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Thread Statistics | Show CCP posts - 7 post(s) |
Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 14:45:00 -
[1]
Edited by: Elmicker on 13/10/2007 14:45:34 Speaking as a near-dedicated crow pilot, this change is a tad ridiculous.
It's gonna make crows absolutely untouchable as a tackler. Scrambling from 28.8km and running their mwd and disruptor forever. Good luck hitting a crow going 7km/s around you at 25km. Oh, and that's the T2 fit. Domi/Gistii fit, you're talking 35km, going even faster.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 15:12:00 -
[2]
Edited by: Elmicker on 13/10/2007 15:12:31
Originally by: Malcanis Excuse my ignorance (I'm mostly a missile user), but won't the larger orbit range translate to a lower angular velocity? Traversing a 35Km radius orbit at 7Km/s gives, hmmm... ~0.2 r/s. Or will this still be too high to matter?
A megathron's 425s track at 0.02r/s. You'd need something like a muninn with a couple of tracking mods and smaller ACs to hit it with any success. Missiles will do 0.0 damage.
Just run it through eft and a max-skilled muninn (which gets a tracking bonus with its HAC skill) with 220 ACs will track at 0.201 before tracking mods. However, even using carbonized lead (the long range t1 ammo), you don't come anywhere close to 35km range. You can manage it with barrage, but then you take a tracking hit down to 0.15.
So basically, they're untouchable unless they're webbed, and considering they can now outrange the specialised webbing ship, it's starting to get a bit silly.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 15:17:00 -
[3]
Originally by: Unaralas Uhmm... the crow doesn't get the scram range bonus dude. Raptor does
Then replace everywhere i've said "Crow" with "Raptor" or whatever inty you prefer to fly. Inties don't kill things, they tackle. However, the point still stands about the crow now being able to constantly run its mwd + point. Previously it could only keep that up for a minute or so.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 15:37:00 -
[4]
Originally by: Udyr Vulpayne wondering about this one myself. at least one of the bonuses will be pretty useless on the maled. not that em missile damage was all that awesome before.
Just fly and fit it like a crow. Remember your job is to tackle, not to kill things.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 16:43:00 -
[5]
Originally by: CCP Zulupark but doing so will sacrifice pretty much all their damage, so they will in fact only be useful in gangs.
A flawed argument. Interceptors are only useful as gang ships anyway, because they deal nearly no damage. Though, i suppose this doesnt matter as the inties this applies to were never used at all before (except maybe the amarr one). They might see the light of day now.
Quote: You can of course still use these ships as you did before by fitting a +2 warp scrambler instead of a disruptor.
a 9km scrambler + 25% range is still only 11.25km. That's so close to web range that it'll never be a viable choice over the 30km a t2 disruptor gives you, especially now there are no cap issues at all.
Quote: The 'damage' interceptors will now be able to run their warp disruptor+mwd indefinetly, but they will however have to stay inside of NOS/Neutralizer range to do so.
Yay. Crow can finally use both meds for tackling purposes . Might the webbing rocket crow make a comeback?
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 16:54:00 -
[6]
Quote: Most Crow pilots with a brain fit 3 speed mods in the lows and a MWD, WD, and micro cap booster in the mid, which results in perma-MWD+scram as long as they have booster charges.
to permarun requires you to use cap 75s. You have 77m3 cargo hold. The charges are 3m3 each, that's a lovely 25 charges. 12s RoF on an electrochemical micro injector, you've got 300 seconds of perma-run. 5 minutes of combat before you have to go back to a friendly station and pick up more charges.
Cap recharger and micromanagement is the better choice.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 16:59:00 -
[7]
Originally by: Udyr Vulpayne with the slight difference that a crow would be able to use all its bonuses at that range. hence: "at least one of the bonuses will be pretty useless on the maled."
Heh, i suppose. But i don't think the bonuses on the crow really matter when a maxed pilot will be doing 64 dps.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 19:26:00 -
[8]
Originally by: Semkhet Cough cough... So say I fall on you and actually MWD and ACTUALLY scramble you for 10 consecutive minutes, you would petition it ? Seems that you don't know how to setup a Crow...
No. Please don't pick and choose my comments. you'll see i've also said that cap-stable setups in almost all cases require you to compromise your speed. This leaves you vulnerable to light drones, smaller guns and almost all missiles.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.13 19:40:00 -
[9]
Edited by: Elmicker on 13/10/2007 19:44:10
Originally by: Semkhet Actually you can use MWD and disruptor for 10 consecutive minutes while only devoting a SINGLE mid to a cap mod
On a crow right now? I'd like to see the setup you're using for that. A cap recharger 2 will hold a gistii/disruptor 2 for 1m50s, and you can only hold about 3 minutes worth of cap charges for a micro injector, so unless you've got some new magical cap mod that's 3 times more effective than the injector, you're talking utter bull****.
Quote: And my Malediction setup stated above is purely meant to catch snake-crows, in case you didn't realize that...
Quote: Check that, the Crow Hunter:
You never said snakes until later on, and that was preceded by "even" implying that it was aimed at non-pimp crows, but it was still effective against them.
Quote: Besides, nobody EVER managed to pop my Crow, rapier or huginn still have to show on scanner and overview before they can do anything dude. Oh... You never heard about people checking their overview when fighting ?
... what?
Quote: Fit a web on a pimped crow ? Why ?
Well, the idea is, you use a web to slow targets down. That's generally the idea anyway. It doesn't take a genius of a pilot to work out which ships its too risky to web. It'd mainly be used for webbing ships that would otherwise easily reapproach the gate, or for webbing inties that you are siginificantly faster than, or inties who will suffer tracking issues in the v. close range, such as rail ranises.
It actually makes the crow useful versus inties, against whom it'll usually do 0 damage. In combination with your gang's EW (maybe in the form of the new ew frig), it'll make the usualy "oh **** i'm not going anywhere near that" ships such as the vaga and huginn extremely vulnerable to webbing crows, who are usually the only ones quick enough in gang to do the job.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.14 16:45:00 -
[10]
Originally by: Nian Banks Ok this may sound odd but how fast can a 280mm arty track with max skills, no ship bonuses plus using republic fleet carbonized lead s?
0.07r/s
Quote: plus does it have the range and tracking to hit an 8km/s inty at 20km range?
Range, yes. Tracking, no.
Quote: Also is one 280mm with that ammo enough to scare off the inty?
It does 6.4dps. No.
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Elmicker
Black Sea Industries Cult of War
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Posted - 2007.10.14 22:01:00 -
[11]
heh, you're right. had the wrong character loaded. Should be 0.0825r/s, 24km+11km and 10dps.
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