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MrTripps
Gallente
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Posted - 2007.09.25 15:25:00 -
[61]
The proposed solution for damps sounds just horrible. I would prefer a nerf to making them more difficult to use. There isn't even anything wrong with them. Distance, sensor boosters, and drones are all counters to a damp ship.
But, hey, CPP is on a Gal nerf hate fest so why not. Maybe they can nerf armor repping and blasters next.
Certainty of death...small chance of success...what are we waiting for? - Gimli |

Kayna Eelai
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Posted - 2007.09.25 15:40:00 -
[62]
Originally by: Karyuudo Tydraad
Yesterday my harbinger got its lock range reduced to under 6km. When I closed that distance again, there was a 90second timer to lock. That's the current problem with Damps, there's no effective counter. Sensor boosters are less effective than one damp, and gimp your setup.
even if they nerf the damps so u have to chose either range or lock range, they'll be overpowered due possibility of web or dual web. how are you gonna close in then?
or... what if the opponent damps you so you lose lock, then switches them over to "lock time mode"?
i don't pvp much and my damp skills are minimal... but i've allready noticed that they need a real huge nerf. hell the pvp tournament prooves it: dampening all over the place.
imagine a couple of battleships against 3-4 cruisers or frigattes with dampeners and webbers... the BS have no chance at all.
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Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.09.25 15:58:00 -
[63]
Originally by: Kayna Eelai
Originally by: Karyuudo Tydraad
Yesterday my harbinger got its lock range reduced to under 6km. When I closed that distance again, there was a 90second timer to lock. That's the current problem with Damps, there's no effective counter. Sensor boosters are less effective than one damp, and gimp your setup.
even if they nerf the damps so u have to chose either range or lock range, they'll be overpowered due possibility of web or dual web. how are you gonna close in then?
or... what if the opponent damps you so you lose lock, then switches them over to "lock time mode"?
i don't pvp much and my damp skills are minimal... but i've allready noticed that they need a real huge nerf. hell the pvp tournament prooves it: dampening all over the place.
imagine a couple of battleships against 3-4 cruisers or frigattes with dampeners and webbers... the BS have no chance at all.
What if what if what if......imagine this imagine that...listen to yourself...your beat before you even start....
Horses for courses, what if the bs side has 1 single ***dari ecm boat or hey hey perhaps even an arazu on their side !!!!
A mod can only be considered overpowered if the opposing side does nothing but whinge about its effect instead of using a number of known methods to counter its effect.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.25 16:01:00 -
[64]
Originally by: Kayna Eelai or... what if the opponent damps you so you lose lock, then switches them over to "lock time mode"?
Thats why there should be 2 different modules, one for range and one for sensor resolution. Like you have to decide with ECM which faction ECM you fit. Maybe make the module that can use both weak so only dedicated ships can use them at least a low efficiency level.
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Kayna Eelai
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Posted - 2007.09.25 16:03:00 -
[65]
Edited by: Kayna Eelai on 25/09/2007 16:03:46
Originally by: Bodhisattvas instead of using a number of known methods to counter its effect.
yeah coz when you leave your station you know EXACTLY what you're gonna face ALLWAYS, right?
STFU willya? if if if... it's thx to ppl. who think stuff BEFORE, that u even exist.
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Illyria Ambri
RennTech
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Posted - 2007.09.25 16:07:00 -
[66]
Originally by: Kayna Eelai Edited by: Kayna Eelai on 25/09/2007 16:03:46
Originally by: Bodhisattvas instead of using a number of known methods to counter its effect.
yeah coz when you leave your station you know EXACTLY what you're gonna face ALLWAYS, right?
STFU willya? if if if... it's thx to ppl. who think stuff BEFORE, that u even exist.
Thats just it.. ppl are whining about damps cause they dont like to nerf their "midslots of pwning" to fit a sensor booster or 2 to counter the damping. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Reem Fairchild
Minmatar Republic University
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Posted - 2007.09.25 16:13:00 -
[67]
Originally by: Rawr Cristina 3 Damps on you = about 8% of your lock range.
Only with tech 2 damps, high skills and ship bonuses.
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.25 16:15:00 -
[68]
Edited by: Benn Helmsman on 25/09/2007 16:15:45
Originally by: Reem Fairchild
Originally by: Rawr Cristina 3 Damps on you = about 8% of your lock range.
Only with tech 2 damps, high skills and ship bonuses.
wrong, that is on an unbonused ship without rigs/cs bonus
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.09.25 16:20:00 -
[69]
Originally by: Kayna Eelai yeah coz when you leave your station you know EXACTLY what you're gonna face ALLWAYS, right?
STFU willya? if if if... it's thx to ppl. who think stuff BEFORE, that u even exist.
Welcome to Eve combat, where you don't know what the enemy will bring and the enemy doesn't know what you will bring. That's what makes it so great. You can't fit to counter anything the other side will bring, you're not supposed to be able to do that, and if you could do it, well it would be damn boring.
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Reem Fairchild
Minmatar Republic University
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Posted - 2007.09.25 16:21:00 -
[70]
Originally by: Benn Helmsman Edited by: Benn Helmsman on 25/09/2007 16:19:05 Edited by: Benn Helmsman on 25/09/2007 16:17:56 Edited by: Benn Helmsman on 25/09/2007 16:15:45
Originally by: Reem Fairchild
Originally by: Rawr Cristina 3 Damps on you = about 8% of your lock range.
Only with tech 2 damps, high skills and ship bonuses.
wrong, that is on an unbonused ship without rigs/cs bonus
edit: ah sry its with 2 rigs.. 12% without rigs
Are you taking stacking penalties into account?
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Benn Helmsman
Caldari Helmsman Engineering Company
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Posted - 2007.09.25 16:22:00 -
[71]
Originally by: Reem Fairchild Are you taking stacking penalties into account?
Yes
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Dizeezer Velar
Caldari Atomic Heroes The OSS
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Posted - 2007.09.25 17:52:00 -
[72]
Edited by: Dizeezer Velar on 25/09/2007 17:54:19 no modules should have been nerfed, now all ships have such cookie cutter setups its boring. CCP should boost counter modules not nerf offensive EWAR modules imo. Without effective EWAR, ships that have the best tanks win always. How ******* boring.
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.25 18:08:00 -
[73]
Originally by: Dizeezer Velar Edited by: Dizeezer Velar on 25/09/2007 17:54:19 no modules should have been nerfed, now all ships have such cookie cutter setups its boring. CCP should boost counter modules not nerf offensive EWAR modules imo. Without effective EWAR, ships that have the best tanks win always. How ******* boring.
qft ___ P.S. Post with your main. Mind control and tin hats |

Hurricane
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Posted - 2007.09.25 18:12:00 -
[74]
Originally by: MrTripps The proposed solution for damps sounds just horrible. I would prefer a nerf to making them more difficult to use. There isn't even anything wrong with them. Distance, sensor boosters, and drones are all counters to a damp ship.
But, hey, CPP is on a Gal nerf hate fest so why not. Maybe they can nerf armor repping and blasters next.
Cry me a ****in river. It's about damn time Gallente got rebalanced.
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.09.25 18:24:00 -
[75]
Im so shocked everyone is complaining about this damp change. It really changes very little, if you nano your ship, fit your 3 damps, and are faster then the enemy, how is it really all that worse then it is now?
Lets see what we can come up with:
1. enemy will be able to target your drones in less then 3 minutes, and defend himselve against those = good thing 2. enemy might be able to overload his mwd and close the range, and get a web on you since hell lock you in less then 1.5 minutes, and his overloaded mwd wont burn out all his med slots while waiting for the lock = good thing
so, in short, this changes allows the successful use of tactics to counter damps, and requires additional tactics by the damp users to continue to use their damps successfully.
boosting sensor boosters is dangerous since they have other combat uses as well. My curse with 2 sensor boosters still does not lock fast enough to get interceptors and shuttles. I do not think that it should.
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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MrTripps
Gallente
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Posted - 2007.09.25 18:28:00 -
[76]
Originally by: Hurricane It's about damn time Gallente got rebalanced.
Ok. When are they going to nerf Caldari ratting and mission running again?
Certainty of death...small chance of success...what are we waiting for? - Gimli |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.09.25 18:29:00 -
[77]
You don't seem to understand what the working philosophy behind the gallantean damp boats is...
They have very few slots, so to break through tank, you need to take the gallantean weapons of choise, blasters and drones. And you have very few low slots... You protect yourself by damping the other guy, and hopefully the damage you deal before he aquires a lock is enough to bring the fight to you, if not, screwed... ___ P.S. Post with your main. Mind control and tin hats |

Illyria Ambri
RennTech
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Posted - 2007.09.25 18:41:00 -
[78]
Originally by: MrTripps
Originally by: Hurricane It's about damn time Gallente got rebalanced.
Ok. When are they going to nerf Caldari ratting and mission running again?
When you decide to join the rest of us in discussing the pvp aspects of the mod.. then post something more then a stealth bomber thin whine ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.09.25 18:46:00 -
[79]
Originally by: Kayna Eelai Edited by: Kayna Eelai on 25/09/2007 16:03:46
Originally by: Bodhisattvas instead of using a number of known methods to counter its effect.
yeah coz when you leave your station you know EXACTLY what you're gonna face ALLWAYS, right?
STFU willya? if if if... it's thx to ppl. who think stuff BEFORE, that u even exist.
Could I have that in some semblance of English please.
One of the more appealing points of the game is in fact you have no idea of who you might meet, their ship setups etc etc.
You fit your ship as best to counter as much as possible, whilst retaining a effective ship fitting depending on your chosen profession within the game.
The same can be said of flying in groups with corpies, you choose ships and fittings that will compliment the gang, hopefully catering for as many a battle scenarios as possible.
From your point of view, scouring the forums and implementing your dream boat battle badger setups, it would appear they fail on a regular basis in every day eve situations. Therefore your only recourse would appear to be crying on forums stamping ones feet in a similar manner to this young gentleman.
There is no such thing as a "I WIN" button in eve, so please stop asking for such a thing in the form of Nerf this Nerf that.
You and many other like you sir.......suck.
DEAL WITH IT.
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Hurricane
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Posted - 2007.09.25 18:48:00 -
[80]
Edited by: Hurricane on 25/09/2007 18:49:17
Originally by: MrTripps
Originally by: Hurricane It's about damn time Gallente got rebalanced.
Ok. When are they going to nerf Caldari ratting and mission running again?
When they boost Caldari in PvP.
On topic, let's look at these nerfs:
The EANM nerf, it doesn't only apply to Gallente and it helps Amarr theoretically. This one I don't agree with 100% but it hasn't majorly affected a number of ships anyway (myrm, domi, rax etc).
The NOS nerf, a very good thing. Not only does it help Amarr a lot, it also makes PvP far more interesting and brings more variety in setups. Best of all it quashed the Nos Domi as a low skill i-win button which it should never have been. That was one major Gallente imbalance right there that got fixed.
Drone bandwith - I can't comment since we don't know exactly what will happen, but the Myrm with its five heavies is definately not on par with the other BCs damage/tank wise. The instant drone shield recharge nerf also fixes an imbalance.
Am I forgetting some? Maybe, but look at how many nerfs Gallente has received prior, then compare that to the other races and you'll see why many players share my joy at finally seeing Gallente rebalanced.
Nerfs are in the long run good for the game, they make the playing field more even. Gallente certainly wasn't balanced prior. You still have many quality PvP ships that most likely will not get nerfed in the near future, many of which are top or near top of their class.
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Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.09.25 18:50:00 -
[81]
Originally by: Hurricane
Originally by: MrTripps
Originally by: Hurricane It's about damn time Gallente got rebalanced.
Ok. When are they going to nerf Caldari ratting and mission running again?
When they boost Caldari in PvP.
On topic, let's look at these nerfs:
The EANM nerf, it doesn't only apply to Gallente and it helps Amarr theoretically. This one I don't agree with 100% but it hasn't majorly affected a number of ships anyway (myrm, domi, rax etc).
The NOS nerf, a very good thing. Not only does it help Amarr a lot, it also makes PvP far more interesting and brings more variety in setups. Best of all it quashed the Nos Domi as a low skill i-win button which it should never have been. That was one major Gallente imbalance right there that got fixed.
Drone bandwith - I can't comment since we don't know exactly what will happen, but the Myrm with its five heavies is definately not on par with the other BCs damage/tank wise. The instant drone shield recharge nerf also fixes an imbalance.
Am I forgetting some? Maybe, but look at how many nerfs Gallente has received prior, then compare that to the other races and you'll see why many players share my joy at finally seeing Gallente rebalanced.
Nerfs are in the long run good for the game, they make the playing field more even. A Gallente certainly wasn't balanced prior. You still have many quality PvP ships that most likely will not get nerfed in the near future.
Does that turn you on sweet pea ?
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Hurricane
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Posted - 2007.09.25 18:57:00 -
[82]
Originally by: Bodhisattvas Does that turn you on sweet pea ?
I touch myself whenever Gallente get nerfed. But shhh. It's a secret.
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Bodhisattvas
mUfFiN fAcToRy
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Posted - 2007.09.25 19:03:00 -
[83]
Originally by: Hurricane
Originally by: Bodhisattvas Does that turn you on sweet pea ?
I touch myself whenever Gallente get nerfed. But shhh. It's a secret.
Hahahahaha do you have pics.....
I have buyers in corp already!!!!

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Hurricane
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Posted - 2007.09.25 19:21:00 -
[84]
Originally by: Bodhisattvas
Hahahahaha do you have pics.....
I have buyers in corp already!!!!

No, but I'll be sure to take some next time a nerf hit. Then we can do a swap. 
And I almost forgot, the Nyx bonus got rebalanced as well .
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Fehz
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Posted - 2007.09.25 19:36:00 -
[85]
Originally by: Ms Bukakie Have heard that they are thinking about swinging the nerf bat at damps. If this is true what type of nerfs have any of yall heard, or is it going to be like the ECM jammers any imput would be nice
great.. sensor damps are just on the edge of being useful.. guess they truly do want to make the only useful asset(s) large numbers in your fleet. Let's just get it over with.. Get rid of ecm of all sorts, make everyone have +20k on their shields or armor, half the damage of all weapons, oh.. can't forget about webs.. who needs -90%? Let's just make it -10%... and scramblers? .25 points per scram, .5 for the 7.5k scrams.. Now you must bring numbers to any fight in hopes of killing a single person before they warp away.
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killmore
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Posted - 2007.09.25 19:56:00 -
[86]
Here's a story when in privateers I seen a arazu 30 off the gate I was in a short range megathron. I started microwarping while trying to get a lock I got lock he slammed me I still had lock he died end of story ew is highly difficult to use period. Every alliance I've joined I tried to get them to use it, every time I get the same answer its to hard to coordinate the ew blah blah instead run tracking comps!!! This came from iron /mm/lv/and v the only ones who accepted it were of course our alliance and goons. The peeps who cry about ew are the tards that don't use it period they all want it to be about colonial wars everyone stand and shoot I'd rather use cover and pew pew just my to cents. Oh yeah the only alliance that I knew had to run ew on ships was g they ran 2 racial specific jams on b.s :) until it got nerfed.
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Matiaj
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Posted - 2007.09.25 19:58:00 -
[87]
If anything, the damp nerf is a caldari nerf, not a gallente nerf. So please stop whining about gallente now or make a new thread since this has nothing to do with dampeners.
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killmore
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Posted - 2007.09.25 20:14:00 -
[88]
Show me a caldari ship that gets racial bonus's to dampners and I'll agree with you :) gallante ships with bonus's to damps maulus, celestis, arazu, and lachesis. Now wtf are you talking about?
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MrTripps
Gallente
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Posted - 2007.09.25 20:39:00 -
[89]
Originally by: Matiaj If anything, the damp nerf is a caldari nerf,
My Celestis, Arazu, Ishtar, and Helios disagree. I guess it depends on how they implement it. Damp ships require the pilot to get a lock and damps on the target before the other pilot can get a lock and sick the drones on. If you have to fumble around trying to right click and menu each damp the ships are going to be useless.
FWIW I also thought the Cal ewar nerf was too extreme.
Certainty of death...small chance of success...what are we waiting for? - Gimli |

Illyria Ambri
RennTech
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Posted - 2007.09.25 20:58:00 -
[90]
That settles it.. its a not so Stealth Bomber nerf.. These will be 90% useless now since there will be crappy chances of avoiding a lock and escaping. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |
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