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Loctar Bashere
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Posted - 2007.10.13 16:10:00 -
[1]
Do anyone got any ideas how to get the best chance of sucsess in inventing a BPC ?
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Hecknar
Madhatters Inc. M. PIRE
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Posted - 2007.10.13 16:42:00 -
[2]
I doubt, that the BPO will need invention.
It's not fullfilling the usual requirements of a Tech 2 BPO as skills or a ship as production costs. It rather will be a Tier 2 Freighter and so have a BPO you can buy on the market.
Hecky
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Rimac
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Posted - 2007.10.13 18:58:00 -
[3]
Anyone know anything about jump freighter stats yet? Or how they will work (aside, obviously, from having jump capability :P).
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Contralto
Gallente A Thorn Industries Corporation
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Posted - 2007.10.14 09:59:00 -
[4]
I searched in vain on Sisi for info on it. Info on all the other proposed ships are there.
As previous poster said it is a special case.
all the other new T2 ships are invented from an existing T1 based hull. The new mini freighter has no such hull to start the invention process. The existing freighter Bpo's have no invention tab and anyway it would be strange to invent a ship that is only 30% the size of its base Hull.
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CrazzyElk
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Posted - 2007.10.14 11:12:00 -
[5]
Havent heard anything about these new freighters. And the search I did was all diluted with freighters services and suggestions so were does one read about them?
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franny
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.10.14 11:46:00 -
[6]
they were briefly mentioned in the Player News Center
PKKP recruitment |

Qual
Gallente Cornexant Research
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Posted - 2007.10.14 13:46:00 -
[7]
Originally by: Rimac Anyone know anything about jump freighter stats yet? Or how they will work (aside, obviously, from having jump capability :P).
Well that really what they are on Sisi right now. Expwct major changes from thier current info, though. Especially since the names for the right now are stuff like "Caldari T2 Freighter", yet thier build reqs are the same as the normal freighters.
"The short version: Qual is right." -Papa Smurf |

Kaaii
Caldari Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.10.14 14:59:00 -
[8]
I popped on to sisi to check them too
Looked at the varrents tab on charon, wasn't there.
No invention tab on the bpo either..
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Tres Farmer
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Posted - 2007.10.15 00:17:00 -
[9]
Please..
Where or How do I access those stats-info of this jump-freighter on Sisi? *think of me as a 18yr old, please*
Thanks in advance.
PS: Yes, I searched the Contract-Field, the market, etc.. but I don't get it :(
PPS: was bout damn time, that they made a fresh DB-dump..
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SeismicForce
Clear Horizon Industries
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Posted - 2007.10.15 07:24:00 -
[10]
I very much doubt it will be an inventable blueprint, it just won't make sense. The copy times are insane on capital ships, let alone the ME/PE research (which should have a role to play in invention but are bugged atm). Also, how many datacores will you need? 180 of each?!
Originally by: Allisie In a recent interview, a dev mentioned that ships and skills cause lag and will be removed in EVE 2.
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2007.10.15 09:06:00 -
[11]
As stated above, they are most likely Tier 2 and not Tech 2.
Jita fix: The distributed market hub
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Lord DarkStar
Gallente Mobile Alcohol Processing Units United Freemen Alliance
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Posted - 2007.10.15 17:27:00 -
[12]
i also heard that ccp said they would not make tech 2 capitals so ...
We of the Unicorn clan are the best horsemen in the land,our horses are our lives and brothers,we fight as one,we live as one,we die as one. |

Bloodpetal
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Posted - 2007.10.15 17:45:00 -
[13]
I don't think freighters are technically capital ships given they don't need the capital ships skill.
I don't know anything about the BPO stats in comparison, etc.
Just food for thought...
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Helen Hunts
Gallente Red Dragon Mining inc
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Posted - 2007.10.15 17:49:00 -
[14]
Do bear in mind that there is an item in the Sisi items DB called "Crystal Ball" with a warning in the description that using this device may lead to rumors, wild discussions in forums, etc.
Do bear in mind that any numbers in Sisi are just for testing and may change in the blink of a patch. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |

War Fairy
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Posted - 2007.10.15 18:03:00 -
[15]
Also please remember that Ouver said that they were going to put 5 new t2 ships in but only 4 are going to be done so they're nixing the 5th.
They've confirmed the following: EWAR frigate Cruise Dict Marauder Black Ops
My guess is no jump freight in Rev 3.
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Helene Troi
Gallente Blood-Adders Free Trade Zone.
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Posted - 2007.10.15 21:36:00 -
[16]
Easier to give jump cabability to existing freighters???
Perhaps they'd see more use then??

Thrasher for level Three Missions! Rogue drone harrassment. Portal to War 1 and 5. The Missing Convoy. |

Tres Farmer
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Posted - 2007.10.15 22:48:00 -
[17]
That's all fine and good, but how do you actually access the info for those new ships on Sisi?
Please enlighten me :)
Thanks
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Qual
Gallente Cornexant Research
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Posted - 2007.10.17 19:04:00 -
[18]
Originally by: War Fairy
My guess is no jump freight in Rev 3.
My guess is that your guess is wrong.
The newest Sisi build have them polished.
We are looking at a true T2 ship with a base cost of about 3B I would say. (I did a sloppy price estimation, so I might be seriously off.)
"The short version: Qual is right." -Papa Smurf |

Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.10.17 21:37:00 -
[19]
Does that include the invention cost? How many cores are used? A BPC takes ages for freighters, too...
Amarr Mineral Index
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.10.17 21:44:00 -
[20]
Edited by: Joshua Foiritain on 17/10/2007 21:46:12
Originally by: Qual
Originally by: Rimac Anyone know anything about jump freighter stats yet? Or how they will work (aside, obviously, from having jump capability :P).
Well that really what they are on Sisi right now. Expwct major changes from thier current info, though. Especially since the names for the right now are stuff like "Caldari T2 Freighter", yet thier build reqs are the same as the normal freighters.
Actually they have names now, Nomad for the Minny one, Ark for Amarr, Rhea or something similar for the Caldari one and i cant remember the Gallente. All but the Gallente one have descriptions to go with it.
Cargo space is around the 200-250kish, jump range is 5 LY. No bonuses are listed.
As for Tech 2 vs Tier 2, theyre currently listed as Tech 1 and i hope theyll stay that, inventing t2 freighters is gonna be a ***** since a single run bpc takes weeks to produce. -----
[Coreli Corporation Mainframe] |

Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
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Posted - 2007.10.17 23:16:00 -
[21]
Hmm, it is listed as T2 variant, but the Providence Blueprint has no invention tab. I can look at the stats of the ship but can't find the Ark Blueprint for the heck of it :/
Amarr Mineral Index
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Benvie
Benvie Enterprises
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Posted - 2007.10.18 01:11:00 -
[22]
Can we get skill requirements and build time maybes?
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Lisento Slaven
Amarr BAD ATTITUDES
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Posted - 2007.10.18 03:43:00 -
[23]
Looks like it's T2 if it requires a freighter as an input to manufacture it. At least the link provided above for the Rhea lists "Charon [1]" as one of the materials. I know of no T1 ship that requires a different ships hull to be produced =P ---
Put in space whales!
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Qual
Gallente Cornexant Research
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Posted - 2007.10.18 05:39:00 -
[24]
Edited by: Qual on 18/10/2007 05:42:59
Originally by: Lisento Slaven Looks like it's T2 if it requires a freighter as an input to manufacture it. At least the link provided above for the Rhea lists "Charon [1]" as one of the materials. I know of no T1 ship that requires a different ships hull to be produced =P
The Obelisk info states that the Rhea is a T2 variant of it. Case closed.
And yes the lack of an invention tab on the Obelisk T1 BPO can mean two things:
a) They forgot it, or dont want us inventing them yet. (Nothing would currently prevent the invention/building/flying of a T2 freighter on Sisi.
b) Different approach is beeing considered for the distribution of T2 bpc's for freighters, such as: Loot drops, agent revards, etc.
"The short version: Qual is right." -Papa Smurf |

Sokudo
Gallente
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Posted - 2007.10.18 11:54:00 -
[25]
Well, let's put it this way - who in their right mind will want to invent a jump freighter when it takes over a month to copy 1 run of the base BPC and the success of an invention run is only around 30% at best for ships... it would be cheaper for all involved just to use a carrier for the same job and spend more LO on the jumps.
I think that whoever made the decision to make it T2 obviously isn't doing invention with the rest of us.
Tier 2 would have been much more sensible all round... perhaps similae build reqs to the current freighters, but smaller cargo capacities, but T2 Freighters, along with the new BS, are going to put a lot of strain on the T2 materials markets - there are only so many moons out there with the required materials, after all... and there are a good number of regions currently at war so making mining POS less useful (and in some cases not viable) so further restricting the flow of T2 materials. Ferrogel is currently one such material currently.
I would ask CCP to look again at the build requirements of this idea - requiring such bulky BPCs is going to make them extremely expensive and probably not worth the expense if limited to low-sec and 0.0, which I suspect may be the case (no cynos in 0.0, remember?). And then there's the drain on the datacore supply also - will these and the T2 BS make the datacore prices spike to the point where the smaller ships not be profitable, given that BPO owners can keep prices artificially lower than inventors can achieve?
If CCP are going down this route, I would ask, nay beg, them to increase the ship invention success rate across the board - perhaps bringing in an invention skill to improve our chances of all invention jobs across the board so that more than 50% of ship invention jobs succeed at full skill levels - nobody will want only one in 3 of these freighters succeeding - not at their costs...
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Lord DarkStar
Gallente Mobile Alcohol Processing Units United Freemen Alliance
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Posted - 2007.10.18 15:07:00 -
[26]
they might mod the copy times of the freighter bpo to reduce that month long wait ... unlikely but possible i guess
We of the Unicorn clan are the best horsemen in the land,our horses are our lives and brothers,we fight as one,we live as one,we die as one. |

Qual
Gallente Cornexant Research
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Posted - 2007.10.18 15:48:00 -
[27]
Well, its intresting to say the least. If they intent them as agent reward (LP shop) then I think that would be very cool.
If they go teh way of invention they will not only be extremely rare, but also get about 70% extra on top of the build cost due to invention waste...
Either way I actually like the thought that they will be a quite different beast than other T2 ships.
Just making them T1 tier 2 would be a cheap cop out imho.
"The short version: Qual is right." -Papa Smurf |

Rhaegor Stormborn
Pestilent Industries Amalgamated
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Posted - 2007.10.18 17:06:00 -
[28]
Originally by: Lord DarkStar i also heard that ccp said they would not make tech 2 capitals so ...
CCP says a lot of things that are completely untrue.
Rhaegor Stormborn Fleet Admiral - Pestilent Industries Amalgamated [PIA] Recruitment Thread |

Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.18 20:55:00 -
[29]
Actually it's possible to get copy time under 1 month for freighter BPC. Not by wide margin mind you, but enough to be noticeable. Say advanced POS lab (x0.65 modifer) plus max skills (0.75 modifer) plus 5% implant (another 0.95 modifer) yields you copy in almost half the 'base' time.
But we will see, it's not impossible that they indeed lower copy time slightly. I guess that those things get invented and manufactured eventually regardless of copy time issues or relatively high material costs.
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