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Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2007.09.11 22:20:00 -
[1]
What would it be?
Personnaly, I'd love to have the 10% cap reduction bonus on the Abaddon instead of the 5% armour bonus.
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Andre Ricard
Gallente Templars of Space Fallen Souls
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Posted - 2007.09.11 22:24:00 -
[2]
Originally by: Deschenus Maximus What would it be?
Personnaly, I'd love to have the 10% cap reduction bonus on the Abaddon instead of the 5% armour bonus.
There would be no point in the abbaddon then. Geddon already out DPS's it with heavy drones. Apoc would out tank it.
There would be no point for it. Abaddon is perfect as is, its got tank, and gank but at a heavy price of not being easily sustainable
Personally i'd change the Thanatos's 5% fighter damage per level to a 7.5% capital armor rep amount per level
1010011010 |

CptEagle
Gallente D00M. Triumvirate.
|
Posted - 2007.09.11 22:24:00 -
[3]
Then its a Geddon.
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Liang Nuren
The Refugees
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Posted - 2007.09.11 22:26:00 -
[4]
I'd have 0.0 rats provide aggro timers, and make it possible to scan down cloaked ships that weren't recons.
That or I'd nerf local.
Liang
Yarr? |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.11 22:27:00 -
[5]
Originally by: Andre Ricard
Originally by: Deschenus Maximus What would it be?
Personnaly, I'd love to have the 10% cap reduction bonus on the Abaddon instead of the 5% armour bonus.
There would be no point in the abbaddon then. Geddon already out DPS's it with heavy drones. Apoc would out tank it.
There would be no point for it. Abaddon is perfect as is, its got tank, and gank but at a heavy price of not being easily sustainable
Personally i'd change the Thanatos's 5% fighter damage per level to a 7.5% capital armor rep amount per level
Yes, because heavy drones do a ****load of damage at 150km. Perhaps I should have mentionned I use the Abaddon as a sniper, and the geddon as a ganker.
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.09.11 22:29:00 -
[6]
I'd love to have 10% boost to my skill training speed. noone else's. just mine *grin* -- Talking in Circles is more dizzying than walking in them...
Tralala |

Ask Unbeatable
Gallente HighTech Marines Ltd. FREGE Alliance
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Posted - 2007.09.11 22:43:00 -
[7]
Fix logoffski in some magic way once and for all
Originally by: CCP Zulupark
My armory is full of smack, but this ******* profanity filter stops it all.
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Salpad
|
Posted - 2007.09.11 23:05:00 -
[8]
Originally by: Ris Dnalor I'd love to have 10% boost to my skill training speed. noone else's. just mine *grin*
Give all new players a boosted training speed. The first 2 weeks they get quadruple training speed, then 6 weeks more (which they of course only get if they register and pay) they get double training speed.
That will really help new players get a grip on the game, letting them explore more, and actually get to the juicy parts of the game before they have to pay for a second month's subscription.
I believe this change will improve retention greatly.
For that matter, players could attain rank with NPC factions, such as the Caldari State, pirate groups, mega-corps and so forth. The first time ever that a player attains a sufficiently high rank (the equivalent of colonel, perhaps), they get a "boon" in the form of increased training speed. Perhaps doubled training speed for 1 month.
(Please read the above carefully.)
|

Vasq
Imperial Shipment
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Posted - 2007.09.11 23:16:00 -
[9]
I'd remove the stacking effect of remote sensor dampeners
Smoke me a kipper, i'll be back for breakfast! |

Bellum Eternus
Gallente Blood Corsair's The Red Skull
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Posted - 2007.09.11 23:20:00 -
[10]
Originally by: Liang Nuren I'd have 0.0 rats provide aggro timers, and make it possible to scan down cloaked ships that weren't recons.
That or I'd nerf local.
Liang
Why just 0.0 rats? Why not all rats?
And wth, I'm agreeing with Liang. 
[Video]Blood Corsairs - Day One |

Hyakuchan
Hyakucorp
|
Posted - 2007.09.11 23:22:00 -
[11]
Originally by: Deschenus Maximus What would it be?
8 Turret Dreadnaughts. -------------------------------------------------- FRIGATS Coalition FREGE-Red-IAC-Goon-AAA-Tau-Southerncross
"We gonna beat you with frigats." |

Speed Devil
Caldari Mean Machines
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Posted - 2007.09.11 23:26:00 -
[12]
Edited by: Speed Devil on 11/09/2007 23:25:56 be able to smartbomb in range of the station so i can finally bomb jita 4/4 
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Dialorah
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Posted - 2007.09.11 23:40:00 -
[13]
8th turret back to the harbi, lopsided harbi makes me cry 
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Andre Ricard
Gallente Templars of Space Fallen Souls
|
Posted - 2007.09.11 23:43:00 -
[14]
Originally by: Dialorah 8th turret back to the harbi, lopsided harbi makes me cry 
They are probably more likely to remove the 7th than add an 8th..
Oh, but there would be the +5m to drone bay to compensate 
1010011010 |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.11 23:43:00 -
[15]
Originally by: Andre Ricard
Originally by: Dialorah 8th turret back to the harbi, lopsided harbi makes me cry 
They are probably more likely to remove the 7th than add an 8th..
Oh, but there would be the +5m to drone bay to compensate 
Don't go giving CCP ideas, FFS!

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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.12 00:10:00 -
[16]
Split hybrid bonus to rail bonus and blaster bonus.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
|
Posted - 2007.09.12 00:34:00 -
[17]
Replace the Apoc's laser cap usage bonus with a 10%/level armor hp bonus.
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Atsuko Ratu
Caldari VSP Corp.
|
Posted - 2007.09.12 00:43:00 -
[18]
Missle speed boost! Also make cloakers scannable in some way.
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VicturusTeSaluto
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Posted - 2007.09.12 00:44:00 -
[19]
remove the forums/any way of players contacting the devs.
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tartrus
Galactech Industries Ltd. Freelancer Alliance
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Posted - 2007.09.12 00:47:00 -
[20]
give arties more damage les ROF for a more uber alpa
"HEY! Lee were is that t2 duct tape mate my vaga's in hull" |

Igualmentedos
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Posted - 2007.09.12 03:34:00 -
[21]
give caldari the buff they deserve
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Kazuma Saruwatari
|
Posted - 2007.09.12 03:38:00 -
[22]
Originally by: Salpad
Originally by: Ris Dnalor I'd love to have 10% boost to my skill training speed. noone else's. just mine *grin*
Give all new players a boosted training speed. The first 2 weeks they get quadruple training speed, then 6 weeks more (which they of course only get if they register and pay) they get double training speed.
That will really help new players get a grip on the game, letting them explore more, and actually get to the juicy parts of the game before they have to pay for a second month's subscription.
I believe this change will improve retention greatly.
For that matter, players could attain rank with NPC factions, such as the Caldari State, pirate groups, mega-corps and so forth. The first time ever that a player attains a sufficiently high rank (the equivalent of colonel, perhaps), they get a "boon" in the form of increased training speed. Perhaps doubled training speed for 1 month.
(Please read the above carefully.)
/signed. -
Odd Pod Out, a blog of EVE Online |

Fehnrail
Caldari Colossus Technologies
|
Posted - 2007.09.12 04:22:00 -
[23]
I'd love to see the Nighthawk get the same base grid as a Drake.
...I am a part of all that I have met, Yet all experience is an arch wherethro' Shines that untravell'd world, whose margin fades For ever and for ever as I move... |

goodby4u
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2007.09.12 04:40:00 -
[24]
A tier 2 cap skill that reduces the cap use of turrets 10% each lvl and therefore being able to change all the amarr bonuses. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Deschenus Maximus
Amarr Digital Fury Corporation Digital Renegades
|
Posted - 2007.09.12 04:42:00 -
[25]
Originally by: goodby4u A tier 2 cap skill that reduces the cap use of turrets 10% each lvl and therefore being able to change all the amarr bonuses.
Ooooh! Sexy! Me likes!
|

Andre Ricard
Gallente Templars of Space Fallen Souls
|
Posted - 2007.09.12 05:12:00 -
[26]
Originally by: goodby4u A tier 2 cap skill that reduces the cap use of turrets 19.99% each lvl and therefore being able to change all the amarr bonuses.
Fixed. =)
1010011010 |

Yakov Draken
Minmatar Tides Of War
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Posted - 2007.09.12 05:31:00 -
[27]
A T2 Hurricane. I'd love to fly a T2 Minmatar armor tanker and the Hurricane is my favourite looking ship.
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Aquas
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Posted - 2007.09.12 05:41:00 -
[28]
Have any ship I fly be impervious to all attacks, not even so I could own people, just so I could cruise into the most fortified 0.0 sector and have the toughest corp try to kill me and be unable to. :) Ah, the "wtf" factor from all of them would be amazing :)
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.09.12 06:34:00 -
[29]
Originally by: Deschenus Maximus What would it be?
Personnaly, I'd love to have the 10% cap reduction bonus on the Abaddon instead of the 5% armour bonus.
that is not good, you are one of those that accept amarr in its current kne-jerk nerf state, rise up and desire more, not less!
the cap reduction "bonus" should be buildt inn, and the cap use bonus replaced with a real bonus on all ships.
It's great being Amarr isn't it.
|

Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
|
Posted - 2007.09.12 06:43:00 -
[30]
Originally by: Dristra
Originally by: Deschenus Maximus What would it be?
Personnaly, I'd love to have the 10% cap reduction bonus on the Abaddon instead of the 5% armour bonus.
that is not good, you are one of those that accept amarr in its current kne-jerk nerf state, rise up and desire more, not less!
the cap reduction "bonus" should be buildt inn, and the cap use bonus replaced with a real bonus on all ships.
Some of us are happy with the Amarr on the whole currently. =|
And doesn't our horrific 10% cap usage bonus theoretically balance out our blaster-like DPS at impressive ranges? The last thing we want is CCP "fixing" it by adding a 5% a level damage bonus and cutting the damage of lasers in half so the damage/cap ratio remains the same before bonuses.
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Scordite
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Posted - 2007.09.12 08:46:00 -
[31]
Fix drones.
----------------------------------------------- The only legitimate use of the BLINK tag: Schr÷dinger's cat is [BLINK] not [/BLINK] dead. |

Chillshock
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Posted - 2007.09.12 08:51:00 -
[32]
Give the Rokh 30% less mass and raise its speed by 15%. In other words: make it better for blaster love.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2007.09.12 09:14:00 -
[33]
Hrm I would like to see the Cyclone get +10m/s and its shield booster bonus changed from 7.5% to 8%.
All t2 ships with hitpoints less than thei t1 base should have their hp increased to matcH.
Amarr should have crystals t1 & t2 with more thermal than em, there should also be two t1 crystals with severely reduced optimal but more falloff that has kinetic or explosive. Dirty Wavelength and Unstable Wavelength
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Lucian Alucard
Caldari Black Vice Industries
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Posted - 2007.09.12 09:26:00 -
[34]
Edited by: Lucian Alucard on 12/09/2007 09:28:57 Rework tier 3 bs into role specific Ewar boats and switch the Minmatar to having Tracking and Sensor boosting be their strength as opposed to Target Painting that only really helps the Caldari boats. Seriously if your going to keep target painting as the racial ewar method then make the Maelstrom a Cavalry Missile Boat.
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SpaceTrucker 3000
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Posted - 2007.09.12 09:58:00 -
[35]
I would give target painting to Gallente in exchange for damps. No harm no foul right? |

Grawshellar
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Posted - 2007.09.12 10:01:00 -
[36]
Merlin, Moa, Eagle, Ferox turret++, Launcher--
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Airios
Citadel of dark arts
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Posted - 2007.09.12 10:39:00 -
[37]
Complete removal of capital ships/pos stuffs ____________________________________________________
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Leandro Salazar
The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.09.12 10:45:00 -
[38]
Complete removal of 10 and 100mn MWDs.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Lucian Alucard
Caldari Black Vice Industries
|
Posted - 2007.09.12 10:53:00 -
[39]
Originally by: Airios Complete removal of capital ships/pos stuffs
BEST IDEA EVER!
|

Miriyana
Gallente Legions of Derek
|
Posted - 2007.09.12 10:59:00 -
[40]
Edited by: Miriyana on 12/09/2007 11:00:46 So that you can actually move the camera drone closer to ships instead of having the drake (and others) look like a small frigate...
p.s. Zooming (right click, move mouse, left click) is not moving (scroll wheel).  - - - - - - Change just leads to more problems
Originally by: CCP Wrangler Oh please no, I've had enough with real world taxes, and dealing with the tax agency. No more taxes!!
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Caterpillar
AUS Corporation CORE.
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Posted - 2007.09.12 11:24:00 -
[41]
I would vote for removal of all lag and crashes to desktop.
OK, i know that's two, but what the hell. :)
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Cpt Branko
The Bloody Red
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Posted - 2007.09.12 11:27:00 -
[42]
Originally by: Yakov Draken A T2 Hurricane. I'd love to fly a T2 Minmatar armor tanker and the Hurricane is my favourite looking ship.
Jet-black T2 Hurricane with 8 turrets 
|

lyrenna
Caldari The Renaissance The Makhai
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Posted - 2007.09.12 11:31:00 -
[43]
-%20 mass & %10 speed to all caldari ships
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Madla Mafia
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Posted - 2007.09.12 13:07:00 -
[44]
I'd want lasers fixed somehow. -----------------------------------------------------------------------------------------------------------------
The A in Amarr seems to stands for Adapt... |

Augeas
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Posted - 2007.09.12 13:09:00 -
[45]
Replacement of lowsec with NPC 0.0.
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.12 13:16:00 -
[46]
If I could have one thing it would be a responsive, extremely customizable, hot-key filled user interface. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
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Posted - 2007.09.12 13:49:00 -
[47]
taking concorde away
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StarLite
Amarr Evolution Band of Brothers
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Posted - 2007.09.12 14:44:00 -
[48]
Fleet lag removed,deffo _______________________________________________________________________
This sig is guarded by SigGuard(c) |

Naomi Wildfire
Amarr Stardust Heavy Industries
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Posted - 2007.09.12 14:55:00 -
[49]
Age Verification
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max scrotes
Gallente The Fated Interstellar Alcohol Conglomerate
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Posted - 2007.09.12 15:25:00 -
[50]
as stated above, lag / desync fix. even if we did not get any other updates in the next 6 months. though i like the idea of removing capitals.
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MITSUK0
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Posted - 2007.09.12 15:45:00 -
[51]
More warp scrambling rats.
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Ather Ialeas
Amarr Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.09.12 15:53:00 -
[52]
Apoc's 10% bonus to large energy turret capacitor use to 10% bonus to mining laser yield and 5% max capacitor capacity to 5% reduction to mining laser cycle time. -
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.09.12 17:18:00 -
[53]
Nerf local.
Originally by: Marquis Dean As with most threads in Ships & Mods, it ended up with Ryysa yelling at everyone.
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Ellison Humboldt
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Posted - 2007.09.12 17:41:00 -
[54]
Caldari shield hp on all ships increased by 15% and all ship specific shield bonuses doubled.
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Songbird
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Posted - 2007.09.12 17:59:00 -
[55]
Edited by: Songbird on 12/09/2007 18:01:47 Your name showing in local only if you say something. Scanner working as local with up to 5 AU's radius(without you having to keep clicking it) . *you should be able to drop early warning probes at gates and such which could warn you if there's incoming*
And important ones. **** Allow 3rd party UIs and create language for writing them. Wouldn't you just love to have a small window showing only your damage and a small one showing your drones damage and so on. Wouldn't you just love to have a small window showing the exact actual DPS. Or be able to sort your assets by jumps from your location. Or a small UI connected with the scanner which would flash "alert" on your screen any time some hostile gets within 5AUs and is closing. And so on... **** Create macros language. The macros themselves could be attached to a hot key - i.e. F1 activates all my guns. F2 changes my crystals to radio or multi or whatever. F3 launches group 1 of my drones and so on. ****
Right clicking/ choosing an option is so last century.
|

Mudkest
MetaForge Ekliptika
|
Posted - 2007.09.12 18:18:00 -
[56]
give split weapon system ships another turret and missile hardpoint(so phoon gets 5/5, hugin 4/4) AND add another turret point to caldari sniper ships(apart from rokh, but cant have 9 turret harpoints anway) I consider those 2 same fix really ;)
that or change TP from signature radius incrase to resist lowering module.
----- GIEV custom ship paint jobs!
I want my hello-kitty-kessie! |

Camilo Cienfuegos
EP0CH Black Sun Cartel
|
Posted - 2007.09.12 18:49:00 -
[57]
Only one?
Oh well, if I could have but one thing it would definitely be hardpoint rigs.
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Friiahn
|
Posted - 2007.09.12 19:31:00 -
[58]
Edited by: Friiahn on 12/09/2007 19:31:55 Edited by: Friiahn on 12/09/2007 19:31:18 Edited by: Friiahn on 12/09/2007 19:30:57 Increase the optimal range of my blasters to 25 km (with Void), give my Mega a 5% armor resist increse per level, give me the ability to fit damage mods and tank and finally make my armor regenerate itself. THEN the Ammar, Caldari and Minmitar babies will finally have good cause to constantly complain that Gallente "get's all the love".
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Drek Grapper
Minmatar
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Posted - 2007.09.12 19:51:00 -
[59]
Give sheild tankers a built-in Warp Jammer utility point so they can be more effective in solo PVP. Solo Maelstrom anyone? - Michael Schumacher won many a formula one race. Alot of the time he didn't win because he had a better car...he won because HE WAS A BETTER DRIVER and because he used SUPERIOR TACTICS. |

Liang Nuren
The Refugees
|
Posted - 2007.09.12 20:01:00 -
[60]
Originally by: Drek Grapper Give sheild tankers a built-in Warp Jammer utility point so they can be more effective in solo PVP. Solo Maelstrom anyone?
You'd be better off giving all shield tanks an extra mid slot.
It's not at all uncommon for armor tankers to have 7 low slots -- but shield tankers only have 6 mid slots to fit a tank AND PVP necessities (MWD, Warp Disruptor and Cap Booster at the very least).
Alot of this can be justified by saying that XLSB = 2 large reps. Then you can trade that off by saying that Cap Booster = 2 CPR's/Damage Mods worth of denting your armor tank, and the argument goes on and on.
In the end, one more mid slot on shield tanks is your solution.
Liang
Yarr? |

ElCholo
Minmatar The SMITE Brotherhood Curse Alliance
|
Posted - 2007.09.12 20:11:00 -
[61]
I'd recode EVE so that it would be able to assign multiple nodes to a given system instead of multiple systems to a given node. Yea, that'd be cool .. then we might have 'epic fleet battles'
|

Drek Grapper
Minmatar
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Posted - 2007.09.12 20:23:00 -
[62]
Originally by: Liang Nuren
Originally by: Drek Grapper Give sheild tankers a built-in Warp Jammer utility point so they can be more effective in solo PVP. Solo Maelstrom anyone?
You'd be better off giving all shield tanks an extra mid slot.
It's not at all uncommon for armor tankers to have 7 low slots -- but shield tankers only have 6 mid slots to fit a tank AND PVP necessities (MWD, Warp Disruptor and Cap Booster at the very least).
Alot of this can be justified by saying that XLSB = 2 large reps. Then you can trade that off by saying that Cap Booster = 2 CPR's/Damage Mods worth of denting your armor tank, and the argument goes on and on.
In the end, one more mid slot on shield tanks is your solution.
Liang
Yeah but then they will 'overpowered' for gang when you don't necessarily need to fit a scram but can then fit for an even more ubertank!
Thats why i said utility slot. At least that way you can choose to fit a scram or not. - Michael Schumacher won many a formula one race. Alot of the time he didn't win because he had a better car...he won because HE WAS A BETTER DRIVER and because he used SUPERIOR TACTICS. |

Wayward Hooligan
Sniggerdly Pandemic Legion
|
Posted - 2007.09.12 21:11:00 -
[63]
Edited by: Wayward Hooligan on 12/09/2007 21:12:00 Edited by: Wayward Hooligan on 12/09/2007 21:11:01 t2 Geddon:
+5% rof per lvl large energy turrets & -10% cap use per lvl large energy turrets // current bonus +5% damage per lvl large energy turrets & +10% drone damage/hitpoints per lvl // t2 bs bonus
200m3 drone bay
8/4/8 slot layout
8 turret hardpoints
biggest capacitor of all BS(t1 or t2) fastest cap recharge of all BS(t1 or t2)
Enough grid/cpu for something like the following assuming maxed fitting skills(Elec5, Eng 5, AWU 5):
High: 8xMegaPulse II
Mid: 1xBest Named 100mn MWD(Can't remember name) 1xHeavy Electrochemical Cap Booster 1xDomi Warp Disruptor 1xDomi Webifier
Low: 1xLAR II 1xInternal Force Field Array 2x1600mm RT 3xHeat Sink II 1xN-Type Energized Adaptive Nano Membrane
Basically tons of grid but tight on cpu, similar to current geddon but with less grid problems.
Base resists equal to Zealot or Absolution.
Totally overpowered? Probably. Fun? Definately.
|

Markus Aurelian
|
Posted - 2007.09.12 21:17:00 -
[64]
Originally by: Wayward Hooligan Edited by: Wayward Hooligan on 12/09/2007 21:12:00 Edited by: Wayward Hooligan on 12/09/2007 21:11:01 t2 Geddon:
+5% rof per lvl large energy turrets & -10% cap use per lvl large energy turrets // current bonus +5% damage per lvl large energy turrets & +10% drone damage/hitpoints per lvl // t2 bs bonus
200m3 drone bay
8/4/8 slot layout
8 turret hardpoints
biggest capacitor of all BS(t1 or t2) fastest cap recharge of all BS(t1 or t2)
Enough grid/cpu for something like the following assuming maxed fitting skills(Elec5, Eng 5, AWU 5):
High: 8xMegaPulse II
Mid: 1xBest Named 100mn MWD(Can't remember name) 1xHeavy Electrochemical Cap Booster 1xDomi Warp Disruptor 1xDomi Webifier
Low: 1xLAR II 1xInternal Force Field Array 2x1600mm RT 3xHeat Sink II 1xN-Type Energized Adaptive Nano Membrane
Basically tons of grid but tight on cpu, similar to current geddon but with less grid problems.
Base resists equal to Zealot or Absolution.
Totally overpowered? Probably. Fun? Definately.
this makes me happy in pants Meatwad FTW |

Lucian Alucard
Caldari Black Vice Industries
|
Posted - 2007.09.12 21:24:00 -
[65]
Originally by: Wayward Hooligan Edited by: Wayward Hooligan on 12/09/2007 21:12:00 Edited by: Wayward Hooligan on 12/09/2007 21:11:01 t2 Geddon:
+5% rof per lvl large energy turrets & -10% cap use per lvl large energy turrets // current bonus +5% damage per lvl large energy turrets & +10% drone damage/hitpoints per lvl // t2 bs bonus
200m3 drone bay
8/4/8 slot layout
8 turret hardpoints
biggest capacitor of all BS(t1 or t2) fastest cap recharge of all BS(t1 or t2)
Enough grid/cpu for something like the following assuming maxed fitting skills(Elec5, Eng 5, AWU 5):
High: 8xMegaPulse II
Mid: 1xBest Named 100mn MWD(Can't remember name) 1xHeavy Electrochemical Cap Booster 1xDomi Warp Disruptor 1xDomi Webifier
Low: 1xLAR II 1xInternal Force Field Array 2x1600mm RT 3xHeat Sink II 1xN-Type Energized Adaptive Nano Membrane
Basically tons of grid but tight on cpu, similar to current geddon but with less grid problems.
Base resists equal to Zealot or Absolution.
Totally overpowered? Probably. Fun? Definately.
Thats been my wet dream for the past 2 years.
|

Lord Berk
Amarr
|
Posted - 2007.09.12 21:35:00 -
[66]
delete the vagabond and all pilots within them
but that t2 geddon looks damn sexy....
--------------------------------
Nice Apoc! Going mining? |

Edwin Salvo
|
Posted - 2007.09.13 03:41:00 -
[67]
Change I'd like - this applies to us newer players;
Take the Navitas, which is around 25k isk and has 20% bonus to mining laser yield & -60% mining laser capacitor use. Copy it to a new Frigate, but expand the cargo hold from 215 to 1000. Require frigate level 4 and maybe astro level 1. Leave everything else alone. Set the price at around 1 million isk.
Right now I am mining in an industrial which is slower than watching grass grow. I can either take my Navitas out with two cargo expanders and two miner II's and jet can every ~60 seconds and focus on just doing that, or I can head out in my industrial and just let 'er go for ever and ever while I read a book.
I am on my way to a better miner. I have mining barge trained up to fly a retriever, but getting that 5.4million isk is taking forever. With a ship as I'd mentioned, us solo n00bs could get from frigate to mining barge much quicker, imo. I suppose if I played more often, it'd be less of a problem. I have more skills than game time, thus the isk deficiency.
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Liang Nuren
The Refugees
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Posted - 2007.09.13 03:44:00 -
[68]
Originally by: Edwin Salvo Change I'd like - this applies to us newer players;
Take the Navitas, which is around 25k isk and has 20% bonus to mining laser yield & -60% mining laser capacitor use. Copy it to a new Frigate, but expand the cargo hold from 215 to 1000. Require frigate level 4 and maybe astro level 1. Leave everything else alone. Set the price at around 1 million isk.
Right now I am mining in an industrial which is slower than watching grass grow. I can either take my Navitas out with two cargo expanders and two miner II's and jet can every ~60 seconds and focus on just doing that, or I can head out in my industrial and just let 'er go for ever and ever while I read a book.
I am on my way to a better miner. I have mining barge trained up to fly a retriever, but getting that 5.4million isk is taking forever. With a ship as I'd mentioned, us solo n00bs could get from frigate to mining barge much quicker, imo. I suppose if I played more often, it'd be less of a problem. I have more skills than game time, thus the isk deficiency.
Use the mining cruisers or learn to jetcan mine.
Liang
Yarr? |

Grant Miller
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Posted - 2007.09.13 03:50:00 -
[69]
Originally by: Deschenus Maximus What would it be?
Personnaly, I'd love to have the 10% cap reduction bonus on the Abaddon instead of the 5% armour bonus.
One change? I'd have to probably ban all chinese accounts and completely nerf the market, possibly even withdraw up to 20-25% ISK from every player in the game.
Of course, that would never work.. who knows who plays in china and isn't a farmer. But, for purposes here, lets just assume only farmer accounts got banned.
IMHO, Eve would be a lot more fun if the market was a little more... intense.
(RL stock trading enthusiast speaking, so i am a bit biased i spose :P)
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.09.13 07:49:00 -
[70]
5 powergrid on the Crane. Not a big thing, but would make such a lot of difference to this ship
Crane needs more grid |

James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.09.13 07:53:00 -
[71]
Turret efficiency indicator - a 0-100% bar, that shows how much of that theoretical DPS a turret is doing, based on the current transverse and falloff of the target.
Crane needs more grid |

Sokratesz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.09.13 08:07:00 -
[72]
I'd change POS mechanics. ALOT.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.13 08:19:00 -
[73]
Originally by: AntonioBanderas Edited by: AntonioBanderas on 12/09/2007 06:43:43 make phoon 5/5, switch his armor and shield hitpoints, and add some powergrid. And boost poor little breacher. And give bellicose missile bonus instead of turret one.
Minmatar are supposed to be versatile race, so add some ******* versatility!
hear hear, the man of wisdom is speaking. Really liked your bellicose idea, would make it a usable ship actually.
It's great being Amarr isn't it.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.13 08:26:00 -
[74]
Indicator on if my warpdrive is jammed. ___ P.S. Post with your main. Mind control and tin hats |

Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.13 08:38:00 -
[75]
Originally by: Karyuudo Tydraad
Originally by: Dristra
Originally by: Deschenus Maximus What would it be?
Personnaly, I'd love to have the 10% cap reduction bonus on the Abaddon instead of the 5% armour bonus.
that is not good, you are one of those that accept amarr in its current kne-jerk nerf state, rise up and desire more, not less!
the cap reduction "bonus" should be buildt inn, and the cap use bonus replaced with a real bonus on all ships.
Some of us are happy with the Amarr on the whole currently. =|
And doesn't our horrific 10% cap usage bonus theoretically balance out our blaster-like DPS at impressive ranges? The last thing we want is CCP "fixing" it by adding a 5% a level damage bonus and cutting the damage of lasers in half so the damage/cap ratio remains the same before bonuses.
Umm, btw you are caldari, and yes currently lasers are usable weapons, note that i say usable, as in the do the job, but leave something to be desired WHEN I HAVE WASTED A SHIP BONUS TO BE ABLE TO USE THEM, note that part, we waste a bonus to be able to use a weapon that is balanced with the other weapon systems.
Blaster-like dps? we have less dps than blasters, yet blaster boats get TWO, note TWO ship bonuses that benefit them in combat, not: "be able to use lasers" and "make lasers better"
and btw, compare maller and torax, even the torax with the less-than useful MWD bonus beats the maller, hell maller is usually fitted with AC's, even though it has a laser "bonus"
Nothing makes a caldari\galante\minmatar player really want to train for amarr, caldari have better tank, galante better turrets and more drones, minmatar have, well, everything, including split weapon systems, but at least they have good tier 1 ships
sorry if i sound like a forum warrior, but im ****ed at the cap reduction "bonus" already, it is there becasue lasers where REALLY good in the start of the game, now they are balanced after many expansions and the "bonus" is no longer needed to balance amarr, it just leave amarr with little varity, hell, we even have 3 turret battleships.
It's great being Amarr isn't it.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.13 09:39:00 -
[76]
Edited by: Laboratus on 13/09/2007 09:42:30
Originally by: Dristra
... and yes currently lasers are usable weapons, note that i say usable, as in the do the job, but leave something to be desired WHEN I HAVE WASTED A SHIP BONUS TO BE ABLE TO USE THEM, note that part, we waste a bonus to be able to use a weapon that is balanced with the other weapon systems.
Blaster-like dps? we have less dps than blasters, yet blaster boats get TWO, note TWO ship bonuses that benefit them in combat, not: "be able to use lasers" and "make lasers better" ...
I used to agree with what you said, but after I have seen one of my corp mates melt pretty much anything with his geddon, I just no longer don't.
Lasers have a built in bonus and penalty. They do more base damage than any other weapon system and as a result they have double cap use. The cap bonus is to remove that penalty.
To illustrate the damage outputs on these ships I made a graph using gank setups, with 3 damage mods, faction ammo, and drones appropriate for engagemant range (Ogre IIs for the blastertron bouncers for others (for some reason excel just won't save those graphs as I'd like to. Oh well.). The picture is a bit borked, it dropped everything that is in second line, so the ranges are 10 times more than it shows.) against a battleship sized target moving at 150m/s transvectral. Effectively, the geddon can sit out at 40km and do effective 900+ dps. The mega on the other hand has to be in 15km to do compareble dps and is a lot more vulnerable there...
Edit: typing, clarifications and notes on picture being borked. ___ P.S. Post with your main. Mind control and tin hats |

LUKEC
Destructive Influence Band of Brothers
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Posted - 2007.09.13 11:03:00 -
[77]
Removal of overdrives. -------- I tanked D2 capital fleet and all I got was truncated Erebus mail.
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Drek Grapper
Minmatar
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Posted - 2007.09.13 11:04:00 -
[78]
Originally by: James Lyrus Turret efficiency indicator - a 0-100% bar, that shows how much of that theoretical DPS a turret is doing, based on the current transverse and falloff of the target.
I like this!  - Michael Schumacher won many a formula one race. Alot of the time he didn't win because he had a better car...he won because HE WAS A BETTER DRIVER and because he used SUPERIOR TACTICS. |

Securion Wolfheart
Satanic Red
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Posted - 2007.09.13 11:43:00 -
[79]
Removal of stargates. Free travel in a free universe!
If not that, atleast give use better looking ship models... -----====-----
Whether we bring our enemies to justice or bring justice to our enemies, justice will be done.
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Dristra
Amarr Shadows of the Dead Aftermath Alliance
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Posted - 2007.09.13 14:36:00 -
[80]
Originally by: Laboratus Edited by: Laboratus on 13/09/2007 09:42:30
Originally by: Dristra
... and yes currently lasers are usable weapons, note that i say usable, as in the do the job, but leave something to be desired WHEN I HAVE WASTED A SHIP BONUS TO BE ABLE TO USE THEM, note that part, we waste a bonus to be able to use a weapon that is balanced with the other weapon systems.
Blaster-like dps? we have less dps than blasters, yet blaster boats get TWO, note TWO ship bonuses that benefit them in combat, not: "be able to use lasers" and "make lasers better" ...
I used to agree with what you said, but after I have seen one of my corp mates melt pretty much anything with his geddon, I just no longer don't.
Lasers have a built in bonus and penalty. They do more base damage than any other weapon system and as a result they have double cap use. The cap bonus is to remove that penalty.
To illustrate the damage outputs on these ships I made a graph using gank setups, with 3 damage mods, faction ammo, and drones appropriate for engagemant range (Ogre IIs for the blastertron bouncers for others (for some reason excel just won't save those graphs as I'd like to. Oh well.). The picture is a bit borked, it dropped everything that is in second line, so the ranges are 10 times more than it shows.) against a battleship sized target moving at 150m/s transvectral. Effectively, the geddon can sit out at 40km and do effective 900+ dps. The mega on the other hand has to be in 15km to do compareble dps and is a lot more vulnerable there...
Edit: typing, clarifications and notes on picture being borked.
Blasters have more base damage than lasers, not the other way around. The mega deals more dps in close range, the arma more on a distance. all balanced, exept the mega have a second bonus and that is more tracking...
The armageddon is good ship, sure, but it still only have one bonus.
and that is not the issue here, do a torax vs maller graph too, then see where the laser ends up.
There are so many details inn your post that i would like to comment on, but i don't feel this is the tread to do that.
good post, i just have a different view.
It's great being Amarr isn't it.
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Proxy 13
Minmatar H. C. I. Corp
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Posted - 2007.09.13 16:28:00 -
[81]
Originally by: AntonioBanderas Edited by: AntonioBanderas on 12/09/2007 06:43:43 make phoon 5/5, switch his armor and shield hitpoints, and add some powergrid. And boost poor little breacher. And give bellicose missile bonus instead of turret one.
Minmatar are supposed to be versatile race, so add some ******* versatility!
minmatar is a suicidel race
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Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2007.09.13 16:46:00 -
[82]
Reduce laser cap use by 30-50% and change the cap use bonus into something useful.
Failing that, I'd have to give myself free skillbooks. All of them. _ Apocalypse Mining. Mine your way to heaven.
Morsus Mihi. No White Flag. |

Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.09.13 17:17:00 -
[83]
Originally by: Liang Nuren I'd have 0.0 rats provide aggro timers, and make it possible to scan down cloaked ships that weren't recons.
That, essentially. 5 minute aggro timer from rats, way way WAY more warp scrambling rats, and probable cloaks.
Generally, including cov-op cloaks. Add a sig reduction stat to cloaks (while active) so you need exploration probes to probe down something with a cov ops cloak.
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Ryan Scouse'UK
Gallente
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Posted - 2007.09.13 19:14:00 -
[84]
erm.. Let the Moro dread fit 8 Turrets =)
with a 5% bonus to tracking & 5% to dmg per level of dread
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2007.09.13 20:10:00 -
[85]
Make gal ships less ugly.
More tape for minnys!
...also, why does my caldari ship have 4 engines on 1 side, and 2 on the other, and 1 on the FRONT?
Make amarr less beautiful, I can't even bring myself to shoot one.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.13 20:40:00 -
[86]
Edited by: Laboratus on 13/09/2007 20:41:24
Originally by: Dristra
... do a torax vs maller graph too, then see where the laser ends up...
Sure thing. I actually made two. And I included omen, it being the amarr gank cruiser, where maller is more focused on tanking aspects.
The first one is without drones, since they tend to be lost at times, wether to SB, or just warpouts. The second one is with drones included, to provide the full extent of the ganking abilities. The target in both scenarios is an average cruiser, sig 125m, transvectral speed 225m/s.
Now what can we gather from these graphs. Just based on the guns, neutrax performs best between 0-6km, after that, pulse omen 6-12km after that 12-29km Beam Omen and 29+ RailRax.
With drones included, NeutRax 0-8km, PulseOmen 8-11, 11+ RailRax.
The most notable of these differences is the fact that amarr ships have negligable drone space. Maller 0m3, while omen only has 15m3. Due to the limitations of the excel sheet, it cannot factor into dps the flight times of the drones, so I would have to assume that if I had included the arbitrator, it would have outganked all the other amarr ships in this review... So the numbers with the drones are not that conclusive...
These past few weeks when I've stepped away from battleships and battlecruisers back to the fun world of cruiser combat I've also noticed that there is more to range than just crossing it. When you have speed tanked your ship, the time you spend in weapons range is actually quite crusial to how much damage you inflict. As such having 2x range can pretty much mean doing damage for that much longer...
Pure numbers don't always tell everything, but they are useful as refrence tools...
Edit: Forgot to add. Maller is oriented on tanking, so it is not a very well compareble with the thorax, it being a dps ship. With loads of lows and a resist bonus, it can outlast pretty much any cruiser... ___ P.S. Post with your main. Mind control and tin hats |
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