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Jon Ogden
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Posted - 2004.02.19 20:08:00 -
[91]
Quote: Umm with the new gates it almost impossible to close down a region now. If someone puts together enough ships to stop traffic at a gate than they should reap the reward. If you dont like it, get some ships together and go chase them away, pay someone to do it, or fly around the blockade. Plenty of options, start thinking and stop *****ing. Or just end yourself.
Who says closing down a region should be easy? Space is is big place. I don't think a few well placed ships should be able to close down an entire region. Sure, they can make it dificult to get around, and make pilots use the long route instead of the short route, but closing down a region shouldn't be easy, maybe not even possible.
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Danton Marcellus
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Posted - 2004.02.19 21:11:00 -
[92]
Quote: As soon as you jump from 1.0 space and head out to .5 or below, you should consider the fact that you are now looking for PvP.
Yes, PvP in the sense that I'm looking to do my best outwitting someone avoiding a fight I do not seek. Us not being given enough tools other than the scanner and instajump exploit to do this is a concern.
High slot modules for trade ships to boost defenses and/or shed targetlocks would be a nice addition.
I don't use them myself but I wouldn't like for them to be removed without modules first being introduced making avoiding pirates a possibility, not a certainty but a real enough possibility. Removing them without providing other means would just help feed fat pirates which I see no good reason for.
Convert Stations
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test1234
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Posted - 2004.02.19 21:54:00 -
[93]
Edited by: test1234 on 19/02/2004 22:01:36 Hematic, Ishkur, Fester, good posts.
Everyone else, STFU. |

Danton Marcellus
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Posted - 2004.02.19 22:19:00 -
[94]
Get in the mincer 2nd grade clone!
Convert Stations
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Hematic
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Posted - 2004.02.19 22:45:00 -
[95]
Quote: ... Except the pilot of a ship equipped for travel will simply look around after jump in (cloaked, can't get a lock on them) notice the blockade, hit their double mwd (ship begins decloaking while already getting up to ludicrous speed) then enable their autopilot (by 'tis time the ship is way out of scrambling range) and that's the last you are going to see them.
You're probably right that this type of setup has better then normal odds. However, what's this pilot going to accomplish with half his shields and cap missing from mounting dual MWDS?
For me the whole idea of running a blockade is to tap resources on the other side of it. Namely tougher NPCs and possibly higher end ores.
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Ishkur
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Posted - 2004.02.19 23:38:00 -
[96]
Quote: ... Except the pilot of a ship equipped for travel will simply look around after jump in (cloaked, can't get a lock on them) notice the blockade, hit their double mwd (ship begins decloaking while already getting up to ludicrous speed) then enable their autopilot (by 'tis time the ship is way out of scrambling range) and that's the last you are going to see them.
I know I'm a noob, but I cannot equip double MWDs on my Iteron III. Maybe I have the wrong equipment installed. In fact, I can't even install ONE 10mn MWD on an Iteron III. I can install 1mn, but they aren't as effective as 10mn afterburners.
So what are you on about?
Is it even possible to equip 2 10mn MWDs on an industrial?
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j0sephine
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Posted - 2004.02.20 00:10:00 -
[97]
"I know I'm a noob, but I cannot equip double MWDs on my Iteron III. Maybe I have the wrong equipment installed. In fact, I can't even install ONE 10mn MWD on an Iteron III. I can install 1mn, but they aren't as effective as 10mn afterburners.
So what are you on about?"
It was in response to the original comment how "A fast locking minmatar ship with an f90 can activate two warp scramblers on ANYONE jumping in, in UNDER 10 seconds."
Note emphasis on "anyone", not mine.
So simply pointed out that no, not ANYONE can be warp-scrambled in UNDER 10 seconds. In fact, that "anyone" is pretty much limited to the industrial ships... which are not supposed to be able to break through blockade on their own according to the devs, anyway.
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Jaris Starforge
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Posted - 2004.02.20 02:43:00 -
[98]
I think it best to point out that jumpdrives wil be cooming sometime so blockades wont be as good as before not 100% sure how they work but i read something in the manual about jumping without using gates.
also i feel the best solution to insta jumping are warp disruptors either deploy one at one gate or at both then police each disrupted gate with 3 peoples. and those worried about the cost of these warp diruptors remember they will eventually be on market and the price will go down just like the miner 2 laseres tho it may take a while
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Jash Illian
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Posted - 2004.02.20 03:50:00 -
[99]
Quote:
Quote: ... Except the pilot of a ship equipped for travel will simply look around after jump in (cloaked, can't get a lock on them) notice the blockade, hit their double mwd (ship begins decloaking while already getting up to ludicrous speed) then enable their autopilot (by 'tis time the ship is way out of scrambling range) and that's the last you are going to see them.
I know I'm a noob, but I cannot equip double MWDs on my Iteron III. Maybe I have the wrong equipment installed. In fact, I can't even install ONE 10mn MWD on an Iteron III. I can install 1mn, but they aren't as effective as 10mn afterburners.
So what are you on about?
Is it even possible to equip 2 10mn MWDs on an industrial?
Your Iteron is immaterial. Unescorted industrials are supposed to die, as stated by Hellmar.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Ishkur
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Posted - 2004.02.20 04:56:00 -
[100]
So you're arguing two separate things now. You want bookmarks and MWDs removed?
Frankly, a ship with good MWD setups can break many blockades (at least the ones I've had the (mis)fortune of meeting). In a frigate, I can gate in about 1.5 seconds. Even in my cruiser, I can reach a top speed of well over 1000m/s and that's not even me really trying.
Almost certainly I'll get through the gate before you can finish me off, and since you initiated aggression, I'll be well on my way and you'll never catch me. :P
So attempting to gank me on either side of the gate, if I have 2 MWDs installed, will result in you failing.
On the first side, because I can gate before you can even lock me, and on the other side because I can get out of your range before you can lock me.
So what's the problem?
I seriously cannot understand why you want to nerf the use of bookmarks in perfectly secure space to speed up travel times, just because you're too obstinate to just set up your operation on the other side of the gate, at the JIP.
I'm not trying to be a jerk, I just don't understand. And I don't want my use of bookmarks (which is primarily to speed travel, not to avoid pirates) to be nerfed just cause a few ships are slipping through these blockades.
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Mon Palae
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Posted - 2004.02.20 05:37:00 -
[101]
Edited by: Mon Palae on 20/02/2004 05:42:32 It has been mentioned several times but seems to keep getting ignored.
There are TWO possibilities for for ganking someone at a gate. On their way out of the system that allows them to whip by you with a good bookmark and on the way IN a system in which bookmarks help not at all. I have been caught like this. m0o pushed me like hounds to the hunter and the hunter got me a few jumps down the road. Unless you are in a shuttle or a frigate the attacker has a good shot at you without being overloaded with targetting enhancers. If you are in an indy forget it...you are most likely very dead from even a lone battleship.
It also is not as if 100% of all people have instajump marks. They are a major pain to make. While travelling in 0.0 I by no means see everyone zipping about with instajumps. I'd be surprised if it was even 25% of the people I see out there moving to a given gate.
Seems to me pirates have plenty of opportunity to get their quarry without all that much trouble on their part. So a few ships get by...good for them. There SHOULD be SOME way for people to get through and never be a 100% gate lockdown.
Finally, before those so opposed to instajump bookmarks I suggest you hop in, say, a Badger-II with 3 expanders on and 2 or 3 afterburners and drive 60 jumps in it. Even in 1.0 space. If you find that remotely tolerable you are very strange.
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Mon Palae
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Posted - 2004.02.20 05:38:00 -
[102]
Edited by: Mon Palae on 20/02/2004 05:40:46 EDIT: **duplicate post deleted**
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Mon Palae
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Posted - 2004.02.20 05:39:00 -
[103]
Edited by: Mon Palae on 20/02/2004 05:41:02 EDIT: **duplicate post deleted**
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Baldour Ngarr
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Posted - 2004.02.20 05:41:00 -
[104]
Quote: ... So a few ships get by...good for them. There SHOULD be SOME way for people to get through and never be a 100% gate lockdown....
There is. Fight off the campers, or equip the ship for enough speed/tanking ability, to run the gauntlet. What there should NOT be, is a way to dodge the gauntlet altogether.
Insta-jump bookmarks remain, for the sake of speed. Warp disruptors should guarantee they cannot be used for dodging blockades.
_______ "Soon" is an ancient Icelandic word meaning "some time before the next Ice Age." |

Mon Palae
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Posted - 2004.02.20 05:48:00 -
[105]
Quote: There is. Fight off the campers, or equip the ship for enough speed/tanking ability, to run the gauntlet. What there should NOT be, is a way to dodge the gauntlet altogether.
Somewhere around here people are griping that someone got their frigate (or something) to go 120 km/s. Apparently that is no fair to pirates either as it is too fast for them to get a shot in. Of course pirates getting sub-one second lock times on frigates and pods is just good play and completely fair. 
Want to make it so people cannot avoid a gauntlet altogether? Camp both sides of a gate. If it is considered reasonable that a miner must have a fleet with him to fend off pirates then the pirates should need a fleet to close a gate. If two or three pirates want to camp a gate fine but then I think it is reasonable to expect some people will escape them.
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Fester Addams
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Posted - 2004.02.20 09:29:00 -
[106]
Like has already been said before:
In order to counter insta jump bookmarks deployable warp inhibitors have been introduced to the game.
END
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NeoMorph
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Posted - 2004.02.20 10:11:00 -
[107]
The forum mods should lock these moaning threads that keep getting repeated every damn week...
Every damn week it's "Insta jump bookmarks should be taken out" followed by "Insta jump bookmarks are legit and arent going to go" followed by insults both ways which just reiterate that one group wants the bookmarks gone, another group informing the previous group that the GM's and TomB say the bookmarks are ok.
The thread should be locked and a link to a FAQ should be provided to something like I've put below...
Quote: Q. Why havent the devs removed instajump bookmarks? It spoils the pirates blockades! Why not put in the warp scramblers by default?
A. Because the majority of the population realised that it would increase journey times across the galaxy. Deployable Warp Scramblers are being introduced into the game to allow pirates to blockade the gates they want to camp. Instajump bookmarks will not get past these. Instajumps bookmarks will not be removed because of this.
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<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |
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