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Thread Statistics | Show CCP posts - 8 post(s) |

Gestation
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Posted - 2007.10.10 17:43:00 -
[1]
Quote: ...this leading to a random chance of a Tech II variant being produced
What IS the base success/failure rate of invention anyways? It's not really fair that the devs have access to this information and regular players do not.
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Gestation
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Posted - 2007.10.10 18:07:00 -
[2]
...Want to re-iterate that giving us an idea of the percentage of success would be huge in getting more people into invention. This HAS to be implemented soon, or invention will fall flat on its face.
People don't like rolling dice when they don't know how many sides are on the dice (d20 anyone?)
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Gestation
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Posted - 2007.10.10 18:22:00 -
[3]
Ok ya that's um great.
But what about telling us the chance of success for invention? This should have been detailed when it was released, but now it seems like some big secret nobody but the devs know :(
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Gestation
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Posted - 2007.10.10 18:33:00 -
[4]
Edited by: Gestation on 10/10/2007 18:34:40 Edited by: Gestation on 10/10/2007 18:34:15 Edited by: Gestation on 10/10/2007 18:33:45
Originally by: Raketefrau
Agreed. Can we PLEASE get some Radar sites in the drone regions?
Basically, you join a corp, you make friends in Eve, then you find yourself living with your friends in the drone regions, and millsions of your SP are completely wasted.
If you chose Exploration as a profession, you're screwed out there.
This:
Originally by: CCP Oveur
More exploratory material to explore, exploratorily of course
We're following exploration up with more encounters and also changing multifrequency probes. The Multifrequency probes take the selected scan group into account when deciding what results to return. With the Encounters being moved to Cosmic Anomalies and being given a Deadspace Anomaly beacon, you should be able to scan for either or both groups.
Edit note: There is also specific Drone Region encounters here.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=501
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Gestation
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Posted - 2007.10.10 18:57:00 -
[5]
sigh.. I give up. At least tell us you're not going to tell us or something. Anything!
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Gestation
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Posted - 2007.10.10 19:36:00 -
[6]
Originally by: CCP Chronotis
Originally by: Gestation
At least tell us you're not going to tell us or something. Anything!
Relax, some things we cannot answer straight away :), there is no plans to publish the formula or show the effects.
I really don't mean to sound 'whiney' and all - I truely do love the game - I wouldn't be here otherwise.
But - don't you think that is an unfair advantage the devs and GM's have? Knowing those formulas would really help when deciding what to invent, and how often.
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Gestation
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Posted - 2007.10.10 20:26:00 -
[7]
Excellent. Thank you. At least now we know our questions aren't being ignored. At the meeting, please allow someone to note that with the devs having an unfair advantage, it seriously impacts the fairness (and quality) of the game, and should not be taken lightly or 'brushed off' as something unimportant. It is very important to the community, as evidenced by the endless threads concerning invention. Thanks again.
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Gestation
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Posted - 2007.10.10 23:29:00 -
[8]
Edited by: Gestation on 10/10/2007 23:29:19 Invention just has too many variables to be managed effectively (by both players using it and devs attempting to 'fix' it), imho.
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Gestation
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Posted - 2007.10.12 17:59:00 -
[9]
^^ Exactly
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