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Joshua Calvert
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Posted - 2004.02.16 07:54:00 -
[31]
If you log-out in space make the decloaking take 60 seconds and you can't move or activate modules during that time - enough time for local to be populated with their names. Ample warning to anyone.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Mr nStuff
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Posted - 2004.02.16 08:06:00 -
[32]
Still.. then the guy will log in, warp to the stargate, and still stuffen gank your buttox.. Or better yet.. He can log off on the other side of the jumpgate, in the neighboring system.. And when he's needed. He will just log back in, jump through the stargate, decloak, and still gank yo no good, ugly, totally unprepaired for the ganken buttox.
Just messin though.
The only real advantage the insta-log-ganker thingy has is about 60 seconds of cloaked time to figure things out. But that can be done near stargates without ever logging off.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Joshua Calvert
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Posted - 2004.02.16 08:07:00 -
[33]
Quote: Still.. then the guy will log in, warp to the stargate, and still stuffen gank your buttox.. Or better yet.. He can log off on the other side of the jumpgate, in the neighboring system.. And when he's needed. He will just log back in, jump through the stargate, decloak, and still gank yo no good, ugly, totally unprepaired for the ganken buttox.
Just messin though.
The only real advantage the insta-log-ganker thingy has is about 60 seconds of cloaked time to figure things out. But that can be done near stargates without ever logging off.
Yes, but if you're jumping into a system the gate performs an activation which is visual and audible.
That gives you some warning, at least.
Anyway, I'm just playing Devils Advocate, as usual.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Mr nStuff
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Posted - 2004.02.16 08:10:00 -
[34]
yeah and what's up with the stargate doing the same event when players jump-in.. They could atleast reverse the sound and video on that. |

Dalmont Delantee
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Posted - 2004.02.16 08:11:00 -
[35]
Quote: .
But what's the difference.. Would it be equally lame if the gate campers had buddies in the next system waiting to jump in and gank you? There's really no difference.. To you it would look like the guy just logged on when he decloaked anyways. But maybe he was just camping on the other end of the stargate in the neighboring system and then he popped in to help his buddy..
So basically what i'm saying is this. Calling for reinforcements is not a lame or even cheesy tactic. It's just as common as the weapons used in battles.
But I do think it's kind of cheesy having your alt accounts there to back you up like that. But having to pay out 100 million to replace your ship if you lose it in battle isn't that neeto neither.
Oh well, talking too much.
Calling reinforcements is a great tatic, but loging on ships isn't. Thats definitely cheating. If that happened to me I'll be sending petitions ever 5 min, just like the doby song.
Take comfort in knowing that its probably some pimply faced twit, or 40 year old virgin, who gleens everytime mommy offfers to take them to needle point lessons |

Joshua Calvert
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Posted - 2004.02.16 08:16:00 -
[36]
If this gets fixed, I want clone-jumping fixed too 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Sara Kerrigan
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Posted - 2004.02.16 08:19:00 -
[37]
Quote: But what's the difference.. Would it be equally lame if the gate campers had buddies in the next system waiting to jump in and gank you? There's really no difference.. To you it would look like the guy just logged on when he decloaked anyways. But maybe he was just camping on the other end of the stargate in the neighboring system and then he popped in to help his buddy..
The difference is, they can make use of this in low sec empire space more easily (and is currently being done by DNA corp). They wait until a player is in warp toward a gate (and thus is unable to cancel warp), then via TS communications with the scout, they all log back in (out of sentry range), and are able to snipe at the ship. While this goes on anyways, what they are doing is tricking the map's "players in space" feature as well as the local player listing, so they can get players to warp to the gate thinking it's empty. ______________
The Kerrigan Chronicles |

Mr nStuff
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Posted - 2004.02.16 08:25:00 -
[38]
Yeah. But that can still be accomplished by waiting in the neighboring system and jumping in when needed..
As far as in empire space and all that.. Make the NPC authorities smarter or add more sentry guns further out from the gate.
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Joshua Calvert
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Posted - 2004.02.16 08:30:00 -
[39]
Quote: add more sentry guns further out from the gate.
/boggles
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Zanistar
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Posted - 2004.02.16 08:32:00 -
[40]
Edited by: Zanistar on 16/02/2004 08:32:49 *cough* Zombie corp *cough*
Zan http://upl.mine.nu/uplfolders/upload9/Zanistar.jpg |

Aelius
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Posted - 2004.02.16 08:44:00 -
[41]
The easiest way for stoping this is to disable the "high slots" on the recently logged on ship. Lets say for 2 minuts. That way you can do everything except activate weapons.
What do you think? Selling Raven BPC ME20 3M at Yulai 1st Station |

Lord Armagon
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Posted - 2004.02.16 08:51:00 -
[42]
If only CCP would make this game so that there was other places to pvp then around gates.
I meen you fly several 1000 AU's and you only have a diameter of 50km to fight at...
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Astrid Tron
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Posted - 2004.02.16 09:12:00 -
[43]
Making it possible to log in and suddenly appear ready for action in the midst of a battle, is a stupid mistake in the game design. It is hard to believe that this has not been changed yet.
Making it so as people logging on suffer the same effects as people using Cloaking might help, as would a no-fighting period. Perhaps another idea would be to let people logging on appear at a random planet in the system, no matter where in the system they logged of.
Perhaps what is needed is a combination of the above. But somtething should be done, other than removing an extensive use of CAPS LOCK from the post of a rightfully furious pilot. --------------------------------------------- When you have to kill a man, it takes nothing to be polite |

jamesw
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Posted - 2004.02.16 09:35:00 -
[44]
RE: the argument that logging in by a stargate is the same as jumping in through the stargate...
This is definately NOT the case, as those of us who use the "pilots in system" map will know. If I am travelling through an area where I think there might be pirate campers, I am always monitoring how many pilots there are 2 or 3 systems ahead of me. If there is a group of 6 pilots about to jump into the system I am in, I will know because I will have seen a big yellow dot in the next system from me.
If they log in beside me, I have no way of knowing they are coming, and is *definately* not the same as having them approach from a neighboring system.
-- jamesw Rubra Libertas Militia
Originally by: RollinDutchMasters I fly a dominix, its like a portable blob in a can
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Sassinak
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Posted - 2004.02.16 09:49:00 -
[45]
Quote: PA is going to whine no matter what we do.
i got called a cheater the other night cus i used 2 sensor dampeners.
quit crying, and adapt.
OMG.. SPLOIT!!!!! Sass Arcane Technologies |

Iluyen
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Posted - 2004.02.16 09:52:00 -
[46]
Quote: I have nothing against gate camping. It is necessary. But logged off gate camping waiting for your buddy on TS to tell you when to log in and gank someone with him is for women. Cough..(Evol)...
How dare you accuse EVOL of using lame tactics.You better watch it or they'll ask CCP to come here and confirm that to their knowledge EVOL doesn't use lame tactics. 
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Skillshot
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Posted - 2004.02.16 11:13:00 -
[47]
Simple soultion.. if you log out near a gate, when you log back in you find you ship has been repossesd or towed and you have to pay 75% of the value of the ship and its contence to get it back out of impound :P the rats gank us, the cops gank the rats.. not thats resonable but the rats are not getting ganked to the same lvl as the rest of us are do maybe just maby if your neg sec you have to pay a fee to dock say 20000isk per -.1, and in 0.0 space if you negitive sec with that stations factions after 5.0 they kill you.
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Athule Snanm
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Posted - 2004.02.16 11:33:00 -
[48]
Quote: The easiest way for stoping this is to disable the "high slots" on the recently logged on ship. Lets say for 2 minuts. That way you can do everything except activate weapons.
What do you think?
I think what you've suggested is the best solution to what is effectively giving people a free cloaking device with 0 fitting and skill requirements. I'd put it at 3 mins no offensive action/high slot use possible if someone logged more than 2 mins ago (to allow people who CTD to come straight back in).
Nightmare scenario for me would be to warp to a gate and get targetted by a lone tanked ship or frigate. "Great," I think, "an easy kill!". Next thing I know 10 people log in around me and gank me. If they were all fitting cloaking devices then I'd think - "wow great tactics and coordination there!" (probably with some random harsh words thrown in :-) ). If they were simply logging in I'd think "sigh, sad people" (probably with some random harsh words thrown in :-) ).
_______________________________
Doomheim - EVE's only hygiene! |

SwitchBl4d3
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Posted - 2004.02.16 11:43:00 -
[49]
who honestly gives a ****. If youknow your enemy you come to expect it get over it "Teh lord of Nonni"
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Sally
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Posted - 2004.02.16 11:44:00 -
[50]
Lame tactic. -- Stories: #1 --
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Tyrrax Thorrk
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Posted - 2004.02.16 12:09:00 -
[51]
RUS r ghey (and it wouldn't have caught us if I'd been there ^^)
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Shaelin Corpius
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Posted - 2004.02.16 12:23:00 -
[52]
Edited by: Shaelin Corpius on 16/02/2004 12:27:08 Edited by: Shaelin Corpius on 16/02/2004 12:25:14 Log kills are super lame.
Number of logged pilots in space would be a good option. Full cloak penalties for loging in space. If you considering loggin in space the same as waiting at the next gate with a spotter and jump in to attempt to hit your target, then why don't you do it?
Personally my favorite Idea is a mix of one allready stated, if theres a station in system and you log in space, when you log in your in the station cause the faction towed you.
No station in system you appear cloaked at random planet/moon.
I mean seriously why sit and wait all day in one spot camping a gate with 10 BS, waiting for that indy of gold, knowing damn well they probably will find out your camping and not use it.
Instead go hunt down the frickin indy. I mean pirates are supposed to be really good at pvp right? All i gotta say is anyone who is good at pvp has no trouble scanning for players, and finding ways to get em. Ya they got bookmarks, instajumps, and what not. Go raise hell in the systems, if you can't hang with a corp that you trying to kill, guess what. Go find someone else.
Sounds like the ppl who don't want to take the risk for the isk isn't always the carebears.
I don't know bout you but when I'm thristy for blood I like to find it, hunt it down, lock it up, and enjoy. Little more exiting than log in kill, log out, rinse repeat. 
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Darkcraft
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Posted - 2004.02.16 12:31:00 -
[53]
One of our guys, I think it was hicks, suggested that anyone logging off within 100k from the gate should remain in space permanently. No one is going to legitimately log off in space that close to the stargate, and anyone who ctds near the gate is more than likely to come back on to carry on playing. That would stop the people hiding logged off by a gate to log on and kill people when told to by their m8s. It would also stop people, who are unable to outrun a blockade or people chasing them to the gate, from logging off and hoping they vanish b4 getting blown up.
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Joshua Calvert
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Posted - 2004.02.16 13:05:00 -
[54]
Well, whaddya know!
RUS log-off to avoid death, and log-on to get kills.
Totally lame.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Yama Booshi
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Posted - 2004.02.16 13:06:00 -
[55]
Quote: PA is going to whine no matter what we do.
i got called a cheater the other night cus i used 2 sensor dampeners.
quit crying, and adapt.
That you got called a cheater for using dampeners is not quite the same as ppl logging off at a gate to gank unsuspecting jumpers.
therefore your comment is void.
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LargeNuts
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Posted - 2004.02.16 13:49:00 -
[56]
Quote:
Quote: The easiest way for stoping this is to disable the "high slots" on the recently logged on ship. Lets say for 2 minuts. That way you can do everything except activate weapons.
What do you think?
I think what you've suggested is the best solution to what is effectively giving people a free cloaking device with 0 fitting and skill requirements. I'd put it at 3 mins no offensive action/high slot use possible if someone logged more than 2 mins ago (to allow people who CTD to come straight back in).
Nightmare scenario for me would be to warp to a gate and get targetted by a lone tanked ship or frigate. "Great," I think, "an easy kill!". Next thing I know 10 people log in around me and gank me. If they were all fitting cloaking devices then I'd think - "wow great tactics and coordination there!" (probably with some random harsh words thrown in :-) ). If they were simply logging in I'd think "sigh, sad people" (probably with some random harsh words thrown in :-) ).
What about those Sensor Dampeners and ECM Jammers? I would say, add an extra attribute to all ship modules that flags it as an offensive module, and disable it for 3 minutes after logging in. This would allow you to run your shields, but not jam or attack another ship. BUT, even having people log in that cannot fire is still an advantage if you think about it.
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Maud Dib
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Posted - 2004.02.16 14:40:00 -
[57]
Quote:
Quote:
Quote: The easiest way for stoping this is to disable the "high slots" on the recently logged on ship. Lets say for 2 minuts. That way you can do everything except activate weapons.
What do you think?
I think what you've suggested is the best solution to what is effectively giving people a free cloaking device with 0 fitting and skill requirements. I'd put it at 3 mins no offensive action/high slot use possible if someone logged more than 2 mins ago (to allow people who CTD to come straight back in).
Nightmare scenario for me would be to warp to a gate and get targetted by a lone tanked ship or frigate. "Great," I think, "an easy kill!". Next thing I know 10 people log in around me and gank me. If they were all fitting cloaking devices then I'd think - "wow great tactics and coordination there!" (probably with some random harsh words thrown in :-) ). If they were simply logging in I'd think "sigh, sad people" (probably with some random harsh words thrown in :-) ).
What about those Sensor Dampeners and ECM Jammers? I would say, add an extra attribute to all ship modules that flags it as an offensive module, and disable it for 3 minutes after logging in. This would allow you to run your shields, but not jam or attack another ship. BUT, even having people log in that cannot fire is still an advantage if you think about it.
What about the poor bastard who CTD's in a fight? So in your plan he logs back on. Can't shoot, can't use dampeners so unless he's a tanked BS he gets to watch as he dies? If you can't kill your opponent you lose period. I understand people getting mad because they lost a ship but setting up someone to lose a ship isn't helping.
Let's be honest, using ts or ventrilo at all is getting an out of game advantage because to allows for faster and better communication. Well unless your trying to figure out what the KIA guys are saying.
Remember the lamers will be with you always.
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Raven DeBlade
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Posted - 2004.02.16 14:59:00 -
[58]
i agree "login" *tactics* is lame since it has nothing to do with real combat exept as a function in the game, do it so you cant logout next to station/gate etc and if you do you are instadocked at nearest station or planet when logging in again. Safespot logging is fine, but lets make it impossible to log at gates, stations etc.
"To hunt pirates you need time and patience, because even monkeys fall from the trees"
"Any statements made above this line are my persona" |

Alotta Fagina
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Posted - 2004.02.16 15:01:00 -
[59]
Quote: I have nothing against gate camping. It is necessary. But logged off gate camping waiting for your buddy on TS to tell you when to log in and gank someone with him is for women. Cough..(Evol)...
why im i not suprised?
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Athule Snanm
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Posted - 2004.02.16 15:12:00 -
[60]
Quote: What about the poor bastard who CTD's in a fight? So in your plan he logs back on. Can't shoot, can't use dampeners so unless he's a tanked BS he gets to watch as he dies? If you can't kill your opponent you lose period. I understand people getting mad because they lost a ship but setting up someone to lose a ship isn't helping.
My suggestion includes a timer for logging in - so if you log out and manage to log in again within, say, 2 minutes you come in as usual with no penalties. Even on dial up you should be able to log in again within 2 minutes. Leave it longer and you come up semi-disabled - if someone logs in during some nasty battle they weren't expecting then all that person needs to do is immediately log out again - or more fool them for logging at a gate. This could be justified ingame as having your capacitors/batteries run down and your systems needing to be rebooted or whatever.
_______________________________
Doomheim - EVE's only hygiene! |
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