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Kannuk
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Posted - 2007.10.02 06:58:00 -
[1]
http://myeve.eve-online.com/devblog.asp?a=blog&bid=401
the part on combat makes me violently ill. this is a space combat game, complex enough already, this dilution is ridiculous. again its the minority whiner group that gets their way, in this case its the WoW infatuated noobs who think the game isnt immersive enough when they've never stepped foot in lowsec and are still driving noob ships.
this game is a strategical rock paper scissors with a multitude of variables, not a WoW clone/fps.
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SoftRevolution
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Posted - 2007.10.02 07:01:00 -
[2]
More players is bad 
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sableye
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.10.02 07:09:00 -
[3]
if you don;t like it don't use the new features when there out.
Join The Fight With Promo Today |

Amarria Black
Clan Anthraxx
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Posted - 2007.10.02 07:16:00 -
[4]
I think mission creep is the term you're hunting for.
Anyone else find it funny that ambulation is basically an engine test for the upcoming White Wolf MMO, which means that we're now actually paying to beta test two games?
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Kannuk
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Posted - 2007.10.02 07:17:00 -
[5]
Edited by: Kannuk on 02/10/2007 07:17:39 What I want, is more and more interesting and involving SPACE adventures and more variation in SPACE, not some lame "ambulation" to "spice things up", it wont. In game real time continuous storylines that effect systems and entire regions and get people into strange situations please, in SPACE.
Hey, all you who want ambulation here you go. http://www.imvu.com/
now stop whining and let the developers come up with something of worth insted of catering to your masses of whine.
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Wacoede
Amarr Allied Combat Team Endless Horizon
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Posted - 2007.10.02 07:20:00 -
[6]
Originally by: Kannuk Edited by: Kannuk on 02/10/2007 07:17:39 What I want, is more and more interesting and involving SPACE adventures and more variation in SPACE, not some lame "ambulation" to "spice things up", it wont. In game real time continuous storylines that effect systems and entire regions and get people into strange situations please, in SPACE.
Hey, all you who want ambulation here you go. http://www.imvu.com/
now stop whining and let the developers come up with something of worth instead of catering to your masses of whine.
quit ya whining your not going to change anything now ambulation is coming get used to it
you don't have to use it as has been stated many times
An Idea about Bounties Version 2 |

XenoPagan
Enterprise Estonia
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Posted - 2007.10.02 07:27:00 -
[7]
wow, talk about a case of ancient whining this ambulation thing has been trolled and dissected over and over long time ago. you missed your train, ambulation is coming like it or not.
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Amarria Black
Clan Anthraxx
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Posted - 2007.10.02 07:33:00 -
[8]
Originally by: XenoPagan wow, talk about a case of ancient whining this ambulation thing has been trolled and dissected over and over long time ago. you missed your train, ambulation is coming like it or not.
Why do fanbois see fit to post this in every ambulation related thread? We're discussing the merits of it. Nobody here realistically thinks that a thread in General Discussion is going to cause the EVE devs to go, "Ah, got it. Appears ambulation's not the bee's knees. Right then, scrap the whole thing."
FYI, the discussion goes like this: Player X lists pros. Player Y lists cons. Player Z then supports X or Y, and potentially refutes the other. At no point in that process is it appropriate to drop a non sequitir about how ambulation is an unstoppable juggernaut.
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Wacoede
Amarr Allied Combat Team Endless Horizon
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Posted - 2007.10.02 07:35:00 -
[9]
Originally by: Amarria Black ... At no point in that process is it appropriate to drop a non sequitir about how ambulation is an unstoppable juggernaut.
yeah but it kills the convo faster than passing wind in a elevator
An Idea about Bounties Version 2 |

XenoPagan
Enterprise Estonia
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Posted - 2007.10.02 07:36:00 -
[10]
Originally by: Amarria Black
Originally by: XenoPagan wow, talk about a case of ancient whining this ambulation thing has been trolled and dissected over and over long time ago. you missed your train, ambulation is coming like it or not.
Why do fanbois see fit to post this in every ambulation related thread? We're discussing the merits of it. Nobody here realistically thinks that a thread in General Discussion is going to cause the EVE devs to go, "Ah, got it. Appears ambulation's not the bee's knees. Right then, scrap the whole thing."
FYI, the discussion goes like this: Player X lists pros. Player Y lists cons. Player Z then supports X or Y, and potentially refutes the other. At no point in that process is it appropriate to drop a non sequitir about how ambulation is an unstoppable juggernaut.
well, then i'm just Player H then eh :) and no, I don't care about ambulation project but i get really annoyed at those posts like "grass is green, I hate green", "earth turns around, I'm dizzy" etc cheers
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Redpants
Gallente Dead Eagle North Star Confederation
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Posted - 2007.10.02 07:37:00 -
[11]
I am ready to ambulate. You are not.
"My once immaculate white pants are now stained from the weak and innocent. I don't wear red." |

Sirial Soulfly
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Posted - 2007.10.02 07:39:00 -
[12]
Hey its walking in SPACE stations, so really its gonna be fine even if you do not have the imagination to see thats its only going to add to the game.
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Dubious Drewski
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Posted - 2007.10.02 07:40:00 -
[13]
from the devblog:
Quote: There are no plans for disabling any of these UI elements or replacing them with ôreal world" experiences, such as having to walk to a repair shop to have your ship fixed or spend hours tracking down agents in dark corridors.
So stop yer damned whining already.
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Aerpe
Minmatar Es and Whizz Hedonistic Imperative
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Posted - 2007.10.02 07:42:00 -
[14]
Hopefully this won't give birth to to some "Second Life" clone destorying the current state of the game.
I'd rather see further developement in remote planetary interaction, terraforming and som sort of onworld economy.
Flying around at planets surfaces will most likely be overkill and we'll face even more and heavy distractions for the former pod/space pilots.
Anywho... my voice doesn't count so whatever.
"Yet another Walkie Talkie thread"
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Jinx Barker
GFB Scientific
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Posted - 2007.10.02 07:47:00 -
[15]
Edited by: Jinx Barker on 02/10/2007 07:49:10 Edited by: Jinx Barker on 02/10/2007 07:48:01 Ambulation is not taking any resources from the CCP it is being handled through its acquisition of WW.
Ambulation will be instanced, mostly; so, not too many resources will be drained.
Ambulation will provide just that little extra boost to CCP & EVE - most people who do not join the game do so because there is a disconnect between the personality and the body.
Ambulation will not be REQUIRED to play EVE, it will be just an additional form of immersion. Believe it or not, having a "body" does add to the immersion of the game. Being able to spend little time "walking" and spending time with your friends, even in a virtual environment does mean allot to many people.
Actual fighting in the Ambulation will not come for a very, very, very long time, if ever, that was simple "wishful" thinking on the part of CCP and they know it.
What it will do is add a further personalized identification to the members of the community; something which is extremely important in the cookie-cutter world of EVE spaceships. It will provide that additional "anchor" to those in game who are acutely aware of the disjointness of EVE, and how odd it is to have one represented as a "space-ship." Humans are extremely conscious of their own representation, even in virtual environments.
I think Ambulation will add to the ongoing success of EVE in the long run. Even if there will be no fighting within stations, having a corporate HQ/Common Room, or just a version of a pub to spend those long hours being camped in is an excellent idea.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.02 08:22:00 -
[16]
In several respects EvE is a highly complex and advanced MMO, one which I would imagine draws a good percentage of its player base from other MMOs - who 'graduate' to EvE.
I wouldn't be suprised if CCP's market research had indicated that while it was attracting these players, some of those left because, used to identifying with their avatar, they found it much harder in EvE.
In order to maintain EvE it needs a constant flow of 'new blood' and if these new players find the lack of avatar interaction disconcerting then clearly that's something CCP would want to address. Hence 'ambulation'.
C.
- sig designer - eve mail |

Dubious Drewski
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Posted - 2007.10.02 08:43:00 -
[17]
Two very well-written posts to end this thread nicely......
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |

Amarria Black
Clan Anthraxx
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Posted - 2007.10.02 08:56:00 -
[18]
Good posts from Jinx and Cailais on the pros. I'm really hoping it'll be well implimented and compliment the existing game.
The biggest con, to me, is that CCP is going to use this as a marketing hook. People will be introduced to the game in-station and so ambulation will potentially be one of their first impressions of the game. If they do it incredibly well, imagine the new pilot's disappointment when he finally hits open space and comes face to face with one or more of the glaring problems, the substandard mechanical implimentations, or the everyday commonplace borderline-griefing that is encouraged around here. If they muck up ambulation, Hypothetical Noob may never even make it to the undock part. Couple that with the eventual WoW implosion and the big number of newly minted MMO players that will flood the general market, and there's a potential to breed a whole helluva lot of new people who vehemently hate EVE.
Remember, the big two draws for new players to EVE are internet-based advertising and word of mouth. So when Billy sees a banner on MMORPG.com for EVE and asks about us on a forum, he'll get pages of, "OMG EVE IS TEH SUXXOR!!11" from the fresh new crop of malcontents. Ambulation has the very real potential to cost our playerbase new targe... I mean potentially valuable allies.
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Snake Jankins
Minmatar German Cyberdome Corp Cult of War
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Posted - 2007.10.02 12:07:00 -
[19]
Edited by: Snake Jankins on 02/10/2007 12:08:33 It has a lot of potential. I like especially the part in the dev block, where it says that they want the 'station life' to fit to the backstory of EVE as much as possible. I think more immersion, more rp elements are good and more in character thinking is good.
What attracted me in the beginning was the immersion, imagining your are a space pilot in a new universe. Freelancers, pirates, corps, all those possibilities. It felt so real. Over the months/years that imagination got lost a bit for me and EVE has become more like a typical game that you try to beat, where you try to be successful somehow, without caring too much about the backstory.
It's a bit of a pity, because it also has an impact on eve politics, how wars are lead and on how 'nice' people play. A lot of that BS that is written between enemies noadays like in CAOD happens probably, because they just think about winning in some strategy/pvp game and don't have the positive feeling anymore, when the really felt like a pilot exporing a virtual world and meeting other pilots.
Maybe ambulation helps to get some of us a bit back on track, away from the 'personal' grudges, the my epeen is bigger than yours attitude, back to just enjoying eve as an immersive space game with back story.
edit: I'd like to meet my friends and enemies in person/avatar on a station. ___________ I've never been so serious as I am now. No, really. |

Khes
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Posted - 2007.10.02 13:18:00 -
[20]
Edited by: Khes on 02/10/2007 13:21:04 Edited by: Khes on 02/10/2007 13:18:57
Originally by: Kannuk http://myeve.eve-online.com/devblog.asp?a=blog&bid=401
the part on combat makes me violently ill. this is a space combat game, complex enough already, this dilution is ridiculous. again its the minority whiner group that gets their way, in this case its the WoW infatuated noobs who think the game isnt immersive enough when they've never stepped foot in lowsec and are still driving noob ships.
this game is a strategical rock paper scissors with a multitude of variables, not a WoW clone/fps.
I guess you would be fine with some green blimps on a grid representing the ship you are flying. Fine, you don't like imersion, to be sucked in a game-world and feel like you live in that world. Ambulation is one further step in that direction. To give the players something more to identify with other then a spaceship. An entity that represent YOU in the game and not only the vessel you fly.
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Thanos Draicon
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Posted - 2007.10.02 13:26:00 -
[21]
So what is your actual point again? All i can tell is that you're apparently violently ill when confronted with the idea that combat may take place in ambulation as some point in the far future.
Dude, if this is enough to make you physically sick, you need to step away from your computer, unsubscribe from EVE for a month, and go outside. Maybe get a girlfriend. Or a hobby...something. ---------------
Originally by: CCP Prism X Hey I have an idea: "Let's not endure any more of your spam for the weekend!"
Enjoy your time away from our forums.
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CyPh3r1n
Gallente DarkStar 1 GoonSwarm
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Posted - 2007.10.02 13:30:00 -
[22]
Originally by: SoftRevolution More players is bad 
CCP doesnt care about lag or server node crashes from to many players...they just care about how much money is going into there pockets lol
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Senator Martin'Lefouret
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Posted - 2007.10.02 13:31:00 -
[23]
the real good part about it: you don't have to use it if you don't want too
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Shurikane
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Posted - 2007.10.02 13:35:00 -
[24]
EVE is gonna evolve, for better or for worse.
Besides, I haven't played a good Action RPG FPS since Deus Ex. Imagine online!
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MrTripps
Gallente
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Posted - 2007.10.02 13:38:00 -
[25]
I could care less about walking in stations. However, I would like to see some combat come out of it eventually. Namely I'd like to board a ship and take it over instead of just pop it. Making hand to hand combat on ships removes many of the issues with putting combat in stations.
Certainty of death...small chance of success...what are we waiting for? - Gimli |

Shurikane
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Posted - 2007.10.02 13:43:00 -
[26]
Originally by: MrTripps Namely I'd like to board a ship and take it over instead of just pop it. Making hand to hand combat on ships removes many of the issues with putting combat in stations.
Pop in your Serious Sam CD. A Megathron has a crew of 3000 persons. 
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Vrizuh
Eve Defence Force Praesidium Libertatis
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Posted - 2007.10.02 13:59:00 -
[27]
There is a fallacy in your logic. You are ASSUMING that because Eve has thus far been spaceships and pvp, that that is the entire goal and focus of CCP.
I've read the blogs, they specifically state that they imagined these changes back when designing the game, but lacked the resources to make it a reality.
The upcoming changes are needed. You may have adjusted to the idea that you're a pod, but that doesn't mean its good game design to have what is obviously a shortcut to become the be-all and end-all of the game. Stop being so anti-change!
This has nothing to do with WoW by the way. I realise its fun to drop 'WoW' into posts (I love doing it) because eve players have some mental issues with it, but it is about immersion and extension of the player environment. If you love Eve so much, you must love its sandbox design. So what is your problem with reducing yet another artificial wall (you are a ship only!) by letting characters move in another dimension?
You love Eve right? Eve has for years had those chronicles and various other "in character" stuff going on that most of us don't pay attention to, but is still a major part of eve's story and background. How can you then turn around and say, after that has existed for so long, that trying to make this game even more immersive or RPG-like is somehow copying WoW?
Its as stupid as saying that WoW copied Eve when it added airborne combat in burning crusade (bombing runs at halal). Completely not related at all.
Back to your bridge :p
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Paulo Damarr
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Posted - 2007.10.02 14:01:00 -
[28]
In all honesty after reading that I'm actually interested in ambulation now, IF the level of detail and character interaction described in that blog is achieved it will certainly be breaking new ground in gaming generally not just in MMOs.
I get the impression to from reading that the development of this is being taken hugely seriously and not just a bolt on gizmo to attract new subscribers.
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Splagada
Minmatar Tides of Silence Hydra Alliance
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Posted - 2007.10.02 14:04:00 -
[29]
Docked in Jita ------
Proud Janitor of Tides of Silence
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Aaron
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Posted - 2007.10.02 14:23:00 -
[30]
Me and my big mouth again :)
We could also have a justice system where people are sent to court and possibly sent to prison for a few days.
Imaginge committing a crime and and being put in prison for 5 days, you can still log on but you will only see your character chillin in a prison sell. 
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HandSoLow
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Posted - 2007.10.02 14:25:00 -
[31]
Originally by: Splagada Docked in Jita
LOL! Nice one lol
Has anyone ever watched a Sci-Fi Film or TV episode? They 'DO' walk you know? They also visit planets...so anything CCP does for EVE it only makes it better and more realistic. So instead of whinning, sit back in awe 
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SgtDeaux
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Posted - 2007.10.02 14:26:00 -
[32]
More Ambulation Pictures!!! http://www.sanriotown.com/onlinegame/index.php?s=introduction
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Amanita Muscaria
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Posted - 2007.10.02 14:28:00 -
[33]
My first thought was EVE meets KoTOR.
I hope it's going to be something like that. |

Sixtina KL
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Posted - 2007.10.02 14:29:00 -
[34]
Originally by: Aaron Imaginge committing a crime and and being put in prison for 5 days, you can still log on but you will only see your character chillin in a prison sell. 
Oh, that's America's Army.
My buddy got imprisonned forever in that game 'cause he shot his instructor. __________________________________
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Aaron
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Posted - 2007.10.02 14:34:00 -
[35]
Originally by: Sixtina KL
Originally by: Aaron Imaginge committing a crime and and being put in prison for 5 days, you can still log on but you will only see your character chillin in a prison sell. 
Oh, that's America's Army.
My buddy got imprisonned forever in that game 'cause he shot his instructor.
ermm, whats up with your picture how did u do that? It looks a bit creepy 
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Vespa Lynn
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Posted - 2007.10.02 14:41:00 -
[36]
Originally by: Kannuk http://myeve.eve-online.com/devblog.asp?a=blog&bid=401
the part on combat makes me violently ill. this is a space combat game, complex enough already, this dilution is ridiculous. again its the minority whiner group that gets their way, in this case its the WoW infatuated noobs who think the game isnt immersive enough when they've never stepped foot in lowsec and are still driving noob ships.
this game is a strategical rock paper scissors with a multitude of variables, not a WoW clone/fps.
Kannuk has been a member of Republic University for all of 6 days and you're linking a dev blog from over a year ago.... GG troll. 
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Script0r
Celestial Horizon Corp.
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Posted - 2007.10.02 15:31:00 -
[37]
I fully support Ambulation, 1 more thing to do when your bored and just circling around your ship.
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MITSUK0
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Posted - 2007.10.02 16:32:00 -
[38]
Goodbye spinning!
Hello jumping!
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.10.02 17:12:00 -
[39]
Hm i stopped reading halfway cross the title and thought about calling u a troll and asking if i could have ur stuff 
But then i saw the number of posters and realized someone else has prolly done both allready so nm. CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Damon Ra
Caldari
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Posted - 2007.10.02 17:31:00 -
[40]
Originally by: Amarria Black
Anyone else find it funny that ambulation is basically an engine test for the upcoming White Wolf MMO, which means that we're now actually paying to beta test two games?
Funny like a kick to the forehead is funny.
Current Tranquility status: SELECT production_code FROM SISI WHERE testers = 'players' AND testers <> 'ccp_staff' AND testing_duration <> 'sufficient'; |

Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2007.10.02 17:37:00 -
[41]
Ambulation is fine and all, it may actually be somewhat cool, maybe...
But for the love of Christ fix POS warfare, fix the lag with large fleet battles, implement factional warfare and make the game more "fun" again. Right now almost every single bit of Eve seems to be extremely slow, tedious, and time consuming for little to no gain.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |

Shakuul
Caldari O RLY corp YTMND.
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Posted - 2007.10.02 20:18:00 -
[42]
Originally by: Wacoede quit ya whining your not going to change anything now ambulation is coming get used to it
you don't have to use it as has been stated many times
Nobody has to use it, but it still drains developer time that could probably be better spent (say, by adding combat features, or station features, or more stuff IN SPACE). The article about "mission creep" seemed informative. Stations could introduce a whole new class of bugs without adding all that much to the game.
Originally by: XenoPagan wow, talk about a case of ancient whining this ambulation thing has been trolled and dissected over and over long time ago. you missed your train, ambulation is coming like it or not.
This is sort of a non-response to the OP. He says "New feature X is a bad thing" and you respond "New feature X is coming if you like it or not," a point which is totally irrelevant to the merits of feature X.
Originally by: Jinx Barker What it will do is add a further personalized identification to the members of the community; something which is extremely important in the cookie-cutter world of EVE spaceships. It will provide that additional "anchor" to those in game who are acutely aware of the disjointness of EVE, and how odd it is to have one represented as a "space-ship." Humans are extremely conscious of their own representation, even in virtual environments.
I think Ambulation will add to the ongoing success of EVE in the long run. Even if there will be no fighting within stations, having a corporate HQ/Common Room, or just a version of a pub to spend those long hours being camped in is an excellent idea.
Finally a legitimate point/response to the OP, and a good one. If ambulation does in fact turn out well I think you're right, having human avatars is a vital part of an MMORPG and it does seem strange to just be floating around in spaceships.
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Docteur Xentav
Minmatar Varietas Acquisition
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Posted - 2007.10.02 21:28:00 -
[43]
Originally by: Shakuul
Originally by: Wacoede quit ya whining your not going to change anything now ambulation is coming get used to it
you don't have to use it as has been stated many times
Nobody has to use it, but it still drains developer time that could probably be better spent (say, by adding combat features, or station features, or more stuff IN SPACE). The article about "mission creep" seemed informative. Stations could introduce a whole new class of bugs without adding all that much to the game.
Thats all fine except as has been mentioned hundreds of times before the developers that are working on ambulation would be working on it reguardless of it being used in eve or not. Its for the whitewolf mmo, we basically are getting a new feature for our game without it being at the expense of our dev's. We're basically getting something for nothing in this deal, something that wont screw with the rest of the game will be entirely passive, wont be forced on you.
And before someone drones on about fire the ambulation dev's and hire bug fixing dev's, you might like to read this Moar dev's doesn't necessarily make it go faster
Eve online players: Ready to have a hissy fit anywhere anytime at the drop of a hat (not directed at the quoted people ^^)
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MITSUK0
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Posted - 2007.10.02 21:44:00 -
[44]
Originally by: Docteur Xentav
Originally by: Shakuul
Originally by: Wacoede quit ya whining your not going to change anything now ambulation is coming get used to it
you don't have to use it as has been stated many times
Nobody has to use it, but it still drains developer time that could probably be better spent (say, by adding combat features, or station features, or more stuff IN SPACE). The article about "mission creep" seemed informative. Stations could introduce a whole new class of bugs without adding all that much to the game.
Thats all fine except as has been mentioned hundreds of times before the developers that are working on ambulation would be working on it reguardless of it being used in eve or not. Its for the whitewolf mmo, we basically are getting a new feature for our game without it being at the expense of our dev's. We're basically getting something for nothing in this deal, something that wont screw with the rest of the game will be entirely passive, wont be forced on you.
And before someone drones on about fire the ambulation dev's and hire bug fixing dev's, you might like to read this Moar dev's doesn't necessarily make it go faster
Eve online players: Ready to have a hissy fit anywhere anytime at the drop of a hat (not directed at the quoted people ^^)
A reasoned and logical response? In the EVE-O forums?
Its more likely than you think.
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Seviche Phoenix
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Posted - 2007.10.02 22:36:00 -
[45]
Originally by: Kannuk http://myeve.eve-online.com/devblog.asp?a=blog&bid=401
the part on combat makes me violently ill. this is a space combat game, complex enough already, this dilution is ridiculous. again its the minority whiner group that gets their way, in this case its the WoW infatuated noobs who think the game isnt immersive enough when they've never stepped foot in lowsec and are still driving noob ships.
this game is a strategical rock paper scissors with a multitude of variables, not a WoW clone/fps.
You didn't really read the article you linked to, did you.
Quote: Combat is a pandoraÆs box of problems. If we introduce combat we need some sort of combat system. Now knowing EVE players, itÆs very likely they wonÆt settle for a simple combat system. They want to train skills, combine equipment, use tactics and multi-pronged attack manouvers. This sort of system is hugely complex. ThereÆs also the issue of security, security status, CONCORD etc. Plus the issue of cloning, skill loss etc. I think itÆs frank to say that there will not be life-threatening combat in the first release of this project. WeÆve toyed with the idea of never being able to kill someone, only ôwound them seriously" so that the docbots at the medical bay can patch you together to your same self, because you didnÆt receive any brain damage. Hence no skill loss. But that still requires a system for combat. -Do we want to create a new MMPORG inside an existing MMPORG? Well, weÆre halfway there with putting you in stations. But the short answer is: no combat to begin with.
Hyperbole much?
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.10.03 00:18:00 -
[46]
I promised myself I would not click this thread when it appeared
by not letting it die you have forced me to lie to myself
I hate you all 
Originally by: Akita T No, it's a trap ! I can tell from some of the modules and from seeing quite a few traps in my time...

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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.03 01:33:00 -
[47]
Edited by: Arana Tellen on 03/10/2007 01:35:37
Originally by: Shurikane
Originally by: MrTripps Namely I'd like to board a ship and take it over instead of just pop it. Making hand to hand combat on ships removes many of the issues with putting combat in stations.
Pop in your Serious Sam CD. A Megathron has a crew of 3000 persons. 
Not to mention the fact that since you are out of your pod, death means you loose your char.
Hopefully it will change the spate of stupid looking avatars lol. Then again, maybe not. ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz, 2GB Gskill DDR2 5400 @ 800mhh 4-4-4-12, Abit fatality mATX F-I90HD @ 334mhz, 8800GTS 320mb 2x250GB 7200.10s Raid 0, Vista 64 Home. |

Awox
Advanced Logistics
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Posted - 2007.10.03 18:34:00 -
[48]
Originally by: Aaron Walking in stations is a great addition to the game, the developers are trying hard to create something that is viewed as an experience rather that just a game.
Im all for it, some of the pictures of the interior of the stations are great it just reminded me of star trek, star wars, and firefly all mixed together.
Walking in stations will add a more in depth role playing feel to eve, they could even have npc missions that involve walking around a station repairing stuff, or solving a murder mystery, with the reward being extra standing and loyalty points. Hand to Hand combat could also be a possibility.
Keep up the good work ccp :)
Just thought I would like to point out from the bio of this character you are 5.0 sec status (loves to kill NPCs or run missions) and it appears that you have jumped in and out of the same corporation many times (alt corp to avoid wardec/pvp?)
So it's understandable that you and your kind like the idea of ambulation, but for those of us who love being *IN SPACE* even *SHOOTING PEOPLE* it will bring very little. It will make life outside of the station even more dull.
I thought EVE was great because of community driven content on top of the spaceship layer, i.e.: - ingame browser mini-games - roleplaying wars (seriously) - various online shops (naga, big, etc) - chribba's community sites - various additional plotting tools (<3 grismar) - meeting people who live on the other side of the RL planet - spying and scheming
Probably a lot more things I haven't mentioned. Why is ambulation different? Unlike all of the above it takes away from the core of EVE which is internet spaceships.
This is something that will be fun for a lot of people to get into EVE and play, instead of their internet spaceships. I predict space will become even less exciting when this feature comes in.
Previous things that have made space less exciting: HP buffers (more blobs), WTZ (ship size is irrelevant now), Polycarbs (oh look, rapier decloaked and he MWD'd 50km before I could get a lock) and local standings (oh, red in local, better warp to POS and hope that he doesn't scan me out, warp to me, lock and scramble me in the 10 seconds it takes to align!)
I'm not bitter, just puttin' this all on the record so I can say "I told you so.." if I am right. I still have a good ammount of fun, enough to keep me happy for now. So no, you cannot have my stuff. 
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Trishan
Green Men Incorporated
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Posted - 2007.10.03 19:15:00 -
[49]
Some observations:
- What's the point of ambulation if there's no consequences? You can't dance the mararena because its a dark and grim world, yet you can't shoot each other. - They may say it doesn't take resources and manpower from the fixing / enhancing dept, but the truth is that CCP has a development budget. Some of that has been asigned to ambulation instead of the main client. - If it happens to attract new people one can only imagine the amount of whining that will come from those. The forums are already bad enough.
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Tarminic
Black Flame Industries
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Posted - 2007.10.03 19:17:00 -
[50]
This thread was braindead before it left the womb, it's not gonna stop drooling no matter how much we read to it.  ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Aaron
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Posted - 2007.10.03 22:31:00 -
[51]
Originally by: Awox
Just thought I would like to point out from the bio of this character you are 5.0 sec status (loves to kill NPCs or run missions) and it appears that you have jumped in and out of the same corporation many times (alt corp to avoid wardec/pvp?)
Your logic is ill, to answer your question, no, it was not to avoid wardec or pvp. I did it to leave my alt in charge while my main joined other corps to travel around.
Walking in stations will improve the "feel" of eve weather your a miner, suicide ganker, or mission runner.
Originally by: Awox
Probably a lot more things I haven't mentioned. Why is ambulation different? Unlike all of the above it takes away from the core of EVE which is internet spaceships.
I completly disagree with your statement, Walking in stations will not take anything away from eve, its a simple case of if you dont want to walk in stations, dont. All CCP are trying to do is create a realistic view of a distant future, ambulation will simply add to this.
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La5eR
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Posted - 2007.10.03 23:00:00 -
[52]
I think therell be new skills thatll be rank .5 or something in ways of gunnery and navigation to increase running speed as well as hand-guns. Who knows if CCP makes this aspect good then I see no reason not to have "holo-decks" where corpmates can spar in an FPS like arena.
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Awox
Advanced Logistics
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Posted - 2007.10.04 04:29:00 -
[53]
Originally by: Aaron
Originally by: Awox Just thought I would like to point out from the bio of this character you are 5.0 sec status (loves to kill NPCs or run missions) and it appears that you have jumped in and out of the same corporation many times (alt corp to avoid wardec/pvp?)
Your logic is ill, to answer your question, no, it was not to avoid wardec or pvp. I did it to leave my alt in charge while my main joined other corps to travel around.
Just basing on experience. I know for a fact your alliance's idea of PvP is sit in the POS until you outnumber 5:1 (and then bring in allies too).. so at least if I am wrong about you being a war hopper I take pleasure in knowning you will not enjoy ambulation in your Providence/Catch POS towers
Originally by: Aaron Walking in stations will improve the "feel" of eve weather your a miner, suicide ganker, or mission runner.
No, you're* wrong. I don't even dock in stations if I can help it, when I do I stay there as little as possible. What does this bring for the nomads fo EVE? Oh right, sweet **** all.
Originally by: Aaron
Originally by: Awox Probably a lot more things I haven't mentioned. Why is ambulation different? Unlike all of the above it takes away from the core of EVE which is internet spaceships.
I completly disagree with your statement, Walking in stations will not take anything away from eve, its a simple case of if you dont want to walk in stations, dont. All CCP are trying to do is create a realistic view of a distant future, ambulation will simply add to this.
In 0.0 for example, one side will have it and the other side will not. That's an extreme example, but you and I both know people will spend a lot of time in this, and that's a lot less time outside the station.
so how can you conclude that it wont take anything away from EVE? Of course it is going to take away something from EVE. If you cannot see that there is no hope for you my friend.
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SexehGallente
Gallente Federal Navy Academy
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Posted - 2007.10.04 04:36:00 -
[54]
I just hope we can tie down naked achura females and whip them.
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Mallick
Northern Intelligence Veritas Immortalis
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Posted - 2007.10.04 04:49:00 -
[55]
http://www.ipetitions.com/petition/eve/
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Mallick
Northern Intelligence Veritas Immortalis
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Posted - 2007.10.04 04:58:00 -
[56]
Quote: Now knowing EVE players, itÆs very likely they wonÆt settle for a simple combat system. They want to train skills, combine equipment, use tactics and multi-pronged attack manouvers.
I didn't know the DEV's were THAT clueless!
YES, INTRODUCE 60 NEW SKILLS PLEASE BECAUSE WE WANT IT NOW!
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2007.10.04 06:59:00 -
[57]
Originally by: Tortun Nahme I promised myself I would not click this thread when it appeared
by not letting it die you have forced me to lie to myself
I hate you all 
lmfao
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Aaron
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Posted - 2007.10.04 10:43:00 -
[58]
Originally by: Awox
Originally by: Aaron
Originally by: Awox Just thought I would like to point out from the bio of this character you are 5.0 sec status (loves to kill NPCs or run missions) and it appears that you have jumped in and out of the same corporation many times (alt corp to avoid wardec/pvp?)
Your logic is ill, to answer your question, no, it was not to avoid wardec or pvp. I did it to leave my alt in charge while my main joined other corps to travel around.
Just basing on experience. I know for a fact your alliance's idea of PvP is sit in the POS until you outnumber 5:1 (and then bring in allies too).. so at least if I am wrong about you being a war hopper I take pleasure in knowning you will not enjoy ambulation in your Providence/Catch POS towers
Originally by: Aaron Walking in stations will improve the "feel" of eve weather your a miner, suicide ganker, or mission runner.
No, you're* wrong. I don't even dock in stations if I can help it, when I do I stay there as little as possible. What does this bring for the nomads fo EVE? Oh right, sweet **** all.
Originally by: Aaron
Originally by: Awox Probably a lot more things I haven't mentioned. Why is ambulation different? Unlike all of the above it takes away from the core of EVE which is internet spaceships.
I completly disagree with your statement, Walking in stations will not take anything away from eve, its a simple case of if you dont want to walk in stations, dont. All CCP are trying to do is create a realistic view of a distant future, ambulation will simply add to this.
In 0.0 for example, one side will have it and the other side will not. That's an extreme example, but you and I both know people will spend a lot of time in this, and that's a lot less time outside the station.
so how can you conclude that it wont take anything away from EVE? Of course it is going to take away something from EVE. If you cannot see that there is no hope for you my friend.
, As ive said before your logic is ill, the bottom line for every single eve player is that they have to undock and perfom some sort of task, weather it be mining, ganking, missions etc, if this is not done they wont make any isk, thats a fact.
Ambulation will not take anything from eve, simply because it is everyones objective to make isk, and in order to do this you MUST undock.
I know that ambulation will not affect the number of pilots in space at all.
If a player was to simply log on to eve and never undock because their just walking round a station how would they ever accomplish anything?
And why you pass judgement on how my alliance does pvp is silly, you talk as if there is a rule book that specifies how an alliance must fight when faced with a pvp sitiuation. The end result for any pvp is the destruction of the enemy ship(s), As long as this is acheived without using exploits, or breaking EULA, there is no problem.
So my dear friend, it appears that there is no hope for you.
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