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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP kieron
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Posted - 2007.10.10 17:29:00 -
[1]
EVE Online has grown and changed over the years since her release. Evolution and change are necessary to the growth of a product and the next major EVE expansion slated for release later this year is no exception. Chronotis has been working on the Invention system and has written a blog. Contained in the blog is information concerning some of the changes to the Invention system and static COSMOS complexes.
Want to know what these changes are? Be sure to check out the blog, Invention Evolved.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look Ma, I'm in a Dev thread! Oh wait... |
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Konquera McCall
Acme Import Export
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Posted - 2007.10.10 17:35:00 -
[2]
Excellent! Very excited that farming will be reduced in the Cosmos complexes.
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Zifban
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Posted - 2007.10.10 17:43:00 -
[3]
Are you going to increase the number of Radar sites to compensate?
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Gestation
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Posted - 2007.10.10 17:43:00 -
[4]
Quote: ...this leading to a random chance of a Tech II variant being produced
What IS the base success/failure rate of invention anyways? It's not really fair that the devs have access to this information and regular players do not.
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Vitaki
Rens 911
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Posted - 2007.10.10 17:49:00 -
[5]
Edited by: Vitaki on 10/10/2007 17:55:15 Yeah great remove the cosmos complexes and watch the +4 best chance encryptors become so expensive that inventing ships takes twice the capitol and new people trying to get into the game have an even larger barrier of entry because of hugely increased prices. I'd guess that all of the current cosmos items go up in price by a gigantic amount, it's simply impossible to get decent numbers of items from exploration complexes, and I think the entire exploration system is deeply flawed.
I've never agreed with the removal of these complexes they are another great area of the game that causes a ton of conflict. Removing them and making them a booring thing that causes no conflict at all is dumb. Just move them into lowsec so people can fight over them.
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Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2007.10.10 17:52:00 -
[6]
Excellent work. Eve has made some serious progress in the past couple of patches. I am extremely excited for these future changes!
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |
Quutar
Ars ex Discordia
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Posted - 2007.10.10 17:52:00 -
[7]
while making the outcome non random is good... why can't we go the extra step and provide the actual percentages involved
it could even be within RP "We believe that the research has a 46.5% chance of success"
just so we know what dice we are rolling Quutar Research Services Selling Amarr Outpost BPCs ME:10 |
Vitaki
Rens 911
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Posted - 2007.10.10 17:54:00 -
[8]
Originally by: Quutar while making the outcome non random is good... why can't we go the extra step and provide the actual percentages involved
it could even be within RP "We believe that the research has a 46.5% chance of success"
just so we know what dice we are rolling
Oh man, I would kill my mother if this were implemented. I'd be able to begin production of a vast number of additional ships and items if I could accuratly predict my profits for them. As it is all I have to work with is a bunch of nearly impossible to define numbers.
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MajorScrewup
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Posted - 2007.10.10 17:57:00 -
[9]
While its nice these are getting moved to help people, who are simply doing the cosmos, will we get an increase in radar sites.
Their very sporadic, sometimes i dont see one for weeks, and in over 10 months of radar exploration, i've never ever seen a book drop.....
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.10.10 18:00:00 -
[10]
Good changes!
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Andargor theWise
Collateral Damage Unlimited Interstellar Alcohol Conglomerate
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Posted - 2007.10.10 18:05:00 -
[11]
Less Farming = Good - Stop the Feature Glut: Take the API to the Next Level
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Gestation
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Posted - 2007.10.10 18:07:00 -
[12]
...Want to re-iterate that giving us an idea of the percentage of success would be huge in getting more people into invention. This HAS to be implemented soon, or invention will fall flat on its face.
People don't like rolling dice when they don't know how many sides are on the dice (d20 anyone?)
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Gridwalker
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Posted - 2007.10.10 18:11:00 -
[13]
First off, this statement:
"COSMOS will be returned to the agent and exploration based area of unique beauty it was intended to be."
I find it hard to believe the COSMOS area was ever intended to be anything except a farming heaven and a nightmare for anyone attempting to follow the arcs there or get a little bit of faction. Everything negative about every MMO before EVE was jammed into that area, as if the whole area was designed as one giant inside joke.
Doesn't matter, to be honest--invention has some really massive design flaws, and having decryptors not farmable isn't going to help. But I'll leave this rant for another blog. :)
-Grid
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Ampoliros
Shadow Company FreeFall Securities
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Posted - 2007.10.10 18:12:00 -
[14]
Edited by: Ampoliros on 10/10/2007 18:13:10
Originally by: Zifban Are you going to increase the number of Radar sites to compensate?
I'd be interested in this answer as well, I'd hate to see prices shoot up even more due to this. As it is, one of my alliancemates mentioned that he's spent 900m on invention and he hasn't even invented anything yet , so higher prices will make things pretty seriously bad. ------------------------------------ My statements are not those of my corp or of my alliance, nor anyone else.
[Insert witty comment here] |
Two step
Amarr Chosen Path
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Posted - 2007.10.10 18:15:00 -
[15]
Any chance while you are messing with COSMOS you might fix the absurdly low drop rates for some of the components needed to build COSMOS items? Takmahl Tri-polished lenses are next to impossible to find, for example.
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CCP Chronotis
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Posted - 2007.10.10 18:19:00 -
[16]
we are moving not removing the invention items supply from COSMOS which means yes, the same amount items will be distributed by exploration now rather than split between exploration and COSMOS as currently is the case.
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Carrie Me
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Posted - 2007.10.10 18:21:00 -
[17]
Can we have radar exploration sites in ALL regions ? Drone regions don't get any profession sites atm, maybe thats deliberate, maybe a bug. Any comments ?
To support other posts, please increase the # radar sites and drop rates for decryptors.
Good to see that CCP is keeping a close eye on events like this - the decryptor prices are ridiculous atm, I wonder how anyone justifies buying them.
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Gestation
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Posted - 2007.10.10 18:22:00 -
[18]
Ok ya that's um great.
But what about telling us the chance of success for invention? This should have been detailed when it was released, but now it seems like some big secret nobody but the devs know :(
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Lothendra
Gallente
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Posted - 2007.10.10 18:26:00 -
[19]
Let's hope all the anchored cans that litter COSMOS sites get removed... mind you they said they'd remove all cans from 0.8+ belts but that hasn't happened yet :(
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Raketefrau
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.10.10 18:26:00 -
[20]
Originally by: Carrie Me Can we have radar exploration sites in ALL regions ? Drone regions don't get any profession sites atm, maybe thats deliberate, maybe a bug. Any comments ?
Agreed. Can we PLEASE get some Radar sites in the drone regions?
Basically, you join a corp, you make friends in Eve, then you find yourself living with your friends in the drone regions, and millsions of your SP are completely wasted.
If you chose Exploration as a profession, you're screwed out there.
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Gestation
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Posted - 2007.10.10 18:33:00 -
[21]
Edited by: Gestation on 10/10/2007 18:34:40 Edited by: Gestation on 10/10/2007 18:34:15 Edited by: Gestation on 10/10/2007 18:33:45
Originally by: Raketefrau
Agreed. Can we PLEASE get some Radar sites in the drone regions?
Basically, you join a corp, you make friends in Eve, then you find yourself living with your friends in the drone regions, and millsions of your SP are completely wasted.
If you chose Exploration as a profession, you're screwed out there.
This:
Originally by: CCP Oveur
More exploratory material to explore, exploratorily of course
We're following exploration up with more encounters and also changing multifrequency probes. The Multifrequency probes take the selected scan group into account when deciding what results to return. With the Encounters being moved to Cosmic Anomalies and being given a Deadspace Anomaly beacon, you should be able to scan for either or both groups.
Edit note: There is also specific Drone Region encounters here.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=501
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William Caldwell
Gallente ISS Logistics Interstellar Starbase Syndicate
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Posted - 2007.10.10 18:35:00 -
[22]
Originally by: CCP Chronotis we are moving not removing the invention items supply from COSMOS which means yes, the same amount items will be distributed by exploration now rather than split between exploration and COSMOS as currently is the case.
I just wonder if people just went and bought all decryptors off the markets since that dev blog and your reply just now!
But good good, farming ftl!
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.10.10 18:36:00 -
[23]
Uh, today I noticed that on the test server there's the tab where you can choose what to focus the invention attempt on. The only deal is that among the choices are things like State Issue Ravens, Imperial Armageddons, Bhaalgorns, and other faction ships. I'm not sure if this is intentional, and I kind of hope it isn't, since State Issue Ravens and Tribal Issue Tempests would be massively overpowered in the context of other normal ships if you could simply manufacture them. I wonder if maybe they have a very, very low success rate as a limiting factor, or maybe this is just a bug and you won't be able to invent faction ships in Rev 3.
Seems like it would be a bug, but I'm not sure. |
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CCP Chronotis
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Posted - 2007.10.10 18:38:00 -
[24]
Originally by: Bein Glorious Uh, today I noticed that on the test server there's the tab where you can choose what to focus the invention attempt on. The only deal is that among the choices are things like State Issue Ravens, Imperial Armageddons, Bhaalgorns, and other faction ships. I'm not sure if this is intentional, and I kind of hope it isn't,
Seems like it would be a bug, but I'm not sure.
it is a bug, already fixed internally and should roll out to sisi over the next week.
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Drenan
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Posted - 2007.10.10 18:40:00 -
[25]
This is what happens when you let one sub-sphere of an MMO (invention in this case) assume an importance to the economy out of all proportion to the number of players who actually participate in it.
You would have thought that CCP would have followed the Vanguard SOH debacle more closely...and realised that overly complicated and tedious 'crafting' systems will jump up and bite you in the ass eventually.
Time to remember that this game is driven by pew pew first and foremost...and time for some focus on enhanced gameplay rather than on systems that seem to be designed to appeal to a sub-set of a sub-set of hair-shirt wearing former MUD players, like Invention?
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Gestation
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Posted - 2007.10.10 18:57:00 -
[26]
sigh.. I give up. At least tell us you're not going to tell us or something. Anything!
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Dominique Vasilkovsky
Techmart Industries
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Posted - 2007.10.10 19:14:00 -
[27]
Originally by: CCP Chronotis it is a bug, already fixed internally and should roll out to sisi over the next week.
The new output tab show up in all windows (manufacturing, copying and so on).
The new ship types (heavy interdictors) aren't associated with normal factories as can be seen here.
Also, any particular reason why Heavy Interdictors need Cruiser Construction 5 when no other cruiser sized ships do?
Signature approved by Eldo |
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CCP Chronotis
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Posted - 2007.10.10 19:16:00 -
[28]
Relax, some things we cannot answer straight away :), there is no plans to publish the formula or show the effects.
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.10.10 19:20:00 -
[29]
Ignore the whining, I think this is a good step forward! --- WTS: Forum Signatures, price negotiable. Evemail me!
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Whip Slagcheek
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Posted - 2007.10.10 19:25:00 -
[30]
As I understand it, the items in the game that are used to build interfaces and the decryptors were originally added so that you could complete the COSMOS build missions and build the COSMOS blueprint copies that you get as a reward from missions.
Would you please consider changing the build requirements of the COSMOS item blueprints? As it stands, the price of an interface on the market directly correlates with how expensive it is to build COSMOS modules. Not surprisingly, the majority of COSMOS modules are incredibly expensive to build and no one messes with but a few of the modules.
These COSMOS modules are for the most part not game imbalancing; in fact, quite a few of the modules are pretty poor performers. However they are quite neat and I wish more were built and in use.
In short, please change COSMOS module build materials to new items dropped by COSMOS rats so these "reward" bpcs are actually useful.
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