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Lord Salty
Catalyst ops Situation: Normal
4
|
Posted - 2012.01.18 13:31:00 -
[1] - Quote
As per the title, PLEASE DONT NERF MY DRAKE. I read in the CSM notes the potential nerf for the drake. While i would agree that the Nighthawk doesnt get looked at as much because of the drake's sheer amount of awesomeness I dont agree that the solution is nerfing the drake. I am not one of the ppl that flies a drake coz its easy to fly. I am a proud Caldari pilot that flies a Drake because shields and missiles are awesome! |

Joe SMASH
You Got A Purty Mouth
46
|
Posted - 2012.01.18 13:33:00 -
[2] - Quote
Skill up for a Nighthawk and your problem is solved.
Drake is way overdue for a nerf. |

Rhinanna
CyberShield Inc ROMANIAN-LEGION
103
|
Posted - 2012.01.18 13:34:00 -
[3] - Quote
Hi, I like overpowered ships.
Please buff everything I fly to be better than any other alternatives anyone else can fly.
Thanks -The sword is only as sharp as the one who wields it! Other names: Drenzul (WoT, WoW, Lineage 2, WarH, BloodBowl, BSG, SC2 and lots more)-á |

Ciar Meara
Virtus Vindice
484
|
Posted - 2012.01.18 13:40:00 -
[4] - Quote
Everything in eve gets nerfed eventually, the wheel has turned for the drake.
LET IT BE SO! - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
350
|
Posted - 2012.01.18 14:09:00 -
[5] - Quote
Coming next to a sandbox near you - "Nerf the 'Cane" followed by "Nerf the Nado" oh wait.....
1. Make it work well. 2. Allow people who do not use it to dictate that it needs a nerf. 3. Allow people who sometimes use it in large fleets to dictate it needs a nerf. 4. Don't fix already broken toys, break a working toy so they are all "equal" 5. Bring all things to the same level of Nerf so that everyone is happy.
Good thing I fly Gallente. oh...wait....
'Nuff said. The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |

Aldeskwatso
New Horizon Enterprises Beyond All Bounds
1
|
Posted - 2012.01.18 14:14:00 -
[6] - Quote
One must wonder. Does the potential overpoweredness of a Drake really unbalance the scales that much to justify a nerf on it?
Some ships tend to be more desirable then others during certain applications. Could be of reasons of tank, firepower, adaptability or a combination of the lot. Fact is that there are ships and fits that can beat any Drake out there. A Drake is a powerfull ship, easy to get into and with relatively low skills it can be a major workhorse to any pilot. But so are other ships. A Myrm, Ferox, Cane or Harb can all be considered powerfull used in the right application and all can overpower a Drake being it's a matter of SP and skills or how it's fitted conventional or not.
I have a feeling that a lot of players find it hard to deal with Drakes and blame it's strength. While I believe it's more a matter of Drakes just being popular among pilots that reveals a Drakes strength more than it does others. So it just looks like it's way more overpowered and thus justifies a nerf on it. Infact it's just powerful but not something so powerful that it actually creates an unbalance. If there is any reason for any tipping of the scales it's because of its popularity due to its easiness and power. But as I said before so are other battlecruisers. So I don't agree with a nerf on it. But I also don't think a nerf on it would be so terrible as some might plea. I think putting a nerf on it now would just be for the wrong reasons because it would get nerfed because it's a good ship and pilots recognize it as such. You could say then that all other popular ships should just get nerfed as well to give other ships a better chance. Then they get popular and considered to powerful and it's their turn. It would never end.
For the record tho, I don't fly a Drake^^
|

Valei Khurelem
176
|
Posted - 2012.01.18 14:17:00 -
[7] - Quote
nerfs don't work if the whole system is imbalanced to begin with, people will either complain the drake is underpowered or that something else has become overpowered because of a drake nerfing. |

Fidelium Mortis
Quantum Cats Syndicate
26
|
Posted - 2012.01.18 14:20:00 -
[8] - Quote
The current drake is a bit unbalanced, the performance/sp/isk ratio is well beyond the other battlecruisers which is partly why they are so prevalent in both PvP and PvE. Additionally, a drake is nearly as effective as a nighthawk while being easier to fit. Decreasing some of the versatility will help diversify the ships flown as well (a good thing). Even if the tank is nerfed, I still think we'll see a fair number of drakes on the field. ICRS - Intergalactic Certified Rocket Surgeon |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
567
|
Posted - 2012.01.18 14:22:00 -
[9] - Quote
Valei Khurelem wrote:nerfs don't work if the whole system is imbalanced to begin with, people will either complain the drake is underpowered or that something else has become overpowered because of a drake nerfing.
THIS
You've got a whole metric ton of craft in EVE that never get used and you want to nuke the craft that is actually balanced?
Give them new roles! "Give the Ferox a 80-90 percent Logi ability!" and make them work in fleets. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
567
|
Posted - 2012.01.18 14:23:00 -
[10] - Quote
Fidelium Mortis wrote:The current drake is a bit unbalanced, the performance/sp/isk ratio is well beyond the other battlecruisers which is partly why they are so prevalent in both PvP and PvE. Additionally, a drake is nearly as effective as a nighthawk while being easier to fit. Decreasing some of the versatility will help diversify the ships flown as well (a good thing). Even if the tank is nerfed, I still think we'll see a fair number of drakes on the field.
A BS line of reasoning in my opinion.
The "misery loves company" approach doesn't work. It just punishes newer players and players that actually train to fly a particular craft well.
The other craft need new roles. |

Tore Vest
Vikinghall
135
|
Posted - 2012.01.18 14:28:00 -
[11] - Quote
Lord Salty wrote:As per the title, PLEASE DONT NERF MY DRAKE. I read in the CSM notes the potential nerf for the drake. While i would agree that the Nighthawk doesnt get looked at as much because of the drake's sheer amount of awesomeness I dont agree that the solution is nerfing the drake. I am not one of the ppl that flies a drake coz its easy to fly. I am a proud Caldari pilot that flies a Drake because shields and missiles are awesome! Hahahahaha.... Nerf shield..... Nerf missiles .... 
Free supercarriers |

Naga Elohim
Modern Mining Industries Space Mongolians
2
|
Posted - 2012.01.18 14:29:00 -
[12] - Quote
Awww no don't nerf the drake...I just started using the damn thing after 5 years of playing. That's what I get for trying to fit in  |

Rel'k Bloodlor
Mecha Enterprises Fleet
82
|
Posted - 2012.01.18 14:43:00 -
[13] - Quote
you should go read it agean its just 5%ken damage and 5%resist to 5%ROF 10% velocity like all the other missile boats still 6 slots still as meany hp now with a more useful damage bonus and range for hams its honestly better if you take the time and think about it and don't just start screaming like a moron. |

admiral root
Red Galaxy Important Internet Spaceship League
25
|
Posted - 2012.01.18 15:11:00 -
[14] - Quote
So Eve has an end-game and it's being able to fly a drake? If only there were other ships I could train up for. |

Captain Mastiff
18
|
Posted - 2012.01.18 15:28:00 -
[15] - Quote
Fidelium Mortis wrote:The current drake is a bit unbalanced, the performance/sp/isk ratio is well beyond the other battlecruisers which is partly why they are so prevalent in both PvP and PvE. Additionally, a drake is nearly as effective as a nighthawk while being easier to fit. Decreasing some of the versatility will help diversify the ships flown as well (a good thing). Even if the tank is nerfed, I still think we'll see a fair number of drakes on the field.
|

Famble
Three's a Crowd
257
|
Posted - 2012.01.18 16:01:00 -
[16] - Quote
I don't have a dog in this fight and I've never flown a Drake and don't care if they're nerfed or not. Doesn't affect me either way.
That said this thread made me curious so I took an untrained alt, two respected fits from Battleclinic and created training plans. The training times are what is needed to fly the ship fits shown. The stats shown are using "All level V" since I wasn't going to take the time to individually create the two pilots manually in EFT but it should scale equally between the two and shouldn't change the contrast between the training times vs. results acheived. I used no faction mods for this experiment.
Here's what my 20 minutes of playing came up with. Seems to me that the Drake is a pretty dang good deal by comparison.
Nice, T2 Drake. Newbie training plan: ~50 days 70,000 EHP - 463 omni dps tank 368 DPS @ 80+ km
[Drake, The level 3/4 Mission Drake] Shield Power Relay II Shield Power Relay II Ballistic Control System II Ballistic Control System II
Invulnerability Field II Invulnerability Field II Invulnerability Field II Large Shield Extender II Large Shield Extender II 10MN Afterburner II
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile [empty high slot]
Medium Core Defence Field Purger I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Nice, T2 Hurricane. Newbie training plan: ~87 days 36,000 EHP - 108 omni dps tank 743 DPS @ 2km (drops off on a linear scale until it pretty much stops hitting at anything over 23 km)
[Hurricane, Autocannons II] Shield Power Relay II Tracking Enhancer II Tracking Enhancer II Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II
Invulnerability Field II Invulnerability Field II 10MN Afterburner II Large Shield Extender II
425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M 425mm AutoCannon II, Republic Fleet EMP M Heavy Missile Launcher II, Thunderbolt Heavy Missile Heavy Missile Launcher II, Thunderbolt Heavy Missile
Medium Projectile Burst Aerator I Medium Core Defence Field Purger I Medium Core Defence Field Purger I
Hobgoblin II x4 Hammerhead II x1
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Progray
ANZAC ALLIANCE Executive Outcomes
0
|
Posted - 2012.01.18 16:28:00 -
[17] - Quote
You know, there is such thing as balancing as well as obsession to get everything as equal as 1=1, you could as well remove all ships and leave 1, problem solved then. No single human is equally strong or weak, everyone differs is some way and as someone already mentioned above drake doesnt need fixing, dont take something perfectly good call it overpowered and screw it up, thank you. |

mkint
637
|
Posted - 2012.01.18 16:32:00 -
[18] - Quote
"I want to keep my easy mode ship that requires no thought nor talent to fly!"
Drake sucks. People fly it because it's made for stupid people. Anyone defending it is revealing their intelligence. |

Krixtal Icefluxor
Bison - Ammatar Thunder Thundering Herd
251
|
Posted - 2012.01.18 16:33:00 -
[19] - Quote
Just the very fact I can complete a Level 4 in a cruiser (Strategic) reveals the imbalance.
Drakes are only a part of the issue, but they have been an overpowered issue forever, making training for Vulture or Nighthawk redundant.
This change is needed.
The 'Drake Blob" is practically an exploit IMHO. OMG He Spent His Free-áAURUM ! God is simply-áthe very extraordinary power of the Universe to organize Itself as percieved. -á-á- Lee Smolin "Three Roads to Quantum Gravity" |

SpaceSquirrels
254
|
Posted - 2012.01.18 16:35:00 -
[20] - Quote
Meh...next... Hows about the tengu? |

Muad 'dib
The Imperial Fedaykin
94
|
Posted - 2012.01.18 16:38:00 -
[21] - Quote
HAM drakes are gunna be fun with selectable damage over kin and some range or somthing >:)
Drake right now seems to be more like a small BS than a big BC, it is broken and is too good at too many things - no wonder they are EVERYWHERE |

Famble
Three's a Crowd
257
|
Posted - 2012.01.18 16:40:00 -
[22] - Quote
I had no idea Drake tears were this delicious.
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

DeLaBu
Black Aces Against ALL Authorities
21
|
Posted - 2012.01.18 16:41:00 -
[23] - Quote
First off, yes, I am a Drake pilot too.
But I think I'm fine with the nerf. It will change the approach to flying it somewhat, but won't make it useless. HAMs may even be an option again.
Sadly, missiles are not good for lag, giving CCP double the reason to reduce the use of this ship in big fights. At least with the current proposal, it could still be good in small fights.
Forcing pilots to use the range advantage will also make it more rewarding for skilled players.
I will miss the "good ol' days" of it being OP, but guess we all get our turn at the nerf bat.
|

Progray
ANZAC ALLIANCE Executive Outcomes
1
|
Posted - 2012.01.18 16:58:00 -
[24] - Quote
mkint wrote:"I want to keep my easy mode ship that requires no thought nor talent to fly!"
Drake sucks. People fly it because it's made for stupid people. Anyone defending it is revealing their intelligence.
This above, is some real ignorant bullshit, if you have to proove to yourself that you are not stupid and intelligent by not flying a drake it doesnt mean everyone else is that insecure as you are. |

PotatoOverdose
Royal Black Watch Highlanders Flatline.
19
|
Posted - 2012.01.18 17:02:00 -
[25] - Quote
Remove drakes abillity to passive tank by reducing its base shield recharge by 75%, removing a midslot or 2, and reduce its drone bay by 60% to bring it "in line" with the caracal and the raven.  |

Nick Bison
Bison Industrial Inc Thundering Herd
4
|
Posted - 2012.01.18 17:07:00 -
[26] - Quote
We Gallente pilots feel for our soon to be Caldari (Drake flying) brethern in our little club of nerfed ships. :-)
Welcome to the club and be prepared to think creatively about how to fit and fly. |

PotatoOverdose
Royal Black Watch Highlanders Flatline.
19
|
Posted - 2012.01.18 17:13:00 -
[27] - Quote
Nick Bison wrote:We Gallente pilots feel for our soon to be Caldari (Drake flying) brethern in our little club of nerfed ships. :-)
Welcome to the club and be prepared to think creatively about how to fit and fly. Oh heavens no, I cross trained to winmatar and amarr ages ago. Only caldari ships I still fly are tengu and falcon. I just think its amusing that CCP's idea of balance is bringing a ship into line with the caracal or raven. |

Sunny Rin
Science and Trade Institute Caldari State
10
|
Posted - 2012.01.18 17:19:00 -
[28] - Quote
Oh noes pls dont nerf battlebears! |

OmniBeton
OmniBeton Metatech
4
|
Posted - 2012.01.18 17:25:00 -
[29] - Quote
LOL. Drake was only Caldari ship I flown for PVP. And only in gangs. And looks like those days will be gone.
Well, good I cross trained winmatar. |

IGNATIUS HOOD
Zephyr Corp
260
|
Posted - 2012.01.18 17:58:00 -
[30] - Quote
Aldeskwatso wrote:One must wonder. Does the potential overpoweredness of a Drake really unbalance the scales that much to justify a nerf on it?
Some ships tend to be more desirable then others during certain applications. Could be of reasons of tank, firepower, adaptability or a combination of the lot. Fact is that there are ships and fits that can beat any Drake out there. A Drake is a powerfull ship, easy to get into and with relatively low skills it can be a major workhorse to any pilot. But so are other ships. A Myrm, Ferox, Cane or Harb can all be considered powerfull used in the right application and all can overpower a Drake being it's a matter of SP and skills or how it's fitted conventional or not.
I have a feeling that a lot of players find it hard to deal with Drakes and blame it's strength. While I believe it's more a matter of Drakes just being popular among pilots that reveals a Drakes strength more than it does others. So it just looks like it's way more overpowered and thus justifies a nerf on it. Infact it's just powerful but not something so powerful that it actually creates an unbalance. If there is any reason for any tipping of the scales it's because of its popularity due to its easiness and power. But as I said before so are other battlecruisers. So I don't agree with a nerf on it. But I also don't think a nerf on it would be so terrible as some might plea. I think putting a nerf on it now would just be for the wrong reasons because it would get nerfed because it's a good ship and pilots recognize it as such. You could say then that all other popular ships should just get nerfed as well to give other ships a better chance. Then they get popular and considered to powerful and it's their turn. It would never end.
For the record tho, I don't fly a Drake^^
The Drake is too good at too many things. Its a Swiss Army knife with a chainsaw, flamethrower, machinegun, fork, spoon, hemi v8, etc etc etc. Ergo its too good it has become and outlier, streamlining this game requires the outliers be brought back into line. Some get nerfed [Drake] [Cane?], some get buffed, [Prophecy?], [Omen?], et al.
I don't fly one but I've seen corpies use them to great effect in too many situations to ignore the fact that they are too good and have been for a long time. 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |

FeralShadow
CenGen Armament
45
|
Posted - 2012.01.18 18:18:00 -
[31] - Quote
my only problem with the drake came with PVP. Able to go super fast, have a decent tank, and spit out decent damage over long distances. No other ship can do all that at the same time, not even Gallente (which are supposed to). It's like having your cake and eating it too. |

Soulpirate
State War Academy Caldari State
68
|
Posted - 2012.01.18 18:26:00 -
[32] - Quote
Nerfs based on PvP butthurt that affect PvE always end poorly.
The Drake is a bread and butter boat for new players to survive and get a foot-hold on some isk. Making the game harder and take longer for a new player to get in to a comfortable spot isk wise will lower the new player retention rate imo.
This whole nerf affects ALL the uses of the ship just because of one current popular PvP use.
Nerfing is a good sign of lazy game management. |

Famble
Three's a Crowd
258
|
Posted - 2012.01.18 18:36:00 -
[33] - Quote
Soulpirate wrote:Nerfs based on PvP butthurt that affect PvE always end poorly.
The Drake is a bread and butter boat for new players to survive and get a foot-hold on some isk. Making the game harder and take longer for a new player to get in to a comfortable spot isk wise will lower the new player retention rate imo.
This whole nerf affects ALL the uses of the ship just because of one current popular PvP use.
Nerfing is a good sign of lazy game management.
I'm not convinced. From a PVE perspective (which is all I do and care about) the Drake takes a fraction of the time to train for when compared to the other battlecruisers and has a tank that rivals my missioning battleships. It's kind of insane near as I can tell.
Frankly it doesn't affect me one way or the other but in the interest of fairness it's totally out of whack what this ship can do considering the meager time investment necessary. Some posts earlier I took a brand new pilot (no training), two respected Battleclinic PVE fits, one for a T2 fitted Hurricane and one for a T2 fitted Drake. The T2 fitted Drake could be piloted from nothing in some fifty days. The Hurricane took over a month longer to train for. That's crazy!
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Soulpirate
State War Academy Caldari State
71
|
Posted - 2012.01.18 18:51:00 -
[34] - Quote
FeralShadow wrote:my only problem with the drake came with PVP. Able to go super fast, have a decent tank, and spit out decent damage over long distances. No other ship can do all that at the same time, not even Gallente (which are supposed to). It's like having your cake and eating it too. Give me a break.
The Tengu does it all waaaay better than the Drake, but that's not the issue here is it? It's not truely about what's better, or the Drake being over-powered, it's about how often people see it in PvP.
If the Tengu and the Drake cost the same to fit, the Tengu would be the ship getting the nerf, because none would use the Drake.
So, we will ruin a ship that has a good price/skill cost for newer players just to help heal the PvP butthurt some people have. Meanwhile the Tengu continues to coast through Carebear level 4's better than any other ship, even the over-powered Drake. 
Yeah, none is flying the Nighthawk because the Drake is "too good at everything" LOL
But really, the Nighthawk excuse is just that, an excuse. If they wanted more people tp fly one, they would make it more attractive to ALL pilots rather than just nerfing Drake pilots into another ship. Btw, this will only put more people in Tengus, not Nighthawks because umm, well, the Tengu is better than it, AND the OP Drake.
The Drake is used for uses other than PvP more than it is used for PvP, nerfing it wil hurt the newer PvE players while the PvP whiners find something else to maon about.
Anyone claiming that it needs to be nerfed for any other reason than PvP is just full of it and using excuses to make PvP easier for their chosen ship. |

Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
13
|
Posted - 2012.01.18 19:01:00 -
[35] - Quote
Didn't read the whole thread so this may have already been said but, the proposed changes do NOT nerf the drake.
ROF bonus means more damage using all types of missiles which means the drake will deal more dps for PVP and PVE. What's one of minmatar's main strengths? Selectable damage type, coming to a drake near you.
The velocity bonus means more range, it already hits out to 70 km, what's that gonna be after the velocity bonus? You figure it out, pretty damn far no doubt.
"But my EHP is being nerfed". So what. Fit it appropriately as a long range dps ship and you won't need that EHP. Put some nano's/overdrives whatever on it and spew 100 percent em/thermal/kinetic/explosive damage on your target from at range.
For PVE, will it be able to passive shield tank lvl 4's, maybe not but you shouldn't be doing that in a drake anyways, and now, if you decide you need to use a drake for lvl 4's you'll finish them quicker due to selectable damage type, yay.
The only nerf this is bringing would be to brawler fit HAM drakes. However, I'm not even sure that counts. Yes you'll have less EHP but you'll be able to shoot the proper damage type therefore dealing more actual DPS in many situations. More gank less tank is a good thing IMO.
So all of us drake pilots should be for this change. If drake haters wanna call it a nerf, please let them. It'll be more fun when our drakes kill them still, despite being "nerfed".
/My thoughts while bored at work.
|

Riall
School of Applied Knowledge Caldari State
8
|
Posted - 2012.01.18 19:09:00 -
[36] - Quote
Don't nerf my Drake, my tanky missile Drake I just don't think it'd understand. And if you nerf my Drake, my tanky missile Drake, It might blow up and foil this plan.
|

Soulpirate
State War Academy Caldari State
71
|
Posted - 2012.01.18 19:15:00 -
[37] - Quote
Rath Kelbore wrote: The only nerf this is bringing would be to brawler fit HAM drakes. However, I'm not even sure that counts. Yes you'll have less EHP but you'll be able to shoot the proper damage type therefore dealing more actual DPS in many situations. More gank less tank is a good thing IMO.
You can already select the propper damage type, and it doesn't do more DPS. Removing te kinetic bonus wont make the other damage types do more damage than they do now.
Rath Kelbore wrote:So all of us drake pilots should be for this change. If drake haters wanna call it a nerf, please let them. It'll be more fun when our drakes kill them still, despite being "nerfed". You're assuming that they will actually offset the nerfs as they have suggested. Bet you it ends up more nerf and less compesation. |

Texty
State War Academy Caldari State
11
|
Posted - 2012.01.18 19:53:00 -
[38] - Quote
Soulpirate wrote: You can already select the propper damage type, and it doesn't do more DPS. Removing te kinetic bonus wont make the other damage types do more damage than they do now.
RoF bonus?
|

arcca jeth
Dark Alliance Dark Empire Alliance
58
|
Posted - 2012.01.18 20:01:00 -
[39] - Quote
CCP is starting down the slippery slope here. Nerf = Nerf = Nerf and so on
The Hurricane in mr potatoes guys analysis doesn't really argue anything other than training time. the dps of the Hurricane fit is considerably higher with a lower EHP when compared to the drake. what you could argue for is to bring the drake training times in par with the Hurricane if that is the basis of your argument.
Now they could make the drake a little less effective at close range but then that would present a problem to Heavy Assault fits.
players use different ships and fits for different reasons. i see Hurricanes more often then Drakes but no one makes a fuss about them.
If CCP nerfs the Drake it will be the beginning of an endless cycle of NERFS. |

Vigrioth Stoneclaw
Pillage and Plunder Salvage Co.
1
|
Posted - 2012.01.18 20:01:00 -
[40] - Quote
mkint wrote:"I want to keep my easy mode ship that requires no thought nor talent to fly!"
Drake sucks. People fly it because it's made for stupid people. Anyone defending it is revealing their intelligence.
Congratulations, you win the Shallow End of the Eve Pool Award for this thread! Good job, way to be simple minded! :)
Let me break this down as best as I can for the thread at large...
COMMUNITY: Fix Incursions, FW, Assault frigates and Botting!
CCP: Ok, I see, I see. Oh, I know, let's nerf the Drake!
SHALLOW THINKERS: Nerf the Drake? Brilliant! Hurray CCP!
DEEP THINKERS: Nerf the...wait, wha?
CCP: Aren't you happy now?
DEEP THINKERS: How does that solve the real problems plaguing this game?
CCP: Lookee here! *holds up wand with spinning wheels and bright lights* This is the visual representation of the Drake nerf! Isn't it awesome?
SHALLOW THINKERS: *mesmerized* Wow, it's better than I ever imagined...
DEEP THINKERS: Wait, no! How can this be a solution? We have bigger issues to worry about here than one ship!
SHALLOW THINKERS: Shut-up! Your dumb because you are opposing the nerf! You must be ridiculed and silenced!
DEEP THINKERS: It's spelled 'you're' with an apostrophe and an E at the end! We still want to know how this addresses problems that truly need to be fixed.
SHALLOW THINKERS: Shut-up noob! L2p!
DEEP THINKERS: Surely you aren't buying this...
SHALLOW THINKERS: DEATH TO DRAKES!
DEEP THINKERS: *fingers pinching the bridge of their noses* You have got to be kidding me, you really don't get it do you?
SHALLOW THINKERS: Umad bro? Lulz!
CCP: We knew you guys would approve! =)
I think that just about sums it up. |

Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
13
|
Posted - 2012.01.18 20:22:00 -
[41] - Quote
Soulpirate wrote:Rath Kelbore wrote: The only nerf this is bringing would be to brawler fit HAM drakes. However, I'm not even sure that counts. Yes you'll have less EHP but you'll be able to shoot the proper damage type therefore dealing more actual DPS in many situations. More gank less tank is a good thing IMO.
You can already select the propper damage type, and it doesn't do more DPS. Removing te kinetic bonus wont make the other damage types do more damage than they do now. Rath Kelbore wrote:So all of us drake pilots should be for this change. If drake haters wanna call it a nerf, please let them. It'll be more fun when our drakes kill them still, despite being "nerfed". You're assuming that they will actually offset the nerfs as they have suggested. Bet you it ends up more nerf and less compesation.
Removing the kinetic bonus won't make the other damage types do more damage than they do now, that is of course until you apply the ROF bonus. 
As far as what they actually implement who knows, I'm going off of what it says in the minutes. If that changes then obviously my view point may change. |

Famble
Three's a Crowd
258
|
Posted - 2012.01.18 20:48:00 -
[42] - Quote
arcca jeth wrote:CCP is starting down the slippery slope here. Nerf = Nerf = Nerf and so on
The Hurricane in mr potatoes guys analysis doesn't really argue anything other than training time. the dps of the Hurricane fit is considerably higher with a lower EHP when compared to the drake. what you could argue for is to bring the drake training times in par with the Hurricane if that is the basis of your argument.
Now they could make the drake a little less effective at close range but then that would present a problem to Heavy Assault fits.
players use different ships and fits for different reasons. i see Hurricanes more often then Drakes but no one makes a fuss about them.
If CCP nerfs the Drake it will be the beginning of an endless cycle of NERFS.
Hurricane has: twice the DPS indeed, but one quarter of the tank, less range by a factor of 8 or so and takes 35 days longer to train. 35 days! Crazy since they're both passively tanked battlecruisers. And the tank, my gosh man, 70,000 ehp?!? On a battlecruiser that can be trained that quickly?! You seriously don't see a problem here?
Also, I could have stuck artillery on the hurricane to make range a bit closer to the Drake (still not as good though) and the DPS would be almost equal.
I'm not complaining, I love the Hurricane as is and truly don't give two craps about Drakes I'll take DPS over tank any day. But that seems nuts the way it is now.
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Mars Theran
EVE Rogues EVE Rogues Alliance
66
|
Posted - 2012.01.18 22:31:00 -
[43] - Quote
Actually just fit and dps graphed a Hurrican and a Drake. Presuming both were moving at 97% of velocity with weighted resists, and varying trajectories. The Drake can only maintain about 98 DPS with HMs at any range; where the Hurricane pushes 120DPS in short Range, and falls off from there.
Presuming a PvP scenario, where the Drake and Hurricane were close enough to Scram each other, the Hurricane would likely win, and it's also faster, (about +100 m/s), so it can manage range. Both had about the same EHP. |

Mars Theran
EVE Rogues EVE Rogues Alliance
66
|
Posted - 2012.01.18 22:33:00 -
[44] - Quote
Famble wrote:arcca jeth wrote:CCP is starting down the slippery slope here. Nerf = Nerf = Nerf and so on
The Hurricane in mr potatoes guys analysis doesn't really argue anything other than training time. the dps of the Hurricane fit is considerably higher with a lower EHP when compared to the drake. what you could argue for is to bring the drake training times in par with the Hurricane if that is the basis of your argument.
Now they could make the drake a little less effective at close range but then that would present a problem to Heavy Assault fits.
players use different ships and fits for different reasons. i see Hurricanes more often then Drakes but no one makes a fuss about them.
If CCP nerfs the Drake it will be the beginning of an endless cycle of NERFS. Hurricane has: twice the DPS indeed, but one quarter of the tank, less range by a factor of 8 or so and takes 35 days longer to train. 35 days! Crazy since they're both passively tanked battlecruisers. And the tank, my gosh man, 70,000 ehp?!? On a battlecruiser that can be trained that quickly?! You seriously don't see a problem here? Also, I could have stuck artillery on the hurricane to make range a bit closer to the Drake (still not as good though) and the DPS would be almost equal. I'm not complaining, I love the Hurricane as is and truly don't give two craps about Drakes I'll take DPS over tank any day. But that seems nuts the way it is now.
The Hurricane takes longer to train because you have to go through Small Turrets Spec to get Medium Turret Spec. That's not really a fair assessment. BC 5 Trains in the same time either way; as do the rest of the skills.
edit: The problem isn't so much the Drake, as the Heavy Missiles vs. Minmatar Artis Range and DPS. The 650 and 720 Artis have pathetic DPS and not particularly comparable range. HMs could probably use a 20km Max. Range reduction, and Artis could likely see a DPS boost and Optimal Increase.
Drop the base shields and shield Regen on the Drake by 5% and change the Kinetic bonus to 5% to all missiles, and call it good.
That would probably be all that is needed. You can't fault a ship hull for the weapons systems it has access to.
Not saying that will provide perfect balance, but it will bring it a lot closer. |

Rixiu
North Star Networks The Kadeshi
78
|
Posted - 2012.01.18 22:36:00 -
[45] - Quote
Nerf subcaps, buff supers and capitals in general. Yeah, that sounds about right... oh wait! |

met worst
Federal Navy Academy Gallente Federation
64
|
Posted - 2012.01.18 22:58:00 -
[46] - Quote
Nerf Drakes!?!?!
Please note: You never see 'em used for ganks.
NERF the Brutix!!!
|

Ranger 1
Ranger Corp
869
|
Posted - 2012.01.18 23:07:00 -
[47] - Quote
Lots of misinformation in this thread... just to reinterate.
A ROF bonus = more damage than a 5% kinetic damage bonus, and is applicable to all damage types.
Your typical properly fit Drake will currently ignore the damage of a comparable Harby or Hurricane and pound it to a pulp over time or force it to withdraw. As always, there are exceptions to this rule.
Even post change the Drake can still mount a very nice tank, while delivering more (selectable) damage at longer ranges.
When a "new" player can quickly jump into a Drake and do level 4's with impunity at little expense, this indicates a problem. Revenge should not stop at the ship!
It's not so much a mission statement,-áit's more like a family motto. |

Rico Minali
Sons Of 0din Fatal Ascension
263
|
Posted - 2012.01.18 23:13:00 -
[48] - Quote
Words. Also, poasting in a tears thread. Trust me, I almost know what I'm doing. |

Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
13
|
Posted - 2012.01.18 23:15:00 -
[49] - Quote
Ranger 1 wrote:Lots of misinformation in this thread... just to reinterate.
A ROF bonus = more damage than a 5% kinetic damage bonus, and is applicable to all damage types.
Your typical properly fit Drake will currently ignore the damage of a comparable Harby or Hurricane and pound it to a pulp over time or force it to withdraw. As always, there are exceptions to this rule.
Even post change the Drake can still mount a very nice tank, while delivering more (selectable) damage at longer ranges.
When a "new" player can quickly jump into a Drake and do level 4's with impunity at little expense, this indicates a problem.
Not sure about the bold part but everything else is true. If they do the changes proposed in the minutes, it's hardly a nerf. I'm more inclined to call it a buff, maybe a re-balancing. |

met worst
Federal Navy Academy Gallente Federation
64
|
Posted - 2012.01.18 23:15:00 -
[50] - Quote
Ranger 1 wrote: When a "new" player can quickly jump into a Drake and do level 4's with impunity at little expense, this indicates a problem.
So the problem is actually new guys/missioners making too much money again is it? Seems to be a common theme 'round here.
How 'bout we just make ALL ships in game have a "0.0" bonus. You HAVE to be in a major alliance, suck hard, provide reach-arounds 23.5/7 and tow the line for bonuses to apply.
Starting to think the motivation for some guys is a highsec emptier than lowsec and/or turn it into a ******* wasteland. |

met worst
Federal Navy Academy Gallente Federation
64
|
Posted - 2012.01.18 23:19:00 -
[51] - Quote
Rico Minali wrote:Words. Also, poasting in a tears thread. This coming from a guy that did nothing but rat in PXF with a..... wait for it...... DRAKE
Obviously don't need it anymore huh? |

Andski
GoonWaffe Goonswarm Federation
1580
|
Posted - 2012.01.18 23:43:00 -
[52] - Quote
Famble wrote:Nice, T2 Drake. Newbie training plan: ~52 days 70,000 EHP - 463 omni dps tank 463 DPS @ 80+ km
Funny, I'm looking at a 125 day skillplan for a freshly rolled character to fly a halfway decent T2-fit Drake. You know that having the skills to fit the ship and use the mods doesn't quite mean that you can fly it effectively, right?  |

Anya Ohaya
School of Applied Knowledge Caldari State
84
|
Posted - 2012.01.19 00:53:00 -
[53] - Quote
1. Take drake into C1/C2 wormhole 2. pull all the triggers and lol as drake easily tanks dozens of sleepers, even with no hardeners. 4. point and click missiles. Range, meh, traversal, meh. 5. profit
Passive shield tanking is OP, especially for ships with shield resistance bonuses. |

P42ALPHA
DEAD-ON
35
|
Posted - 2012.01.19 01:02:00 -
[54] - Quote
mkint wrote:"I want to keep my easy mode ship that requires no thought nor talent to fly!"
Drake sucks. People fly it because it's made for stupid people. Anyone defending it is revealing their intelligence.
This mam is not incorrect. "All hail Wang ... the little fella in Command. When 'trouble' starts to spread, I'm sure he will rise to the occasion."
Azahni Vah'nos (Best reply ever) |

Anya Ohaya
School of Applied Knowledge Caldari State
84
|
Posted - 2012.01.19 01:14:00 -
[55] - Quote
Soulpirate wrote: Anyone claiming that it needs to be nerfed for any other reason than PvP is just full of it and using excuses to make PvP easier for their chosen ship.
Yeah, well I'm full of this:
The Drake is far superior for PVE than any other battlecruiser, superior in PVE many ways to most t3's (except tengu), superior in PVE to HACs (except Ishtar), superior to pirate cruisers (except Gila), and is also superior in most PVE to most battleships.
I don't give a f--- about PVP, and I don't really care if it doesn't get nerfed, since I benefit as much as anyone from it staying as it is, but it is clearly an outlier in PVE.
|

knobber Jobbler
United Highsec Front The 99 Percent
23
|
Posted - 2012.01.19 01:25:00 -
[56] - Quote
Lord Salty wrote:As per the title, PLEASE DONT NERF MY DRAKE. I read in the CSM notes the potential nerf for the drake. While i would agree that the Nighthawk doesnt get looked at as much because of the drake's sheer amount of awesomeness I dont agree that the solution is nerfing the drake. I am not one of the ppl that flies a drake coz its easy to fly. I am a proud Caldari pilot that flies a Drake because shields and missiles are awesome!
The nighthawk isn't used because its crap and there are better ships for its intended purpose. It has nothing to do with the drake.
Command ships in general need a review. You might see one occasionally as an off grid booster but that's all. |

Corina Jarr
Spazzoid Enterprises Purpose Built
510
|
Posted - 2012.01.19 01:27:00 -
[57] - Quote
What the hell is all the complaining about. A minor loss of tank (I estimate it could still tank most lvl4s in its sleep) for a major gain in effective dps.
The drake will actually kill things in less than an hour!!! |

Drew Solaert
University of Caille Gallente Federation
41
|
Posted - 2012.01.19 01:28:00 -
[58] - Quote
Bend over and take it like a man. This was a long, long, LONG time coming.
I for one hope the time taken was an epic run up for the pounding.
Signed Bitter Gallente Purist. |

met worst
Federal Navy Academy Gallente Federation
66
|
Posted - 2012.01.19 01:32:00 -
[59] - Quote
Anya Ohaya wrote:1. Take drake into C1/C2 wormhole 2. pull all the triggers and lol as drake easily tanks dozens of sleepers, even with no hardeners. 4. point and click missiles. Range, meh, traversal, meh. 5. profit
Passive shield tanking is OP, especially for ships with shield resistance bonuses. Can I come watch you do this? (The underline bit - in a C2). |

Famble
Three's a Crowd
258
|
Posted - 2012.01.19 01:36:00 -
[60] - Quote
Andski wrote:Famble wrote:Nice, T2 Drake. Newbie training plan: ~52 days 70,000 EHP - 463 omni dps tank 463 DPS @ 80+ km Funny, I'm looking at a 125 day skillplan for a freshly rolled character to fly a halfway decent T2-fit Drake. You know that having the skills to fit the ship and use the mods doesn't quite mean that you can fly it effectively, right? 
Fine, now do it for a cane smart guy. I explained the parameters of my example. I can only lead you water friend, i can't make you drink.
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Rubix Khamsi
Royal Amarr Institute Amarr Empire
5
|
Posted - 2012.01.19 01:39:00 -
[61] - Quote
Reduce damage/range of heavies, and be done with it? Maybe a slightly EHP nurf, or fix PG/CPU so you cant fit 2x large shield extenders... |

seany1212
eXceed Inc. No Holes Barred
70
|
Posted - 2012.01.19 02:02:00 -
[62] - Quote
LOL at all the crying about drake changes, its a brick with the ability to spit missiles to around 70km regardless of whether its for PVP or PVE, it was my first battlecruiser and looking in comparison to the rest of them i use (gallente, minmatar and ferox (lol)) its easily the tankiest of the lot, i was even running C3 anomalies in them at one point with a massively passive resist one. Long overdue and for the guy who suggested CCP was starting down a slippery nerfing slope LOL, where have you been for pretty much the entire existence of eve? look up nano-nerf, for the most obvious change i'd say, i miss those days where stilleto's would do 12km/s  |

Surge Roth
Center for Advanced Studies Gallente Federation
29
|
Posted - 2012.01.19 02:16:00 -
[63] - Quote
mkint wrote:"I want to keep my easy mode ship that requires no thought nor talent to fly!"
Drake sucks. People fly it because it's made for stupid people. Anyone defending it is revealing their intelligence.
Your intelligence is what's low here buddy. Hate to break it to you pal, but every ship in this game requires "no though or talent" to fly. You double click some where and press f1. Congrats you're a master at eve. World of Warcraft PvE requires more skill than that.
Simply put, the Drake is a well rounded ship. It ain't anything to write home to though. As I've said before, the only thing this stupid ship has going for it is it has a decent tank. Just because CCP wants to compromise the different stat bonuses the ship has doesn't mean it's ok. It's still a nerf and still ******** to do so. |

Famble
Three's a Crowd
259
|
Posted - 2012.01.19 02:24:00 -
[64] - Quote
Surge Roth wrote:mkint wrote:"I want to keep my easy mode ship that requires no thought nor talent to fly!"
Drake sucks. People fly it because it's made for stupid people. Anyone defending it is revealing their intelligence. Your intelligence is what's low here buddy. Hate to break it to you pal, but every ship in this game requires "no though or talent" to fly. You double click some where and press f1. Congrats you're a master at eve. World of Warcraft PvE requires more skill than that. Simply put, the Drake is a well rounded ship. It ain't anything to write home to though. As I've said before, the only thing this stupid ship has going for it is it has a decent tank. Just because CCP wants to compromise the different stat bonuses the ship has doesn't mean it's ok. It's still a nerf and still ******** to do so.
You used "decent" surely you meant "amazing". Unless you were comparing it to battlesips, in which case you have my apologies. In that case "decent" is the exact word I'd have used. I hear it has pretty good range too...
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Surge Roth
Center for Advanced Studies Gallente Federation
29
|
Posted - 2012.01.19 02:26:00 -
[65] - Quote
Ranger 1 wrote:Lots of misinformation in this thread... just to reinterate.
A ROF bonus = more damage than a 5% kinetic damage bonus, and is applicable to all damage types.
Your typical properly fit Drake will currently ignore the damage of a comparable Harby or Hurricane and pound it to a pulp over time or force it to withdraw. As always, there are exceptions to this rule.
Even post change the Drake can still mount a very nice tank, while delivering more (selectable) damage at longer ranges.
When a "new" player can quickly jump into a Drake and do level 4's with impunity at little expense, this indicates a problem.
When anyone follows a guide on eve-survival, they can handle a level 4. Have no guide and pulled the whole room? Have fun dying like the rest of them. Never mind the fact that by the time a drake gets done with a mission like, the blockade, my battlehsip will have completely killed everything in it and completed 3 more blockades fully.
|

Surge Roth
Center for Advanced Studies Gallente Federation
29
|
Posted - 2012.01.19 02:29:00 -
[66] - Quote
Famble wrote:Surge Roth wrote:mkint wrote:"I want to keep my easy mode ship that requires no thought nor talent to fly!"
Drake sucks. People fly it because it's made for stupid people. Anyone defending it is revealing their intelligence. Your intelligence is what's low here buddy. Hate to break it to you pal, but every ship in this game requires "no though or talent" to fly. You double click some where and press f1. Congrats you're a master at eve. World of Warcraft PvE requires more skill than that. Simply put, the Drake is a well rounded ship. It ain't anything to write home to though. As I've said before, the only thing this stupid ship has going for it is it has a decent tank. Just because CCP wants to compromise the different stat bonuses the ship has doesn't mean it's ok. It's still a nerf and still ******** to do so. You used "decent" surely you meant "amazing". Unless you were comparing it to battlesips, in which case you have my apologies. In that case "decent" is the exact word I'd have used. I hear it has pretty good range too...
Just decent.
|

Rico Minali
Sons Of 0din Fatal Ascension
264
|
Posted - 2012.01.19 09:36:00 -
[67] - Quote
met worst wrote:Rico Minali wrote:Words. Also, poasting in a tears thread. This coming from a guy that did nothing but rat in PXF with a..... wait for it...... DRAKE Obviously don't need it anymore huh?
I never ratted in pxf in a drake, I ratted in the quieter systems in a drake, facts are important. You may like to chance a look at killboards before saying ALL I did, everyone needs isk, so yep. I rat and do anomolies for my isk. The rest of my time was spent building my (so far) list of over 1600 kills.
Also, confirming I post with my main, no matter what I have to say. Because I am not afraid. Trust me, I almost know what I'm doing. |

Aineko Macx
Royal Amarr Institute Amarr Empire
105
|
Posted - 2012.01.19 09:41:00 -
[68] - Quote
The nerf is overdue and with the changes to bonuses the Drake might actually go from a boring to an interesting ship. Damage selecting HAM Drake with 30km range and 700+ dps looks sweet! |

Florestan Bronstein
United Highsec Front The 99 Percent
390
|
Posted - 2012.01.19 09:59:00 -
[69] - Quote
In a good game there should be many "hard" decisions with no an obvious outcome. Currently the Drake is the obvious choice for a new player's first battlecruiser and that's bad.
Its suitability for pvp & pve, its tank and its long range make it far more versatile than any other battlecruiser.
And - as most shield tanked ships - it has very low SP requirements (compare to a Harbinger where you need T2 guns, Advanced Weapon Upgrades and good capacitor skills for any useful pvp fitting).
There is hardly a shield fleet to which you could not take a Drake - be it a double-web nano Drake or a 70km+ kiting Drake. The 6 mid slots and the large base tank make it a great utility platform (target painter, webs, sensor damps, points - you name it).
The option to switch damage types and its huge tank make it a decent ratting choice even in regions that are not well suited to shield users in general (e.g. Sansha/Blood Raiders).
The upgrade path to a Tengu which has become the ratting ship of choice and shares many of the Drake's benefits (suitability for pvp, long range, good tank, ...) adds a lot to the Drake's value.
The Drake may not be the best bc for a high SP player and may not always win a 1v1 against the other tier2 battlecruisers but the whole package it offers makes answering the "Which ship do I tell a newbie to train into?" question far too one-dimensional & easy to answer.
+1 for giving the Drake a more narrowly defined role. |

Anya Ohaya
School of Applied Knowledge Caldari State
84
|
Posted - 2012.01.19 23:55:00 -
[70] - Quote
met worst wrote:Anya Ohaya wrote:1. Take drake into C1/C2 wormhole 2. pull all the triggers and lol as drake easily tanks dozens of sleepers, even with no hardeners. 4. point and click missiles. Range, meh, traversal, meh. 5. profit
Passive shield tanking is OP, especially for ships with shield resistance bonuses. Can I come watch you do this? (The underline bit - in a C2).
Tanky fit drakes can take over 600 dps with invulns shut down. Over 700 dps if you use resistance amps or rechargers. More realistically you can easily fit a drake to tank 440 dps with invulns shut down. |

TS0
Redhogs Circle-Of-Two
2
|
Posted - 2012.02.15 02:05:00 -
[71] - Quote
Drake uses missiles,thus creates lag...drake become popular....creats lag...to fix....break drake so not used...=lag fixed
Thats all this chnage is over..lag..
Teir 3 bc's didnt get drones,naga didnt get missile..both create lag..to fix..they didnt get drones and missiles..
If ya want to fix lag...,as ive always said if fielding 1000+ ppl onto 1 grid creats to much lag to be playable..then dont..field 3-4 groups at 3-4 differnt locations at the same time, attcking differnt things at once...make sov constellation based and not single system based, forceing multiple locations to be attacked at once..not just 1, thus breaking up the blobfest from hell..and ya fix lag and you can leave the drake alone
Though that would mean FC'in might actually be hard..but o well |

Lili Lu
175
|
Posted - 2012.02.15 03:46:00 -
[72] - Quote
TS0 wrote:Drake uses missiles,thus creates lag...drake become popular....creats lag...to fix....break drake so not used...=lag fixed
Thats all this chnage is over..lag..
Teir 3 bc's didnt get drones,naga didnt get missile..both create lag..to fix..they didnt get drones and missiles..
If ya want to fix lag...,as ive always said if fielding 1000+ ppl onto 1 grid creats to much lag to be playable..then dont..field 3-4 groups at 3-4 differnt locations at the same time, attcking differnt things at once...make sov constellation based and not single system based, forceing multiple locations to be attacked at once..not just 1, thus breaking up the blobfest from hell..and ya fix lag and you can leave the drake alone
Though that would mean FC'in might actually be hard..but o well The drake nerf (alteration) is not being prepared because of missiles creating lag. Oh **** it, see my response in the new thread you created.
Meanwhile the drake is singing "don't cry for me Argentina"  |

Soldarius
United Highsec Front The 99 Percent
155
|
Posted - 2012.02.15 03:58:00 -
[73] - Quote
Want to see proposed Drake fit with 30+km HAMs, when current limit is 18km. Also, you do realize that if the velocity bonus is applies to HMLs as well, you'll have a missile spewing monstrosity that projects good dps out past 150km, and has a better tank than nearly every medium hull, right?
NERF DRAKE! NERF DRAKE! Oh, wait. We just killed HACs. Now what?
The proper fix would be to buff HAM range in general, then reduce their PG requirement, then reduce the Drake's PG allotment. "How do you kill that which has no life?" |

Reilly Duvolle
Hydra Squadron
347
|
Posted - 2012.02.15 06:37:00 -
[74] - Quote
Hilmar, Hilmar, Hilmar, Hilmaaaaar Im begging of you please don't nerf my Drake Hilmar, Hilmar, Hilmar, Hilmaaaaar Please don't nerf it just to make me ache
Its beauty is beyond compare With missile slots and panels square With greyish skin and lights of emerald green
Its front is like a breath of spring Its salvos soft like summer rain So, nothing compares to it, on screen
I talk about it in my sleep There's nothing I can do to keep From crying when I call its name, my queen.
And I can easily understand How you could easily make it banned But you don't know what she is to me, I mean
Hilmar, Hilmar, Hilmar, Hilmaaaaar Im begging of you please don't nerf my Drake Hilmar, Hilmar, Hilmar, Hilmaaaaar Please don't nerf it just to make me ache
....

Edit: Sorry, I just got visions of Dolly Parton when reading the thread title. Carry on. |

Lexmana
Imperial Stout
210
|
Posted - 2012.02.15 08:34:00 -
[75] - Quote
Valei Khurelem wrote:nerfs don't work if the whole system is imbalanced to begin with, people will either complain the drake is underpowered or that something else has become overpowered because of a drake nerfing.
Lol. So much stupid. How would you go about balancing then, buff all other ships??
BTW, to all of you that think CCP only nerfs things. Have you forgotten about the buffs for AF, gallente, hybrids, T2 ammo, BC lineup, dreads, destroyers ...
Balancing a game is about nerfing and buffing and redefining roles and that is what they are doing to the drake. All at the same time. |
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