
Elmicker
Black Sea Industries Cult of War
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Posted - 2007.09.30 23:28:00 -
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Edited by: Elmicker on 30/09/2007 23:32:51 Edited by: Elmicker on 30/09/2007 23:30:10
Originally by: Mediastinum Learn to communicate effectively, child.
Ok, sorry.
I feel that this recent dev blog had many, many flaws. Primarily rooted in the fact that the blogger in question lacks sufficient ingame experience to comment properly on the issues at hand. This is most obvious on his comments about the loss and usage rates of ships. Especially the comments on the thanatos and obelisk, where he was attempting to justify decisions made due to game mechanics, through economic reasoning, or reasoning based on the wrong mechanic altogether.
The one factor which could have redeemed this woulld have been the rates of ship losses of a race compared to numbers of characters with that race's skills trained where we'd likely see something very interesting, especially with amarr. Also something to look at would be the rates of ships lost/built in 0.0 space, as opposed to eve as a whole. It'd be nice to see this for all of the economics blogs, as in almost all cases, the economics of 0.0 and the economics of empire are independant, except for the supply of several certain key resources, such as minerals (either raw or in their compressed JPG forms), rigs, fuels and T2 ships.
However, economically speaking, the blog was generally excellent. Aside from the frankly fantasy-based figures on the caracal profit margins. Though, i have a feeling this is due to the figures being based on an average across empire and 0.0, with 0.0 dragging the average kicking and screaming into the light of day. The only other problem was with the recommendation for the removal of price caps. This is a ridiculous suggestion. The price caps are there to govern the flow of the game, because this IS a game. Most people don't want to spend their time responding to market changes to sustain reasonable prices - that's what the real world is for. Most people simply want to go to their nearest hub, buy a ship, and then go shoot something. It would take a ridiculously high price rise for it to become worth peoples' time to actually mine for tritanium, which would be a massive detriment to everyone's enjoyment of the game; because i don't think most people want to start paying 3-400m for their tier 1 battleships.
k? happy now? I could have typed all that the first time, but i hoped it wouldnt be necessary due to all these points being made earlier and in a better manner. So instead i went for the slightly trollish comedy option.
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