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ElCholo
Minmatar The SMITE Brotherhood Curse Alliance
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Posted - 2007.09.12 20:11:00 -
[61]
I'd recode EVE so that it would be able to assign multiple nodes to a given system instead of multiple systems to a given node. Yea, that'd be cool .. then we might have 'epic fleet battles'
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Drek Grapper
Minmatar
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Posted - 2007.09.12 20:23:00 -
[62]
Originally by: Liang Nuren
Originally by: Drek Grapper Give sheild tankers a built-in Warp Jammer utility point so they can be more effective in solo PVP. Solo Maelstrom anyone?
You'd be better off giving all shield tanks an extra mid slot.
It's not at all uncommon for armor tankers to have 7 low slots -- but shield tankers only have 6 mid slots to fit a tank AND PVP necessities (MWD, Warp Disruptor and Cap Booster at the very least).
Alot of this can be justified by saying that XLSB = 2 large reps. Then you can trade that off by saying that Cap Booster = 2 CPR's/Damage Mods worth of denting your armor tank, and the argument goes on and on.
In the end, one more mid slot on shield tanks is your solution.
Liang
Yeah but then they will 'overpowered' for gang when you don't necessarily need to fit a scram but can then fit for an even more ubertank!
Thats why i said utility slot. At least that way you can choose to fit a scram or not. - Michael Schumacher won many a formula one race. Alot of the time he didn't win because he had a better car...he won because HE WAS A BETTER DRIVER and because he used SUPERIOR TACTICS. |

Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.09.12 21:11:00 -
[63]
Edited by: Wayward Hooligan on 12/09/2007 21:12:00 Edited by: Wayward Hooligan on 12/09/2007 21:11:01 t2 Geddon:
+5% rof per lvl large energy turrets & -10% cap use per lvl large energy turrets // current bonus +5% damage per lvl large energy turrets & +10% drone damage/hitpoints per lvl // t2 bs bonus
200m3 drone bay
8/4/8 slot layout
8 turret hardpoints
biggest capacitor of all BS(t1 or t2) fastest cap recharge of all BS(t1 or t2)
Enough grid/cpu for something like the following assuming maxed fitting skills(Elec5, Eng 5, AWU 5):
High: 8xMegaPulse II
Mid: 1xBest Named 100mn MWD(Can't remember name) 1xHeavy Electrochemical Cap Booster 1xDomi Warp Disruptor 1xDomi Webifier
Low: 1xLAR II 1xInternal Force Field Array 2x1600mm RT 3xHeat Sink II 1xN-Type Energized Adaptive Nano Membrane
Basically tons of grid but tight on cpu, similar to current geddon but with less grid problems.
Base resists equal to Zealot or Absolution.
Totally overpowered? Probably. Fun? Definately.
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Markus Aurelian
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Posted - 2007.09.12 21:17:00 -
[64]
Originally by: Wayward Hooligan Edited by: Wayward Hooligan on 12/09/2007 21:12:00 Edited by: Wayward Hooligan on 12/09/2007 21:11:01 t2 Geddon:
+5% rof per lvl large energy turrets & -10% cap use per lvl large energy turrets // current bonus +5% damage per lvl large energy turrets & +10% drone damage/hitpoints per lvl // t2 bs bonus
200m3 drone bay
8/4/8 slot layout
8 turret hardpoints
biggest capacitor of all BS(t1 or t2) fastest cap recharge of all BS(t1 or t2)
Enough grid/cpu for something like the following assuming maxed fitting skills(Elec5, Eng 5, AWU 5):
High: 8xMegaPulse II
Mid: 1xBest Named 100mn MWD(Can't remember name) 1xHeavy Electrochemical Cap Booster 1xDomi Warp Disruptor 1xDomi Webifier
Low: 1xLAR II 1xInternal Force Field Array 2x1600mm RT 3xHeat Sink II 1xN-Type Energized Adaptive Nano Membrane
Basically tons of grid but tight on cpu, similar to current geddon but with less grid problems.
Base resists equal to Zealot or Absolution.
Totally overpowered? Probably. Fun? Definately.
this makes me happy in pants Meatwad FTW |

Lucian Alucard
Caldari Black Vice Industries
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Posted - 2007.09.12 21:24:00 -
[65]
Originally by: Wayward Hooligan Edited by: Wayward Hooligan on 12/09/2007 21:12:00 Edited by: Wayward Hooligan on 12/09/2007 21:11:01 t2 Geddon:
+5% rof per lvl large energy turrets & -10% cap use per lvl large energy turrets // current bonus +5% damage per lvl large energy turrets & +10% drone damage/hitpoints per lvl // t2 bs bonus
200m3 drone bay
8/4/8 slot layout
8 turret hardpoints
biggest capacitor of all BS(t1 or t2) fastest cap recharge of all BS(t1 or t2)
Enough grid/cpu for something like the following assuming maxed fitting skills(Elec5, Eng 5, AWU 5):
High: 8xMegaPulse II
Mid: 1xBest Named 100mn MWD(Can't remember name) 1xHeavy Electrochemical Cap Booster 1xDomi Warp Disruptor 1xDomi Webifier
Low: 1xLAR II 1xInternal Force Field Array 2x1600mm RT 3xHeat Sink II 1xN-Type Energized Adaptive Nano Membrane
Basically tons of grid but tight on cpu, similar to current geddon but with less grid problems.
Base resists equal to Zealot or Absolution.
Totally overpowered? Probably. Fun? Definately.
Thats been my wet dream for the past 2 years.
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Lord Berk
Amarr
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Posted - 2007.09.12 21:35:00 -
[66]
delete the vagabond and all pilots within them
but that t2 geddon looks damn sexy....
--------------------------------
Nice Apoc! Going mining? |

Edwin Salvo
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Posted - 2007.09.13 03:41:00 -
[67]
Change I'd like - this applies to us newer players;
Take the Navitas, which is around 25k isk and has 20% bonus to mining laser yield & -60% mining laser capacitor use. Copy it to a new Frigate, but expand the cargo hold from 215 to 1000. Require frigate level 4 and maybe astro level 1. Leave everything else alone. Set the price at around 1 million isk.
Right now I am mining in an industrial which is slower than watching grass grow. I can either take my Navitas out with two cargo expanders and two miner II's and jet can every ~60 seconds and focus on just doing that, or I can head out in my industrial and just let 'er go for ever and ever while I read a book.
I am on my way to a better miner. I have mining barge trained up to fly a retriever, but getting that 5.4million isk is taking forever. With a ship as I'd mentioned, us solo n00bs could get from frigate to mining barge much quicker, imo. I suppose if I played more often, it'd be less of a problem. I have more skills than game time, thus the isk deficiency.
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Liang Nuren
The Refugees
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Posted - 2007.09.13 03:44:00 -
[68]
Originally by: Edwin Salvo Change I'd like - this applies to us newer players;
Take the Navitas, which is around 25k isk and has 20% bonus to mining laser yield & -60% mining laser capacitor use. Copy it to a new Frigate, but expand the cargo hold from 215 to 1000. Require frigate level 4 and maybe astro level 1. Leave everything else alone. Set the price at around 1 million isk.
Right now I am mining in an industrial which is slower than watching grass grow. I can either take my Navitas out with two cargo expanders and two miner II's and jet can every ~60 seconds and focus on just doing that, or I can head out in my industrial and just let 'er go for ever and ever while I read a book.
I am on my way to a better miner. I have mining barge trained up to fly a retriever, but getting that 5.4million isk is taking forever. With a ship as I'd mentioned, us solo n00bs could get from frigate to mining barge much quicker, imo. I suppose if I played more often, it'd be less of a problem. I have more skills than game time, thus the isk deficiency.
Use the mining cruisers or learn to jetcan mine.
Liang
Yarr? |

Grant Miller
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Posted - 2007.09.13 03:50:00 -
[69]
Originally by: Deschenus Maximus What would it be?
Personnaly, I'd love to have the 10% cap reduction bonus on the Abaddon instead of the 5% armour bonus.
One change? I'd have to probably ban all chinese accounts and completely nerf the market, possibly even withdraw up to 20-25% ISK from every player in the game.
Of course, that would never work.. who knows who plays in china and isn't a farmer. But, for purposes here, lets just assume only farmer accounts got banned.
IMHO, Eve would be a lot more fun if the market was a little more... intense.
(RL stock trading enthusiast speaking, so i am a bit biased i spose :P)
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.09.13 07:49:00 -
[70]
5 powergrid on the Crane. Not a big thing, but would make such a lot of difference to this ship
Crane needs more grid |

James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.09.13 07:53:00 -
[71]
Turret efficiency indicator - a 0-100% bar, that shows how much of that theoretical DPS a turret is doing, based on the current transverse and falloff of the target.
Crane needs more grid |

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.13 08:07:00 -
[72]
I'd change POS mechanics. ALOT.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.13 08:19:00 -
[73]
Originally by: AntonioBanderas Edited by: AntonioBanderas on 12/09/2007 06:43:43 make phoon 5/5, switch his armor and shield hitpoints, and add some powergrid. And boost poor little breacher. And give bellicose missile bonus instead of turret one.
Minmatar are supposed to be versatile race, so add some ******* versatility!
hear hear, the man of wisdom is speaking. Really liked your bellicose idea, would make it a usable ship actually.
It's great being Amarr isn't it.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.13 08:26:00 -
[74]
Indicator on if my warpdrive is jammed. ___ P.S. Post with your main. Mind control and tin hats |

Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.13 08:38:00 -
[75]
Originally by: Karyuudo Tydraad
Originally by: Dristra
Originally by: Deschenus Maximus What would it be?
Personnaly, I'd love to have the 10% cap reduction bonus on the Abaddon instead of the 5% armour bonus.
that is not good, you are one of those that accept amarr in its current kne-jerk nerf state, rise up and desire more, not less!
the cap reduction "bonus" should be buildt inn, and the cap use bonus replaced with a real bonus on all ships.
Some of us are happy with the Amarr on the whole currently. =|
And doesn't our horrific 10% cap usage bonus theoretically balance out our blaster-like DPS at impressive ranges? The last thing we want is CCP "fixing" it by adding a 5% a level damage bonus and cutting the damage of lasers in half so the damage/cap ratio remains the same before bonuses.
Umm, btw you are caldari, and yes currently lasers are usable weapons, note that i say usable, as in the do the job, but leave something to be desired WHEN I HAVE WASTED A SHIP BONUS TO BE ABLE TO USE THEM, note that part, we waste a bonus to be able to use a weapon that is balanced with the other weapon systems.
Blaster-like dps? we have less dps than blasters, yet blaster boats get TWO, note TWO ship bonuses that benefit them in combat, not: "be able to use lasers" and "make lasers better"
and btw, compare maller and torax, even the torax with the less-than useful MWD bonus beats the maller, hell maller is usually fitted with AC's, even though it has a laser "bonus"
Nothing makes a caldari\galante\minmatar player really want to train for amarr, caldari have better tank, galante better turrets and more drones, minmatar have, well, everything, including split weapon systems, but at least they have good tier 1 ships
sorry if i sound like a forum warrior, but im ****ed at the cap reduction "bonus" already, it is there becasue lasers where REALLY good in the start of the game, now they are balanced after many expansions and the "bonus" is no longer needed to balance amarr, it just leave amarr with little varity, hell, we even have 3 turret battleships.
It's great being Amarr isn't it.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.13 09:39:00 -
[76]
Edited by: Laboratus on 13/09/2007 09:42:30
Originally by: Dristra
... and yes currently lasers are usable weapons, note that i say usable, as in the do the job, but leave something to be desired WHEN I HAVE WASTED A SHIP BONUS TO BE ABLE TO USE THEM, note that part, we waste a bonus to be able to use a weapon that is balanced with the other weapon systems.
Blaster-like dps? we have less dps than blasters, yet blaster boats get TWO, note TWO ship bonuses that benefit them in combat, not: "be able to use lasers" and "make lasers better" ...
I used to agree with what you said, but after I have seen one of my corp mates melt pretty much anything with his geddon, I just no longer don't.
Lasers have a built in bonus and penalty. They do more base damage than any other weapon system and as a result they have double cap use. The cap bonus is to remove that penalty.
To illustrate the damage outputs on these ships I made a graph using gank setups, with 3 damage mods, faction ammo, and drones appropriate for engagemant range (Ogre IIs for the blastertron bouncers for others (for some reason excel just won't save those graphs as I'd like to. Oh well.). The picture is a bit borked, it dropped everything that is in second line, so the ranges are 10 times more than it shows.) against a battleship sized target moving at 150m/s transvectral. Effectively, the geddon can sit out at 40km and do effective 900+ dps. The mega on the other hand has to be in 15km to do compareble dps and is a lot more vulnerable there...
Edit: typing, clarifications and notes on picture being borked. ___ P.S. Post with your main. Mind control and tin hats |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.13 11:03:00 -
[77]
Removal of overdrives. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Drek Grapper
Minmatar
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Posted - 2007.09.13 11:04:00 -
[78]
Originally by: James Lyrus Turret efficiency indicator - a 0-100% bar, that shows how much of that theoretical DPS a turret is doing, based on the current transverse and falloff of the target.
I like this!  - Michael Schumacher won many a formula one race. Alot of the time he didn't win because he had a better car...he won because HE WAS A BETTER DRIVER and because he used SUPERIOR TACTICS. |

Securion Wolfheart
Satanic Red
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Posted - 2007.09.13 11:43:00 -
[79]
Removal of stargates. Free travel in a free universe!
If not that, atleast give use better looking ship models... -----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.13 14:36:00 -
[80]
Originally by: Laboratus Edited by: Laboratus on 13/09/2007 09:42:30
Originally by: Dristra
... and yes currently lasers are usable weapons, note that i say usable, as in the do the job, but leave something to be desired WHEN I HAVE WASTED A SHIP BONUS TO BE ABLE TO USE THEM, note that part, we waste a bonus to be able to use a weapon that is balanced with the other weapon systems.
Blaster-like dps? we have less dps than blasters, yet blaster boats get TWO, note TWO ship bonuses that benefit them in combat, not: "be able to use lasers" and "make lasers better" ...
I used to agree with what you said, but after I have seen one of my corp mates melt pretty much anything with his geddon, I just no longer don't.
Lasers have a built in bonus and penalty. They do more base damage than any other weapon system and as a result they have double cap use. The cap bonus is to remove that penalty.
To illustrate the damage outputs on these ships I made a graph using gank setups, with 3 damage mods, faction ammo, and drones appropriate for engagemant range (Ogre IIs for the blastertron bouncers for others (for some reason excel just won't save those graphs as I'd like to. Oh well.). The picture is a bit borked, it dropped everything that is in second line, so the ranges are 10 times more than it shows.) against a battleship sized target moving at 150m/s transvectral. Effectively, the geddon can sit out at 40km and do effective 900+ dps. The mega on the other hand has to be in 15km to do compareble dps and is a lot more vulnerable there...
Edit: typing, clarifications and notes on picture being borked.
Blasters have more base damage than lasers, not the other way around. The mega deals more dps in close range, the arma more on a distance. all balanced, exept the mega have a second bonus and that is more tracking...
The armageddon is good ship, sure, but it still only have one bonus.
and that is not the issue here, do a torax vs maller graph too, then see where the laser ends up.
There are so many details inn your post that i would like to comment on, but i don't feel this is the tread to do that.
good post, i just have a different view.
It's great being Amarr isn't it.
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Proxy 13
Minmatar H. C. I. Corp
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Posted - 2007.09.13 16:28:00 -
[81]
Originally by: AntonioBanderas Edited by: AntonioBanderas on 12/09/2007 06:43:43 make phoon 5/5, switch his armor and shield hitpoints, and add some powergrid. And boost poor little breacher. And give bellicose missile bonus instead of turret one.
Minmatar are supposed to be versatile race, so add some ******* versatility!
minmatar is a suicidel race
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Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2007.09.13 16:46:00 -
[82]
Reduce laser cap use by 30-50% and change the cap use bonus into something useful.
Failing that, I'd have to give myself free skillbooks. All of them. _ Apocalypse Mining. Mine your way to heaven.
Morsus Mihi. No White Flag. |

Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.13 17:17:00 -
[83]
Originally by: Liang Nuren I'd have 0.0 rats provide aggro timers, and make it possible to scan down cloaked ships that weren't recons.
That, essentially. 5 minute aggro timer from rats, way way WAY more warp scrambling rats, and probable cloaks.
Generally, including cov-op cloaks. Add a sig reduction stat to cloaks (while active) so you need exploration probes to probe down something with a cov ops cloak.
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Ryan Scouse'UK
Gallente
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Posted - 2007.09.13 19:14:00 -
[84]
erm.. Let the Moro dread fit 8 Turrets =)
with a 5% bonus to tracking & 5% to dmg per level of dread
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2007.09.13 20:10:00 -
[85]
Make gal ships less ugly.
More tape for minnys!
...also, why does my caldari ship have 4 engines on 1 side, and 2 on the other, and 1 on the FRONT?
Make amarr less beautiful, I can't even bring myself to shoot one.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.13 20:40:00 -
[86]
Edited by: Laboratus on 13/09/2007 20:41:24
Originally by: Dristra
... do a torax vs maller graph too, then see where the laser ends up...
Sure thing. I actually made two. And I included omen, it being the amarr gank cruiser, where maller is more focused on tanking aspects.
The first one is without drones, since they tend to be lost at times, wether to SB, or just warpouts. The second one is with drones included, to provide the full extent of the ganking abilities. The target in both scenarios is an average cruiser, sig 125m, transvectral speed 225m/s.
Now what can we gather from these graphs. Just based on the guns, neutrax performs best between 0-6km, after that, pulse omen 6-12km after that 12-29km Beam Omen and 29+ RailRax.
With drones included, NeutRax 0-8km, PulseOmen 8-11, 11+ RailRax.
The most notable of these differences is the fact that amarr ships have negligable drone space. Maller 0m3, while omen only has 15m3. Due to the limitations of the excel sheet, it cannot factor into dps the flight times of the drones, so I would have to assume that if I had included the arbitrator, it would have outganked all the other amarr ships in this review... So the numbers with the drones are not that conclusive...
These past few weeks when I've stepped away from battleships and battlecruisers back to the fun world of cruiser combat I've also noticed that there is more to range than just crossing it. When you have speed tanked your ship, the time you spend in weapons range is actually quite crusial to how much damage you inflict. As such having 2x range can pretty much mean doing damage for that much longer...
Pure numbers don't always tell everything, but they are useful as refrence tools...
Edit: Forgot to add. Maller is oriented on tanking, so it is not a very well compareble with the thorax, it being a dps ship. With loads of lows and a resist bonus, it can outlast pretty much any cruiser... ___ P.S. Post with your main. Mind control and tin hats |
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