comment about the zealot outdamaging an eagle,ITS SUPPOSE TO...But the eagle should outrange the zealot,if it doesnt then i will propose a boost to the eagles range,and no im not talking blasters because thats not what the eagle is designed to use.
Of course the Zealot is supposed to outdamage the Eagle - except in sniping situations. If you give the Zealot another turret, it will *COMPLETELY TROUNCE* all other sniping cruisers, to use Goum's wonderful terminology.
Liang
Yarr? |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.06 19:05:00 -
[166]
Originally by: Nyxus
Zealot should have the comparable turret dps (or slightly better)with greater range, while the Deimos should have the best overall dps imo. That's why the Deimos has such a huge drone bay.
Nyxus
Interesting point, but Zealot should still do somewhat less turret DPS than the Deimos since it can significantly outdamage it at range (anyone feel like calculating Zealot DPS vs Deimos DPS at 30 km?)
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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.06 19:06:00 -
[167]
Originally by: Liang Nuren
Of course the Zealot is supposed to outdamage the Eagle - except in sniping situations. If you give the Zealot another turret, it will *COMPLETELY TROUNCE* all other sniping cruisers, to use Goum's wonderful terminology.
Liang
Not if the Eagle also gets a 5th turret.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.06 19:18:00 -
[168]
Originally by: Liang Nuren
Of course the Zealot is supposed to outdamage the Eagle - except in sniping situations. If you give the Zealot another turret, it will *COMPLETELY TROUNCE* all other sniping cruisers, to use Goum's wonderful terminology.
Liang
Please stop lieing.
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Mrski Okupator
Amarr Cry Me A River Inc.
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Posted - 2007.09.06 21:58:00 -
[169]
Originally by: Emperor D'Hoffryn
Originally by: Kruel You guys can't just compare DPS on HACs... Most HACs have more mids and/or a dronebay which can be used as EW! Zealot can not use EW in any practical form (whether mods or drones). It NEEDS to be a ganky ship. Hell even the Deimos can use 5 medium ECM drones, and those suckers can be nasty.
deimos also has much shorter range, as the range bonus on the zealot can be quite useful. Deimos doing more damage than the zealot is prolly ok....but i think its also faster now...
in terms of raw damage potential, zealot only outdamages the eagle(with rails). Then you add in the other weaknesses:
1. Most cap using weapons 2. Bad Damage types 3. Lack of med slots 4. Lack of drones 5. 3 and 4 also mean complete lack of EW (ie, no TD or damp tossed in for free like on ishtar) 6. Very vulnerable to damps (muninn has same lock range, vaga only hac with less, but is faster) 7. very vulnerable to ECM (lowest sensor strength, shared with muninn) 8. Very vulnerable to Turret disruptors (lasers effect most due to low pulse tracking and reliance on optimal range) 9. Second lowest damage POTENTIAL
so, diemos and vaga are faster (diemos due to less mass so better mwd) and both can outdamage zealot (true, most dont fly vaga in this way), all others have similar range abilities and more damage. Eagle could be fitted with blasters for more damage i guess, otherwise its just way out there where zealot cant touch it.
The Zealot needs SOMETHING. i dont know if 5th turret is the way to go, but SOMETHING. omen has a drone bay, why not the zealot?
This post (both actually) is spot on. And it actually reflects the poor state all of Amarr is in.
The 5th turret (with appropriate PG and CPU boost) would fall far from solving the zealot's problems.
But it would make me cry a little less.
Cry Me A River Inc. We Care. For a small donation. |

Liang Nuren
The Refugees
|
Posted - 2007.09.07 00:37:00 -
[170]
Originally by: Goumindong
Originally by: Liang Nuren
Of course the Zealot is supposed to outdamage the Eagle - except in sniping situations. If you give the Zealot another turret, it will *COMPLETELY TROUNCE* all other sniping cruisers, to use Goum's wonderful terminology.
Liang
Please stop lieing.
You first.
Liang
Yarr? |

Liang Nuren
The Refugees
|
Posted - 2007.09.07 00:39:00 -
[171]
Originally by: Deschenus Maximus
Originally by: Liang Nuren
Of course the Zealot is supposed to outdamage the Eagle - except in sniping situations. If you give the Zealot another turret, it will *COMPLETELY TROUNCE* all other sniping cruisers, to use Goum's wonderful terminology.
Liang
Not if the Eagle also gets a 5th turret.
Its true - but Goumin insists that the Eagle will be wtfuberbbqpwnageomgitstehendoftehworldz!!!111eleventyoen!1 if it gets another turret. Hell, it'd be doubly so for the Zealot. Ever seen what them bastages does to an inty at 23km?
I had a corpmate in a Zealot eat my interceptor going 6km/sec in a 23km orbit - and he didn't even mean to.
Liang
Yarr? |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.07 00:59:00 -
[172]
Edited by: Goumindong on 07/09/2007 00:59:19
Originally by: Liang Nuren
Originally by: Deschenus Maximus
Originally by: Liang Nuren
Of course the Zealot is supposed to outdamage the Eagle - except in sniping situations. If you give the Zealot another turret, it will *COMPLETELY TROUNCE* all other sniping cruisers, to use Goum's wonderful terminology.
Liang
Not if the Eagle also gets a 5th turret.
Its true - but Goumin insists that the Eagle will be wtfuberbbqpwnageomgitstehendoftehworldz!!!111eleventyoen!1 if it gets another turret. Hell, it'd be doubly so for the Zealot. Ever seen what them bastages does to an inty at 23km?
I had a corpmate in a Zealot eat my interceptor going 6km/sec in a 23km orbit - and he didn't even mean to.
Liang
A Maxed Skilled Zealot will hit a 6km/s transversal interceptor less than 5% of the time at that range. That is about 18.58 DPS. Kills a crusader in 2 minutes and 8 seconds.[ignoring damage types]
4km/s is about 58 dps.
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Liang Nuren
The Refugees
|
Posted - 2007.09.07 01:03:00 -
[173]
Originally by: Goumindong Edited by: Goumindong on 07/09/2007 00:59:19
Originally by: Liang Nuren
Originally by: Deschenus Maximus
Originally by: Liang Nuren
Of course the Zealot is supposed to outdamage the Eagle - except in sniping situations. If you give the Zealot another turret, it will *COMPLETELY TROUNCE* all other sniping cruisers, to use Goum's wonderful terminology.
Liang
Not if the Eagle also gets a 5th turret.
Its true - but Goumin insists that the Eagle will be wtfuberbbqpwnageomgitstehendoftehworldz!!!111eleventyoen!1 if it gets another turret. Hell, it'd be doubly so for the Zealot. Ever seen what them bastages does to an inty at 23km?
I had a corpmate in a Zealot eat my interceptor going 6km/sec in a 23km orbit - and he didn't even mean to.
Liang
A Maxed Skilled Zealot will hit a 6km/s transversal interceptor less than 5% of the time at that range. That is about 18.58 DPS. Kills a crusader in 2 minutes and 8 seconds.[ignoring damage types]
4km/s is about 58 dps.
You wanna tell me how he nailed my 6km/sec Stiletto? He didn't have any trouble hitting another corpmate's crow either. IIRC, he was able to hit us pretty well every time, because he could track us all the way to where the speed dropped to orbit tighter.
Wait, let me guess... he fit 8x tracking comps, 6x heat sinks and 2x tracking enhancer, with 3x tracking rigszzz!
You *DO* undock, right?
Liang
Yarr? |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.07 01:23:00 -
[174]
Originally by: Liang Nuren
TBH, he was sitting still, and I was orbiting at 23km. It was right after the Pulse? tracking boost Amarr just got. Pretty freaking stupid TBH.. but I guess its cool that the ship tracks *everything*.
I'm *reasonably* sure he didn't have a TC fit, but I wasn't flying it so I can't swear by it.
Liang
Short answer is that you are wrong and are not remembering the situation correctly.
I know this in many different ways. The first is that Autocannons STILL track better than pulse lasers and autocannons STILL have problems killing interceptors unless the autocannon user keeps at range.
I also know this because when orbiting a cruiser at 2000m/s at 23km that doesnt have its MWD running, i personally with tracking skill 4 have trouble hitting cruisers. This is after the boost. Tripple that and what do you get?
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Liang Nuren
The Refugees
|
Posted - 2007.09.07 01:29:00 -
[175]
Originally by: Goumindong
Originally by: Liang Nuren
TBH, he was sitting still, and I was orbiting at 23km. It was right after the Pulse? tracking boost Amarr just got. Pretty freaking stupid TBH.. but I guess its cool that the ship tracks *everything*.
I'm *reasonably* sure he didn't have a TC fit, but I wasn't flying it so I can't swear by it.
Liang
Short answer is that you are wrong and are not remembering the situation correctly.
I know this in many different ways. The first is that Autocannons STILL track better than pulse lasers and autocannons STILL have problems killing interceptors unless the autocannon user keeps at range.
I also know this because when orbiting a cruiser at 2000m/s at 23km that doesnt have its MWD running, i personally with tracking skill 4 have trouble hitting cruisers. This is after the boost. Tripple that and what do you get?
Short answer is that he raped my inty in like 3 volleys while I was MWD'ing around him at 6km/sec. I'm pretty sure I remember the repair bill.
The long answer is that he did it to a crow too. Best answer *I* have is that he may have had A TC fit - but he damn sure did it. Maybe he wasn't sitting still (though I swear he was!). But it surely did happen. =(
At any rate, nerf the Zealot. It's overpowered next to the Eagle. Enough of this "be nice to Goumin" crap I've been pulling!
Liang
Yarr? |

Mr Hyde113
Amarr Sector 7 Visions of Warfare
|
Posted - 2007.09.07 01:35:00 -
[176]
Ok lets run some numbers instead of having people put random things up like vagabond does 600 dps ok. These numbers are off the top of peoples heads and can not be taken seriously. Here are some numbers from EFT, trust it at your own risk, with all maxed skills and no implants or hard wirings.
Zealot DPSHeat sink IIAmmo 2410 Multifrequency 2961 Multifrequency 3542 Multifrequency 3983 Multifrequency 4224 Multifrequency 2810 Conflagration 3451 Conflagration 4132 Conflagration 4653 Conflagration 4924 Conflagration 2210 Scorch 2711 Scorch 3252 Scorch 3653 Scorch 3864 Scorch Note the zealot does a max of 492 with 4 heatsinks, which is fairly unreasonable since that would make the setup a gank, and 492 wont break most HAC BC or BS tanks and 4 hs makes the zealot pretty paper thin. This is with conflagration so the tracking his hit hard. If you want the best tracking then Mf is what you need and scorch gets alright tracking but get hefty range at 34km Mf and Conflagration at 11km Vagabond DPSGyrostablizer IIAmmo 2360 Barage 2901 Barage 3472 Barage 3903 Barage 4144 Barage 3010 Hail 3961 Hail 4422 Hail 4973 Hail 5274 Hail Note the vagabond out damages the zealot when using hail and the zealot using conflagration, both close range ammos with drawbacks, and it does more damage regardless of number of heat sinks \gyrostabilizers. Now why is it fair for the zealot to have to fit lots of heat sinks, at least half its low slots worth to do almost same damage as vagabond while the vagabond can still be fast. Now most vaga pilots donÆt use hail, employing a different stragegy, the barrage stay out of web range fight in fall off strategy. This is the pilots choice and if they wish to fit gyrostabs instead of speed mods it is also their choice so why does a zealot have to fit heat sinks standard?
The zealot should be given a fifth turret, making it more damaging than a vagabond which can escape 99% of situations while a zealot is in it for the long haul. The zealot will also have a fairly thin tank and cap stability with 5 guns making it balanced. The zealot would get 615 dps with Heavy pulse II, 4 heat sink II. That is nice for a gank ships considering it has 3 slots to tank, 3 meds to solo?, gang yes tracking comps and web. The cap would be hard but the dps would compensate, also the cpu and grid should be boosted for the extra turret so 5 heavy pulse and a mwd and 1 med rep can fit. Note not cap injector and other fluff, maybe enough for 5 heavy beam but no mwd or something like that, making it good for small fleets, optimal with scorch tracking comps and 5 guns would be nice same goes for beams.
|

Liang Nuren
The Refugees
|
Posted - 2007.09.07 01:36:00 -
[177]
Originally by: Mr Hyde113 Ok lets run some numbers instead of having people put random things up like vagabond does 600 dps ok. These numbers are off the top of peoples heads and can not be taken seriously. Here are some numbers from EFT, trust it at your own risk, with all maxed skills and no implants or hard wirings.
Zealot DPSHeat sink IIAmmo 2410 Multifrequency 2961 Multifrequency 3542 Multifrequency 3983 Multifrequency 4224 Multifrequency 2810 Conflagration 3451 Conflagration 4132 Conflagration 4653 Conflagration 4924 Conflagration 2210 Scorch 2711 Scorch 3252 Scorch 3653 Scorch 3864 Scorch Note the zealot does a max of 492 with 4 heatsinks, which is fairly unreasonable since that would make the setup a gank, and 492 wont break most HAC BC or BS tanks and 4 hs makes the zealot pretty paper thin. This is with conflagration so the tracking his hit hard. If you want the best tracking then Mf is what you need and scorch gets alright tracking but get hefty range at 34km Mf and Conflagration at 11km Vagabond DPSGyrostablizer IIAmmo 2360 Barage 2901 Barage 3472 Barage 3903 Barage 4144 Barage 3010 Hail 3961 Hail 4422 Hail 4973 Hail 5274 Hail Note the vagabond out damages the zealot when using hail and the zealot using conflagration, both close range ammos with drawbacks, and it does more damage regardless of number of heat sinks \gyrostabilizers. Now why is it fair for the zealot to have to fit lots of heat sinks, at least half its low slots worth to do almost same damage as vagabond while the vagabond can still be fast. Now most vaga pilots donÆt use hail, employing a different stragegy, the barrage stay out of web range fight in fall off strategy. This is the pilots choice and if they wish to fit gyrostabs instead of speed mods it is also their choice so why does a zealot have to fit heat sinks standard?
The zealot should be given a fifth turret, making it more damaging than a vagabond which can escape 99% of situations while a zealot is in it for the long haul. The zealot will also have a fairly thin tank and cap stability with 5 guns making it balanced. The zealot would get 615 dps with Heavy pulse II, 4 heat sink II. That is nice for a gank ships considering it has 3 slots to tank, 3 meds to solo?, gang yes tracking comps and web. The cap would be hard but the dps would compensate, also the cpu and grid should be boosted for the extra turret so 5 heavy pulse and a mwd and 1 med rep can fit. Note not cap injector and other fluff, maybe enough for 5 heavy beam but no mwd or something like that, making it good for small fleets, optimal with scorch tracking comps and 5 guns would be nice same goes for beams.
All of this is useless, the Zealot is a sniper. Haven't you been reading the Eagle thread? The Zealot is *USELESS* at anything but sniping, and can't be compared to anything but an Eagle (which is obviously super imbalanced aewsome bbq).
^_^
Liang
Yarr? |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.09.07 02:08:00 -
[178]
Edited by: Goumindong on 07/09/2007 02:13:10
Originally by: Mr Hyde113 Ok lets run some numbers instead of having people put random things up like vagabond does 600 dps ok. These numbers are off the top of peoples heads and can not be taken seriously. Here are some numbers from EFT, trust it at your own risk, with all maxed skills and no implants or hard wirings.
Zealot DPSHeat sink IIAmmo
4653 Conflagration
3653 Scorch
Note the zealot does a max of 492 with 4 heatsinks, which is fairly unreasonable since that would make the setup a gank, and 492 wont break most HAC BC or BS tanks and 4 hs makes the zealot pretty paper thin. This is with conflagration so the tracking his hit hard. If you want the best tracking then Mf is what you need and scorch gets alright tracking but get hefty range at 34km Mf and Conflagration at 11km Vagabond DPSGyrostablizer IIAmmo 3903 Barage 4973 Hail
Note the vagabond out damages the zealot when using hail and the zealot using conflagration, both close range ammos with drawbacks, and it does more damage regardless of number of heat sinks \gyrostabilizers. Now why is it fair for the zealot to have to fit lots of heat sinks, at least half its low slots worth to do almost same damage as vagabond while the vagabond can still be fast. Now most vaga pilots donÆt use hail, employing a different stragegy, the barrage stay out of web range fight in fall off strategy. This is the pilots choice and if they wish to fit gyrostabs instead of speed mods it is also their choice so why does a zealot have to fit heat sinks standard?
The zealot should be given a fifth turret, making it more damaging than a vagabond which can escape 99% of situations while a zealot is in it for the long haul. The zealot will also have a fairly thin tank and cap stability with 5 guns making it balanced. The zealot would get 615 dps with Heavy pulse II, 4 heat sink II. That is nice for a gank ships considering it has 3 slots to tank, 3 meds to solo?, gang yes tracking comps and web. The cap would be hard but the dps would compensate, also the cpu and grid should be boosted for the extra turret so 5 heavy pulse and a mwd and 1 med rep can fit. Note not cap injector and other fluff, maybe enough for 5 heavy beam but no mwd or something like that, making it good for small fleets, optimal with scorch tracking comps and 5 guns would be nice same goes for beams.
You are forgetting that the Vagabond has a missile slot and a 25 cube drone bay where the Zealot has none, that the Vagabond tracks better, uses no capacitor for its guns[where the Zealot uses nearly its entire base cap regen to fire its guns], and is faster.
This adds another 128 DPS to both builds for a total of 538 on barrage and 649 on barrage[heavy missile launched intstead of HAM launcher used due to possible range issues]
The short answer is that the Zealot gets trounced by the Zealot in most all sitautions.
A Vagabond with 220mm ACs, Barrage, 2 falloff rigs, and 3 damage mods outdamages any Zealot until 27km. Its also faster than any Zealot and with a better tank than about any Zealot fit for that much DPS. The Zealot does have two extra rig slots, but it cannot use these as effectivly as the Vaga[even with polycarbons is slower than a 2 overdrive vagabond] can.
Zealot v 425 AC
Zealot V 220 AC w/ Falloff rigs
ed: Oh, and it tracks better and has a smaller sig too.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.07 02:27:00 -
[179]
What's the zealot's optimal range with max skills and multifreq crystals using Heavy Pulse II and the Heavy Beam II? How about with those faction crystals? ---
Put in space whales!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 02:54:00 -
[180]
Originally by: Lisento Slaven What's the zealot's optimal range with max skills and multifreq crystals using Heavy Pulse II and the Heavy Beam II? How about with those faction crystals?
With 3 tracking mods and 3 damage mods you will do 401 DPS @ 32+10km with Beams. With 0 tracking mods and 3 damage mods you will do 401 DPS to 23+10km with Beams.
With 4 damage mods and Pulse you will do 387 dps to 35+5km with Scorch and you will track better.[+2 slots][365 with 3 dmg mods]
With 3 damage mods and Pulse you will do 458 DPS to 10+5km with Amarr Navy MF M.
So if you take the v 220ac graph, put a point at 450 dps @ 0km, a point at 450 dps @ 10km and a point at 225 dps @ 15km then connect the dots you will get an accurate reflection of why i didnt bother including it in the graph.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.07 03:04:00 -
[181]
Originally by: Goumindong
Originally by: Lisento Slaven What's the zealot's optimal range with max skills and multifreq crystals using Heavy Pulse II and the Heavy Beam II? How about with those faction crystals?
With 3 tracking mods and 3 damage mods you will do 401 DPS @ 32+10km with Beams. With 0 tracking mods and 3 damage mods you will do 401 DPS to 23+10km with Beams.
With 4 damage mods and Pulse you will do 387 dps to 35+5km with Scorch and you will track better.[+2 slots][365 with 3 dmg mods]
With 3 damage mods and Pulse you will do 458 DPS to 10+5km with Amarr Navy MF M.
So if you take the v 220ac graph, put a point at 450 dps @ 0km, a point at 450 dps @ 10km and a point at 225 dps @ 15km then connect the dots you will get an accurate reflection of why i didnt bother including it in the graph.
So 15km with Amarr Navy MF using pulse and 33km with Amarr Navy MF using beams?
So essentially the Zealot can engage every target at optimal on a gate if it's coming through to the Zealot's side, using Amarr Navy MF. With a Warp disruptor 2, cap injector, and a true sansha web maybe it'll actually be a useful ship without a MWD. Would still feel more comfortable in a harbinger or a sacrilege though considering the sentries have to be tanked =\ ---
Put in space whales!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 03:19:00 -
[182]
Edited by: Goumindong on 07/09/2007 03:24:30
Originally by: Lisento Slaven
Originally by: Goumindong
Originally by: Lisento Slaven What's the zealot's optimal range with max skills and multifreq crystals using Heavy Pulse II and the Heavy Beam II? How about with those faction crystals?
With 3 tracking mods and 3 damage mods you will do 401 DPS @ 32+10km with Beams. With 0 tracking mods and 3 damage mods you will do 401 DPS to 23+10km with Beams.
With 4 damage mods and Pulse you will do 387 dps to 35+5km with Scorch and you will track better.[+2 slots][365 with 3 dmg mods]
With 3 damage mods and Pulse you will do 458 DPS to 10+5km with Amarr Navy MF M.
So if you take the v 220ac graph, put a point at 450 dps @ 0km, a point at 450 dps @ 10km and a point at 225 dps @ 15km then connect the dots you will get an accurate reflection of why i didnt bother including it in the graph.
So 15km with Amarr Navy MF using pulse and 33km with Amarr Navy MF using beams?
So essentially the Zealot can engage every target at optimal on a gate if it's coming through to the Zealot's side, using Amarr Navy MF. With a Warp disruptor 2, cap injector, and a true sansha web maybe it'll actually be a useful ship without a MWD. Would still feel more comfortable in a harbinger or a sacrilege though considering the sentries have to be tanked =\
10km+5km falloff. At 15km you are doing 225 DPS. A Harbinger will do 479 DPS to 23+5km[before the 5 medium drones]. That is pretty much everyone in jump range with more DPS and more effective hit poitns.
You wont be tanking the sentries alone with either of them, if a Zealot engaged on a gate in a propulsionless setup it would get slaughtered by the first battlecruiser/hac/tanked cruiser etc to come along.
Same reason you dont see tanked vagabonds sitting on gates[which would still perform that role better]
Hell, i would be confident engaging a Zealot in a Maller if the Zealot were propulsionless and the engaged on a gate, let alone a rupture or Thorax.
A Zealout configured as such would tank 296 dps. Gate guns + A Thorax would put out. some 6-800 DPS. At 600 dps total the Zealot would die in 53 seconds. At 365, a plated Ion thorax would die in 54.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.07 03:24:00 -
[183]
Originally by: Goumindong
10km+5km falloff. At 15km you are doing 225 DPS. A Harbinger will do 479 DPS to 23+5km[before the 5 medium drones]. That is pretty much everyone in jump range with more DPS and more effective hit poitns.
You wont be tanking the sentries alone with either of them, if a Zealot engaged on a gate in a propulsionless setup it would get slaughtered by the first battlecruiser/hac etc to come along.
Same reason you dont see tanked vagabonds sitting on gates[which would still perform that role better]
How is the harbi getting 23 optimal + 5km falloff with Amarr Navy MF when the zealot is the one with the optimal range bonus per level o_o
Base range on heavy pulse II is optimal of 12km. Amarr Navy MF is -50% optimal. Zealot gets 10% range bonus per level (so at 5 it gets 50% bonus to optimal). Shouldn't the optimal with just counting HAC 5 be 12km optimal using Amarr Navy MF on the Zealot or am I doing something wrong Goumin? ---
Put in space whales!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 03:28:00 -
[184]
Originally by: Lisento Slaven
Originally by: Goumindong
10km+5km falloff. At 15km you are doing 225 DPS. A Harbinger will do 479 DPS to 23+5km[before the 5 medium drones]. That is pretty much everyone in jump range with more DPS and more effective hit poitns.
You wont be tanking the sentries alone with either of them, if a Zealot engaged on a gate in a propulsionless setup it would get slaughtered by the first battlecruiser/hac etc to come along.
Same reason you dont see tanked vagabonds sitting on gates[which would still perform that role better]
How is the harbi getting 23 optimal + 5km falloff with Amarr Navy MF when the zealot is the one with the optimal range bonus per level o_o
Base range on heavy pulse II is optimal of 12km. Amarr Navy MF is -50% optimal. Zealot gets 10% range bonus per level (so at 5 it gets 50% bonus to optimal). Shouldn't the optimal with just counting HAC 5 be 12km optimal using Amarr Navy MF on the Zealot or am I doing something wrong Goumin?
Its not, a harbinger does 479 DPS with scorch and 3 damage mods. 426 with scorch and 2. Before drones. It does 601 DPS with Amarr Navy MF M at 7.5km, 535 with 2 heat sinks. Before drones.
Yes, the Harbinger really is a gank-mobile [protip: primary it, its got a really weak tank]
Final DPS on a maxed gank harb is 760 with Hammerhead IIs and Amarr Navy MF M, 638 with scorch.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.07 03:36:00 -
[185]
you're throwing in stuff I'm not asking for but used in common setups - and you didn't talk about the 12km optimal thing I mentioned.
If I'm right about the 12km optimal (-50% negated by the 50% bonus from HAC 5) then with sharpshooter 5 (25% bonus to range) you should get 15,000 optimal with Amarr Navy MF right? Or is the 50% bonus calculated in after the Multifreq's -50% negation is in effect meaning a 50% bonus towards 6,000 (optimal after multifreq) which would be 6,000 + 3,000. I'm thinkin it's a negated thing though cause that would make more sense using the base instead of new numbers generated through the chain.
True Sansha stasis web (14km rang, -80% velocity) + 15km optimal with Amarr Navy MF using pulse would be cool. The harbinger would still be more cost effective since it can fit MWD, Cap Injector, Scram, and Web along with a much heavier tank for my purposes of low-sec gate camping though.
My problem with the zealot is that it is not cost effective. I do not know what can be done to the zealot to make it worth the cost. I do not think another turret is necessary although it can be one of many possible ways to make the ship cost effective. Note that when I say cost effective the key word is COST. You can compare this to TECH 1 ships (not even going to mention T2) ranging from Cruisers to Battlecruisers which HAC's should be competitive with (competitive does not mean own against) and you run out of reasons very quickly to use a Zealot. There are much cheaper alternatives that provide greater benefits. This is why the zealot has dropped over 40 mil on average in Domain region with the re-release of an improved, USEFUL, Sacrilege. ---
Put in space whales!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 03:48:00 -
[186]
The only good Zealot build[that isnt a sniper] is an iteration of this
4x HP II MWD, 24k[faction if possible, RF desired] scram, Large Cap Battery II[or best named] SAR/MAR, overdrive, overdrive, 2xCPR], heat sink x 2 2x polycarbon 1.
3500m/s, cap stable without the repper, 325DPS[298 DPS with HAC 4, spec 4, surgical strike 4, rest at 5]. Zero tank, be prepared to run away if anyone knows what they are doing with regards to their drones[which you will want to kill if you can btw, but will have a hard time hiting them while still scrambling your target]
You can change out the repper for another heat sink, but i wouldnt reccomend it, the mar lets you engage again.
And its pretty much HOSED by the Vagabond in every way.
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Silence Duegood
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Posted - 2007.09.07 03:56:00 -
[187]
Originally by: Goumindong The only good Zealot build[that isnt a sniper] is an iteration of this
4x HP II MWD, 24k[faction if possible, RF desired] scram, Large Cap Battery II[or best named] SAR/MAR, overdrive, overdrive, 2xCPR], heat sink x 2 2x polycarbon 1.
3500m/s, cap stable without the repper, 325DPS[298 DPS with HAC 4, spec 4, surgical strike 4, rest at 5]. Zero tank, be prepared to run away if anyone knows what they are doing with regards to their drones[which you will want to kill if you can btw, but will have a hard time hiting them while still scrambling your target]
You can change out the repper for another heat sink, but i wouldnt reccomend it, the mar lets you engage again.
And its pretty much HOSED by the Vagabond in every way.
In the Eagle thread you keep saying the Zealot is a sniper. Now you fit it with a scram.
Liar.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.07 03:59:00 -
[188]
Originally by: Silence Duegood Edited by: Silence Duegood on 07/09/2007 03:56:37
Originally by: Goumindong The only good Zealot build[that isnt a sniper] is an iteration of this
4x HP II MWD, 24k[faction if possible, RF desired] scram, Large Cap Battery II[or best named] SAR/MAR, overdrive, overdrive, 2xCPR], heat sink x 2 2x polycarbon 1.
3500m/s, cap stable without the repper, 325DPS[298 DPS with HAC 4, spec 4, surgical strike 4, rest at 5]. Zero tank, be prepared to run away if anyone knows what they are doing with regards to their drones[which you will want to kill if you can btw, but will have a hard time hiting them while still scrambling your target]
You can change out the repper for another heat sink, but i wouldnt reccomend it, the mar lets you engage again.
And its pretty much HOSED by the Vagabond in every way.
In the Eagle thread you keep saying the Zealot is a sniper. Now you fit it with a scram and two overdrives.
Liar.
his very first line says "that isn't a sniper"
This would imply in his opinion there are good sniper setups, but this is the only setup he knows, in his opinion (that isn't a sniper), which is good. ---
Put in space whales!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 04:08:00 -
[189]
Edited by: Goumindong on 07/09/2007 04:11:47 to be honest, its not all that great, its just better than the rest. The snipers setups are acceptable, though you would likly rather be in a Muninn., if only because of how easy it is to fit in that capacity. Its primary role is as a sniper imo.
But that isnt to say that a multi-role solution to both problems isnt desireable. The problem with the eagle is that it is bad in one area, not the Zealot, which is bad in two. Such is the difference as to why a Zealot would get a 5th turret and an eagle would not.
It could even use a drone bay on top of it[which would cement its ability in the short range and have no effect on the long], but that might be over the top. [best if the rof/dmg bonus got changed to a dmg/dmg bonus at the same time, making the ship use less cap, and not increasing its DPS by the full 25% that a 5th turret adds.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.09.07 04:48:00 -
[190]
Originally by: Lisento Slaven you're throwing in stuff I'm not asking for but used in common setups - and you didn't talk about the 12km optimal thing I mentioned.
If I'm right about the 12km optimal (-50% negated by the 50% bonus from HAC 5) then with sharpshooter 5 (25% bonus to range) you should get 15,000 optimal with Amarr Navy MF right? Or is the 50% bonus calculated in after the Multifreq's -50% negation is in effect meaning a 50% bonus towards 6,000 (optimal after multifreq) which would be 6,000 + 3,000. I'm thinkin it's a negated thing though cause that would make more sense using the base instead of new numbers generated through the chain.
True Sansha stasis web (14km rang, -80% velocity) + 15km optimal with Amarr Navy MF using pulse would be cool. The harbinger would still be more cost effective since it can fit MWD, Cap Injector, Scram, and Web along with a much heavier tank for my purposes of low-sec gate camping though.
My problem with the zealot is that it is not cost effective. I do not know what can be done to the zealot to make it worth the cost. I do not think another turret is necessary although it can be one of many possible ways to make the ship cost effective. Note that when I say cost effective the key word is COST. You can compare this to TECH 1 ships (not even going to mention T2) ranging from Cruisers to Battlecruisers which HAC's should be competitive with (competitive does not mean own against) and you run out of reasons very quickly to use a Zealot. There are much cheaper alternatives that provide greater benefits. This is why the zealot has dropped over 40 mil on average in Domain region with the re-release of an improved, USEFUL, Sacrilege.
Bonus's do not negate each other.
My zealot atm has 10km optimal with multifreq with all skills maxed but HAC at only lvl 4
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Nyxus
GALAXIAN RAZOR Alliance
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Posted - 2007.09.07 05:00:00 -
[191]
I have to say that I would personally like to see the Zealot rof/damage bonus change to a damage/damage bonus just because of the cap issues it has when you have a couple of heatsinks. A minor drop in overall dps would very much make it worthwhile.
Like the Abaddon, a Zealot would just work better from a cap perspective with straight damage bonii. Either that or give it a ton more cap, which would also help alleviate the problem.
Nyxus
The Gallente ideals of Freedom, Liberty and Equality will be met by the Amarr realities of Lasers, Armor and Battleships. |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.09.07 05:44:00 -
[192]
Originally by: Liang Nuren
All of this is useless, the Zealot is a sniper. Haven't you been reading the Eagle thread? The Zealot is *USELESS* at anything but sniping, and can't be compared to anything but an Eagle (which is obviously super imbalanced aewsome bbq).
^_^
Liang
Ok then where is my 200km optimal?
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Erotic Irony
0bsession
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Posted - 2007.09.07 07:33:00 -
[193]
The OP here is garbage and the majority of the responses are so emotive and lack analysis as to be useless.
That said, has anyone justified why the zealot should have no drone space? I was under the impression virtually all the hacs gained or matched the cubic meters of their t1 cousins. ___ Junkie Beverage: i use your tears to cyno in my laughter
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Zixxa
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Posted - 2007.09.07 08:04:00 -
[194]
Originally by: Goumindong
Short answer is that you are wrong and are not remembering the situation correctly.
I know this in many different ways. The first is that Autocannons STILL track better than pulse lasers and autocannons STILL have problems killing interceptors unless the autocannon user keeps at range.
No, autocannons kill average interceptors without any serious problems. Just try to login into the game, not into quickfit.
Originally by: Goumindong
I also know this because when orbiting a cruiser at 2000m/s at 23km that doesnt have its MWD running, i personally with tracking skill 4 have trouble hitting cruisers. This is after the boost. Tripple that and what do you get?
You lie. Don't you? --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |

Julius Romanus
Bloodmoney Incorporated
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Posted - 2007.09.07 08:14:00 -
[195]
With near perfect gunnery med auto cannons will shred a MWDing ceptor inside 15-20km, even while orbiting. I've had a corp mate do it to me in testing, and watched him do it to a crow or two in gang fights. With the MWD off however they do have issues with sig tanking.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 08:55:00 -
[196]
Originally by: Julius Romanus With near perfect gunnery med auto cannons will shred a MWDing ceptor inside 15-20km, even while orbiting. I've had a corp mate do it to me in testing, and watched him do it to a crow or two in gang fights. With the MWD off however they do have issues with sig tanking.
mwds make you harder to hit regardless of the sig penalty so long as mass is low enough to produce a speed booster greater than 6.5x. Speed boost on a no mass increased or reduced Crusader is 7.6. On a stiletto its 7.4
If you cant hit him with the MWD off, you cant hit him with the MWD on. Unless they just started their orbit or it gets disrupted.
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Cryselle
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Posted - 2007.09.07 09:03:00 -
[197]
Here are the ranges of my Zealot with Beams/Pulses with absolutely maxed skills for it.
No Tracking Mods whatsoever.
Zealot Laser Ranges
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Zixxa
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Posted - 2007.09.07 09:28:00 -
[198]
Originally by: Goumindong
Originally by: Julius Romanus With near perfect gunnery med auto cannons will shred a MWDing ceptor inside 15-20km, even while orbiting. I've had a corp mate do it to me in testing, and watched him do it to a crow or two in gang fights. With the MWD off however they do have issues with sig tanking.
mwds make you harder to hit regardless of the sig penalty so long as mass is low enough to produce a speed booster greater than 6.5x. Speed boost on a no mass increased or reduced Crusader is 7.6. On a stiletto its 7.4
If you cant hit him with the MWD off, you cant hit him with the MWD on. Unless they just started their orbit or it gets disrupted.
Oh, rly, dear papertiger? Search for "insta-pop in ceptor by BS". You will be surprised. --------------------------------- Hint 1: Train for Mega, not for Rokh Hint 2: Abaddon is uber fleet BS. R.I.P. <Torpedo Raven> R.I.P. <ECM> R.I.P. <Drake> R.I.P. Nosferatu R.I.P. <Curse> and < |

MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.07 10:01:00 -
[199]
This is what happens if you give the Zeal another turret.
T1 Ammo
Best Navy
Do I still have to explain how wrong that is?
Either give it a decent dronebay or give the Eagle a 5th turret too. And the Vulture a 6th, since it does the same dps as the Eagle.
Now lets wait for the first Muninn pilot to complain about that.
--
I'm in this mood because of scorn. I'm in a mood for total war
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volly
Amarr SteelVipers YouWhat
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Posted - 2007.09.07 10:36:00 -
[200]
And your point is?
Look like a perfect tradeoff, putting the range into the comparison
But wasn¦t the thread about the zealot? I agree that the eagle (maybe) should get a 5th Turret too -> points on the Eagle thread.
Compare the Zealot to Munnin, Deimos, Ishtar and Vaga (and don¦t forget drones)
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.07 10:41:00 -
[201]
Originally by: volly And your point is?
Look like a perfect tradeoff, putting the range into the comparison
But wasn¦t the thread about the zealot? I agree that the eagle (maybe) should get a 5th Turret too -> points on the Eagle thread.
Compare the Zealot to Munnin, Deimos, Ishtar and Vaga (and don¦t forget drones)
My point is that a versatile ship as the Zealot should not be able to outdamage a dedicated sniper like the Eagle twice! at the a range of 100km.
The Zealot outdamages the Muninn atm at long ranges and gets outdamaged by the Muninn (by quite a bit) at close range. So why not give the Zealot a nice dronebay like I suggested? Its sniping abilities are good to say the least, but I agree that it could use better dps at close range. Though it is still able to 325dps at 33km, where the Muninn would need to be in 1/3e of that range to do the same. --
I'm in this mood because of scorn. I'm in a mood for total war
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.09.07 11:27:00 -
[202]
Edited by: welsh wizard on 07/09/2007 11:27:16 Don't see any problem with an extra turret on the Zealot aslong as the Eagle is adjusted.
The problem for all but the Gallente hacs has been the hitpoint buff & to a lesser extent the proliferation of the nano-setup. Since the hitpoint buff the competing dps level has been raised above that of the amarr, caldari and arguably minmatar HACs. It's now not possible to break many tanks with 500 dps where as before that was more than enough.
I've done my fair share of moaning about the hitpoint buff because it did change the game in a huge way. I maintain its the worst change CCP have made since day 1 in 2003 but they'll never reverse it so meh.
The ships that are now on the borderline need some buffing so that they can compete with massive speeds and stupidly heavy tanks.
Alternatively just leave all the ships alone and reverse the hitpoint buff & slow speed setups down by about 30-40% (by nerfing snakes and rebalancing speed mods/rigs).
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.07 11:36:00 -
[203]
Originally by: MailFan This is what happens if you give the Zeal another turret.
T1 Ammo
Best Navy
Do I still have to explain how wrong that is?
No, its quite obvious. Comparing a setup with 4 damagemods and 4 trackingmods vs a setup with 3 damagemods and 3 tracking mods is quite clearly wrong.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.09.07 12:16:00 -
[204]
Originally by: Aramendel
Originally by: MailFan This is what happens if you give the Zeal another turret.
T1 Ammo
Best Navy
Do I still have to explain how wrong that is?
No, its quite obvious. Comparing a setup with 4 damagemods and 4 trackingmods vs a setup with 3 damagemods and 3 tracking mods is quite clearly wrong.
Both setups are pure sniper setups with Sensor Booster, MWD, TC's TE's and Damage mods. What did you want me to do, leave 2 low slots empty for the Zeal? --
I'm in this mood because of scorn. I'm in a mood for total war
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 12:31:00 -
[205]
Edited by: Goumindong on 07/09/2007 12:32:49
Originally by: MailFan
Originally by: Aramendel
Originally by: MailFan This is what happens if you give the Zeal another turret.
T1 Ammo
Best Navy
Do I still have to explain how wrong that is?
No, its quite obvious. Comparing a setup with 4 damagemods and 4 trackingmods vs a setup with 3 damagemods and 3 tracking mods is quite clearly wrong.
Both setups are pure sniper setups with Sensor Booster, MWD, TC's TE's and Damage mods. What did you want me to do, leave 2 low slots empty for the Zeal?
At least cut off its DPS past 110km, because it cant lock targets at that range Or understand the difference between two and one sensor booster.
But since damage under 60km is more or less irrelevent you do have two seperate speheres of influence where each excells. The difference is simply that when the Zealot excells, the Eagle can still do damage.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.09.07 12:35:00 -
[206]
Originally by: Zixxa
Originally by: Goumindong
Originally by: Julius Romanus With near perfect gunnery med auto cannons will shred a MWDing ceptor inside 15-20km, even while orbiting. I've had a corp mate do it to me in testing, and watched him do it to a crow or two in gang fights. With the MWD off however they do have issues with sig tanking.
mwds make you harder to hit regardless of the sig penalty so long as mass is low enough to produce a speed booster greater than 6.5x. Speed boost on a no mass increased or reduced Crusader is 7.6. On a stiletto its 7.4
If you cant hit him with the MWD off, you cant hit him with the MWD on. Unless they just started their orbit or it gets disrupted.
Oh, rly, dear papertiger? Search for "insta-pop in ceptor by BS". You will be surprised.
Yes, its achieved by catching them with low transversal. I.E when they bounce off a gate, or before the start moving. If the ceptor is moving in nearly any capacity, the BS will miss.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.07 14:02:00 -
[207]
Originally by: twit brent
My zealot atm has 10km optimal with multifreq with all skills maxed but HAC at only lvl 4
That sucks...the penalty comes into effect after the bonus from skills is applied.
I could use Amarr Navy Gamma for more DPS than normal multifreq with an extra 3,125 optimal or go for Amarr Navy Ultraviolet for slightly reduced damage compared to normal multifreq but with an added 8,375 optimal which would put me at 18,375 (this is with HAC4 and Sharpshooter 5).
Too bad it still doesn't warrant the cost =\ ---
Put in space whales!
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Rialtor
Amarr Yarrrateers
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Posted - 2007.09.07 17:54:00 -
[208]
Originally by: Ishina Fel The Zealot looked pretty ganky to me when one team in the alliance tournament used it as one of their main damage sources...
It's really not the worst HAC around. Of course it can't compare with the Deimos anymore now, but few cruiser size ships can.
Personally I think that was some incompetence on part of that announcer. Curses have a 50% bonus to drone dmg, as well as a 75m^3 bay. They're very capable drone ships.
The dmg source was 10 bonused Tech II drones, and 1 tech 2 hac.
Personally I loved the setup. One of the few setups capable of destroying the repping capablity of the enemy team's logistics ship. I hope to see it in the future (Go Amarr :)).
The only reason I think they fielded the zealot is because they wanted all ammarian ships. 2xGuardian, 2xCurse, 1xZealot
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.09.07 18:24:00 -
[209]
Originally by: Lisento Slaven
Originally by: twit brent
My zealot atm has 10km optimal with multifreq with all skills maxed but HAC at only lvl 4
That sucks...the penalty comes into effect after the bonus from skills is applied.
I could use Amarr Navy Gamma for more DPS than normal multifreq with an extra 3,125 optimal or go for Amarr Navy Ultraviolet for slightly reduced damage compared to normal multifreq but with an added 8,375 optimal which would put me at 18,375 (this is with HAC4 and Sharpshooter 5).
Too bad it still doesn't warrant the cost =\
The order doesnt matter because they are just multipliers. I think what u did wrong was try to cancel a 50% range bonus with a -50% range bonus of the ammo.
It would take a 100% range bonus to negate a half range multiplier.
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Aferah
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Posted - 2007.09.07 18:40:00 -
[210]
didnt read all here so i may say something that some1 already did.
as a pilot of zealot ( likesome of u r not)
-zealot to get nice dps u gotta lose tank - missing med slot, 4th would be nice, running solo, cap dies really fast needas booster so no place for web, no web even t1 frig will sram u - no drone bay - wow small ships can feel safe arround u, even pulse tracking is better
i fought vs vagas and cant hit them, but they can hit u, no chances to mwd after it then forget about cap for reps :D
vs deimos yeah it was dualbe but u had to keep it at distance but now its faster and its gonna be very harrd, forget that he have drones that also hearts
blaster eagle will eat zealot at close range, with rail nice sniper, zealot wow 110kms max and no tank and needs ccc rigs
cerberus hehe mwd 100kms to him and u may make it - in pod at shooting range :D
so, i have 2 zealots still, lost like 4 already, its good ship to gang cause decent dps but solo its pretty hard ( cant compare to vaga or deimos or even munnin )
i would say 5th turret no, cap issues, make it lighter/faster, drones or give him med slot
like every amarr is leaking in med slots thats from my point of view 1 of weakest sides of amarr ships
little tanky not ganky :/
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Julio Torres
Chosen Path FATAL Alliance
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Posted - 2007.09.27 11:41:00 -
[211]
I logged on today, and still no 5th current on my zealot!
wtf ccp!! Stop surfing youtube all day and do some work 
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shinsushi
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Posted - 2007.10.01 09:53:00 -
[212]
still nada..........
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skipper johnson
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Posted - 2007.10.02 01:22:00 -
[213]
Firstly, I'm not just a Zealot pilot. I have different characters that can fly different HAC's.
All the other HAC's seem to have a niche, but the Zealot doesn't. It's useless/below average at everything. (Maybe this is it's niche?)
The Sacrilege which is supposed to be more tank and less gank than the Zealot outdamages it!
The Omen, which is it's T1 counterpart can outdamage it! (And it has a drone bay).
I'm not going to discuss the Eagle or BC's cos this thread is about the Zealot.
It is a ship which is not really suited to anything, and basically crap. It's an expensive cruiser, and although it has 7 low slots, doesn't have much of a tank or gank so you're better off buying the omen. I personally prefer flying a Thorax to the Zealot...
Should the Zealot get an extra turret? I'm not sure. Should it have a drone bay? I'd like that. All I know is SOMETHING has to be done, else theres no point in this ship, and no one will use it.
The key in Eve is that every ship should have it's use... Zealot makes a good rat loot collector if you fit lots of expanders... and that's all its good for.
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Hurricane
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Posted - 2007.10.02 01:30:00 -
[214]
+25 m3 drone bay.
Fixed.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.02 01:33:00 -
[215]
Originally by: Hurricane +25 m3 drone bay.
Fixed.
No, its not.
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Hurricane
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Posted - 2007.10.02 01:35:00 -
[216]
Originally by: Goumindong
Originally by: Hurricane +25 m3 drone bay.
Fixed.
No, its not.
Ahaha I saw that reply coming a 100 miles away.
You want the Zealot to get an extra gun slot but not the Eagle? Good luck with that.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.02 01:40:00 -
[217]
Originally by: Hurricane
Originally by: Goumindong
Originally by: Hurricane +25 m3 drone bay.
Fixed.
No, its not.
Ahaha I saw that reply coming a 100 miles away.
You want the Zealot to get an extra gun slot but not the Eagle? Good luck with that.
I want what is balanced, that happens to be.
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Hurricane
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Posted - 2007.10.02 01:41:00 -
[218]
Originally by: Goumindong I want what is balanced, that happens to be.
I'm not taking your word for it. Instead I'll wait and see what the devs actually do.
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ReePeR McAllem
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Posted - 2007.10.02 02:44:00 -
[219]
Its easily solved.
Give the Eagle a 5th - Thank you please
Give the Zealot a 5th - Thank you please
Isn't it nice when things just... work?Ö
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welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.10.02 08:09:00 -
[220]
Aslong as the Eagle gets 5 turrets and the extra fitting. [Balance] The Caldari problem. |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.02 08:23:00 -
[221]
Originally by: Hurricane
Originally by: Goumindong I want what is balanced, that happens to be.
I'm not taking your word for it. Instead I'll wait and see what the devs actually do.
Go to the eagle thread, look at the graphs. The 5 t eagle is utterly broken, the 5 t zealot is not.
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Augeas
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Posted - 2007.10.02 08:48:00 -
[222]
Wrong. The 5T Eagle would be okay - in fact it might still be a little underpowered. And that's just according to the graphs, the ingame realities are even less favourable to the Eagle.
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Izo Azlion
Veto. Veto Corp
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Posted - 2007.10.02 08:57:00 -
[223]
Zealot doesnt need 5 turrets.
Its amazing anyway.
Izo Azlion.
---
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.02 09:07:00 -
[224]
Edited by: Goumindong on 02/10/2007 09:09:00 Edited by: Goumindong on 02/10/2007 09:08:09
Originally by: Augeas Wrong. The 5T Eagle would be okay - in fact it might still be a little underpowered. And that's just according to the graphs, the ingame realities are even less favourable to the Eagle.
Only if you do not understand at what ranges anti-support combat takes place at, or that anti-cruiser work is not the type of work that HACs are good at at those ranges. The way the graphs are placed is disingenius, ignoring how much damage the Eagle does at different ranges with different ammos.
This is why those in favor refuse to put the best navy graph and the tech2 graph on the same page.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.02 10:06:00 -
[225]
Edited by: MailFan on 02/10/2007 10:08:47
Originally by: Goumindong
Only if you do not understand at what ranges anti-support combat takes place at, or that anti-cruiser work is not the type of work that HACs are good at at those ranges. The way the graphs are placed is disingenius, ignoring how much damage the Eagle does at different ranges with different ammos.
This is why those in favor refuse to put the best navy graph and the tech2 graph on the same page.
Luckily for everyone else playing this game, you are not the one ordering us what I want to shoot. And if I want to shoot at cruisers when I can't hit inty's anymore, be it because they are all dead or under my range, I will shoot at cruisers. While you try to warp of and come back having to wait 1-10mins for the grid to load. That's about 10000-100000 damage you could have done.
Oh about the graphs, if everybody's afraid to post the hidious graphs that show what an uber pwnmobile the Eagle is, why don't you post them?
Let me help everyone by doing so myself:
Fit both ships like dedicated snipers (even with MWD) and 1 targetting rig (also for Eagle) to be able to hit at your maximum range, and here we go:
Pic1. 5T Zeal outdamaging Eagle already at 115km while sniping inty's. Doing twice the Eagle damage at a surten point. Ofcourse this is a ridiculous graph because it uses Bestammo (meaning you will have to switch ammo everytime your theoretical dps could be higher if you used shorter range/higer damage ammo). This is no way resembles ingame action, but hey it's what Goum wanted.
Pic2. A much much more realistic graph which shows a single ammo type fitted. Here the 5T Zeal (and the current Zealot!) outperform the dedicated sniper Eagle all the way while fighting inty's.
Pic3. Now fitted with T2 ammo shooting cruiser sized ships. 5T Zealot deals over twice! the Eagles damage at 120km. To be honest, you would be an idiot to not use your 300dps+ damage potential to try and shoot down cruisers, battlecruisers or even battleships.
Pic4. Shooting cruiser sized ships with Best navy ammo is again a twisted graph, but it does show the damage potential even at close range for the Zeal. Guess what that might mean? Maybe the Zeal is a versatile ship also to bo used at short range! And NOT a dedicated only good at sniping ship needing to be equally as good as an Eagle.
Conclusion, only give the Zeal 5 turrets if the Eagle gets 5.
--
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.02 10:32:00 -
[226]
Edited by: Goumindong on 02/10/2007 10:36:11 put them on the same graph you disingenious zealot
Fit the ships similarly you disingeniuous zealot, you have rigged the Zealot and not the eagle
Quote:
Pic2. A much much more realistic graph which shows a single ammo type fitted. Here the 5T Zeal (and the current Zealot!) outperform the dedicated sniper Eagle all the way while fighting inty's.
It should! The Zealot doesnt have the advantages of being able to shoot to 180km that the eagle has! The 4 turret zealot would be justified if the eagle hit a max range of 120km with lead ammo
|

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.02 10:48:00 -
[227]
You're a ****** Mailfan. With 180km optimal the eagle can sit with the battleships and snipe support such as incoming inties, the zealot cannot, thats such a huge difference no made-up graph is going to change it.
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mama guru
Gallente Corp 1 Allstars Insurgency
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Posted - 2007.10.02 11:48:00 -
[228]
Originally by: Izo Azlion Zealot doesnt need 5 turrets.
Its amazing anyway.
Stop posting crap like that people.
The zealot needs more dps not a fraction less then 110+ with decent skills. There are 2 ways to do this, you add a 50m3 dronebay or you give it a 5th turret slot. -YOU ARE NOW READING MY SIGNATURE-
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.02 12:25:00 -
[229]
Edited by: MailFan on 02/10/2007 12:26:23
Originally by: Goumindong
put them on the same graph you disingenious zealot
Why would I? People can see it for themselves. In fact, you do it if you want it so badly.
Quote:
Fit the ships similarly you disingeniuous zealot, you have rigged the Zealot and not the eagle
No you DON'T fit ships similary, you fit them like they are flown for their roles we're comparing them at. So I both fit them as pure snipers. Next up you are going to say you need to armortank a Rokh to compare it to a Megathron? And I rigged both the Zealot and Eagle, maybe you should read slower and control your temper before posting.
Quote:
It should! The Zealot doesnt have the advantages of being able to shoot to 180km that the eagle has! The 4 turret zealot would be justified if the eagle hit a max range of 120km with lead ammo
What advantage? Doing 100 raw dps? In return the Zealot outdamages the Eagle twice at almost anywhere under 80km.
Quote:
Only an idiot is going to jump in at 100 to shoot cruisers and load tech 2 ammo. So either you are an idiot or you are disingenious. But hey, the eagle actually does infinte more dps than the Zealot in that situation, since the zealot cant hit.
Incredibly skewed argument to which im not even going to take an effort on contradicting.
Quote:
You're a genius Mailfan. With 180km optimal the eagle can sit with the battleships and snipe support such as incoming inties, the zealot cannot, thats such a huge difference no made-up graph is going to change it.
Lets draw out this situation. Fleet warps in at 150km, Eagle starts locking, inty's coming for the fleet at 5km/s. Eagle starts firing at an inty who's then already at 120km or less. Results in about 10 seconds for the Eagle to deal its damage, after that, the ship is useless for inty sniping. So in the rest of the fight, you want a ship that can deal damage. Giving the Zealot a 5th turret would mean it can do double the dps as the Eagle at 110km range, which is a very acceptable range.
So much hatred from these Amarr pilots, shees  --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.02 12:53:00 -
[230]
Edited by: Goumindong on 02/10/2007 12:55:33 Mailfan, do you have a problem with division and multiplication? A Zealot would have to do 412 dps @ 100km to do double the DPS of an eagle at that range.
If you fit similarly you will end up with
Mwd, sb, tc,tc,tc dmg,dmg,dmg,dmg
on the eagle and
mwd, sb, tc te,te,te,dmg,dmg,dmg,dmg
on the Zealot.
So what does that look like?
This is what it looks like with 0 transversal. 5t zealot and 4t zealot vs 4t eagle.
I dont have enough slots to add the 5t eagle, but it has the same balance as with the 4t zealot. Which means...
The Eagle does equal damage right around 75km, more around 100km and more with CN thorium compared to AN radio.
to put this in perspective, this means that the Eagle not only beats the Zealot in range, it beats the Zealot in DPS when the Zealot is opearting at its optimal range. Now sniping ranges is about 60km and up, and range is undenyably the most important aspect of an antisupport sniper.
As you can see, the Zealot only has an advantage with tech 2 ammo, and its not that significant. But the Zealot ought to have an advantage in this area, since it is the area it operates in and does not have the range of the Eagle.
But wait, "use tech 2 ammo" you say. Well, you see, you dont use tech 2 ammo with a Zealot, because you cant hit interceptors with it, and that is your job. If you are shooting cruisers, well...
You might as well use a rokh, in fact even a [ur;="http://s95.photobucket.com/albums/l130/Goumindong/?action=view¤t=rokhbeatsyou.jpgThis is what it looks like. To look at the 5t zealot v 5t eagle just ignore the red line since the eagle would go up the same ratio the zealot would.
Clearly this doesnt maintain balance, since the Eagle is hitting so much farther, the Zealot needs to hold the DPS position its sphere while the Muninn holds the alpha position[they would actually be about equal due to carb lead]. And the eagle holds the long range position.
For clarification, here is what the different guns look like when used on an unbonused ship. So you can see what the Muninn/Zealot balance ought to look like as well as understand that an eagle that is doing more DPS at the optimal ranges of its competitors while also shooting longer is a considerable balance problem.
|

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.10.02 15:28:00 -
[231]
bump ___ P.S. Post with your main. Mind control and tin hats |

kessah
Blood Corsair's
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Posted - 2007.10.02 15:43:00 -
[232]
Zealot with 5 turrets hmmm.
with 3 dmg mods its a beast, but then again your coming into command ship dps. It does however need something, its a very tough ship to fit up without faction and it caps out quite bad.
I gotta fit mine with HP and a MWD personally, so prolly why it caps out. Not hard to get 80%+ resists on all though.
Dps normally atm realistically is about 400~ but then again the vagabonds kicking out about that and thats got speed on its side.
I fly them all, but yea the zealot ive the most trouble with- still like it though... -------------------------------------------------------- [Video] Forever Pirate 3
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KD.Fluffy
The Refugees
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Posted - 2007.10.02 15:47:00 -
[233]
Originally by: Goumindong Edited by: Goumindong on 02/10/2007 12:55:33 Mailfan, do you have a problem with division and multiplication? A Zealot would have to do 412 dps @ 100km to do double the DPS of an eagle at that range.
If you fit similarly you will end up with
Mwd, sb, tc,tc,tc dmg,dmg,dmg,dmg
on the eagle and
mwd, sb, tc te,te,te,dmg,dmg,dmg,dmg
on the Zealot.
So what does that look like?
This is what it looks like with 0 transversal. 5t zealot and 4t zealot vs 4t eagle.
I dont have enough slots to add the 5t eagle, but it has the same balance as with the 4t zealot. Which means...
The Eagle does equal damage right around 75km, more around 100km and more with CN thorium compared to AN radio.
to put this in perspective, this means that the Eagle not only beats the Zealot in range, it beats the Zealot in DPS when the Zealot is opearting at its optimal range. Now sniping ranges is about 60km and up, and range is undenyably the most important aspect of an antisupport sniper.
As you can see, the Zealot only has an advantage with tech 2 ammo, and its not that significant. But the Zealot ought to have an advantage in this area, since it is the area it operates in and does not have the range of the Eagle.
But wait, "use tech 2 ammo" you say. Well, you see, you dont use tech 2 ammo with a Zealot, because you cant hit interceptors with it, and that is your job. If you are shooting cruisers, well...
You might as well use a rokh, in fact even a [ur;="http://s95.photobucket.com/albums/l130/Goumindong/?action=view¤t=rokhbeatsyou.jpgThis is what it looks like. To look at the 5t zealot v 5t eagle just ignore the red line since the eagle would go up the same ratio the zealot would.
Clearly this doesnt maintain balance, since the Eagle is hitting so much farther, the Zealot needs to hold the DPS position its sphere while the Muninn holds the alpha position[they would actually be about equal due to carb lead]. And the eagle holds the long range position.
For clarification, here is what the different guns look like when used on an unbonused ship. So you can see what the Muninn/Zealot balance ought to look like as well as understand that an eagle that is doing more DPS at the optimal ranges of its competitors while also shooting longer is a considerable balance problem.
not sure what your smoking but the zealot is outdamage the eagle at practiclly every range, save a select few where eagle matches damage...... The eagle shooting further is not justification for it sucking complete ass in every other department. Boost The Eagle! |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.02 16:29:00 -
[234]
Originally by: KD.Fluffy
not sure what your smoking but the zealot is outdamage the eagle at practiclly every range, save a select few where eagle matches damage...... The eagle shooting further is not justification for it sucking complete ass in every other department.
Sorry, i didnt know you were color blind. The 4 turret Eagle is the yellow squigly line between the two squigly grey lines, the top one is a 5 turret zealot, and the bottom one a 4 turret zealot.
If you put that yellow lone above the top grey line exactly as it is above the bottom grey line, you would be looking at the 5 turret version. Now this would make the Zealot obsolete as a sniper[which it clearly is], even a 5 turret Zealot.
So unless we are in the business of making ships obsolete then we cant increase the number of turrets on the Eagle, and we must increase the number of turrets on the Zealot.
|

MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.02 16:40:00 -
[235]
Edited by: MailFan on 02/10/2007 16:42:05
Originally by: Goumindong
Mailfan, do you have a problem with division and multiplication? A Zealot would have to do 412 dps @ 100km to do double the DPS of an eagle at that range.
Goumindong, do you have a problem with reading? I stated that the Zealot outdamages the Eagle twice at several situations under 80km.
Quote:
If you fit similarly you will end up with......
Sure that might be 100% correct, except it's of no use because no sane Eagle pilot fits the ship like that. You use 2x SB otherwise you can't even make use of your range advantage, not even with a targeting rig.
Quote:
The Eagle does equal damage right around 75km, more around 100km and more with CN thorium compared to AN radio.
Current Zealot outdamages the Eagle at the Zeals fighting range with comparable ammo. 5 Turret Zeal rapes the Eagle. Pic
Quote: to put this in perspective, this means that the Eagle not only beats the Zealot in range, it beats the Zealot in DPS when the Zealot is opearting at its optimal range. Now sniping ranges is about 60km and up, and range is undenyably the most important aspect of an antisupport sniper.
Double wrong. The Zeal beats the Eagle at the Zeals optimal. It does so with best ammo fitted vs interceptors, it does so when fitting T2 ammo vs non interceptor and does so vs non interceptors with Best Navy fitted.
I love the fact you seem to think 60km is sniping range in this topic, while in the Eagle topic you regard it to be medium range. Remember you stating 40km was still short range, and everybody else in the topic disagreed with it, because short range evolves around blaster/web/scramble range?
And I actually doubt range is the most important aspect. The most important aspect is to take down as much interceptors as possible. There is only a very small margin of time where any anti-support sniper can do its work. While a close range ship that sticks with your buddies and shoots down the inty's while they are orbitting your friend, can be there the complete passing of the fight.
Lets say for example a heavy pulse fitted Zealot with a tracking of 0.15. It will kick the **** of 10x more inty's than an Eagle.
Conclusion, it is very usefull for a ship like the Eagle to be able to shoot at something else than inty's since otherwise it will only be good at that roll for 10 seconds of any fight that involves interceptors.
Quote:
As you can see, the Zealot only has an advantage with tech 2 ammo
Wrong
Quote: and its not that significant
Wtf? 2x as much damage?
Quote:
But the Zealot ought to have an advantage in this area, since it is the area it operates in and does not have the range of the Eagle.
It does have an advantage in that range. It can do way more damage at <80km.
Quote:
But wait, "use tech 2 ammo" you say. Well, you see, you dont use tech 2 ammo with a Zealot, because you cant hit interceptors with it, and that is your job. If you are shooting cruisers, well...
Well what? Is there a bug, a law, a game mechanic that does not allow you to shoot cruisers? No there isn't. Get of the idea the only thing these HACs are usefull for is inty shooting, it's ridiculous.
And I never stated you should fit T2 ammo vs interceptors. Stop making things up.
The rest of your argumenting was so mumbled up and disorganised, I didn't want to put so much effort into trying to understand why you bring Rokh to a discussion that evolves around a Zealot.
Quote:
Clearly this doesnt maintain balance, since the Eagle is hitting so much farther, the Zealot needs to hold the DPS position its sphere while the Muninn hold the alpha position[they would actually be about equal due to carb lead]. And the eagle holds the long range position.
I agree the Zeal could use a boost. I agree it could use a bit of dronebay and/or a 5th Turret. But only if the Eagle gets a 5th. Otherwise it would be disproportioned --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.02 17:06:00 -
[236]
Edited by: Goumindong on 02/10/2007 17:06:57
Originally by: MailFan Edited by: MailFan on 02/10/2007 16:42:05
Originally by: Goumindong
Mailfan, do you have a problem with division and multiplication? A Zealot would have to do 412 dps @ 100km to do double the DPS of an eagle at that range.
Goumindong, do you have a problem with reading? I stated that the Zealot outdamages the Eagle twice at several situations under 80km.
Originally by: You Giving the Zealot a 5th turret would mean it can do double the dps as the Eagle at 110km range, which is a very acceptable range.
Nope, no problem reading.
Quote:
Sure that might be 100% correct, except it's of no use because no sane Eagle pilot fits the ship like that. You use 2x SB otherwise you can't even make use of your range advantage, not even with a targeting rig.
183km lock range hits to the optimal of iron with HAC 5
Quote:
Current Zealot outdamages the Eagle at the Zeals fighting range with comparable ammo. 5 Turret Zeal rapes the Eagle. Pic
Fits are not comparable, stop being disigenious.
5t Zealot ought to destroy the eagle at that range. its the price the eagle pays for shooting to 180km
Quote:
Double wrong. The Zeal beats the Eagle at the Zeals optimal. It does so with best ammo fitted vs interceptors, it does so when fitting T2 ammo vs non interceptor and does so vs non interceptors with Best Navy fitted.
You freaking liar, the zealot does 167/177 dps right now, and the eagle does 194/206 dps right now These numbers are with 3/4 damage mods.
Quote:
I love the fact you seem to think 60km is sniping range in this topic, while in the Eagle topic you regard it to be medium range. Remember you stating 40km was still short range, and everybody else in the topic disagreed with it, because short range evolves around blaster/web/scramble range?
In a fleet, where antisupport snipers are used, it is
Quote: And I actually doubt range is the most important aspect. The most important aspect is to take down as much interceptors as possible. There is only a very small margin of time where any anti-support sniper can do its work. While a close range ship that sticks with your buddies and shoots down the inty's while they are orbitting your friend, can be there the complete passing of the fight.
Have you ever flown anti-support work in a fleet? Ever?
Quote:
Lets say for example a heavy pulse fitted Zealot with a tracking of 0.15. It will kick the **** of 10x more inty's than an Eagle.
And no one flies it because only an idiot would bring a HAC with a 45km cap
Quote:
Wtf? 2x as much damage?
300/206 = 2
Is this "new math"?
Quote:
It does have an advantage in that range. It can do way more damage at <80km.
You must be reading a different graph.
Quote:
The rest of your argumenting was so mumbled up and disorganised, I didn't want to put so much effort into trying to understand why you bring Rokh to a discussion that evolves around a Zealot.
The rokh is into the discussion because it has to deal with shooting cruisers. See, if you want to shoot cruisers in a fleet, you fly a battleship and not a HAC. I.E. if you want to load t2 ammo and say "oh look it does a lot of DPS" you have to understand that it really is a very little amount of DPS had you brought a named weapon battleship with faction ammo.
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Chaplain Veritas
Amarr
|
Posted - 2007.10.02 17:24:00 -
[237]
i'm just here to add my /sign
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.02 18:42:00 -
[238]
Originally by: Goumindong
Nope, no problem reading.
Pic1
Quote:
183km lock range hits to the optimal of iron with HAC 5
Could say the same for the Zealot and T2 ammo hits further than 183km.
Quote:
Fits are not comparable, stop being disigenious.
Yes they are, stop trying to fit different race's ships the same way. You fit them like they are flown
Quote:
5t Zealot ought to destroy the eagle at that range. its the price the eagle pays for shooting to 180km
4t Eagle ought to destroy any cruiser (or AF for that matter). it's the price you pay for a Hac.
Quote:
You freaking liar, the zealot does 167/177 dps right now, and the eagle does 194/206 dps right now These numbers are with 3/4 damage mods.
Chill down man, it's only a game 
Pic1 Pic2 Pic3
Quote:
In a fleet, where antisupport snipers are used, it is
So the definition of range is different from where you are and at what time? 
Quote:
Have you ever flown anti-support work in a fleet? Ever?
Yes and it sucked. Have you ever flown an Eagle? Ever?
Quote:
And no one flies it because only an idiot would bring a HAC with a 45km cap
Nope, nobody flies a Vagabond, Ishtar, Deimos or Zealot for that matter.
Quote:
300/150 = 2
Quote:
You must be reading a different graph.
Points to above
Quote:
The rokh is into the discussion because it has to deal with shooting cruisers. See, if you want to shoot cruisers in a fleet, you fly a battleship and not a HAC. I.E. if you want to load t2 ammo and say "oh look it does a lot of DPS" you have to understand that it really is a very little amount of DPS had you brought a named weapon battleship with faction ammo.
No you don't fly a BS to shoot cruiser. You start shooting BSes, Command ships and Battlecruisers first. In the time that a BS will run out of targets a sniper HAC will have run out of inty's 100x earlier.
And again, Im not saying the Zeal shouldn't get boosted, Im saying the Eagle should as well. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.02 19:08:00 -
[239]
Originally by: MailFan
Yes they are, stop trying to fit different race's ships the same way. You fit them like they are flown
So stop putting 4 heat sinks or any tracking computers on the Zealot.
Zealot: 4x HBII MWd, sb, sb mar, te,te,te,hs,hs,hs
Muninn 5x 720 II, 2x std launcher mwd, sb, sb te,te, gyro, gyro, gyro
These ere how they are fit and flown.
Quote:
Yes and it sucked. Have you ever flown an Eagle? Ever?
No, but i have flown antisupport in a fllet, which clearly you have not.
Quote:
No you don't fly a BS to shoot cruiser. You start shooting BSes, Command ships and Battlecruisers first. In the time that a BS will run out of targets a sniper HAC will have run out of inty's 100x earlier.
And again, Im not saying the Zeal shouldn't get boosted, Im saying the Eagle should as well.
Not when sniping. You use the larger ship to use the smaller ship using tech 1 ammo because at those ranges the ships are unable to out-transverse the tracking and the larger ships do better damage.
The top end is sealed with specific design balance decisions with dreads.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.02 19:13:00 -
[240]
Originally by: MailFan
Pic1
disingenious - as already explained.
Quote:
4t Eagle ought to destroy any cruiser (or AF for that matter). it's the price you pay for a Hac.
Man what? The price you pay is a benefit? That isnt a price you nutbar. The price you pay for range is damage if you want to shoot far, dont complain when you dont hit as hard as the ships that have half your range. Oh wait, you DO hit as hard as they do.
Quote:
So the definition of range is different from where you are and at what time?
yes, the larger the gang, the more range you need. Do you even play this game?
Quote:
Nope, nobody flies a Vagabond, Ishtar, Deimos or Zealot for that matter.
You see a few vagabonds as heavy tacklers in fleets, though scimitars are more common. YOu see no ishtars, deimoses, or pulse zealots.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.02 19:39:00 -
[241]
Edited by: MailFan on 02/10/2007 19:41:24
Originally by: Goumindong
So stop putting 4 heat sinks or any tracking computers on the Zealot.
Zealot: 4x HBII MWd, sb, sb mar, te,te,te,hs,hs,hs
Muninn 5x 720 II, 2x std launcher mwd, sb, sb te,te, gyro, gyro, gyro
These ere how they are fit and flown.
To use your logic: Well then maybe they should fit it like I said, because on paper it says it's better to.
And even if you drop a dmg mod, actually giving it the ability to tank 6000hp more than a resist bonused Eagle, a 5 turret Zeal will still outdamage the Eagle up till the Zeal optimal. That's shooting Inty's with T1, Beste Navy and shooting Cruisers with T2.
Quote:
No, but i have flown antisupport in a fllet, which clearly you have not.
Can you please show me a killmail where you fly a Zealot in a fleet?
Quote:
Not when sniping. You use the larger ship to use the smaller ship using tech 1 ammo because at those ranges the ships are unable to out-transverse the tracking and the larger ships do better damage.
The top end is sealed with specific design balance decisions with dreads.
? So a BS should shoot at smaller ships, leaving the enemy's BSes unharmed? --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.02 19:53:00 -
[242]
Edited by: MailFan on 02/10/2007 19:55:50 Edited by: MailFan on 02/10/2007 19:54:22
Originally by: Goumindong
disingenious - as already explained.
Nah perfectly legit as already explained.
Quote:
Man what? The price you pay is a benefit? That isnt a price you nutbar. The price you pay for range is damage if you want to shoot far, dont complain when you dont hit as hard as the ships that have half your range. Oh wait, you DO hit as hard as they do.
Read it again and notice how that can have two meanings. You are paying a price for a HAC that is much higher than the price for a cruiser. Since you should be able to kill a cruiser without much of a problem when flying a HAC. Thus, it's the price you pay for a HAC.
Quote:
yes, the larger the gang, the more range you need. Do you even play this game?
Holy ****! Shows perfectly how hard it is to argue against a person that changes the meaning of words to its own liking. So 40km at one time, can be the same as 80km sometime else?
Quote:
You see a few vagabonds as heavy tacklers in fleets, though scimitars are more common. YOu see no ishtars, deimoses, or pulse zealots.
Oh that's nice, suddenly adding the word fleet to your argument. But ofcourse I could have guessed that. Ye Ishtars are extremely rare, but people still use a deimos or a zealot.
I love it how you say if I have ever been in fleet fights or flown eagles etc, when I've been the one online for the past 3 hours ingame, while you are here fighting the forums. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

KD.Fluffy
The Refugees
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Posted - 2007.10.02 20:45:00 -
[243]
Originally by: goumendumb So unless we are in the business of making ships obsolete then we cant increase the number of turrets on the Eagle, and we must increase the number of turrets on the Zealot.
lmao. The amarr pilot of course wants the zealot boosted and eagle nerfed. Go figure, ffs you know nothing about balance. you just need to stop talking. Boost The Eagle! |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.10.02 21:30:00 -
[244]
Originally by: MailFan
Lets draw out this situation. Fleet warps in at 150km, Eagle starts locking, inty's coming for the fleet at 5km/s. Eagle starts firing at an inty who's then already at 120km or less. Results in about 10 seconds for the Eagle to deal its damage, after that, the ship is useless for inty sniping. So in the rest of the fight, you want a ship that can deal damage. Giving the Zealot a 5th turret would mean it can do double the dps as the Eagle at 110km range, which is a very acceptable range.
So much hatred from these Amarr pilots, shees 
No you're still an idiot. This is where you warp out to a pre-aligned offgrid and warp back in at 100km to the battleships. Obviously you've never flown in competent fleets in an anti-support sniper.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.02 22:03:00 -
[245]
Edited by: MailFan on 02/10/2007 22:07:32
Originally by: Gamesguy
No you're still an idiot. This is where you warp out to a pre-aligned offgrid and warp back in at 100km to the battleships. Obviously you've never flown in competent fleets in an anti-support sniper.
You're Tri, this picture should immediatly make you understand why it is not cool to warp back into fleets.
Let me elaborte. If im correct you were there fighting the same guys as we did. If there was one thing that stood out in that engagement was the immense lag there was. I for one had very acceptable fps when I jumped in first. But when I had to warp out en jump back in, I had 1 frame per 30 seconds. Anyone ever being in a big fleet knows the feeling where everything you do has no effect untill the second you die.
Tbh, I prefer to stay and die instead of warping out, waiting 30mins for the grid to load when you jump in and then see yourself in a station. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.02 22:09:00 -
[246]
Originally by: MailFan You're Tri
What difference does his affiliation make? Goumindong's a goon, and everything he says makes sense. Just because someone is a member of x alliance doesn't make their opinions or knowledge any more valid or great.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.10.02 22:13:00 -
[247]
Edited by: twit brent on 02/10/2007 22:13:46 Zealot needs the extra turret and a 5% dmg bonus instead of he ROF one (lowering dps while increasing alpha)
Its a HAC thats meant to be a 100% dmg HAC but right now its prety sub par. It has 4 weapon bonuses ffs?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.10.02 22:28:00 -
[248]
Edited by: Gamesguy on 02/10/2007 22:29:12
Originally by: MailFan Edited by: MailFan on 02/10/2007 22:07:32
Originally by: Gamesguy
No you're still an idiot. This is where you warp out to a pre-aligned offgrid and warp back in at 100km to the battleships. Obviously you've never flown in competent fleets in an anti-support sniper.
You're Tri, this picture should immediatly make you understand why it is not cool to warp back into fleets.
Let me elaborte. If im correct you were there fighting the same guys as we did. If there was one thing that stood out in that engagement was the immense lag there was. I for one had very acceptable fps when I jumped in first. But when I had to warp out en jump back in, I had 1 frame per 30 seconds. Anyone ever being in a big fleet knows the feeling where everything you do has no effect untill the second you die.
Tbh, I prefer to stay and die instead of warping out, waiting 30mins for the grid to load when you jump in and then see yourself in a station.
That picture told me everything I needed to know about you.
1. If thats a picture of you warping back, why isnt your overview minimized?
2. Color tags are on, a big no no.
3. You have freaking velocity and transverse on, you're just asking to get lagged out.
4. Unfiltered overview. Battleships should only have bs on the overview, anti-inty support should only have frigs and dictors on overview. You can load cruisers after you kill all the frigs. Having everything on overview=have fun getting lagged out and cant find your targets.
5. Local un-minimized.
6. Mail blink on/chat blink on.
Just because you're not remotely setup correctly for minimal lag in fleet combat doesnt mean everyone else is. I was there in bkg when there was 700 in local and node got reset, but fights like that are rare. In normal 100v100 fights lag isnt too bad...unless of course, you have no idea how to adjust your game settings for fleet combat like you obviously dont.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.02 22:50:00 -
[249]
Edited by: MailFan on 02/10/2007 22:51:25
Originally by: Elmicker
What difference does his affiliation make? Goumindong's a goon, and everything he says makes sense. Just because someone is a member of x alliance doesn't make their opinions or knowledge any more valid or great.
Try to read complete posts, it helps. I said: "you're Tri", because we both fought there, so he should remember.
Originally by: Gamesguy
That picture told me everything I needed to know about you.
1. If thats a picture of you warping back, why isnt your overview minimized?
2. Color tags are on, a big no no.
3. You have freaking velocity and transverse on, you're just asking to get lagged out. I first engaged in an Eagle which got popped, but yes I forgot to turn of the velocity and transversal.
4. Unfiltered overview. Battleships should only have bs on the overview, anti-inty support should only have frigs and dictors on overview. You can load cruisers after you kill all the frigs. Having everything on overview=have fun getting lagged out and cant find your targets.
5. Local un-minimized.
6. Mail blink on/chat blink on.
Just because you're not remotely setup correctly for minimal lag in fleet combat doesnt mean everyone else is. I was there in bkg when there was 700 in local and node got reset, but fights like that are rare. In normal 100v100 fights lag isnt too bad...unless of course, you have no idea how to adjust your game settings for fleet combat like you obviously dont.
If you would just have looked once at my ships hull, you could see I was already dead. I simply loaded my normal flight overview again.
This was a fairly normal 100 vs 100 fight and my lag was bad. Now I agree with you that if you can it's wise to warp out and warp back in at range. But that only works (at least for me) when Im not scrambled and not fighting a normal sized fleetfight (lagwise). --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.10.02 22:58:00 -
[250]
Edited by: Gamesguy on 02/10/2007 22:58:46
Originally by: MailFan
Originally by: Gamesguy
That picture told me everything I needed to know about you.
1. If thats a picture of you warping back, why isnt your overview minimized?
2. Color tags are on, a big no no.
3. You have freaking velocity and transverse on, you're just asking to get lagged out. I first engaged in an Eagle which got popped, but yes I forgot to turn of the velocity and transversal.
4. Unfiltered overview. Battleships should only have bs on the overview, anti-inty support should only have frigs and dictors on overview. You can load cruisers after you kill all the frigs. Having everything on overview=have fun getting lagged out and cant find your targets.
5. Local un-minimized.
6. Mail blink on/chat blink on.
Just because you're not remotely setup correctly for minimal lag in fleet combat doesnt mean everyone else is. I was there in bkg when there was 700 in local and node got reset, but fights like that are rare. In normal 100v100 fights lag isnt too bad...unless of course, you have no idea how to adjust your game settings for fleet combat like you obviously dont.
If you would just have looked once at my ships hull, you could see I was already dead. I simply loaded my normal flight overview again.
This was a fairly normal 100 vs 100 fight and my lag was bad. Now I agree with you that if you can it's wise to warp out and warp back in at range. But that only works (at least for me) when Im not scrambled and not fighting a normal sized fleetfight (lagwise).
You ignored all my points. Lag wouldnt be nearly as bad if your overview/game settings were setup correctly for fleet fights. Lag can be a valid reason for a lot of things, but NOT when you have no clue how to setup your overview and thus lagging out was your own fault.
Loading your "normal" overview wouldnt have changed the color tags, or the fact that you had velocity/transversal on your overview, the ONLY thing that changes is the ship types.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.02 23:07:00 -
[251]
Originally by: MailFan
Can you please show me a killmail where you fly a Zealot in a fleet?
I dont fly Zealots in fleets [cost mainly], i fly Prophecies and Harbingers.
Same job, less effectice.
Here is one form FAT. I would have a bunch more to show you, but my mwd didnt turn off after burning out of the bubble and wasnt able to get back in range before needing to leave.
I was in ZID as well, but didnt actually load the grid. Been in a number of other smaller engagements, but fighters dont give killmails, and that is what we have been shooting latly.
Quote:
To use your logic: Well then maybe they should fit it like I said, because on paper it says it's better to.
And even if you drop a dmg mod, actually giving it the ability to tank 6000hp more than a resist bonused Eagle, a 5 turret Zeal will still outdamage the Eagle up till the Zeal optimal. That's shooting Inty's with T1, Beste Navy and shooting Cruisers with T2.
No, because lock time is more important than both damage and tracking.
Quote:
? So a BS should shoot at smaller ships, leaving the enemy's BSes unharmed?
No, we have been over this. How many times do i have to explain it to you?
That HACs should be shooting inties, and not cruisers and battleships shoot cruisers better than cruisers, means that if battleships are better used for shooting battleships then you gain even more by shooting battleships.
Tech 1 battleships should be shooting cruisers and not battleships though, they dont have the range for fleet engagements.
http://killboard.goonfleet.com/km/67154
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.03 01:31:00 -
[252]
Originally by: KD.Fluffy
Originally by: goumendumb So unless we are in the business of making ships obsolete then we cant increase the number of turrets on the Eagle, and we must increase the number of turrets on the Zealot.
lmao. The amarr pilot of course wants the zealot boosted and eagle nerfed. Go figure, ffs you know nothing about balance. you just need to stop talking.
I dont want the eagle nerfed. I want the eagle boosted. I just dont want the eagle boosted in the way that you want the eagle boosted because the eagle doesnt need to be boosted in that way.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.03 01:44:00 -
[253]
Originally by: MailFan
Read it again and notice how that can have two meanings. You are paying a price for a HAC that is much higher than the price for a cruiser. Since you should be able to kill a cruiser without much of a problem when flying a HAC. Thus, it's the price you pay for a HAC.
No, it really cant. See, price implies cost. Benefit cannot be price because benefit is not cost, benefit is recieved.
No, a HAC should not always kill a cruiser. A HAC should perform better than a cruiser, and it does, it greatly outperforms all cruisers at that role. Notice that cruisers are terrible at killing cruisers when used as snipers. Even more terrible than HACs.
Quote:
Holy ****! Shows perfectly how hard it is to argue against a person that changes the meaning of words to its own liking. So 40km at one time, can be the same as 80km sometime else?
No, 40km cannot be the same as 80km. But the range that constitutes medium range certianly can as gang sizes change.
Quote:
Ye Ishtars are extremely rare, but people still use a deimos or a zealot.
I love it how you say if I have ever been in fleet fights or flown eagles etc, when I've been the one online for the past 3 hours ingame, while you are here fighting the forums.
Actually i was between a business meeting and a social event, and had some down time to browze.
The reason i ask is because your posting shows a complete ignorance of the things that are important in fleets and how to operate within them.
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kessah
Blood Corsair's
|
Posted - 2007.10.03 02:20:00 -
[254]
jesus guys.... dont forget to breathe within posts  -------------------------------------------------------- [Video] Forever Pirate 3
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LukeIamYourMother
Hedion University
|
Posted - 2007.10.03 02:35:00 -
[255]
Originally by: Luke Pubcrawler A 5th turret would be nice for the Zealot but I would be happy (maybe happier) with a drone bay. 15m3 - same as the sac would do nicely, a little more DPS and an extra option.
I'd prefer 15m3 drones to an extra turret as well. Seems like a reasonable boost considering other limitations as well, makes it a bit more a jack-of-all-trades, either streamline it even more as a gang ship.. or give it a bit of solo touch.
Looking at the skills I trained, both HAC and support skills around, I would never use the Zealot even with a boost tho. With access to Gallente up to CmdShip I can't think of any Amarr ship I want to fly except recons and Absolution. Sure, buff the Zealot, might give me a reason to air those I parked half a year ago and never looked at since. 
|

shinsushi
|
Posted - 2007.10.16 22:20:00 -
[256]
bump for a 5th turret.
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twit brent
Dark Centuri Inc. Firmus Ixion
|
Posted - 2007.10.16 22:38:00 -
[257]
Eagle and zealot both need a 5th turret AFAIK.
Zealot has 4 laser bonuses and its tech 1 varient the omen comes very close to dealing the same DPS.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.16 22:48:00 -
[258]
Originally by: twit brent Eagle and zealot both need a 5th turret AFAIK.
Zealot has 4 laser bonuses and its tech 1 varient the omen comes very close to dealing the same DPS.
Eagle doesnt. It needs other changes. A 5th turret on the eagle overpowers it in the long range.
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MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.16 23:26:00 -
[259]
Edited by: MailFan on 16/10/2007 23:27:28
Originally by: Goumindong
Eagle doesnt. It needs other changes. A 5th turret on the eagle overpowers it in the long range.
A 5 Turret Zealot will outdamage the current Eagle up till the Zeals maximum range.
Zeal: 3x HS, 2x TE, 1x TC (still 2 free lows) Eagle: 3x MFS, 1x TE, 2x TC
It does so while fitting Best Navy ammo, it does so when fitted with T2 ammo and it does so when fitted with equal optimal range ammo.
And then you call the Eagle overpowered with another turret?
Im not even talking about short range.
Got no problems with boosting the Zealot, since it could use some extra dps. But it will obsolete the Eagle even more if it doesn't get a damage boost. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

Aravel Thon
|
Posted - 2007.10.17 01:22:00 -
[260]
OMG im on fiiiiire! somebody call concord to help put out the flaaames! *dies*
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Kamen
SRBI Circle 0f Two
|
Posted - 2007.10.17 01:26:00 -
[261]
Originally by: Goumindong (Insert random BS here...)
Oh noes... not you again! Mods, can we give this guy the "poster award for 5-turret threads?" :D ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. |

Lyria Skydancer
Amarr Uninvited Guests
|
Posted - 2007.10.17 01:38:00 -
[262]
Originally by: Izo Azlion Zealot doesnt need 5 turrets.
Its amazing anyway.
Dont base your statements purely on cowns pvp vids...
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.17 01:38:00 -
[263]
Originally by: MailFan Edited by: MailFan on 16/10/2007 23:27:28
Originally by: Goumindong
Eagle doesnt. It needs other changes. A 5th turret on the eagle overpowers it in the long range.
A 5 Turret Zealot will outdamage the current Eagle up till the Zeals maximum range.
Yes, that is the idea. Its the cost of being able to shoot farhter. You know, just like the current balance is designed between the different long range weapons?
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MailFan
Stormlord Battleforce Dark Matter Coalition
|
Posted - 2007.10.17 08:35:00 -
[264]
Edited by: MailFan on 17/10/2007 08:49:15
Originally by: Goumindong
Yes, that is the idea. Its the cost of being able to shoot farhter. You know, just like the current balance is designed between the different long range weapons?
According to your logic the following analogy would be fair: A ship that can shoot 350km and do 5dps compared to a ship that does 350dps at 5km would be balanced. Even though the ship that can shoot 350km would be of no use.
And if the only way these ships differ would be the fact that one can shoot farther while the other does a bit more damage, then yes maybe it would have been balanced. But that's far from the situation.
Why would you want to fly an Eagle in a fleet where dps matters, since when you're in a Zeal, you just warp out and right back in at your optimal and start shooting. And you will actually be able to hit inty's at short range, where they will be swarming. While instead with the Eagle your only change to do decent damage is around 150-200km, which a proper inty transverses in a blink of an eye. Ever tried warping back in at 200km? Oh well then warp back in at 100 and use shorter range ammo! Well what's the damn use of short range ammo when the only advantage the Eagle has is range?!
The Zeal will have better tracking, better speed, a better tank in most situations, more damage at all ranges it uses (sometimes 2x as much), better agility, better locking speed, higher alpha and possibilty to almost instantly switch ammo.
All of which it already has right now, except for the fact that in an average Zeal setup the Eagle will outdamage the Zeal around 80-90km instead of 110km.
The only advantage the Eagle has is to shoot farther, which is a laughably unbalanced with so many other drawbacks. Warp a sniper Eagle in at the enemy fleet and you might do 250dps. Warp a sniper Zealot in at the enemy fleet and you will do over 500dps even when fitted as a sniper. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.17 14:06:00 -
[265]
Originally by: MailFan ...
How in the world do you get 500 dps out of a Beam Zealot? Your entire post is full of crap like this. Just flat out lies.
The Zealot does not begin to outdamage the Eagle at 80-90 km at the moment, they are more or less equal.
The Zealot does not track significantly better than the Eagle.
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Kruel
Blunt Force Syndicate
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Posted - 2007.10.17 15:06:00 -
[266]
Originally by: MailFan bla bla bla...
Dude... seriously, have you flown the Zealot? 500dps with beams? Heh.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.17 17:41:00 -
[267]
Edited by: MailFan on 17/10/2007 17:45:41 I'm talking about a 5 Turret Zealot, which I have been talking about since the beginning. Yes it will deal over 500dps with Beams and Gleam at around 18km with 3xHS, 2x TE and 1x TC.
A Sniper Eagle with similar fitting will struggle to hit 250dps with Javelin.
The Zealot will outtrack the Eagle by 23% or more if you fit another TE.
Depending on ammotypes, the 4 turret Zealot outdamages the Eagle up till 80-90km with Best Navy.
My others points still stand like I said before. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

iiOs
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Posted - 2007.10.17 17:43:00 -
[268]
Originally by: MailFan I'm talking about a 5 Turret Zealot, which I have been talking about since the beginning. Yes it will deal over 500dps with Beams and Gleam at around 18km with 3xHS, 2x TE and 1x TC.
A Sniper Eagle with similar fitting will struggle to hit 250dps with Javelin.
My points still stand like I said before.
there is a thread about giving eagle a 5th turret if you havnt noticed it yet;)
Click me and get isk
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.17 17:48:00 -
[269]
Edited by: MailFan on 17/10/2007 17:48:02
Originally by: iiOs
Originally by: MailFan I'm talking about a 5 Turret Zealot, which I have been talking about since the beginning. Yes it will deal over 500dps with Beams and Gleam at around 18km with 3xHS, 2x TE and 1x TC.
A Sniper Eagle with similar fitting will struggle to hit 250dps with Javelin.
My points still stand like I said before.
there is a thread about giving eagle a 5th turret if you havnt noticed it yet;)
I have noted and actively participate. However Im not here to say the Eagle should get another turret. Im saying that with the current ship layouts a 5 Turret Zealot will unbalance the HAC sniper roles. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

shinsushi
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Posted - 2007.10.17 22:54:00 -
[270]
You know, I was thinking that just another turret would be enough, but in reality I would rather get 25m3 of drone bay. If that happens the balance between HAC snipers doesn't change, and the zealot gets more damage.
No fittings need to be monkied with or anything. and it will still do less dmg than the vagabond.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.17 23:00:00 -
[271]
Originally by: MailFan Edited by: MailFan on 17/10/2007 17:45:41 I'm talking about a 5 Turret Zealot, which I have been talking about since the beginning. Yes it will deal over 500dps with Beams and Gleam at around 18km with 3xHS, 2x TE and 1x TC.
A Sniper Eagle with similar fitting will struggle to hit 250dps with Javelin.
The Zealot will outtrack the Eagle by 23% or more if you fit another TE.
Depending on ammotypes, the 4 turret Zealot outdamages the Eagle up till 80-90km with Best Navy.
My others points still stand like I said before.
Oh no, gleam! What will we ever do with Gleam?
Yea, see, what matters is how much dps it does at long range shooting smaller targets. You know, the thing that it is designed to do in that role?
The rest is just lies.
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MailFan
Stormlord Battleforce Dark Matter Coalition
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Posted - 2007.10.18 07:44:00 -
[272]
Originally by: Goumindong
Oh no, gleam! What will we ever do with Gleam?
Yea, see, what matters is how much dps it does at long range shooting smaller targets. You know, the thing that it is designed to do in that role?
The rest is just lies.
The only lie here is you saying the Zealot is only good for sniping, while there are several topics and replies on this forum talking about the Zeal as a very suitable Gang ship, which it is. It is not a long range fleet sniper, period. You can use it if you want, but don't complain about other ships being better at it.
Give the ship a 15-25m3 dronebay and it's an awesome versatile ship, like it is supposed to be.
I suggest you go train for the Eagle if you want to snipe G. --
I'm in this mood because of scorn. I'm in a mood for total war
Boost the Eagle |

shinsushi
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Posted - 2007.10.18 14:29:00 -
[273]
well one of the big issues here (which I think a 25m3 drone bay would fix) is that the zealots a)has about the same damage as the omen b)is not veristile c)is the 3rd lowest damaging Hac d)has historically been the gank HAC for amarrians
Hell you could give it an extra turret and 25m# drone bay and it still wouldn't be in the top 3 damaging HACs.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.10.18 14:49:00 -
[274]
Edited by: Goumindong on 18/10/2007 14:49:38
Originally by: shinsushi well one of the big issues here (which I think a 25m3 drone bay would fix) is that the zealots a)has about the same damage as the omen b)is not veristile c)is the 3rd lowest damaging Hac d)has historically been the gank HAC for amarrians
Hell you could give it an extra turret and 25m# drone bay and it still wouldn't be in the top 3 damaging HACs.
Zealot does less damage than the Cerberus and Sacriledge :Colbert:
The only ship it outdamages in the short range is the eagle, and then only barely.
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