| Pages: [1] 2 3 4 5 6 :: one page |
| Author |
Thread Statistics | Show CCP posts - 10 post(s) |
|

CCP kieron

|
Posted - 2007.10.10 17:45:00 -
[1]
The current Killmail system is showing its age. With advances in ship design such as freighters and their tremendous cargo capacity, NPCs holding the possibility of dealing the 'final blow', truncations, and more, it is apparent that a revamp is overdue.
Enter our resident API wizard, Garthagk. He has, with the assistance of Chronotis, Kalmukaru, and t20, taken ownership of the Killmail system and started a major redesign. This new system, Killmail mk 1.5, will include a number of changes and improvements that will not only be more intuitive, but also be more informative, easier to view and best of all, won't generate additional database lag.
With no further ado, an introduction to The Killmail Mk 1.5 Project.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look Ma, I'm in a Dev thread! Oh wait... |
|

Rhaegor Stormborn
Pestilent Industries Amalgamated
|
Posted - 2007.10.10 17:49:00 -
[2]
Awesome.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |

Felben Modoltov
|
Posted - 2007.10.10 17:56:00 -
[3]
Sounds great--the amount of damage dealt is a nice touch.
What will happen to old killmails? Will they be imported to the new database somehow, or is this information going to be lost?
|

Charlie Crocodile
Imperium Technologies Firmus Ixion
|
Posted - 2007.10.10 17:58:00 -
[4]
Great Dev Blog, can't wait to see these changes implemented.
CC Signature inappropriate for Teen rated forum. Mail us at [email protected] if you require further information - Valorem |

Andargor theWise
Collateral Damage Unlimited Interstellar Alcohol Conglomerate
|
Posted - 2007.10.10 18:00:00 -
[5]
Nice.
Will you stop sending the mails when the API has been upgraded?
- Stop the Feature Glut: Take the API to the Next Level
|

Seleene
Body Count Inc. Mercenary Coalition
|
Posted - 2007.10.10 18:04:00 -
[6]
Currently, if your corp loses a starbase tower or any modules connected to it, you get a loss mail for that.
So...
Will I, person DOING THE KILLING, get a 'mail' for that now? Will we, the people doing the killing, finally be able to track the numbers of towers and POS modules lost in a military campaign? 
-
THIS FLEET FOR RENT! |

Azrael Maxim
Flexible Demeanour
|
Posted - 2007.10.10 18:10:00 -
[7]
Will it show destroyed implants if any when you make a podkill ?
|

Gnulpie
Minmatar Miner Tech
|
Posted - 2007.10.10 18:12:00 -
[8]
Great, really great.
A big step ahead! Especially the corp (and alliance?) kills sound like a really sweet thing.
Also it is always nice to learn a bit more how things are working at CCP, good blog there.
|

Gridwalker
|
Posted - 2007.10.10 18:21:00 -
[9]
This is the sort of insight into new features that makes EVE such an exciting universe to live in, and CCP such a unique company.
Nice work on the design--it is exactly what I hoped would be implemented!
-Grid
|

Cyberman Mastermind
|
Posted - 2007.10.10 18:26:00 -
[10]
I'm curious about this:
Quote: Killmails going to NPCs. Will not happen. If there are any players involved, the player with the highest damage done to the victim will be granted the final blow.
I hope the part not written is "The NPCs are still listed as actively shooting at the victim" ? Because otherwise expect a huge rise in kills where the heroic attacker chose a target already weakened by NPCs.
(Second try to post. Didn't show first time?) -------------------------------------------------- I'm a rich person. How I know? I can afford to be a miner. |

Altaree
Red Frog Investments Blue Sky Consortium
|
Posted - 2007.10.10 18:35:00 -
[11]
Two devblogs in one day? You are spoiling us!
|

Carrie Me
|
Posted - 2007.10.10 18:38:00 -
[12]
This is GOLD. Now I may have to get my develop hat on and start writing statistical tools based on the API you will release. It would be really great to see what ships are dealing/taking most damage and in what types of fleet they are most successful. Although this might expose a little too much some of the tactics of the more successful pvpers, I'd view it as a great learning tool for people like me who tend to freeze like rabbits in headlights as soon as a red appears.
Great work CCP and please continue along these lines of exposing more API content, it really makes this community buzz.
|

Dire Lauthris
Bridgeburners Squadron
|
Posted - 2007.10.10 18:39:00 -
[13]
Awesome stuff! No more stressing about killmails. \o/
------
[The Exiled]
|

Carrie Me
|
Posted - 2007.10.10 18:40:00 -
[14]
Will the system also allow for damage repaired ? otherwise some figures may not add up.
|

Altaree
Red Frog Investments Blue Sky Consortium
|
Posted - 2007.10.10 18:41:00 -
[15]
WOW! I will get to see the full setups of the ships that got killed? All I can say is WOOO HOOO!
|

Adam C
0utbreak
|
Posted - 2007.10.10 18:46:00 -
[16]
Hey.
Will I be able to view my history of kills or just the kills I take part in after the Implementation?
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.10 19:05:00 -
[17]
This is awesome, you are awesome.
|

General StarScream
THE DECEPTIC0NS
|
Posted - 2007.10.10 19:22:00 -
[18]
Edited by: General StarScream on 10/10/2007 19:24:25 Great stuff, very nice ide and layout.
aa yes, with the new strategic star map, this would be cool if you could load up or something like that your losses and kills, to see where you killed or lost ships, and shuch, or starebase structure, if this map could show your poses in systems and numbers of moons and such as well, it would truly be epic.
|
|

CCP Garthagk

|
Posted - 2007.10.10 19:24:00 -
[19]
Edited by: CCP Garthagk on 10/10/2007 19:24:50 To answer some questions:
The new system will basically start a "new world order" of killmails. The old ones, as they are text and not in a suitable format for our purposes, will not be imported into the new system. And new kills will not show up in your "mail", but you can still copy the text format for your own logs, killboards, etc.
Yes, POS and structure kills show up in your kill list. I've got a row of tracking arrays and various structures in my character sheet right now.
NPCs will still show up on the mail, they just can't get final blow. (Unless they're the only entity on the kill! If you die to NPCs, it still shows you lost your pretty ship to a bunch of measly Gurista scum...)
For the question about amount repaired - it's total damage taken over time. So if your tank is going and going, you'll see that you took lots of damage, way more than you have HP. So in a fleet fight, you get popped and it shows 15,000 or whatever your structure+shield+armor is, but in a smaller engagement that lasts longer it might show several times that. And I'm really curious to see the results of supercaps going down. 
Hope that answers your questions so far!
-------------- Garthagk - EVE Software Group - EVE API Guy
To err is human to really ***** up takes admins. -Hellmar |
|

Quutar
Ars ex Discordia
|
Posted - 2007.10.10 19:29:00 -
[20]
will there be a way for corps to access the loss mails of all of their members via API... or will each member have to register their own API with a kill board?
and... in the "confirmed kills" section of the char sheet... will only kills that you got the last shot... or most damage (in the case of NPCs) show up... or all the kills you were part of? Quutar Research Services Selling Amarr Outpost BPCs ME:10 |

Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2007.10.10 19:31:00 -
[21]
Good vibrations!
This is gonna rock. I imagine a new tab in the corporation window as well, to allow directors to review what their members have lost when and where?
Also, why send the kill to only the person with the highest damage dealt - Why not list them in everyone's kill sheet instead? Final blow can still be a bragging rights thing, but it would make things so much more practical in mixed engagements.
HF with the programming work :D --- WTS: Forum Signatures, price negotiable. Evemail me!
|

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.10.10 19:38:00 -
[22]
Originally by: CCP Garthagk Edited by: CCP Garthagk on 10/10/2007 19:24:50 To answer some questions:
The new system will basically start a "new world order" of killmails. The old ones, as they are text and not in a suitable format for our purposes, will not be imported into the new system. And new kills will not show up in your "mail", but you can still copy the text format for your own logs, killboards, etc.
Yes, POS and structure kills show up in your kill list. I've got a row of tracking arrays and various structures in my character sheet right now.
NPCs will still show up on the mail, they just can't get final blow. (Unless they're the only entity on the kill! If you die to NPCs, it still shows you lost your pretty ship to a bunch of measly Gurista scum...)
For the question about amount repaired - it's total damage taken over time. So if your tank is going and going, you'll see that you took lots of damage, way more than you have HP. So in a fleet fight, you get popped and it shows 15,000 or whatever your structure+shield+armor is, but in a smaller engagement that lasts longer it might show several times that. And I'm really curious to see the results of supercaps going down. 
Hope that answers your questions so far!
Will there be a delay so as to not cause status update lag? Or will it be possible to have that as an option?[just figuring that since mails lag you out when you get them, these would likly as well]
Will this new data be minable by CCP?[id assume yes] Do you plan on incorporating this new data into game balance testing and decisions?
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.10.10 19:47:00 -
[23]
Even though a functional killmail system is only going to cause me embarrassment, I think this is completely awesome. Great work. :)
Originally by: CCP Garthagk
NPCs will still show up on the mail, they just can't get final blow. (Unless they're the only entity on the kill! If you die to NPCs, it still shows you lost your pretty ship to a bunch of measly Gurista scum...)
 * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Dr Aryandi
Hematite Rose Bionic Dawn
|
Posted - 2007.10.10 19:49:00 -
[24]
It's probably too complex but will assists show on killmails?
For example if I remote rep or sensor boost someone it may be instrumental to them getting a kill/surviving - but atm I do not appear on the mail at all.
I should be listed as assisting in the kill if I aid any of the people doing the killing - just as having done 0 damage.
Blueprint Research Service Available See thread for details.
|

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2007.10.10 19:51:00 -
[25]
Lookin good! 
Buff room for large link addresses in sigs plz :( |

Zilkin
Murder-Death-Kill
|
Posted - 2007.10.10 19:53:00 -
[26]
Originally by: Azrael Maxim Will it show destroyed implants if any when you make a podkill ?
Can you answer this question please ? :) |

Tzrailasa
Destructive Influence Band of Brothers
|
Posted - 2007.10.10 20:02:00 -
[27]
Originally by: Zilkin
Originally by: Azrael Maxim Will it show destroyed implants if any when you make a podkill ?
Can you answer this question please ? :)
...And if the answer is 'no', please change it to a 'yes' 
My views are my own. They do not represent the views of my corporation or alliance. |

Vayla Bellurdan
Fusion Enterprises Ltd Mostly Harmless
|
Posted - 2007.10.10 20:14:00 -
[28]
Yeah, being able to see destroyed implants would really be golden.
|

Shaun Livingstone
Amarr White Wolf Enterprises
|
Posted - 2007.10.10 20:15:00 -
[29]
Excellent :)
With the API thingie, that means the killboards can be updated automagically on a hourly basis kinda like how EveMON works? Without anyone having to post their own killmails anymore, that is...
No, I'm not a coder, I'm a lover! Explain this to meeeeeeeeeee.
|

Solar Shard
|
Posted - 2007.10.10 20:20:00 -
[30]
podmails and implant changes happening??? If not, when?
|
| |
|
| Pages: [1] 2 3 4 5 6 :: one page |
| First page | Previous page | Next page | Last page |